Guest KyJelly Posted December 11, 2014 Posted December 11, 2014 In 1.2 I was using joy2key for emulation. I want to use keyboard emulators as little as possible. However despite setting mappings in hyperspinhq it will not control hyperspin with my us360 unless joy2key is started. Is this now controlled with hyperlaunchhq or am I missing something? Do I need to use the script here, http://www.hyperspin-fe.com/forum/showthread.php?t=28986 ?
Agrajag Posted December 12, 2014 Posted December 12, 2014 Joystick / trackball / spinner controls in HyperSpin are currently broken. The startup script provides Xbox 360 pad support. I'm not sure if it will work with the U360 sticks. HyperSpin behaving oddly? Read about known bugs here: http://www.hyperspin-fe.com/topic/4590-known-bugs-and-handy-hints-for-hyperspin/ The installer for HyperSpin now includes HyperLaunch 2. Go here for support: http://www.hyperspin-fe.com/forum/122-hyperlaunch-2/ HyperLaunch3 is now called RocketLauncher. Go here for support: http://www.rlauncher.com/forum/content.php Read this for ftp login info: http://www.hyperspin-fe.com/topic/2320-ftp-access-must-read/ Platinum members get 25% off an Emumovies subscription: http://www.hyperspin-fe.com/topic/1211-emumovies-code/
Guest KyJelly Posted December 12, 2014 Posted December 12, 2014 thank you for the reply but... I don't understand. the wiki somewhere says that you should use direct input as much as possible but when it comes the THE front end it won't work. how can I make sure that joy2key is only interacting with hyperspin but not any other software?
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