fr0stbyt3 Posted 19 hours ago Posted 19 hours ago Hey everyone! The past month has been packed with updates across HyperTheme, HyperSpin, and HyperHQ. We’ve knocked out dozens of bug fixes, introduced tons of new SFX, added controller support, and made the whole system feel a lot more polished. Let’s dive into what’s new! HyperTheme + ThemeBuilder We’ve continued building out the visual side of HyperTheme with new effects, better tooling, and publishing improvements that help your work shine across the web and the forums. New SFX Effects We’ve added a big batch of new shaders to help you get creative with your themes. These are now available directly in the ThemeBuilder: To Grayscale To Color Bloom Gauss Color Adjustment To ASCII Art Outline Bevel Color Replace Cross Hatch Big thanks again to @yaron and the shader team for making these possible. Improvements to Builder & Publishing Animations can now be added to groups (Layer Grouping is now live!) Rotation animations now support flag SFX Themes now auto-post to the HyperSpin forums with full credit and YouTube preview support Publishing screen now pulls all your data into the forum post UI refresh for the project edit and publish experience Bug Fixes Fixed issues where themes would freeze or fail to publish Fixed theme loading issues and animation overlap Reveal animations now reset after running Grayscale, grow Y, ripple shaders, and PSD uploads all fixed Group pivot and animation timing bugs resolved (Exploding Kittens timing issue squashed) Reminder If your theme looks off in HyperSpin but fine in the builder, just republish—it should correct itself. Already helped a few folks fix things instantly. HyperSpin HyperSpin now fully supports all new SFX, including everything added in the latest ThemeBuilder release. Combined with improved controller support and bug fixes, this is the smoothest HyperSpin experience yet. New Features Full support for DirectInput (alongside XInput) All new SFX types now supported System Defaults now load properly Faster ROM loading and overall responsiveness Updated Joystick animation (thanks @yaron for the animation and @rondar for the artwork Fixes Fixed issue where HS was still accepting input after a game launch Animations now wait until fully loaded Fixed theme and MAME game previews not showing Menu navigation issues resolved Video overrides now stretch fullscreen Themes no longer load twice UI touch-ups and overall polish HyperHQ The controller config pages are starting to take shape, and although we’re still in beta, there’s been huge progress here—especially around MAME and emulator support. New Controller Features New controller interface (rebinding required) Support for multiple controller types including DirectInput "Clear All Mappings" button added Better support for custom emulators Speed and stability improvements MAME Enhancements Support for more than one MAME install MAME Update Wizard (update without deleting files) MAME Import Wizard (change settings without full reset) Ability to duplicate MAME configs ROM & Emulator Additions Full support for file type filtering by extension You can now define exactly which file types are recognized per system While HyperTheme got the spotlight this month, we're now shifting gears toward controller testing and finishing up the next round of builds. If you have a controller setup handy, we’d love for you to help us test. More soon! — fr0stbyt3 Big thanks to @Roadrunner and @rondar for the epic themes that they've been working on. Please check out the new themes thread for more updates! bandicam_2025-06-30_13-58-16-030.mp4 Blades_of_Steel.mp4 bandicam_2025-06-25_14-57-47-626.mp4 bandicam_2025-06-29_12-04-37-968.mp4 2
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