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Sega Model 2 error


Goggy

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Posted

Just been trying to set up Sega model 2, and i get an error every time i load a game through HS/HL. (see below). something to do with 360 controllers.

Thanks in advance.

21:09:07:290 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.1.0.4 BETA (www.hyperlaunch.net)
21:09:07:402 | HL |     INFO  | +110   | Main - System Specs:
				HyperLaunch Dir: E:\Hyperspin\Hyperlaunch
				HyperLaunch is: 32-bit
				OS: Microsoft Windows 7 Ultimate 
				SKU: Ultimate
				Total Memory: 8153.81 MB
				Free Memory: 5214.00 MB
				Used Memory: 2939.813 MB
				SystemType: 64-bit
				Physical Processors: 1
				Logical Processors: 4
				GPU 1 Name: NVIDIA GeForce GTX 560 Ti  
				GPU 1 RAM: 1023.69 MB
				GPU 1 Driver Version: 9.18.13.1421
				Sound 1 Device: USB Audio Device
				Sound 1 Status: Enabled
				Sound 2 Device: NVIDIA High Definition Audio
				Sound 2 Status: Enabled
				Sound 3 Device: NVIDIA High Definition Audio
				Sound 3 Status: Enabled
				Sound 4 Device: NVIDIA High Definition Audio
				Sound 4 Status: Enabled
				Sound 5 Device: NVIDIA High Definition Audio
				Sound 5 Status: Enabled
				Sound 6 Device: VIA High Definition Audio
				Sound 6 Status: Enabled
				OS Language: English_United_States
				OS Admin Status: Yes
				Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work)
				Monitor #1 Orientation: Landscape
				Current AHK Desktop Width: 1920
				Current AHK Desktop Height: 1080
				AutoHotkey Path: 
				AHK Version: 1.1.09.04
				Unicode: No
21:09:07:402 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\HyperLaunch.exe exists
21:09:07:403 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	Your favorite Front End companion! Visit us @ www.hyperlaunch.net
				FileVersion             	3.1.0.4
				LegalCopyright          	©2014 HyperLaunch
				ProductName             	djvj's one swell guy!
				ProductVersion          	1.1.9.4
				CompanyName             	HyperLaunch BETA
				File Size:			966656 bytes
				Created:			2/26/2015 - 9:40:15 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:403 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.ini exists
21:09:07:403 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			409 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:404 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.exe exists
21:09:07:404 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	DxWnd MFC application
				FileVersion             	1, 0, 0, 1
				InternalName            	DxWnd
				LegalCopyright          	Copyright (C) 2004/2012
				OriginalFilename        	DxWnd.exe
				ProductName             	DxWnd application
				ProductVersion          	1, 0, 0, 1
				File Size:			539136 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:404 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\BinHexRW.ahk exists
21:09:07:408 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:408 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			4961 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:408 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\BlockInput.exe exists
21:09:07:409 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	 
				FileVersion             	1.1.09.04
				InternalName            	 
				OriginalFilename        	 
				ProductName             	 
				ProductVersion          	1.1.09.04
				File Size:			657920 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:409 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\CLR.ahk exists
21:09:07:410 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
21:09:07:410 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			10586 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:410 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\COM.ahk exists
21:09:07:411 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
21:09:07:411 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			26342 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:411 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\Control_AniGif.ahk exists
21:09:07:412 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
21:09:07:413 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			5716 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:413 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.ini exists
21:09:07:413 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			409 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:413 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.exe exists
21:09:07:414 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	DxWnd MFC application
				FileVersion             	1, 0, 0, 1
				InternalName            	DxWnd
				LegalCopyright          	Copyright (C) 2004/2012
				OriginalFilename        	DxWnd.exe
				ProductName             	DxWnd application
				ProductVersion          	1, 0, 0, 1
				File Size:			539136 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:414 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\gdip.ahk exists
21:09:07:416 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
21:09:07:416 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			88789 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:416 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\gdip_alt.ahk exists
21:09:07:417 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:417 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			3394 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:417 | HL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.1
21:09:07:417 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\gsdll32.dll exists
21:09:07:418 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			13090816 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:418 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\itextsharp.dll exists
21:09:07:418 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	iTextSharp
				FileVersion             	5.4.2.0
				InternalName            	itextsharp.dll
				LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
				OriginalFilename        	itextsharp.dll
				ProductName             	iTextSharp
				ProductVersion          	5.4.2.0
				CompanyName             	1T3XT BVBA
				File Size:			3743744 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:418 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\Java.ahk exists
21:09:07:419 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:420 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			7841 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:420 | HL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
21:09:07:420 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\JSON.ahk exists
21:09:07:420 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
21:09:07:421 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
				File Size:			9203 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:421 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\Origin.ahk exists
21:09:07:422 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:422 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			4897 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:422 | HL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.0
21:09:07:422 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\PacDrive32.dll exists
21:09:07:423 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			69120 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:423 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\RegRW64.ahk exists
21:09:07:424 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
21:09:07:424 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			6915 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:424 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\RIni.ahk exists
21:09:07:426 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
21:09:07:427 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			67561 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:427 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\SevenZipSharp.dll exists
21:09:07:427 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	SevenZipSharp
				FileVersion             	0.64.4841.31212
				InternalName            	SevenZipSharp.dll
				LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
				OriginalFilename        	SevenZipSharp.dll
				ProductName             	SevenZipSharp
				ProductVersion          	0.64.4841.31212
				CompanyName             	Markovtsev Vadim
				File Size:			165888 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:428 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\Steam.ahk exists
21:09:07:428 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:429 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			5326 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:429 | HL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.0
21:09:07:429 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\VA.ahk exists
21:09:07:430 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
21:09:07:431 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			34688 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:431 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\VA_Extension.ahk exists
21:09:07:431 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:432 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			3833 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:432 | HL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
21:09:07:432 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Bezel.ahk exists
21:09:07:434 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:435 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			101738 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:435 | HL |   DEBUG1  | +0     | Bezel.ahk Version: 1.0.9
21:09:07:435 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Fade.ahk exists
21:09:07:436 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:436 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			36402 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:436 | HL |   DEBUG1  | +0     | Fade.ahk Version: 1.0.9
21:09:07:436 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Fade Init.ahk exists
21:09:07:437 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:437 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			999 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:438 | HL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.1
21:09:07:438 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Fade Animations.ahk exists
21:09:07:439 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:439 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			67602 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:440 | HL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.1.1
21:09:07:440 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\HyperPause.ahk exists
21:09:07:445 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:446 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			392193 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:446 | HL |   DEBUG1  | +0     | HyperPause.ahk Version: 1.0.8
21:09:07:446 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\HyperPause Init.ahk exists
21:09:07:447 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:447 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			537 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:448 | HL |   DEBUG1  | +0     | HyperPause Init.ahk Version: 1.0.1
21:09:07:448 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Keymapper.ahk exists
21:09:07:449 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:449 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			32953 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:449 | HL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.0.9
21:09:07:450 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Keymapper Init.ahk exists
21:09:07:450 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:451 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			3435 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:451 | HL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.2
21:09:07:451 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\MultiGame.ahk exists
21:09:07:452 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:452 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			40584 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:453 | HL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.6
21:09:07:453 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\MultiGame Init.ahk exists
21:09:07:453 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:454 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			161 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:454 | HL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
21:09:07:454 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\MultiPlayer.ahk exists
21:09:07:456 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:456 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			58605 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:456 | HL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.4
21:09:07:456 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Password.ahk exists
21:09:07:457 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:458 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			10035 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:458 | HL |   DEBUG1  | +0     | Password.ahk Version: 1.0.0
21:09:07:458 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Rom Mapping Launch Menu.ahk exists
21:09:07:460 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:460 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			73560 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:460 | HL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.3
21:09:07:461 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Shared.ahk exists
21:09:07:463 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:463 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			140963 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:463 | HL |   DEBUG1  | +0     | Shared.ahk Version: 1.2.1
21:09:07:464 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Statistics.ahk exists
21:09:07:464 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:465 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			26170 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:465 | HL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.2
21:09:07:465 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Statistics Init.ahk exists
21:09:07:466 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:466 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			33 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:466 | HL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
21:09:07:467 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\XHotkey.ahk exists
21:09:07:467 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:468 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
				File Size:			29623 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:468 | HL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.2
21:09:07:468 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\XHotkey Init.ahk exists
21:09:07:469 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
21:09:07:469 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			1236 bytes
				Created:			2/26/2015 - 9:40:13 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:469 | HL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.0
21:09:07:469 | HL |   DEBUG1  | +0     | Main - Raw CLI received: "Sega Model 2 bel"
21:09:07:470 | HL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "bel"
21:09:07:470 | HL |   DEBUG1  | +0     | Main - dbName: bel
21:09:07:470 | HL |  WARNING  | +0     | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-f <PATH_TO_MY_FE\FRONTEND.exe>"
21:09:07:472 | HL |     INFO  | +0     | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080
21:09:07:472 | HL |  WARNING  | +0     | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-p <PLUGINTYPE>"
21:09:07:472 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Plugins\HyperSpin.plugin exists
21:09:07:473 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			8999 bytes
				Created:			2/26/2015 - 9:40:15 PM
				Modified:			2/26/2015 - 9:39:51 PM
21:09:07:473 | HL |     INFO  | +0     | Main - HyperLaunch received "Sega Model 2" and "bel"
21:09:07:478 | HL |     INFO  | +0     | Main - bel is using the default emulator: Sega Model 2 Emulator
21:09:07:478 | HL |     INFO  | +0     | Main - Checking for a [sega Model 2 Emulator] section in E:\Hyperspin\Hyperlaunch\Settings\Sega Model 2\Emulators.ini
21:09:07:478 | HL |     INFO  | +0     | Main - Checking for a [sega Model 2 Emulator] section in E:\Hyperspin\Hyperlaunch\Settings\Global Emulators.ini
21:09:07:479 | HL |     INFO  | +0     | Main - Found [sega Model 2 Emulator] in E:\Hyperspin\Hyperlaunch\Settings\Global Emulators.ini
21:09:07:479 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk exists
21:09:07:479 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			12303 bytes
				Created:			2/26/2015 - 9:40:15 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:480 | HL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
21:09:07:480 | HL |     INFO  | +0     | Main - bel will use module: E:\Hyperspin\Hyperlaunch\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk
21:09:07:489 | HL |     INFO  | +15    | Main - Did not find a "E:\Hyperspin\Hyperlaunch\Settings\Sega Model 2\Game Options.ini" file, skipping any game-specific options.
21:09:07:489 | HL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
21:09:07:490 | HL |     INFO  | +0     | Main - INI Keys read
21:09:07:490 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\7z.exe exists
21:09:07:491 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7-Zip Console
				FileVersion             	9.20
				InternalName            	7z
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7z.exe
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			163840 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:491 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\7z.dll exists
21:09:07:492 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7z Standalone Plugin
				FileVersion             	9.20
				InternalName            	7za
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7za.dll
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			914432 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:492 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\FontReg.exe exists
21:09:07:493 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	Font Registration Utility (x86-32)
				FileVersion             	2.1.3.0
				OriginalFilename        	FontReg.exe
				File Size:			6144 bytes
				Created:			2/26/2015 - 9:40:14 PM
				Modified:			2/26/2015 - 9:39:50 PM
21:09:07:531 | HL |     INFO  | +47    | Main - "bel" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
21:09:07:532 | HL |     INFO  | +0     | CheckPaths - Started
21:09:07:532 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\Hyperspin\Roms\Sega model 2\bel.zip
21:09:07:533 | HL |     INFO  | +0     | CheckPaths - Found rom: E:\Hyperspin\Roms\Sega model 2\bel.zip
21:09:07:533 | HL |   DEBUG1  | +0     | CheckPaths - Current romName: bel
21:09:07:533 | HL |   DEBUG1  | +0     | CheckPaths - Current romPath: E:\Hyperspin\Roms\Sega model 2
21:09:07:533 | HL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .zip
21:09:07:533 | HL |     INFO  | +0     | CheckPaths - Ended
21:09:07:534 | HL |     INFO  | +0     | BuildScript - User Variables:
				;----------------------------------------------------------------------------
				; INJECTED VARIABLES
				;----------------------------------------------------------------------------

				#NoTrayIcon
				#InstallKeybdHook
				DetectHiddenWindows, ON
				SetTitleMatchMode, 2
				SendMode, Event
				0 = 2
				pluginPath = E:\Hyperspin\Hyperlaunch\Plugins
				pluginName = HyperSpin
				pluginExt = .plugin
				hlMode = 
				hlTitle = HyperLaunch
				hlVersion = 3.1.0.4 BETA
				hlAuthor = djvj
				hlURL = www.hyperlaunch.net
				langFile = E:\Hyperspin\Hyperlaunch\Data\Language\Localization.ini
				frontendPID = 5536
				frontendPath = E:\Hyperspin
				frontendExe = HyperSpin.exe
				frontendExt = exe
				frontendName = HyperSpin
				frontendDrive = E:
				exitEmulatorKey = ~Esc
				exitEmulatorKeyWait = 0
				forceHoldKey = ~Esc
				restoreFE = false
				exitScriptKey = ~q & ~s
				toggleCursorKey = ~e & ~t
				emuFullPath = E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\emulator_multicpu.EXE
				emuPath = E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2
				emuName = Sega Model 2 Emulator
				emuExt = EXE
				romPath = E:\Hyperspin\Roms\Sega model 2
				romPathFromIni = E:\Hyperspin\Roms\Sega model 2
				romExtension = .zip
				romExtensionOrig = .zip
				romExtensions = zip
				executable = emulator_multicpu.EXE
				systemName = Sega Model 2
				dbPath = 
				dbName = bel
				dbExt = 
				romName = bel
				romMapPath = 
				romMappingEnabled = false
				romMappingLaunchMenuEnabled = false
				romMappingFirstMatchingExt = false
				romMappingShowAllRomsInArchive = true
				romMappingNumberOfGamesByScreen = 7
				romMappingMenuWidth = 400
				romMappingMenuMargin = 65
				romMappingTextFont = Bebas Neue
				romMappingTextOptions = cFFFFFFFF r4 s60 Bold
				romMappingDisabledTextColor = ff888888
				romMappingTextSizeDifference = 7
				romMappingTextMargin = 15
				romMappingTitleTextFont = Bebas Neue
				romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
				romMappingTitle2TextFont = Bebas Neue
				romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
				romMappingGameInfoTextFont = Bebas Neue
				romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
				romMappingBackgroundBrush = aa000000
				romMappingColumnBrush = 33000000
				romMappingButtonBrush1 = 6f000000
				romMappingButtonBrush2 = 33000000
				romMappingBackgroundAlign = Stretch and Lose Aspect
				romMappingMenuFlagWidth = 55
				romMappingMenuFlagSeparation = 7
				romMappingDefaultMenuList = FullList
				romMappingSingleFilteredRomAutomaticLaunch = false
				altArchiveNameOnly = 
				altRomNameOnly = 
				altArchiveAndRomName = 
				altArchiveAndManyRomNames = 
				altRomNamesOnly = 
				romMapScenario = 
				skipchecks = false
				romMatchExt = false
				blockInputTime = 0
				blockInputFile = E:\Hyperspin\Hyperlaunch\Module Extensions\BlockInput.exe
				errorLevelReporting = false
				lockLaunch = false
				lockLaunchGame = 
				screenRotationAngle = 0
				screenRotationAngleGame = 
				logFile = E:\Hyperspin\Hyperlaunch\HyperLaunch.log
				logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
				logLevel = 10
				logShowDebugConsole = false
				logIncludeModule = true
				logIncludeFileProperties = true
				logShowCommandWindow = false
				logCommandWindow = false
				hlDebugConsoleStdout = 
				sysLang = English_United_States
				sysType = 64-bit
				navUpKey = Up
				navDownKey = Down
				navLeftKey = Left
				navRightKey = Right
				navSelectKey = Enter
				navP2UpKey = Numpad8
				navP2DownKey = Numpad2
				navP2LeftKey = Numpad4
				navP2RightKey = Numpad6
				navP2SelectKey = NumpadEnter
				originalWidth = 1920
				originalHeight = 1080
				dtEnabled = false
				dtPath = 
				dtUseSCSI = true
				dtAddDrive = true
				servoStikEnabled = false
				ledblinkyEnabled = false
				ledblinkyFullPath = 
				ledblinkyProfilePath = E:\Hyperspin\Hyperlaunch\Profiles\LEDBlinky
				ledblinkyHLProfile = E:\Hyperspin\Hyperlaunch\Profiles\LEDBlinky\HyperLaunch
				emuIdleShutdown = 0
				launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
				hideCursor = false
				hideEmu = false
				hideFE = false
				fadeIn = false
				fadeInDuration = 500
				fadeInTransitionAnimation = DefaultAnimateFadeIn
				fadeInDelay = 0
				fadeInExitDelay = 0
				fadeOutExitDelay = 0
				fadeOut = false
				fadeOutExtraScreen = false
				fadeOutDuration = 500
				fadeOutTransitionAnimation = DefaultAnimateFadeOut
				fadeOutDelay = 0
				fadeLyrInterpolation = 7
				fadeMuteEmulator = false
				fadeUseBackgrounds = false
				fadeWidthBaseRes = 1920
				fadeHeightBaseRes = 1080
				fadeLyr1Color = FF000000
				fadeLyr1AlignImage = Stretch and Lose Aspect
				fadeLyr2Pos = Stretch and Lose Aspect
				fadeLyr2X = 0
				fadeLyr2Y = 0
				fadeLyr2W = 
				fadeLyr2H = 
				fadeLyr2Adjust = 1
				fadeLyr2PicPad = 0
				fadeLyr2Prefix = Extra Layer 1 - Console
				fadeLyr3Pos = Center
				fadeLyr3X = 450
				fadeLyr3Y = 450
				fadeLyr3W = 
				fadeLyr3H = 
				fadeLyr3Adjust = 1
				fadeLyr3PicPad = 0
				fadeLyr3Speed = 750
				fadeLyr3Animation = DefaultFadeAnimation
				fadeLyr37zAnimation = DefaultFadeAnimation
				fadeLyr3Type = imageandbar
				fadeLyr3ImgFollow7zProgress = true
				fadeLyr3Repeat = 1
				fadeLyr3BackImageTransparency = 30
				fadeLyr3StaticPos = No Alignment
				fadeLyr3StaticX = 0
				fadeLyr3StaticY = 870|1575
				fadeLyr3StaticW = 
				fadeLyr3StaticH = 
				fadeLyr3StaticAdjust = 1
				fadeLyr3StaticPicPad = 0
				fadeLyr3StaticPrefix = Info Bar
				fadeLyr4Adjust = 1
				fadeLyr4X = 1792|952
				fadeLyr4Y = 891|1596
				fadeLyr4W = 128
				fadeLyr4H = 
				fadeLyr4Pos = No Alignment
				fadeLyr4FPS = 50
				fadeLyr4PicPad = 0
				fadeTranspGifColor = FFFFFF
				fadeBarWindow = Image
				fadeBarWindowX = 
				fadeBarWindowY = 
				fadeBarWindowW = 900
				fadeBarWindowH = 
				fadeBarWindowR = 30
				fadeBarWindowM = 30
				fadeBarWindowHatchStyle = 8
				fadeBar = 7zOnly
				fadeBarNon7zProgressTime = 0
				fadeBarBack = true
				fadeBarBackColor = FF555555
				fadeBarH = 30
				fadeBarR = 10
				fadeBarColor = DD00BFFF
				fadeBarHatchStyle = 8
				fadeBarPercentageText = true
				fadeBarInfoText = true
				fadeBarXOffset = 0
				fadeBarYOffset = 150
				fadeRomInfoDescription = filtered text
				fadeRomInfoSystemName = image
				fadeRomInfoYear = text with label
				fadeRomInfoManufacturer = text with label
				fadeRomInfoGenre = disabled
				fadeRomInfoRating = image
				fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
				fadeRomInfoTextPlacement = User Defined
				fadeRomInfoTextMargin = 7
				fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
				fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
				fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
				fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
				fadeRomInfoText5Options = cFF555555 r4 s42 Bold
				fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
				fadeStats_Number_of_Times_Played = text with label
				fadeStats_Last_Time_Played = text with label
				fadeStats_Average_Time_Played = text with label
				fadeStats_Total_Time_Played = text with label
				fadeStats_System_Total_Played_Time = text with label
				fadeStats_Total_Global_Played_Time = text with label
				fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
				fadeStatsInfoTextPlacement = topRight
				fadeStatsInfoTextMargin = 7
				fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
				fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
				fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
				fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
				fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
				fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
				fadeText1X = 0
				fadeText1Y = 0
				fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
				fadeText1 = Loading Game
				fadeText2X = 0
				fadeText2Y = 0
				fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
				fadeText2 = Extraction Complete, Ready
				fadeText3 = Loading Game
				fadeText4 = Loading Complete
				fadeFont = Bebas Neue
				fadeSystemAndRomLayersOnly = false
				fadeExtractionTime = disabled
				fadeExtractionTimeTextX = 0
				fadeExtractionTimeTextY = 0
				fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
				fadeInterruptKey = 
				detectFadeErrorEnabled = true
				fadeImgPath = E:\Hyperspin\Hyperlaunch\Media\Fade
				HLDataPath = E:\Hyperspin\Hyperlaunch\Data
				HLMediaPath = E:\Hyperspin\Hyperlaunch\Media
				HLErrSoundPath = E:\Hyperspin\Hyperlaunch\Media\Sounds\Error
				modulesPath = E:\Hyperspin\Hyperlaunch\Modules
				moduleFullName = E:\Hyperspin\Hyperlaunch\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk
				moduleName = Sega Model 2 Emulator
				modulePath = E:\Hyperspin\Hyperlaunch\Modules\Sega Model 2 Emulator
				moduleExtension = ahk
				moduleExtensionsPath = E:\Hyperspin\Hyperlaunch\Module Extensions
				libPath = E:\Hyperspin\Hyperlaunch\Lib
				7zEnabled = false
				7zPath = E:\Hyperspin\Hyperlaunch\Module Extensions\7z.exe
				7zDllPath = E:\Hyperspin\Hyperlaunch\Module Extensions\7z.dll
				7zExtractPath = C:\Users\Goran\AppData\Local\Temp\HS
				7zExtractPathOrig = 
				7zAttachSystemName = false
				7zDelTemp = true
				7zSounds = true
				7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
				7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
				mgEnabled = false
				mgKey = ~NumpadSub
				mgBackgroundColor = FF000000
				mgSidePadding = 0.2
				mgWidthBaseRes = 1920
				mgHeightBaseRes = 1080
				mgYOffset = 500|800
				mgFont = Arial
				mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
				mgText1Text = Please select a game
				mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
				mgText2Offset = 100
				mgUseSound = true
				mgSoundfreq = 300
				mgExitEffect = none
				mgSelectedEffect = rotate
				mgUseGameArt = false
				mgCandidate = 
				mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
				mgOnLaunch = false
				hpEnabled = false
				hpKey = ~NumpadAdd
				hpBackToMenuBarKey = X
				hpZoomInKey = C
				hpZoomOutKey = V
				hpScreenshotKey = ~PrintScreen
				hpHiToTextPath = E:\Hyperspin\Hyperlaunch\Module Extensions\HiToText.exe
				hpSaveStateKeyCodes = 
				hpLoadStateKeyCodes = 
				keymapperEnabled = false
				keymapperAHKMethod = false
				keymapper = xpadder
				xpadderFullPath = E:\Hyperspin\Utilities\Xpadder\xpadder.exe
				joyToKeyFullPath = E:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe
				keymapperProfilePath = E:\Hyperspin\Hyperlaunch\Profiles\xpadder
				keymapperFrontEndProfileName = HyperSpin
				keymapperFrontEndProfile = false
				keymapperHyperLaunchProfileEnabled = false
				JoyIDsEnabled = false
				JoyIDsPreferredControllersSystem = use_global
				JoyIDsPreferredControllersGlobal = 
				CustomJoyNamesEnabled = false
				CustomJoyNames = 
				rotateMethod = false
				FEProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\HyperSpin
				defaultProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\_Default
				systemProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\Sega Model 2
				xPadderSystemProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\Sega Model 2\_Default
				emuProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\Sega Model 2\Sega Model 2 Emulator
				romProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\Sega Model 2\bel
				HyperLaunchProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\HyperLaunch
				blankProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\_Default\blank
				ahkFEProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\HyperSpin
				ahkDefaultProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\_Default
				ahkSystemProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\Sega Model 2
				ahkEmuProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\Sega Model 2\Sega Model 2 Emulator
				ahkRomProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\Sega Model 2\bel
				ahkHyperLaunchProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\HyperLaunch
				bezelEnabled = false
				bezelICEnabled = false
				statisticsEnabled = true
				pressDuration = -1
				emuVolume = 1
				dxwndIni = E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.ini
				dxwndFullPath = E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.exe
				mon1O = 0
				pacDrivedllFile = E:\Hyperspin\Hyperlaunch\Module Extensions\PacDrive32.dll
				userFadeAnimIniFile = E:\Hyperspin\Hyperlaunch\Lib\User Fade Animations.ini

21:09:07:534 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
21:09:07:535 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
21:09:07:535 | HL |  WARNING  | +0     | BuildScript - "E:\Hyperspin\Hyperlaunch\Lib\User Functions Init.ahk" not found
21:09:07:535 | HL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
21:09:07:535 | HL |     INFO  | +0     | BuildScript - Validating module
21:09:07:536 | HL |     INFO  | +0     | BuildScript - Validation complete
21:09:07:536 | HL |     INFO  | +0     | BuildScript - Module:
				MEmu = Sega Model 2 Emulator
				MEmuV = v1.0
				MURL = http://nebula.emulatronia.com/
				MAuthor = djvj & ghutch92
				MVersion = 2.0.7
				MCRC = F8CE6B9D
				iCRC = C842B2DD
				mId = 635175648125374429
				MSystem = "Sega Model 2"
				;----------------------------------------------------------------------------
				; Notes:
				; Oustide of Hyperspin, open the Sega Model 2 Emulator. 
				; Under Video enable "auto switch to fullscreen".
				; model2.zip must exist in your rom path which contains the needed bios files for the system.
				; Module settings overwrite what you have set in the emulator itself.
				;
				; For Multiplayer Support:
				; To enable the linked games support, set Link_Enabled to true in the module settings in HLHQ
				; The module has an internal list of games that it will only enable it for. Not all of the games work in this emu. See below for more info.
				;
				; 1.) Multiplayer does not work when the emulator is launched using the same executable in the same path.
				; 2.) Multiplayer only works if player 1 is set to be in master mode and players 2-4 are set to be in slave mode. (this info is stored in the emupath\NVDATA folder, press F2 to set in game)
				; 3.) Singleplayer only works if player 1 is set to be in single mode. (this info is stored in the emupath\NVDATA folder, press F2 to set in game)
				; 4.) Only the active window accepts keyboard input.
				;
				; Fixed Issue 1 by having folders in the emupath named Player 2, Player 3, and Player 4  and within each of these folsers there are separate installs of sega model 2 emulator.
				; Fixed Issue 2 and 3 for Player 1 by having a folder named "Multi" in the NVDATA folder for multiplayer dat files and a folder name "Single" in the NVDATA folder for single player dat files.
				; Fixed Issue 4 by activating the first player window so first player always has the keyboard and players 2-4 have to use a joystick(gamepad).
				;
				;Games that have a working link: 
				; daytona,daytonagtx,daytonam,daytonas,daytonat,indy500,indy500d,manxtt,motoraid,skisuprg,srallyc,srallycb,srallyp,stcc,stcce,von,vonj,waverunr
				;
				; overrev and sgt24h both look like they can support link but I couldn't get it working, because I think m2emulator uses a linking hack to get these games to work in stand alone mode.
				; Still need to see if waverunr, stcc, stcce, von, and vonj can link, I couldn't get these working, I think my processor is the issue here. Saw video of stcc & waverunr link working though.
				; von and vonj can only do a 2 player link
				;----------------------------------------------------------------------------
				StartModule()
				BezelGUI()

				settingsFile := modulePath . "\" . moduleName . ".ini"
				linkEnabled := IniReadCheck(settingsFile, "Settings|" . romName, "Link_Enabled", "false",,1)
				SplitScreen2PlayersMode := IniReadCheck(settingsFile, "Settings", "SplitScreen_2_Players","Vertical",,1) ;horizontal or vertical
				SplitScreen3PlayersMode := IniReadCheck(settingsFile, "Settings", "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.

				If romName in daytona,daytonagtx,daytonam,daytonas,daytonat,indy500,indy500d,manxtt,motoraid,skisuprg,srallyc,srallycb,srallyp,stcc,stcce,von,vonj,waverunr
					If (linkEnabled = "true") {
						Log("Module - Link mode enabled")
						linkEnabledGame := 1
					}

				If linkEnabledGame
					If (romName = "von") or (romName = "vonj")
						SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(2)
					Else
						SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(4)

				FadeInStart()

				fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
				fullScreenWidth := IniReadCheck(settingsFile, "Settings", "FullScreenWidth",A_ScreenWidth,,1)
				fullScreenHeight := IniReadCheck(settingsFile, "Settings", "FullScreenHeight",A_ScreenHeight,,1)
				emupath2 := IniReadCheck(settingsFile, "Settings", "Player2_EmulatorPath",emupath . "\Player 2",,1) ;must be a unique path to same version of the emulator
				emupath3 := IniReadCheck(settingsFile, "Settings", "Player3_EmulatorPath",emupath . "\Player 3",,1) ;must be a unique path to same version of the emulator
				emupath4 := IniReadCheck(settingsFile, "Settings", "Player4_EmulatorPath",emupath . "\Player 4",,1) ;must be a unique path to same version of the emulator

				CheckFile(romPath . "\model2.zip","Could not locate ""model2.zip"" which contains the bios files for this emulator. Please make sure it exists in the same folder as your roms.")

				m2Ini := CheckFile(emuPath . "\EMULATOR.INI")
				m2RomDir1 := IniReadCheck(m2Ini, "RomDirs", "Dir1",,,1)
				If (m2RomDir1 != romPath)
					IniWrite, %romPath%, %m2Ini%, RomDirs, Dir1	; write the correct romPath to the emu's ini so the user does not need to define this

				If SelectedNumberofPlayers > 1
					BezelStart(SelectedNumberofPlayers)	
				Else
					BezelStart()

				hideEmuObj := Object("AHK_class MYWIN",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
				7z(romPath, romName, romExtension, 7zExtractPath)

				; Write settings to m2's ini file - this needs to change also
				IniWrite, % (If fullscreen = "true" ? 1 : 0), %m2Ini%, Renderer, AutoFull
				IniWrite, %fullScreenWidth%, %m2Ini%, Renderer, FullScreenWidth
				IniWrite, %fullScreenHeight%, %m2Ini%, Renderer, FullScreenHeight

				If (SelectedNumberofPlayers = 1 || !linkEnabledGame) {
					; Changing Cabinent Settings for player 1 this is because we will need to switch between master controller mode and single mode
					; this info is stored in the NVDATA folder
					; store single player settings in the NVDATA\Single folder and the Multiplayer Settings in the NVDATA\Multi folder
					If (FileExist(emupath . "\NVDATA\Single\" . romName . ".DAT") && linkEnabledGame) {
						Log("Overwriting " . emupath . "\NVDATA\" . romName . ".DAT with " . emupath . "\NVDATA\Single\" . romName . ".DAT")
						FileCopy,%emupath%\NVDATA\Single\%romName%.DAT,%emupath%\NVDATA,1
					}

					HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait

					Run(executable . A_Space . romName, emuPath, "Hide")	; Hides the emulator on launch. When bezel is enabled, this helps not show the emu before the rom is loaded
					WinWait("ahk_class MYWIN",,,"Model 2 Emulator")
					;WinWaitActive("ahk_class MYWIN",,,"Model 2 Emulator") ;this line only works if fade in is enabled
					Sleep, 1000 ; Increase if Hyperspin is getting a quick flash in before the game loads
				} Else {
					;screen positions
					If (SelectedNumberofPlayers = 2)
						If SplitScreen2PlayersMode = Vertical
							X1 := 0 , Y1 := 0 ,	W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := A_ScreenWidth//2 , Y2 := 0 ,	W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight
						Else
							X1 := 0 , Y1 := 0 ,	W1 := A_ScreenWidth , H1 := A_ScreenHeight//2 , X2 := 0 , Y2 := A_ScreenHeight//2 ,	W2 := A_ScreenWidth , H2 := A_ScreenHeight//2
					Else If (SelectedNumberofPlayers = 3)
						If SplitScreen3PlayersMode = P1left
							X1 := 0 , Y1 := 0 ,	W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := A_ScreenWidth//2 , Y2 := 0 ,	W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := A_ScreenWidth//2 , Y3 := A_ScreenHeight//2 ,	W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2
						Else If SplitScreen3PlayersMode = P1bottom
							X1 := 0 , Y1 := A_ScreenHeight//2 ,	W1 := A_ScreenWidth , H1 := A_ScreenHeight//2 , X2 := 0 , Y2 := 0 ,	W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := A_ScreenWidth//2 , Y3 := 0 ,	W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2
						Else If SplitScreen3PlayersMode = P1right
							X1 := A_ScreenWidth//2 , Y1 := 0 ,	W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight ,	X2 := 0 , Y2 := 0 ,	W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := 0 , Y3 := A_ScreenHeight//2 ,	W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2
						Else	; top
							X1 := 0 , Y1 := 0 ,	W1 := A_ScreenWidth , H1 := A_ScreenHeight//2, X2 := 0 , Y2 := A_ScreenHeight//2 ,	W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2, X3 := A_ScreenWidth//2 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2
					Else
						X1 := 0 , Y1 := 0 ,	W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight//2 , X2 := A_ScreenWidth//2 , Y2 := 0 ,	W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := 0 , Y3 := A_ScreenHeight//2 ,	W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 , X4 := A_ScreenWidth//2 , Y4 := A_ScreenHeight//2 ,	W4 := A_ScreenWidth//2 , H4 := A_ScreenHeight//2

					HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait

					;this loop is for error checking since this emulator needs multiple instances of the emulator starting from different locations to run
					Loop, %SelectedNumberofPlayers%
					{
						LinkedEmuPath := (A_Index = 1) ? (emupath) : (emupath%A_Index%)
						CheckFile(LinkedEmuPath . "\" . executable)
						CheckFile(LinkedEmuPath . "\EMULATOR.INI")
					}
					; Changing Cabinent Settings for player 1 this is because we will need to switch between master controller mode and single mode
					; this info is stored in the NVDATA folder
					; store single player settings in the NVDATA\Single folder and the Multiplayer Settings in the NVDATA\Multi folder
					If FileExist(emupath . "\NVDATA\Multi\" . romName . ".DAT") {
						Log("Overwriting " . emupath . "\NVDATA\" . romName . ".DAT with " . emupath . "\NVDATA\Multi\" . romName . ".DAT")
						FileCopy,%emupath%\NVDATA\Multi\%romName%.DAT,%emupath%\NVDATA,1
					}

					Loop, %SelectedNumberofPlayers%
					{
						LinkedEmuPath := (A_Index = 1) ? (emupath) : (emupath%A_Index%)
						m2ini := LinkedEmuPath . "\EMULATOR.INI"		;no need to checkfile it here since it's already been done
						m2RomDir1 := IniReadCheck(m2Ini, "RomDirs", "Dir1",,,1)
						If (m2RomDir1 != romPath)
							IniWrite, %romPath%, %m2Ini%, RomDirs, Dir1	; write the correct romPath to the emu's ini so the user does not need to define this
						; Removing Fullscreen
						IniWrite, 0, %m2Ini%, Renderer, AutoFull
						; Creating the link
						IniWrite,127.0.0.1,%LinkedEmuPath%\m2network.ini,network,NextIp		;127.0.0.1 is local address
						IniWrite,% (1978 + A_Index - 1),%LinkedEmuPath%\m2network.ini,network,RxPort		;Recieving port 
						;the last player sends information to the first player completing the circle
						IniWrite,% (If (A_Index = SelectedNumberofPlayers) ? 1978 : (1978 + A_Index)),%LinkedEmuPath%\m2network.ini,network,NextPort	;Sending Port 
						Run(executable . A_Space . romName, LinkedEmuPath, "Hide",Screen%A_Index%PID)
						WinWait("ahk_pid " . Screen%A_Index%PID)
						WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID
						If Fullscreen = true
						{	WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID
							ToggleMenu(Screen%A_Index%ID)
							WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID
							currentScreen := A_Index
							Log("Moving window " . currentScreen . " to " .  X%currentScreen% . "`," . Y%currentScreen% . " with W" . W%currentScreen% . " H" . H%currentScreen%)
							WinMove,  % "ahk_id " . Screen%currentScreen%ID, , % X%currentScreen%, % Y%currentScreen%, % W%currentScreen%, % H%currentScreen%
							;check If window moved
							timeout := A_TickCount
							Loop
							{	WinGetPos, X, Y, W, H, % "ahk_id " . Screen%currentScreen%ID
								If (X=X%currentScreen%) and (Y=Y%currentScreen%) and (W=W%currentScreen%) and (H=H%currentScreen%)
									break
								If (timeout<A_TickCount-2000)
									Break
								Sleep, 50
								WinMove, % "ahk_id " . Screen%currentScreen%ID, , % X%currentScreen%, % Y%currentScreen%, % W%currentScreen%, % H%currentScreen%
							}
						}
						Sleep, 50
					}
				}

				BezelDraw()
				HideEmuEnd()

				If (SelectedNumberofPlayers = 1 || !linkEnabledGame) {
					WinShow, ahk_class MYWIN	; Show the emulator
				} Else {
					Loop %SelectedNumberofPlayers%
						WinShow, % "ahk_id " . Screen%a_index%ID	; Show the emulator
					WinActivate, ahk_id %Screen1ID%		; activate first player window so that first player can use keyboard instead of last player
				}

				;I find that the fade in exit looks better after the winshow lines
				FadeInExit()

				Process("WaitClose", executable)
				BezelExit()
				FadeOutExit()
				ExitModule()


				CloseProcess:
					FadeOutStart()
					If (SelectedNumberofPlayers>1) {
						Loop, %SelectedNumberofPlayers%
						{	WinClose("ahk_id " . Screen%A_Index%ID)
							WinWaitClose("ahk_id " . Screen%A_Index%ID)
						}
					} Else
						WinClose("AHK_class MYWIN")
				Return

21:09:07:540 | HL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
21:09:07:541 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
21:09:07:541 | HL |  WARNING  | +0     | BuildScript - "E:\Hyperspin\Hyperlaunch\Lib\User Functions.ahk" not found
21:09:07:541 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
21:09:07:542 | HL |     INFO  | +0     | Main - Module is built
21:09:07:542 | HL |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\AutoHotkey.dll exists
21:09:07:543 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	AutoHotkey_H ANSI 32-bit
				FileVersion             	1.1.09.04
				InternalName            	AutoHotkey_H
				LegalCopyright          	Copyright (C) 2012
				OriginalFilename        	AutoHotkey.exe
				ProductName             	AutoHotkey_H
				ProductVersion          	1.1.09.04
				File Size:			785408 bytes
				Created:			2/26/2015 - 9:40:15 PM
				Modified:			2/26/2015 - 9:39:49 PM
21:09:07:543 | HL |     INFO  | +0     | Main - Running module
21:09:07:543 | HL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
21:09:07:628 | MD |     INFO  | +N/A   | Module initialized
21:09:07:628 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
21:09:07:630 | MD |     INFO  | +0     | StartModule - Started
21:09:07:630 | MD |     INFO  | +0     | StartModule - MEmu: Sega Model 2 Emulator
				MEmuV: v1.0
				MURL: http://nebula.emulatronia.com/
				MAuthor: djvj & ghutch92
				MVersion: 2.0.7
				MCRC: F8CE6B9D
				iCRC: C842B2DD
				MID: 
				MSystem: "Sega Model 2"
21:09:07:630 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Sega Model 2"
21:09:07:631 | MD |     INFO  | +0     | PluginInit - Started
21:09:07:631 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
21:09:07:631 | MD |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Databases\Sega Model 2\Sega Model 2.xml exists
21:09:07:632 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			17934 bytes
				Created:			2/26/2015 - 9:32:16 PM
				Modified:			8/9/2012 - 12:15:57 AM
21:09:07:632 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
21:09:07:632 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
21:09:07:632 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Name
21:09:07:632 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Name" with a value: "Behind... Enemy Lines"
21:09:07:633 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
21:09:07:633 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Cloneof
21:09:07:633 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Manufacturer
21:09:07:633 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Manufacturer" with a value: "Sega"
21:09:07:633 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Year
21:09:07:633 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Year" with a value: "1997"
21:09:07:633 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Genre
21:09:07:634 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Genre" with a value: "Shooter"
21:09:07:634 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Rating
21:09:07:634 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Yellow (Life Like Violence Mild)"
21:09:07:634 | MD |   DEBUG2  | +0     | PluginInit - GameInfo:
				GameInfo Label: Genre | GameInfo Value: 
				GameInfo Label: Manufacturer | GameInfo Value: 
				GameInfo Label: Name | GameInfo Value: 
				GameInfo Label: Rating | GameInfo Value: 
				GameInfo Label: Year | GameInfo Value: 
21:09:07:634 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Ended
21:09:07:635 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
21:09:07:635 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Wheel\bel.png
21:09:07:635 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Main Menu\Images\Wheel\Sega Model 2.png
21:09:07:636 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
				Asset Label: Game Logo | Asset Path1:  E:\Hyperspin\Media\Sega Model 2\Images\Wheel\bel.png | Asset Extension1:  png | Asset Type1:  game
				Asset Label: System Logo | Asset Path1:  E:\Hyperspin\Media\Main Menu\Images\Wheel\Sega Model 2.png | Asset Extension1:  png | Asset Type1:  system
21:09:07:636 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
21:09:07:636 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
21:09:07:637 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Artwork1\bel.png
21:09:07:637 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Artwork2\bel.png
21:09:07:637 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Artwork3\bel.png
21:09:07:637 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Artwork4\bel.png
21:09:07:637 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Letters
21:09:07:666 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Other
21:09:07:667 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
				Asset Label: Letters | Asset Path1:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
				Asset Label: Letters | Asset Path2:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
				Asset Label: Letters | Asset Path3:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
				Asset Label: Letters | Asset Path4:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
				Asset Label: Letters | Asset Path5:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
				Asset Label: Letters | Asset Path6:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
				Asset Label: Letters | Asset Path7:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
				Asset Label: Letters | Asset Path8:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
				Asset Label: Letters | Asset Path9:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
				Asset Label: Letters | Asset Path10:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
				Asset Label: Letters | Asset Path11:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
				Asset Label: Letters | Asset Path12:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
				Asset Label: Letters | Asset Path13:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
				Asset Label: Letters | Asset Path14:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
				Asset Label: Letters | Asset Path15:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
				Asset Label: Letters | Asset Path16:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
				Asset Label: Letters | Asset Path17:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
				Asset Label: Letters | Asset Path18:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
				Asset Label: Letters | Asset Path19:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
				Asset Label: Letters | Asset Path20:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
				Asset Label: Letters | Asset Path21:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
				Asset Label: Letters | Asset Path22:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
				Asset Label: Letters | Asset Path23:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
				Asset Label: Letters | Asset Path24:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
				Asset Label: Letters | Asset Path25:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
				Asset Label: Letters | Asset Path26:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
				Asset Label: Letters | Asset Path27:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
				Asset Label: Letters | Asset Path28:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
				Asset Label: Letters | Asset Path29:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
				Asset Label: Letters | Asset Path30:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
				Asset Label: Letters | Asset Path31:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
				Asset Label: Letters | Asset Path32:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
				Asset Label: Letters | Asset Path33:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
				Asset Label: Letters | Asset Path34:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
				Asset Label: Letters | Asset Path35:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
				Asset Label: Letters | Asset Path36:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
				Asset Label: Letters | Asset Path37:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
				Asset Label: Letters | Asset Path38:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
				Asset Label: Letters | Asset Path39:  E:\Hyperspin\Media\Sega Model 2\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
				Asset Label: Other | Asset Path1:  E:\Hyperspin\Media\Sega Model 2\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
21:09:07:667 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
21:09:07:668 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video
21:09:07:668 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Video\bel.* 
21:09:07:668 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Main Menu\Video\Sega Model 2.*
21:09:07:668 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
				Asset Label: FLV Game Video | Asset Path1:  E:\Hyperspin\Media\Main Menu\Video\Sega Model 2.mp4 | Asset Extension1:  mp4 | Asset Type1:  system
				Asset Label: MP4 Game Video | Asset Path1:  E:\Hyperspin\Media\Sega Model 2\Video\bel.mp4 | Asset Extension1:  mp4 | Asset Type1:  game
21:09:07:668 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
21:09:07:668 | MD |     INFO  | +0     | PluginInit - Ended
21:09:07:668 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to HyperLaunch: bel
21:09:07:669 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
21:09:07:669 | MD |     INFO  | +0     | StartModule - Ended
21:09:07:669 | MD |     INFO  | +0     | Module Setting - [settings] - Link_Enabled: false
21:09:07:669 | MD |     INFO  | +0     | Module Setting - [bel] - Link_Enabled: false
21:09:07:670 | MD |     INFO  | +0     | Module Setting - [settings] - SplitScreen_2_Players: Vertical
21:09:07:670 | MD |     INFO  | +0     | Module Setting - [settings] - SplitScreen_3_Players: P1top
21:09:07:670 | MD |     INFO  | +0     | Module Setting - [settings] - Fullscreen: true
21:09:07:670 | MD |     INFO  | +0     | Module Setting - [settings] - FullScreenWidth: 1920
21:09:07:670 | MD |     INFO  | +0     | Module Setting - [settings] - FullScreenHeight: 1080
21:09:07:691 | MD |     INFO  | +31    | Module Setting - [settings] - Player2_EmulatorPath: E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\Player 2
21:09:07:691 | MD |     INFO  | +0     | Module Setting - [settings] - Player3_EmulatorPath: E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\Player 3
21:09:07:691 | MD |     INFO  | +0     | Module Setting - [settings] - Player4_EmulatorPath: E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\Player 4
21:09:07:691 | MD |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Roms\Sega model 2\model2.zip exists
21:09:07:692 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			435154 bytes
				Created:			2/28/2015 - 7:54:35 PM
				Modified:			1/1/2015 - 12:53:24 AM
21:09:07:692 | MD |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\EMULATOR.INI exists
21:09:07:692 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
21:09:07:692 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
21:09:07:693 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
21:09:07:693 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError"
21:09:08:035 | MD |   DEBUG1  | +343   | ScriptError - Playing error sound: error6.mp3
21:09:15:741 | MD |   DEBUG2  | +7707  | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
21:09:15:741 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc"
21:09:15:741 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
21:09:15:741 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
21:09:15:742 | MD |    ERROR  | +0     | Cannot find E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\EMULATOR.INI
21:09:15:742 | MD |     INFO  | +0     | ExitModule - Started
21:09:15:742 | MD |     INFO  | +0     | Starting Updating Statistics:
21:09:15:742 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
21:09:15:742 | MD |   DEBUG2  | +0     | gameSectionStartTime:5639857
21:09:15:743 | MD |   DEBUG2  | +0     | ElapsedTime:8
21:09:15:743 | MD |   DEBUG2  | +0     | Statistics cleared game name: bel
21:09:15:778 | MD |   DEBUG2  | +31    | Loaded game statistics from ini files:
				Number_of_Times_Played: 3
				Last_Time_Played: Saturday February 28, 2015 08:25:03 PM
				Average_Time_Played: 7
				Total_Time_Played: 22
				System_Total_Played_Time: 65
				Total_Global_Played_Time: 127
21:09:15:779 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 4
				Last_Time_Played: Saturday February 28, 2015 09:09:07 PM
				Average_Time_Played: 8
				Total_Time_Played: 30
				System_Total_Played_Time: 73
				Total_Global_Played_Time: 135
21:09:15:811 | MD |     INFO  | +31    | Game section statistics updated.
21:09:15:812 | MD |     INFO  | +0     | ExitModule - Ended
21:09:15:812 | MD |     INFO  | +0     | End of Module Logs
21:09:15:908 | HL |     INFO  | +8377  | Main - Module ended, exiting HyperLaunch normally
21:09:15:908 | HL |     INFO  | +0     | ExitScript - Started
21:09:15:913 | HL |   DEBUG1  | +0     | ExitScript - Checking what application is currently in focus.
21:09:15:919 | HL |     INFO  | +0     | SystemCursor - Restoring mouse cursor
21:09:15:925 | HL |     INFO  | +16    | ExitScript - Ended

post-48321-14287067431_thumb.jpg

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