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Will X-Padder Ruin my Emulator Controls?


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Posted

Ok, so I am halfway through building a test build of hyperspin and an old laptop, just trying to get familar with everything before investing in new machine, plat membership and emu movies etc..

Got most things running, just wondering what solution I should go for with my controllers.

The reason I ask if X-padder will 'ruin' my emulator controls is that my logitech controllers came with a profiler for mapping to keyboard. So, naturally, knowing that hyperspin does not allow direct joystick input, I mapped the arrow keys to the hat switch, and the enter and escape to nominated buttons. Result, I could control hyperspin from the comfort of my own sofa...

Of course, this meant that when using the hat switch to control an emulator, the emulator needed the controls configured to have the arrow keys mapped, as when I press the hat switch the computer 'sees' an arrow key inpuut - again not a problem

But... whilst this method of controlling worked fine if I wanted to go up, down, left or right; diagonals were a no no. Presumably because the keyboard reacts differently to multiple key presses compared to the hat switch? On the same emulators, assigning just the up down left and right of the hat switch allows diagonals perfect, so I know its not an emaultor limitation.

So, my question is this? Does X-Padder do something different. Can it map keys whilst I am in hyperspin, but remove mapping when the emulator runs? A few emulators allow you to map diagonal keys, but not all, so I wouldn't be happy with a key mapper that prevents diagonal (multi) inputs

Also, my logitech profiler only allows me to map direct inputs, not x inputs. Its ok because my controllers have a switch so they can be either, but x input gives me more options so that would be my preferred. Does X-Padder allow X inputs to be mapped, or would I need to run my controllers in direct input mode? Every emulator I have tried so far accepts x inputs if I map them directly in to the emulator

Hope this makes sense - happy to purchase software if it does what I need, just don't want to buy something that gives me more of the same.

Cheers

Posted

Thanks Jeremy,

Yeah, I thought the emulator would notice the combo too. But virtual boy advance definitely didn't notice the combo when my hat switch was mapped to arrow keys - though had no problem with combos when the joy pad mapped direct.

If people having no issues like this in x padder then I'm thinking it must be my freebie key mapper not transmitting the combo properly, rather than the emulator not able to read it. Which is great news as it means x padder will solve my problem.

If anyone needs to test their mapping, Zelda minish cap is my recommendation - I didn't notice anything was wrong till my son asked why link couldn't run diagonal.

And it's the logitech profiler I was using, incase anyone else using it and wondering why they can't pull off dragon punches anymore (was tricky enough on a snes pad even WITH diagonals)

Thanks for the help - I thoroughly plan to give back to the forums with advice just as soon as I figured everything out.

The software totally rocks btw :)

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