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Tanveer

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About Tanveer

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  1. 12:58:38 PM | HyperSpin Started 12:58:38 PM | Going FullScreen 12:58:38 PM | Checking for updates 12:58:38 PM | Update Check Complete 12:58:38 PM | Startup program unavailable 12:58:38 PM | Playing intro video 12:58:39 PM | Error intializing joysticks 12:58:39 PM | Menu Mode is multi 12:58:39 PM | Loading Main Menu.xml 12:58:39 PM | Main Menu.xml successfully loaded 12:58:39 PM | Main Menu wheel loaded successfully 12:58:41 PM | Loading Super Nintendo Entertainment System.xml 12:58:41 PM | Main Menu.xml successfully loaded 12:58:42 PM | Super Nintendo Entertainment System wheel loaded successfully 12:58:44 PM | Launching Game 12:58:44 PM | Running HyperLaunch.exe 12:58:44 PM | Command Line is: HyperLaunch.exe "Super Nintendo Entertainment System" "2020 Super Baseball (USA)" 12:59:39 PM | Launching Game 12:59:39 PM | Running HyperLaunch.exe 12:59:39 PM | Command Line is: HyperLaunch.exe "Super Nintendo Entertainment System" "2020 Super Baseball (USA)" 12:59:44 PM | Launching Game 12:59:44 PM | Running HyperLaunch.exe 12:59:44 PM | Command Line is: HyperLaunch.exe "Super Nintendo Entertainment System" "2020 Super Baseball (USA)" 12:59:49 PM | Quiting Hyperspin 12:59:49 PM | Bye!
  2. That is what is in the hyperlaunch file. Let me know if this is the correct file. Thanks for the help guys
  3. 10:48:36 PM | HyperLaunch v2.25c 10:48:36 PM | System Specs: HyperSpin Dir: C:\Hyperspin OS: WIN_7 OS Language: 0409 OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 900x1440 (900x1400 work) HyperSpin Res: 900x1440 AHK Version: 1.1.07.03 10:48:36 PM | HyperLaunch received "MAME" and "wrestwar" 10:48:36 PM | INI Keys read 10:48:36 PM | Checking paths 10:48:36 PM | Finished injecting functions into module 10:48:36 PM | Module is built 10:48:36 PM | Running module: ;----------------------------------------------------------- ;Built in script ;----------------------------------------------------------- #NoTrayIcon DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 exitEmulatorKey = Esc emuPath = C:\Hyperspin\Emulators\Mame\ romPath = C:\HyperSpin\Emulators\MAME\roms\ romPathFromIni = C:\HyperSpin\Emulators\MAME\roms\ romExtension = .zip romExtensionOrig = .zip romExtensions = zip executable = mame.exe systemName = MAME romName = wrestwar daemonToolsPath = skipchecks = false fadeIn = false fadeOut = false fadeColor = 0x000000 fadeInDuration = 500 fadeOutDuration = 500 fadeInDelay = 0 fadeInInterruptKeys = {LControl}{RControl}{LAlt}{RAlt}{LShift}{RShift}{LWin}{RWin}{AppsKey}{F1}{F2}{F3}{F4}{F5}{F6}{F7}{F8}{F9}{F10}{F11}{F12}{Left}{Right}{Up}{Down}{Home}{End}{PgUp}{PgDn}{Del}{Ins}{BS}{Capslock}{Numlock}{PrintScreen}{Pause} gameStartImgPath = C:\Hyperspin\Media\MAME\Images\GameStart\ moduleExtensionPath = C:\Hyperspin\Modules\Module Extensions\ 7zEnable = false 7zExtractDir = C:\Users\PIRTPA~1\AppData\Local\Temp\Hyperspin\ 7zExtractDirOrig = 7zDelTemp = true 7zFormats = .zip,.rar,.7z,.gzip,.tar 7zFormatsNoP = zip,rar,7z,gzip,tar mgEnabled = false mgKey = NumpadSub mgSelectKey = Enter mgExitKey = Esc multiGameImgPath = C:\Hyperspin\Media\MAME\Images\MultiGame\ mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 1 mgFont = Arial mgText1Options = x10p y30p w80p Centre cBBFFFFFF r4 s100 Bold Italic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center Bold Italic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 Hotkey, Esc, CloseProcess ;----------------------------------------------------------- ;Module script ;----------------------------------------------------------- ;---------------------------------------------------------------------------- ; MAME ; MAME .140 ; by BBB ; 1.0 ; ; Info: ; Since MAME needs to save hi scores and data on exit, then we can\'t force ; MAME closed with a hotkey. So make sure you have your own exit key setup ; in MAME first. We will leave the CloseProcess section below blank, but ; it is still required. ; ;---------------------------------------------------------------------------- Runwait, %executable% %romName%, %emuPath%, Hide UseErrorLevel if(ErrorLevel != 0){ if (ErrorLevel = 1){ Error = Failed Validity }else if(ErrorLevel = 2){ Error = Missing Files }else if(ErrorLevel = 3){ Error = Fatal Error }else if(ErrorLevel = 4){ Error = Device Error }else if(ErrorLevel = 5){ Error = Game Does Not Exist }else if(ErrorLevel = 6){ Error = Invalid Config }else if(ErrorLevel = 7 || ErrorLevel = 8 || ErrorLevel = 9){ Error = Identification Error }else{ Error = Mame Error } MsgBox Mame Error - %Error% } ExitApp ;Required CloseProcess: ;Doesnt have to do anything but make sure to have the line before and after this line. return hideDesktop(){ } FadeInStart(){ } FadeInExit(){ } FadeOutStart(){ Suspend, On } FadeOutExit(){ } 7z(7zP, 7zN, 7zE, 7zExtractDir){ } 7zCleanUp() { } CheckFile(file,msg="",timeout=6){ IfNotExist, %file% { If msg ScriptError(msg, timeout) Else ScriptError("Cannot find " . file, timeout) } Return %file% } ScriptError(error,timeout=6){ MsgBox,48,Error,%error%,%timeout% ExitApp } 10:48:40 PM | Module ended, exiting HyperLaunch normally
  4. Hi guys, I've been going back and forth with Hyperspin and this error message of "Super Nintendo Entertainment System" Invalid System Name or snes9x.exe is not working". Everything works outside of Hyperspin so its not the emulator. Could someone direct me in the right direction?! Is there something wrong with my AHK files or the database files???? It's been 3 days and I still can't get around this issue! Any help would be appreciated
  5. Hi everyone, Need the hyperspin community to give me a hand! I was playing my mame cabinet where I got this error message. I have a birthday party I'm hosting this weekend and hope to get this up and running before families start coming in. I have reset the system with no avail. Any help would be appreciated!
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