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drewjbx1

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About drewjbx1

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    HyperNewbie
  • Birthday 05/09/1973

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    Portland,OR USA

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    portland, USA

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  1. Just posting results in case anyone else might need the info. Thanks arzoo... as you mentioned as long as the system has mame in it... LED blinky will see it. And you wont need to add any mame collections into LED Blinky control editor. With hyperspin you need to change all directory names, file names, and xml entries Obviously this applies to any custom MAME lists you may have. (Cave, Capcom Classics, Trackball, etc) Example - change ALL 'Midway Classics' to 'Midway Classics MAME' RLUI - rename system in left column Hyperspin\Settings\Midway Classics.ini Hyperspin\Databases\Midway Classics (Folder) Hyperspin\Databases\Midway Classics\Midway Classics.xml Hyperspin\Databases\Main Menu\Main Menu.xml -> rename entry and save Hyperspin\Media\Main Menu\Images\Wheel\Midway Classics.png Hyperspin\Media\Main Menu\Videol\Midway Classics.mp4 Hyperspin\Media\Main Menu\Theme\Midway Classics.zip Hyperspin\Media\Midway Classics (Folder) Hyperspin\Media\Midway Classics If you have custom RL media you will need to change it there as well Rocketlauncher\Media\ Gotta love hyperspin's seamless configuration!
  2. drewjbx1

    drewjbx1

  3. Found this old thread... you ever get this to work. I'm having problems as well. Games launched from the main MAME wheel lights up and has button speech just fine. But when you launch from any collections or 'classis' LED blinky wont see it. So I tried with midway classics... I went ahead and changed the name 'Midway Classics MAME' across all applicable places in RL and HS. Still not lighting up launching from a Non Mame list....
  4. old thread but is there a way to do this with media/themes as well.. not just video, trying to do a vs. fighters wheel and didn't want to manually grab all the artwork from MAME.. rather just point to it like the videos
  5. Nice work, can you explain or link some info about how to do the nested Hyperspin setup? Sent from my iPhone using Tapatalk
  6. Thanks for sharing your hard work! Would be nice to see more of these best of collection wheels Sent from my iPhone using Tapatalk
  7. Don't think the front end has any control without RL after a game is started... sounds like a focus issue, I could be wrong.... Never heard of Hyperspin being used without RL Sent from my iPhone using Tapatalk
  8. I just used high res images from Internet and it turned out pretty good. Use 300dpi for your images in Photoshop. Lucian / bowman printed for me, highly recommended Sent from my iPhone using Tapatalk
  9. I used measurements for the Vesa holes, used scrap wood first to line up perfectly then used it as a template. And yes to get right depth I got lucky with 1 and 1/8th square block. Use shims or padding you need... Use clamps on the block until you get right depth rather then screw and unscrew too many times Sent from my iPhone using Tapatalk
  10. I used a board that attaches to the frame . Trick is getting it flush for the bezel and have VESA holes with small slots for adjustment Sent from my iPhone using Tapatalk
  11. Space invaders ... Thought I'd share mine. Actually trying to sell to no avail , I guess it's not that popular but I still like it and might just keep it. My photoshop was a little off on button overlays but I learned from the mistakes. Happy building guys! Sent from my iPhone using Tapatalk
  12. Top notch cabinet... The build include a complete hyperspin setup tho? Sent from my iPhone using Tapatalk
  13. Yes 2 player for SF V works in a cabinet, download 360 controller emulator - http://www.x360ce.com/ Then put the file into the directory of SFV exe and install. I have a xin-mo controller and this program tells SFV that its a 360 controller. Map your buttons in the game!
  14. Nice, don't know about the pointed CP tho. Looking to sell obviously.. It really comes down to how much time was put into the hyperspin setup IMO.... For how complete, organized, and clean it is... Nice cab build overall tho Sent from my iPhone using Tapatalk
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