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About slizzap

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  • Birthday 03/02/1976

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  1. Is there another thread or forum that would be better suited for posting this question at to get some insight or help? Thanks.
  2. I've had Hi2Txt working for some time, but I've just recently noticed that it's not working for some games that I would expect it to work for. After digging further it appears that it's not working for games that store high scores in NVRAM. Here are 2 examples: In HS when I select Rush'n Attack on the wheel, HiToText kicks in and displays the score as expected (this game stores in "hi" file), but in HS when I select Tapper (rom = "tapper") on the wheel, HiToText does not kick in (game stores in "nvram" file). From the command line, I can switch to the HS folder and do "HiToText.exe -r <PathToTapperNVRAM>\nvram" and it displays the scores properly. I'm running MAME v0.180. The "hi2txt.zip" file is also located in the root of the HS folder. I've downloaded the latest version of HiToText, but that did not help. I also tried downloading the latest hiscore.dat, but that did not change anything either. Not even sure I can take the newest written for the current version of MAME and dump it into v0.180, but I figured it was worth a shot...doesn't work either way. I did notice that based on the stats page, it shows Tapper as of version 0.198. Thinking this might be factor since I'm on v0.180, I performed the same test on Root Beer Tapper (rom = "rbtapper"), which is listed as version 0.30. Same applies to this game...HiToText in HS does not display the score, but it does if I run the command from command prompt. Root Beer Tapper also stores the high score in NVRAM. Any ideas? Thanks.
  3. Do yourself a favor and reconsider using wireless Xbox 360 controllers I bought a charger that charges 2 batteries at the same time and I keep a stack of AAs on hand for gaming parties. Thinking of wired controllers reminds me of the days of the PS2 and original Xbox when I had many friends over playing simultaneously. Someone walking by would always accidentally catch the cord with their foot and it would either get ripped out of the hand of the player, or in the case of the Xbox it would rip out the breakaway part of the cable (ingenious design). Worrying about charging batteries is welcome alternative to worrying about breaking controllers and other bystanding objects. Also, you won't run into a limit of how many devices you can connect at one time. You can connect 2 wireless gaming receivers and connect as many as 8 players with only 2 USB ports (theoretically anyways, I only tested up to 6 controllers).
  4. Hi,

    I will see what I can do for your full screen problem.




    1. slizzap


      Thanks, Antos. I appreciate it. Let me know if you need any additional information. I'll do some more testing as well to see if it helps to shift around the displays.


  5. I recently overhauled my MAME cabinet, upgrading MAME from v0.152 to v0.178. It took me some time to figure out the changes and get my high scores working again with my old scores. After getting MAME situated I found that the HiToText functionality was no longer working in HyperSpin. I went ahead and replaced it with Hi2Txt and followed the installation guide, but it was not working. After troubleshooting, I found out that it seems to require the high scores be placed in the default \MAME\hi folder. I tested this by relocating a few hi files into the \MAME\hi folder, and the Hi2Txt functionality was working as expected, but only for the few select games I moved over. After upgrading MAME and getting used to the changes surrounding high score support, I found out how to change the location where MAME is saving/expecting the hi files. I modified the hiscore init.lua file to change the hi path to a network drive to share among multiple installations: D:\Emulators\MAME\plugins\hiscore\init.lua local hiscore_path = "hi"; --------> local hiscore_path = "Y:\\Emulators\\MAME\\hi"; Am I missing a configuration setting somewhere, or is Hi2Txt just hardcoded to only look in the \MAME\hi folder? Hi2Text does not seem to pick up on this folder change. For anyone else in a similar situation, I worked around this by setting init.lua back to the default folder, and then created a directory junction (i.e. "mklink /D "D:\Emulators\MAME\hi" "Y:\Emulators\MAME\hi"). Thanks for the good work.
  6. I had the same problem. My company runs Panda Antivirus, which I run on my home computers. It also flagged some of the newer HyperSpin executables as infected. Many antivirus programs are doing the same thing. Use the following website if you really want to verify: https://www.virustotal.com/ You'll most likely have to configure your antivirus to exclude those specific executables from scanning.
  7. Sorry, I won't be able to be of much help here. I was quite lucky and happened to get a free HP ProLiant ML350 G6 server. Yes, for free...perks of my job After replacing one of the drive cages I ended up with a total of 14 drive slots. The main thing I had to pay for was all the hard drives, which as you already know is pretty costly. That's usually the bulk of the cost, regardless of whether it's a NAS or server. If you know what you're doing you could build your own server. Before I got that HP server I was looking into building my own and I seem to recall all the parts I needed was going to be pushing $1200-1500. Plus you'd have the cost of the operating system you're going to run. I remember comparing the cost of building a server versus buying a NAS and it was nearly a wash (based on the bigger NAS units I was looking at).
  8. I would suggest just doing a Google search...using terms like "4 bay nas", "5 bay nas" etc. Qnap and Buffalo Terastation are two names that came up often when I was shopping around. Tomshardware.com is a good resource for reviews on hardware, so you can check that too. Most NAS are largely the same functionality-wise, unless you want something with a built-in DLNA server. That's becoming more popular lately I've noticed, and just makes it a more out-of-the-box experience to share media over the network. But if you know what you're doing you're most likely going to find it lacking in features anyways, so you may or may not want that ability. The primary thing that drove my decision on what to purchase was number of drive bays. If you look around you'll find NAS hardware that goes from 2 drives up to 6 drives. Some support larger capacity drives than others. Ultimately I ended up building my own server because I wanted the flexibility to grow beyond 6 drives and also have the extra functionality of having a full blown operating system. Just my $.02
  9. Just a heads up to others. The only emulator I found that seems to suffer from a bit of performance degradation running over a network is Daphne. I just finished getting the entire working set for Daphne and Daphne-singe running, and I had minor issues with some of the games running over the network. For example, I would play Space Ace and press the joystick in the direction to move and the screen would freeze sometimes while the audio continued to play...making it unplayable in areas. I saw a similar issue with Dragon's Lair. Strangely enough I didn't notice any issues with any of the Daphne-Singe (American Laser Games) games. I moved the files to the local drive and they played fine. So while I'm running everything fine from a central server, looks like I'll have to copy the Daphne/Daphne-singe files locally. I'm curious if anyone else sees this same problem running Daphne over the network. My MAME cabinet where all this is running is directly connected to the same gigabit switch as my file server. My HTPC, where I have zero problems running any type of CHD for MAME, or PlayStation/PlayStation2/Sega CD/Dreamcast/Saturn ISOs, is connected to a cascaded switch (i.e. gigabit switch connected to the main gigabit switch). My only guess is that it has something to do with the files being large laserdisc rips compared to the CD/DVD rips of Daphne-Singe or single file ISOs for other emulators. Instead of loading an entire ISO to memory it's accessing individual and large video files as needed. That gives me an idea...I'll have to test to see if this same problem exists for the Daphne games that have single video files.
  10. I'm not gonna bother getting into semantics here. Please don't read that as being offensive, it's just starting to get off topic. I'll be glad to discuss this further elsewhere if you're interested in my particular setup. He wants to know if he can run HyperSpin over a network with no additional lag...you can. It works great. I see no perceptible lag when loading a ROM or disc image, and once it's loaded it runs the same either way. I've tested extensively, as I was extremely concerned about performance when getting into my project. If you're really that skeptical I would suggest you try it yourself and see what kind of results you get. As with most projects, it largely depends on what your needs are. Me, for example...I've got a MAME cabinet, and an HTPC, with plans to add even more computers running HyperSpin. It made sense for me to centralize everything and setup "dumb terminals" around the house. My RAID6 array will ensure I don't lose any data, while I can tolerate any of my computers going down without having to restore any data, doing continuous backups, or reconfiguring HyperSpin after a rebuild. The gigabit network provides for running everything "just as fast" as if it were running on a local drive. I've tested extensively between my MAME cabinet (local drives) and my HTPC (network drives) with comparable specs running the same emulators. Nothing is slowed down. It's a win all-around.
  11. It seems a bit dismissive (and funny) to me to say it would be "foolish" to run HyperSpin on anything but a local drive. @rjr2000: I built a server with 24 TB of storage for this purpose exactly, which is basically the same as your NAS environment. I work in IT so data loss is always my number one concern. I configured my environment so that *everything* is located on the server and run over a mapped network drive. The local drive only runs the operating system and connects to my server. Someone must've been looking out for me because shortly after I configured my server and moved over all my data my HTPC local drive went out. I replaced my drive, reinstalled Windows, and *bam*...back in business. My HyperSpin folder is currently 1.25 GB. All emulators, ROMs, and artwork are located in folders outside of HyperSpin...except for themes and main system preview videos. I've gotten the majority of my emulators up and running, including Dreamcast, Saturn, PlayStation, and PlayStation 2 (i.e. disc-based game systems). There is no additional lag when I compare it versus my MAME cabinet that has the same disc-images located on a local drive. I also have all image and video artwork on the server. Literally everything is running off my server over mapped drives on a gigabit network connection. I highly recommend this as the way to go. Make sure your drives on the NAS have some form of RAID so it can tolerate a drive loss, which generally goes without saying but you never know. Assuming that's in place, the main benefits are if you lose a local drive you're not losing *any* of your HyperSpin configuration. Losing emulators and ROMs is one thing...you can always download those again from somewhere. But if you lose any of your HyperSpin configurations (themes, artwork, ini files, etc.), that's just time lost, which is way worse in my opinion. Theoretically you can also run it simultaneously off different computers. It should work, but that's my next project for during the winter. I haven't yet tested whether you can have 2 computer simultaneously running the same HyperSpin executable, but worst case all you have to do is copy it to another folder for the 2nd computer since all the paths would be the same so there would be no configuration changes.
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