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Everything posted by Matheus10001

  1. Será que alguem consegue ajudar? estou quase desistindo :'(
  2. Bom dia Amigo, segue os print's como solicitado. Eu não utilizo o RocketLaucher, o pack que baixei veio com o HyperLauch.
  3. Po, nenhum gênio do Hyper pra me ajudar?
  4. Amigos bom dia! estou tendo problema ao tentar iniciar o pscx2 através do Hyperspin, quando tento iniciar ele me retorna com o erro da imagem. Alguém poderia me ajudar? já tentei de tudo.. já tenho Daemon Tolls instalado na pasta C:\Program Files\DAEMON Tools Lite\daemon.exe Vejam o modulo ahk. ;---------------------------------------------------------------------------- ; Sony Playstation 2 ; PCSX2 v0.9.8 ; by layer0730 & chillinwater ; 1.0 ; ; Notes: ; remove all ";" below to enable blackscreen if needed ;---------------------------------------------------------------------------- ;\\\optional blackscreen\\\ Gui +AlwaysOnTop -Caption +ToolWindow Gui, color, 0 Gui Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth% Run, %executable% "%romPath%%romName%%romExtension%" %emuPath% Gui Destroy ;kills optional blackscreen Process, WaitClose, %executable% ExitApp CloseProcess: Process, Close, %executable% return
  5. Estou executando o Future Pinbal atraves do hyperspin + Rocktlaucher, na hr de seleciona a table ok mas depois q o jogo começa a backglass some do segundo monitor. alguem me ajuda por fv??
  6. Amigos, preciso de ajuda! quando inicio o Future Pinball pelo hyperspin ele não aparece a backglass no segundo monitor.. alguém consegue me ajudar??
  7. Amigos, alguém pode me ensinar a configurar 2 monitores no hyperspin? - A finalidade é configurar Future Pinball com Playfield no monitor 1 e blackglass no monitor 2.
  8. Cara, descobri o motivo desse conflito fuçando alguns fóruns americanos, o modulo do future pinball não está compatível com a extensão .7z é só descompactar e alterar para extensão .fpt. Deu certo aqui, obrigado pela atenção dispensada! Abrç
  9. Media, veja, desculpe minha ignorância se não for essas informações. Meu maior problema é configurar o sistema no RockeLaucher, no HyperLaucherHQ tenho um dominio maior mas não tenho o modulo Ahk do future pinball, por isso resolvi utilizar o RocketLaucher. Desde já agradeço a atenção disponibilizada. Modulo AHK do RocktLaucher. MEmu = Future Pinball MEmuV = v1.9.1.20101231 MURL = http://www.futurepinball.com/ MAuthor = djvj,brolly,bleasby MVersion = 2.0.1 MCRC = D29236A2 iCRC = F3A73C54 MID = 635038268894446032 MSystem = "Future Pinball" ;---------------------------------------------------------------------------- ; Notes: ; Thanks to the FPLaunch author for some of the code ; To set fullscreen, open the emu and goto Preferences->Video / Rendering Options and set your resolution and check fullscreen. ; To prevent crashes disable "Load Image into Table Editor" under Preferences->Editor Options ; AHK is not 100% reliable with its focusing. If coin/start/flipper buttons don't function when you start a table, try clicking your left mouse button. ; The script will fail If you have any errors or missing files for your tables. Make sure every table is working before you turn on the LoadingScreen. ; If you use Esc as your exit_emulator_key, you may see the table editor flash in when you exit a game. This is because Esc is the default fixed key for FP so it's closing the game before ahk does. ; If you get script errors or no tables seem to work, try running FP as admin and it will probably fix it. ; If you need to run FP as admin, you can try this trick http://www.zdnet.com/blog/bott/fixing-windows-vista-part-2-taming-uac/436?pg=4 and use the other Run command commented below ; Future Pinball stores its config in the registry @ HKEY_CURRENT_USER\Software\Future Pinball\GamePlayer ; For tables with custom game rooms you can see the fine details by pressing F11 to enable manual camera, then using WASD and your mouse to move around. Press F1 through F5 to cycle the camera views. ; If you are using BAM together with Future Pinball, make sure you point your emulator executable to the FPLoader.exe file and do not rename this file to anything else. ; You can download BAM here : http://www.ravarcade.pl/ ; ;Fade: ;If you want to hide the future pinball loading screen behind fade, you just need to set the fullscreen option to false. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" ArcadeRenderer := IniReadCheck(settingsFile, "Settings|" . romName, "ArcadeRenderer", "false",,1) RenderGameRoom := IniReadCheck(settingsFile, "Settings|" . romName, "RenderGameRoom", "false",,1) Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) WindowedResolution := IniReadCheck(settingsFile, "Settings", "Windowed_Resolution",A_ScreenWidth . "x" . A_ScreenHeight,,1) BezelStart() If bezelPath WindowedResolution := % Round(bezelScreenWidth) . "x" . Round(bezelScreenHeight) If (executable = "FPLoader.exe") StayInRAM := IniReadCheck(settingsFile, "Settings|" . romName, "StayInRAM", "false",,1) ;Only applicable with BAM If (ArcadeRenderer = "true") ParamsEnd := "/arcaderender" If (StayInRAM = "true") ParamsBegin := "/STAYINRAM" If (Fullscreen = "true") RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, FullScreen, 1 Else { StringSplit, WindowedResolution, WindowedResolution, x RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, Width, %WindowedResolution1% RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, Height, %WindowedResolution2% RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, FullScreen, 0 } ;Setting RenderGameRoom option on registry If needed RegRead, currentGameRoom, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, RenderGameRoom If (currentGameRoom != RenderGameRoom) { NewValue := If RenderGameRoom = "true" ? "1" : "0" RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Future Pinball\GamePlayer, RenderGameRoom, %NewValue% } hideEmuObj := Object("ahk_class Ghost",0,"ahk_class SPLASH",0,"ahk_class ScriptEditorClass",0,"ahk_class FuturePinballOpenGLSecondary",0,"ahk_class FuturePinballOpenGL",1,"ahk_class FuturePinball",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) HideEmuStart() Run(executable . " " . ParamsBegin . " /open """ . romPath . "\" . romName . romExtension . """ /play /exit" . " " . ParamsEnd, emupath, "Hide") ;Run, "schtasks /run /tn �Future Pinball�", C:\Windows\system32 ; this runs FP via Task Scheduler If you need to run as admin and don't want to see a UAC popup WinWait("ahk_class FuturePinball") WinWait("ahk_class FuturePinballOpenGL") WinActivate, ahk_class FuturePinballOpenGL WinWaitActive("ahk_class FuturePinballOpenGL") WinWait, ahk_class FuturePinballOpenGLSecondary,,1 ; do not use the function because it will ScriptError after 1 second WinActivate, ahk_class FuturePinballOpenGLSecondary WinWaitActive, ahk_class FuturePinballOpenGLSecondary,,1 ; do not use the function because it will ScriptError after 1 second WinWaitClose("ahk_class Ghost",,5) ; this doesn't always get picked up by ahk, so we need a timeout Loop { IfWinActive, Future Pinball ahk_class FuturePinballOpenGL Break WinActivate, Future Pinball ahk_class FuturePinballOpenGL Sleep, 50 } WinWaitActive("Future Pinball ahk_class FuturePinballOpenGL") If (Fullscreen = "false"){ If !bezelPath { WinGet emulatorID, ID, A WinSet, Style, -0xC00000, A ;ToggleMenu(emulatorID) WinSet, Style, -0xC40000, A WinMove, ahk_id %emulatorID%, , 0, 0 timeout := A_TickCount Sleep, 200 Loop { Sleep, 50 WinGetPos, X, Y, W, H, ahk_id %emulatorID% If (X=0) and (Y=0) Break If (timeout < A_TickCount - 3000) Break Sleep, 50 WinMove, ahk_id %emulatorID%, , 0, 0 } } } BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) BezelExit() 7zCleanUp() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() WinHide, ahk_class FuturePinball ; need these 2 lines otherwise the table editor flashes over the GUI WinMinimize, ahk_class FuturePinball WinClose("ahk_class FuturePinball") WinWaitClose("ahk_class FuturePinball") ; this helps eliminate the slight flicker when you exit the table Return Configurações Future Pinball.ini [exe info] path=C:\HyperSpin\Emulators\Future Pinball\BAM\ rompath=C:\HyperSpin\Emulators\Future Pinball\Tables\ userompath= exe=FPLoader.exe romextension=7z parameters= searchsubfolders= pcgame=false winstate=HIDDEN hyperlaunch=true [filters] parents_only=false themes_only=false wheels_only=false roms_only=false [themes] use_parent_vids=true use_parent_themes=false animate_out_default=false reload_backgrounds=false [wheel] alpha=0.6 small_alpha=1 style=normal speed=high pin_center_width=500 horz_wheel_y=512 vert_wheel_position=right y_rotation=center norm_large=360 norm_small=230 vert_large=400 vert_small=240 pin_large=500 pin_small=200 horz_large=240 horz_small=150 letter_wheel_x=800 letter_wheel_y=384 text_width=700 text_font=Style4 small_text_width=260 large_text_width=400 text_stroke_size=6 text_stroke_color=0x000000 text_color1=0x00BFFD text_color2=0xFFFFFF text_color3=0x00BFFD color_ratio=139 shadow_distance=0 shadow_angle=45 shadow_color=0x000000 shadow_alpha=1 shadow_blur=0 [pointer] animated=true x=975 y=384 [video defaults] path= [sounds] game_sounds=true wheel_click=true [navigation] game_jump=50 use_indexes=false jump_timer=400 remove_info_wheel=false remove_info_text=false use_last_game=false last_game=ACDC - Devil Girl (Stern) (2012) (Ultimate) (1.0) random_game=false start_on_favorites=false [special Art A] default=false active=true x=512 y=720 in=0.4 out=0.4 length=3 delay=0 type=normal start=bottom [special Art B] default=true active=true x=512 y=740 in=0.4 out=0.4 length=3 delay=0 type=fade start=none [special Art C] active=true x=512 y=384 in=0 out=0 length=3 delay=10 type=fade start=none [Game Text] game_text_active=true show_year=true show_manf=true show_description=true text_color1=0xffffff text_color2=0x0099cc stroke_color=0x000000 text_font=Style1 text1_textsize=26 text1_strokesize=7 text1_x=32 text1_y=610 text2_textsize=36 text2_strokesize=8 text2_x=30 text2_y=640 Configurações RocketLauncher > Settings > Future Pinball > Emulators [ROMS] Default_Emulator=Future Pinball Rom_Path=..\Emulators\Future Pinball\Tables [Future Pinball] Emu_Path=C:\Hyperspin\Emulators\Future Pinball\BAM\FPLoader.exe Rom_Extension=7z|fpt Module=Future Pinball.ahk HyperPause_Save_State_Keys= HyperPause_Load_State_Keys= Pause_Save_State_Keys= Pause_Load_State_Keys=
  10. Elite, sim a mesas estão funcionando certinho através do BAM, porém a versão do modulo ahk ro RL é diferente da versão do future pinball, será que influencia?
  11. Caros, preciso de ajuda, estou criando um Pinball virtual, instalei HiperSpin + Rocket Laucher + Bam + Future Pinball, porém quando seleciono a ''Table'' desejada tenho o conforme imagem. Como posso solucionar esse problema? Desde já agradeço.
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