Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

78 Excellent

1 Follower


  • Rank
    Full Member
  • Birthday 04/03/1981

Profile Information

  • Gender
  • Location
    Toronto, Canada


  • Location

Recent Profile Visitors

1,133 profile views
  1. Depending on the core you are using you may be missing some bios files in your system folder. Some SNES games had extra chips in the cartridges and to emulate these games the chips/bios files are required. If you load up the core in retroarch and then scroll down to information it should list all bios files the core requires. I believe for Super Mario Kart its a dsp#.rom that is required
  2. Before you read this understand this is not bashing hyperspin or its developers, just my personal observations, 100% understand time is precious and there is never enough of it to balance everything in life. I have been using hyperspin for some years now, and have got a lot of help reading thru the forums and found a lot of amazing artwork in my endless tinkering, but I have always sat on the fence about buying premium because of the lack of information and or updates, yes it was updated to fix a problem with the windows 10 update, but to me that is the bare minimum a developer can be doing to convince me and others to upgrade to premium for what is to me the best front end out there, but any future major updates seem like just vapourware. For all the years I've been using hyperspin there have been talks and polls about features, I've even read some of the older threads about the original 2.0 and nothing has ever come about. There was so much traction and hope when avar was around and it looked like it was all coming to a great conclusion, then, for whatever reason behind the scenes avar dissapeared and any mention of updates or features have gone silent for what now, another 2 years? It's almost infuriating as an end user and I can only imagine the frustration for other users who have been around longer then I have. This community, the forums, the artwork and content creators, and the people who created add-ons and tools to assist with our builds is what has kept hyperspin afloat, not the front end itself because hyperspin is what it is and doesn't look like anything will change that, but those same people come and go because of the stagnation and drama that occurs sometimes when things get idle, and without those people hyperspin would surely have died out by now along with any new premium memberships. In my opinion hyperspin is the most gorgeous front end out there, I love all the customisable artwork, animations and whatnot (I hate front ends that look like a wall of text) but a little transparency would go a long way to convincing people like me that if I do purchase premium and support a fantastic front end that it's not just throwing money into a hole hoping something eventually grows out of it. I hope I am wrong and hyperspin does get updated and welcomes contributions from other people with great ideas and programming skills. Sorry about the novel lol
  3. I know it was the wheelart because it was my gba wheel which only has the default theme. I played around with it and did some tests to figure out why it always froze on the same game, even made a copy of the game before it n swapped it for the wheel that was freezing n then it worked fine, that's how I came to the conclusion that it was the wheel image itself that was corrupted somehow. I'm not sure if it's the same issue, but try the same switching out artwork 1 piece at a time to see if one of them is causing the issue
  4. Had the same issue awhile back, turned out to be what I can only assume was corrupted wheel art. It could be viewed in windows without issue but always froze hyperspin when I tried to scroll past it. I deleted it and replaced it with artwork from a backup and it worked fine after
  5. Do you mean during the fade screen retroarch flashes up on screen to early n it flashes from fade to retroarch a few times? If so, turn off full screen in retroarch. Fixed the problem for me
  6. Yes please, those look awesome. I'm assuming they would work normally in the artwork4 folder also? And to keep this thread on track, thank you for the quick fix. I have had the internet unplugged from my pc for the past week to avoid the windows update while I waited for this fix
  7. How are the rom files named inside your zip file? You can try setting skip checks to rom extension to test it, tho mine is set to false and it works for me. Also, my files are not compressed in bin cue format, named the same as the xml database. Also try unzipping a single game, turn off 7z to test and see if it works that way And in HyperHQ there is no need to add the executable path because rocketlauncher is taking care of that part for you, use rom path in HyperHQ so you can filter your roms
  8. My fusion rom extensions are as follows 7z|zip|sg|sc|gg|sms|gen|32x|md|cue|bin You don't need all of those if you only use it for sega CD but it doesn't hurt to cover the other systems fusion plays. If your roms are cue,bin then add them to the extension list
  9. Ok, first thing first, fusion emulator, do you have the 3 correct sega CD bios files (1 for each of North America, Europe and Japan)? and in the fusion settings you have set up the paths for those bios files? I don't know if all 3 are required but I have all 3 and it works for me Next, in your rocketlauncher screenshot all your 7z options are set to "use global" so either click "global" on the left hand side system list and confirm that .7z is all set to true, that you have an extract path location and all settings there are correct and test again. Also a final note, some sega CD games require the "PerfectSync" option turned on. You would have to test each game individually to see if it needs to be on or off. For that setting, select sega CD, modules tab, highlight fusion and click edit module settings and then go over to the Rom tab, click the green +, select the game in question and set perfectsync to true and test. As an example Cadillacs and Dinosaurs is a game that requires perfectsync to be set to true. Hope this helps
  10. Open up rocketlauncherui and head over to the settings page and look for the "fade-general" tab. Under fade in section turn it on, the fade in screen is the screen you described. On those fade tabs you will find all settings to customize the look of the fade in screen. Also, depending how old your rocketlauncher install is, you may need to open up your rocketlauncher directory and go to rocketlauncher/media/fade/_default/ and rename the to .mp3 files "7z extracting" to "loading start", and "7z complete" to "loading complete"
  11. You will need to provide more info to get any help, what emulator are you using? What game? Do the zipped games work with the emulator outside of hyperspin? Assuming you are using rocketlauncher, do you have the settings for zipped roms turned on? When you open the .cue file inside the .zip is it pointing to the .bin file? spelling is correct? Are there any errors that get displayed when launching the game?...... There are hundreds of reasons if not thousands why your game won't launch, but without a better description of the problem it's like trying to find a needle in a haystack
  12. I like that PSP main menu theme, do you have a link to it by any chance? And a default theme by any chance?
  13. What kind of bezel did you download? A bezel made to use with mame or with rocketlauncher? It doesn't go into the hyperspin media folder it goes into either... A) If it's made for mame you need to leave it zipped and place it inside the mame/artwork folder, then in rocketlauncher set/(name of rom.zip bezel to true and in the mame module settings set it to use mame artwork. If it's from one of the creators here on the forums it's probably meant to be used with rocketlauncher and would need to be unzipped and the files have to be placed in rocketlauncher/media/bezel/mame/(name of rom)/. Then you need to set bezel to true in rocketlauncher and in the module settings for mame, set it to use rocketlauncher bezels
  14. Yes, there is a module for cemu in rocketlauncher
  • Create New...