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About mikeberry

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  • Birthday 10/08/1974

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    Canisteo USA
  1. Thanks for the info and links!! Yes, that is exactly what I am talking about; a pedastal arcade!! I can google, but do you know of any good resources for DIY plans for pedastal arcades? EDIT: Nevermind. lol. Great links! Thanks! Mike
  2. Awesome! Thanks! Sent from my SM-G930V using Tapatalk
  3. Hi guys, I am a very hands on, mechanicaly/electronically inclined person, but when it comes to design/artsey type stuff I am left in the dust. lol. I pretty much have the software side of Hyperspin done. Emulators working, ROM sets completed for the most part, consoles setup, media and artwork pretty much done, etc. Just some little tweaks here and there to finish up. Thanks to everyone who helped me out!!! Very much appreciated!! Now I want to build my joystick control board. Probably a little backword since I am not sure what I am doing for the rest of the machine. Probably custom build a stand with a wall mounted 40+ screen and marquee above it. So, on to my questions: 1. Is there a resource for DIY control board layouts? IE: buttom position, spacing, etc.? 2. I want to use RGB led buttons that will correspond to each game so you know which buttons are active. Is this possible with LEDBlinky and an LED control board (or alternative)? 3. What is a good USA source for RGB controls and arcade controls in general? I am thinking I will want 2 joysticks, 1 rollerball, 1 spinner, player 1 & 2 buttons, 6 buttons per player and probably 2 or 3 "hidden" admin buttons such as exit, reset, etc. I was thinking I would build a half arcade machine. What I mean is think of a traditional arcade game with the top screen part cut off and my custom control panel mounted to it at an angle. The controls would be the same height as the original controls and would have a working coin door. Then I would mount a 40+ lcd screen to the wall and put a marquee above that. Hope that make sense. lol. So, what I am looking to do now is design and build a custom control panel with RGB LED controls that will light up to denote which buttons/controllers are in use for a particular game. I can handle all the wiring, soldering, building of the control board and configuration. I just need some help with sourcing quality parts, board layout design and which components would be best to make the RGB LEDs function. Any help or guidance would be greatly appreciated!! Mike
  4. mikeberry

    ROM renaming/fixing help

    Thank you! I will check that out!
  5. mikeberry

    ROM renaming/fixing help

    Hi guys, I am begging for help!!! I have figured out how to do alot so far on my own, but I am very frustrated right now and almost ready to give up. I have Hyperspin setup and working with RL, I have MAME working with roms renamed and fixed through clrmamepro, I even have SNES roms renamed and fixed through Romcenter and working with Retroarch as the Emulator. This is all working in Hyperspin. I have spent alot of time getting to this point and learning how to do so. So I went on to setup N64. I have the Goodn64 pack, but when I try to use clrmamepro or Romcenter with the no-intro dats it does not fix anything. I also tried NEC Turbo Grafx 16 rom pack and I am not able to fix/rename that either. I have tried everything I can think of. I have spent hours trying to figure this out on my own with no luck. I don't understand why I was able to get this to work with mame and snes rom packs, but have been stuck after that. Why are there different parts to the rom packs that appear to be the same thing? Turbo Grafx 16 has like 6 parts, but they all seem to be the same. Is this my problem maybe? Do I need to do something with all the multiple parts downloads? Is there a tutorial on how to rename and fix different rom packs with clrmamepro/Romcenter? I have looked and cannot find anything. Can someone PLEASE help guide me through how to fix/rename console rom packs so they match the no-intro dats and will show up and work when I test in RL? Are 7zip files the problem. Do I need to convert to .zip? Romcenter took my snes 7zip files and fixed and zipped them. Why won't it do the same for other rom packs? I have tried the correct CM and Romcenter no-intro dats and it does not work!! I just don't get it!! Romcenter fixed and zipped all the snes roms using the no-intro dat no problem. I have no clue why I am having problems with other rom packs. Sorry for rambling. I have spent hours and hours and hours trying to figure this out and I don't know what else to do or try. I have taught myself so much by figuring things out on my own, but cannnot figure out how to fix/rename some rom packs!! Ugh!!! Any help is greatly appreciated!!!!!!!!!