beardydan Posted March 21, 2015 Posted March 21, 2015 Hi guys, I've been doing a fresh install of hyperspin on a dedicated console system and have been getting no end of trouble with getting my controllers to work. Im using 2 x DS4 controllers with Inputmapper and Xpadder. I'm only focused on HS for now although I've loaded zSNESw for testing purposes and getting a similar issue in there (although I haven't test that thoroughly). I originally tried ghutch's Hyperspin Startup Script but I had a glitch where the dpads wouldn't kick in for 20 seconds. I couldn't work through that so now I'm still using the script but instead using xpadder to map the keys (Joysticks_Enabled=False in the script). This works great for p1, but I can't get p2 working. I've tried several ways of generating a p2 profile, copy-paste-rename from p1, make from scratch in xpadder, make from scratch from HSHQ, nothing seems to work. Perhaps I'm overlooking something simple or just don't understand xpadder well enough? Here's a screenshot of my basic setup: So in that shot you can see that I have the second controller highlighted in HSHQ and controller 2 selected from the dropdown and I hit edit selected profile which brought up the xpadder. It shows I have the p2 profile in xpadder on the 2nd tab and when I hit the various buttons they highlight in xpadder. If I then hit "test selected Xpadder profile" without changing anything then nothing registers. What gives? I was just in Xpadder, it showed me it knows I'm hitting the buttons and what keys those buttons represent, why won't HSHQ recognise it? It's particularly frustrating when I delete all the profiles and do them from scratch from within HSHQ, p1 works fine and p2 just laughs at me! Please someone tell me I'm making some basic mistake, I've been reading forums and watching youtube guides for the better part of a week trying to figure it out but not many people touch on the multiple controllers. I'm keen to start working on emulators, the controls shouldn't be this hard
ghutch92 Posted March 21, 2015 Posted March 21, 2015 turn logging in RocketLauncherHQ (HLHQ) on to troubleshooting. Launch a game and then post the full log file contents. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
beardydan Posted March 22, 2015 Author Posted March 22, 2015 My HyperLaunch.log: 14:50:54:093 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.5b BETA (www.hyperlaunch.net) 14:50:54:165 | HL | INFO | +62 | Main - System Specs: HyperLaunch Dir: C:\HyperSpin\hyperlaunch HyperLaunch is: 32-bit OS: Microsoft Windows 7 Professional SKU: Professional Total Memory: 16082.96 MB Free Memory: 14131.39 MB Used Memory: 1951.566 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 8 GPU 1 Name: Intel(R) Iris(TM) Pro Graphics 5200 GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 10.18.10.3960 Sound 1 Device: Realtek High Definition Audio Sound 1 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) Monitor #1 Orientation: Landscape Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe AHK Version: 1.1.09.04 Unicode: No 14:50:54:165 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\HyperLaunch.exe exists 14:50:54:166 | HL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription Your favorite Front End companion! Visit us @ www.hyperlaunch.net FileVersion 3.1.0.5 LegalCopyright ©2014 HyperLaunch ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName HyperLaunch BETA File Size: 971264 bytes Created: 3/8/2015 - 5:06:20 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:166 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\dxwnd\dxwnd.ini exists 14:50:54:166 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1205 bytes Created: 3/14/2015 - 6:14:07 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:166 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\dxwnd\dxwnd.exe exists 14:50:54:167 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription DxWnd MFC application FileVersion 1, 0, 0, 1 InternalName DxWnd LegalCopyright Copyright (C) 2004/2012 OriginalFilename DxWnd.exe ProductName DxWnd application ProductVersion 1, 0, 0, 1 File Size: 539136 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:167 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\BinHexRW.ahk exists 14:50:54:172 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:173 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:173 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\BlockInput.exe exists 14:50:54:173 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:173 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\CLR.ahk exists 14:50:54:174 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 14:50:54:174 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:174 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\COM.ahk exists 14:50:54:175 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 14:50:54:175 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:175 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\Control_AniGif.ahk exists 14:50:54:176 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 14:50:54:176 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:176 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\dxwnd\dxwnd.ini exists 14:50:54:176 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1205 bytes Created: 3/14/2015 - 6:14:07 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:177 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\dxwnd\dxwnd.exe exists 14:50:54:177 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription DxWnd MFC application FileVersion 1, 0, 0, 1 InternalName DxWnd LegalCopyright Copyright (C) 2004/2012 OriginalFilename DxWnd.exe ProductName DxWnd application ProductVersion 1, 0, 0, 1 File Size: 539136 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:177 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\gdip.ahk exists 14:50:54:178 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 14:50:54:179 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:179 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\gdip_alt.ahk exists 14:50:54:179 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:180 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3394 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:180 | HL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.1 14:50:54:180 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\gsdll32.dll exists 14:50:54:180 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:180 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\itextsharp.dll exists 14:50:54:181 | HL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:181 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\Java.ahk exists 14:50:54:181 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:182 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:182 | HL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 14:50:54:182 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\JSON.ahk exists 14:50:54:183 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 14:50:54:183 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:183 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\Origin.ahk exists 14:50:54:184 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:184 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4901 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:184 | HL | DEBUG1 | +0 | Origin.ahk Version: 1.0.1 14:50:54:184 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\PacDrive32.dll exists 14:50:54:185 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 69120 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:185 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\RegRW64.ahk exists 14:50:54:185 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 14:50:54:185 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:186 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\RIni.ahk exists 14:50:54:187 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 14:50:54:187 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:187 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\SevenZipSharp.dll exists 14:50:54:188 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:188 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\Steam.ahk exists 14:50:54:188 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:189 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5344 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:189 | HL | DEBUG1 | +0 | Steam.ahk Version: 1.0.1 14:50:54:189 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\VA.ahk exists 14:50:54:190 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 14:50:54:190 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:190 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\VA_Extension.ahk exists 14:50:54:191 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:191 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:191 | HL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 14:50:54:191 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\Bezel.ahk exists 14:50:54:193 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:193 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 101738 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:193 | HL | DEBUG1 | +0 | Bezel.ahk Version: 1.0.9 14:50:54:193 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\Fade.ahk exists 14:50:54:194 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:194 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 36402 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:195 | HL | DEBUG1 | +0 | Fade.ahk Version: 1.0.9 14:50:54:195 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\Fade Init.ahk exists 14:50:54:195 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:195 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:195 | HL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 14:50:54:195 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\Fade Animations.ahk exists 14:50:54:197 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:197 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67602 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:197 | HL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.1 14:50:54:197 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\HyperPause.ahk exists 14:50:54:203 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:203 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392193 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:203 | HL | DEBUG1 | +0 | HyperPause.ahk Version: 1.0.8 14:50:54:203 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\HyperPause Init.ahk exists 14:50:54:204 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:204 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 537 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:204 | HL | DEBUG1 | +0 | HyperPause Init.ahk Version: 1.0.1 14:50:54:204 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\Keymapper.ahk exists 14:50:54:205 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:205 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 32953 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:205 | HL | DEBUG1 | +0 | Keymapper.ahk Version: 1.0.9 14:50:54:206 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\Keymapper Init.ahk exists 14:50:54:206 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:206 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:207 | HL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.2 14:50:54:207 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\MultiGame.ahk exists 14:50:54:208 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:208 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40584 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:208 | HL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.6 14:50:54:208 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\MultiGame Init.ahk exists 14:50:54:209 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:209 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:209 | HL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 14:50:54:210 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\MultiPlayer.ahk exists 14:50:54:211 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:211 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58605 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:211 | HL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.4 14:50:54:212 | HL | INFO | +16 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\Password.ahk exists 14:50:54:212 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:213 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10035 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:213 | HL | DEBUG1 | +0 | Password.ahk Version: 1.0.0 14:50:54:213 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\Rom Mapping Launch Menu.ahk exists 14:50:54:214 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:214 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73560 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:215 | HL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.3 14:50:54:215 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\Shared.ahk exists 14:50:54:217 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:217 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 145962 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:217 | HL | DEBUG1 | +0 | Shared.ahk Version: 1.2.3 14:50:54:217 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\Statistics.ahk exists 14:50:54:218 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:218 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26170 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:218 | HL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.2 14:50:54:218 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\Statistics Init.ahk exists 14:50:54:219 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:219 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:219 | HL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 14:50:54:219 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\XHotkey.ahk exists 14:50:54:220 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:220 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29623 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:220 | HL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.2 14:50:54:220 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Lib\XHotkey Init.ahk exists 14:50:54:221 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 14:50:54:221 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1236 bytes Created: 3/8/2015 - 5:06:22 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:221 | HL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 14:50:54:221 | HL | DEBUG1 | +0 | Main - Raw CLI received: "Super Nintendo Entertainment System Street Fighter II (USA)" 14:50:54:221 | HL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "Street Fighter II (USA)" 14:50:54:221 | HL | DEBUG1 | +0 | Main - dbName: Street Fighter II (USA) 14:50:54:222 | HL | WARNING | +0 | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-f <PATH_TO_MY_FE\FRONTEND.exe>" 14:50:54:222 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 14:50:54:223 | HL | WARNING | +0 | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-p <PLUGINTYPE>" 14:50:54:223 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Plugins\HyperSpin.plugin exists 14:50:54:223 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8999 bytes Created: 3/8/2015 - 5:06:24 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:223 | HL | INFO | +0 | Main - HyperLaunch received "Super Nintendo Entertainment System" and "Street Fighter II (USA)" 14:50:54:227 | HL | INFO | +0 | Main - Street Fighter II (USA) is using the default emulator: ZSNESw 14:50:54:227 | HL | INFO | +0 | Main - Checking for a [ZSNESw] section in C:\HyperSpin\hyperlaunch\Settings\Super Nintendo Entertainment System\Emulators.ini 14:50:54:227 | HL | INFO | +0 | Main - Checking for a [ZSNESw] section in C:\HyperSpin\hyperlaunch\Settings\Global Emulators.ini 14:50:54:228 | HL | INFO | +15 | Main - Found [ZSNESw] in C:\HyperSpin\hyperlaunch\Settings\Global Emulators.ini 14:50:54:228 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Modules\ZSNESw\ZSNESw.ahk exists 14:50:54:228 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3663 bytes Created: 3/8/2015 - 5:06:24 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:229 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 14:50:54:229 | HL | INFO | +0 | Main - Street Fighter II (USA) will use module: C:\HyperSpin\hyperlaunch\Modules\ZSNESw\ZSNESw.ahk 14:50:54:237 | HL | INFO | +0 | Main - Did not find a "C:\HyperSpin\hyperlaunch\Settings\Super Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options. 14:50:54:237 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 14:50:54:239 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Emulators\SNES\zsnesw.exe exists 14:50:54:239 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 594432 bytes Created: 3/11/2015 - 8:55:16 PM Modified: 1/24/2007 - 5:22:14 PM 14:50:54:239 | HL | INFO | +0 | Main - INI Keys read 14:50:54:239 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\7z.exe exists 14:50:54:240 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 3/8/2015 - 5:05:40 PM Modified: 11/19/2010 - 2:08:02 AM 14:50:54:240 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\7z.dll exists 14:50:54:240 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 3/8/2015 - 5:05:41 PM Modified: 11/19/2010 - 2:27:30 AM 14:50:54:240 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\Module Extensions\FontReg.exe exists 14:50:54:241 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Font Registration Utility (x86-32) FileVersion 2.1.3.0 OriginalFilename FontReg.exe File Size: 6144 bytes Created: 3/8/2015 - 5:06:23 PM Modified: 3/14/2015 - 5:20:28 PM 14:50:54:243 | HL | INFO | +0 | Main - "Street Fighter II (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 14:50:54:243 | HL | INFO | +0 | CheckPaths - Started 14:50:54:243 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Cart Systems\Nintendo - Super Nintendo Entertainment System\Street Fighter II (USA).7z 14:50:54:243 | HL | INFO | +0 | CheckPaths - Found rom: E:\Cart Systems\Nintendo - Super Nintendo Entertainment System\Street Fighter II (USA).7z 14:50:54:243 | HL | DEBUG1 | +0 | CheckPaths - Current romName: Street Fighter II (USA) 14:50:54:243 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: E:\Cart Systems\Nintendo - Super Nintendo Entertainment System 14:50:54:243 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .7z 14:50:54:243 | HL | INFO | +0 | CheckPaths - Ended 14:50:54:244 | HL | INFO | +16 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 pluginPath = C:\HyperSpin\hyperlaunch\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = hlMode = hlTitle = HyperLaunch hlVersion = 3.1.0.5b BETA hlAuthor = djvj hlURL = www.hyperlaunch.net langFile = C:\HyperSpin\hyperlaunch\Data\Language\Localization.ini frontendPID = 5004 frontendPath = C:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = C: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = C:\HyperSpin\Emulators\SNES\zsnesw.exe emuPath = C:\HyperSpin\Emulators\SNES emuName = ZSNESw emuExt = exe romPath = E:\Cart Systems\Nintendo - Super Nintendo Entertainment System romPathFromIni = E:\Cart Systems\Nintendo - Super Nintendo Entertainment System romExtension = .7z romExtensionOrig = .7z romExtensions = 7z|zip|sfc executable = zsnesw.exe systemName = Super Nintendo Entertainment System dbPath = dbName = Street Fighter II (USA) dbExt = romName = Street Fighter II (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = C:\HyperSpin\hyperlaunch\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = C:\HyperSpin\hyperlaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false hlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = false dtPath = dtUseSCSI = true dtAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = C:\HyperSpin\hyperlaunch\Profiles\LEDBlinky ledblinkyHLProfile = C:\HyperSpin\hyperlaunch\Profiles\LEDBlinky\HyperLaunch emuIdleShutdown = 0 launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig== hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = C:\HyperSpin\hyperlaunch\Media\Fade HLDataPath = C:\HyperSpin\hyperlaunch\Data HLMediaPath = C:\HyperSpin\hyperlaunch\Media HLErrSoundPath = C:\HyperSpin\hyperlaunch\Media\Sounds\Error modulesPath = C:\HyperSpin\hyperlaunch\Modules moduleFullName = C:\HyperSpin\hyperlaunch\Modules\ZSNESw\ZSNESw.ahk moduleName = ZSNESw modulePath = C:\HyperSpin\hyperlaunch\Modules\ZSNESw moduleExtension = ahk moduleExtensionsPath = C:\HyperSpin\hyperlaunch\Module Extensions libPath = C:\HyperSpin\hyperlaunch\Lib 7zEnabled = true 7zPath = C:\HyperSpin\7z.exe 7zDllPath = C:\HyperSpin\7z.dll 7zExtractPath = C:\Users\Mario\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = C:\HyperSpin\hyperlaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = {200}{3 down}{3 up}{F2 down}{F2 up}|{4 down}{4 up}{F2 down}{F2 up}|{7 down}{7 up}{F2 down}{F2 up}|{8 down}{8 up}{F2 down}{F2 up}|{9 down}{9 up}{F2 down}{F2 up}|{0 down}{0 up}{F2 down}{F2 up} hpLoadStateKeyCodes = {200}{3 down}{3 up}{F4 down}{F4 up}|{4 down}{4 up}{F4 down}{F4 up}|{7 down}{7 up}{F4 down}{F4 up}|{8 down}{8 up}{F4 down}{F4 up}|{9 down}{9 up}{F4 down}{F4 up}|{0 down}{0 up}{F4 down}{F4 up} keymapperEnabled = true keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = C:\HyperSpin\Utilities\Xpadder\Xpadder.exe joyToKeyFullPath = C:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = C:\HyperSpin\hyperlaunch\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = xpadder keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = C:\HyperSpin\hyperlaunch\Profiles\xpadder\HyperSpin defaultProfile = C:\HyperSpin\hyperlaunch\Profiles\xpadder\_Default systemProfile = C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System xPadderSystemProfile = C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default emuProfile = C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\ZSNESw romProfile = C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\Street Fighter II (USA) HyperLaunchProfile = C:\HyperSpin\hyperlaunch\Profiles\xpadder\HyperLaunch blankProfile = C:\HyperSpin\hyperlaunch\Profiles\xpadder\_Default\blank ahkFEProfile = C:\HyperSpin\hyperlaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = C:\HyperSpin\hyperlaunch\Profiles\AHK\_Default ahkSystemProfile = C:\HyperSpin\hyperlaunch\Profiles\AHK\Super Nintendo Entertainment System ahkEmuProfile = C:\HyperSpin\hyperlaunch\Profiles\AHK\Super Nintendo Entertainment System\ZSNESw ahkRomProfile = C:\HyperSpin\hyperlaunch\Profiles\AHK\Super Nintendo Entertainment System\Street Fighter II (USA) ahkHyperLaunchProfile = C:\HyperSpin\hyperlaunch\Profiles\AHK\HyperLaunch bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = C:\HyperSpin\hyperlaunch\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = C:\HyperSpin\hyperlaunch\Module Extensions\dxwnd\dxwnd.exe mon1O = 0 pacDrivedllFile = C:\HyperSpin\hyperlaunch\Module Extensions\PacDrive32.dll userFadeAnimIniFile = C:\HyperSpin\hyperlaunch\Lib\User Fade Animations.ini 14:50:54:244 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 14:50:54:244 | HL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts 14:50:54:245 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 14:50:54:245 | HL | WARNING | +0 | BuildScript - "C:\HyperSpin\hyperlaunch\Lib\User Functions Init.ahk" not found 14:50:54:245 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 14:50:54:245 | HL | INFO | +0 | BuildScript - Validating module 14:50:54:245 | HL | INFO | +0 | BuildScript - Validation complete 14:50:54:246 | HL | INFO | +0 | BuildScript - Module: MEmu = ZSNESw MEmuV = v1.51 MURL = http://www.zsnes.com/ MAuthor = djvj MVersion = 2.0.4 MCRC = C8A5967D iCRC = FF33BDC8 MID = 635038268938832977 MSystem = "Super Nintendo Entertainment System" ;---------------------------------------------------------------------------- ; Notes: ; Make sure you set quickexit to your Exit_Emulator_Key key while in ZSNES. ; If you want to use Esc as your quick exit key, open zsnesw.cfg with a text editor and find the lines below. ; If using fullscreen mode, it is suggest you turn fadeout off as it can not allow zsnes to close properly due to the method required to close zsnes. ; Set KeyQuickExit to 1, as shown below. You can't set the quick exit key to escape while in the emulator, because that's the exit key to configuring keys. ; ; Quit ZSNES / Load Menu / Reset Game / Panic Key ; KeyQuickExit=1 ; KeyQuickLoad=0 ; KeyQuickRst=0 ; KeyResetAll=42 ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) Stretch := IniReadCheck(settingsFile, "Settings", "Stretch","false",,1) resX := IniReadCheck(settingsFile, "Settings", "resX","1024",,1) resY := IniReadCheck(settingsFile, "Settings", "resY","768",,1) DisplayRomInfo := IniReadCheck(settingsFile, "Settings", "DisplayRomInfo","false",,1) ; Display rom info on load along bottom of screen zsnesFile := CheckFile(emuPath . "\zsnesw.cfg") zsnesIni := LoadProperties(zsnesFile) ; load the config into memory xLine := ReadProperty(zsnesIni,"CustomResX") ; read current X value yLine := ReadProperty(zsnesIni,"CustomResY") ; read current Y value currentDRI := ReadProperty(zsnesIni,"DisplayInfo") ; read current displayinfo value WriteProperty(zsnesIni,"CustomResX", resX) ; update custom X res in zsnes cfg file WriteProperty(zsnesIni,"CustomResY", resY) ; update custom Y res in zsnes cfg file If ( Fullscreen = "true" && Stretch = "true" ) ; sets fullscreen, stretch, and filter support vidMode = 39 Else If ( Fullscreen = "true" && Stretch != "true" ) ; sets fullscreen, correct aspect ratio, and filter support vidMode = 42 Else ; sets windowed mode with filter support vidMode = 38 WriteProperty(zsnesIni,"cvidmode", vidMode) ; update custom Y res in zsnes cfg file ; Setting DisplayRomInfo setting in cfg if it doesn't match what user wants above If ( DisplayRomInfo != "true" And currentDRI = 1 ) { WriteProperty(zsnesIni,"DisplayInfo", 0) } Else If ( DisplayRomInfo = "true" And currentDRI = 0 ) { WriteProperty(zsnesIni,"DisplayInfo", 1) } SaveProperties(zsnesFile,zsnesIni) ; save zsnesFile to disk hideEmuObj := Object("ZSNES ahk_class ZSNES",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath) WinWait("ZSNES ahk_class ZSNES") WinWaitActive("ZSNES ahk_class ZSNES") HideEmuEnd() FadeInExit() Process("WaitClose",executable) 7zCleanUp() FadeOutExit() ExitModule() SaveFile(text,file) { FileDelete, %file% FileAppend, %text%, %file% } CloseProcess: FadeOutStart() SetKeyDelay(50) ; slow down the keys below so the emu can register them SetWinDelay, 50 ; don't remember why I needed this Send, {Alt Down}{F4 Down}{F4 Up}{Alt Up} ; No other closing method seems to work, not even ControlSend Return 14:50:54:251 | HL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 14:50:54:252 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 14:50:54:252 | HL | WARNING | +0 | BuildScript - "C:\HyperSpin\hyperlaunch\Lib\User Functions.ahk" not found 14:50:54:252 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 14:50:54:253 | HL | INFO | +0 | Main - Module is built 14:50:54:253 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\hyperlaunch\AutoHotkey.dll exists 14:50:54:254 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 3/8/2015 - 5:06:20 PM Modified: 3/14/2015 - 5:20:27 PM 14:50:54:254 | HL | INFO | +0 | Main - Running module 14:50:54:254 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 14:50:54:336 | MD | INFO | +N/A | Module initialized 14:50:54:336 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 14:50:54:353 | MD | INFO | +31 | CheckFile - Checking if C:\HyperSpin\Utilities\Xpadder\Xpadder.exe exists 14:50:54:354 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1178624 bytes Created: 3/8/2015 - 6:27:12 PM Modified: 8/2/2014 - 5:52:52 PM 14:50:54:354 | MD | INFO | +0 | Keymapper - Loading xpadder 14:50:54:354 | MD | INFO | +0 | RunKeymapper - Started, using method "load" 14:50:54:354 | MD | INFO | +0 | GetJoystickArray - Started 14:50:54:365 | MD | DEBUG2 | +0 | GetJoystickArray - Joysticks Detected: 1100000000000000 14:50:54:366 | MD | INFO | +0 | GetJoystickGUID - Started 14:50:54:366 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: E010286BDAC4E4118001444553540000 14:50:54:366 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID: E010286BDAC4E4118001444553540000 14:50:54:367 | MD | INFO | +0 | GetJoystickGUID - Started 14:50:54:367 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: E010286BDAC4E4118002444553540000 14:50:54:367 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 2 | Port: 1 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID: E010286BDAC4E4118002444553540000 14:50:54:367 | MD | INFO | +0 | GetJoystickArray - Ended 14:50:54:388 | MD | DEBUG2 | +31 | RunKeymapper - Looping through controllers to find xpadder profiles for each one 14:50:54:388 | MD | DEBUG2 | +0 | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (XBOX 360 For Windows)" 14:50:54:388 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\Street Fighter II (USA)\Controller (XBOX 360 For Windows)\p1.xpadderprofile 14:50:54:388 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\Street Fighter II (USA)\p1.xpadderprofile 14:50:54:388 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\ZSNESw\Controller (XBOX 360 For Windows)\p1.xpadderprofile 14:50:54:388 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\ZSNESw\p1.xpadderprofile 14:50:54:388 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default\Controller (XBOX 360 For Windows)\p1.xpadderprofile 14:50:54:388 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default\p1.xpadderprofile 14:50:54:388 | MD | INFO | +0 | GetProfile - Loading Player 1 Profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default\p1.xpadderprofile 14:50:54:388 | MD | DEBUG2 | +0 | RunKeymapper - ID: 2 Now searching for a matching profile for this controller: "Controller (XBOX 360 For Windows)" 14:50:54:388 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\Street Fighter II (USA)\Controller (XBOX 360 For Windows)\p2.xpadderprofile 14:50:54:389 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\Street Fighter II (USA)\p2.xpadderprofile 14:50:54:389 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\ZSNESw\Controller (XBOX 360 For Windows)\p2.xpadderprofile 14:50:54:389 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\ZSNESw\p2.xpadderprofile 14:50:54:389 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default\Controller (XBOX 360 For Windows)\p2.xpadderprofile 14:50:54:389 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default\p2.xpadderprofile 14:50:54:389 | MD | INFO | +0 | GetProfile - Loading Player 2 Profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default\p2.xpadderprofile 14:50:54:389 | MD | INFO | +0 | RunXpadder - Started 14:50:54:389 | MD | INFO | +0 | Process - Exist JoyToKey.exe 14:50:54:390 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder 14:50:54:390 | MD | INFO | +0 | Run - Running: C:\HyperSpin\Utilities\Xpadder\Xpadder.exe /C 14:50:54:416 | MD | DEBUG1 | +31 | Run - "Xpadder.exe /C" Process ID: 320 14:50:54:416 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in C:\HyperSpin\Utilities\Xpadder\xpadder.ini 14:50:54:416 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2 14:50:54:530 | MD | DEBUG2 | +110 | RunXpadder - Reading the order in C:\HyperSpin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order 14:50:54:532 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found 14:50:54:532 | MD | INFO | +0 | Run - Running: C:\HyperSpin\Utilities\Xpadder\Xpadder.exe "C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default\p1.xpadderprofile" "C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default\p2.xpadderprofile" /M 14:50:54:576 | MD | DEBUG1 | +46 | Run - "Xpadder.exe "C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default\p1.xpadderprofile" "C:\HyperSpin\hyperlaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default\p2.xpadderprofile" /M" Process ID: 1100 14:50:54:577 | MD | INFO | +0 | RunXpadder - Ended 14:50:54:577 | MD | INFO | +0 | RunKeymapper - Ended 14:50:54:577 | MD | INFO | +0 | StartModule - Started 14:50:54:577 | MD | INFO | +0 | StartModule - MEmu: ZSNESw MEmuV: v1.51 MURL: http://www.zsnes.com/ MAuthor: djvj MVersion: 2.0.4 MCRC: C8A5967D iCRC: FF33BDC8 MID: MSystem: "Super Nintendo Entertainment System" 14:50:54:577 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Super Nintendo Entertainment System" 14:50:54:579 | MD | INFO | +0 | PluginInit - Started 14:50:54:579 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 14:50:54:579 | MD | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Databases\Super Nintendo Entertainment System\Super Nintendo Entertainment System.xml exists 14:50:54:580 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 265065 bytes Created: 3/8/2015 - 5:05:38 PM Modified: 8/9/2012 - 10:16:38 AM 14:50:54:581 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 14:50:54:581 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 14:50:54:581 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 14:50:54:582 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Street Fighter II (USA)" 14:50:54:582 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 14:50:54:582 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 14:50:54:582 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 14:50:54:582 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Capcom" 14:50:54:582 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 14:50:54:582 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1992" 14:50:54:582 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 14:50:54:582 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Fighter" 14:50:54:582 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 14:50:54:582 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)" 14:50:54:583 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 14:50:54:583 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 14:50:54:583 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 14:50:54:583 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Wheel\Street Fighter II (USA).png 14:50:54:583 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: C:\HyperSpin\Media\Main Menu\Images\Wheel\Super Nintendo Entertainment System.png 14:50:54:583 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Wheel\Street Fighter II (USA).png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: C:\HyperSpin\Media\Main Menu\Images\Wheel\Super Nintendo Entertainment System.png | Asset Extension1: png | Asset Type1: system 14:50:54:584 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 14:50:54:584 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 14:50:54:584 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork1\Street Fighter II (USA).png 14:50:54:584 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork2\Street Fighter II (USA).png 14:50:54:584 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork3\Street Fighter II (USA).png 14:50:54:584 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork4\Street Fighter II (USA).png 14:50:54:584 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters 14:50:54:608 | MD | DEBUG1 | +32 | BuildAssetsTable - Searching for a Other: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Other 14:50:54:610 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Cartridge | Asset Path1: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork3\Street Fighter II (USA).png | Asset Extension1: png | Asset Type1: game Asset Label: Flyers | Asset Path1: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork4\Street Fighter II (USA).png | Asset Extension1: png | Asset Type1: game Asset Label: Letters | Asset Path1: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: C:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 14:50:54:610 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 14:50:54:610 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video 14:50:54:610 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a MP4 Game Video: C:\HyperSpin\Media\Super Nintendo Entertainment System\Video\Street Fighter II (USA).* 14:50:54:610 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a MP4 System Video: C:\HyperSpin\Media\Main Menu\Video\Super Nintendo Entertainment System.* 14:50:54:610 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: MP4 Game Video | Asset Path1: C:\HyperSpin\Media\Super Nintendo Entertainment System\Video\Street Fighter II (USA).mp4 | Asset Extension1: mp4 | Asset Type1: game Asset Label: MP4 System Video | Asset Path1: C:\HyperSpin\Media\Main Menu\Video\Super Nintendo Entertainment System.mp4 | Asset Extension1: mp4 | Asset Type1: system 14:50:54:610 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 14:50:54:611 | MD | INFO | +0 | PluginInit - Ended 14:50:54:611 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to HyperLaunch: Street Fighter II (USA) 14:50:54:611 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 14:50:54:611 | MD | INFO | +0 | StartModule - Ended 14:50:54:611 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 14:50:54:611 | MD | INFO | +0 | Module Setting - [settings] - Stretch: false 14:50:54:611 | MD | INFO | +0 | Module Setting - [settings] - resX: 1024 14:50:54:611 | MD | INFO | +0 | Module Setting - [settings] - resY: 768 14:50:54:611 | MD | INFO | +0 | Module Setting - [settings] - DisplayRomInfo: false 14:50:54:612 | MD | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Emulators\SNES\zsnesw.cfg exists 14:50:54:612 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 20378 bytes Created: 3/11/2015 - 8:55:16 PM Modified: 3/22/2015 - 12:55:49 PM 14:50:54:612 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: C:\HyperSpin\Emulators\SNES\zsnesw.cfg 14:50:54:612 | MD | DEBUG1 | +0 | LoadProperties - Ended 14:50:54:612 | MD | DEBUG1 | +0 | ReadProperty - Started 14:50:54:613 | MD | DEBUG1 | +0 | ReadProperty - Started 14:50:54:613 | MD | DEBUG1 | +0 | ReadProperty - Started 14:50:54:613 | MD | DEBUG1 | +0 | WriteProperty - Started 14:50:54:614 | MD | DEBUG1 | +0 | WriteProperty - Ended 14:50:54:614 | MD | DEBUG1 | +0 | WriteProperty - Started 14:50:54:614 | MD | DEBUG1 | +0 | WriteProperty - Ended 14:50:54:614 | MD | DEBUG1 | +0 | WriteProperty - Started 14:50:54:614 | MD | DEBUG1 | +0 | WriteProperty - Ended 14:50:54:614 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: C:\HyperSpin\Emulators\SNES\zsnesw.cfg 14:50:54:710 | MD | DEBUG1 | +93 | SaveProperties - Ended 14:50:54:710 | MD | INFO | +0 | 7z - Started, received E:\Cart Systems\Nintendo - Super Nintendo Entertainment System\Street Fighter II (USA).7z. If rom is an archive, it will extract to C:\Users\Mario\AppData\Local\Temp\HS 14:50:54:710 | MD | DEBUG1 | +0 | 7z - Using Standard method to extract this rom 14:50:54:710 | MD | DEBUG1 | +0 | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar 14:50:54:710 | MD | INFO | +0 | CheckFile - Checking if E:\Cart Systems\Nintendo - Super Nintendo Entertainment System\Street Fighter II (USA).7z exists 14:50:54:711 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1200960 bytes Created: 3/7/2015 - 11:50:31 AM Modified: 12/27/2013 - 4:03:53 PM 14:50:54:778 | MD | INFO | +78 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Street Fighter II (USA).sfc" 14:50:54:779 | MD | DEBUG1 | +0 | 7z - Invoked COM Object, ROM extracted size: 2097152 bytes 14:50:54:779 | MD | DEBUG1 | +0 | 7z - Checking if this archive has already been extracted in C:\Users\Mario\AppData\Local\Temp\HS\Street Fighter II (USA) 14:50:54:780 | MD | DEBUG1 | +0 | 7z - File does not already exist in C:\Users\Mario\AppData\Local\Temp\HS\Street Fighter II (USA), proceeding to extract it. 14:50:54:780 | MD | DEBUG1 | +0 | 7z - File found in archive 14:50:54:780 | MD | INFO | +0 | 7z - Extracted path of rom will be 88 in length and within the 255 character limit. 14:50:54:780 | MD | INFO | +0 | 7z - The 7zExtractPath has 153404 MB of free space which is enough to extract this game: 2 MB 14:50:54:780 | MD | DEBUG1 | +0 | 7z - Logging is debug or higher, dumping 7z Extraction info to log 14:50:54:780 | MD | DEBUG1 | +0 | 7z - Starting 7z extraction of E:\Cart Systems\Nintendo - Super Nintendo Entertainment System\Street Fighter II (USA).7z to C:\Users\Mario\AppData\Local\Temp\HS\Street Fighter II (USA) 14:50:54:798 | MD | INFO | +16 | Process - Wait 7z.exe 2 14:50:54:799 | MD | DEBUG1 | +0 | 7z - Starting 7zTimeout Timer 14:50:54:801 | MD | DEBUG1 | +0 | Extracting file: | Percentage Extracted: 0% 14:50:54:900 | MD | DEBUG1 | +109 | Extracting file: Street Fighter II (USA).sfc | Percentage Extracted: 100% 14:50:55:010 | MD | DEBUG1 | +109 | 7zTimeout - 7z.exe is no longer running 14:50:55:011 | MD | DEBUG1 | +0 | Extracting file: Street Fighter II (USA).sfc | Percentage Extracted: 100% 14:50:55:011 | MD | DEBUG1 | +0 | 7z - 7z.exe returned a percentage >= 100, assuming extraction is complete 14:50:55:011 | MD | DEBUG1 | +0 | 7z - Finished 7z extraction 14:50:55:011 | MD | DEBUG1 | +0 | 7z - Found file in C:\Users\Mario\AppData\Local\Temp\HS\Street Fighter II (USA)\Street Fighter II (USA).sfc 14:50:55:011 | MD | DEBUG1 | +0 | 7z - romPath changed from "E:\Cart Systems\Nintendo - Super Nintendo Entertainment System" to "C:\Users\Mario\AppData\Local\Temp\HS\Street Fighter II (USA)" 14:50:55:011 | MD | DEBUG1 | +0 | 7z - romName changed from "Street Fighter II (USA)" to "Street Fighter II (USA)" 14:50:55:011 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".7z" to ".sfc" 14:50:55:012 | MD | INFO | +0 | 7z - Ended 14:50:55:012 | MD | INFO | +0 | Run - Running: C:\HyperSpin\Emulators\SNES\zsnesw.exe "C:\Users\Mario\AppData\Local\Temp\HS\Street Fighter II (USA)\Street Fighter II (USA).sfc" 14:50:55:019 | MD | DEBUG1 | +0 | Run - "zsnesw.exe "C:\Users\Mario\AppData\Local\Temp\HS\Street Fighter II (USA)\Street Fighter II (USA).sfc"" Process ID: 4436 14:50:55:019 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: HyperSpin | Class: ThunderRT6FormDC | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x501f6 | Process ID: 5004 | Process Path: C:\HyperSpin\HyperSpin.exe 14:50:55:019 | MD | INFO | +0 | WinWait - Waiting for "ZSNES ahk_class ZSNES" 14:50:55:369 | MD | DEBUG1 | +359 | GetActiveWindowStatus - Title: ZSNES | Class: ZSNES | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x21034c | Process ID: 4436 | Process Path: C:\HyperSpin\Emulators\SNES\zsnesw.exe 14:50:55:370 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: ZSNES | Class: ZSNES | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x21034c | Process ID: 4436 | Process Path: C:\HyperSpin\Emulators\SNES\zsnesw.exe 14:50:55:370 | MD | INFO | +0 | WinWaitActive - Waiting for "ZSNES ahk_class ZSNES" 14:50:55:593 | MD | DEBUG1 | +218 | GetActiveWindowStatus - Title: ZSNES | Class: ZSNES | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x21034c | Process ID: 4436 | Process Path: C:\HyperSpin\Emulators\SNES\zsnesw.exe 14:50:55:654 | MD | INFO | +63 | Process - WaitClose zsnesw.exe 14:54:59:505 | MD | DEBUG1 | +243845 | CloseProcess - Started, user requested to end launched application 14:54:59:506 | MD | DEBUG1 | +0 | SetKeyDelay - Current delay is 10. Current press duration is -1. Delay will now be set to "50"ms for a press duration of "-1" 14:54:59:995 | MD | DEBUG1 | +499 | CloseProcess - Ended 14:54:59:998 | MD | INFO | +0 | 7zCleanUp - Started 14:55:00:088 | MD | DEBUG1 | +94 | 7zCleanUp - Deleted C:\Users\Mario\AppData\Local\Temp\HS\Street Fighter II (USA) 14:55:00:088 | MD | INFO | +0 | 7zCleanUp - Ended 14:55:00:088 | MD | INFO | +0 | ExitModule - Started 14:55:00:088 | MD | INFO | +0 | Starting Updating Statistics: 14:55:00:088 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 14:55:00:088 | MD | DEBUG2 | +0 | gameSectionStartTime:11935340 14:55:00:089 | MD | DEBUG2 | +0 | ElapsedTime:245 14:55:00:089 | MD | DEBUG2 | +0 | Statistics cleared game name: Street Fighter II 14:55:00:131 | MD | DEBUG2 | +31 | Loaded game statistics from ini files: Number_of_Times_Played: 29 Last_Time_Played: Sunday March 22, 2015 12:55:13 PM Average_Time_Played: 52 Total_Time_Played: 1515 System_Total_Played_Time: 2372 Total_Global_Played_Time: 2372 14:55:00:131 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 30 Last_Time_Played: Sunday March 22, 2015 02:50:54 PM Average_Time_Played: 59 Total_Time_Played: 1760 System_Total_Played_Time: 2617 Total_Global_Played_Time: 2617 14:55:00:185 | MD | INFO | +62 | Game section statistics updated. 14:55:00:185 | MD | INFO | +0 | RunKeymapper - Started, using method "unload" 14:55:00:185 | MD | INFO | +0 | GetJoystickArray - Started 14:55:00:192 | MD | DEBUG2 | +0 | GetJoystickArray - Joysticks Detected: 1100000000000000 14:55:00:193 | MD | INFO | +0 | GetJoystickGUID - Started 14:55:00:193 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: E010286BDAC4E4118001444553540000 14:55:00:193 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID: E010286BDAC4E4118001444553540000 14:55:00:194 | MD | INFO | +0 | GetJoystickGUID - Started 14:55:00:194 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: E010286BDAC4E4118002444553540000 14:55:00:194 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 2 | Port: 1 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID: E010286BDAC4E4118002444553540000 14:55:00:194 | MD | INFO | +0 | GetJoystickArray - Ended 14:55:00:194 | MD | DEBUG2 | +0 | RunKeymapper - Looping through controllers to find xpadder profiles for each one 14:55:00:194 | MD | DEBUG2 | +0 | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (XBOX 360 For Windows)" 14:55:00:215 | MD | DEBUG2 | +32 | GetProfile - Searching for a Player 1 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\HyperSpin\Controller (XBOX 360 For Windows)\p1.xpadderprofile 14:55:00:215 | MD | INFO | +0 | GetProfile - Loading Player 1 Profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\HyperSpin\Controller (XBOX 360 For Windows)\p1.xpadderprofile 14:55:00:215 | MD | DEBUG2 | +0 | RunKeymapper - ID: 2 Now searching for a matching profile for this controller: "Controller (XBOX 360 For Windows)" 14:55:00:215 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\HyperSpin\Controller (XBOX 360 For Windows)\p2.xpadderprofile 14:55:00:215 | MD | INFO | +0 | GetProfile - Loading Player 2 Profile -> C:\HyperSpin\hyperlaunch\Profiles\xpadder\HyperSpin\Controller (XBOX 360 For Windows)\p2.xpadderprofile 14:55:00:215 | MD | INFO | +0 | RunXpadder - Started 14:55:00:215 | MD | INFO | +0 | Process - Exist JoyToKey.exe 14:55:00:216 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder 14:55:00:216 | MD | INFO | +0 | Run - Running: C:\HyperSpin\Utilities\Xpadder\Xpadder.exe /C 14:55:00:243 | MD | DEBUG1 | +31 | Run - "Xpadder.exe /C" Process ID: 4792 14:55:00:243 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in C:\HyperSpin\Utilities\Xpadder\xpadder.ini 14:55:00:243 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2 14:55:00:361 | MD | DEBUG2 | +109 | RunXpadder - Reading the order in C:\HyperSpin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order 14:55:00:361 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found 14:55:00:361 | MD | INFO | +0 | Run - Running: C:\HyperSpin\Utilities\Xpadder\Xpadder.exe "C:\HyperSpin\hyperlaunch\Profiles\xpadder\HyperSpin\Controller (XBOX 360 For Windows)\p1.xpadderprofile" "C:\HyperSpin\hyperlaunch\Profiles\xpadder\HyperSpin\Controller (XBOX 360 For Windows)\p2.xpadderprofile" /M 14:55:00:390 | MD | DEBUG1 | +31 | Run - "Xpadder.exe "C:\HyperSpin\hyperlaunch\Profiles\xpadder\HyperSpin\Controller (XBOX 360 For Windows)\p1.xpadderprofile" "C:\HyperSpin\hyperlaunch\Profiles\xpadder\HyperSpin\Controller (XBOX 360 For Windows)\p2.xpadderprofile" /M" Process ID: 4476 14:55:00:390 | MD | INFO | +0 | RunXpadder - Ended 14:55:00:390 | MD | INFO | +0 | RunKeymapper - Ended 14:55:00:391 | MD | INFO | +0 | ExitModule - Ended 14:55:00:391 | MD | INFO | +0 | End of Module Logs 14:55:00:430 | HL | INFO | +246185 | Main - Module ended, exiting HyperLaunch normally 14:55:00:430 | HL | INFO | +0 | ExitScript - Started 14:55:00:432 | HL | DEBUG1 | +0 | ExitScript - Checking what application is currently in focus. 14:55:00:436 | HL | INFO | +0 | SystemCursor - Restoring mouse cursor 14:55:00:440 | HL | INFO | +0 | ExitScript - Ended I'm no programmer but it looks to like it's loading the p1 and p2 profiles ok. In the above example I am launching Street Fighter II where controller 1 is responsive but controller 2 is not. It's probably also mentioning the Startup Script which looks like needs work: [Required] HyperSpin_Folder_Path=C:\HyperSpin HyperLaunch_Folder_Path=C:\HyperSpin\HyperLaunch [General] Primary_Color_RRGGBB=363636 Secondary_Color_RRGGBB=ffffff [Controls] Joysticks_Enabled=False Joysticks_MaxNumberOfJoysticks=4 Joystick_Delay=225 Joystick_Deadzone=25 Joystick_Up=JoyY-|JoyPOVN Joystick_Down=JoyY+|JoyPOVS Joystick_SkipUp=JoyX-|JoyPOVW Joystick_SkipDown=JoyX+|JoyPOVE Joystick_SkipUpNumber=Joy5 Joystick_SkipDownNumber=Joy6 Joystick_HyperSpin=JoyZ-|JoyZ+|Joy9 Joystick_Genre=Joy3 Joystick_Favorites=Joy4 Joystick_Start=Joy1|Joy8 Joystick_Exit=Joy2 Joystick_Roulette=Joy7 Joystick_Volume=JoyR- Joystick_Volume_Close=JoyR+ Joystick_QuickLaunch=JoyU+ Joystick_QuickLaunch_Close=JoyU- Joystick_Info=JoyU- Joystick_Info_Close=JoyU+ Joystick_Filters=JoyR+ Joystick_Filters_Close=JoyR- [startup] Minimize_Background_Windows_Enabled=false Window_Classes_To_Not_Minimize=Shell_TrayWnd,Button Process_Name_To_Close_1= Program_To_Run_Target_1=C:\HyperSpin\Utilities\Xpadder\xpadder.exe "C:\HyperSpin\hyperlaunch\Profiles\Xpadder \HyperSpin\Controller (XBOX 360 For Windows)\p1.xpadderprofile" "C:\HyperSpin\hyperlaunch\Profiles\Xpadder \HyperSpin\Controller (XBOX 360 For Windows)\p2.xpadderprofile" /M Program_To_Run_Working_Dir_1= Program_To_Run_MaxMinHide_1= [Exit] Restore_Windows_On_Exit=True Process_Name_To_Close_1= Program_To_Run_Target_1= Program_To_Run_Working_Dir_1= Program_To_Run_MaxMinHide_1= [Roulette] Roulette_Key=~1 Roulette_Min_MilliSeconds=3000 Roulette_Max_MilliSeconds=8000 [Volume_Menu] Volume_Menu_Key=~2 Volume_Bar_Offset_From_Bottom=44 [QuickLaunch] QuickLaunch_Key=~3 QuickLaunch_Enabled=true QuickLaunch_Left_Offset=5 QuickLaunch_Top_Offset=10 QuickLaunch_Bottom_Offset=10 Item_1_Path= Item_1_Parameters= Item_1_LogoPath= Item_1_Ignore_Process_Close=false Using the above script I get controller 1 working but not 2 just like in the game. If I drop the /M the Xpadder window pops up in front of HS so I'm able to see the p1 and p2 profiles loaded into tabs 1 and 2 respectively, but I need to have that particular tab active for the controller to be recognised. If I select tab 2 and go back to HS then controller 2 works but not controller 1. I think I'm missing some fundamental understanding for Xpadder, why would both profiles be loaded but you can only use one at a time? I had a look through the Xpadder settings and found something that looks odd to me: The 2 controllers show up on one line, is that right? I mean I can get them both working independently but not together, maybe there's some kind of conflict. Further experimentation proves the issue; If I go to HLHQ global keymapper, select controller 2 in the box and dropdown and hit "Test selected Xpadder profile" I get no response from controller 2. However if I then go into Xpadder from my tray and select tab 2 which has p2 loaded then go back to the test window I then get a response as shown: So I am doing something that is making Xpadder only make one profile available at a time which is affecting both HS and emulators. I was under the assumption that each tab in Xpadder is running simultaneously, am I wrong? It's worth noting also that while the Startup Script didn't work for me due to a delay issue it DID still work for both controllers.
beardydan Posted March 22, 2015 Author Posted March 22, 2015 SOLVED See that little tick there for "Process non-selected controllers"? Yeah make sure that's ticked......
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