ArcadeFred Posted June 29 Posted June 29 Hi, I'm a new member. I'm trying to get Ledblinky working in HyperSpin, but I'm having absolutely no luck. Does anyone have any suggestions or a brief explanation?
Circo Posted June 29 Posted June 29 Start here https://docs.hyperspin-fe.com/docs/hyperhq/led-lighting/#setting-up-ledblinky-integration If your having issues that docs don’t solve please report here https://bug.hyperspin-fe.com/ EDIT: Spoke with dev team and there might be an issue in the current build. If you are having issues please submit details to buggernaut but they may have a fix soon. ___________________________________ HyperSpin Website Admin Team Also Visit EmuMovies.com
ArcadeFred Posted July 1 Author Posted July 1 Where did setting.ini go in HyperSpin Beta 2.0? LedBlinky needs it for configuration.
ArcadeFred Posted July 3 Author Posted July 3 On 6/29/2026 at 4:54 PM, Circo said: Start here https://docs.hyperspin-fe.com/docs/hyperhq/led-lighting/#setting-up-ledblinky-integration If your having issues that docs don’t solve please report here https://bug.hyperspin-fe.com/ EDIT: Spoke with dev team and there might be an issue in the current build. If you are having issues please submit details to buggernaut but they may have a fix soon. Enable output plugins in MAME settings , where do i do this.
fr0stbyt3 Posted July 6 Posted July 6 Settings > Lights > Select the exe path. Everything you need should be here
ArcadeFred Posted Tuesday at 10:00 AM Author Posted Tuesday at 10:00 AM Great, it works. The only issue is that MAME doesn't recognize more than half of them , with the old HyperSpin setup, LedBlinky recognized nearly 90%.
Raven75 Posted 21 hours ago Posted 21 hours ago My question is, does Retroarch play nicely with LEDBLinky? As far as I understood it, LEDBlinky distinguishes different systems based on the exe file but I might be wrong. If this is the case, how would LEDBlinky know which system was being launched and which buttons to light up?
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