doyoudesign Posted May 26, 2015 Posted May 26, 2015 I can launch M2 games outside of RL fine...they load very fast. But in RL they always crash the program? for 7z option I have it set to True and use global..then in settings I have by Skip checks: rom extension...with out this checked it said the rom extensions were not valid. Any help?
doyoudesign Posted May 27, 2015 Author Posted May 27, 2015 solved over at the RL forum..just 2 setting changes
doyoudesign Posted May 27, 2015 Author Posted May 27, 2015 Ron over at RL said to try: Click Sega Model 2 on the left.Click Settings on top and the Main Settings sub-tab.Set 7z to false.Set Skip Checks to False. worked like a charm!! Also for some reason windows was bringing up an alert in the background if it should trust the emu...so I clicked yes to that...however it was doing all this behind the Fade page art...finally saw what it was doing there via the tool bar. Once I clicked yes the above fixes worked.
doyoudesign Posted May 27, 2015 Author Posted May 27, 2015 I set up my hyper spin via Simply Austin's YouTube videos...try setting everything up via his tutorials...pretty good. Had 3 gliches but everything else worked. If still doesn't work try posting on RocketLauncher forum. You just post your error log and they try to solve it.
demonseed Posted May 30, 2015 Posted May 30, 2015 I went back through still not working. I test in rocketlauncher and it loads at best the sega m2 emulator no game... I checked the log and the error is.. ScriptError - You did not supply any valid rom extensions to search for in your compressed roms. Please turn off 7z support or add at least one rom extension to Rom_Extension: "zip". If this archive has no roms with a standard romName inside, you may need to set Skip Checks to "Rom Extension."? I tired what they said to skip checks.. did not help. The ext is set to zip by default. How the heck to I have hyperspin update the log for it? I have checked but its an old one.. I have it set to TROUBLE SHOOTING.. in RocketlauncherUI. It looks like its a similar issue I had in the past with NON updated syustems in the new rocket launcher... I think I might just wait until I become premium so this issue is done.
doyoudesign Posted May 31, 2015 Author Posted May 31, 2015 Did you put the correct extensions of the roms in? I know I had the problem of following Austin's tutorial but the prob was the roms I had were a different extenion then what he had. The other problem I had was the rom set themselves. The labeling of the roms have to be exact match with hyperspin. At first I downloaded the renaming app and that didn't do much to make things work. If you search for hyperspin versions that will save a ton of headaches. Had to learn that one the hard way. LOL. So after getting 3-4 bad versions i finally found the set that worked. Getting HS working was a crazy pain the ass. But after it works man it's nice!!! Keep at it...you're close. Keep posting your logs over in the RL forum they're pretty quick to see the problem.
demonseed Posted May 31, 2015 Posted May 31, 2015 Thanks.. Well the roms that I have worked before with HL? I will double check. In regards to the extension, I have it set to zip as the roms are zipped, however unzipped the roms have a weird ext.. .01, .02 etc? I also noticed that the version Austin provides is 1.1a while the module calls for v1.0. Trying that too.
demonseed Posted June 1, 2015 Posted June 1, 2015 ScriptError - There was an error waiting for the window "ahk_class MYWIN". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem. That is the error I get. I have double checked and I am not using Sega Model 2 V1.0 as per the module. I have tried 7z to FALSE and SKIP TO False.. it did not work. I have checked the paths for roms/emulators they are correct. The roms are .zip and all is set to .zip in the sega model 2 tab. The emulator opens up but does not play the clicked game. All the games are listed in green when I check in the games tab. The emulator works fine outside of RL. I am baffled. 20:21:43:396 | RL | INFO | +N/A | Main - RocketLauncher v1.0.0.1 (www.rlauncher.com) 20:21:43:399 | RL | WARNING | +0 | Main - You have "Logging_Show_Command_Window" enabled. This is only for showing errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done. 20:21:43:399 | RL | WARNING | +0 | Main - You have "Logging_Log_Command_Window" enabled. This is only for logging errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done. 20:21:43:401 | RL | WARNING | +0 | Main - You cannot use debug console and show/log a console for an emulator simultaneously. Turning off debug console to avoid errors launching. 20:21:43:466 | RL | INFO | +63 | Main - System Specs: RocketLauncher Dir: E:\Rocketlauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Professional SKU: Professional Total Memory: 8016.31 MB Free Memory: 4884.85 MB Used Memory: 3131.465 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: Intel® HD Graphics GPU 1 RAM: -1924.00 MB GPU 1 Driver Version: 9.17.10.3347 Sound 1 Device: High Definition Audio Device Sound 1 Status: Enabled Sound 2 Device: High Definition Audio Device Sound 2 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1440x900 (1440x856 work) Monitor #1 Orientation: Landscape Current AHK Desktop Width: 1440 Current AHK Desktop Height: 900 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 20:21:43:466 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\RocketLauncher.exe exists 20:21:43:469 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.0.1 LegalCopyright ©2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2084352 bytes Created: 5/23/2015 - 11:53:13 PM Modified: 5/30/2015 - 10:19:17 PM 20:21:43:471 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\BinHexRW.ahk exists 20:21:43:479 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:486 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 5/24/2015 - 9:27:48 AM Modified: 6/4/2014 - 11:48:13 PM 20:21:43:486 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\BlockInput.exe exists 20:21:43:489 | RL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 5/24/2015 - 9:26:42 AM Modified: 1/2/2014 - 11:27:34 PM 20:21:43:491 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\CLR.ahk exists 20:21:43:496 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 20:21:43:496 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 5/24/2015 - 9:27:29 AM Modified: 3/5/2013 - 10:21:59 PM 20:21:43:499 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\COM.ahk exists 20:21:43:506 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 20:21:43:509 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 5/24/2015 - 9:28:19 AM Modified: 3/5/2013 - 10:22:00 PM 20:21:43:511 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\Control_AniGif.ahk exists 20:21:43:516 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 20:21:43:519 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 5/24/2015 - 9:26:30 AM Modified: 4/29/2013 - 2:56:02 PM 20:21:43:521 | RL | INFO | +16 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\gdip.ahk exists 20:21:43:524 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 20:21:43:526 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 5/24/2015 - 8:02:39 AM Modified: 1/13/2013 - 6:07:30 PM 20:21:43:529 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\gdip_alt.ahk exists 20:21:43:536 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:539 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3394 bytes Created: 5/24/2015 - 9:25:59 AM Modified: 1/4/2015 - 8:44:09 PM 20:21:43:541 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.1 20:21:43:544 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\gsdll32.dll exists 20:21:43:544 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 5/24/2015 - 9:25:19 AM Modified: 1/6/2015 - 10:20:42 PM 20:21:43:546 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\itextsharp.dll exists 20:21:43:549 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright © 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 5/24/2015 - 9:24:07 AM Modified: 6/14/2013 - 3:06:21 PM 20:21:43:551 | RL | INFO | +15 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\Java.ahk exists 20:21:43:554 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:556 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 5/24/2015 - 9:27:37 AM Modified: 12/24/2014 - 12:02:37 AM 20:21:43:559 | RL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 20:21:43:559 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\JSON.ahk exists 20:21:43:564 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 20:21:43:566 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 5/24/2015 - 9:26:08 AM Modified: 5/5/2013 - 3:22:25 PM 20:21:43:566 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\Origin.ahk exists 20:21:43:579 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:581 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 5/24/2015 - 9:26:27 AM Modified: 3/22/2015 - 3:51:41 PM 20:21:43:584 | RL | DEBUG1 | +15 | Origin.ahk Version: 1.0.2 20:21:43:586 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\RegRW64.ahk exists 20:21:43:589 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 20:21:43:591 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 5/24/2015 - 9:28:09 AM Modified: 5/8/2014 - 4:06:39 AM 20:21:43:594 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\RIni.ahk exists 20:21:43:599 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 20:21:43:601 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 5/24/2015 - 9:28:04 AM Modified: 6/5/2013 - 7:56:23 PM 20:21:43:604 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\SevenZipSharp.dll exists 20:21:43:606 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright © Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 5/24/2015 - 9:27:30 AM Modified: 4/21/2013 - 12:08:10 AM 20:21:43:606 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\Steam.ahk exists 20:21:43:611 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:614 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 5347 bytes Created: 5/24/2015 - 9:28:20 AM Modified: 3/22/2015 - 3:52:25 PM 20:21:43:614 | RL | DEBUG1 | +0 | Steam.ahk Version: 1.0.2 20:21:43:616 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\VA.ahk exists 20:21:43:619 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 20:21:43:621 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 5/24/2015 - 9:26:53 AM Modified: 3/1/2013 - 10:05:47 PM 20:21:43:624 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\VA_Extension.ahk exists 20:21:43:641 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:644 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 5/24/2015 - 9:28:38 AM Modified: 1/13/2015 - 9:16:56 PM 20:21:43:646 | RL | DEBUG1 | +16 | VA_Extension.ahk Version: 1.0.1 20:21:43:646 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\7z.ahk exists 20:21:43:651 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:654 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29133 bytes Created: 5/30/2015 - 12:47:30 AM Modified: 5/30/2015 - 12:47:30 AM 20:21:43:656 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.0 20:21:43:659 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Bezel.ahk exists 20:21:43:664 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:666 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 101747 bytes Created: 5/24/2015 - 9:28:01 AM Modified: 4/9/2015 - 5:13:13 AM 20:21:43:669 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.0 20:21:43:669 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Fade.ahk exists 20:21:43:674 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:676 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 36786 bytes Created: 5/24/2015 - 9:26:50 AM Modified: 5/30/2015 - 10:18:58 PM 20:21:43:679 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.0.10 20:21:43:679 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Fade Init.ahk exists 20:21:43:694 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:696 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 5/24/2015 - 9:27:38 AM Modified: 12/24/2014 - 12:21:02 AM 20:21:43:699 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 20:21:43:701 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Fade Animations.ahk exists 20:21:43:706 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:706 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 79822 bytes Created: 5/24/2015 - 9:27:41 AM Modified: 5/30/2015 - 10:18:25 PM 20:21:43:709 | RL | DEBUG1 | +15 | Fade Animations.ahk Version: 1.1.6 20:21:43:711 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Pause.ahk exists 20:21:43:721 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:724 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 379298 bytes Created: 5/24/2015 - 9:26:19 AM Modified: 5/30/2015 - 10:18:20 PM 20:21:43:726 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.0 20:21:43:729 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Pause Init.ahk exists 20:21:43:731 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:734 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 590 bytes Created: 5/24/2015 - 9:24:21 AM Modified: 4/9/2015 - 5:13:29 AM 20:21:43:736 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.2 20:21:43:736 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Keymapper.ahk exists 20:21:43:741 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:744 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33453 bytes Created: 5/24/2015 - 9:28:11 AM Modified: 5/30/2015 - 10:18:27 PM 20:21:43:751 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.2 20:21:43:751 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Keymapper Init.ahk exists 20:21:43:766 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:769 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3461 bytes Created: 5/24/2015 - 9:26:35 AM Modified: 5/30/2015 - 10:18:57 PM 20:21:43:771 | RL | DEBUG1 | +16 | Keymapper Init.ahk Version: 1.0.4 20:21:43:774 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\MultiGame.ahk exists 20:21:43:779 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:779 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40639 bytes Created: 5/24/2015 - 9:24:03 AM Modified: 4/7/2015 - 3:49:26 PM 20:21:43:781 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.6 20:21:43:784 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\MultiGame Init.ahk exists 20:21:43:786 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:789 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 5/24/2015 - 9:28:32 AM Modified: 4/14/2013 - 2:33:19 PM 20:21:43:791 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 20:21:43:791 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\MultiPlayer.ahk exists 20:21:43:796 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:799 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58641 bytes Created: 5/24/2015 - 9:23:41 AM Modified: 4/9/2015 - 5:15:25 AM 20:21:43:801 | RL | DEBUG1 | +16 | MultiPlayer.ahk Version: 1.0.5 20:21:43:801 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Password.ahk exists 20:21:43:806 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:809 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10040 bytes Created: 5/24/2015 - 9:24:18 AM Modified: 4/9/2015 - 5:15:55 AM 20:21:43:811 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.1 20:21:43:811 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Rom Mapping Launch Menu.ahk exists 20:21:43:819 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:821 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73587 bytes Created: 5/24/2015 - 9:23:41 AM Modified: 4/9/2015 - 5:16:26 AM 20:21:43:824 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.4 20:21:43:824 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Shared.ahk exists 20:21:43:831 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:834 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 110446 bytes Created: 5/24/2015 - 9:26:27 AM Modified: 5/30/2015 - 10:18:27 PM 20:21:43:836 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.2.6 20:21:43:839 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Statistics.ahk exists 20:21:43:844 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:844 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26143 bytes Created: 5/24/2015 - 9:26:45 AM Modified: 4/9/2015 - 5:16:56 AM 20:21:43:849 | RL | DEBUG1 | +16 | Statistics.ahk Version: 1.0.3 20:21:43:849 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Statistics Init.ahk exists 20:21:43:851 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:854 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 5/24/2015 - 9:28:01 AM Modified: 12/24/2014 - 12:23:48 AM 20:21:43:856 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 20:21:43:859 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Virtual Drive.ahk exists 20:21:43:861 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:864 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 17072 bytes Created: 5/30/2015 - 12:47:33 AM Modified: 5/30/2015 - 12:47:33 AM 20:21:43:866 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.0 20:21:43:866 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\XHotkey.ahk exists 20:21:43:876 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:879 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 29626 bytes Created: 5/24/2015 - 9:28:26 AM Modified: 4/9/2015 - 5:17:24 AM 20:21:43:881 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.3 20:21:43:884 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\XHotkey Init.ahk exists 20:21:43:886 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 20:21:43:889 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1236 bytes Created: 5/24/2015 - 9:26:46 AM Modified: 4/14/2013 - 2:33:16 PM 20:21:43:889 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 20:21:43:891 | RL | DEBUG1 | +0 | Main - Using HyperSpin legacy mode for version 1.3.2.0 found at: E:\HyperSpin\HyperSpin.exe 20:21:43:894 | RL | DEBUG1 | +0 | Main - Raw CLI received: "E:\Hyperspin\Emulators\Sega Model 2\roms\daytona.zip, Sega Model 2 -f E:\HyperSpin\HyperSpin.exe -p HyperSpin" 20:21:43:896 | RL | DEBUG1 | +15 | Main - Received a full file path via CLI: "E:\Hyperspin\Emulators\Sega Model 2\roms\daytona.zip" 20:21:43:896 | RL | DEBUG1 | +0 | Main - dbFullName: daytona.zip 20:21:43:899 | RL | DEBUG1 | +0 | Main - dbName: daytona 20:21:43:901 | RL | DEBUG1 | +0 | Main - dbPath: E:\Hyperspin\Emulators\Sega Model 2\roms 20:21:43:901 | RL | DEBUG1 | +0 | Main - dbExt: zip 20:21:43:904 | RL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1440 h900 20:21:43:906 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Plugins\HyperSpin.plugin exists 20:21:43:906 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8969 bytes Created: 5/24/2015 - 9:28:44 AM Modified: 5/30/2015 - 10:18:21 PM 20:21:43:909 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 20:21:43:911 | RL | INFO | +16 | Main - RocketLauncher received "Sega Model 2" and "daytona" 20:21:43:919 | RL | INFO | +0 | Main - Did not find a "E:\Rocketlauncher\Settings\Sega Model 2\Game Options.ini" file, skipping any game-specific options. 20:21:43:919 | RL | INFO | +0 | Main - daytona is using the default emulator: Sega Model 2 Emulator 20:21:43:921 | RL | INFO | +0 | Main - Checking for a [sega Model 2 Emulator] section in E:\Rocketlauncher\Settings\Sega Model 2\Emulators.ini 20:21:43:924 | RL | INFO | +0 | Main - Checking for a [sega Model 2 Emulator] section in E:\Rocketlauncher\Settings\Global Emulators.ini 20:21:43:924 | RL | INFO | +0 | Main - Found [sega Model 2 Emulator] in E:\Rocketlauncher\Settings\Global Emulators.ini 20:21:43:926 | RL | INFO | +16 | CheckFile - Checking if E:\Rocketlauncher\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk exists 20:21:43:929 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 12313 bytes Created: 5/24/2015 - 9:26:55 AM Modified: 4/4/2015 - 4:19:17 AM 20:21:43:934 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 20:21:43:934 | RL | INFO | +0 | Main - daytona will use module: E:\Rocketlauncher\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk 20:21:43:946 | RL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 20:21:43:949 | RL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Emulators\Sega Model 2\emulator_multicpu.EXE exists 20:21:43:951 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1932288 bytes Created: 5/31/2015 - 1:54:52 PM Modified: 3/17/2011 - 5:44:56 AM 20:21:43:954 | RL | INFO | +0 | Main - INI Keys read 20:21:43:954 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\7z.exe exists 20:21:43:956 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright © 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 5/24/2015 - 9:26:40 AM Modified: 3/5/2013 - 10:21:50 PM 20:21:43:959 | RL | INFO | +16 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\7z.dll exists 20:21:43:961 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright © 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 5/24/2015 - 9:28:28 AM Modified: 3/5/2013 - 10:21:49 PM 20:21:43:961 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\FontReg.exe exists 20:21:43:964 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Font Registration Utility (x86-32) FileVersion 2.1.3.0 OriginalFilename FontReg.exe File Size: 6144 bytes Created: 5/24/2015 - 9:27:26 AM Modified: 3/6/2011 - 1:06:05 AM 20:21:43:969 | RL | INFO | +0 | Main - "daytona" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 20:21:43:969 | RL | INFO | +0 | CheckPaths - Started 20:21:43:971 | RL | INFO | +0 | CheckPaths - Not scanning to find the rom because a full path was supplied to RocketLauncher via CLI 20:21:43:971 | RL | DEBUG1 | +0 | CheckPaths - Current romName: daytona 20:21:43:974 | RL | DEBUG1 | +15 | CheckPaths - Current romPath: E:\Hyperspin\Emulators\Sega Model 2\roms 20:21:43:974 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 20:21:43:976 | RL | INFO | +0 | CheckPaths - Ended 20:21:43:979 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 6 pluginPath = E:\Rocketlauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = rlMode = rlTitle = RocketLauncher rlVersion = 1.0.0.1 rlAuthor = djvj rlURL = www.rlauncher.com langFile = E:\Rocketlauncher\Data\Language\Localization.ini frontendPID = 4696 frontendPath = E:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = E: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = E:\Hyperspin\Emulators\Sega Model 2\emulator_multicpu.EXE emuPath = E:\Hyperspin\Emulators\Sega Model 2 emuName = Sega Model 2 Emulator emuExt = EXE romPath = E:\Hyperspin\Emulators\Sega Model 2\roms romPathFromIni = E:\Hyperspin\Emulators\Sega Model 2\roms romExtension = .zip romExtensionOrig = .zip romExtensions = zip executable = emulator_multicpu.EXE systemDbName = Sega Model 2 systemName = Sega Model 2 dbPath = E:\Hyperspin\Emulators\Sega Model 2\roms dbName = daytona dbExt = zip romName = daytona romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = E:\Rocketlauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = E:\Rocketlauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = true logCommandWindow = true rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1440 originalHeight = 900 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = E:\Rocketlauncher\Profiles\LEDBlinky ledblinkyRLProfile = E:\Rocketlauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = E:\Rocketlauncher\Media\Fade RLDataPath = E:\Rocketlauncher\Data RLMediaPath = E:\Rocketlauncher\Media RLErrSoundPath = E:\Rocketlauncher\Media\Sounds\Error modulesPath = E:\Rocketlauncher\Modules moduleFullName = E:\Rocketlauncher\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk moduleName = Sega Model 2 Emulator modulePath = E:\Rocketlauncher\Modules\Sega Model 2 Emulator moduleExtension = ahk moduleExtensionsPath = E:\Rocketlauncher\Module Extensions libPath = E:\Rocketlauncher\Lib 7zEnabled = false 7zPath = E:\Rocketlauncher\Module Extensions\7z.exe 7zDllPath = E:\Rocketlauncher\Module Extensions\7z.dll 7zExtractPath = C:\Users\Lenovo\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = E:\Rocketlauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = E:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = E:\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = E:\Rocketlauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = E:\Rocketlauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = E:\Rocketlauncher\Profiles\xpadder\_Default systemProfile = E:\Rocketlauncher\Profiles\xpadder\Sega Model 2 xPadderSystemProfile = E:\Rocketlauncher\Profiles\xpadder\Sega Model 2\_Default emuProfile = E:\Rocketlauncher\Profiles\xpadder\Sega Model 2\Sega Model 2 Emulator romProfile = E:\Rocketlauncher\Profiles\xpadder\Sega Model 2\daytona RocketLauncherProfile = E:\Rocketlauncher\Profiles\xpadder\RocketLauncher blankProfile = E:\Rocketlauncher\Profiles\xpadder\_Default\blank ahkFEProfile = E:\Rocketlauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = E:\Rocketlauncher\Profiles\AHK\_Default ahkSystemProfile = E:\Rocketlauncher\Profiles\AHK\Sega Model 2 ahkEmuProfile = E:\Rocketlauncher\Profiles\AHK\Sega Model 2\Sega Model 2 Emulator ahkRomProfile = E:\Rocketlauncher\Profiles\AHK\Sega Model 2\daytona ahkRocketLauncherProfile = E:\Rocketlauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = E:\Rocketlauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = E:\Rocketlauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = 0 pacDrivedllFile = E:\Rocketlauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = E:\Rocketlauncher\Lib\User Fade Animations.ini 20:21:43:981 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 20:21:43:989 | RL | INFO | +16 | BuildScript - Loaded Statistics Init.ahk scripts 20:21:43:991 | RL | WARNING | +0 | BuildScript - "E:\Rocketlauncher\Lib\User Functions Init.ahk" not found 20:21:43:994 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 20:21:43:994 | RL | INFO | +0 | BuildScript - Validating module 20:21:43:996 | RL | INFO | +0 | BuildScript - Validation complete 20:21:43:999 | RL | INFO | +0 | BuildScript - Module: MEmu = Sega Model 2 Emulator MEmuV = v1.0 MURL = http://nebula.emulatronia.com/ MAuthor = djvj,ghutch92 MVersion = 2.0.8 MCRC = F8CE6B9D iCRC = C842B2DD mId = 635175648125374429 MSystem = "Sega Model 2" ;---------------------------------------------------------------------------- ; Notes: ; Oustide of Hyperspin, open the Sega Model 2 Emulator. ; Under Video enable "auto switch to fullscreen". ; model2.zip must exist in your rom path which contains the needed bios files for the system. ; Module settings overwrite what you have set in the emulator itself. ; ; For Multiplayer Support: ; To enable the linked games support, set Link_Enabled to true in the module settings in RocketLauncherUI ; The module has an internal list of games that it will only enable it for. Not all of the games work in this emu. See below for more info. ; ; 1.) Multiplayer does not work when the emulator is launched using the same executable in the same path. ; 2.) Multiplayer only works if player 1 is set to be in master mode and players 2-4 are set to be in slave mode. (this info is stored in the emupath\NVDATA folder, press F2 to set in game) ; 3.) Singleplayer only works if player 1 is set to be in single mode. (this info is stored in the emupath\NVDATA folder, press F2 to set in game) ; 4.) Only the active window accepts keyboard input. ; ; Fixed Issue 1 by having folders in the emupath named Player 2, Player 3, and Player 4 and within each of these folsers there are separate installs of sega model 2 emulator. ; Fixed Issue 2 and 3 for Player 1 by having a folder named "Multi" in the NVDATA folder for multiplayer dat files and a folder name "Single" in the NVDATA folder for single player dat files. ; Fixed Issue 4 by activating the first player window so first player always has the keyboard and players 2-4 have to use a joystick(gamepad). ; ;Games that have a working link: ; daytona,daytonagtx,daytonam,daytonas,daytonat,indy500,indy500d,manxtt,motoraid,skisuprg,srallyc,srallycb,srallyp,stcc,stcce,von,vonj,waverunr ; ; overrev and sgt24h both look like they can support link but I couldn't get it working, because I think m2emulator uses a linking hack to get these games to work in stand alone mode. ; Still need to see if waverunr, stcc, stcce, von, and vonj can link, I couldn't get these working, I think my processor is the issue here. Saw video of stcc & waverunr link working though. ; von and vonj can only do a 2 player link ;---------------------------------------------------------------------------- StartModule() BezelGUI() settingsFile := modulePath . "\" . moduleName . ".ini" linkEnabled := IniReadCheck(settingsFile, "Settings|" . romName, "Link_Enabled", "false",,1) SplitScreen2PlayersMode := IniReadCheck(settingsFile, "Settings", "SplitScreen_2_Players","Vertical",,1) ;horizontal or vertical SplitScreen3PlayersMode := IniReadCheck(settingsFile, "Settings", "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right. If romName in daytona,daytonagtx,daytonam,daytonas,daytonat,indy500,indy500d,manxtt,motoraid,skisuprg,srallyc,srallycb,srallyp,stcc,stcce,von,vonj,waverunr If (linkEnabled = "true") { Log("Module - Link mode enabled") linkEnabledGame := 1 } If linkEnabledGame If (romName = "von") or (romName = "vonj") SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(2) Else SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(4) FadeInStart() fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) fullScreenWidth := IniReadCheck(settingsFile, "Settings", "FullScreenWidth",A_ScreenWidth,,1) fullScreenHeight := IniReadCheck(settingsFile, "Settings", "FullScreenHeight",A_ScreenHeight,,1) emupath2 := IniReadCheck(settingsFile, "Settings", "Player2_EmulatorPath",emupath . "\Player 2",,1) ;must be a unique path to same version of the emulator emupath3 := IniReadCheck(settingsFile, "Settings", "Player3_EmulatorPath",emupath . "\Player 3",,1) ;must be a unique path to same version of the emulator emupath4 := IniReadCheck(settingsFile, "Settings", "Player4_EmulatorPath",emupath . "\Player 4",,1) ;must be a unique path to same version of the emulator CheckFile(romPath . "\model2.zip","Could not locate ""model2.zip"" which contains the bios files for this emulator. Please make sure it exists in the same folder as your roms.") m2Ini := CheckFile(emuPath . "\EMULATOR.INI") m2RomDir1 := IniReadCheck(m2Ini, "RomDirs", "Dir1",,,1) If (m2RomDir1 != romPath) IniWrite, %romPath%, %m2Ini%, RomDirs, Dir1 ; write the correct romPath to the emu's ini so the user does not need to define this If SelectedNumberofPlayers > 1 BezelStart(SelectedNumberofPlayers) Else BezelStart() hideEmuObj := Object("AHK_class MYWIN",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) ; Write settings to m2's ini file - this needs to change also IniWrite, % (If fullscreen = "true" ? 1 : 0), %m2Ini%, Renderer, AutoFull IniWrite, %fullScreenWidth%, %m2Ini%, Renderer, FullScreenWidth IniWrite, %fullScreenHeight%, %m2Ini%, Renderer, FullScreenHeight If (SelectedNumberofPlayers = 1 || !linkEnabledGame) { ; Changing Cabinent Settings for player 1 this is because we will need to switch between master controller mode and single mode ; this info is stored in the NVDATA folder ; store single player settings in the NVDATA\Single folder and the Multiplayer Settings in the NVDATA\Multi folder If (FileExist(emupath . "\NVDATA\Single\" . romName . ".DAT") && linkEnabledGame) { Log("Overwriting " . emupath . "\NVDATA\" . romName . ".DAT with " . emupath . "\NVDATA\Single\" . romName . ".DAT") FileCopy,%emupath%\NVDATA\Single\%romName%.DAT,%emupath%\NVDATA,1 } HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait Run(executable . A_Space . romName, emuPath, "Hide") ; Hides the emulator on launch. When bezel is enabled, this helps not show the emu before the rom is loaded WinWait("ahk_class MYWIN",,,"Model 2 Emulator") ;WinWaitActive("ahk_class MYWIN",,,"Model 2 Emulator") ;this line only works if fade in is enabled Sleep, 1000 ; Increase if Hyperspin is getting a quick flash in before the game loads } Else { ;screen positions If (SelectedNumberofPlayers = 2) If SplitScreen2PlayersMode = Vertical X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight Else X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2 , X2 := 0 , Y2 := A_ScreenHeight//2 , W2 := A_ScreenWidth , H2 := A_ScreenHeight//2 Else If (SelectedNumberofPlayers = 3) If SplitScreen3PlayersMode = P1left X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := A_ScreenWidth//2 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else If SplitScreen3PlayersMode = P1bottom X1 := 0 , Y1 := A_ScreenHeight//2 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2 , X2 := 0 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := A_ScreenWidth//2 , Y3 := 0 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else If SplitScreen3PlayersMode = P1right X1 := A_ScreenWidth//2 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := 0 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := 0 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else ; top X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2, X2 := 0 , Y2 := A_ScreenHeight//2 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2, X3 := A_ScreenWidth//2 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight//2 , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := 0 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 , X4 := A_ScreenWidth//2 , Y4 := A_ScreenHeight//2 , W4 := A_ScreenWidth//2 , H4 := A_ScreenHeight//2 HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait ;this loop is for error checking since this emulator needs multiple instances of the emulator starting from different locations to run Loop, %SelectedNumberofPlayers% { LinkedEmuPath := (A_Index = 1) ? (emupath) : (emupath%A_Index%) CheckFile(LinkedEmuPath . "\" . executable) CheckFile(LinkedEmuPath . "\EMULATOR.INI") } ; Changing Cabinent Settings for player 1 this is because we will need to switch between master controller mode and single mode ; this info is stored in the NVDATA folder ; store single player settings in the NVDATA\Single folder and the Multiplayer Settings in the NVDATA\Multi folder If FileExist(emupath . "\NVDATA\Multi\" . romName . ".DAT") { Log("Overwriting " . emupath . "\NVDATA\" . romName . ".DAT with " . emupath . "\NVDATA\Multi\" . romName . ".DAT") FileCopy,%emupath%\NVDATA\Multi\%romName%.DAT,%emupath%\NVDATA,1 } Loop, %SelectedNumberofPlayers% { LinkedEmuPath := (A_Index = 1) ? (emupath) : (emupath%A_Index%) m2ini := LinkedEmuPath . "\EMULATOR.INI" ;no need to checkfile it here since it's already been done m2RomDir1 := IniReadCheck(m2Ini, "RomDirs", "Dir1",,,1) If (m2RomDir1 != romPath) IniWrite, %romPath%, %m2Ini%, RomDirs, Dir1 ; write the correct romPath to the emu's ini so the user does not need to define this ; Removing Fullscreen IniWrite, 0, %m2Ini%, Renderer, AutoFull ; Creating the link IniWrite,127.0.0.1,%LinkedEmuPath%\m2network.ini,network,NextIp ;127.0.0.1 is local address IniWrite,% (1978 + A_Index - 1),%LinkedEmuPath%\m2network.ini,network,RxPort ;Recieving port ;the last player sends information to the first player completing the circle IniWrite,% (If (A_Index = SelectedNumberofPlayers) ? 1978 : (1978 + A_Index)),%LinkedEmuPath%\m2network.ini,network,NextPort ;Sending Port Run(executable . A_Space . romName, LinkedEmuPath, "Hide",Screen%A_Index%PID) WinWait("ahk_pid " . Screen%A_Index%PID) WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID If Fullscreen = true { WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID ToggleMenu(Screen%A_Index%ID) WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID currentScreen := A_Index Log("Moving window " . currentScreen . " to " . X%currentScreen% . "`," . Y%currentScreen% . " with W" . W%currentScreen% . " H" . H%currentScreen%) WinMove, % "ahk_id " . Screen%currentScreen%ID, , % X%currentScreen%, % Y%currentScreen%, % W%currentScreen%, % H%currentScreen% ;check If window moved timeout := A_TickCount Loop { WinGetPos, X, Y, W, H, % "ahk_id " . Screen%currentScreen%ID If (X=X%currentScreen%) and (Y=Y%currentScreen%) and (W=W%currentScreen%) and (H=H%currentScreen%) break If (timeout<A_TickCount-2000) Break Sleep, 50 WinMove, % "ahk_id " . Screen%currentScreen%ID, , % X%currentScreen%, % Y%currentScreen%, % W%currentScreen%, % H%currentScreen% } } Sleep, 50 } } BezelDraw() HideEmuEnd() If (SelectedNumberofPlayers = 1 || !linkEnabledGame) { WinShow, ahk_class MYWIN ; Show the emulator } Else { Loop %SelectedNumberofPlayers% WinShow, % "ahk_id " . Screen%a_index%ID ; Show the emulator WinActivate, ahk_id %Screen1ID% ; activate first player window so that first player can use keyboard instead of last player } ;I find that the fade in exit looks better after the winshow lines FadeInExit() Process("WaitClose", executable) BezelExit() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() If (SelectedNumberofPlayers>1) { Loop, %SelectedNumberofPlayers% { WinClose("ahk_id " . Screen%A_Index%ID) WinWaitClose("ahk_id " . Screen%A_Index%ID) } } Else WinClose("AHK_class MYWIN") Return 20:21:43:009 | RL | INFO | +16 | BuildScript - Loaded Multi-Player scripts 20:21:44:011 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 20:21:44:011 | RL | WARNING | +0 | BuildScript - "E:\Rocketlauncher\Lib\User Functions.ahk" not found 20:21:44:014 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 20:21:44:016 | RL | INFO | +0 | Main - Module is built 20:21:44:016 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\AutoHotkey.dll exists 20:21:44:021 | RL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright © 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 5/24/2015 - 9:28:11 AM Modified: 4/19/2013 - 7:16:32 PM 20:21:44:024 | RL | INFO | +0 | Main - Running module 20:21:44:024 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 20:21:44:119 | MD | INFO | +N/A | Module initialized 20:21:44:121 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 20:21:44:126 | MD | INFO | +0 | StartModule - Started 20:21:44:144 | MD | INFO | +31 | StartModule - MEmu: Sega Model 2 Emulator MEmuV: v1.0 MURL: http://nebula.emulatronia.com/ MAuthor: djvj,ghutch92 MVersion: 2.0.8 MCRC: F8CE6B9D iCRC: C842B2DD MID: MSystem: "Sega Model 2" 20:21:44:144 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sega Model 2" 20:21:44:146 | MD | INFO | +0 | PluginInit - Started 20:21:44:149 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 20:21:44:149 | MD | INFO | +0 | CheckFile - Checking if E:\HyperSpin\Databases\Sega Model 2\Sega Model 2.xml exists 20:21:44:151 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 17934 bytes Created: 5/29/2015 - 9:39:48 PM Modified: 4/8/2014 - 5:50:38 AM 20:21:44:154 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 20:21:44:156 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 20:21:44:156 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 20:21:44:159 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Daytona USA" 20:21:44:176 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching database for: Cloneof 20:21:44:186 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 20:21:44:189 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 20:21:44:211 | MD | DEBUG1 | +31 | BuildDatabaseTable - Found "Manufacturer" with a value: "Sega" 20:21:44:244 | MD | DEBUG1 | +32 | BuildDatabaseTable - Searching database for: Year 20:21:44:246 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1994" 20:21:44:246 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 20:21:44:249 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Driving" 20:21:44:251 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 20:21:44:274 | MD | DEBUG1 | +31 | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)" 20:21:44:274 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 20:21:44:276 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 20:21:44:279 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 20:21:44:281 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: E:\HyperSpin\Media\Sega Model 2\Images\Wheel\daytona.png 20:21:44:281 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: E:\HyperSpin\Media\Main Menu\Images\Wheel\Sega Model 2.png 20:21:44:284 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: System Logo | Asset Path1: E:\HyperSpin\Media\Main Menu\Images\Wheel\Sega Model 2.png | Asset Extension1: png | Asset Type1: system 20:21:44:306 | MD | DEBUG1 | +31 | BuildAssetsTable - Ended 20:21:44:306 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 20:21:44:309 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: E:\HyperSpin\Media\Sega Model 2\Images\Artwork1\daytona.png 20:21:44:311 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: E:\HyperSpin\Media\Sega Model 2\Images\Artwork2\daytona.png 20:21:44:314 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: E:\HyperSpin\Media\Sega Model 2\Images\Artwork3\daytona.png 20:21:44:336 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Flyers: E:\HyperSpin\Media\Sega Model 2\Images\Artwork4\daytona.png 20:21:44:379 | MD | DEBUG1 | +47 | BuildAssetsTable - Searching for a Letters: E:\HyperSpin\Media\Sega Model 2\Images\Letters 20:21:44:416 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Other: E:\HyperSpin\Media\Sega Model 2\Images\Other 20:21:44:421 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: E:\Hyperspin\Media\Sega Model 2\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: E:\Hyperspin\Media\Sega Model 2\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: E:\Hyperspin\Media\Sega Model 2\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: E:\Hyperspin\Media\Sega Model 2\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: E:\Hyperspin\Media\Sega Model 2\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: E:\Hyperspin\Media\Sega Model 2\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: E:\Hyperspin\Media\Sega Model 2\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: E:\Hyperspin\Media\Sega Model 2\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: E:\Hyperspin\Media\Sega Model 2\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: E:\Hyperspin\Media\Sega Model 2\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: E:\Hyperspin\Media\Sega Model 2\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: E:\Hyperspin\Media\Sega Model 2\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: E:\Hyperspin\Media\Sega Model 2\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: E:\Hyperspin\Media\Sega Model 2\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: E:\Hyperspin\Media\Sega Model 2\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: E:\Hyperspin\Media\Sega Model 2\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: E:\Hyperspin\Media\Sega Model 2\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: E:\Hyperspin\Media\Sega Model 2\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: E:\Hyperspin\Media\Sega Model 2\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: E:\Hyperspin\Media\Sega Model 2\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: E:\Hyperspin\Media\Sega Model 2\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: E:\Hyperspin\Media\Sega Model 2\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: E:\Hyperspin\Media\Sega Model 2\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: E:\Hyperspin\Media\Sega Model 2\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: E:\Hyperspin\Media\Sega Model 2\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: E:\Hyperspin\Media\Sega Model 2\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: E:\Hyperspin\Media\Sega Model 2\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: E:\Hyperspin\Media\Sega Model 2\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: E:\Hyperspin\Media\Sega Model 2\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: E:\Hyperspin\Media\Sega Model 2\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: E:\Hyperspin\Media\Sega Model 2\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: E:\Hyperspin\Media\Sega Model 2\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: E:\Hyperspin\Media\Sega Model 2\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: E:\Hyperspin\Media\Sega Model 2\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: E:\Hyperspin\Media\Sega Model 2\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: E:\Hyperspin\Media\Sega Model 2\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: E:\Hyperspin\Media\Sega Model 2\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: E:\Hyperspin\Media\Sega Model 2\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: E:\Hyperspin\Media\Sega Model 2\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: E:\Hyperspin\Media\Sega Model 2\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 20:21:44:424 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 20:21:44:446 | MD | DEBUG1 | +31 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 20:21:44:449 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Video: E:\HyperSpin\Media\Sega Model 2\Video\daytona.* 20:21:44:449 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Video: E:\HyperSpin\Media\Main Menu\Video\Sega Model 2.* 20:21:44:451 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: System Video | Asset Path1: E:\HyperSpin\Media\Main Menu\Video\Sega Model 2.mp4 | Asset Extension1: mp4 | Asset Type1: system 20:21:44:454 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 20:21:44:476 | MD | INFO | +32 | PluginInit - Ended 20:21:44:476 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: daytona 20:21:44:479 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 20:21:44:481 | MD | INFO | +0 | StartModule - Ended 20:21:44:484 | MD | INFO | +0 | Module Setting - [settings] - Link_Enabled: false 20:21:44:484 | MD | INFO | +0 | Module Setting - [daytona] - Link_Enabled: false 20:21:44:486 | MD | INFO | +0 | Module Setting - [settings] - SplitScreen_2_Players: Vertical 20:21:44:509 | MD | INFO | +31 | Module Setting - [settings] - SplitScreen_3_Players: P1top 20:21:44:511 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 20:21:44:511 | MD | INFO | +0 | Module Setting - [settings] - FullScreenWidth: 1440 20:21:44:514 | MD | INFO | +0 | Module Setting - [settings] - FullScreenHeight: 900 20:21:44:516 | MD | INFO | +0 | Module Setting - [settings] - Player2_EmulatorPath: E:\Hyperspin\Emulators\Sega Model 2\Player 2 20:21:44:516 | MD | INFO | +0 | Module Setting - [settings] - Player3_EmulatorPath: E:\Hyperspin\Emulators\Sega Model 2\Player 3 20:21:44:539 | MD | INFO | +31 | Module Setting - [settings] - Player4_EmulatorPath: E:\Hyperspin\Emulators\Sega Model 2\Player 4 20:21:44:539 | MD | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Emulators\Sega Model 2\roms\model2.zip exists 20:21:44:541 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 435154 bytes Created: 5/31/2015 - 1:55:14 PM Modified: 3/17/2011 - 11:41:58 PM 20:21:44:544 | MD | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Emulators\Sega Model 2\EMULATOR.INI exists 20:21:44:546 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2335 bytes Created: 5/31/2015 - 1:54:52 PM Modified: 5/31/2015 - 8:20:50 PM 20:21:44:549 | MD | INFO | +0 | Module Setting - [RomDirs] - Dir1: E:\Hyperspin\Emulators\Sega Model 2\roms 20:21:44:574 | MD | INFO | +31 | Run - Running: E:\Hyperspin\Emulators\Sega Model 2\emulator_multicpu.EXE daytona 20:21:44:691 | MD | INFO | +125 | Run - Showing Command Window to troubleshoot launching. ProcessID: 1140 20:21:45:694 | MD | DEBUG1 | +998 | Run - "emulator_multicpu.EXE daytona" Process ID: 1140 20:21:45:696 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: Administrator: C:\Windows\system32\cmd.exe - emulator_multicpu.EXE daytona | Class: ConsoleWindowClass | State: 0 | X: 198 | Y: 198 | Width: 668 | Height: 331 | Window HWND: 0x340240 | Process ID: 1140 | Process Path: C:\Windows\SysWOW64\cmd.exe 20:21:45:699 | MD | INFO | +0 | WinWait - Waiting for "ahk_class MYWIN" 20:21:54:279 | MD | DEBUG1 | +8580 | CloseProcess - Started, user requested to end launched application 20:21:54:306 | MD | INFO | +32 | WinClose - Closing: AHK_class MYWIN 20:21:54:541 | MD | DEBUG1 | +234 | CloseProcess - Ended 20:21:58:249 | RL | WARNING | +14227 | HyperSpin.exe was displaced to x y w h by Sega Model 2 Emulator. It is probably running in true fullscreen mode.
doyoudesign Posted June 8, 2015 Author Posted June 8, 2015 I would repost under your user name to see if anyone can help...offically this thread is marked solved for my question.
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