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  1. The Amiga is so complicated because it isn't just a one size fits all system. There are many many models, with differing memory, cpu configs. There's ocs, ecs, aga etc.. With games released for each. Amiga emulation as a whole is extremely complex and is not something for a beginner to easily pick up! Then there is the complexity of different formats and ways to store games.. Firstly adf, which is simply a floppy disk image. Often these use cracks and as such a dodgy crack can fall over on different configs. There are then whdload installs, which are usually run from Workbench environment. These can be run as a hdf formst, which is basically a hard drive image, and is possibly the easiest way to get this done. When everything is taken into consideration you can appreciate how complex this is. I have been reading and catching up on this, and maybe it's time i got back into getting this running on my shield. I deffo managed to get a lot running a while ago, and right now i have been using arcbrowser as it is simpler to set up.. I might look into creating a pc tool specifically for Amiga hyperspin. A third Amiga project for me..
  2. It's easy enough if you're willing to take the time and set it all up. I don't mind compressing my setup up however it's not fully setup or complete yet (artwork and stuff) Sent from my SM-G935F using Tapatalk
  3. Amiberry android. There have been developments tonight. Watch this space Sent from my SM-G935F using Tapatalk
  4. In the latest version of uae4arm there seems to be an issue with controllers. From port 1 select controller as cd32 pad Sent from my SM-G935F using Tapatalk
  5. It'll be updated as TomB updates Pandora, but he is possibly stopping development so uae4arm will also stop. Midwan is attempting to compile uae4arm for android right now to see where I was going wrong. Fingers crossed as it shouldn't be a huge issue to then merge with amiberry For any games missing a WHDload install head over to EAB and request it. Sent from my SM-G935F using Tapatalk
  6. I honestly think the uae4arm dev did enough to get it running and added android controls like on screen. No doubting his abilities there. He doesn't understand the uae code though and can't even fix the sound bug (put it in mono or change the frequency). I'd love to see more users on EAB etc but I also respect that most users just want to play games in their devices as simply as possible. I doubt a there will be a retroarch core Sent from my SM-G935F using Tapatalk
  7. Unfortunately the issues here are down to a lack of support for the Amiga on Android. This is also the best place to discuss hyperspin and Amiga on it, but for general Amiga discussion and understanding an. Amiga dedicated forum is much better suited. Sadly I seem to be the only person who is trying to get things moving on Android and my knowledge of programming is confined to the Amiga back in the 90s Sent from my SM-G935F using Tapatalk
  8. Amiberry development is confined to a slack group, this is where the info comes from. Sadly it's invite only. Currently only the pi is being developed, time and a lack of understanding is hindering me (I can't even get uae4arm to compile! Here is the github.com page for amiberry https://github.com/midwan/amiberry They are working and an sdl2 port also which I hope will be more compatible and run better than the sdl 1 version. Sent from my SM-G935F using Tapatalk
  9. Hi guys, Sorry for not being active on here. I saw Honosuseri's video on YouTube and replied a couple of times without realising he was here. Anyway with regards to uae4arm I am not sure it is actually being actively developed. Lubomyr who releases it just updates the sources from the Pandora sources whenever TomB releases an update. There are no plans I don't think for any other android specific development or fixes. TomB looks to be moving over go the rpi version of amiberry which is on constant development. I am in touch with the team and they are hopeful amiberry will be forked to different platforms including android. I plan to go some comparisons with amiberry and uae4arm and see if I can at least get amiberry to compile and run on android. The work they are doing on input and controls right now is amazing. With regards to uae4arm and Amiga on the shield. I used a home made python script to rename everything for me. It's very crude and not really suitable for use by anyone other than myself. I have thought about cleaning it up and adding command line input but I'm not sure right now if I have the time. Sent from my SM-G935F using Tapatalk
  10. I would put them on the root of my shield to rule out the NAS.
  11. Looking at your screenshot it looks like you're accessing the same MYBOOKLIVE. I would copy the path from a working ADF and then modify the final couple of folders. Just to be sure.
  12. Your path is wrong. Remove the hyperspin/ part
  13. It's definitely weird. Everything is working here. I have a few games running now Your path in the config doesn't seem to match the path of your folders. You seem. To have an extra hyperspin folder in the UAE file...
  14. Try changing the boot priority of the agony line to 0 (it's the 10 right at the end). That will make the boot take priority. And set the height to 480 ?
  15. Okay so... Any game that needs the kick34005.a500 will not work this way. I have tested every single one with uae4arm using the exact same config and they all work. So far the following do not work Alien Syndrome Another World Arabian Nights
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