Guitar Hero Live HD 16x9 (PC, Frets On Fire, Console)
Rock Band 4 (PC-Frets On Fire), (Console)
This is a theme for the PC Game The Park.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
Widescreen wheel available in screenshots. (Alternate Wheel included for White/Light Backgrounds)
The Park is a first-person psychological horror adventure game developed and published by Funcom.[1] The game was released via Steam on October 27, 2015 and is a spin-off of an earlier Funcom game, The Secret World.
The game follows Lorraine, a struggling single mother and widow with a troubled past, as she searches for her young son, Callum, who goes missing in Atlantic Island Park. Lorraine enters the park after her son just as the park prepares to close for the afternoon, only to find that nighttime comes unnaturally fast as she ascends the escalator and discovers the park to be abandoned, vandalized and rundown as if several years have passed. Despite abandonment, the rides and lights mysteriously still function. Lorraine calls for Callum and his voice calls to her, leading her through the decrepit park.
This is a theme for the PC Game Stardew Valley.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
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Stardew Valley is an indie farming simulation role-playing video game developed by Eric "ConcernedApe" Barone and published by Chucklefish.
The game was released for Microsoft Windows in February 2016, with ports for OS X, Linux, PlayStation 4 and Xbox One released later that year. A port for Nintendo Switch is also in development and is expected to be released in 2017. In Stardew Valley, the player takes the role of a character that, to get away from the hustle of an office job, takes over their grandfather's dilapidated farm in a place known as Stardew Valley. The player manages their character's time and energy levels as they clear land, plant and tend crops, raise livestock, craft goods, mine for ores, and engage in social activities, including romances leading towards marriage, with the various residents of the small town, all while earning in-game money to expand their farm. The game is open-ended, allowing the player to take on activities as they see fit.
Stardew Valley was heavily inspired by the Harvest Moon (now called Story of Seasons) video game series, with additions by Stardew Valley's sole designer, Eric Barone, to address some of the shortcomings of these games while using the opportunity as an exercise to improve his own programming and game design skills. Barone developed the title on his own over four years and interacted frequently with players who were interested in the title to get feedback. Chucklefish approached Barone midway through development with the offer to publish the title, allowing him to focus more on completing the game.
This is a theme for the upcoming PC Game South Park - The Fractured but Whole.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
Widescreen wheel available in screenshots.
South Park: The Fractured but Whole is an upcoming role-playing video game developed and published by Ubisoft in collaboration with South Park Digital Studios. The sequel to South Park: The Stick of Truth, it is based on the American adult animated television series South Park, and written by series creator Trey Parker and Matt Stone. It is set to be released worldwide in October 2017 for Microsoft Windows, PlayStation 4, and Xbox One.
The Fractured but Whole takes place after the events of South Park: The Stick of Truth. The children begin a new adventure, again set in the town of South Park in the Colorado Rocky Mountains, becoming role-playing superheroes. However, a falling-out over Cartman's planned film franchise splinters the boys into two groups. Those who side with Cartman join Coon and Friends, while rival group Freedom Pals call for their own franchise, starting a civil war between the two groups.[3] The player again controls The New Kid, though now has the option of choosing the gender of The New Kid.
This is a theme for the PC Game The King of Fighters XIII.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
Widescreen wheel available in screenshots.
The King of Fighters XIII (ザ・キング・オブ・ファイターズ XIII) is a fighting game in The King of Fighters series, developed and published by SNK Playmore originally in 2010.
King of Fighters XIII was released for Japanese arcades on July 14, 2010, while ports for the Xbox 360 and PlayStation 3 were during late 2011 in Japan and English regions, with Atlus USA and Rising Star Games being in charge of releasing them in the United States and Europe respectively. Mobile versions for the iOS and Android operating systems followed in 2011–2012. A PC version was released on Steam on September 13, 2013. Critical reception has been positive.
This is a theme for the PC Game South Park - The Stick of Truth.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
Widescreen wheel available in screenshots.
South Park: The Stick of Truth is a 2014 role-playing video game developed by Obsidian Entertainment in collaboration with South Park Digital Studios and published by Ubisoft. Based on the American adult animated television series South Park, the game follows the New Kid, who has moved to the eponymous town and becomes involved in an epic role-play fantasy war involving humans, wizards, and elves, who are fighting for control of the all-powerful Stick of Truth. Their game quickly escalates out of control and brings them into conflict with aliens, Nazi zombies, and gnomes, threatening the entire town with destruction.
The game is played from a 2.5D, third-person perspective replicating the aesthetic of the television series. The New Kid is able to freely explore to the town of South Park, interacting with characters and undertaking quests, and accessing new areas by progressing through the main story. Selecting one of four character archetypes; the Fighter, Thief, Mage, and the Jew, each offering specific abilities, the New Kid and a supporting party of characters use a variety of melee, ranged, and magical fart attacks to combat with their enemies.
This is a theme for the PC Game The King of Fighters XII.
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The video I used is included as a separate download.
Widescreen wheel available in screenshots.
The King of Fighters XII (ザ・キング・オブ・ファイターズ トゥエルブ) (KOF XII) is the twelfth installment of The King of Fighters series of fighting games developed and published by SNK Playmore.
KOF XII uses newly drawn 2D sprites on 2D backgrounds. Due to the time the developers took to make the sprites, there are 20 playable characters (giving it the smallest roster in the series), with an extra two added to the console versions. The game was originally released in Japan in April 2009 for arcades. Home versions of the title for Xbox 360 and PlayStation 3 had a worldwide release on July 28 of the same year. Like The King of Fighters '98 and The King of Fighters 2002, this game does not have a storyline; the saga from Ash Crimson that started in The King of Fighters 2003 finishes in The King of Fighters XIII.
This is a theme for the PC Game Heroes of Might & Magic III – HD Edition.
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The video I used is included as a separate download.
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Heroes of Might & Magic III – HD Edition
On January 29, 2015, about 15 years after the original release of Heroes of Might & Magic III, Ubisoft released a new high-definition version of the game compatible with PCs as well as Android and iOS tablets.[4] The expansion packs were not included because the source code for those releases was lost.[5]
Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by the 3DO Company in 1999. Its ports to several computer and console systems followed in 1999-2000. It is the third installment of the Heroes of Might and Magic series. The game's story is first referenced throughout Might and Magic VI: The Mandate of Heaven and serves as a prequel to Might and Magic VII: For Blood and Honor. The player can choose to play through seven different campaigns telling the story, or play in a scenario against computer or human opponents.
The gameplay is very similar to its predecessors in that the player controls a number of heroes that command an army of creatures inspired by myth and legend. The gameplay is divided into two parts, tactical overland exploration and a turn based combat system. The player creates an army by spending resources at one of the eight town types in the game. The hero will progress in experience by engaging in combat with enemy heroes and monsters. The conditions for victory vary depending on the map, including conquest of all enemies and towns, collection of a certain amount of a resource, or finding the grail artifact.
This is a theme for the PC Game Ghost of a Tale.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
Widescreen wheel available in screenshots.
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure.
Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.
The game takes place in a medieval world inhabited by several species of anthropomorphic animals, many of which inhabit their own kingdom: the lore includes mice, rats, frogs, crabs, badgers, hawks, spiders, leeches, magpies and various undead creatures. The game is set centuries after a cataclysmic event known as the War of the Green Flame. During this time, a mysterious ball of emerald fire of unknown origin swept across the world, killing all who stood against it and raising their bodies into an ever-growing undead army. At the height of the conflict, the mouse kingdom sent an envoy to the flame attempting to save their home by revealing the weaknesses of others, but the being could not be reasoned with, and destroyed most of their land regardless.
This is a theme for the PC Game (Arcade Dump) Samurai Shodown - Edge of Destiny or Samurai Spirits Sen.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
Widescreen wheel available in screenshots.
Samurai Shodown - Edge of Destiny or Samurai Spirits Sen. (サムライスピリッツ閃) is the fourth 3D game in SNK Playmore's Samurai Shodown series of fighting games, and the eleventh overall title in the series.
The arcade version was released in most other countries as Samurai Shodown: Edge of Destiny, and Shi Hun: Mingyun zhi Ren (侍魂 -命運之刃-, lit. Samurai Spirits: Edge of Destiny) in China.
The Xbox 360 version was released elsewhere as Samurai Shodown Sen.
The game takes place before the events of Samurai Shodown: Warriors Rage.
This is a theme for the PC Game Human: Fall Flat.
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The video I used is included as a separate download.
Widescreen wheel available in screenshots.
Human:Fall Flat is a quirky, open-ended physics-based puzzle and exploration game set in floating dreamscapes.
Your goal is to escape these surreal dreams by solving puzzles with nothing but your wits and physics.
This is a theme for the PC Game Final Fantasy X-X2 - HD Remaster.
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The video I used is included as a separate download.
Widescreen wheel available in screenshots.
Final Fantasy X/X-2 HD Remaster (ファイナルファンタジーX/X-2 HD リマスター Fainaru Fantajī Ten/Ten Tsū HD Rimasutā), also stylized as Final Fantasy X | X-2 HD Remaster, is a high-definition remaster of the role-playing video games Final Fantasy X and Final Fantasy X-2, originally developed and published by Square (now Square Enix) on the PlayStation 2 in 2001 and 2003 respectively.
It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2.
The Chinese studio Virtuos handled large parts of its development, while Square Enix assisted the process and published the collection.
It was released for PlayStation 3 and PlayStation Vita in Japan in December 2013 and in North America, Australia and Europe in March 2014, and worldwide for PlayStation 4 in May 2015, as well as for Microsoft Windows in May 2016.
This is a theme for the PC Game Dead or Alive 5 - Last Round.
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The video I used is included as a separate download.
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Dead or Alive 5 (abbreviated to DOA5) is a fighting video game in the Dead or Alive series, developed by Team Ninja in partnership with Sega AM2 and released by Koei Tecmo simultaneously for the PlayStation 3 and Xbox 360 in 2012. It is the first Dead or Alive game to have a multi-platform release since Dead or Alive 2 as well as the series' first installment that was released for the PlayStation 3.
Dead or Alive 5 features guest characters from Sega's Virtua Fighter fighting game series and several new gameplay mechanics, as well as improved graphics and a more realistic visual style than its predecessors. Its plot is set two years after the events of Dead or Alive 4, telling the interrelating stories of various characters in connection to the new DOA tournament and the continuing hunt for Kasumi's evil clone.
The game received generally favorable reviews. A portable and expanded version for the PlayStation Vita, entitled Dead or Alive 5 Plus (stylized as Dead or Alive 5+), was released in 2013. The next version, Dead or Alive 5 Ultimate, was released for the PlayStation 3 and Xbox 360 later in 2013, with an arcade version to follow. A final iteration titled Dead or Alive 5 Last Round was released for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and for the PC Steam in 2015. By mid-2015, all versions of the game sold over 1.5 million physical copies worldwide, in addition to over 3.5 million downloads.
This is a theme for the PC Game Creatures 3.
From The Exodus Re-Release.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
Widescreen wheel available in screenshots.
Creatures Exodus is a recompilation of Creatures 3 and Docking Station, designed by Gameware Development to be compatible with Windows XP.
Creatures 3 is the third game in the Creatures series.
The game features a spaceship called the Ark with terrariums in which Albianenvironments have been recreated, and which the Shee have now abandoned.
The ship can be docked with the free Docking Stationaddon to provide a link to transfer Creatures to other users through the Warp.
This is a theme for the PC Game Creatures 1.
From The Albian Years Re-Release.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download, in this case an old trailer from the original game. (Love that Windows 95 Tutorial!)
Widescreen wheel available in screenshots.
Creatures: The Albian Years is a recompilation of the original Creatures and Creatures 2.
Note that, unlike Creatures Village, the two included games are entirely separate in every way other than the CD name.
It is however possible to import C1 creatures into C2 using the Nornverter, but it isn't included with the game and needs to be downloaded seperately from AmberCreatures.
You may also need the Creatures Remastered Patch to make this game work with addon packs designed for previous games. Using the Hatchery may make the game lag.
System Requirements
Windows XP, Windows Vista, Windows 7 (32 & 64 bit) Recommended Compatibility Settings
1 GHz Processor (1.4 GHz recommended)
256MB RAM (512 recommended)
3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)
This is a theme for the PC Game Diablo II.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
Widescreen wheel available in screenshots.
Diablo II is an action role-playing hack and slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and Mac OS X. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who with Max Schaefer acted as project leads on the game. The producers were Matthew Householder and Bill Roper.
The storyline progresses through four chapters or "Acts". Each act follows a more or less predetermined path, although there is some random-level generation in wilderness areas and dungeons between key cities. The player progresses through the story by completing a series of quests within each act, while there are also optional side dungeons for extra monsters and experience. In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II's environments are much more varied. Act I is similar to the original Diablo; the Rogue Encampment is a simple palisade fort, while plains and forests making up the wilderness area, and the Monastery resembles the typical Middle Ages fortress. Act II mimics Ancient Egypt's desert and tombs; Lut Gholein resembles a Middle Eastern city and palace during the Crusades. Act III is supposedly based on the Central American jungles; Kurast is inspired by the lost Maya civilization. Act IV takes place in Hell and is the shortest, with just three quests compared to the other Acts that have six.
This is a theme for the PC Game Clive Barker's Undying.
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The video I used is included as a separate download.
Widescreen wheel available in screenshots.
Clive Barker's Undying is a first-person shooter survival horror video game developed by EA Los Angeles and published by EA Games. Noted horror author, the titular Clive Barker, was consulted in shaping the game's plot and background lore and also provided the voice of Ambrose Covenant, a character in the game.[1]
Undying follows the adventures of 1920s Irish paranormal adventurer Patrick Galloway as he investigates the mysterious occult happenings at the estate of his friend Jeremiah Covenant.
In 1923, World War I veteran Patrick Galloway receives an urgent letter from his friend Jeremiah Covenant. Covenant, well aware of Galloway's reputation for dealing with occult matters, is in failing health and raves about a curse that has destroyed his entire family. Galloway travels to the Covenant estate on the coast of Ireland to visit his friend, who relates an outlandish tale of supernatural terrors.
This is a theme for the PC Game Borderlands 2.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
Widescreen wheel available in screenshots.
Borderlands 2 is an open world, action role-playing first-person shooter video game developed by Gearbox Software and published by 2K Games.[4] It is the second game in the Borderlands series and the sequel to 2009's Borderlands. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, and OS X on September 18, 2012. It was ported to the PlayStation Vita on May 13, 2014, and released for Linux on September 30, 2014.[1]
As with the first game, Borderlands 2 allows players to complete a campaign consisting of central quests and optional side-missions as one of four treasure seekers, "Vault Hunters", on the planet Pandora. Key gameplay features from the original game, such as online collaborative campaign gameplay; randomly generated loot, such as weapons and shields; and character-building elements commonly found in role-playing video games are in Borderlands 2.
Ultimate Chicken Horse (PC Games) (16:9)
Tema + Wheel + Video do game The Need for Speed de PC Games, Sega Saturn, Microsoft MS-DOS e Sony Playstation 16:9
Note: The video included is for the PC Games, if you use the theme in the other platforms, just download the video of the desired platform and switch to the PC Games video!
Tema + Wheel + Video do game Need For Speed World de PC Games 16:9
This is a theme for the PC Game Civilization VI.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
Widescreen wheel available in screenshots. (Alternate Wheel included.)
Sid Meier's Civilization VI is a turn-based 4X video game and the sixth main title in the Civilization series.
Civilization VI was developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. The game was released on October 21, 2016 for Microsoft Windows and on October 24, 2016 for OS X. A port for Linux was released on February 9, 2017.[1] As with other games in the series, the goal for the player is to lead their fledgling civilization from an early settlement through many millennia to become a world power and achieve one of several victory conditions—such as through military power, technological superiority, or diplomatic leadership—over the other human and computer controlled opponents. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend from others, researching new technologies and cultural civics, and engaging in trade and negotiations with other world leaders.
This is a theme for the PC Game Dungeons 2.
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The video I used is included as a separate download.
Widescreen wheel available in screenshots.
Dungeons 2 is a strategy simulation video game developed by Realmforge Studios and published by Kalypso Media. It has been released through retail and on Steam on April 24, 2015.[2] It is the sequel to Dungeons.
Unlike its predecessor, Dungeons 2 is a more direct homage to Dungeon Keeper.
You still play as the Ultimate Evil, but now as a disembodied spirit after his defeat by heroes of the Overworld, you are forced to rely on controlling your minions with the Hand of Terror. You hire minions from a portal up to a population limit, who have names, and can gain levels in both production and combat, and be trained into upgraded versions. Minions have specific needs that have to be met, such as pay, thirst, admiration or boredom - if they don't get what they want, they will go on strike and refuse to obey your commands. The game now allows you to slap your workers, grab minions and drop them where you wish, or drop resources such as gold, mana, barrels or boxes. The greatest change is how you can now enter the Overworld through specific cave exits - the same that heroes use to raid your dungeon. On the Overworld the game controls switches to a more direct Real Time Strategy, with direct mouse-click control of your units, multiple selections and hotkeys to abilities. As you destroy the holdings of the heroes, you not only stop their raids on your dungeon, but transform the land into evil landscape. Your ultimate goal is usually the destruction of a castle, but there are other separate dungeons holding quests too.
This is a theme for the PC Game Devil May Cry 4 - Special Edition.
All media has been converted to 16:9 Widescreen.
The video I used is included as a separate download.
Widescreen wheel available in screenshots.
Devil May Cry 4: Special Edition
Devil May Cry 4 is an action-adventure hack and slash video game developed and published by Capcom in 2008 for the PlayStation 3, Xbox 360 and Windows platforms. The game is the fourth installment to the Devil May Cryseries. It later on generated a handheld version released on iOS, titled Devil May Cry 4: Refrain. Chronologically, the game is set between the original Devil May Cry and Devil May Cry 2.
On December 15, 2014, Capcom revealed that an updated version of the game would be released for the PlayStation 4 and Xbox One.[37] The game was released on June 18, 2015 for the PS4 and Xbox One versions, and June 24, 2015 for the PC version in Japan, and on June 23, 2015 for all announced platforms in other regions.[38] It was released physically and digitally in Japan and only digitally in other regions. The Special Edition features Vergil, Trish, and Lady as bonus playable characters, each with new opening and ending movies. Bonus costumes for Trish and Lady were included in the first-print run of the physical version and as a pre-order bonus for the digital versions. Included in the game were bonus costumes and EX-colors for Nero, Dante, Vergil, Lady and Trish. The game contains the Legendary Dark Knight mode, an additional difficulty mode featuring a vastly increased enemy count, and a Turbo setting, which increases game speed by 20%, both previously exclusive to the PC version of the original release. The in-game economy was re-tuned for quicker acquisition of Red Orbs and Proud Souls, both used for leveling up skills and purchasing items. The remaster also has uncompressed textures and some improved visual effects. Completely new to the Special Edition is a Japanese language voice track.