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HyperCL
Record Comments posted by Dazz
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14 hours ago, fr0stbyt3 said:
As the menu will eventually expand, this would be less than ideal. Also, its important to note not all users will be using escape - since controllers and other devices will be supported. Continuing to hit ESC (whatever back key you have set) should prompt with a menu when you are at the root wheel.
In this case, I'd suggest making multi-button combinations mappable to bring up the menu. I don't want/need a dedicated MENU button anywhere. Set an option that disables the MENU, or base it on profiles. So I can have a kids profile, that disables anything to do with admin, for when the kids are playing.
When you have 10 kids, that can't/don't read anything, pounding on a control panel and will just click on anything... having any additional menus pop-up is a really bad idea.-
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@floatingyeti Ok, check it out here. https://hyperspin-fe.com/hypercl/
Under supported filetypes - I have txt, bat, ahk. If others are needed please let me know.
I was just thinking... HS2 has multiple places for scripts or command line operations.We have Emulators > Scripts as well as Edit Rom > Launch Command
Description:
System: Test SystemEmulator: Test Emulator / or Game/RomRom - Command Line: -test --test --blah
Scripts:Emulator - Pause Script:Emulator - Startup Script:
Emulator - Resume Script:
Emulator - Running Script:
Emulator - Exit Script:
Supported File Types: ahk, bat, txt
Users will be able to sort by System or Emulator.
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@floatingyeti I can create something for this rather quickly...
What all fields are needed? -
Changed Severity to 2 - High Priority
Changed Development Feedback to
Additional findings - This setup does NOT work unless there is a Menu key mapped.
I would rather not have a "Menu" key, but would rather keep hitting "Back" until the Menu/Exit screen -
This is one that I've reported directly to Fr0sty several times during early alpha. It's a server side cache issue and is supposed to be fixed with an upcoming rework of the cache system.
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Test comment.

Xbox Controller controlling game and Hyperspin while in game
in HyperSpin 2 - Bug Reporting
Posted
I too am running into this issue with my new Xinput control interface.