ublasfu Posted February 12, 2015 Share Posted February 12, 2015 anyone have any directions on how to make module??? Link to comment Share on other sites More sharing options...
craiganderson Posted February 12, 2015 Share Posted February 12, 2015 i figured it out on my own. so anybody can do it. i remember looking at a "simple" one like FCEUX to start MEmu = Fceux MEmuV = r2699 MURL = http://www.fceux.com/web/home.html MAuthor = djvj MVersion = 2.0 MCRC = D4C79C64 iCRC = MID = 635038268889762139 MSystem = "Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System" ;---------------------------------------------------------------------------- ; Notes: ; To set fullscreen, goto Config->Video and check Enter full screen mode after game is loaded. Leave Full Screen unchecked. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() 7z(romPath, romName, romExtension, 7zExtractPath) BezelStart("fixResMode") Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath) WinWait("ahk_class FCEUXWindowClass") WinWaitActive("ahk_class FCEUXWindowClass") BezelDraw() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() WinClose("ahk_class FCEUXWindowClass") Return Link to comment Share on other sites More sharing options...
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