About This File
Nintendo DS - Akumajou Dracula - Gallery of Labyrinth (Japan)
Database:
<game name="Akumajou Dracula - Gallery of Labyrinth (Japan)" index="" image="">
<description>Akumajou Dracula - Gallery of Labyrinth</description>
<cloneof></cloneof>
<crc></crc>
<manufacturer>Konami</manufacturer>
<year>2006</year>
<genre></genre>
<rating>Other - NR (Not Rated)</rating>
<enabled>Yes</enabled>
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Castlevania: Portrait of Ruin, known in Japan as Akumajō Dracula: Gallery of Labyrinth (悪魔城ドラキュラ ギャラリー・オブ・ラビリンス?, translated Devil's Castle Dracula: Gallery of Labyrinth),[4] is a platform-adventure game developed and published by Konami.[3] The game was released on November 16, 2006 in Japan, and in the US on December 5, 2006 for the Nintendo DS handheld game console.[5] Portrait of Ruin is the first Castlevania to feature a cooperative multiplayer gameplay mode and the first handheld Castlevania to have English voice-overs, outside of its original Japanese release.
Portrait of Ruin is set in 1944 Europe during World War II,[6] and is a continuation of the story from Castlevania: Bloodlines.[7] The game introduces new protagonists and antagonists to the Castlevania series as well as expand on the two character gameplay found in the previous Nintendo DS Castlevania title, Castlevania: Dawn of Sorrow. Portrait of Ruin has met with an overall positive critical response and has received high ratings from reviews, along with several awards.
Regional Differences
Typos
US | Europe |
---|---|
Richter's name was spelled as "RICHITER" on the Japanese and US versions' file select screen (Due to an apparently miss in Japanese-English spelling conversion). This was corrected in the European version, and Japanese revision (NDS-6081).
US | Europe |
---|---|
Charlotte's name was missing an L on the Equip screen (also because Japanese-English spelling transition cases). This was also fixed in the European version and later Japanese revision.
Glitch Fixes
There are several glitches and exploits in Portrait of Ruin in other countries that that got fixed for the European release, and Japanese revision (NDS-6081).
- Item duplication exploit for Eric's Quest rewards no longer work. Players are no longer able to skip Eric's congratulatory line about finishing the quest with the Start button.
- Somewhat a hidden (and possibly accidental) staple since Symphony of the Night, players are no longer able to glitch out of the roofs in the Great Stairways.
- A glitch involving being locked in Death's room after beating and skipping the boss' dialogue was also fixed.
- Finally, there is an exploitable glitch about carrying over progress (all, including stats, map and even the same save point) to a new level-cap game which unsurprisingly gets fixed as well.