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About Thooperman

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    Lurker Extraordinaire
  • Birthday 08/05/1981

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    Brisbane, Australia

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  1. I think this project might be the one you were referring to. http://forum.arcadecontrols.com/index.php/topic,101426.0.html I did remember that a guy named Ond did the same thing for his cabinet before he decided to take it in another direction. Here is the link to what he did to get it going. http://forum.arcadecontrols.com/index.php/topic,88912.msg971849.html#msg971849 This is the method he ended up going with, which I really like. http://forum.arcadecontrols.com/index.php/topic,88912.msg1068864.html#msg1068864 The last option is probably the quickest to get working, but a different look to what you seem to have planned. You can buy a pushbutton with a solid coloured rim and a transparent plunger and place a solid piece of vinyl or something thin but capable of blocking the light in the middle of the button to get a similar effect. Here is a link to a guy that has done this but made some extra modifications because he didn't have a fully transparent plunger. You can check it out and see if it suits your needs. http://forum.arcadecontrols.com/index.php/topic,93936.msg1072708.html#msg1072708 I hope some of those links helps with what you need. Please let me know how you get on, I'd love to see what method you go with and the results you get. I hope it goes well.
  2. Grab one of these too and you are set! http://krikzz.com/index.php?route=product/product&product_id=60
  3. With my setup, for controllers with only digital controls (NES, SNES, SMS, etc.) I use JoytoKey (or xpadder or any other similar program) to assign keyboard controls for the pads. This gives the advantage to being able to use any digital controller with any system, so if you are like me, I like using the NES pad when playing NES games, but sometimes the square corners of the pad can get uncomfortable, so I'll switch to the SNES pad. With analog control pads, like the N64 pad, I have all the controllers plugged in and then I configure the N64 pad for the N64 emulator. I'm not sure why your IDs are changing if you aren't adding or subtracting controllers. If you are unable to get it working consistently, I would suggest having an accessible USB port handy and just plug in the controller you want to use. It's not as convenient as having them plugged in all at once, but I'm not sure why you are having device ID troubles, I haven't had trouble with multiple controllers. I haven't looked into this project, so I'm not sure if it will help you, but have a look and see http://www.hyperlaunch.net/forum/showthread.php?173-Project-Key-Mapping
  4. Hi brolly, I only have PAL boxes, but I think that they are the same size for both regions, so I'll post them anyway in case they might be of some use to you. I've measured my N64 and SNES boxes and they are both the same size with the following measurements 179 mm x 124mm x 30mm I don't have any NES boxes unfortunately, but I did find some measurements online a while ago that I think are right so I'll put them here in case you can't get someone to give you measurements taken from a box they own. 177mm x 126mm x 23mm I have also measured a couple Atari 2600 boxes and they came in at 190mm x 126mm x 23mm
  5. You definitely would be best off going with 32assassin's suggestion of the wireless controllers. It shouldn't cost that much to set it up. You can pick up 2nd hand wireless xbox controllers and the wireless adaptor pretty cheap if you look around and then you can use xpadder or joytokey to map your controller to keyboard inputs. The soldering isn't that hard to do, there's plenty of guides around on how to solder if you aren't familiar with doing it. Then all you would need is 2 AA batteries for each controller. Is there a reason you want to go with an Ipac over wireless controllers?
  6. I wonder if it would be worthwhile to try and do a fundraiser to try and win the cab. If people interested could pitch in a few bucks, we might be able to get the cab and then hopefully the game off it. It could live at BBB's place or another member who makes a lot of contributions to the community. The price might go too high for it to be feasible to do, but with 9 days left in the auction there's time to pull together some dollars for the cause. Just a thought.
  7. Hey Thooperman, You wouldn't happing to have a module for the DS would you? I'm using the desmume svn 4189 x86 for the emulator.

  8. This is so great! Thanks for sharing the good news. I have only been playing Scud Race at the moment and I've been loving it, even though I'm just playing on a keyboard and crashing a lot, it's still great to have. I'll have a crack at some of the others soon.
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