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Flipper pushbutton feedback with solenoids


thomas3120

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Hello,

Did various searches but came up empty.

Was wondering how exactly this works... Is the solenoid mounted behind the pushbutton, and when the flipper hits the ball etc.. in software, it activates solenoid?

What size solenoids, specs, etc..?

Future Pinball, Visual Pinball, HyperPin, etc.. support this feedback?

Any info appreciated,

Thomas

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K..lol I think I'm really confused about the 'feedback' :/

Is the feedback felt at the actual flipper pushbutton when hitting the ball? ...or is the feedback centered around the flipper itself?

Are we talking about real pinball tables or virtual?

... :/ my brain is hurting hehe :)

Any help, clarification, advice is very much appreciated!

Thomas

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Can't really make sense of your question. When you are talking of feedback as in "force feedback in a vpin cab" you are talking about an activated solenoid / contactor / shaker / knocker activated by the software.

Back to basic: The original ROM (read : control software from the real pinball machine) is loaded in Visual Pinball. Of course you are not playing real pinball, but the ROM is tricked into believing that you are by the visual pinball software. When it "thinks" you hit a bumper with the ball in visual pinball, the ROM gets the signal that it normally would have gotten when the actual switch was triggered in that bumper and sends a command to activate that bumper solenoid. That command is converted into a signal that drives the solenoid / contactor in your vpin.

The feedback is felt at the spot where you place the contactor / solenoid in your cab. That can be anywhere you want. Best is to check some of the build logs for examples. Best to do a lot more reading or check a few youtube clips before starting your build.

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