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Yourname942

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Everything posted by Yourname942

  1. Hi, I would like to start creating HyperThemes for a console's library of games, but I am not sure where to start: specifically, where do you (anyone) find good quality images to use as layers? Thank you. I am not sure if there are existing libraries out there which gets utilized by many people, or if you just have to manually do it: use google image search > use photoshop to enhance/crop out the background > save as png
  2. For HyperSpin users who have access to EmuMovies but don’t create their own HyperThemes, it would be helpful to have a way to configure how long it takes to reach the EmuMovies gameplay video start point within the HyperTheme animations on our wheels. In simpler terms, each HyperTheme could automatically fast forward to the point in its timeline where the EmuMovies video appears and begins playing. This would make it easier and faster to browse and preview games, especially in large libraries. I apologize if this is confusing. Here are some BDD-style scenarios to help explain this more clearly: Scenario: Fast forward HyperTheme animation to EmuMovies video start Given I have a game library that uses HyperTheme animations with embedded EmuMovies videos And I open the settings menu When I choose a target time for when I want the EmuMovies video to appear and start playing Then the HyperTheme animation will fast forward to the timestamp in the animation timeline where the video begins And the animation will continue at normal playback speed from that point System Behavior: As the HyperTheme application I want to identify and store the timestamp where the EmuMovies video begins in the animation timeline So that I can make this value available to the HyperSpin front-end As the Hyperspin end user I want to control how long it takes for the HyperTheme animation to reach the EmuMovies video start point So that I can preview more games in less time
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