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rob3d

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Posts posted by rob3d


  1. OK, so I still cannot figure out what how to get the exe= command line. How do you coming up with the .BaseActivity/.MainActivity/.DraSticActivity ect?

    I've been looking online but not finding anything simple enough for me to understand. I did come accross a page over at XDA that lists emulator arguements for XBMC which I think may be helpfull. http://forum.xda-developers.com/showpost.php?p=48685020&postcount=3 I'll give a few a try when I get a chance. (May root my shield TV first - the "feature" of not being able too write to the SD card is making this proccess of making minor changes quite a proccess)

    Ok so i found an app today that shows all these arguments for android apks, and it doesnt require root.

     

    https://play.google.com/store/apps/details?id=com.sika524.android.quickshortcut

     

    Its for making direct shortcuts to specific app functions, but it shows all the "activities" that we use to launch roms through hyperspin.

     

    Run the app look for the emu you want to run then tap on it it will show you all the activities for the apk.  There may be multiples, but it will be one of the activities listed.

    • Upvote 3

  2. Ok after messing with master gear some more I found that the argument:

     

     

     

    com.fms.emu/com.fms.emulib.MainActivity

     

    Does in fact work, but you need to pass it roms that have the extension .gg.  Zips do not work when loaded from command line.  I imagine the same is true for other Garage game emulators


  3. OK, so I still cannot figure out what how to get the exe= command line. How do you coming up with the .BaseActivity/.MainActivity/.DraSticActivity ect?

    I've been looking online but not finding anything simple enough for me to understand. I did come accross a page over at XDA that lists emulator arguements for XBMC which I think may be helpfull. http://forum.xda-developers.com/showpost.php?p=48685020&postcount=3 I'll give a few a try when I get a chance. (May root my shield TV first - the "feature" of not being able too write to the SD card is making this proccess of making minor changes quite a proccess)

    So the only way iv'e figured out how to find the ".mainactivity" is to run a logcat on a rooted device.  But from what I'm seeing so far all the emulators that currently work with hyperspin have those arguments here in the forums or on that link you posted.  The only emulators i cant get working right now are the new mupen64 alpha, and the garage games emulators.  I got the launch arguments from a logcat, but for mupen it still returns emulator not found, and for mastergear (a garage game emulator) it finds the emulator and loads it, but does not load the game and leaves you at a black screen. 

     

     

    edit:

     

    If anyone is curious the argument for the mupen alpha is 

     

     

    org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.game.GameActivity

     

    but it doesnt work for me


  4.  

     

     

    This should work according to the developer.   I'd consider sending him an email, he's been very responsive to me.

     

    Ok he responded with this

     

     

     

    You have to pass the filename (with complete path) as a file:// URL to this activity. If this somehow is not happening, run "adb logcat" on the PC and see what messages MasterGear prints - they will be prepended with the "emulib" tag.

     

     

    unfortunately that's greek to me, do you know what he means?

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