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Posted

HS team!  You guys have absolutely knocked it out of the park with this!!  @gigapig I'm so glad you're still around my man!

For the community:  This will be my 5th full arcade build with HS first one with HS 2.0.  I'm loving it.  Super easy to set up the systems, media is auto downloaded, wheel is crisp and smooth.  I'm all in!   For those having problems with certain things.  My recommendations are as follows:  Wipe the entire install and start over with the latest version (.289 if i recall correctly).  Get your AI bot of choice and put this prompt in - "Consume all of the data within these URL's and subsequent pages https://docs.hyperai.io/ and https://hyperspin-fe.com/forums/topic/44329-welcome-to-hyperspin-20/"

then ask away.  If you have experience with the older version of HS and Hyper_HQ some of it will be easy/similar.  If you're new to this, it's pretty straight forward.  Add your system, name it, choose your ROM path, ensure the extensions are correct, sync media, done.   Patience is a virtue......when it comes to the media piece. Just let her do her thing.

So far I have NES, SNES, Gameboy, Genesis, Dreamcast, N64, Xbox, Xbox360, Atari 2600, 5200, 7800, Neo-Geo, Mortal Kombat X, Street Fighter IV (application installs), Switch (Ryujinx) and Gamecube working flawlessly.  I will be working on M.U.G.E.N and Future Pinball this weekend.  However I may give up on future pinball and go with Pinball FX.  Undecided at this point but I will report back.  Once my new GPU comes I'm going to try my hand at XboxOne and PS4 emu's but they are GPU resource hogs. 

As a side note for the people that have experience with the older versions of HyperHQ and HS.  The media you had for that build will likely not work with this version.  I've had success with pointers and some box art, but themes and wheel art don't seem to want to play nice. (and yes it's in the override folders)  I'm still trying to figure out how the _hsm folder works.  It seems to based on GUID somehow.  Again, I'll report back when I crack that code.

@Admin team is there docs or a guide on file type and size of media for custom wheel art yet?  The media set I have currently is all png and something like 300x500px, but no matter where I put it it won't show.  I'm not stressing over it now, i'm sticking with what you're artists have put together.  I'm just thinking if someone went Photoshop or GIMP crazy with their art from an older build and they want to use it, the constraints/configuration may help them out. 

Again, great progress so far!  You guys are dong awesome things.  Many thanks!

 

 

  • Like 2
Posted

Wheel art is 1920px wide x 800px tall. Because this media is used for a lot more than wheels now, they're labeled Logos in the media folders. They should be named to match the game name. (Ex: The logo for PAC-MAN should be ...\Media\Arcade (MAME)\Logos - Game\pacman.png) The _hsm folder is not to be messed with. Just let it do what it does. 🙂

[sIGPIC][/sIGPIC]

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