About This File
Nintendo Famicom - Akumajou Densetsu (Japan)-klopjero
Castlevania III: Dracula's Curse, known in Japan as Akumajō Densetsu (悪魔城伝説?, literally Devil's Castle Legend),[2] is the third and final Castlevania video game produced for the Nintendo Entertainment System. It was published by Konami in Japan in 1989, in North America in 1990, and in Europe in 1992 (some time after the European release of Super Castlevania IV). It was later released on the Wii Virtual Console in the PAL regions on October 31, 2008, in North America on January 12, 2009 and in Japan on April 21, 2009.
The plot of Castlevania III: Dracula's Curse is a prequel to the original Castlevania (much like the earlier Game Boy game Castlevania: The Adventure) set a few centuries before the events of the original game. The game's protagonist is Trevor C. Belmont, an ancestor of the original hero Simon Belmont.
Regional Differences
Castlevania III managed to slip a lot of religious imagery under Nintendo's radar, but all of the game's nudity has been censored. Some graphics and palettes have also been improved.
Akumajou Densetsu | Castlevania III |
---|---|
The nude statues seen on the name entry screen and password screen have been given dresses and their shading has been updated. The vines that were originally on the statues were removed. Castlevania III also uses a much more stylish font than Akumajou Densetsu. Amusingly, the opposite went on to happen in Castlevania IV.
Akumajou Densetsu | Castlevania III |
---|---|
The same also applies to the nude statues at Block 8-01 in Dracula's Curse.
Akumajou Densetsu | Castlevania III |
---|---|
The cross in the intro scene originally had a "glowing" effect surrounding it, which was removed in Castlevania III.
Akumajou Densetsu | Castlevania III |
---|---|
Medusa lost her female characteristics in Dracula's Curse.
Akumajou Densetsu | Castlevania III |
---|---|
Besides the breast reduction, the completely messed up animation frame for her aiming upward stance was cleaned up. Still, three of her animation frames were less than perfect. Her head looks suspiciously mispositioned in one of her aiming straight ahead frames.
A few Medusa-tiles went unused in the Japanese ROM, an arm meant for the glitchy animation frame. And a different part of the body found in both ROMs, meant for this frame: