Goggy Posted February 28, 2015 Posted February 28, 2015 Just been trying to set up Sega model 2, and i get an error every time i load a game through HS/HL. (see below). something to do with 360 controllers. Thanks in advance. 21:09:07:290 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.4 BETA (www.hyperlaunch.net) 21:09:07:402 | HL | INFO | +110 | Main - System Specs: HyperLaunch Dir: E:\Hyperspin\Hyperlaunch HyperLaunch is: 32-bit OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 8153.81 MB Free Memory: 5214.00 MB Used Memory: 2939.813 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTX 560 Ti GPU 1 RAM: 1023.69 MB GPU 1 Driver Version: 9.18.13.1421 Sound 1 Device: USB Audio Device Sound 1 Status: Enabled Sound 2 Device: NVIDIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA High Definition Audio Sound 3 Status: Enabled Sound 4 Device: NVIDIA High Definition Audio Sound 4 Status: Enabled Sound 5 Device: NVIDIA High Definition Audio Sound 5 Status: Enabled Sound 6 Device: VIA High Definition Audio Sound 6 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) Monitor #1 Orientation: Landscape Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 21:09:07:402 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\HyperLaunch.exe exists 21:09:07:403 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! Visit us @ www.hyperlaunch.net FileVersion 3.1.0.4 LegalCopyright ©2014 HyperLaunch ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName HyperLaunch BETA File Size: 966656 bytes Created: 2/26/2015 - 9:40:15 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:403 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.ini exists 21:09:07:403 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 409 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:404 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.exe exists 21:09:07:404 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription DxWnd MFC application FileVersion 1, 0, 0, 1 InternalName DxWnd LegalCopyright Copyright (C) 2004/2012 OriginalFilename DxWnd.exe ProductName DxWnd application ProductVersion 1, 0, 0, 1 File Size: 539136 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:404 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\BinHexRW.ahk exists 21:09:07:408 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:408 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:408 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\BlockInput.exe exists 21:09:07:409 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:409 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\CLR.ahk exists 21:09:07:410 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:09:07:410 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:410 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\COM.ahk exists 21:09:07:411 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:09:07:411 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:411 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\Control_AniGif.ahk exists 21:09:07:412 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:09:07:413 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:413 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.ini exists 21:09:07:413 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 409 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:413 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.exe exists 21:09:07:414 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription DxWnd MFC application FileVersion 1, 0, 0, 1 InternalName DxWnd LegalCopyright Copyright (C) 2004/2012 OriginalFilename DxWnd.exe ProductName DxWnd application ProductVersion 1, 0, 0, 1 File Size: 539136 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:414 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\gdip.ahk exists 21:09:07:416 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:09:07:416 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:416 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\gdip_alt.ahk exists 21:09:07:417 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:417 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3394 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:417 | HL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.1 21:09:07:417 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\gsdll32.dll exists 21:09:07:418 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:418 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\itextsharp.dll exists 21:09:07:418 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:418 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\Java.ahk exists 21:09:07:419 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:420 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:420 | HL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 21:09:07:420 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\JSON.ahk exists 21:09:07:420 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:09:07:421 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 9203 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:421 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\Origin.ahk exists 21:09:07:422 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:422 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4897 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:422 | HL | DEBUG1 | +0 | Origin.ahk Version: 1.0.0 21:09:07:422 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\PacDrive32.dll exists 21:09:07:423 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 69120 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:423 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\RegRW64.ahk exists 21:09:07:424 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:09:07:424 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:424 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\RIni.ahk exists 21:09:07:426 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:09:07:427 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:427 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\SevenZipSharp.dll exists 21:09:07:427 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:428 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\Steam.ahk exists 21:09:07:428 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:429 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5326 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:429 | HL | DEBUG1 | +0 | Steam.ahk Version: 1.0.0 21:09:07:429 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\VA.ahk exists 21:09:07:430 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 21:09:07:431 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:431 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\VA_Extension.ahk exists 21:09:07:431 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:432 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:432 | HL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 21:09:07:432 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Bezel.ahk exists 21:09:07:434 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:435 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 101738 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:435 | HL | DEBUG1 | +0 | Bezel.ahk Version: 1.0.9 21:09:07:435 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Fade.ahk exists 21:09:07:436 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:436 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 36402 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:436 | HL | DEBUG1 | +0 | Fade.ahk Version: 1.0.9 21:09:07:436 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Fade Init.ahk exists 21:09:07:437 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:437 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:438 | HL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 21:09:07:438 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Fade Animations.ahk exists 21:09:07:439 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:439 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67602 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:440 | HL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.1 21:09:07:440 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\HyperPause.ahk exists 21:09:07:445 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:446 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392193 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:446 | HL | DEBUG1 | +0 | HyperPause.ahk Version: 1.0.8 21:09:07:446 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\HyperPause Init.ahk exists 21:09:07:447 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:447 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 537 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:448 | HL | DEBUG1 | +0 | HyperPause Init.ahk Version: 1.0.1 21:09:07:448 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Keymapper.ahk exists 21:09:07:449 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:449 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 32953 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:449 | HL | DEBUG1 | +0 | Keymapper.ahk Version: 1.0.9 21:09:07:450 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Keymapper Init.ahk exists 21:09:07:450 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:451 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:451 | HL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.2 21:09:07:451 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\MultiGame.ahk exists 21:09:07:452 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:452 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40584 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:453 | HL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.6 21:09:07:453 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\MultiGame Init.ahk exists 21:09:07:453 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:454 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:454 | HL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 21:09:07:454 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\MultiPlayer.ahk exists 21:09:07:456 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:456 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58605 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:456 | HL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.4 21:09:07:456 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Password.ahk exists 21:09:07:457 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:458 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10035 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:458 | HL | DEBUG1 | +0 | Password.ahk Version: 1.0.0 21:09:07:458 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Rom Mapping Launch Menu.ahk exists 21:09:07:460 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:460 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73560 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:460 | HL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.3 21:09:07:461 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Shared.ahk exists 21:09:07:463 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:463 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 140963 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:463 | HL | DEBUG1 | +0 | Shared.ahk Version: 1.2.1 21:09:07:464 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Statistics.ahk exists 21:09:07:464 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:465 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26170 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:465 | HL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.2 21:09:07:465 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\Statistics Init.ahk exists 21:09:07:466 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:466 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:466 | HL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 21:09:07:467 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\XHotkey.ahk exists 21:09:07:467 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:468 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 29623 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:468 | HL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.2 21:09:07:468 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Lib\XHotkey Init.ahk exists 21:09:07:469 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 21:09:07:469 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1236 bytes Created: 2/26/2015 - 9:40:13 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:469 | HL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 21:09:07:469 | HL | DEBUG1 | +0 | Main - Raw CLI received: "Sega Model 2 bel" 21:09:07:470 | HL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "bel" 21:09:07:470 | HL | DEBUG1 | +0 | Main - dbName: bel 21:09:07:470 | HL | WARNING | +0 | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-f <PATH_TO_MY_FE\FRONTEND.exe>" 21:09:07:472 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 21:09:07:472 | HL | WARNING | +0 | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-p <PLUGINTYPE>" 21:09:07:472 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Plugins\HyperSpin.plugin exists 21:09:07:473 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8999 bytes Created: 2/26/2015 - 9:40:15 PM Modified: 2/26/2015 - 9:39:51 PM 21:09:07:473 | HL | INFO | +0 | Main - HyperLaunch received "Sega Model 2" and "bel" 21:09:07:478 | HL | INFO | +0 | Main - bel is using the default emulator: Sega Model 2 Emulator 21:09:07:478 | HL | INFO | +0 | Main - Checking for a [sega Model 2 Emulator] section in E:\Hyperspin\Hyperlaunch\Settings\Sega Model 2\Emulators.ini 21:09:07:478 | HL | INFO | +0 | Main - Checking for a [sega Model 2 Emulator] section in E:\Hyperspin\Hyperlaunch\Settings\Global Emulators.ini 21:09:07:479 | HL | INFO | +0 | Main - Found [sega Model 2 Emulator] in E:\Hyperspin\Hyperlaunch\Settings\Global Emulators.ini 21:09:07:479 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk exists 21:09:07:479 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 12303 bytes Created: 2/26/2015 - 9:40:15 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:480 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 21:09:07:480 | HL | INFO | +0 | Main - bel will use module: E:\Hyperspin\Hyperlaunch\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk 21:09:07:489 | HL | INFO | +15 | Main - Did not find a "E:\Hyperspin\Hyperlaunch\Settings\Sega Model 2\Game Options.ini" file, skipping any game-specific options. 21:09:07:489 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 21:09:07:490 | HL | INFO | +0 | Main - INI Keys read 21:09:07:490 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\7z.exe exists 21:09:07:491 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:491 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\7z.dll exists 21:09:07:492 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:492 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\Module Extensions\FontReg.exe exists 21:09:07:493 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Font Registration Utility (x86-32) FileVersion 2.1.3.0 OriginalFilename FontReg.exe File Size: 6144 bytes Created: 2/26/2015 - 9:40:14 PM Modified: 2/26/2015 - 9:39:50 PM 21:09:07:531 | HL | INFO | +47 | Main - "bel" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 21:09:07:532 | HL | INFO | +0 | CheckPaths - Started 21:09:07:532 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Hyperspin\Roms\Sega model 2\bel.zip 21:09:07:533 | HL | INFO | +0 | CheckPaths - Found rom: E:\Hyperspin\Roms\Sega model 2\bel.zip 21:09:07:533 | HL | DEBUG1 | +0 | CheckPaths - Current romName: bel 21:09:07:533 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: E:\Hyperspin\Roms\Sega model 2 21:09:07:533 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 21:09:07:533 | HL | INFO | +0 | CheckPaths - Ended 21:09:07:534 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 pluginPath = E:\Hyperspin\Hyperlaunch\Plugins pluginName = HyperSpin pluginExt = .plugin hlMode = hlTitle = HyperLaunch hlVersion = 3.1.0.4 BETA hlAuthor = djvj hlURL = www.hyperlaunch.net langFile = E:\Hyperspin\Hyperlaunch\Data\Language\Localization.ini frontendPID = 5536 frontendPath = E:\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = E: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\emulator_multicpu.EXE emuPath = E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2 emuName = Sega Model 2 Emulator emuExt = EXE romPath = E:\Hyperspin\Roms\Sega model 2 romPathFromIni = E:\Hyperspin\Roms\Sega model 2 romExtension = .zip romExtensionOrig = .zip romExtensions = zip executable = emulator_multicpu.EXE systemName = Sega Model 2 dbPath = dbName = bel dbExt = romName = bel romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = E:\Hyperspin\Hyperlaunch\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = E:\Hyperspin\Hyperlaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false hlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = false dtPath = dtUseSCSI = true dtAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = E:\Hyperspin\Hyperlaunch\Profiles\LEDBlinky ledblinkyHLProfile = E:\Hyperspin\Hyperlaunch\Profiles\LEDBlinky\HyperLaunch emuIdleShutdown = 0 launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig== hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = E:\Hyperspin\Hyperlaunch\Media\Fade HLDataPath = E:\Hyperspin\Hyperlaunch\Data HLMediaPath = E:\Hyperspin\Hyperlaunch\Media HLErrSoundPath = E:\Hyperspin\Hyperlaunch\Media\Sounds\Error modulesPath = E:\Hyperspin\Hyperlaunch\Modules moduleFullName = E:\Hyperspin\Hyperlaunch\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk moduleName = Sega Model 2 Emulator modulePath = E:\Hyperspin\Hyperlaunch\Modules\Sega Model 2 Emulator moduleExtension = ahk moduleExtensionsPath = E:\Hyperspin\Hyperlaunch\Module Extensions libPath = E:\Hyperspin\Hyperlaunch\Lib 7zEnabled = false 7zPath = E:\Hyperspin\Hyperlaunch\Module Extensions\7z.exe 7zDllPath = E:\Hyperspin\Hyperlaunch\Module Extensions\7z.dll 7zExtractPath = C:\Users\Goran\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = E:\Hyperspin\Hyperlaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = E:\Hyperspin\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = E:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = E:\Hyperspin\Hyperlaunch\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\HyperSpin defaultProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\_Default systemProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\Sega Model 2 xPadderSystemProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\Sega Model 2\_Default emuProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\Sega Model 2\Sega Model 2 Emulator romProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\Sega Model 2\bel HyperLaunchProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\HyperLaunch blankProfile = E:\Hyperspin\Hyperlaunch\Profiles\xpadder\_Default\blank ahkFEProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\_Default ahkSystemProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\Sega Model 2 ahkEmuProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\Sega Model 2\Sega Model 2 Emulator ahkRomProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\Sega Model 2\bel ahkHyperLaunchProfile = E:\Hyperspin\Hyperlaunch\Profiles\AHK\HyperLaunch bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = E:\Hyperspin\Hyperlaunch\Module Extensions\dxwnd\dxwnd.exe mon1O = 0 pacDrivedllFile = E:\Hyperspin\Hyperlaunch\Module Extensions\PacDrive32.dll userFadeAnimIniFile = E:\Hyperspin\Hyperlaunch\Lib\User Fade Animations.ini 21:09:07:534 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 21:09:07:535 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 21:09:07:535 | HL | WARNING | +0 | BuildScript - "E:\Hyperspin\Hyperlaunch\Lib\User Functions Init.ahk" not found 21:09:07:535 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 21:09:07:535 | HL | INFO | +0 | BuildScript - Validating module 21:09:07:536 | HL | INFO | +0 | BuildScript - Validation complete 21:09:07:536 | HL | INFO | +0 | BuildScript - Module: MEmu = Sega Model 2 Emulator MEmuV = v1.0 MURL = http://nebula.emulatronia.com/ MAuthor = djvj & ghutch92 MVersion = 2.0.7 MCRC = F8CE6B9D iCRC = C842B2DD mId = 635175648125374429 MSystem = "Sega Model 2" ;---------------------------------------------------------------------------- ; Notes: ; Oustide of Hyperspin, open the Sega Model 2 Emulator. ; Under Video enable "auto switch to fullscreen". ; model2.zip must exist in your rom path which contains the needed bios files for the system. ; Module settings overwrite what you have set in the emulator itself. ; ; For Multiplayer Support: ; To enable the linked games support, set Link_Enabled to true in the module settings in HLHQ ; The module has an internal list of games that it will only enable it for. Not all of the games work in this emu. See below for more info. ; ; 1.) Multiplayer does not work when the emulator is launched using the same executable in the same path. ; 2.) Multiplayer only works if player 1 is set to be in master mode and players 2-4 are set to be in slave mode. (this info is stored in the emupath\NVDATA folder, press F2 to set in game) ; 3.) Singleplayer only works if player 1 is set to be in single mode. (this info is stored in the emupath\NVDATA folder, press F2 to set in game) ; 4.) Only the active window accepts keyboard input. ; ; Fixed Issue 1 by having folders in the emupath named Player 2, Player 3, and Player 4 and within each of these folsers there are separate installs of sega model 2 emulator. ; Fixed Issue 2 and 3 for Player 1 by having a folder named "Multi" in the NVDATA folder for multiplayer dat files and a folder name "Single" in the NVDATA folder for single player dat files. ; Fixed Issue 4 by activating the first player window so first player always has the keyboard and players 2-4 have to use a joystick(gamepad). ; ;Games that have a working link: ; daytona,daytonagtx,daytonam,daytonas,daytonat,indy500,indy500d,manxtt,motoraid,skisuprg,srallyc,srallycb,srallyp,stcc,stcce,von,vonj,waverunr ; ; overrev and sgt24h both look like they can support link but I couldn't get it working, because I think m2emulator uses a linking hack to get these games to work in stand alone mode. ; Still need to see if waverunr, stcc, stcce, von, and vonj can link, I couldn't get these working, I think my processor is the issue here. Saw video of stcc & waverunr link working though. ; von and vonj can only do a 2 player link ;---------------------------------------------------------------------------- StartModule() BezelGUI() settingsFile := modulePath . "\" . moduleName . ".ini" linkEnabled := IniReadCheck(settingsFile, "Settings|" . romName, "Link_Enabled", "false",,1) SplitScreen2PlayersMode := IniReadCheck(settingsFile, "Settings", "SplitScreen_2_Players","Vertical",,1) ;horizontal or vertical SplitScreen3PlayersMode := IniReadCheck(settingsFile, "Settings", "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right. If romName in daytona,daytonagtx,daytonam,daytonas,daytonat,indy500,indy500d,manxtt,motoraid,skisuprg,srallyc,srallycb,srallyp,stcc,stcce,von,vonj,waverunr If (linkEnabled = "true") { Log("Module - Link mode enabled") linkEnabledGame := 1 } If linkEnabledGame If (romName = "von") or (romName = "vonj") SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(2) Else SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(4) FadeInStart() fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) fullScreenWidth := IniReadCheck(settingsFile, "Settings", "FullScreenWidth",A_ScreenWidth,,1) fullScreenHeight := IniReadCheck(settingsFile, "Settings", "FullScreenHeight",A_ScreenHeight,,1) emupath2 := IniReadCheck(settingsFile, "Settings", "Player2_EmulatorPath",emupath . "\Player 2",,1) ;must be a unique path to same version of the emulator emupath3 := IniReadCheck(settingsFile, "Settings", "Player3_EmulatorPath",emupath . "\Player 3",,1) ;must be a unique path to same version of the emulator emupath4 := IniReadCheck(settingsFile, "Settings", "Player4_EmulatorPath",emupath . "\Player 4",,1) ;must be a unique path to same version of the emulator CheckFile(romPath . "\model2.zip","Could not locate ""model2.zip"" which contains the bios files for this emulator. Please make sure it exists in the same folder as your roms.") m2Ini := CheckFile(emuPath . "\EMULATOR.INI") m2RomDir1 := IniReadCheck(m2Ini, "RomDirs", "Dir1",,,1) If (m2RomDir1 != romPath) IniWrite, %romPath%, %m2Ini%, RomDirs, Dir1 ; write the correct romPath to the emu's ini so the user does not need to define this If SelectedNumberofPlayers > 1 BezelStart(SelectedNumberofPlayers) Else BezelStart() hideEmuObj := Object("AHK_class MYWIN",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) ; Write settings to m2's ini file - this needs to change also IniWrite, % (If fullscreen = "true" ? 1 : 0), %m2Ini%, Renderer, AutoFull IniWrite, %fullScreenWidth%, %m2Ini%, Renderer, FullScreenWidth IniWrite, %fullScreenHeight%, %m2Ini%, Renderer, FullScreenHeight If (SelectedNumberofPlayers = 1 || !linkEnabledGame) { ; Changing Cabinent Settings for player 1 this is because we will need to switch between master controller mode and single mode ; this info is stored in the NVDATA folder ; store single player settings in the NVDATA\Single folder and the Multiplayer Settings in the NVDATA\Multi folder If (FileExist(emupath . "\NVDATA\Single\" . romName . ".DAT") && linkEnabledGame) { Log("Overwriting " . emupath . "\NVDATA\" . romName . ".DAT with " . emupath . "\NVDATA\Single\" . romName . ".DAT") FileCopy,%emupath%\NVDATA\Single\%romName%.DAT,%emupath%\NVDATA,1 } HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait Run(executable . A_Space . romName, emuPath, "Hide") ; Hides the emulator on launch. When bezel is enabled, this helps not show the emu before the rom is loaded WinWait("ahk_class MYWIN",,,"Model 2 Emulator") ;WinWaitActive("ahk_class MYWIN",,,"Model 2 Emulator") ;this line only works if fade in is enabled Sleep, 1000 ; Increase if Hyperspin is getting a quick flash in before the game loads } Else { ;screen positions If (SelectedNumberofPlayers = 2) If SplitScreen2PlayersMode = Vertical X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight Else X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2 , X2 := 0 , Y2 := A_ScreenHeight//2 , W2 := A_ScreenWidth , H2 := A_ScreenHeight//2 Else If (SelectedNumberofPlayers = 3) If SplitScreen3PlayersMode = P1left X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := A_ScreenWidth//2 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else If SplitScreen3PlayersMode = P1bottom X1 := 0 , Y1 := A_ScreenHeight//2 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2 , X2 := 0 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := A_ScreenWidth//2 , Y3 := 0 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else If SplitScreen3PlayersMode = P1right X1 := A_ScreenWidth//2 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := 0 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := 0 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else ; top X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2, X2 := 0 , Y2 := A_ScreenHeight//2 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2, X3 := A_ScreenWidth//2 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight//2 , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := 0 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 , X4 := A_ScreenWidth//2 , Y4 := A_ScreenHeight//2 , W4 := A_ScreenWidth//2 , H4 := A_ScreenHeight//2 HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait ;this loop is for error checking since this emulator needs multiple instances of the emulator starting from different locations to run Loop, %SelectedNumberofPlayers% { LinkedEmuPath := (A_Index = 1) ? (emupath) : (emupath%A_Index%) CheckFile(LinkedEmuPath . "\" . executable) CheckFile(LinkedEmuPath . "\EMULATOR.INI") } ; Changing Cabinent Settings for player 1 this is because we will need to switch between master controller mode and single mode ; this info is stored in the NVDATA folder ; store single player settings in the NVDATA\Single folder and the Multiplayer Settings in the NVDATA\Multi folder If FileExist(emupath . "\NVDATA\Multi\" . romName . ".DAT") { Log("Overwriting " . emupath . "\NVDATA\" . romName . ".DAT with " . emupath . "\NVDATA\Multi\" . romName . ".DAT") FileCopy,%emupath%\NVDATA\Multi\%romName%.DAT,%emupath%\NVDATA,1 } Loop, %SelectedNumberofPlayers% { LinkedEmuPath := (A_Index = 1) ? (emupath) : (emupath%A_Index%) m2ini := LinkedEmuPath . "\EMULATOR.INI" ;no need to checkfile it here since it's already been done m2RomDir1 := IniReadCheck(m2Ini, "RomDirs", "Dir1",,,1) If (m2RomDir1 != romPath) IniWrite, %romPath%, %m2Ini%, RomDirs, Dir1 ; write the correct romPath to the emu's ini so the user does not need to define this ; Removing Fullscreen IniWrite, 0, %m2Ini%, Renderer, AutoFull ; Creating the link IniWrite,127.0.0.1,%LinkedEmuPath%\m2network.ini,network,NextIp ;127.0.0.1 is local address IniWrite,% (1978 + A_Index - 1),%LinkedEmuPath%\m2network.ini,network,RxPort ;Recieving port ;the last player sends information to the first player completing the circle IniWrite,% (If (A_Index = SelectedNumberofPlayers) ? 1978 : (1978 + A_Index)),%LinkedEmuPath%\m2network.ini,network,NextPort ;Sending Port Run(executable . A_Space . romName, LinkedEmuPath, "Hide",Screen%A_Index%PID) WinWait("ahk_pid " . Screen%A_Index%PID) WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID If Fullscreen = true { WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID ToggleMenu(Screen%A_Index%ID) WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID currentScreen := A_Index Log("Moving window " . currentScreen . " to " . X%currentScreen% . "`," . Y%currentScreen% . " with W" . W%currentScreen% . " H" . H%currentScreen%) WinMove, % "ahk_id " . Screen%currentScreen%ID, , % X%currentScreen%, % Y%currentScreen%, % W%currentScreen%, % H%currentScreen% ;check If window moved timeout := A_TickCount Loop { WinGetPos, X, Y, W, H, % "ahk_id " . Screen%currentScreen%ID If (X=X%currentScreen%) and (Y=Y%currentScreen%) and (W=W%currentScreen%) and (H=H%currentScreen%) break If (timeout<A_TickCount-2000) Break Sleep, 50 WinMove, % "ahk_id " . Screen%currentScreen%ID, , % X%currentScreen%, % Y%currentScreen%, % W%currentScreen%, % H%currentScreen% } } Sleep, 50 } } BezelDraw() HideEmuEnd() If (SelectedNumberofPlayers = 1 || !linkEnabledGame) { WinShow, ahk_class MYWIN ; Show the emulator } Else { Loop %SelectedNumberofPlayers% WinShow, % "ahk_id " . Screen%a_index%ID ; Show the emulator WinActivate, ahk_id %Screen1ID% ; activate first player window so that first player can use keyboard instead of last player } ;I find that the fade in exit looks better after the winshow lines FadeInExit() Process("WaitClose", executable) BezelExit() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() If (SelectedNumberofPlayers>1) { Loop, %SelectedNumberofPlayers% { WinClose("ahk_id " . Screen%A_Index%ID) WinWaitClose("ahk_id " . Screen%A_Index%ID) } } Else WinClose("AHK_class MYWIN") Return 21:09:07:540 | HL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 21:09:07:541 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 21:09:07:541 | HL | WARNING | +0 | BuildScript - "E:\Hyperspin\Hyperlaunch\Lib\User Functions.ahk" not found 21:09:07:541 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 21:09:07:542 | HL | INFO | +0 | Main - Module is built 21:09:07:542 | HL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Hyperlaunch\AutoHotkey.dll exists 21:09:07:543 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 2/26/2015 - 9:40:15 PM Modified: 2/26/2015 - 9:39:49 PM 21:09:07:543 | HL | INFO | +0 | Main - Running module 21:09:07:543 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 21:09:07:628 | MD | INFO | +N/A | Module initialized 21:09:07:628 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 21:09:07:630 | MD | INFO | +0 | StartModule - Started 21:09:07:630 | MD | INFO | +0 | StartModule - MEmu: Sega Model 2 Emulator MEmuV: v1.0 MURL: http://nebula.emulatronia.com/ MAuthor: djvj & ghutch92 MVersion: 2.0.7 MCRC: F8CE6B9D iCRC: C842B2DD MID: MSystem: "Sega Model 2" 21:09:07:630 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sega Model 2" 21:09:07:631 | MD | INFO | +0 | PluginInit - Started 21:09:07:631 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 21:09:07:631 | MD | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Databases\Sega Model 2\Sega Model 2.xml exists 21:09:07:632 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 17934 bytes Created: 2/26/2015 - 9:32:16 PM Modified: 8/9/2012 - 12:15:57 AM 21:09:07:632 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 21:09:07:632 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 21:09:07:632 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 21:09:07:632 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Behind... Enemy Lines" 21:09:07:633 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 21:09:07:633 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 21:09:07:633 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 21:09:07:633 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Sega" 21:09:07:633 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 21:09:07:633 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1997" 21:09:07:633 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 21:09:07:634 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Shooter" 21:09:07:634 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 21:09:07:634 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Yellow (Life Like Violence Mild)" 21:09:07:634 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 21:09:07:634 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 21:09:07:635 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 21:09:07:635 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Wheel\bel.png 21:09:07:635 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Main Menu\Images\Wheel\Sega Model 2.png 21:09:07:636 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: E:\Hyperspin\Media\Sega Model 2\Images\Wheel\bel.png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: E:\Hyperspin\Media\Main Menu\Images\Wheel\Sega Model 2.png | Asset Extension1: png | Asset Type1: system 21:09:07:636 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 21:09:07:636 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 21:09:07:637 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Artwork1\bel.png 21:09:07:637 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Artwork2\bel.png 21:09:07:637 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Artwork3\bel.png 21:09:07:637 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Artwork4\bel.png 21:09:07:637 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Letters 21:09:07:666 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Images\Other 21:09:07:667 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: E:\Hyperspin\Media\Sega Model 2\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: E:\Hyperspin\Media\Sega Model 2\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: E:\Hyperspin\Media\Sega Model 2\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: E:\Hyperspin\Media\Sega Model 2\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: E:\Hyperspin\Media\Sega Model 2\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: E:\Hyperspin\Media\Sega Model 2\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: E:\Hyperspin\Media\Sega Model 2\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: E:\Hyperspin\Media\Sega Model 2\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: E:\Hyperspin\Media\Sega Model 2\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: E:\Hyperspin\Media\Sega Model 2\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: E:\Hyperspin\Media\Sega Model 2\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: E:\Hyperspin\Media\Sega Model 2\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: E:\Hyperspin\Media\Sega Model 2\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: E:\Hyperspin\Media\Sega Model 2\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: E:\Hyperspin\Media\Sega Model 2\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: E:\Hyperspin\Media\Sega Model 2\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: E:\Hyperspin\Media\Sega Model 2\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: E:\Hyperspin\Media\Sega Model 2\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: E:\Hyperspin\Media\Sega Model 2\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: E:\Hyperspin\Media\Sega Model 2\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: E:\Hyperspin\Media\Sega Model 2\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: E:\Hyperspin\Media\Sega Model 2\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: E:\Hyperspin\Media\Sega Model 2\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: E:\Hyperspin\Media\Sega Model 2\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: E:\Hyperspin\Media\Sega Model 2\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: E:\Hyperspin\Media\Sega Model 2\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: E:\Hyperspin\Media\Sega Model 2\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: E:\Hyperspin\Media\Sega Model 2\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: E:\Hyperspin\Media\Sega Model 2\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: E:\Hyperspin\Media\Sega Model 2\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: E:\Hyperspin\Media\Sega Model 2\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: E:\Hyperspin\Media\Sega Model 2\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: E:\Hyperspin\Media\Sega Model 2\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: E:\Hyperspin\Media\Sega Model 2\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: E:\Hyperspin\Media\Sega Model 2\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: E:\Hyperspin\Media\Sega Model 2\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: E:\Hyperspin\Media\Sega Model 2\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: E:\Hyperspin\Media\Sega Model 2\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: E:\Hyperspin\Media\Sega Model 2\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: E:\Hyperspin\Media\Sega Model 2\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 21:09:07:667 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 21:09:07:668 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video 21:09:07:668 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Sega Model 2\Video\bel.* 21:09:07:668 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: E:\Hyperspin\Media\Main Menu\Video\Sega Model 2.* 21:09:07:668 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: FLV Game Video | Asset Path1: E:\Hyperspin\Media\Main Menu\Video\Sega Model 2.mp4 | Asset Extension1: mp4 | Asset Type1: system Asset Label: MP4 Game Video | Asset Path1: E:\Hyperspin\Media\Sega Model 2\Video\bel.mp4 | Asset Extension1: mp4 | Asset Type1: game 21:09:07:668 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 21:09:07:668 | MD | INFO | +0 | PluginInit - Ended 21:09:07:668 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to HyperLaunch: bel 21:09:07:669 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 21:09:07:669 | MD | INFO | +0 | StartModule - Ended 21:09:07:669 | MD | INFO | +0 | Module Setting - [settings] - Link_Enabled: false 21:09:07:669 | MD | INFO | +0 | Module Setting - [bel] - Link_Enabled: false 21:09:07:670 | MD | INFO | +0 | Module Setting - [settings] - SplitScreen_2_Players: Vertical 21:09:07:670 | MD | INFO | +0 | Module Setting - [settings] - SplitScreen_3_Players: P1top 21:09:07:670 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 21:09:07:670 | MD | INFO | +0 | Module Setting - [settings] - FullScreenWidth: 1920 21:09:07:670 | MD | INFO | +0 | Module Setting - [settings] - FullScreenHeight: 1080 21:09:07:691 | MD | INFO | +31 | Module Setting - [settings] - Player2_EmulatorPath: E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\Player 2 21:09:07:691 | MD | INFO | +0 | Module Setting - [settings] - Player3_EmulatorPath: E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\Player 3 21:09:07:691 | MD | INFO | +0 | Module Setting - [settings] - Player4_EmulatorPath: E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\Player 4 21:09:07:691 | MD | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Roms\Sega model 2\model2.zip exists 21:09:07:692 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 435154 bytes Created: 2/28/2015 - 7:54:35 PM Modified: 1/1/2015 - 12:53:24 AM 21:09:07:692 | MD | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\EMULATOR.INI exists 21:09:07:692 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 21:09:07:692 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 21:09:07:693 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 21:09:07:693 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError" 21:09:08:035 | MD | DEBUG1 | +343 | ScriptError - Playing error sound: error6.mp3 21:09:15:741 | MD | DEBUG2 | +7707 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 21:09:15:741 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc" 21:09:15:741 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 21:09:15:741 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 21:09:15:742 | MD | ERROR | +0 | Cannot find E:\Hyperspin\Emulators\Sega Model 2 Emulator\m2emulator - xbox 360 controller p1 & p2\EMULATOR.INI 21:09:15:742 | MD | INFO | +0 | ExitModule - Started 21:09:15:742 | MD | INFO | +0 | Starting Updating Statistics: 21:09:15:742 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 21:09:15:742 | MD | DEBUG2 | +0 | gameSectionStartTime:5639857 21:09:15:743 | MD | DEBUG2 | +0 | ElapsedTime:8 21:09:15:743 | MD | DEBUG2 | +0 | Statistics cleared game name: bel 21:09:15:778 | MD | DEBUG2 | +31 | Loaded game statistics from ini files: Number_of_Times_Played: 3 Last_Time_Played: Saturday February 28, 2015 08:25:03 PM Average_Time_Played: 7 Total_Time_Played: 22 System_Total_Played_Time: 65 Total_Global_Played_Time: 127 21:09:15:779 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 4 Last_Time_Played: Saturday February 28, 2015 09:09:07 PM Average_Time_Played: 8 Total_Time_Played: 30 System_Total_Played_Time: 73 Total_Global_Played_Time: 135 21:09:15:811 | MD | INFO | +31 | Game section statistics updated. 21:09:15:812 | MD | INFO | +0 | ExitModule - Ended 21:09:15:812 | MD | INFO | +0 | End of Module Logs 21:09:15:908 | HL | INFO | +8377 | Main - Module ended, exiting HyperLaunch normally 21:09:15:908 | HL | INFO | +0 | ExitScript - Started 21:09:15:913 | HL | DEBUG1 | +0 | ExitScript - Checking what application is currently in focus. 21:09:15:919 | HL | INFO | +0 | SystemCursor - Restoring mouse cursor 21:09:15:925 | HL | INFO | +16 | ExitScript - Ended
Recommended Posts
Archived
This topic is now archived and is closed to further replies.