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Week 15: Shaders, Grouping, and a More Polished ThemeBuilder


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Hey everyone!

This week’s focus has been all about refining HyperTheme—both the web UI and the ThemeBuilder itself. We've polished controls, introduced powerful new tools for theme creation, and rolled out more visual upgrades across the board. Plus, thanks to some shader wizardry from @yaron and his team, we’ve added a whole new batch of effects to play with. Let’s dive in!

ThemeBuilder Updates

We’ve continued to improve the control system we introduced earlier, giving users more flexibility in how they build and style themes. One of the biggest additions this week: 12 new shaders.

🆕 New Shader Effects

  • Stripes

  • Stripes 2

  • Blur

  • Circle

  • Rays

  • Swipe

  • Reveal Left / Right / Top / Bottom

  • Pixelate

  • Flag 2

Big thanks again to Yaron and his team for the insights—they made this possible, and there’s even more on the way.

🧩 Layer Grouping (Now Live!)

You can now group layers together, making it easy to apply animations or effects to multiple elements at once. This is the first major step toward our next-gen theme-building experience.

It also lays the groundwork for linked positioning—think wheels that automatically move with a car layer. You’ll start seeing more of this type of control in upcoming builds.

🌐 UI Upgrades Across HyperTheme

We’ve quietly been refreshing more of the HyperTheme site. You might’ve already noticed updates to:

  • Login screen (with animated background)

  • Media details pages

  • Project creation screen (with animated background)

  • ThemeBuilder UI

We’re not done yet—expect more visual polish and consistency improvements over the next few weeks.

🛠️ HyperHQ Updates

  • 🔄 Updated EmuMovies support

  • 🎮 Emulator UI fixes

🎮 What’s Next

Work on the new controller base code is still moving forward. HyperTheme has been the main focus lately, but we’re ready to shift gears a bit and give the controller system the attention it deserves—starting next week.

More soon!
fr0stbyt3

Theme Credit: @rondar


   

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