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kujina

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About kujina

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  • Birthday 03/09/1978

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  1. Okay so managed to script (into mame.ahk) the restarting of the audio service on game exit but this hack (hacks arent a bad thing when they work) doesn't restore audio to hyperspin more than one time. To me, the game emulation comes first and I wasn't going to use anything other than the lowest audio latency (available) with mame. So I came up with the following working solution for this problem. The way the solution works is you have Hyperspin and Mame each outputting to separate audio devices. First, you need a second soundcard/audio device, if you don't have one, a cheap USB sound adapter is easy to get hold of and install (you just plug it into a free usb port). Then you will need to decide how you are going to get the sound from the second audio device to the speaker(s). Probably the neatest way is to combine both audio outputs into (your) one amplifier, so you'll need a kind of audio mixer. Here is a fairly simple DIY box that can be made cheaply. Now the final step is to get actually configure Mame and Hyperspin on separate sound cards. Whichever sound device you want Mame to use make sure that that one is not the 'default device' in the audio configuration in windows. Hyperspin will always use whatever is set as 'default device' for audio. What you have to do now is to tell mame to use the other (non 'default device' sound card) for sound output. You configure this in the mame.ini file but first you have to find out the actual name of the sound device. Create a mame log file (I run groovymame and I don't know if this same command works for standard mame) Steps to create a log: - Run GroovyMAME like this: c:\mame_folder>mame64.exe romname -v >romname.txt Look at your log file and you will see PortAudio: API MME has 6 devices PortAudio: MME: "Microsoft Sound Mapper - Input" PortAudio: MME: "Microphone (USB Audio Device)" PortAudio: MME: "Microsoft Sound Mapper - Output" PortAudio: MME: "Speakers (USB Audio Device)" PortAudio: MME: "Speakers (Realtek High Definiti" PortAudio: MME: "Realtek Digital Output (Realtek" PortAudio: API Windows DirectSound has 6 devices PortAudio: Windows DirectSound: "Primary Sound Capture Driver" PortAudio: Windows DirectSound: "Microphone (USB Audio Device)" PortAudio: Windows DirectSound: "Primary Sound Driver" (default) PortAudio: Windows DirectSound: "Speakers (USB Audio Device)" PortAudio: Windows DirectSound: "Speakers (Realtek High Definition Audio)" PortAudio: Windows DirectSound: "Realtek Digital Output (Realtek High Definition Audio)" PortAudio: API Windows WASAPI has 4 devices PortAudio: Windows WASAPI: "Speakers (USB Audio Device)" PortAudio: Windows WASAPI: "Speakers (Realtek High Definition Audio)" PortAudio: Windows WASAPI: "Realtek Digital Output (Realtek High Definition Audio)" PortAudio: Windows WASAPI: "Microphone (USB Audio Device)" PortAudio: API Windows WDM-KS has 7 devices PortAudio: Windows WDM-KS: "Speakers (Realtek HD Audio output)" PortAudio: Windows WDM-KS: "Line In (Realtek HD Audio Line input)" PortAudio: Windows WDM-KS: "Microphone (Realtek HD Audio Mic input)" PortAudio: Windows WDM-KS: "SPDIF Out (Realtek HDA SPDIF Out)" PortAudio: Windows WDM-KS: "Stereo Mix (Realtek HD Audio Stereo input)" PortAudio: Windows WDM-KS: "Speakers (USB Audio Device)" PortAudio: Windows WDM-KS: "Microphone (USB Audio Device)" Using the above as a working example, if you wanted to use Windows WDM-KS for portaudio with your built-in Realtek audio device, in your mame.ini you would enter # PORTAUDIO OPTIONS # pa_api "Windows WDM-KS" pa_device "Speakers (Realtek High Definition Audio output)" And voilà now you have things working perfectly!
  2. My issue is that once I exit a game and return to Hyperspin there is no audio in Hyperspin and the game videos lock up after a couple of seconds. In other threads here from the past posters about this (it was to do with asio back then) they said a simple fix was to restart the audio service on game exit, where (in Rocketlauncher I assume) do I set this up?
  3. Version 20150604

    176 downloads

    Dancing Eyes - 39 (Zinc)
  4. Version 20131109

    411 downloads

    Streets of Rage II (Mega Play) - mp_sor2 (MAME)-kujina Video Snap available from EmuMovies
  5. Version 20131710

    216 downloads

    Dancing Eyes (US, DC3/VER.C) Video Snap available at EmuMovies
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