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Everything posted by Roadrunner
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Hi folks, Figured I'd put this out there. My HS setup is about 10-15 years old. Works on Windows 7 inside my cabinet and I've got a bunch of old emus (Stella, MESS, Daphne etc...) running. With HS2 coming, does it make sense to change to something newer? Retroarch has been suggested to me and I'm going to look into it. Based on some advice I've gotten I've downloaded the latest version of MAME and figured I'd look at the other emus. 1. What are the pros and cons of doing a Retroarch type solution vs just running the old systems. I'd love to hear what people think. @gigapig I'd love your opinion on this. 2. If I go down this path does Retroarch make the most sense or would you suggest an alternative system? Cheers!
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Trying to set up the new version of Hyperspin on my laptop. One of the things I wanted to do was get Steam set up. I'm running into an issue here and I'm not sure how to get past it. I'm going through the wizard and got to the part where it says it wants to access my library. It's saying it wants my Steam ID. I've tried everything here. Tried my username, the 17 digit code, a link up top.... Went to the edit profile page as per the instructions and copied: https://steamcommunity.com/profiles/ with all of my numbers in it. Hyperspin says it's invalid. I'm at a loss as to what you're looking for. Screenshots or videos would be helpful here. Please let me know if you can help. Thanks! Edit: I've included a screenshot of where I'm stuck. Thanks!
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Hi folks, A few years back I got a new PC and ported everything over. I never got Hyperspin to work on my PC and I didn't really worry about it. Now I've downloaded the new version and can't get it to run either. I figure since I'm going to be uploading themes and playing around with it I should take teh time to figure this out. It's been a while since I've been here so I'm not sure what info you need to help me. I click Hyperspin and nothing happens. I'm not sure if I have the wrong path or what... lol
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Okay cool. I'll do that sometime today. Cheers!
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Okay cool. How do I do that?
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Hi folks, Long time no speak. Lovin' the new digs. Can't wait to see what folks come up with. Let me know if I can help on the graphics side. Cheers! RR
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Wow. Cool stuff. Just watched the Youtube vid. Looking forward to the new system. Hope all y'all are doing well!
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Version 1.0.1
7,549 downloads
Entire Roadrunner PBFX3 theme set (up to Oct 29th 2019's release of Monster Bash and Black Lagoon) Sound files for startup/wheel/exit Pointer Wheel Art Databas Extras: Themes for some Zen Studio bundles Themes for PBFX3 in Main menu. Three options: (Marvel, ZEN, Star Wars) Note: Newer (and a few older) PBFX3 thems do not have the pbfx3/zen logos. This is by design as it looks cleaner this way. For most I converted over with the logos so that it would distinguish from the PBFX2 themes that are mostly identical. Credits: Theme/pointers and sound bundles by Roadrunner. Thanks to Gigapig for help on the database and loading everything up. Huge thanks to Kondorito for putting the SWF files together for the widescreen workaround. Without his work widescreen doesn't happen. Thanks also to Dark13 fot putting together the script in the first place. -
Pinball FX3 Media Pack (16x9) Includes - Themes, Sounds, Pointer, Wheel
Roadrunner commented on Roadrunner's file in Media
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Version 1.0.0
937 downloads
This pack includes: Entire Roadrunner PBFX3 theme set Sound files for startup/wheel/exit Pointer Wheel Art You can just replace the PBFX3 media file with this one and it should work for you. (Always keep a backup of your originals though.) Extras: Themes for some Zen Studio bundles Themes for PBFX3 in Main menu. Three options: (Marvel, ZEN, Star Wars) Note: Newer (and a few older) PBFX3 thems do not have the pbfx3/zen logos. This is by design as it looks cleaner this way. For most I converted over with the logos so that it would distinguish from the PBFX2 themes that are mostly identical. Credits: Theme/pointers and sound bundles by Roadrunner. Huge thanks to Kondorito for putting the SWF files together for the widescreen workaround. Without his work widescreen doesn't happen. Thanks also to Dark13 fot putting together the script in the first place. -
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