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PSX Retroarch error


shitoken

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Posted

Hi friends

I am having issue to use both old and new RA  but ePSXe is working without problem.

 

Here are my details. I want to compare the quality between both. Thanks

[code]
01:46:30:449 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.1 (www.rlauncher.com)
01:46:30:658 | RL |     INFO  | +219   | Main - System Specs:
					RocketLauncher Dir: H:\HyperSpin\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 8.1 Pro
					SKU: Professional
					Total Memory: 8159.13 MB
					Free Memory: 4381.31 MB
					Used Memory: 3777.820 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 8
					GPU 1 Name: AMD Radeon HD 6700 Series
					GPU 1 RAM: 1024.00 MB
					GPU 1 Driver Version: 14.501.1003.0
					Sound 1 Device: Realtek High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: HD Webcam C525
					Sound 2 Status: Enabled
					Sound 3 Device: AMD High Definition Audio Device
					Sound 3 Status: Enabled
					OS Language: English_United_States
					OS Admin Status: No
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) [Landscape] (Primary)
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					AutoHotkey Path: 
					AHK Version: 1.1.09.04
					Unicode: No
01:46:30:658 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\RocketLauncher.exe exists
01:46:30:658 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	RocketLauncher
					FileVersion             	1.0.1.1
					LegalCopyright          	©2015 RocketLauncher
					ProductName             	djvj's one swell guy!
					ProductVersion          	1.1.9.4
					CompanyName             	Your favorite Front End companion! Visit us @ www.rlauncher.com
					File Size:			2089472 bytes
					Created:			7/4/2015 - 10:31:18 Χ΋
					Modified:			7/4/2015 - 10:31:20 Χ΋
01:46:30:659 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\BinHexRW.ahk exists
01:46:30:662 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:663 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4961 bytes
					Created:			6/14/2015 - 9:38:26 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:663 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\BlockInput.exe exists
01:46:30:664 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	 
					FileVersion             	1.1.09.04
					InternalName            	 
					OriginalFilename        	 
					ProductName             	 
					ProductVersion          	1.1.09.04
					File Size:			657920 bytes
					Created:			6/14/2015 - 9:38:26 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:664 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\CLR.ahk exists
01:46:30:665 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:46:30:665 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			10586 bytes
					Created:			6/14/2015 - 9:38:26 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:665 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\COM.ahk exists
01:46:30:666 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:46:30:667 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26342 bytes
					Created:			6/14/2015 - 9:38:26 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:667 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
01:46:30:668 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:46:30:668 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5716 bytes
					Created:			6/14/2015 - 9:38:26 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:668 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gdip.ahk exists
01:46:30:670 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Extension.
01:46:30:671 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			88789 bytes
					Created:			6/14/2015 - 9:38:26 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:671 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gdip_alt.ahk exists
01:46:30:671 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:672 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5895 bytes
					Created:			7/4/2015 - 10:31:27 Χ΋
					Modified:			7/4/2015 - 10:31:27 Χ΋
01:46:30:672 | RL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.2
01:46:30:672 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gsdll32.dll exists
01:46:30:673 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			13090816 bytes
					Created:			6/14/2015 - 9:38:27 Χ΋
					Modified:			2/3/2015 - 2:56:47 Œß‘O
01:46:30:673 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\itextsharp.dll exists
01:46:30:673 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	iTextSharp
					FileVersion             	5.4.2.0
					InternalName            	itextsharp.dll
					LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
					OriginalFilename        	itextsharp.dll
					ProductName             	iTextSharp
					ProductVersion          	5.4.2.0
					CompanyName             	1T3XT BVBA
					File Size:			3743744 bytes
					Created:			6/14/2015 - 9:38:27 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:674 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Java.ahk exists
01:46:30:674 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:675 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			7841 bytes
					Created:			6/14/2015 - 9:38:27 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:675 | RL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
01:46:30:675 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\JSON.ahk exists
01:46:30:676 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:46:30:676 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			9203 bytes
					Created:			6/14/2015 - 9:38:27 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:677 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Origin.ahk exists
01:46:30:677 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:678 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4904 bytes
					Created:			6/24/2015 - 1:51:13 Œß‘O
					Modified:			6/24/2015 - 1:51:14 Œß‘O
01:46:30:678 | RL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.2
01:46:30:678 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\RegRW64.ahk exists
01:46:30:679 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:46:30:679 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			6915 bytes
					Created:			6/14/2015 - 9:38:27 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:679 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\RIni.ahk exists
01:46:30:681 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:46:30:682 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			67561 bytes
					Created:			6/14/2015 - 9:38:27 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:682 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
01:46:30:682 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	SevenZipSharp
					FileVersion             	0.64.4841.31212
					InternalName            	SevenZipSharp.dll
					LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
					OriginalFilename        	SevenZipSharp.dll
					ProductName             	SevenZipSharp
					ProductVersion          	0.64.4841.31212
					CompanyName             	Markovtsev Vadim
					File Size:			165888 bytes
					Created:			6/14/2015 - 9:38:27 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:683 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Steam.ahk exists
01:46:30:683 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:684 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5347 bytes
					Created:			6/24/2015 - 1:50:27 Œß‘O
					Modified:			6/24/2015 - 1:50:28 Œß‘O
01:46:30:684 | RL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.2
01:46:30:684 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\VA.ahk exists
01:46:30:685 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
01:46:30:686 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			34688 bytes
					Created:			6/14/2015 - 9:38:27 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:686 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\VA_Extension.ahk exists
01:46:30:686 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:687 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3833 bytes
					Created:			6/14/2015 - 9:38:27 Χ΋
					Modified:			2/3/2015 - 2:56:47 Œß‘O
01:46:30:687 | RL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
01:46:30:687 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\7z.ahk exists
01:46:30:688 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:689 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			29133 bytes
					Created:			6/24/2015 - 1:50:57 Œß‘O
					Modified:			6/24/2015 - 1:50:58 Œß‘O
01:46:30:689 | RL |   DEBUG1  | +0     | 7z.ahk Version: 1.0.0
01:46:30:689 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Bezel.ahk exists
01:46:30:691 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:692 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			102587 bytes
					Created:			7/4/2015 - 10:31:24 Χ΋
					Modified:			7/4/2015 - 10:31:24 Χ΋
01:46:30:692 | RL |   DEBUG1  | +0     | Bezel.ahk Version: 1.1.2
01:46:30:692 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade.ahk exists
01:46:30:693 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:694 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			37875 bytes
					Created:			7/4/2015 - 10:31:22 Χ΋
					Modified:			7/4/2015 - 10:31:22 Χ΋
01:46:30:694 | RL |   DEBUG1  | +0     | Fade.ahk Version: 1.1.0
01:46:30:694 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade Init.ahk exists
01:46:30:695 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:695 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			999 bytes
					Created:			6/14/2015 - 9:37:52 Χ΋
					Modified:			12/30/2014 - 1:45:50 Œß‘O
01:46:30:696 | RL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.1
01:46:30:696 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade Animations.ahk exists
01:46:30:697 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:698 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			79822 bytes
					Created:			6/24/2015 - 1:50:19 Œß‘O
					Modified:			6/24/2015 - 1:50:20 Œß‘O
01:46:30:698 | RL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.1.6
01:46:30:698 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Pause.ahk exists
01:46:30:704 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:704 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			392625 bytes
					Created:			7/4/2015 - 10:31:13 Χ΋
					Modified:			7/4/2015 - 10:31:15 Χ΋
01:46:30:705 | RL |   DEBUG1  | +0     | Pause.ahk Version: 1.1.2
01:46:30:705 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Pause Init.ahk exists
01:46:30:705 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:706 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			590 bytes
					Created:			6/24/2015 - 1:50:22 Œß‘O
					Modified:			6/24/2015 - 1:50:22 Œß‘O
01:46:30:706 | RL |   DEBUG1  | +0     | Pause Init.ahk Version: 1.0.2
01:46:30:706 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Keymapper.ahk exists
01:46:30:707 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:708 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			33453 bytes
					Created:			6/24/2015 - 1:51:23 Œß‘O
					Modified:			6/24/2015 - 1:51:24 Œß‘O
01:46:30:708 | RL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.1.2
01:46:30:708 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Keymapper Init.ahk exists
01:46:30:709 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:709 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3461 bytes
					Created:			6/24/2015 - 1:50:24 Œß‘O
					Modified:			6/24/2015 - 1:50:25 Œß‘O
01:46:30:710 | RL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.4
01:46:30:710 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiGame.ahk exists
01:46:30:711 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:711 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			40639 bytes
					Created:			6/24/2015 - 1:50:11 Œß‘O
					Modified:			6/24/2015 - 1:50:11 Œß‘O
01:46:30:711 | RL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.6
01:46:30:712 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiGame Init.ahk exists
01:46:30:712 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:713 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			161 bytes
					Created:			6/14/2015 - 9:37:52 Χ΋
					Modified:			12/30/2014 - 1:45:50 Œß‘O
01:46:30:713 | RL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
01:46:30:713 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiPlayer.ahk exists
01:46:30:714 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:715 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			58641 bytes
					Created:			6/24/2015 - 1:50:51 Œß‘O
					Modified:			6/24/2015 - 1:50:51 Œß‘O
01:46:30:715 | RL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.5
01:46:30:715 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Password.ahk exists
01:46:30:716 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:716 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			10040 bytes
					Created:			6/24/2015 - 1:51:17 Œß‘O
					Modified:			6/24/2015 - 1:51:18 Œß‘O
01:46:30:717 | RL |   DEBUG1  | +15    | Password.ahk Version: 1.0.1
01:46:30:717 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
01:46:30:718 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:719 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			73587 bytes
					Created:			6/24/2015 - 1:50:07 Œß‘O
					Modified:			6/24/2015 - 1:50:08 Œß‘O
01:46:30:719 | RL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.4
01:46:30:719 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Shared.ahk exists
01:46:30:722 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:722 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			115113 bytes
					Created:			7/4/2015 - 10:31:12 Χ΋
					Modified:			7/4/2015 - 10:31:13 Χ΋
01:46:30:723 | RL |   DEBUG1  | +0     | Shared.ahk Version: 1.2.7
01:46:30:723 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Statistics.ahk exists
01:46:30:724 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:724 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26143 bytes
					Created:			6/24/2015 - 1:51:36 Œß‘O
					Modified:			6/24/2015 - 1:51:37 Œß‘O
01:46:30:724 | RL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.3
01:46:30:725 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Statistics Init.ahk exists
01:46:30:725 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:726 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			33 bytes
					Created:			6/14/2015 - 9:37:52 Χ΋
					Modified:			12/30/2014 - 1:45:50 Œß‘O
01:46:30:726 | RL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
01:46:30:726 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Virtual Drive.ahk exists
01:46:30:727 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:727 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			17072 bytes
					Created:			6/24/2015 - 1:50:08 Œß‘O
					Modified:			6/24/2015 - 1:50:08 Œß‘O
01:46:30:727 | RL |   DEBUG1  | +0     | Virtual Drive.ahk Version: 1.0.0
01:46:30:728 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\XHotkey.ahk exists
01:46:30:728 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:729 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			29626 bytes
					Created:			6/24/2015 - 1:50:38 Œß‘O
					Modified:			6/24/2015 - 1:50:39 Œß‘O
01:46:30:729 | RL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.3
01:46:30:729 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\XHotkey Init.ahk exists
01:46:30:730 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
01:46:30:730 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1236 bytes
					Created:			6/14/2015 - 9:37:52 Χ΋
					Modified:			12/30/2014 - 1:45:50 Œß‘O
01:46:30:731 | RL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.0
01:46:30:731 | RL |   DEBUG1  | +0     | Main - Raw CLI received: "-s Sony Playstation -r 007 - The World Is Not Enough (USA) -f H:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1"
01:46:30:731 | RL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "007 - The World Is Not Enough (USA)"
01:46:30:731 | RL |   DEBUG1  | +0     | Main - dbName: 007 - The World Is Not Enough (USA)
01:46:30:731 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Plugins\HyperSpin.plugin exists
01:46:30:732 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			8969 bytes
					Created:			6/24/2015 - 1:50:29 Œß‘O
					Modified:			6/24/2015 - 1:50:30 Œß‘O
01:46:30:732 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
01:46:30:732 | RL |     INFO  | +0     | Main - RocketLauncher received "Sony Playstation" and "007 - The World Is Not Enough (USA)"
01:46:30:737 | RL |     INFO  | +16    | Main - Did not find a "H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Game Options.ini" file, skipping any game-specific options.
01:46:30:737 | RL |     INFO  | +0     | Main - 007 - The World Is Not Enough (USA) is using the default emulator: RetroArch
01:46:30:737 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Emulators.ini
01:46:30:738 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in H:\HyperSpin\RocketLauncher\Settings\Global Emulators.ini
01:46:30:738 | RL |     INFO  | +0     | Main - Found [RetroArch] in H:\HyperSpin\RocketLauncher\Settings\Global Emulators.ini
01:46:30:739 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
01:46:30:739 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			45258 bytes
					Created:			7/4/2015 - 10:31:27 Χ΋
					Modified:			7/4/2015 - 10:31:27 Χ΋
01:46:30:740 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
01:46:30:740 | RL |     INFO  | +0     | Main - 007 - The World Is Not Enough (USA) will use module: H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk
01:46:30:750 | RL |     INFO  | +15    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
01:46:30:752 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\retroarch.exe exists
01:46:30:752 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1531392 bytes
					Created:			7/8/2015 - 10:41:21 Χ΋
					Modified:			7/5/2015 - 9:27:42 Œß‘O
01:46:30:752 | RL |     INFO  | +0     | Main - INI Keys read
01:46:30:753 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\7z.exe exists
01:46:30:753 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7-Zip Console
					FileVersion             	9.20
					InternalName            	7z
					LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
					OriginalFilename        	7z.exe
					ProductName             	7-Zip
					ProductVersion          	9.20
					CompanyName             	Igor Pavlov
					File Size:			163840 bytes
					Created:			6/14/2015 - 9:38:26 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:753 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\7z.dll exists
01:46:30:754 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7z Standalone Plugin
					FileVersion             	9.20
					InternalName            	7za
					LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
					OriginalFilename        	7za.dll
					ProductName             	7-Zip
					ProductVersion          	9.20
					CompanyName             	Igor Pavlov
					File Size:			914432 bytes
					Created:			6/14/2015 - 9:38:26 Χ΋
					Modified:			12/30/2014 - 1:45:51 Œß‘O
01:46:30:756 | RL |     INFO  | +0     | Main - "007 - The World Is Not Enough (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
01:46:30:757 | RL |     INFO  | +0     | CheckPaths - Started
01:46:30:757 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: H:\Games\Sony PlayStation\007 - The World Is Not Enough (USA).7z
01:46:30:757 | RL |     INFO  | +0     | CheckPaths - Found rom: H:\Games\Sony PlayStation\007 - The World Is Not Enough (USA).7z
01:46:30:757 | RL |   DEBUG1  | +0     | CheckPaths - Current romName: 007 - The World Is Not Enough (USA)
01:46:30:757 | RL |   DEBUG1  | +0     | CheckPaths - Current romPath: H:\Games\Sony PlayStation
01:46:30:757 | RL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .7z
01:46:30:758 | RL |     INFO  | +0     | CheckPaths - Ended
01:46:30:758 | RL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 10
					pluginPath = H:\HyperSpin\RocketLauncher\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					contextOnExit = 1
					rlMode = 
					rlTitle = RocketLauncher
					rlVersion = 1.0.1.1
					rlAuthor = djvj
					rlURL = www.rlauncher.com
					langFile = H:\HyperSpin\RocketLauncher\Data\Language\Localization.ini
					primMonitor = 1
					frontendPID = 
					frontendPath = H:\HyperSpin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = H:
					exitEmulatorKey = ~Esc
					exitEmulatorKeyWait = 0
					forceHoldKey = ~Esc
					restoreFE = Restore and Click
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = H:\HyperSpin\Emulators\RetroArch\retroarch.exe
					emuPath = H:\HyperSpin\Emulators\RetroArch
					emuName = RetroArch
					emuExt = exe
					romPath = H:\Games\Sony PlayStation
					romPathFromIni = H:\Games\Sony PlayStation
					romExtension = .7z
					romExtensionOrig = .7z
					romExtensions = 7z|zip|rar|cue|bin|sfc|fds|gba|gb|gbc|nes|ngc|ngp|gg|sms|md|a26|32x|pce|ccd|sg|sc|n64|v64|vb|z64|lnx|
					executable = retroarch.exe
					systemDbName = Sony Playstation
					systemName = Sony Playstation
					dbPath = 
					dbName = 007 - The World Is Not Enough (USA)
					dbExt = 
					romName = 007 - The World Is Not Enough (USA)
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingMenuWidth = 400
					romMappingMenuMargin = 65
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 7
					romMappingTextMargin = 15
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 55
					romMappingMenuFlagSeparation = 7
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = true
					blockInputTime = 0
					blockInputFile = H:\HyperSpin\RocketLauncher\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					logFile = H:\HyperSpin\RocketLauncher\RocketLauncher.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 10
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					rlDebugConsoleStdout = 
					sysLang = English_United_States
					sysType = 64-bit
					broadcastWindowTitle = 
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1920
					originalHeight = 1080
					vdEnabled = true
					vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
					vdUseSCSI = true
					vdDriveLetter = K
					vdAddDrive = true
					servoStikEnabled = false
					ledblinkyEnabled = false
					ledblinkyFullPath = 
					ledblinkyProfilePath = H:\HyperSpin\RocketLauncher\Profiles\LEDBlinky
					ledblinkyRLProfile = H:\HyperSpin\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
					emuIdleShutdown = 0
					launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
					hideCursor = false
					hideEmu = true
					hideFE = true
					fadeIn = true
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 0
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = true
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Align to Top Left
					fadeLyr2Pos = Bottom Right Corner
					fadeLyr2X = 300
					fadeLyr2Y = 300
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Layer 2
					fadeLyr3Pos = Center
					fadeLyr3X = 300
					fadeLyr3Y = 300
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 0.75
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 0.75
					fadeLyr4X = 100
					fadeLyr4Y = 100
					fadeLyr4W = 128
					fadeLyr4H = 
					fadeLyr4Pos = Above Layer 3 - Left
					fadeLyr4FPS = 10
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = false
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 600
					fadeBarWindowH = 120
					fadeBarWindowR = 20
					fadeBarWindowM = 20
					fadeBarWindowHatchStyle = 8
					fadeBar = 7zOnly
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 20
					fadeBarR = 5
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 3
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 100
					fadeRomInfoDescription = text
					fadeRomInfoSystemName = text
					fadeRomInfoYear = text
					fadeRomInfoManufacturer = text
					fadeRomInfoGenre = text
					fadeRomInfoRating = text
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = topRight
					fadeRomInfoTextMargin = 5
					fadeRomInfoText1Options = cFF555555 r4 s20 Bold
					fadeRomInfoText2Options = cFF555555 r4 s20 Bold
					fadeRomInfoText3Options = cFF555555 r4 s20 Bold
					fadeRomInfoText4Options = cFF555555 r4 s20 Bold
					fadeRomInfoText5Options = cFF555555 r4 s20 Bold
					fadeRomInfoText6Options = cFF555555 r4 s20 Bold
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topLeft
					fadeStatsInfoTextMargin = 5
					fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFFFFFFF r4 s20 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFFFFFFF r4 s20 Right Bold
					fadeText2 = Extraction Complete
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bell MT
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = H:\HyperSpin\RocketLauncher\Media\Fade
					RLDataPath = H:\HyperSpin\RocketLauncher\Data
					RLMediaPath = H:\HyperSpin\RocketLauncher\Media
					RLErrSoundPath = H:\HyperSpin\RocketLauncher\Media\Sounds\Error
					modulesPath = H:\HyperSpin\RocketLauncher\Modules
					moduleFullName = H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk
					moduleName = RetroArch
					modulePath = H:\HyperSpin\RocketLauncher\Modules\RetroArch
					moduleExtension = ahk
					moduleExtensionsPath = H:\HyperSpin\RocketLauncher\Module Extensions
					libPath = H:\HyperSpin\RocketLauncher\Lib
					7zEnabled = true
					7zPath = H:\HyperSpin\RocketLauncher\Module Extensions\7z.exe
					7zDllPath = H:\HyperSpin\RocketLauncher\Module Extensions\7z.dll
					7zExtractPath = H:\HyperSpin\HL Temp
					7zExtractPathOrig = 
					7zAttachSystemName = false
					7zDelTemp = true
					7zSounds = true
					7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
					7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
					mgEnabled = true
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500|800
					mgFont = Arial
					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 100
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 
					mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
					mgOnLaunch = false
					pauseEnabled = false
					pauseKey = ~NumpadAdd
					pauseBackToMenuBarKey = X
					pauseZoomInKey = C
					pauseZoomOutKey = V
					pauseScreenshotKey = ~PrintScreen
					pauseHiToTextPath = H:\HyperSpin\RocketLauncher\Module Extensions\HiToText.exe
					pauseSaveStateKeyCodes = 
					pauseLoadStateKeyCodes = 
					keymapperEnabled = true
					keymapperAHKMethod = false
					keymapper = xpadder
					xpadderFullPath = H:\HyperSpin\Utilities\Xpadder\Xpadder.exe
					joyToKeyFullPath = H:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe
					keymapperProfilePath = H:\HyperSpin\RocketLauncher\Profiles\xpadder
					keymapperFrontEndProfileName = HyperSpin
					keymapperFrontEndProfile = xpadder
					keymapperRocketLauncherProfileEnabled = true
					joyIDsEnabled = true
					joyIDsPreferredControllersGlobal = BETOP CONTROLLER
					joyIDsPreferredControllersSystem = use_global
					joyIDsPreferredControllersOnExit = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\HyperSpin
					defaultProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default
					systemProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation
					xPadderSystemProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\_Default
					emuProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\RetroArch
					romProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\007 - The World Is Not Enough (USA)
					RocketLauncherProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\RocketLauncher
					blankProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank
					ahkFEProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\HyperSpin
					ahkDefaultProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\_Default
					ahkSystemProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation
					ahkEmuProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation\RetroArch
					ahkRomProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation\007 - The World Is Not Enough (USA)
					ahkRocketLauncherProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\RocketLauncher
					bezelEnabled = false
					bezelICEnabled = false
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = H:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = H:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
					mon1O = 
					pacDrivedllFile = H:\HyperSpin\RocketLauncher\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = H:\HyperSpin\RocketLauncher\Lib\User Fade Animations.ini

01:46:30:759 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
01:46:30:759 | RL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
01:46:30:759 | RL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
01:46:30:759 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
01:46:30:760 | RL |     INFO  | +0     | BuildScript - Loaded MultiGame Init.ahk scripts
01:46:30:760 | RL |  WARNING  | +0     | BuildScript - "H:\HyperSpin\RocketLauncher\Lib\User Functions Init.ahk" not found
01:46:30:760 | RL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
01:46:30:760 | RL |     INFO  | +0     | BuildScript - Validating module
01:46:30:765 | RL |     INFO  | +16    | BuildScript - Validation complete
01:46:30:765 | RL |     INFO  | +0     | BuildScript - Module:
					MEmu = RetroArch
					MEmuV =  v05-11-2015 Nightly
					MURL = http://themaister.net/retroarch.html
					MAuthor = djvj,zerojay
					MVersion = 2.3.0
					MCRC = 4A71043
					iCRC = 1D69A2C4
					MID = 635038268922229162
					MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
					;----------------------------------------------------------------------------
					; Notes:
					; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
					; Devs stated they will never add support for mounted images (like via DT)
					; Fullscreen is controlled via the module setting in RocketLauncherUI
					; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
					; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
					; Enable 7z support for archived roms
					; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
					;
					; LibRetro DLLs:
					; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
					; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
					; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
					; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
					;
					; SRM files:
					; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
					;
					; Save states:
					; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
					;
					; Config files:
					; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
					; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
					; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
					; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
					; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
					;
					; MultiGame:
					; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
					; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
					; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
					;
					; MESS:
					; MESS BIOS roms should be placed in the system\mess folder
					;
					; System Specific Notes:
					; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
					; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
					; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
					; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
					; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					FadeInStart()
					
					; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
					; 1 - Official System Name in RocketLauncher
					; 2 - Short name used only for easy referencing within module
					; 3 - Default core
					; 4 - The system ID MESS core recognizes
					Log("Module - Started building the " . MEmu . " object",4)
					mTypeVar=
						( LTrim
						AAE|LibRetro_AAE|mame_libretro
						Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
						Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
						Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
						APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
						Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
						Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
						Atari 2600|LibRetro_2600|stella_libretro|a2600
						Atari 5200|LibRetro_5200|mess_libretro|a5200
						Atari 7800|LibRetro_7800|prosystem_libretro|a7800
						Atari 8-bit|LibRetro_ATARI8|mess_libretro|a800
						Atari Classics|LibRetro_ACLS|mame_libretro
						Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
						Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
						Atari ST|LibRetro_ST|hatari_libretro
						Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
						Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
						Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
						Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
						Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
						Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
						Canon X07|LibRetro_CX07|mess_libretro|x07
						Capcom Classics|LibRetro_CAPC|mame_libretro
						Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
						Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro
						Capcom Play System 3|LibRetro_CPS3|mame_libretro
						Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
						Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
						Cave|LibRetro_CAVE|mame_libretro
						Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
						ColecoVision|LibRetro_COLEC|mess_libretro|coleco
						Commodore Amiga|LibRetro_PUAE|puae_libretro
						Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
						Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
						Data East Classics|LibRetro_DATA|mame_libretro
						Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
						Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
						Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
						Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
						Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
						Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
						Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
						Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
						Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
						Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
						Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
						GamePark 32|LibRetro_GP32|mess_libretro|gp32
						GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
						Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
						Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
						Irem Classics|LibRetro_IREM|mame_libretro
						JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
						Konami Classics|LibRetro_KONC|mame_libretro
						Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
						MAME|LibRetro_MAME|mame_libretro
						Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
						Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
						Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
						MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
						Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
						Microsoft MSX|LibRetro_MSX|bluemsx_libretro
						Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
						Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
						Midway Classics|LibRetro_MIDC|mame_libretro
						Namco Classics|LibRetro_NAMC|mame_libretro
						Namco System 22|LibRetro_NAM2|mame_libretro
						NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce
						NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce
						NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
						NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx
						NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16
						NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16
						Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
						Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
						Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
						Nintendo Classics|LibRetro_NINC|mame_libretro
						Nintendo DS|LibRetro_DS|desmume_libretro
						Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
						Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
						Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
						Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
						Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
						Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
						Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
						Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
						Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
						Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
						Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
						Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
						Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
						Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
						Panasonic 3DO|LibRetro_3DO|4do_libretro
						Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
						Philips Videopac|LibRetro_PVID|mess_libretro|videopac
						RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
						SCUMMVM|LibRetro_SCUMM|scummvm_libretro
						Sega 32X|LibRetro_32X|picodrive_libretro|32x
						Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
						Sega Classics|LibRetro_SEGC|mame_libretro
						Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
						Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
						Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
						Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
						Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
						Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
						Sega Pico|LibRetro_PICO|picodrive_libretro
						Sega Saturn|LibRetro_SAT|yabause_libretro
						Sega Saturn Japan|LibRetro_SAT|yabause_libretro
						Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
						Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
						Sega ST-V|LibRetro_STV|mame_libretro
						Sega VMU|LibRetro_SVMU|mess_libretro|svmu
						Sharp X1|LibRetro_SX1|mess_libretro|x1
						Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
						SNK Classics|LibRetro_SNKC|mame_libretro
						SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
						SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
						SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
						SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
						SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
						SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
						Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx
						Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
						Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
						Sony PSP|LibRetro_PSP|ppsspp_libretro
						Sord M5|LibRetro_SORD|mess_libretro|m5
						Spectravideo|LibRetro_SV328|mess_libretro|svi328n
						Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
						Taito Classics|LibRetro_TAIC|mame_libretro
						Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
						Technos|LibRetro_TECHN|mame_libretro
						Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
						Thomson MO5|LibRetro_MO5|mess_libretro|mo5
						Thomson TO7|LibRetro_TO7|mess_libretro|to7
						Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
						Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
						Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
						VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
						Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
						Williams Classics|LibRetro_WILLS|mame_libretro
						)
					mType := Object()
					Loop, Parse, mTypeVar, `n, `r
					{
						obj := {}
						Loop, Parse, A_LoopField, |
							If A_Index = 1
								obj.System := A_LoopField
							Else If A_Index = 2
								obj.ID := A_LoopField
							Else If A_Index = 3
								obj.Core := A_LoopField
							Else	; 4
								obj.MessID := A_LoopField
						mType.Insert(obj["System"], obj)
					}
					Log("Module - Finished building the " . MEmu . " object",4)
					; For easier use throughout the module
					retroSystem := mType[systemName].System
					retroID := mType[systemName].ID
					retroCore := mType[systemName].Core
					retroMessID := mType[systemName].MessID
					
					If !retroSystem
						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
					If !retroCore
						ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1)
					Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
					configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
					messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
					hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
					ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1)
					nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1)
					prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1)
					superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
					enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
					overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
					videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
					aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
					customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
					customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
					customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
					customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
					stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1)
					rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
					cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
					threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
					vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
					integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
					configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1)
					
					configFolder := GetFullName(configFolder)
					messRomPath := GetFullName(messRomPath)
					overlay := GetFullName(overlay)
					videoShader := GetFullName(videoShader)
					rotateBezel := false
					
					If (retroID = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
					{	superGB = true	; setting this just in case it's false and the system is Nintendo Super Game Boy
						sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
						CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
						retroID := "LibRetro_SGB"	; switching to Super Game Boy mode
						retroSystem := "Nintendo Super Game Boy"
					}
					
					; Find the dll for this system
					libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
					
					; Find the cfg file to use
					If !FileExist(configFolder)
						ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
					globalRetroCfg := emuPath . "\retroarch.cfg"
					systemRetroCfg := configFolder . "\" . retroSystem . ".cfg"
					coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
					Log("Module - Global cfg should be: " . globalRetroCfg,4)
					Log("Module - System cfg should be: " . systemRetroCfg,4)
					Log("Module - Core cfg should be: " . coreRetroCfg,4)
					foundCfg :=
					If FileExist(systemRetroCfg) {	; check for system cfg first
						retroCFGFile := systemRetroCfg
						foundCfg := 1
						Log("Module - Found a System cfg!",4)
					} Else If FileExist(coreRetroCfg) {	; 2nd option is a core config
						retroCFGFile := coreRetroCfg
						foundCfg := 1
						Log("Module - Found a Core cfg!",4)
					} Else If FileExist(globalRetroCfg) {	; 3rd is global cfg
						retroCFGFile := globalRetroCfg
						foundCfg := 1
						Log("Module - Found a Global cfg!",4)
					}
					If !foundCfg
						Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
					Else {
						Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
						retroCFG := LoadProperties(retroCFGFile)
					}
					
					If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees
						rotateBezel := true
					
					If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
						retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
						retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
						StringLeft, retroSysDirLeft, retroSysDir, 2
						If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
							StringTrimLeft, retroSysDir, retroSysDir, 1
							Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
							retroSysDir := emuPath . retroSysDir
						}
						If !retroSysDir
							ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
						StringRight, checkForSlash, retroSysDir, 1
						If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
							StringTrimRight, retroSysDir, retroSysDir, 1
					}
					
					If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
						sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini")	; create the ini if it does not exist
						coreOptionsCFGFile := CheckFile((configurationPerCore ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (configurationPerCore ? configFolder : emuPath) . """")
						coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
						If InStr(retroID, "LibRetro_N64") {	; Nintendo 64
							mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
							mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
							mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
							mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
							mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
							mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
							mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
							mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
							mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
							mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
							mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
							mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
							mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
							mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
							mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
							mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
							mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
					
							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
							WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
							WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
							WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
							WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
							WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
							WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
							WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
							WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
							WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
						} Else If InStr(retroID, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
							If InStr(core, "nestopia_libretro") {	; Nestopia
								nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
								nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
								nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
								
								WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
								WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
								WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
							}
						} Else If InStr(retroID, "LibRetro_LYNX") {	; Atari Lynx
							If InStr(core, "handy_libretro") {   ; Handy
								handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
								If InStr(handyRotate, "240") or InStr(handyRotate, "90")
									rotateBezel := true
								WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
							}
						} Else If InStr(retroID, "LibRetro_PSX") {	; Sony PlayStation
							psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
							psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
							psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
							
							WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
							WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
							WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
						}
						SaveProperties(coreOptionsCFGFile, coreOptionsCFG)	
					}
					
					hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					7z(romPath, romName, romExtension, 7zExtractPath)
					
					mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u"
					
					mgRomExtensions := "cue|iso|ccd"
					mgValidExtension := false
					
					Loop, parse, mgRomExtensions, |
						If (romExtension = "." . A_LoopField)
							mgValidExtension := true
					
					If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated	
						m3uRomIndex := Object()
						mgType := romTable[1,6] . " "
						mgMaxIndex := romTable.MaxIndex()
						mgRomIndex := 0
					
						If FileExist(mgM3UPath)
							FileDelete, %mgM3UPath%
					
						Loop %mgMaxIndex% {
							If (romTable[A_Index, 3] = romName) {
								tempType := romTable[A_Index, 5]
								StringTrimLeft, mgRomIndex, tempType, StrLen(mgType)
								Log ("Found rom index in rom set in romTable: " . mgRomIndex)
								break
							}
						}
					
						If (mgRomIndex > 0) {
							tempRomIndex := mgRomIndex
							Loop %mgMaxIndex% {
								mgTypeIndex := mgType . tempRomIndex
								m3uRomIndex.Insert(tempRomIndex)
					
								Loop %mgMaxIndex% {
									If (romTable[A_Index, 5] = mgTypeIndex) {
										tempRomPath := romTable[A_Index, 1]
										FileAppend, %tempRomPath%`n, %mgM3UPath%
										Log("Appending rom path to m3u: " . tempRomPath)
										break
									}
								}
					
								If (tempRomIndex < mgMaxIndex)
									tempRomIndex++
								Else
									tempRomIndex := 1
							}
						}
					}
					
					; MESS core options
					messParam1 :=
					messParam2 :=
					messParam3 :=
					If InStr(core, "mess") {	; if a mess core is used
						Log("Module - Retroarch MESS mode enabled")
						If !retroMessID
							ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
						Else
							Log("Module - MESS mode using a known ident: " . retroMessID)
					
						If !messRomPath
							ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
						
						messParam1 :=
						messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
					
						; Build a key/value object containing the different messParam3 choices
						messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1")
						messParam3 := messP3[retroMessID]	; search object for the retroMessID pair
						messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						
						If retroMessID = mbeeic ; Applied Technology MicroBee
						{	microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)
									If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
										ScriptError("This is not a known MicroBee model value: " . microbeeModel)
									Else If (microbeeModel != "mbeeic")
										retroMessID := microbeeModel
									If romExtension in .mwb,.com,.bee
										mediaDeviceType := "quik1"
									Else If romExtension in .wav,.tap
										mediaDeviceType := "cass"
									Else If romExtension in .rom
										mediaDeviceType := "cart"
									Else If romExtension in .dsk
										mediaDeviceType := "flop1"
									Else	; .bin format
										mediaDeviceType := "quik2"
									messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						}
						
						fullRomPath := messParam1 . messParam2 . messParam3
					} Else If (superGB = "true") {
						Log("Module - Retroarch Super Game Boy mode enabled")
						fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
					} Else {
						Log("Module - Retroarch standard mode enabled")
						fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
					}
					
					If retroID = LibRetro_NFDS	; Nintendo Famicom Disk System
					{	IfNotExist, %retroSysDir%\disksys.rom
							ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If retroID = LibRetro_SCD	; Sega CD
					{	If romExtension Not In .bin,.cue,.iso
							ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\bios_CD_E.bin
							ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
						IfNotExist, %retroSysDir%\bios_CD_U.bin
							ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
						IfNotExist, %retroSysDir%\bios_CD_J.bin
							ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If retroID in LibRetro_PCECD,LibRetro_TGCD	; NEC PC Engine-CD and NEC TurboGrafx-CD
					{	If romExtension Not In .ccd,.cue
							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\syscard3.pce
							ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If retroID = LibRetro_PCFX
					{	If romExtension Not In .ccd,.cue
							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\pcfx.bios
							ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					}
					
					networkSession :=
					If (enableNetworkPlay = "true") {
						Log("Module - Network Multi-Player is an available option for " . dbName,4)
					
						netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
						getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
					
						If (getWANIP = "true")
							myPublicIP := GetPublicIP()
					
						Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
						defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
						defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
						lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
						lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
					
						mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
						If (mpMenuStatus = -1) {	; if user exited menu early
							Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
							ExitModule()
						}
						If networkSession {
							Log("Module - Using a Network for " . dbName,4)
							IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
							; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
							If (networkType = "client") {
								IniWrite, %networkIP%, %settingsFile%, Network, Last_IP	; Save last used IP and Port for quicker launching next time
								netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
							} Else {	; server
								netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
							}
							Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
							Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
						} Else
							Log("Module - User chose Single Player mode for this session",4)
					}
					
					BezelStart(,,(If rotateBezel ? 1:""))
					
					If foundCfg {
						If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
						{
							customViewportWidth := bezelScreenWidth
							customViewportHeight := bezelScreenHeight
							customViewportX := 0
							customViewportY := 0
							aspectRatioIndex := 22
							Log("Stretching viewport to fit bezel")
						}
					
						retroCFG := LoadProperties(retroCFGFile)	; load the config into memory
						raCfgHasChanges :=
						WriteRetroProperty("input_overlay", overlay)
						WriteRetroProperty("video_shader", videoShader)
						WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
						WriteRetroProperty("custom_viewport_width", customViewportWidth)
						WriteRetroProperty("custom_viewport_height", customViewportHeight)
						WriteRetroProperty("custom_viewport_x", customViewportX)
						WriteRetroProperty("custom_viewport_y", customViewportY)
						WriteRetroProperty("video_rotation", rotation)
						WriteRetroProperty("video_crop_overscan", cropOverscan)
						WriteRetroProperty("video_threaded", threadedVideo)
						WriteRetroProperty("video_vsync", vSync)
						WriteRetroProperty("video_scale_integer", integerScale)
						WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
						WriteRetroProperty("input_disk_next", nextDiskKey)
						WriteRetroProperty("input_disk_prev", prevDiskKey)
						If InStr(retroID, "LibRetro_PSX") {
							Loop, 8	; Loop 8 times for 8 controllers
							{	p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
								WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
							}
						}
					
						If raCfgHasChanges {
							Log("Module - Saving changed settings to: """ . retroCFGFile . """")
							SaveProperties(retroCFGFile, retroCFG)
						}
					}
					
					fullscreen := If fullscreen = "true" ? " -f" : ""
					srmPath := emuPath . "\srm\" . retroSystem	; path for this system's srm files
					saveStatePath := emuPath . "\save\" . retroSystem	; path for this system's save state files
					retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""
					
					IfNotExist, %srmPath%
						FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
					IfNotExist, %saveStatePath%
						FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
					
					HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
					
					If InStr(core, "mess") {	; if a mess core is used
						Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
					} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
						Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
					} Else If FileExist(mgM3UPath) {
						Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
					} Else {
						Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
					}
					
					mpMenuStatus :=
					If networkSession {
						canceledServerWait := false
						multiplayerMenuExit := false
						SetTimer, NetworkConnectedCheck, 500
					
						If (networkType = "server") {
							Log("Module - Waiting for a client to connect to your server")
							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
						} Else {	; client
							Log("Module - Trying to contact the server to establish a connection.")
							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
						}
					
						If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
							Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
							If Process("Exist", executable)
								Process("Close", executable)	; must close process as the exe is waiting for a client to connect and no window was drawn yet
							ExitModule()
						} Else {	; blank response from MultiPlayerMenu, exited properly
							Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
							WinWait("RetroArch ahk_class RetroArch")
							WinWaitActive("RetroArch ahk_class RetroArch")
						}
						SetTimer, NetworkConnectedCheck, Off
					} Else {	; single player
						WinWait("RetroArch ahk_class RetroArch")
						WinWaitActive("RetroArch ahk_class RetroArch")
					}
					
					If hideConsole = true
						WinSet, Transparent, On, ahk_class ConsoleWindowClass	; makes the console window transparent so you don't see it on exit
					
					BezelDraw()
					HideEmuEnd()
					FadeInExit()
					Process("WaitClose", executable)
					7zCleanUp()
					BezelExit()
					FadeOutExit()
					ExitModule()
					
					
					; Writes new properties into the retroCFG if defined by user
					WriteRetroProperty(key,value="") {
						If (value != "") {
							Global retroCFG,raCfgHasChanges
							WriteProperty(retroCFG, key, value,1,1)
							raCfgHasChanges := 1
						}
					}
					
					; Used to convert between RetroArch keys and usable data
					ConvertRetroCFGKey(txt,direction="read"){
						Global emuPath
						If direction = read
						{	StringTrimLeft,newtxt,txt,1	; removes the " from the left of the txt
							StringTrimRight,newtxt,newtxt,1	; removes the " from the right of the txt
							If InStr(newtxt,":") {	; if the path contains a ":" then it is a relative path
								Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
								StringTrimLeft,newtxt,newtxt,1	; removes the : from the left of the txt
								newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
							}
							If InStr(newtxt,"/")
								StringReplace,newtxt,newtxt,/,\,1	; replaces all forward slashes with backslashes
						} Else If direction = write
						{	newtxt = "%txt%"	; wraps the txt with ""
							If InStr(newtxt,"\")
								StringReplace,newtxt,newtxt,\,/,1	; replaces all backslashes with forward slashes
						} Else
							ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
						Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
						Return newtxt
					}
					
					; This will simply create a new blank ini if one does not exist
					CheckSysFile(file){
						IfNotExist, %file%
							FileAppend,, %file%
						Return file
					}
					
					MultiGame:
						SetKeyDelay(100)
						WinActivate, ahk_class RetroArch
						Send, {%ejectToggleKey% down}{%ejectToggleKey% up}	; eject disc in Retroarch
						If (!mgLastRomIndex) {
							mgLastRomIndex := mgRomIndex
						}
						selectedRomIndex := 0
						StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType)
						
						Loop %mgMaxIndex% {
							If (m3uRomIndex[A_index] = mgLastRomIndex) {
								tempLastRomIndex := A_index
								Log("Temp last index: " . tempLastRomIndex)
							}
							If (m3uRomIndex[A_index] = selectedRomIndex) {
								tempSelectedRomIndex := A_index
								Log("temp selected index: " . tempSelectedRomIndex)
							}
						}
						
						mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
						
						If (mgNewIndex < 0) {
							mgNewIndex := mgNewIndex * -1
							Loop %mgNewIndex% {
								Log("Sending the next disk key: " . nextDiskKey)
								Send, {%nextDiskKey% down}{%nextDiskKey% up}
							}
						} Else If (mgNewIndex > 0) {
							Loop %mgNewIndex% {
								Log("Sending the previous disk key: " . mgNewIndex)
								Send, {%prevDiskKey% down}{%prevDiskKey% up}
							}
						}
						
						Send, {%ejectToggleKey% down}{%ejectToggleKey% up}	; close disc in Retroarch
						mgLastRomIndex := selectedRomIndex
					Return
					
					NetworkConnectedCheck:
						If clientConnected
							multiplayerMenuExit := true
						Else If WinExist("RetroArch ahk_class RetroArch") {
							Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
							multiplayerMenuExit := true
						}
					Return
					
					CloseProcess:
						FadeOutStart()
						WinClose("RetroArch ahk_class RetroArch")
					Return

01:46:30:818 | RL |     INFO  | +47    | BuildScript - Loaded MultiGame scripts
01:46:30:819 | RL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
01:46:30:820 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
01:46:30:820 | RL |  WARNING  | +0     | BuildScript - "H:\HyperSpin\RocketLauncher\Lib\User Functions.ahk" not found
01:46:30:820 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
01:46:30:821 | RL |     INFO  | +0     | Main - Module is built
01:46:30:821 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\AutoHotkey.dll exists
01:46:30:822 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	AutoHotkey_H ANSI 32-bit
					FileVersion             	1.1.09.04
					InternalName            	AutoHotkey_H
					LegalCopyright          	Copyright (C) 2012
					OriginalFilename        	AutoHotkey.exe
					ProductName             	AutoHotkey_H
					ProductVersion          	1.1.09.04
					File Size:			785408 bytes
					Created:			6/14/2015 - 9:37:35 Χ΋
					Modified:			12/30/2014 - 1:45:49 Œß‘O
01:46:30:823 | RL |     INFO  | +0     | Main - Running module
01:46:30:823 | RL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
01:46:30:931 | MD |     INFO  | +N/A   | Module initialized
01:46:30:931 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
01:46:30:933 | MD |   DEBUG2  | +0     | Keymapper - Checking for the JoyIDs_Preferred_Controllers key  in H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Games JoyIDs.ini under section [007 - The World Is Not Enough (USA)]
01:46:30:933 | MD |     INFO  | +0     | LoadPreferredControllers - Started
01:46:30:933 | MD |   DEBUG2  | +0     | LoadPreferredControllers - JoyIDsPreferredControllers = BETOP CONTROLLER
01:46:30:933 | MD |   DEBUG2  | +0     | LoadPreferredControllers - Creating a list of currently connected joysticks
01:46:30:933 | MD |     INFO  | +0     | GetJoystickArray - Started
01:46:30:961 | MD |   DEBUG2  | +32    | GetJoystickArray - Joysticks Detected: 0000000000000000
01:46:30:961 | MD |     INFO  | +0     | GetJoystickArray - Ended
01:46:30:962 | MD |     INFO  | +0     | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
01:46:30:962 | MD |     INFO  | +0     | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
01:46:30:962 | MD |     INFO  | +0     | LoadPreferredControllers - Ended
01:46:30:962 | MD |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Utilities\Xpadder\Xpadder.exe exists
01:46:30:962 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1713152 bytes
					Created:			6/14/2015 - 10:07:38 Χ΋
					Modified:			3/20/2010 - 8:25:22 Œß‘O
01:46:30:963 | MD |     INFO  | +0     | Keymapper - Loading xpadder
01:46:30:963 | MD |     INFO  | +0     | RunKeymapper - Started, using method "load"
01:46:30:963 | MD |     INFO  | +0     | GetJoystickArray - Started
01:46:30:988 | MD |   DEBUG2  | +31    | GetJoystickArray - Joysticks Detected: 0000000000000000
01:46:30:988 | MD |     INFO  | +0     | GetJoystickArray - Ended
01:46:30:988 | MD |   DEBUG2  | +0     | RunKeymapper - Found your keymapper application here: "H:\HyperSpin\Utilities\Xpadder\Xpadder.exe"
01:46:30:988 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
01:46:30:989 | MD |     INFO  | +0     | RunXpadder - Started
01:46:30:989 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe 
01:46:30:990 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
01:46:30:991 | MD |     INFO  | +0     | Run - Running: H:\HyperSpin\Utilities\Xpadder\Xpadder.exe /C
01:46:30:016 | MD |   DEBUG1  | +31    | Run - "Xpadder.exe /C" Process ID: 2716
01:46:31:016 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in H:\HyperSpin\Utilities\Xpadder\xpadder.ini
01:46:31:016 | MD |     INFO  | +0     | Process - WaitClose Xpadder.exe 2
01:46:32:333 | MD |   DEBUG2  | +1313  | RunXpadder - Reading the order in H:\HyperSpin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
01:46:32:334 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
01:46:32:334 | MD |  WARNING  | +0     | RunXpadder - No profiles found and nothing to tell Xpadder to load
01:46:32:334 | MD |     INFO  | +0     | RunXpadder - Ended
01:46:32:334 | MD |     INFO  | +0     | RunKeymapper - Ended
01:46:32:335 | MD |   DEBUG1  | +0     | fadeInTransitionAnimation: DefaultAnimateFadeIn
01:46:32:335 | MD |   DEBUG1  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
01:46:32:335 | MD |   DEBUG1  | +0     | fadeLyr3Animation: DefaultFadeAnimation
01:46:32:335 | MD |   DEBUG1  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
01:46:32:335 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadSub" to call label: "StartMulti"
01:46:32:336 | MD |     INFO  | +0     | StartModule - Started
01:46:32:336 | MD |     INFO  | +0     | StartModule - MEmu: RetroArch
					MEmuV: v05-11-2015 Nightly
					MURL: http://themaister.net/retroarch.html
					MAuthor: djvj,zerojay
					MVersion: 2.3.0
					MCRC: 4A71043
					iCRC: 1D69A2C4
					MID: 
					MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
01:46:32:336 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Sony Playstation"
01:46:32:337 | MD |     INFO  | +0     | PluginInit - Started
01:46:32:337 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
01:46:32:337 | MD |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Databases\Sony Playstation\Sony Playstation.xml exists
01:46:32:338 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			728902 bytes
					Created:			7/7/2015 - 1:33:49 Œß‘O
					Modified:			7/7/2015 - 1:33:50 Œß‘O
01:46:32:338 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
01:46:32:339 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
01:46:32:339 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Name
01:46:32:339 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Name" with a value: "007 - The World Is Not Enough (USA)"
01:46:32:339 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
01:46:32:340 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Cloneof
01:46:32:340 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Manufacturer
01:46:32:340 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Manufacturer" with a value: "Electronic Arts"
01:46:32:340 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Year
01:46:32:340 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Year" with a value: "2000"
01:46:32:340 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Genre
01:46:32:341 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Genre" with a value: "Shooter"
01:46:32:341 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Rating
01:46:32:341 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)"
01:46:32:341 | MD |   DEBUG2  | +0     | PluginInit - GameInfo:
					GameInfo Label: Genre | GameInfo Value: 
					GameInfo Label: Manufacturer | GameInfo Value: 
					GameInfo Label: Name | GameInfo Value: 
					GameInfo Label: Rating | GameInfo Value: 
					GameInfo Label: Year | GameInfo Value: 
01:46:32:341 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Ended
01:46:32:342 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
01:46:32:342 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Logo: H:\HyperSpin\Media\Sony Playstation\Images\Wheel\007 - The World Is Not Enough (USA).png
01:46:32:342 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Logo: H:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation.png
01:46:32:342 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Game Logo | Asset Path1:  H:\HyperSpin\Media\Sony Playstation\Images\Wheel\007 - The World Is Not Enough (USA).png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: System Logo | Asset Path1:  H:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation.png | Asset Extension1:  png | Asset Type1:  system
01:46:32:343 | MD |   DEBUG1  | +15    | BuildAssetsTable - Ended
01:46:32:343 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
01:46:32:343 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Artwork1: H:\HyperSpin\Media\Sony Playstation\Images\Artwork1\007 - The World Is Not Enough (USA).png
01:46:32:343 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Box Art: H:\HyperSpin\Media\Sony Playstation\Images\Artwork2\007 - The World Is Not Enough (USA).png
01:46:32:343 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Cartridge: H:\HyperSpin\Media\Sony Playstation\Images\Artwork3\007 - The World Is Not Enough (USA).png
01:46:32:344 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Flyers: H:\HyperSpin\Media\Sony Playstation\Images\Artwork4\007 - The World Is Not Enough (USA).png
01:46:32:344 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Letters: H:\HyperSpin\Media\Sony Playstation\Images\Letters
01:46:32:360 | MD |   DEBUG1  | +16    | BuildAssetsTable - Searching for a Other: H:\HyperSpin\Media\Sony Playstation\Images\Other
01:46:32:362 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Box Art | Asset Path1:  H:\HyperSpin\Media\Sony Playstation\Images\Artwork2\007 - The World Is Not Enough (USA).png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: Letters | Asset Path1:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
					Asset Label: Letters | Asset Path2:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
					Asset Label: Letters | Asset Path3:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
					Asset Label: Letters | Asset Path4:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
					Asset Label: Letters | Asset Path5:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
					Asset Label: Letters | Asset Path6:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
					Asset Label: Letters | Asset Path7:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
					Asset Label: Letters | Asset Path8:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
					Asset Label: Letters | Asset Path9:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
					Asset Label: Letters | Asset Path10:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
					Asset Label: Letters | Asset Path11:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
					Asset Label: Letters | Asset Path12:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
					Asset Label: Letters | Asset Path13:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
					Asset Label: Letters | Asset Path14:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
					Asset Label: Letters | Asset Path15:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
					Asset Label: Letters | Asset Path16:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
					Asset Label: Letters | Asset Path17:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
					Asset Label: Letters | Asset Path18:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
					Asset Label: Letters | Asset Path19:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
					Asset Label: Letters | Asset Path20:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
					Asset Label: Letters | Asset Path21:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
					Asset Label: Letters | Asset Path22:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
					Asset Label: Letters | Asset Path23:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
					Asset Label: Letters | Asset Path24:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
					Asset Label: Letters | Asset Path25:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
					Asset Label: Letters | Asset Path26:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
					Asset Label: Letters | Asset Path27:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
					Asset Label: Letters | Asset Path28:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
					Asset Label: Letters | Asset Path29:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
					Asset Label: Letters | Asset Path30:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
					Asset Label: Letters | Asset Path31:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
					Asset Label: Letters | Asset Path32:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
					Asset Label: Letters | Asset Path33:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
					Asset Label: Letters | Asset Path34:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
					Asset Label: Letters | Asset Path35:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
					Asset Label: Letters | Asset Path36:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
					Asset Label: Letters | Asset Path37:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
					Asset Label: Letters | Asset Path38:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
					Asset Label: Letters | Asset Path39:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
					Asset Label: Other | Asset Path1:  H:\HyperSpin\Media\Sony PlayStation\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
01:46:32:362 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
01:46:32:362 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video
01:46:32:362 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a MP4 Game Video: H:\HyperSpin\Media\Sony Playstation\Video\007 - The World Is Not Enough (USA).* 
01:46:32:363 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a FLV Game Video: H:\HyperSpin\Media\Main Menu\Video\Sony Playstation.*
01:46:32:363 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: FLV Game Video | Asset Path1:  H:\HyperSpin\Media\Main Menu\Video\Sony Playstation.flv | Asset Extension1:  flv | Asset Type1:  system
					Asset Label: MP4 Game Video | Asset Path1:  H:\HyperSpin\Media\Sony Playstation\Video\007 - The World Is Not Enough (USA).flv | Asset Extension1:  flv | Asset Type1:  game
01:46:32:363 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
01:46:32:363 | MD |     INFO  | +0     | PluginInit - Ended
01:46:32:363 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: 007 - The World Is Not Enough (USA)
01:46:32:364 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
01:46:32:365 | MD |     INFO  | +0     | StartModule - Ended
01:46:32:365 | MD |   DEBUG1  | +0     | FadeInStart - Started
01:46:32:365 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadSub"
01:46:32:365 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "StartMulti" standard Hotkey method for key(s): "~NumpadSub"
01:46:32:365 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
01:46:32:365 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
01:46:32:366 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
01:46:32:366 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeIn"
01:46:32:366 | MD |   DEBUG2  | +0     | Fade screen scale factor: X=1.000000, Y= 1.000000
01:46:32:366 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\007 - The World Is Not Enough (USA)\Layer 1*.*
01:46:32:366 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 1*.*
01:46:32:367 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 1*.*
01:46:32:367 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 1*.*
01:46:32:367 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.*
01:46:32:367 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.png
01:46:32:367 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1.png
01:46:32:368 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.gif
01:46:32:368 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.tif
01:46:32:368 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.bmp
01:46:32:368 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.jpg
01:46:32:368 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1.png
01:46:32:369 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\007 - The World Is Not Enough (USA)\Layer 2*.*
01:46:32:369 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 2*.*
01:46:32:369 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.*
01:46:32:369 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.png
01:46:32:369 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2.png
01:46:32:369 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.gif
01:46:32:370 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.tif
01:46:32:370 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.bmp
01:46:32:370 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.jpg
01:46:32:370 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2.png
01:46:32:464 | MD |     INFO  | +94    | DefaultAnimateFadeIn - Started, direction is: in
01:46:32:464 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
01:46:32:953 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended
01:46:32:964 | MD |   DEBUG1  | +0     | FadeInStart - Ended
01:46:32:964 | MD |   DEBUG1  | +0     | CoverFE - Started
01:46:32:969 | MD |     INFO  | +15    | HideFE - Hiding Frontend by making it transparent
01:46:32:969 | MD |   DEBUG1  | +0     | CoverFE - Ended
01:46:32:969 | MD |   DEBUG1  | +0     | Module - Started building the RetroArch object
01:46:32:970 | MD |   DEBUG1  | +0     | Module - Finished building the RetroArch object
01:46:32:971 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - LibRetro_Core: mednafen_psx_libretro
01:46:32:971 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
01:46:32:971 | MD |     INFO  | +0     | Module Setting - [Settings] - ConfigFolder: ..\Emulators\RetroArch\config
01:46:32:971 | MD |     INFO  | +0     | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: ..\Emulators\MESS\roms
01:46:32:972 | MD |     INFO  | +0     | Module Setting - [Settings] - HideConsole: true
01:46:32:972 | MD |     INFO  | +0     | Module Setting - [Settings] - Eject_Toggle_Key: 
01:46:32:972 | MD |     INFO  | +0     | Module Setting - [Settings] - Next_Disk_Key: 
01:46:32:972 | MD |     INFO  | +0     | Module Setting - [Settings] - Previous_Disk_Key: 
01:46:32:973 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - SuperGameBoy: false
01:46:32:973 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - SuperGameBoy: false
01:46:32:973 | MD |     INFO  | +0     | Module Setting - [Network] - Enable_Network_Play: false
01:46:32:973 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - Enable_Network_Play: false
01:46:32:974 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - Overlay: 
01:46:32:974 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - Overlay: 
01:46:32:974 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - VideoShader: 
01:46:32:974 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - VideoShader: 
01:46:32:975 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - AspectRatioIndex: 
01:46:32:975 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - AspectRatioIndex: 
01:46:32:975 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - CustomViewportWidth: 
01:46:32:975 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - CustomViewportWidth: 
01:46:32:976 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - CustomViewportHeight: 
01:46:32:976 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - CustomViewportHeight: 
01:46:32:976 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - CustomViewportX: 
01:46:32:976 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - CustomViewportX: 
01:46:32:977 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - CustomViewportY: 
01:46:32:977 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - CustomViewportY: 
01:46:32:977 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - StretchToFillBezel: false
01:46:32:977 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - StretchToFillBezel: false
01:46:32:978 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - Rotation: 0
01:46:32:978 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - Rotation: 0
01:46:32:978 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - CropOverscan: 
01:46:32:978 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - CropOverscan: 
01:46:32:979 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - ThreadedVideo: 
01:46:32:979 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - ThreadedVideo: 
01:46:32:979 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - VSync: 
01:46:32:979 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - VSync: 
01:46:32:980 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - IntegerScale: 
01:46:32:980 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - IntegerScale: 
01:46:32:980 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - ConfigurationPerCore: false
01:46:32:980 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - ConfigurationPerCore: false
01:46:32:981 | MD |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll exists
01:46:32:981 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			13589722 bytes
					Created:			7/8/2015 - 10:45:33 Χ΋
					Modified:			7/8/2015 - 10:45:33 Χ΋
01:46:32:981 | MD |   DEBUG1  | +0     | Module - Global cfg should be: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg
01:46:32:981 | MD |   DEBUG1  | +0     | Module - System cfg should be: H:\HyperSpin\Emulators\RetroArch\config\Sony PlayStation.cfg
01:46:32:982 | MD |   DEBUG1  | +0     | Module - Core cfg should be: H:\HyperSpin\Emulators\RetroArch\config\mednafen_psx_libretro.dll.cfg
01:46:32:982 | MD |   DEBUG1  | +0     | Module - Found a Global cfg!
01:46:32:982 | MD |     INFO  | +0     | Module - RetroArch is using H:\HyperSpin\Emulators\RetroArch\retroarch.cfg as its config file.
01:46:32:982 | MD |   DEBUG1  | +0     | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg
01:46:32:983 | MD |   DEBUG1  | +16    | LoadProperties - Ended
01:46:32:983 | MD |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg exists
01:46:32:002 | MD |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			2024 bytes
					Created:			7/10/2015 - 1:38:15 Œß‘O
					Modified:			7/10/2015 - 1:38:15 Œß‘O
01:46:33:002 | MD |   DEBUG1  | +0     | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg
01:46:33:002 | MD |   DEBUG1  | +0     | LoadProperties - Ended
01:46:33:002 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - PSX_CD_Image_Cache: "enabled"
01:46:33:003 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - PSX_CD_Image_Cache: "enabled"
01:46:33:003 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - PSX_Memcard_Handling: "libretro"
01:46:33:003 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - PSX_Memcard_Handling: "libretro"
01:46:33:003 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - PSX_Dualshock_Analog_Toggle: "enabled"
01:46:33:004 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - PSX_Dualshock_Analog_Toggle: "enabled"
01:46:33:004 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:46:33:004 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:33:004 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:46:33:004 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:33:004 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:46:33:005 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:33:005 | MD |   DEBUG1  | +0     | SaveProperties - Started and saving this cfg to disk: H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg
01:46:33:005 | MD |   DEBUG1  | +0     | SaveProperties - Ended
01:46:33:006 | MD |     INFO  | +0     | 7z - Started, received H:\Games\Sony PlayStation\007 - The World Is Not Enough (USA).7z. If rom is an archive, it will extract to H:\HyperSpin\HL Temp
01:46:33:006 | MD |   DEBUG1  | +0     | 7z - Using Standard method to extract this rom
01:46:33:006 | MD |   DEBUG1  | +0     | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar
01:46:33:006 | MD |     INFO  | +0     | CheckFile - Checking if H:\Games\Sony PlayStation\007 - The World Is Not Enough (USA).7z exists
01:46:33:007 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			398245496 bytes
					Created:			7/5/2015 - 6:12:51 Χ΋
					Modified:			7/6/2015 - 3:08:53 Œß‘O
01:46:33:054 | MD |     INFO  | +47    | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "007 - The World Is Not Enough (USA).cue"
01:46:33:057 | MD |   DEBUG1  | +0     | 7z - Invoked COM Object, ROM extracted size: 726429413 bytes
01:46:33:057 | MD |   DEBUG1  | +0     | 7z - Checking if this archive has already been extracted in H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA)
01:46:33:057 | MD |   DEBUG1  | +0     | 7z - File does not already exist in H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA), proceeding to extract it.
01:46:33:057 | MD |   DEBUG1  | +0     | 7z - File found in archive
01:46:33:058 | MD |     INFO  | +0     | 7z - Extracted path of rom will be 96 in length and within the 255 character limit.
01:46:33:078 | MD |     INFO  | +32    | 7z - The 7zExtractPath has 1038463 MB of free space which is enough to extract this game: 726 MB
01:46:33:078 | MD |   DEBUG1  | +0     | 7z - FadeIn is true, starting timer to update Layer 3 animation with 7z.exe statistics
01:46:33:078 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
01:46:33:079 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\007 - The World Is Not Enough (USA)\Info Bar*.*
01:46:33:079 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Info Bar*.*
01:46:33:079 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Info Bar*.*
01:46:33:079 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
01:46:33:079 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.*
01:46:33:080 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.png
01:46:33:080 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar.png
01:46:33:080 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
01:46:33:080 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
01:46:33:080 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
01:46:33:081 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
01:46:33:081 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar.png
01:46:33:085 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\007 - The World Is Not Enough (USA)\Layer 3*.*
01:46:33:085 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 3*.*
01:46:33:086 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.*
01:46:33:086 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.png
01:46:33:086 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3.png
01:46:33:086 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.gif
01:46:33:086 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.tif
01:46:33:087 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.bmp
01:46:33:087 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.jpg
01:46:33:087 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3.png
01:46:33:098 | MD |   DEBUG1  | +15    | FadeInDelay - Started
01:46:33:098 | MD |   DEBUG1  | +0     | FadeInDelay - Ended
01:46:33:098 | MD |     INFO  | +0     | DefaultFadeAnimation - Ended
01:46:33:098 | MD |   DEBUG1  | +0     | 7z - Logging is debug or higher, dumping 7z Extraction info to log
01:46:33:099 | MD |   DEBUG1  | +0     | 7z - Starting 7z extraction of H:\Games\Sony PlayStation\007 - The World Is Not Enough (USA).7z  to H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA)
01:46:33:111 | MD |     INFO  | +16    | Process - Wait 7z.exe 2
01:46:33:114 | MD |   DEBUG1  | +0     | 7z - Starting 7zTimeout Timer
01:46:33:115 | MD |   DEBUG1  | +0     | Extracting file:		|	Percentage Extracted:   0%
01:46:33:232 | MD |   DEBUG1  | +109   | Extracting file:		|	Percentage Extracted:   0%
01:46:33:331 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:   1%
01:46:33:440 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:   2%
01:46:33:557 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:   3%
01:46:33:666 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:   4%
01:46:33:773 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:   5%
01:46:33:876 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:   6%
01:46:34:021 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:   8%
01:46:34:126 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:   9%
01:46:34:267 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  10%
01:46:34:399 | MD |   DEBUG1  | +125   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  12%
01:46:34:502 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  13%
01:46:34:612 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  14%
01:46:34:728 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  16%
01:46:34:831 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  16%
01:46:34:940 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  18%
01:46:35:052 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  19%
01:46:35:166 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  20%
01:46:35:268 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  22%
01:46:35:376 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  22%
01:46:35:522 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  23%
01:46:35:628 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  23%
01:46:35:736 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  24%
01:46:35:856 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  24%
01:46:35:959 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  25%
01:46:36:064 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  25%
01:46:36:176 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  26%
01:46:36:289 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  27%
01:46:36:394 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  27%
01:46:36:501 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  27%
01:46:36:616 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  28%
01:46:36:728 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  28%
01:46:36:833 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  28%
01:46:36:940 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  29%
01:46:37:083 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  29%
01:46:37:188 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  30%
01:46:37:299 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  30%
01:46:37:414 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  31%
01:46:37:519 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  31%
01:46:37:627 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  32%
01:46:37:774 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  32%
01:46:37:878 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  32%
01:46:37:986 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  33%
01:46:38:107 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  33%
01:46:38:208 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  33%
01:46:38:315 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  34%
01:46:38:443 | MD |   DEBUG1  | +125   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  35%
01:46:38:551 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  35%
01:46:38:668 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  35%
01:46:38:767 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  36%
01:46:38:891 | MD |   DEBUG1  | +125   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  36%
01:46:39:002 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  36%
01:46:39:114 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  37%
01:46:39:232 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  37%
01:46:39:332 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  38%
01:46:39:440 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  38%
01:46:39:555 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  38%
01:46:39:664 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  39%
01:46:39:768 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  39%
01:46:39:876 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  39%
01:46:39:992 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  40%
01:46:40:144 | MD |   DEBUG1  | +156   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  40%
01:46:40:250 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  41%
01:46:40:366 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  41%
01:46:40:477 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  42%
01:46:40:585 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  42%
01:46:40:688 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  43%
01:46:40:800 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  43%
01:46:40:918 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  43%
01:46:41:016 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  44%
01:46:41:141 | MD |   DEBUG1  | +125   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  44%
01:46:41:251 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  44%
01:46:41:365 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  45%
01:46:41:481 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  46%
01:46:41:582 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  46%
01:46:41:688 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  46%
01:46:41:806 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  47%
01:46:41:914 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  47%
01:46:42:017 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  47%
01:46:42:126 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  48%
01:46:42:239 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  48%
01:46:42:394 | MD |   DEBUG1  | +156   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  49%
01:46:42:500 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  49%
01:46:42:617 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  50%
01:46:42:728 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  50%
01:46:42:835 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  50%
01:46:42:940 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  51%
01:46:43:054 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  51%
01:46:43:166 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  51%
01:46:43:268 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  52%
01:46:43:398 | MD |   DEBUG1  | +125   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  53%
01:46:43:501 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  53%
01:46:43:616 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  53%
01:46:43:771 | MD |   DEBUG1  | +156   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  54%
01:46:43:876 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  54%
01:46:43:986 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  54%
01:46:44:101 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  55%
01:46:44:210 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  55%
01:46:44:314 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  55%
01:46:44:422 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  56%
01:46:44:581 | MD |   DEBUG1  | +157   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  57%
01:46:44:691 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  57%
01:46:44:805 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  57%
01:46:44:919 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  58%
01:46:45:022 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  58%
01:46:45:126 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  58%
01:46:45:240 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  59%
01:46:45:352 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  59%
01:46:45:453 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  60%
01:46:45:564 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  61%
01:46:45:674 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  61%
01:46:45:790 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  62%
01:46:45:896 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  62%
01:46:46:008 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  62%
01:46:46:111 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  63%
01:46:46:265 | MD |   DEBUG1  | +156   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  64%
01:46:46:391 | MD |   DEBUG1  | +125   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  65%
01:46:46:501 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  65%
01:46:46:615 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  66%
01:46:46:731 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  66%
01:46:46:832 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  66%
01:46:46:940 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  67%
01:46:47:056 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  68%
01:46:47:166 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  68%
01:46:47:271 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  68%
01:46:47:376 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  69%
01:46:47:490 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  69%
01:46:47:607 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  70%
01:46:47:752 | MD |   DEBUG1  | +156   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  70%
01:46:47:868 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  70%
01:46:47:980 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  71%
01:46:48:085 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  71%
01:46:48:189 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  72%
01:46:48:302 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  72%
01:46:48:440 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  73%
01:46:48:557 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  73%
01:46:48:854 | MD |   DEBUG1  | +297   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  73%
01:46:48:962 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  73%
01:46:49:064 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  73%
01:46:49:175 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  74%
01:46:49:295 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  74%
01:46:49:439 | MD |   DEBUG1  | +156   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  75%
01:46:49:556 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  75%
01:46:49:691 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  76%
01:46:49:800 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  76%
01:46:49:954 | MD |   DEBUG1  | +157   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  77%
01:46:50:064 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  77%
01:46:50:175 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  77%
01:46:50:291 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  78%
01:46:50:391 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  78%
01:46:50:502 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  79%
01:46:50:616 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  79%
01:46:50:731 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  80%
01:46:50:833 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  80%
01:46:50:939 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  80%
01:46:51:053 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  81%
01:46:51:166 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  81%
01:46:51:272 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  81%
01:46:51:378 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  82%
01:46:51:516 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  83%
01:46:51:625 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  83%
01:46:51:785 | MD |   DEBUG1  | +157   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  83%
01:46:51:896 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  84%
01:46:52:003 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  84%
01:46:52:145 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  84%
01:46:52:253 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  85%
01:46:52:397 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  85%
01:46:52:503 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  86%
01:46:52:615 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  86%
01:46:52:751 | MD |   DEBUG1  | +140   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  87%
01:46:52:861 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  87%
01:46:53:000 | MD |   DEBUG1  | +140   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  88%
01:46:53:118 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  88%
01:46:53:252 | MD |   DEBUG1  | +140   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  88%
01:46:53:365 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  89%
01:46:53:478 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  89%
01:46:53:580 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  90%
01:46:53:707 | MD |   DEBUG1  | +125   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  91%
01:46:53:834 | MD |   DEBUG1  | +125   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  91%
01:46:53:943 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  91%
01:46:54:051 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  92%
01:46:54:192 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  92%
01:46:54:301 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  92%
01:46:54:416 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  93%
01:46:54:516 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  94%
01:46:54:644 | MD |   DEBUG1  | +125   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  94%
01:46:54:754 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  94%
01:46:54:866 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  95%
01:46:55:000 | MD |   DEBUG1  | +140   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  95%
01:46:55:110 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  95%
01:46:55:267 | MD |   DEBUG1  | +156   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  96%
01:46:55:378 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  96%
01:46:55:492 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  96%
01:46:55:603 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  96%
01:46:55:710 | MD |   DEBUG1  | +110   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  97%
01:46:55:818 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  97%
01:46:55:955 | MD |   DEBUG1  | +141   | Extracting file:	007 - The World Is Not Enough (USA).bin	|	Percentage Extracted:  98%
01:46:56:043 | MD |   DEBUG1  | +78    | DefaultFadeAnimationLoop - Progress bar reached 100%
01:46:56:063 | MD |   DEBUG1  | +31    | Extracting file:	007 - The World Is Not Enough (USA).cue	|	Percentage Extracted: 100%
01:46:56:180 | MD |   DEBUG1  | +109   | Extracting file:	007 - The World Is Not Enough (USA).cue	|	Percentage Extracted: 100%
01:46:56:210 | MD |   DEBUG1  | +32    | 7zTimeout - 7z.exe is no longer running
01:46:56:289 | MD |   DEBUG1  | +78    | Extracting file:	007 - The World Is Not Enough (USA).cue	|	Percentage Extracted: 100%
01:46:56:290 | MD |   DEBUG1  | +0     | 7z - 7z.exe returned a percentage >= 100, assuming extraction is complete
01:46:56:290 | MD |   DEBUG1  | +0     | 7z - Finished 7z extraction
01:46:56:290 | MD |   DEBUG1  | +0     | 7z - Found file in H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA)\007 - The World Is Not Enough (USA).cue
01:46:56:290 | MD |   DEBUG1  | +0     | 7z - romPath changed from "H:\Games\Sony PlayStation" to "H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA)"
01:46:56:290 | MD |   DEBUG1  | +0     | 7z - romName changed from "007 - The World Is Not Enough (USA)" to "007 - The World Is Not Enough (USA)"
01:46:56:290 | MD |   DEBUG1  | +0     | 7z - romExtension changed from ".7z" to ".cue"
01:46:56:291 | MD |     INFO  | +0     | 7z - Ended
01:46:56:291 | MD |     INFO  | +0     | Module - Retroarch standard mode enabled
01:46:56:291 | MD |   DEBUG1  | +0     | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg
01:46:56:292 | MD |   DEBUG1  | +0     | LoadProperties - Ended
01:46:56:292 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:46:56:293 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:56:293 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P1_Controller_Type: 517
01:46:56:293 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - P1_Controller_Type: 517
01:46:56:293 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:46:56:294 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:56:294 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P2_Controller_Type: 517
01:46:56:294 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - P2_Controller_Type: 517
01:46:56:294 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:46:56:295 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:56:295 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P3_Controller_Type: 517
01:46:56:295 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - P3_Controller_Type: 517
01:46:56:296 | MD |   DEBUG1  | +15    | WriteProperty - Started
01:46:56:296 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:56:296 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P4_Controller_Type: 517
01:46:56:297 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - P4_Controller_Type: 517
01:46:56:297 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:46:56:297 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:56:298 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P5_Controller_Type: 517
01:46:56:298 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - P5_Controller_Type: 517
01:46:56:298 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:46:56:299 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:56:299 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P6_Controller_Type: 517
01:46:56:299 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - P6_Controller_Type: 517
01:46:56:299 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:46:56:300 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:56:300 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P7_Controller_Type: 517
01:46:56:300 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - P7_Controller_Type: 517
01:46:56:300 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:46:56:301 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:56:301 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P8_Controller_Type: 517
01:46:56:301 | MD |     INFO  | +0     | Module Setting - [007 - The World Is Not Enough (USA)] - P8_Controller_Type: 517
01:46:56:302 | MD |   DEBUG1  | +0     | WriteProperty - Started
01:46:56:302 | MD |   DEBUG1  | +0     | WriteProperty - Ended
01:46:56:302 | MD |     INFO  | +0     | Module - Saving changed settings to: "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg"
01:46:56:303 | MD |   DEBUG1  | +0     | SaveProperties - Started and saving this cfg to disk: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg
01:46:56:305 | MD |   DEBUG1  | +0     | SaveProperties - Ended
01:46:56:305 | MD |     INFO  | +0     | HideEmuStart - Starting HideEmuTimer, scanning for windows defined in hideEmuObj every 2ms
01:46:56:305 | MD |     INFO  | +0     | HideEmuStart - Ended
01:46:56:305 | MD |     INFO  | +0     | Run - Running: H:\HyperSpin\Emulators\RetroArch\retroarch.exe  "H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA)\007 - The World Is Not Enough (USA).cue" -f -c "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll" -s "H:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation\007 - The World Is Not Enough (USA).srm" -S "H:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation\007 - The World Is Not Enough (USA).state"
01:46:56:370 | MD |   DEBUG1  | +63    | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
01:46:56:373 | MD |   DEBUG1  | +0     | Run - "retroarch.exe  "H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA)\007 - The World Is Not Enough (USA).cue" -f -c "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll" -s "H:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation\007 - The World Is Not Enough (USA).srm" -S "H:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation\007 - The World Is Not Enough (USA).state"" Process ID: 9472
01:46:56:396 | MD |   DEBUG1  | +31    | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x2b0af2 | Process ID: 6904 | Process Path: H:\HyperSpin\RocketLauncher\RocketLauncher.exe
01:46:56:396 | MD |     INFO  | +0     | WinWait - Waiting for "RetroArch ahk_class RetroArch"
01:47:02:498 | MD |     INFO  | +6094  | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
01:47:02:523 | MD |   DEBUG1  | +31    | CloseFadeIn - Started
01:47:02:523 | MD |     INFO  | +0     | Process - Exist 7z.exe 
01:47:02:525 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
01:47:02:531 | MD |   DEBUG1  | +16    | DefaultFadeAnimationLoop - FadeIn is no longer active, stopping DefaultFadeAnimationLoop
01:47:08:994 | MD |     INFO  | +6453  | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
01:47:08:994 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
01:47:08:995 | MD |     INFO  | +0     | Process - Exist 7z.exe 
01:47:08:996 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
01:47:26:395 | MD |   DEBUG1  | +17406 | GetActiveWindowStatus - Title: RocketLauncherUI v1.0.0.3 [ FE = Hyperspin | Plugin = HyperSpin ] | Class: HwndWrapper[RocketLauncherUI.exe;;50a1f222-3e17-4b0d-96bb-c62d0bc5b7aa] | State: 0 | X: 640 | Y: 73 | Width: 1218 | Height: 920 | Window HWND: 0x50fa6 | Process ID: 10724 | Process Path: H:\HyperSpin\RocketLauncher\RocketLauncherUI\RocketLauncherUI.exe
01:47:26:395 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
01:47:26:396 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
01:47:26:396 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
01:47:26:396 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError"
01:47:26:720 | MD |   DEBUG1  | +328   | ScriptError - Playing error sound: error5.mp3
01:47:28:353 | MD |     INFO  | +1625  | 7zCleanUp - Started
01:47:28:490 | MD |   DEBUG1  | +141   | 7zCleanUp - Deleted H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA)
01:47:28:490 | MD |     INFO  | +0     | 7zCleanUp - Ended
01:47:31:304 | MD |   DEBUG2  | +2812  | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
01:47:31:304 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc"
01:47:31:304 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
01:47:31:304 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
01:47:31:305 | MD |    ERROR  | +0     | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
01:47:31:305 | MD |     INFO  | +0     | ExitModule - Started
01:47:31:306 | MD |     INFO  | +0     | Starting Updating Statistics:
01:47:31:306 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
01:47:31:306 | MD |   DEBUG2  | +0     | gameSectionStartTime:96205531
01:47:31:306 | MD |   DEBUG2  | +0     | ElapsedTime:58
01:47:31:306 | MD |   DEBUG2  | +0     | Statistics cleared game name: 007 - The World Is Not Enough
01:47:31:355 | MD |   DEBUG2  | +47    | Loaded game statistics from ini files:
					Number_of_Times_Played: 6
					Last_Time_Played: ‹à—j“ú 7ŒŽ 10, 2015 12:37:47 Œß‘O

 

Posted

Sorry I not able find the line 24537 :wallbash:

 

Do you mean this?
 

01:47:31:305 | MD |    ERROR  | +0     | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.

Posted

Kindly find here troubleshooting log

 

 

23:45:07:802 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.1 (www.rlauncher.com)
23:45:08:018 | RL |     INFO  | +219   | Main - System Specs:
                    RocketLauncher Dir: H:\HyperSpin\RocketLauncher
                    RocketLauncher is: 32-bit
                    OS: Microsoft Windows 8.1 Pro
                    SKU: Professional
                    Total Memory: 8159.13 MB
                    Free Memory: 4606.51 MB
                    Used Memory: 3552.621 MB
                    SystemType: 64-bit
                    Physical Processors: 1
                    Logical Processors: 8
                    GPU 1 Name: AMD Radeon HD 6700 Series
                    GPU 1 RAM: 1024.00 MB
                    GPU 1 Driver Version: 14.501.1003.0
                    Sound 1 Device: Realtek High Definition Audio
                    Sound 1 Status: Enabled
                    Sound 2 Device: HD Webcam C525
                    Sound 2 Status: Enabled
                    Sound 3 Device: AMD High Definition Audio Device
                    Sound 3 Status: Enabled
                    OS Language: English_United_States
                    OS Admin Status: No
                    Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) [Landscape] (Primary)
                    Current AHK Desktop Width: 1920
                    Current AHK Desktop Height: 1080
                    AutoHotkey Path:
                    AHK Version: 1.1.09.04
                    Unicode: No
23:45:08:019 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\RocketLauncher.exe exists
23:45:08:020 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             RocketLauncher
                    FileVersion                 1.0.1.1
                    LegalCopyright              ©2015 RocketLauncher
                    ProductName                 djvj's one swell guy!
                    ProductVersion              1.1.9.4
                    CompanyName                 Your favorite Front End companion! Visit us @ www.rlauncher.com
                    File Size:            2089472 bytes
                    Created:            7/4/2015 - 10:31:18 ŒßŒã
                    Modified:            7/4/2015 - 10:31:20 ŒßŒã
23:45:08:021 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\BinHexRW.ahk exists
23:45:08:025 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:026 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            4961 bytes
                    Created:            6/14/2015 - 9:38:26 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:027 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\BlockInput.exe exists
23:45:08:028 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             
                    FileVersion                 1.1.09.04
                    InternalName                
                    OriginalFilename            
                    ProductName                 
                    ProductVersion              1.1.09.04
                    File Size:            657920 bytes
                    Created:            6/14/2015 - 9:38:26 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:028 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\CLR.ahk exists
23:45:08:030 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Extension.
23:45:08:031 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            10586 bytes
                    Created:            6/14/2015 - 9:38:26 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:032 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\COM.ahk exists
23:45:08:033 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:45:08:034 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            26342 bytes
                    Created:            6/14/2015 - 9:38:26 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:035 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
23:45:08:037 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:45:08:038 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            5716 bytes
                    Created:            6/14/2015 - 9:38:26 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:039 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gdip.ahk exists
23:45:08:041 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:45:08:042 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            88789 bytes
                    Created:            6/14/2015 - 9:38:26 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:043 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gdip_alt.ahk exists
23:45:08:045 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:046 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
                    File Size:            5895 bytes
                    Created:            7/4/2015 - 10:31:27 ŒßŒã
                    Modified:            7/4/2015 - 10:31:27 ŒßŒã
23:45:08:047 | RL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.2
23:45:08:048 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gsdll32.dll exists
23:45:08:049 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            13090816 bytes
                    Created:            6/14/2015 - 9:38:27 ŒßŒã
                    Modified:            2/3/2015 - 2:56:47 Œß‘O
23:45:08:049 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\itextsharp.dll exists
23:45:08:051 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             iTextSharp
                    FileVersion                 5.4.2.0
                    InternalName                itextsharp.dll
                    LegalCopyright              Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
                    OriginalFilename            itextsharp.dll
                    ProductName                 iTextSharp
                    ProductVersion              5.4.2.0
                    CompanyName                 1T3XT BVBA
                    File Size:            3743744 bytes
                    Created:            6/14/2015 - 9:38:27 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:051 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Java.ahk exists
23:45:08:053 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:054 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            7841 bytes
                    Created:            6/14/2015 - 9:38:27 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:055 | RL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
23:45:08:056 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\JSON.ahk exists
23:45:08:058 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:45:08:059 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            9203 bytes
                    Created:            6/14/2015 - 9:38:27 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:060 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Origin.ahk exists
23:45:08:062 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:063 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            4904 bytes
                    Created:            6/24/2015 - 1:51:13 Œß‘O
                    Modified:            6/24/2015 - 1:51:14 Œß‘O
23:45:08:064 | RL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.2
23:45:08:065 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\RegRW64.ahk exists
23:45:08:067 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:45:08:068 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            6915 bytes
                    Created:            6/14/2015 - 9:38:27 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:069 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\RIni.ahk exists
23:45:08:072 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:45:08:073 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            67561 bytes
                    Created:            6/14/2015 - 9:38:27 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:074 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
23:45:08:075 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             SevenZipSharp
                    FileVersion                 0.64.4841.31212
                    InternalName                SevenZipSharp.dll
                    LegalCopyright              Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
                    OriginalFilename            SevenZipSharp.dll
                    ProductName                 SevenZipSharp
                    ProductVersion              0.64.4841.31212
                    CompanyName                 Markovtsev Vadim
                    File Size:            165888 bytes
                    Created:            6/14/2015 - 9:38:27 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:076 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Steam.ahk exists
23:45:08:078 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:079 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            5347 bytes
                    Created:            6/24/2015 - 1:50:27 Œß‘O
                    Modified:            6/24/2015 - 1:50:28 Œß‘O
23:45:08:080 | RL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.2
23:45:08:081 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\VA.ahk exists
23:45:08:083 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
23:45:08:084 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            34688 bytes
                    Created:            6/14/2015 - 9:38:27 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:085 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\VA_Extension.ahk exists
23:45:08:087 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:088 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            3833 bytes
                    Created:            6/14/2015 - 9:38:27 ŒßŒã
                    Modified:            2/3/2015 - 2:56:47 Œß‘O
23:45:08:089 | RL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
23:45:08:090 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\7z.ahk exists
23:45:08:092 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:093 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            29133 bytes
                    Created:            6/24/2015 - 1:50:57 Œß‘O
                    Modified:            6/24/2015 - 1:50:58 Œß‘O
23:45:08:094 | RL |   DEBUG1  | +0     | 7z.ahk Version: 1.0.0
23:45:08:095 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Bezel.ahk exists
23:45:08:098 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:100 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            102587 bytes
                    Created:            7/4/2015 - 10:31:24 ŒßŒã
                    Modified:            7/4/2015 - 10:31:24 ŒßŒã
23:45:08:101 | RL |   DEBUG1  | +0     | Bezel.ahk Version: 1.1.2
23:45:08:102 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade.ahk exists
23:45:08:104 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:105 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            37875 bytes
                    Created:            7/4/2015 - 10:31:22 ŒßŒã
                    Modified:            7/4/2015 - 10:31:22 ŒßŒã
23:45:08:106 | RL |   DEBUG1  | +0     | Fade.ahk Version: 1.1.0
23:45:08:107 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade Init.ahk exists
23:45:08:109 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:111 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            999 bytes
                    Created:            6/14/2015 - 9:37:52 ŒßŒã
                    Modified:            12/30/2014 - 1:45:50 Œß‘O
23:45:08:112 | RL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.1
23:45:08:113 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade Animations.ahk exists
23:45:08:115 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:117 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            79822 bytes
                    Created:            6/24/2015 - 1:50:19 Œß‘O
                    Modified:            6/24/2015 - 1:50:20 Œß‘O
23:45:08:118 | RL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.1.6
23:45:08:119 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Pause.ahk exists
23:45:08:126 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:127 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            392625 bytes
                    Created:            7/4/2015 - 10:31:13 ŒßŒã
                    Modified:            7/4/2015 - 10:31:15 ŒßŒã
23:45:08:129 | RL |   DEBUG1  | +0     | Pause.ahk Version: 1.1.2
23:45:08:130 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Pause Init.ahk exists
23:45:08:132 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:133 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            590 bytes
                    Created:            6/24/2015 - 1:50:22 Œß‘O
                    Modified:            6/24/2015 - 1:50:22 Œß‘O
23:45:08:134 | RL |   DEBUG1  | +0     | Pause Init.ahk Version: 1.0.2
23:45:08:135 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Keymapper.ahk exists
23:45:08:137 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:138 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            33453 bytes
                    Created:            6/24/2015 - 1:51:23 Œß‘O
                    Modified:            6/24/2015 - 1:51:24 Œß‘O
23:45:08:139 | RL |   DEBUG1  | +16    | Keymapper.ahk Version: 1.1.2
23:45:08:140 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Keymapper Init.ahk exists
23:45:08:142 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:144 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            3461 bytes
                    Created:            6/24/2015 - 1:50:24 Œß‘O
                    Modified:            6/24/2015 - 1:50:25 Œß‘O
23:45:08:145 | RL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.4
23:45:08:146 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiGame.ahk exists
23:45:08:148 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:149 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            40639 bytes
                    Created:            6/24/2015 - 1:50:11 Œß‘O
                    Modified:            6/24/2015 - 1:50:11 Œß‘O
23:45:08:151 | RL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.6
23:45:08:152 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiGame Init.ahk exists
23:45:08:154 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:155 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
                    File Size:            161 bytes
                    Created:            6/14/2015 - 9:37:52 ŒßŒã
                    Modified:            12/30/2014 - 1:45:50 Œß‘O
23:45:08:156 | RL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
23:45:08:157 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiPlayer.ahk exists
23:45:08:160 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:161 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            58641 bytes
                    Created:            6/24/2015 - 1:50:51 Œß‘O
                    Modified:            6/24/2015 - 1:50:51 Œß‘O
23:45:08:162 | RL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.5
23:45:08:163 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Password.ahk exists
23:45:08:165 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:167 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            10040 bytes
                    Created:            6/24/2015 - 1:51:17 Œß‘O
                    Modified:            6/24/2015 - 1:51:18 Œß‘O
23:45:08:168 | RL |   DEBUG1  | +0     | Password.ahk Version: 1.0.1
23:45:08:169 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
23:45:08:172 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:173 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            73587 bytes
                    Created:            6/24/2015 - 1:50:07 Œß‘O
                    Modified:            6/24/2015 - 1:50:08 Œß‘O
23:45:08:175 | RL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.4
23:45:08:176 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Shared.ahk exists
23:45:08:180 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:182 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            115113 bytes
                    Created:            7/4/2015 - 10:31:12 ŒßŒã
                    Modified:            7/4/2015 - 10:31:13 ŒßŒã
23:45:08:183 | RL |   DEBUG1  | +0     | Shared.ahk Version: 1.2.7
23:45:08:184 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Statistics.ahk exists
23:45:08:187 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:188 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            26143 bytes
                    Created:            6/24/2015 - 1:51:36 Œß‘O
                    Modified:            6/24/2015 - 1:51:37 Œß‘O
23:45:08:189 | RL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.3
23:45:08:191 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Statistics Init.ahk exists
23:45:08:193 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:194 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            33 bytes
                    Created:            6/14/2015 - 9:37:52 ŒßŒã
                    Modified:            12/30/2014 - 1:45:50 Œß‘O
23:45:08:195 | RL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
23:45:08:197 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Virtual Drive.ahk exists
23:45:08:274 | RL |   DEBUG1  | +78    | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:275 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            17072 bytes
                    Created:            6/24/2015 - 1:50:08 Œß‘O
                    Modified:            6/24/2015 - 1:50:08 Œß‘O
23:45:08:277 | RL |   DEBUG1  | +0     | Virtual Drive.ahk Version: 1.0.0
23:45:08:278 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\XHotkey.ahk exists
23:45:08:280 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:282 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            29626 bytes
                    Created:            6/24/2015 - 1:50:38 Œß‘O
                    Modified:            6/24/2015 - 1:50:39 Œß‘O
23:45:08:283 | RL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.3
23:45:08:284 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\XHotkey Init.ahk exists
23:45:08:286 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
23:45:08:287 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            1236 bytes
                    Created:            6/14/2015 - 9:37:52 ŒßŒã
                    Modified:            12/30/2014 - 1:45:50 Œß‘O
23:45:08:289 | RL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.0
23:45:08:290 | RL |   DEBUG1  | +0     | Main - Raw CLI received: "-s Sony Playstation -r 40 Winks (USA) -f H:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1"
23:45:08:291 | RL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "40 Winks (USA)"
23:45:08:292 | RL |   DEBUG1  | +0     | Main - dbName: 40 Winks (USA)
23:45:08:293 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Plugins\HyperSpin.plugin exists
23:45:08:295 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
                    File Size:            8969 bytes
                    Created:            6/24/2015 - 1:50:29 Œß‘O
                    Modified:            6/24/2015 - 1:50:30 Œß‘O
23:45:08:296 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
23:45:08:297 | RL |     INFO  | +0     | Main - RocketLauncher received "Sony Playstation" and "40 Winks (USA)"
23:45:08:303 | RL |     INFO  | +0     | Main - Did not find a "H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Game Options.ini" file, skipping any game-specific options.
23:45:08:304 | RL |     INFO  | +0     | Main - 40 Winks (USA) is using the default emulator: RetroArch
23:45:08:306 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Emulators.ini
23:45:08:307 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in H:\HyperSpin\RocketLauncher\Settings\Global Emulators.ini
23:45:08:308 | RL |     INFO  | +0     | Main - Found [RetroArch] in H:\HyperSpin\RocketLauncher\Settings\Global Emulators.ini
23:45:08:310 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
23:45:08:311 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
                    File Size:            45258 bytes
                    Created:            7/4/2015 - 10:31:27 ŒßŒã
                    Modified:            7/4/2015 - 10:31:27 ŒßŒã
23:45:08:314 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
23:45:08:315 | RL |     INFO  | +0     | Main - 40 Winks (USA) will use module: H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk
23:45:08:326 | RL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
23:45:08:329 | RL |     INFO  | +16    | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\retroarch.exe exists
23:45:08:331 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            1531392 bytes
                    Created:            7/8/2015 - 10:41:21 ŒßŒã
                    Modified:            7/5/2015 - 9:27:42 Œß‘O
23:45:08:332 | RL |     INFO  | +0     | Main - INI Keys read
23:45:08:333 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\7z.exe exists
23:45:08:335 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             7-Zip Console
                    FileVersion                 9.20
                    InternalName                7z
                    LegalCopyright              Copyright (c) 1999-2010 Igor Pavlov
                    OriginalFilename            7z.exe
                    ProductName                 7-Zip
                    ProductVersion              9.20
                    CompanyName                 Igor Pavlov
                    File Size:            163840 bytes
                    Created:            6/14/2015 - 9:38:26 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:336 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\7z.dll exists
23:45:08:338 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             7z Standalone Plugin
                    FileVersion                 9.20
                    InternalName                7za
                    LegalCopyright              Copyright (c) 1999-2010 Igor Pavlov
                    OriginalFilename            7za.dll
                    ProductName                 7-Zip
                    ProductVersion              9.20
                    CompanyName                 Igor Pavlov
                    File Size:            914432 bytes
                    Created:            6/14/2015 - 9:38:26 ŒßŒã
                    Modified:            12/30/2014 - 1:45:51 Œß‘O
23:45:08:341 | RL |     INFO  | +0     | Main - "40 Winks (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
23:45:08:343 | RL |     INFO  | +15    | CheckPaths - Started
23:45:08:344 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: H:\Games\Sony PlayStation\40 Winks (USA).7z
23:45:08:345 | RL |     INFO  | +0     | CheckPaths - Found rom: H:\Games\Sony PlayStation\40 Winks (USA).7z
23:45:08:346 | RL |   DEBUG1  | +0     | CheckPaths - Current romName: 40 Winks (USA)
23:45:08:348 | RL |   DEBUG1  | +0     | CheckPaths - Current romPath: H:\Games\Sony PlayStation
23:45:08:349 | RL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .7z
23:45:08:350 | RL |     INFO  | +0     | CheckPaths - Ended
23:45:08:352 | RL |     INFO  | +0     | BuildScript - User Variables:
                    ;----------------------------------------------------------------------------
                    ; INJECTED VARIABLES
                    ;----------------------------------------------------------------------------
                    
                    #NoTrayIcon
                    #InstallKeybdHook
                    DetectHiddenWindows, ON
                    SetTitleMatchMode, 2
                    SendMode, Event
                    0 = 10
                    pluginPath = H:\HyperSpin\RocketLauncher\Plugins
                    pluginName = HyperSpin
                    pluginExt = .plugin
                    contextOnExit = 1
                    rlMode =
                    rlTitle = RocketLauncher
                    rlVersion = 1.0.1.1
                    rlAuthor = djvj
                    rlURL = www.rlauncher.com
                    langFile = H:\HyperSpin\RocketLauncher\Data\Language\Localization.ini
                    primMonitor = 1
                    frontendPID =
                    frontendPath = H:\HyperSpin
                    frontendExe = HyperSpin.exe
                    frontendExt = exe
                    frontendName = HyperSpin
                    frontendDrive = H:
                    exitEmulatorKey = ~Esc
                    exitEmulatorKeyWait = 0
                    forceHoldKey = ~Esc
                    restoreFE = Restore and Click
                    exitScriptKey = ~q & ~s
                    toggleCursorKey = ~e & ~t
                    emuFullPath = H:\HyperSpin\Emulators\RetroArch\retroarch.exe
                    emuPath = H:\HyperSpin\Emulators\RetroArch
                    emuName = RetroArch
                    emuExt = exe
                    romPath = H:\Games\Sony PlayStation
                    romPathFromIni = H:\Games\Sony PlayStation
                    romExtension = .7z
                    romExtensionOrig = .7z
                    romExtensions = 7z|zip|rar|cue|bin|sfc|fds|gba|gb|gbc|nes|ngc|ngp|gg|sms|md|a26|32x|pce|ccd|sg|sc|n64|v64|vb|z64|lnx|
                    executable = retroarch.exe
                    systemDbName = Sony Playstation
                    systemName = Sony Playstation
                    dbPath =
                    dbName = 40 Winks (USA)
                    dbExt =
                    romName = 40 Winks (USA)
                    romMapPath =
                    romMappingEnabled = false
                    romMappingLaunchMenuEnabled = false
                    romMappingFirstMatchingExt = false
                    romMappingShowAllRomsInArchive = true
                    romMappingNumberOfGamesByScreen = 7
                    romMappingMenuWidth = 400
                    romMappingMenuMargin = 65
                    romMappingTextFont = Bebas Neue
                    romMappingTextOptions = cFFFFFFFF r4 s60 Bold
                    romMappingDisabledTextColor = ff888888
                    romMappingTextSizeDifference = 7
                    romMappingTextMargin = 15
                    romMappingTitleTextFont = Bebas Neue
                    romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
                    romMappingTitle2TextFont = Bebas Neue
                    romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
                    romMappingGameInfoTextFont = Bebas Neue
                    romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
                    romMappingBackgroundBrush = aa000000
                    romMappingColumnBrush = 33000000
                    romMappingButtonBrush1 = 6f000000
                    romMappingButtonBrush2 = 33000000
                    romMappingBackgroundAlign = Stretch and Lose Aspect
                    romMappingMenuFlagWidth = 55
                    romMappingMenuFlagSeparation = 7
                    romMappingDefaultMenuList = FullList
                    romMappingSingleFilteredRomAutomaticLaunch = false
                    altArchiveNameOnly =
                    altRomNameOnly =
                    altArchiveAndRomName =
                    altArchiveAndManyRomNames =
                    altRomNamesOnly =
                    romMapScenario =
                    skipchecks = false
                    romMatchExt = true
                    blockInputTime = 0
                    blockInputFile = H:\HyperSpin\RocketLauncher\Module Extensions\BlockInput.exe
                    errorLevelReporting = false
                    lockLaunch = false
                    lockLaunchGame =
                    screenRotationAngle = 0
                    screenRotationAngleGame =
                    logFile = H:\HyperSpin\RocketLauncher\RocketLauncher.log
                    logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
                    logLevel = 10
                    logShowDebugConsole = false
                    logIncludeModule = true
                    logIncludeFileProperties = true
                    logShowCommandWindow = false
                    logCommandWindow = false
                    rlDebugConsoleStdout =
                    sysLang = English_United_States
                    sysType = 64-bit
                    broadcastWindowTitle =
                    navUpKey = Up
                    navDownKey = Down
                    navLeftKey = Left
                    navRightKey = Right
                    navSelectKey = Enter
                    navP2UpKey = Numpad8
                    navP2DownKey = Numpad2
                    navP2LeftKey = Numpad4
                    navP2RightKey = Numpad6
                    navP2SelectKey = NumpadEnter
                    originalWidth = 1920
                    originalHeight = 1080
                    vdEnabled = true
                    vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
                    vdUseSCSI = true
                    vdDriveLetter = K
                    vdAddDrive = true
                    servoStikEnabled = false
                    ledblinkyEnabled = false
                    ledblinkyFullPath =
                    ledblinkyProfilePath = H:\HyperSpin\RocketLauncher\Profiles\LEDBlinky
                    ledblinkyRLProfile = H:\HyperSpin\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
                    emuIdleShutdown = 0
                    launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
                    hideCursor = false
                    hideEmu = true
                    hideFE = true
                    fadeIn = true
                    fadeInDuration = 500
                    fadeInTransitionAnimation = DefaultAnimateFadeIn
                    fadeInDelay = 0
                    fadeInExitDelay = 0
                    fadeOutExitDelay = 0
                    fadeOut = true
                    fadeOutExtraScreen = false
                    fadeOutDuration = 500
                    fadeOutTransitionAnimation = DefaultAnimateFadeOut
                    fadeOutDelay = 0
                    fadeLyrInterpolation = 7
                    fadeMuteEmulator = false
                    fadeUseBackgrounds = false
                    fadeWidthBaseRes = 1920
                    fadeHeightBaseRes = 1080
                    fadeLyr1Color = FF000000
                    fadeLyr1AlignImage = Align to Top Left
                    fadeLyr2Pos = Bottom Right Corner
                    fadeLyr2X = 300
                    fadeLyr2Y = 300
                    fadeLyr2W =
                    fadeLyr2H =
                    fadeLyr2Adjust = 1
                    fadeLyr2PicPad = 0
                    fadeLyr2Prefix = Layer 2
                    fadeLyr3Pos = Center
                    fadeLyr3X = 300
                    fadeLyr3Y = 300
                    fadeLyr3W =
                    fadeLyr3H =
                    fadeLyr3Adjust = 0.75
                    fadeLyr3PicPad = 0
                    fadeLyr3Speed = 750
                    fadeLyr3Animation = DefaultFadeAnimation
                    fadeLyr37zAnimation = DefaultFadeAnimation
                    fadeLyr3Type = imageandbar
                    fadeLyr3ImgFollow7zProgress = true
                    fadeLyr3Repeat = 1
                    fadeLyr3BackImageTransparency = 30
                    fadeLyr3StaticPos = No Alignment
                    fadeLyr3StaticX = 0
                    fadeLyr3StaticY = 870|1575
                    fadeLyr3StaticW =
                    fadeLyr3StaticH =
                    fadeLyr3StaticAdjust = 1
                    fadeLyr3StaticPicPad = 0
                    fadeLyr3StaticPrefix = Info Bar
                    fadeLyr4Adjust = 0.75
                    fadeLyr4X = 100
                    fadeLyr4Y = 100
                    fadeLyr4W = 128
                    fadeLyr4H =
                    fadeLyr4Pos = Above Layer 3 - Left
                    fadeLyr4FPS = 10
                    fadeLyr4PicPad = 0
                    fadeTranspGifColor = FFFFFF
                    fadeBarWindow = false
                    fadeBarWindowX =
                    fadeBarWindowY =
                    fadeBarWindowW = 600
                    fadeBarWindowH = 120
                    fadeBarWindowR = 20
                    fadeBarWindowM = 20
                    fadeBarWindowHatchStyle = 8
                    fadeBar = 7zOnly
                    fadeBarNon7zProgressTime = 0
                    fadeBarBack = true
                    fadeBarBackColor = FF555555
                    fadeBarH = 20
                    fadeBarR = 5
                    fadeBarColor = DD00BFFF
                    fadeBarHatchStyle = 3
                    fadeBarPercentageText = true
                    fadeBarInfoText = true
                    fadeBarXOffset = 0
                    fadeBarYOffset = 100
                    fadeRomInfoDescription = text
                    fadeRomInfoSystemName = text
                    fadeRomInfoYear = text
                    fadeRomInfoManufacturer = text
                    fadeRomInfoGenre = text
                    fadeRomInfoRating = text
                    fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
                    fadeRomInfoTextPlacement = topRight
                    fadeRomInfoTextMargin = 5
                    fadeRomInfoText1Options = cFF555555 r4 s20 Bold
                    fadeRomInfoText2Options = cFF555555 r4 s20 Bold
                    fadeRomInfoText3Options = cFF555555 r4 s20 Bold
                    fadeRomInfoText4Options = cFF555555 r4 s20 Bold
                    fadeRomInfoText5Options = cFF555555 r4 s20 Bold
                    fadeRomInfoText6Options = cFF555555 r4 s20 Bold
                    fadeStats_Number_of_Times_Played = text with label
                    fadeStats_Last_Time_Played = text with label
                    fadeStats_Average_Time_Played = text with label
                    fadeStats_Total_Time_Played = text with label
                    fadeStats_System_Total_Played_Time = text with label
                    fadeStats_Total_Global_Played_Time = text with label
                    fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
                    fadeStatsInfoTextPlacement = topLeft
                    fadeStatsInfoTextMargin = 5
                    fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
                    fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
                    fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
                    fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
                    fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
                    fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
                    fadeText1X = 0
                    fadeText1Y = 0
                    fadeText1Options = cFFFFFFFF r4 s20 Right Bold
                    fadeText1 = Loading Game
                    fadeText2X = 0
                    fadeText2Y = 0
                    fadeText2Options = cFFFFFFFF r4 s20 Right Bold
                    fadeText2 = Extraction Complete
                    fadeText3 = Loading Game
                    fadeText4 = Loading Complete
                    fadeFont = Bell MT
                    fadeSystemAndRomLayersOnly = false
                    fadeExtractionTime = disabled
                    fadeExtractionTimeTextX = 0
                    fadeExtractionTimeTextY = 0
                    fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
                    fadeInterruptKey =
                    detectFadeErrorEnabled = true
                    fadeImgPath = H:\HyperSpin\RocketLauncher\Media\Fade
                    RLDataPath = H:\HyperSpin\RocketLauncher\Data
                    RLMediaPath = H:\HyperSpin\RocketLauncher\Media
                    RLErrSoundPath = H:\HyperSpin\RocketLauncher\Media\Sounds\Error
                    modulesPath = H:\HyperSpin\RocketLauncher\Modules
                    moduleFullName = H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk
                    moduleName = RetroArch
                    modulePath = H:\HyperSpin\RocketLauncher\Modules\RetroArch
                    moduleExtension = ahk
                    moduleExtensionsPath = H:\HyperSpin\RocketLauncher\Module Extensions
                    libPath = H:\HyperSpin\RocketLauncher\Lib
                    7zEnabled = true
                    7zPath = H:\HyperSpin\RocketLauncher\Module Extensions\7z.exe
                    7zDllPath = H:\HyperSpin\RocketLauncher\Module Extensions\7z.dll
                    7zExtractPath = H:\HyperSpin\HL Temp
                    7zExtractPathOrig =
                    7zAttachSystemName = false
                    7zDelTemp = true
                    7zSounds = true
                    7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
                    7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
                    mgEnabled = true
                    mgKey = ~NumpadSub
                    mgBackgroundColor = FF000000
                    mgSidePadding = 0.2
                    mgWidthBaseRes = 1920
                    mgHeightBaseRes = 1080
                    mgYOffset = 500|800
                    mgFont = Arial
                    mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
                    mgText1Text = Please select a game
                    mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
                    mgText2Offset = 100
                    mgUseSound = true
                    mgSoundfreq = 300
                    mgExitEffect = none
                    mgSelectedEffect = rotate
                    mgUseGameArt = false
                    mgCandidate =
                    mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
                    mgOnLaunch = false
                    pauseEnabled = false
                    pauseKey = ~NumpadAdd
                    pauseBackToMenuBarKey = X
                    pauseZoomInKey = C
                    pauseZoomOutKey = V
                    pauseScreenshotKey = ~PrintScreen
                    pauseHiToTextPath = H:\HyperSpin\RocketLauncher\Module Extensions\HiToText.exe
                    pauseSaveStateKeyCodes =
                    pauseLoadStateKeyCodes =
                    keymapperEnabled = true
                    keymapperAHKMethod = false
                    keymapper = xpadder
                    xpadderFullPath = H:\HyperSpin\Utilities\Xpadder\Xpadder.exe
                    joyToKeyFullPath = H:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe
                    keymapperProfilePath = H:\HyperSpin\RocketLauncher\Profiles\xpadder
                    keymapperFrontEndProfileName = HyperSpin
                    keymapperFrontEndProfile = xpadder
                    keymapperRocketLauncherProfileEnabled = true
                    joyIDsEnabled = true
                    joyIDsPreferredControllersGlobal = BETOP CONTROLLER
                    joyIDsPreferredControllersSystem = use_global
                    joyIDsPreferredControllersOnExit =
                    CustomJoyNamesEnabled = false
                    CustomJoyNames =
                    rotateMethod = false
                    FEProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\HyperSpin
                    defaultProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default
                    systemProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation
                    xPadderSystemProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\_Default
                    emuProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\RetroArch
                    romProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\40 Winks (USA)
                    RocketLauncherProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\RocketLauncher
                    blankProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank
                    ahkFEProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\HyperSpin
                    ahkDefaultProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\_Default
                    ahkSystemProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation
                    ahkEmuProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation\RetroArch
                    ahkRomProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation\40 Winks (USA)
                    ahkRocketLauncherProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\RocketLauncher
                    bezelEnabled = false
                    bezelICEnabled = false
                    statisticsEnabled = true
                    pressDuration = -1
                    emuVolume = 1
                    dxwndIni = H:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
                    dxwndFullPath = H:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
                    mon1O =
                    pacDrivedllFile = H:\HyperSpin\RocketLauncher\Module Extensions\PacDrive32.dll
                    userFadeAnimIniFile = H:\HyperSpin\RocketLauncher\Lib\User Fade Animations.ini

23:45:08:354 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
23:45:08:356 | RL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
23:45:08:357 | RL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
23:45:08:359 | RL |     INFO  | +16    | BuildScript - Loaded Statistics Init.ahk scripts
23:45:08:361 | RL |     INFO  | +0     | BuildScript - Loaded MultiGame Init.ahk scripts
23:45:08:362 | RL |  WARNING  | +0     | BuildScript - "H:\HyperSpin\RocketLauncher\Lib\User Functions Init.ahk" not found
23:45:08:364 | RL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
23:45:08:365 | RL |     INFO  | +0     | BuildScript - Validating module
23:45:08:372 | RL |     INFO  | +0     | BuildScript - Validation complete
23:45:08:373 | RL |     INFO  | +15    | BuildScript - Module:
                    MEmu = RetroArch
                    MEmuV =  v05-11-2015 Nightly
                    MURL = http://themaister.net/retroarch.html
                    MAuthor = djvj,zerojay
                    MVersion = 2.3.0
                    MCRC = 4A71043
                    iCRC = 1D69A2C4
                    MID = 635038268922229162
                    MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
                    ;----------------------------------------------------------------------------
                    ; Notes:
                    ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
                    ; Devs stated they will never add support for mounted images (like via DT)
                    ; Fullscreen is controlled via the module setting in RocketLauncherUI
                    ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
                    ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
                    ; Enable 7z support for archived roms
                    ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
                    ;
                    ; LibRetro DLLs:
                    ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
                    ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
                    ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
                    ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
                    ;
                    ; SRM files:
                    ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
                    ;
                    ; Save states:
                    ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
                    ;
                    ; Config files:
                    ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
                    ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
                    ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
                    ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
                    ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
                    ;
                    ; MultiGame:
                    ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
                    ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
                    ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
                    ;
                    ; MESS:
                    ; MESS BIOS roms should be placed in the system\mess folder
                    ;
                    ; System Specific Notes:
                    ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
                    ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
                    ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
                    ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
                    ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
                    ;----------------------------------------------------------------------------
                    StartModule()
                    BezelGUI()
                    FadeInStart()
                    
                    ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
                    ; 1 - Official System Name in RocketLauncher
                    ; 2 - Short name used only for easy referencing within module
                    ; 3 - Default core
                    ; 4 - The system ID MESS core recognizes
                    Log("Module - Started building the " . MEmu . " object",4)
                    mTypeVar=
                        ( LTrim
                        AAE|LibRetro_AAE|mame_libretro
                        Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
                        Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
                        Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
                        APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
                        Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
                        Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
                        Atari 2600|LibRetro_2600|stella_libretro|a2600
                        Atari 5200|LibRetro_5200|mess_libretro|a5200
                        Atari 7800|LibRetro_7800|prosystem_libretro|a7800
                        Atari 8-bit|LibRetro_ATARI8|mess_libretro|a800
                        Atari Classics|LibRetro_ACLS|mame_libretro
                        Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
                        Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
                        Atari ST|LibRetro_ST|hatari_libretro
                        Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
                        Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
                        Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
                        Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
                        Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
                        Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
                        Canon X07|LibRetro_CX07|mess_libretro|x07
                        Capcom Classics|LibRetro_CAPC|mame_libretro
                        Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
                        Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro
                        Capcom Play System 3|LibRetro_CPS3|mame_libretro
                        Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
                        Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
                        Cave|LibRetro_CAVE|mame_libretro
                        Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
                        ColecoVision|LibRetro_COLEC|mess_libretro|coleco
                        Commodore Amiga|LibRetro_PUAE|puae_libretro
                        Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
                        Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
                        Data East Classics|LibRetro_DATA|mame_libretro
                        Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
                        Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
                        Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
                        Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
                        Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
                        Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
                        Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
                        Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
                        Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
                        Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
                        Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
                        GamePark 32|LibRetro_GP32|mess_libretro|gp32
                        GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
                        Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
                        Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
                        Irem Classics|LibRetro_IREM|mame_libretro
                        JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
                        Konami Classics|LibRetro_KONC|mame_libretro
                        Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
                        MAME|LibRetro_MAME|mame_libretro
                        Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
                        Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
                        Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
                        MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
                        Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
                        Microsoft MSX|LibRetro_MSX|bluemsx_libretro
                        Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
                        Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
                        Midway Classics|LibRetro_MIDC|mame_libretro
                        Namco Classics|LibRetro_NAMC|mame_libretro
                        Namco System 22|LibRetro_NAM2|mame_libretro
                        NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce
                        NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce
                        NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
                        NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx
                        NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16
                        NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16
                        Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
                        Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
                        Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
                        Nintendo Classics|LibRetro_NINC|mame_libretro
                        Nintendo DS|LibRetro_DS|desmume_libretro
                        Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
                        Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
                        Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
                        Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
                        Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
                        Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
                        Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
                        Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
                        Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
                        Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
                        Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
                        Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
                        Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
                        Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
                        Panasonic 3DO|LibRetro_3DO|4do_libretro
                        Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
                        Philips Videopac|LibRetro_PVID|mess_libretro|videopac
                        RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
                        SCUMMVM|LibRetro_SCUMM|scummvm_libretro
                        Sega 32X|LibRetro_32X|picodrive_libretro|32x
                        Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
                        Sega Classics|LibRetro_SEGC|mame_libretro
                        Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
                        Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
                        Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
                        Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
                        Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
                        Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
                        Sega Pico|LibRetro_PICO|picodrive_libretro
                        Sega Saturn|LibRetro_SAT|yabause_libretro
                        Sega Saturn Japan|LibRetro_SAT|yabause_libretro
                        Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
                        Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
                        Sega ST-V|LibRetro_STV|mame_libretro
                        Sega VMU|LibRetro_SVMU|mess_libretro|svmu
                        Sharp X1|LibRetro_SX1|mess_libretro|x1
                        Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
                        SNK Classics|LibRetro_SNKC|mame_libretro
                        SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
                        SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
                        SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
                        SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
                        SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
                        SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
                        Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx
                        Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
                        Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
                        Sony PSP|LibRetro_PSP|ppsspp_libretro
                        Sord M5|LibRetro_SORD|mess_libretro|m5
                        Spectravideo|LibRetro_SV328|mess_libretro|svi328n
                        Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
                        Taito Classics|LibRetro_TAIC|mame_libretro
                        Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
                        Technos|LibRetro_TECHN|mame_libretro
                        Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
                        Thomson MO5|LibRetro_MO5|mess_libretro|mo5
                        Thomson TO7|LibRetro_TO7|mess_libretro|to7
                        Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
                        Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
                        Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
                        VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
                        Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
                        Williams Classics|LibRetro_WILLS|mame_libretro
                        )
                    mType := Object()
                    Loop, Parse, mTypeVar, `n, `r
                    {
                        obj := {}
                        Loop, Parse, A_LoopField, |
                            If A_Index = 1
                                obj.System := A_LoopField
                            Else If A_Index = 2
                                obj.ID := A_LoopField
                            Else If A_Index = 3
                                obj.Core := A_LoopField
                            Else    ; 4
                                obj.MessID := A_LoopField
                        mType.Insert(obj["System"], obj)
                    }
                    Log("Module - Finished building the " . MEmu . " object",4)
                    ; For easier use throughout the module
                    retroSystem := mType[systemName].System
                    retroID := mType[systemName].ID
                    retroCore := mType[systemName].Core
                    retroMessID := mType[systemName].MessID
                    
                    If !retroSystem
                        ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
                    If !retroCore
                        ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
                    
                    settingsFile := modulePath . "\" . moduleName . ".ini"
                    core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1)
                    Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
                    configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
                    messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
                    hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
                    ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1)
                    nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1)
                    prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1)
                    superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
                    enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
                    overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
                    videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
                    aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
                    customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
                    customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
                    customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
                    customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
                    stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1)
                    rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
                    cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
                    threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
                    vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
                    integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
                    configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1)
                    
                    configFolder := GetFullName(configFolder)
                    messRomPath := GetFullName(messRomPath)
                    overlay := GetFullName(overlay)
                    videoShader := GetFullName(videoShader)
                    rotateBezel := false
                    
                    If (retroID = "LibRetro_SGB" || superGB = "true")    ; if system or rom is set to use Super Game Boy
                    {    superGB = true    ; setting this just in case it's false and the system is Nintendo Super Game Boy
                        sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
                        CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
                        retroID := "LibRetro_SGB"    ; switching to Super Game Boy mode
                        retroSystem := "Nintendo Super Game Boy"
                    }
                    
                    ; Find the dll for this system
                    libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
                    
                    ; Find the cfg file to use
                    If !FileExist(configFolder)
                        ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
                    globalRetroCfg := emuPath . "\retroarch.cfg"
                    systemRetroCfg := configFolder . "\" . retroSystem . ".cfg"
                    coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
                    Log("Module - Global cfg should be: " . globalRetroCfg,4)
                    Log("Module - System cfg should be: " . systemRetroCfg,4)
                    Log("Module - Core cfg should be: " . coreRetroCfg,4)
                    foundCfg :=
                    If FileExist(systemRetroCfg) {    ; check for system cfg first
                        retroCFGFile := systemRetroCfg
                        foundCfg := 1
                        Log("Module - Found a System cfg!",4)
                    } Else If FileExist(coreRetroCfg) {    ; 2nd option is a core config
                        retroCFGFile := coreRetroCfg
                        foundCfg := 1
                        Log("Module - Found a Core cfg!",4)
                    } Else If FileExist(globalRetroCfg) {    ; 3rd is global cfg
                        retroCFGFile := globalRetroCfg
                        foundCfg := 1
                        Log("Module - Found a Global cfg!",4)
                    }
                    If !foundCfg
                        Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
                    Else {
                        Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
                        retroCFG := LoadProperties(retroCFGFile)
                    }
                    
                    If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees
                        rotateBezel := true
                    
                    If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {        ; these systems require the retroarch settings to be read
                        retroSysDir := ReadProperty(retroCFG,"system_directory")    ; read value
                        retroSysDir := ConvertRetroCFGKey(retroSysDir)    ; remove dbl quotes
                        StringLeft, retroSysDirLeft, retroSysDir, 2
                        If (retroSysDirLeft = ":\") {    ; if retroarch is set to use a default folder
                            StringTrimLeft, retroSysDir, retroSysDir, 1
                            Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
                            retroSysDir := emuPath . retroSysDir
                        }
                        If !retroSysDir
                            ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
                        StringRight, checkForSlash, retroSysDir, 1
                        If (checkForSlash = "\")    ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
                            StringTrimRight, retroSysDir, retroSysDir, 1
                    }
                    
                    If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) {    ; these systems will use an ini to store game specific settings
                        sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini")    ; create the ini if it does not exist
                        coreOptionsCFGFile := CheckFile((configurationPerCore ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (configurationPerCore ? configFolder : emuPath) . """")
                        coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
                        If InStr(retroID, "LibRetro_N64") {    ; Nintendo 64
                            mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
                            mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
                            mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
                            mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
                            mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
                            mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
                            mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
                            mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
                            mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
                            mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
                            mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
                            mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
                            mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
                            mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
                            mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
                            mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
                            mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
                    
                            WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
                        } Else If InStr(retroID, "LibRetro_NES") {        ; these systems will use an ini to store game specific settings
                            If InStr(core, "nestopia_libretro") {    ; Nestopia
                                nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
                                nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
                                nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
                                
                                WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
                                WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
                                WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
                            }
                        } Else If InStr(retroID, "LibRetro_LYNX") {    ; Atari Lynx
                            If InStr(core, "handy_libretro") {   ; Handy
                                handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
                                If InStr(handyRotate, "240") or InStr(handyRotate, "90")
                                    rotateBezel := true
                                WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
                            }
                        } Else If InStr(retroID, "LibRetro_PSX") {    ; Sony PlayStation
                            psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
                            psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
                            psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
                            
                            WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
                            WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
                            WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
                        }
                        SaveProperties(coreOptionsCFGFile, coreOptionsCFG)    
                    }
                    
                    hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1)    ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
                    7z(romPath, romName, romExtension, 7zExtractPath)
                    
                    mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u"
                    
                    mgRomExtensions := "cue|iso|ccd"
                    mgValidExtension := false
                    
                    Loop, parse, mgRomExtensions, |
                        If (romExtension = "." . A_LoopField)
                            mgValidExtension := true
                    
                    If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated    
                        m3uRomIndex := Object()
                        mgType := romTable[1,6] . " "
                        mgMaxIndex := romTable.MaxIndex()
                        mgRomIndex := 0
                    
                        If FileExist(mgM3UPath)
                            FileDelete, %mgM3UPath%
                    
                        Loop %mgMaxIndex% {
                            If (romTable[A_Index, 3] = romName) {
                                tempType := romTable[A_Index, 5]
                                StringTrimLeft, mgRomIndex, tempType, StrLen(mgType)
                                Log ("Found rom index in rom set in romTable: " . mgRomIndex)
                                break
                            }
                        }
                    
                        If (mgRomIndex > 0) {
                            tempRomIndex := mgRomIndex
                            Loop %mgMaxIndex% {
                                mgTypeIndex := mgType . tempRomIndex
                                m3uRomIndex.Insert(tempRomIndex)
                    
                                Loop %mgMaxIndex% {
                                    If (romTable[A_Index, 5] = mgTypeIndex) {
                                        tempRomPath := romTable[A_Index, 1]
                                        FileAppend, %tempRomPath%`n, %mgM3UPath%
                                        Log("Appending rom path to m3u: " . tempRomPath)
                                        break
                                    }
                                }
                    
                                If (tempRomIndex < mgMaxIndex)
                                    tempRomIndex++
                                Else
                                    tempRomIndex := 1
                            }
                        }
                    }
                    
                    ; MESS core options
                    messParam1 :=
                    messParam2 :=
                    messParam3 :=
                    If InStr(core, "mess") {    ; if a mess core is used
                        Log("Module - Retroarch MESS mode enabled")
                        If !retroMessID
                            ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
                        Else
                            Log("Module - MESS mode using a known ident: " . retroMessID)
                    
                        If !messRomPath
                            ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
                        
                        messParam1 :=
                        messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
                    
                        ; Build a key/value object containing the different messParam3 choices
                        messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1")
                        messParam3 := messP3[retroMessID]    ; search object for the retroMessID pair
                        messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
                        
                        If retroMessID = mbeeic ; Applied Technology MicroBee
                        {    microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)
                                    If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
                                        ScriptError("This is not a known MicroBee model value: " . microbeeModel)
                                    Else If (microbeeModel != "mbeeic")
                                        retroMessID := microbeeModel
                                    If romExtension in .mwb,.com,.bee
                                        mediaDeviceType := "quik1"
                                    Else If romExtension in .wav,.tap
                                        mediaDeviceType := "cass"
                                    Else If romExtension in .rom
                                        mediaDeviceType := "cart"
                                    Else If romExtension in .dsk
                                        mediaDeviceType := "flop1"
                                    Else    ; .bin format
                                        mediaDeviceType := "quik2"
                                    messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
                        }
                        
                        fullRomPath := messParam1 . messParam2 . messParam3
                    } Else If (superGB = "true") {
                        Log("Module - Retroarch Super Game Boy mode enabled")
                        fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
                    } Else {
                        Log("Module - Retroarch standard mode enabled")
                        fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
                    }
                    
                    If retroID = LibRetro_NFDS    ; Nintendo Famicom Disk System
                    {    IfNotExist, %retroSysDir%\disksys.rom
                            ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If retroID = LibRetro_SCD    ; Sega CD
                    {    If romExtension Not In .bin,.cue,.iso
                            ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
                        IfNotExist, %retroSysDir%\bios_CD_E.bin
                            ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                        IfNotExist, %retroSysDir%\bios_CD_U.bin
                            ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                        IfNotExist, %retroSysDir%\bios_CD_J.bin
                            ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If retroID in LibRetro_PCECD,LibRetro_TGCD    ; NEC PC Engine-CD and NEC TurboGrafx-CD
                    {    If romExtension Not In .ccd,.cue
                            ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
                        IfNotExist, %retroSysDir%\syscard3.pce
                            ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If retroID = LibRetro_PCFX
                    {    If romExtension Not In .ccd,.cue
                            ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
                        IfNotExist, %retroSysDir%\pcfx.bios
                            ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    }
                    
                    networkSession :=
                    If (enableNetworkPlay = "true") {
                        Log("Module - Network Multi-Player is an available option for " . dbName,4)
                    
                        netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
                        getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
                    
                        If (getWANIP = "true")
                            myPublicIP := GetPublicIP()
                    
                        Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
                        defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
                        defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
                        lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1)    ; does not need to be on the ISD
                        lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1)    ; does not need to be on the ISD
                    
                        mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
                        If (mpMenuStatus = -1) {    ; if user exited menu early
                            Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
                            ExitModule()
                        }
                        If networkSession {
                            Log("Module - Using a Network for " . dbName,4)
                            IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
                            ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
                            If (networkType = "client") {
                                IniWrite, %networkIP%, %settingsFile%, Network, Last_IP    ; Save last used IP and Port for quicker launching next time
                                netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"    ; -C = connect as client
                            } Else {    ; server
                                netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"    ; -H = host as server
                            }
                            Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
                            Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
                        } Else
                            Log("Module - User chose Single Player mode for this session",4)
                    }
                    
                    BezelStart(,,(If rotateBezel ? 1:""))
                    
                    If foundCfg {
                        If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
                        {
                            customViewportWidth := bezelScreenWidth
                            customViewportHeight := bezelScreenHeight
                            customViewportX := 0
                            customViewportY := 0
                            aspectRatioIndex := 22
                            Log("Stretching viewport to fit bezel")
                        }
                    
                        retroCFG := LoadProperties(retroCFGFile)    ; load the config into memory
                        raCfgHasChanges :=
                        WriteRetroProperty("input_overlay", overlay)
                        WriteRetroProperty("video_shader", videoShader)
                        WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
                        WriteRetroProperty("custom_viewport_width", customViewportWidth)
                        WriteRetroProperty("custom_viewport_height", customViewportHeight)
                        WriteRetroProperty("custom_viewport_x", customViewportX)
                        WriteRetroProperty("custom_viewport_y", customViewportY)
                        WriteRetroProperty("video_rotation", rotation)
                        WriteRetroProperty("video_crop_overscan", cropOverscan)
                        WriteRetroProperty("video_threaded", threadedVideo)
                        WriteRetroProperty("video_vsync", vSync)
                        WriteRetroProperty("video_scale_integer", integerScale)
                        WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
                        WriteRetroProperty("input_disk_next", nextDiskKey)
                        WriteRetroProperty("input_disk_prev", prevDiskKey)
                        If InStr(retroID, "LibRetro_PSX") {
                            Loop, 8    ; Loop 8 times for 8 controllers
                            {    p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
                                WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
                            }
                        }
                    
                        If raCfgHasChanges {
                            Log("Module - Saving changed settings to: """ . retroCFGFile . """")
                            SaveProperties(retroCFGFile, retroCFG)
                        }
                    }
                    
                    fullscreen := If fullscreen = "true" ? " -f" : ""
                    srmPath := emuPath . "\srm\" . retroSystem    ; path for this system's srm files
                    saveStatePath := emuPath . "\save\" . retroSystem    ; path for this system's save state files
                    retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""
                    
                    IfNotExist, %srmPath%
                        FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
                    IfNotExist, %saveStatePath%
                        FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
                    
                    HideEmuStart()    ; This fully ensures windows are completely hidden even faster than winwait
                    
                    If InStr(core, "mess") {    ; if a mess core is used
                        Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
                    } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
                        Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
                    } Else If FileExist(mgM3UPath) {
                        Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
                    } Else {
                        Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
                    }
                    
                    mpMenuStatus :=
                    If networkSession {
                        canceledServerWait := false
                        multiplayerMenuExit := false
                        SetTimer, NetworkConnectedCheck, 500
                    
                        If (networkType = "server") {
                            Log("Module - Waiting for a client to connect to your server")
                            mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
                        } Else {    ; client
                            Log("Module - Trying to contact the server to establish a connection.")
                            mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
                        }
                    
                        If (mpMenuStatus = -1) {    ; if user exited menu early before a client connected
                            Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
                            If Process("Exist", executable)
                                Process("Close", executable)    ; must close process as the exe is waiting for a client to connect and no window was drawn yet
                            ExitModule()
                        } Else {    ; blank response from MultiPlayerMenu, exited properly
                            Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
                            WinWait("RetroArch ahk_class RetroArch")
                            WinWaitActive("RetroArch ahk_class RetroArch")
                        }
                        SetTimer, NetworkConnectedCheck, Off
                    } Else {    ; single player
                        WinWait("RetroArch ahk_class RetroArch")
                        WinWaitActive("RetroArch ahk_class RetroArch")
                    }
                    
                    If hideConsole = true
                        WinSet, Transparent, On, ahk_class ConsoleWindowClass    ; makes the console window transparent so you don't see it on exit
                    
                    BezelDraw()
                    HideEmuEnd()
                    FadeInExit()
                    Process("WaitClose", executable)
                    7zCleanUp()
                    BezelExit()
                    FadeOutExit()
                    ExitModule()
                    
                    
                    ; Writes new properties into the retroCFG if defined by user
                    WriteRetroProperty(key,value="") {
                        If (value != "") {
                            Global retroCFG,raCfgHasChanges
                            WriteProperty(retroCFG, key, value,1,1)
                            raCfgHasChanges := 1
                        }
                    }
                    
                    ; Used to convert between RetroArch keys and usable data
                    ConvertRetroCFGKey(txt,direction="read"){
                        Global emuPath
                        If direction = read
                        {    StringTrimLeft,newtxt,txt,1    ; removes the " from the left of the txt
                            StringTrimRight,newtxt,newtxt,1    ; removes the " from the right of the txt
                            If InStr(newtxt,":") {    ; if the path contains a ":" then it is a relative path
                                Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
                                StringTrimLeft,newtxt,newtxt,1    ; removes the : from the left of the txt
                                newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)    ; convert relative to absolute
                            }
                            If InStr(newtxt,"/")
                                StringReplace,newtxt,newtxt,/,\,1    ; replaces all forward slashes with backslashes
                        } Else If direction = write
                        {    newtxt = "%txt%"    ; wraps the txt with ""
                            If InStr(newtxt,"\")
                                StringReplace,newtxt,newtxt,\,/,1    ; replaces all backslashes with forward slashes
                        } Else
                            ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
                        Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
                        Return newtxt
                    }
                    
                    ; This will simply create a new blank ini if one does not exist
                    CheckSysFile(file){
                        IfNotExist, %file%
                            FileAppend,, %file%
                        Return file
                    }
                    
                    MultiGame:
                        SetKeyDelay(100)
                        WinActivate, ahk_class RetroArch
                        Send, {%ejectToggleKey% down}{%ejectToggleKey% up}    ; eject disc in Retroarch
                        If (!mgLastRomIndex) {
                            mgLastRomIndex := mgRomIndex
                        }
                        selectedRomIndex := 0
                        StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType)
                        
                        Loop %mgMaxIndex% {
                            If (m3uRomIndex[A_index] = mgLastRomIndex) {
                                tempLastRomIndex := A_index
                                Log("Temp last index: " . tempLastRomIndex)
                            }
                            If (m3uRomIndex[A_index] = selectedRomIndex) {
                                tempSelectedRomIndex := A_index
                                Log("temp selected index: " . tempSelectedRomIndex)
                            }
                        }
                        
                        mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
                        
                        If (mgNewIndex < 0) {
                            mgNewIndex := mgNewIndex * -1
                            Loop %mgNewIndex% {
                                Log("Sending the next disk key: " . nextDiskKey)
                                Send, {%nextDiskKey% down}{%nextDiskKey% up}
                            }
                        } Else If (mgNewIndex > 0) {
                            Loop %mgNewIndex% {
                                Log("Sending the previous disk key: " . mgNewIndex)
                                Send, {%prevDiskKey% down}{%prevDiskKey% up}
                            }
                        }
                        
                        Send, {%ejectToggleKey% down}{%ejectToggleKey% up}    ; close disc in Retroarch
                        mgLastRomIndex := selectedRomIndex
                    Return
                    
                    NetworkConnectedCheck:
                        If clientConnected
                            multiplayerMenuExit := true
                        Else If WinExist("RetroArch ahk_class RetroArch") {
                            Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
                            multiplayerMenuExit := true
                        }
                    Return
                    
                    CloseProcess:
                        FadeOutStart()
                        WinClose("RetroArch ahk_class RetroArch")
                    Return

23:45:08:383 | RL |     INFO  | +0     | BuildScript - Loaded MultiGame scripts
23:45:08:386 | RL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
23:45:08:388 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
23:45:08:390 | RL |  WARNING  | +16    | BuildScript - "H:\HyperSpin\RocketLauncher\Lib\User Functions.ahk" not found
23:45:08:392 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
23:45:08:395 | RL |     INFO  | +0     | Main - Module is built
23:45:08:397 | RL |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\RocketLauncher\AutoHotkey.dll exists
23:45:08:399 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             AutoHotkey_H ANSI 32-bit
                    FileVersion                 1.1.09.04
                    InternalName                AutoHotkey_H
                    LegalCopyright              Copyright (C) 2012
                    OriginalFilename            AutoHotkey.exe
                    ProductName                 AutoHotkey_H
                    ProductVersion              1.1.09.04
                    File Size:            785408 bytes
                    Created:            6/14/2015 - 9:37:35 ŒßŒã
                    Modified:            12/30/2014 - 1:45:49 Œß‘O
23:45:08:402 | RL |     INFO  | +0     | Main - Running module
23:45:08:404 | RL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
23:45:08:532 | MD |     INFO  | +N/A   | Module initialized
23:45:08:534 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
23:45:08:538 | MD |   DEBUG2  | +0     | Keymapper - Checking for the JoyIDs_Preferred_Controllers key  in H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Games JoyIDs.ini under section [40 Winks (USA)]
23:45:08:540 | MD |     INFO  | +0     | LoadPreferredControllers - Started
23:45:08:542 | MD |   DEBUG2  | +0     | LoadPreferredControllers - JoyIDsPreferredControllers = BETOP CONTROLLER
23:45:08:543 | MD |   DEBUG2  | +0     | LoadPreferredControllers - Creating a list of currently connected joysticks
23:45:08:561 | MD |     INFO  | +31    | GetJoystickArray - Started
23:45:08:571 | MD |   DEBUG2  | +0     | GetJoystickArray - Joysticks Detected: 1000000000000000
23:45:08:574 | MD |     INFO  | +0     | GetJoystickGUID - Started
23:45:08:594 | MD |     INFO  | +31    | GetJoystickGUID - Ended and found GUID: 801B9C4925F5E4118002444553540000
23:45:08:596 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID: 801B9C4925F5E4118002444553540000
23:45:08:597 | MD |     INFO  | +0     | GetJoystickArray - Ended
23:45:08:599 | MD |   DEBUG2  | +0     | LoadPreferredControllers - Preferred Order Sorting List -> 18.01|045e|028e|801B9C4925F5E4118002444553540000
23:45:08:601 | MD |     INFO  | +0     | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
23:45:08:602 | MD |     INFO  | +0     | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
23:45:08:604 | MD |     INFO  | +0     | ChangeJoystickID - Started
23:45:08:606 | MD |   DEBUG2  | +0     | ChangeJoystickID - Swapping Joystick ID: 00000000 to the New Joystick ID: 00000000, for the Joystick VID_045e&PID_028e&GUID_801B9C4925F5E4118002444553540000
23:45:08:623 | MD |     INFO  | +31    | ChangeJoystickID - Ended
23:45:08:624 | MD |     INFO  | +0     | LoadPreferredControllers - Ended
23:45:08:626 | MD |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Utilities\Xpadder\Xpadder.exe exists
23:45:08:628 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            1713152 bytes
                    Created:            6/14/2015 - 10:07:38 ŒßŒã
                    Modified:            3/20/2010 - 8:25:22 Œß‘O
23:45:08:631 | MD |     INFO  | +0     | Keymapper - Loading xpadder
23:45:08:633 | MD |     INFO  | +0     | RunKeymapper - Started, using method "load"
23:45:08:635 | MD |     INFO  | +0     | GetJoystickArray - Started
23:45:08:656 | MD |   DEBUG2  | +32    | GetJoystickArray - Joysticks Detected: 1000000000000000
23:45:08:659 | MD |     INFO  | +0     | GetJoystickGUID - Started
23:45:08:661 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 801B9C4925F5E4118002444553540000
23:45:08:662 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID: 801B9C4925F5E4118002444553540000
23:45:08:664 | MD |     INFO  | +0     | GetJoystickArray - Ended
23:45:08:666 | MD |   DEBUG2  | +0     | RunKeymapper - Found your keymapper application here: "H:\HyperSpin\Utilities\Xpadder\Xpadder.exe"
23:45:08:668 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
23:45:08:669 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (XBOX 360 For Windows)"
23:45:08:689 | MD |   DEBUG2  | +31    | GetProfile - Searching for these profiles (| delimited): H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\40 Winks (USA)|H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\RetroArch|H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\_Default|H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default|H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank
23:45:08:692 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\40 Winks (USA)\Controller (XBOX 360 For Windows)\p1.xpadderprofile
23:45:08:694 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\40 Winks (USA)\p1.xpadderprofile
23:45:08:696 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\RetroArch\Controller (XBOX 360 For Windows)\p1.xpadderprofile
23:45:08:698 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\RetroArch\p1.xpadderprofile
23:45:08:699 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\_Default\Controller (XBOX 360 For Windows)\p1.xpadderprofile
23:45:08:701 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\_Default\p1.xpadderprofile
23:45:08:718 | MD |   DEBUG2  | +31    | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\Controller (XBOX 360 For Windows)\p1.xpadderprofile
23:45:08:720 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile
23:45:08:721 | MD |   DEBUG2  | +0     | GetProfile - Searching -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
23:45:08:723 | MD |     INFO  | +0     | GetProfile - Loading Profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
23:45:08:725 | MD |     INFO  | +0     | RunXpadder - Started
23:45:08:726 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe
23:45:08:730 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
23:45:08:732 | MD |     INFO  | +0     | Run - Running: H:\HyperSpin\Utilities\Xpadder\Xpadder.exe /C
23:45:08:780 | MD |   DEBUG1  | +63    | Run - "Xpadder.exe /C" Process ID: 14560
23:45:08:782 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in H:\HyperSpin\Utilities\Xpadder\xpadder.ini
23:45:08:784 | MD |     INFO  | +0     | Process - WaitClose Xpadder.exe 2
23:45:10:313 | MD |   DEBUG2  | +1531  | RunXpadder - Reading the order in H:\HyperSpin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
23:45:10:317 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
23:45:10:319 | MD |     INFO  | +0     | Run - Running: H:\HyperSpin\Utilities\Xpadder\Xpadder.exe "H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile" /M
23:45:10:325 | MD |   DEBUG1  | +0     | Run - "Xpadder.exe "H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile" /M" Process ID: 15832
23:45:10:345 | MD |     INFO  | +31    | RunXpadder - Ended
23:45:10:347 | MD |     INFO  | +0     | RunKeymapper - Ended
23:45:10:349 | MD |   DEBUG1  | +0     | fadeInTransitionAnimation: DefaultAnimateFadeIn
23:45:10:352 | MD |   DEBUG1  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
23:45:10:354 | MD |   DEBUG1  | +0     | fadeLyr3Animation: DefaultFadeAnimation
23:45:10:356 | MD |   DEBUG1  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
23:45:10:376 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadSub" to call label: "StartMulti"
23:45:10:378 | MD |     INFO  | +0     | StartModule - Started
23:45:10:380 | MD |     INFO  | +0     | StartModule - MEmu: RetroArch
                    MEmuV: v05-11-2015 Nightly
                    MURL: http://themaister.net/retroarch.html
                    MAuthor: djvj,zerojay
                    MVersion: 2.3.0
                    MCRC: 4A71043
                    iCRC: 1D69A2C4
                    MID:
                    MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
23:45:10:381 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Sony Playstation"
23:45:10:384 | MD |     INFO  | +0     | PluginInit - Started
23:45:10:385 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
23:45:10:387 | MD |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Databases\Sony Playstation\Sony Playstation.xml exists
23:45:10:389 | MD |   DEBUG1  | +16    | CheckFile - Attributes:
                    File Size:            728902 bytes
                    Created:            7/7/2015 - 1:33:49 Œß‘O
                    Modified:            7/7/2015 - 1:33:50 Œß‘O
23:45:10:392 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
23:45:10:394 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
23:45:10:395 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Name
23:45:10:397 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Name" with a value: "40 Winks (USA)"
23:45:10:399 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
23:45:10:401 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Cloneof
23:45:10:402 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Manufacturer
23:45:10:404 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Manufacturer" with a value: "GT Interactive"
23:45:10:406 | MD |   DEBUG1  | +16    | BuildDatabaseTable - Searching database for: Year
23:45:10:408 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Year" with a value: "1999"
23:45:10:409 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Genre
23:45:10:411 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Genre" with a value: "Action"
23:45:10:413 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Rating
23:45:10:415 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)"
23:45:10:416 | MD |   DEBUG2  | +0     | PluginInit - GameInfo:
                    GameInfo Label: Genre | GameInfo Value:
                    GameInfo Label: Manufacturer | GameInfo Value:
                    GameInfo Label: Name | GameInfo Value:
                    GameInfo Label: Rating | GameInfo Value:
                    GameInfo Label: Year | GameInfo Value:
23:45:10:418 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Ended
23:45:10:420 | MD |   DEBUG1  | +15    | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
23:45:10:422 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Logo: H:\HyperSpin\Media\Sony Playstation\Images\Wheel\40 Winks (USA).png
23:45:10:424 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Logo: H:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation.png
23:45:10:425 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found:
                    Asset Label: Game Logo | Asset Path1:  H:\HyperSpin\Media\Sony Playstation\Images\Wheel\40 Winks (USA).png | Asset Extension1:  png | Asset Type1:  game
                    Asset Label: System Logo | Asset Path1:  H:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation.png | Asset Extension1:  png | Asset Type1:  system
23:45:10:427 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
23:45:10:429 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
23:45:10:431 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Artwork1: H:\HyperSpin\Media\Sony Playstation\Images\Artwork1\40 Winks (USA).png
23:45:10:432 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Box Art: H:\HyperSpin\Media\Sony Playstation\Images\Artwork2\40 Winks (USA).png
23:45:10:434 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Cartridge: H:\HyperSpin\Media\Sony Playstation\Images\Artwork3\40 Winks (USA).png
23:45:10:436 | MD |   DEBUG1  | +16    | BuildAssetsTable - Searching for a Flyers: H:\HyperSpin\Media\Sony Playstation\Images\Artwork4\40 Winks (USA).png
23:45:10:437 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Letters: H:\HyperSpin\Media\Sony Playstation\Images\Letters
23:45:10:449 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Other: H:\HyperSpin\Media\Sony Playstation\Images\Other
23:45:10:452 | MD |   DEBUG2  | +16    | BuildAssetsTable - Media assets found:
                    Asset Label: Box Art | Asset Path1:  H:\HyperSpin\Media\Sony Playstation\Images\Artwork2\40 Winks (USA).png | Asset Extension1:  png | Asset Type1:  game
                    Asset Label: Letters | Asset Path1:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
                    Asset Label: Letters | Asset Path2:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
                    Asset Label: Letters | Asset Path3:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
                    Asset Label: Letters | Asset Path4:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
                    Asset Label: Letters | Asset Path5:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
                    Asset Label: Letters | Asset Path6:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
                    Asset Label: Letters | Asset Path7:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
                    Asset Label: Letters | Asset Path8:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
                    Asset Label: Letters | Asset Path9:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
                    Asset Label: Letters | Asset Path10:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
                    Asset Label: Letters | Asset Path11:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
                    Asset Label: Letters | Asset Path12:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
                    Asset Label: Letters | Asset Path13:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
                    Asset Label: Letters | Asset Path14:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
                    Asset Label: Letters | Asset Path15:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
                    Asset Label: Letters | Asset Path16:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
                    Asset Label: Letters | Asset Path17:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
                    Asset Label: Letters | Asset Path18:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
                    Asset Label: Letters | Asset Path19:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
                    Asset Label: Letters | Asset Path20:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
                    Asset Label: Letters | Asset Path21:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
                    Asset Label: Letters | Asset Path22:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
                    Asset Label: Letters | Asset Path23:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
                    Asset Label: Letters | Asset Path24:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
                    Asset Label: Letters | Asset Path25:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
                    Asset Label: Letters | Asset Path26:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
                    Asset Label: Letters | Asset Path27:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
                    Asset Label: Letters | Asset Path28:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
                    Asset Label: Letters | Asset Path29:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
                    Asset Label: Letters | Asset Path30:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
                    Asset Label: Letters | Asset Path31:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
                    Asset Label: Letters | Asset Path32:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
                    Asset Label: Letters | Asset Path33:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
                    Asset Label: Letters | Asset Path34:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
                    Asset Label: Letters | Asset Path35:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
                    Asset Label: Letters | Asset Path36:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
                    Asset Label: Letters | Asset Path37:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
                    Asset Label: Letters | Asset Path38:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
                    Asset Label: Letters | Asset Path39:  H:\HyperSpin\Media\Sony PlayStation\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
                    Asset Label: Other | Asset Path1:  H:\HyperSpin\Media\Sony PlayStation\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
23:45:10:454 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
23:45:10:455 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video
23:45:10:457 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a MP4 Game Video: H:\HyperSpin\Media\Sony Playstation\Video\40 Winks (USA).*
23:45:10:459 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a FLV Game Video: H:\HyperSpin\Media\Main Menu\Video\Sony Playstation.*
23:45:10:461 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found:
                    Asset Label: FLV Game Video | Asset Path1:  H:\HyperSpin\Media\Main Menu\Video\Sony Playstation.flv | Asset Extension1:  flv | Asset Type1:  system
                    Asset Label: MP4 Game Video | Asset Path1:  H:\HyperSpin\Media\Sony Playstation\Video\40 Winks (USA).flv | Asset Extension1:  flv | Asset Type1:  game
23:45:10:462 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
23:45:10:464 | MD |     INFO  | +0     | PluginInit - Ended
23:45:10:466 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: 40 Winks (USA)
23:45:10:468 | MD |   DEBUG2  | +15    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
23:45:10:470 | MD |     INFO  | +0     | StartModule - Ended
23:45:10:472 | MD |   DEBUG1  | +0     | FadeInStart - Started
23:45:10:474 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadSub"
23:45:10:476 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "StartMulti" standard Hotkey method for key(s): "~NumpadSub"
23:45:10:478 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
23:45:10:480 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
23:45:10:481 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
23:45:10:483 | MD |   DEBUG2  | +16    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeIn"
23:45:10:485 | MD |   DEBUG2  | +0     | Fade screen scale factor: X=1.000000, Y= 1.000000
23:45:10:487 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\40 Winks (USA)\Layer 1*.*
23:45:10:488 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 1*.*
23:45:10:490 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 1*.*
23:45:10:492 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 1*.*
23:45:10:494 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.*
23:45:10:495 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.png
23:45:10:497 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1.png
23:45:10:499 | MD |   DEBUG1  | +15    | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.gif
23:45:10:500 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.tif
23:45:10:502 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.bmp
23:45:10:504 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.jpg
23:45:10:506 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1.png
23:45:10:507 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\40 Winks (USA)\Layer 2*.*
23:45:10:509 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 2*.*
23:45:10:511 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.*
23:45:10:513 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.png
23:45:10:514 | MD |   DEBUG1  | +16    | GetFadePicFile - Found Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2.png
23:45:10:516 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.gif
23:45:10:518 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.tif
23:45:10:519 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.bmp
23:45:10:521 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.jpg
23:45:10:523 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2.png
23:45:10:617 | MD |     INFO  | +94    | DefaultAnimateFadeIn - Started, direction is: in
23:45:10:619 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
23:45:11:111 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended
23:45:11:124 | MD |   DEBUG1  | +15    | FadeInStart - Ended
23:45:11:126 | MD |   DEBUG1  | +0     | CoverFE - Started
23:45:11:131 | MD |     INFO  | +0     | HideFE - Hiding Frontend by making it transparent
23:45:11:133 | MD |   DEBUG1  | +0     | CoverFE - Ended
23:45:11:134 | MD |   DEBUG1  | +0     | Module - Started building the RetroArch object
23:45:11:137 | MD |   DEBUG1  | +0     | Module - Finished building the RetroArch object
23:45:11:141 | MD |     INFO  | +16    | Module Setting - [Sony Playstation] - LibRetro_Core: mednafen_psx_libretro
23:45:11:143 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
23:45:11:145 | MD |     INFO  | +0     | Module Setting - [Settings] - ConfigFolder: ..\Emulators\RetroArch\config
23:45:11:147 | MD |     INFO  | +0     | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: ..\Emulators\MESS\roms
23:45:11:148 | MD |     INFO  | +0     | Module Setting - [Settings] - HideConsole: true
23:45:11:150 | MD |     INFO  | +0     | Module Setting - [Settings] - Eject_Toggle_Key:
23:45:11:152 | MD |     INFO  | +0     | Module Setting - [Settings] - Next_Disk_Key:
23:45:11:154 | MD |     INFO  | +0     | Module Setting - [Settings] - Previous_Disk_Key:
23:45:11:155 | MD |     INFO  | +16    | Module Setting - [Sony Playstation] - SuperGameBoy: false
23:45:11:157 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - SuperGameBoy: false
23:45:11:159 | MD |     INFO  | +0     | Module Setting - [Network] - Enable_Network_Play: false
23:45:11:161 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - Enable_Network_Play: false
23:45:11:163 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - Overlay:
23:45:11:164 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - Overlay:
23:45:11:166 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - VideoShader:
23:45:11:168 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - VideoShader:
23:45:11:170 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - AspectRatioIndex:
23:45:11:171 | MD |     INFO  | +15    | Module Setting - [40 Winks (USA)] - AspectRatioIndex:
23:45:11:173 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - CustomViewportWidth:
23:45:11:175 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - CustomViewportWidth:
23:45:11:177 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - CustomViewportHeight:
23:45:11:178 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - CustomViewportHeight:
23:45:11:180 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - CustomViewportX:
23:45:11:182 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - CustomViewportX:
23:45:11:184 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - CustomViewportY:
23:45:11:186 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - CustomViewportY:
23:45:11:187 | MD |     INFO  | +16    | Module Setting - [Sony Playstation] - StretchToFillBezel: false
23:45:11:189 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - StretchToFillBezel: false
23:45:11:191 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - Rotation: 0
23:45:11:193 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - Rotation: 0
23:45:11:194 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - CropOverscan:
23:45:11:196 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - CropOverscan:
23:45:11:198 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - ThreadedVideo:
23:45:11:199 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - ThreadedVideo:
23:45:11:201 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - VSync:
23:45:11:203 | MD |     INFO  | +16    | Module Setting - [40 Winks (USA)] - VSync:
23:45:11:205 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - IntegerScale:
23:45:11:207 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - IntegerScale:
23:45:11:208 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - ConfigurationPerCore: false
23:45:11:210 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - ConfigurationPerCore: false
23:45:11:212 | MD |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll exists
23:45:11:214 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            13589722 bytes
                    Created:            7/8/2015 - 10:45:33 ŒßŒã
                    Modified:            7/8/2015 - 10:45:33 ŒßŒã
23:45:11:215 | MD |   DEBUG1  | +0     | Module - Global cfg should be: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg
23:45:11:217 | MD |   DEBUG1  | +15    | Module - System cfg should be: H:\HyperSpin\Emulators\RetroArch\config\Sony PlayStation.cfg
23:45:11:219 | MD |   DEBUG1  | +0     | Module - Core cfg should be: H:\HyperSpin\Emulators\RetroArch\config\mednafen_psx_libretro.dll.cfg
23:45:11:220 | MD |   DEBUG1  | +0     | Module - Found a Global cfg!
23:45:11:222 | MD |     INFO  | +0     | Module - RetroArch is using H:\HyperSpin\Emulators\RetroArch\retroarch.cfg as its config file.
23:45:11:224 | MD |   DEBUG1  | +0     | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg
23:45:11:227 | MD |   DEBUG1  | +0     | LoadProperties - Ended
23:45:11:228 | MD |     INFO  | +0     | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg exists
23:45:11:230 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            2024 bytes
                    Created:            7/10/2015 - 11:37:58 ŒßŒã
                    Modified:            7/10/2015 - 11:37:58 ŒßŒã
23:45:11:232 | MD |   DEBUG1  | +0     | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg
23:45:11:234 | MD |   DEBUG1  | +16    | LoadProperties - Ended
23:45:11:236 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - PSX_CD_Image_Cache: "enabled"
23:45:11:238 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - PSX_CD_Image_Cache: "enabled"
23:45:11:240 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - PSX_Memcard_Handling: "libretro"
23:45:11:242 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - PSX_Memcard_Handling: "libretro"
23:45:11:243 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - PSX_Dualshock_Analog_Toggle: "enabled"
23:45:11:245 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - PSX_Dualshock_Analog_Toggle: "enabled"
23:45:11:247 | MD |   DEBUG1  | +0     | WriteProperty - Started
23:45:11:249 | MD |   DEBUG1  | +15    | WriteProperty - Ended
23:45:11:250 | MD |   DEBUG1  | +0     | WriteProperty - Started
23:45:11:252 | MD |   DEBUG1  | +0     | WriteProperty - Ended
23:45:11:254 | MD |   DEBUG1  | +0     | WriteProperty - Started
23:45:11:255 | MD |   DEBUG1  | +0     | WriteProperty - Ended
23:45:11:257 | MD |   DEBUG1  | +0     | SaveProperties - Started and saving this cfg to disk: H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg
23:45:11:260 | MD |   DEBUG1  | +0     | SaveProperties - Ended
23:45:11:261 | MD |     INFO  | +0     | 7z - Started, received H:\Games\Sony PlayStation\40 Winks (USA).7z. If rom is an archive, it will extract to H:\HyperSpin\HL Temp
23:45:11:263 | MD |   DEBUG1  | +0     | 7z - Using Standard method to extract this rom
23:45:11:265 | MD |   DEBUG1  | +16    | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar
23:45:11:267 | MD |     INFO  | +0     | CheckFile - Checking if H:\Games\Sony PlayStation\40 Winks (USA).7z exists
23:45:11:272 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            372494827 bytes
                    Created:            7/5/2015 - 5:45:21 ŒßŒã
                    Modified:            7/6/2015 - 3:14:52 Œß‘O
23:45:11:323 | MD |     INFO  | +47    | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "40 Winks (USA).cue"
23:45:11:333 | MD |   DEBUG1  | +16    | 7z - Invoked COM Object, ROM extracted size: 540854240 bytes
23:45:11:335 | MD |   DEBUG1  | +0     | 7z - Checking if this archive has already been extracted in H:\HyperSpin\HL Temp\40 Winks (USA)
23:45:11:337 | MD |   DEBUG1  | +0     | 7z - File already exists in H:\HyperSpin\HL Temp\40 Winks (USA) with a size of: 540854240 bytes
23:45:11:339 | MD |   DEBUG1  | +0     | 7z - Breaking out of 7z to load existing file
23:45:11:341 | MD |   DEBUG1  | +0     | 7z - FadeIn is true, but no extraction needed as it already exists in 7z_Extract_Path. Using Fade_Layer_3_Animation instead.
23:45:11:342 | MD |   DEBUG1  | +15    | 7z - Starting non-7z FadeIn animation.
23:45:11:344 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
23:45:11:346 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\40 Winks (USA)\Info Bar*.*
23:45:11:348 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Info Bar*.*
23:45:11:350 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Info Bar*.*
23:45:11:352 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
23:45:11:354 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.*
23:45:11:356 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.png
23:45:11:358 | MD |   DEBUG1  | +16    | GetFadePicFile - Found Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar.png
23:45:11:360 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
23:45:11:362 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
23:45:11:364 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
23:45:11:365 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
23:45:11:367 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar.png
23:45:11:373 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\40 Winks (USA)\Layer 3*.*
23:45:11:375 | MD |   DEBUG1  | +15    | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 3*.*
23:45:11:377 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.*
23:45:11:378 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.png
23:45:11:380 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3.png
23:45:11:382 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.gif
23:45:11:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.tif
23:45:11:385 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.bmp
23:45:11:387 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.jpg
23:45:11:389 | MD |     INFO  | +16    | GetFadePicFile - Randomized images and Fade  will use H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3.png
23:45:11:401 | MD |   DEBUG1  | +0     | FadeInDelay - Started
23:45:11:403 | MD |   DEBUG1  | +0     | FadeInDelay - Ended
23:45:11:426 | MD |     INFO  | +31    | DefaultFadeAnimation - Ended
23:45:11:429 | MD |   DEBUG1  | +0     | 7z - romPath changed from "H:\Games\Sony PlayStation" to "H:\HyperSpin\HL Temp\40 Winks (USA)"
23:45:11:430 | MD |   DEBUG1  | +0     | 7z - romName changed from "40 Winks (USA)" to "40 Winks (USA)"
23:45:11:432 | MD |   DEBUG1  | +0     | 7z - romExtension changed from ".7z" to ".cue"
23:45:11:434 | MD |     INFO  | +0     | 7z - Ended
23:45:11:462 | MD |     INFO  | +32    | Module - Retroarch standard mode enabled
23:45:11:464 | MD |   DEBUG1  | +0     | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg
23:45:11:467 | MD |   DEBUG1  | +15    | LoadProperties - Ended
23:45:11:469 | MD |   DEBUG1  | +0     | WriteProperty - Started
23:45:11:471 | MD |   DEBUG1  | +0     | WriteProperty - Ended
23:45:11:473 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P1_Controller_Type: 517
23:45:11:474 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - P1_Controller_Type: 517
23:45:11:476 | MD |   DEBUG1  | +0     | WriteProperty - Started
23:45:11:478 | MD |   DEBUG1  | +0     | WriteProperty - Ended
23:45:11:480 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P2_Controller_Type: 517
23:45:11:482 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - P2_Controller_Type: 517
23:45:11:499 | MD |   DEBUG1  | +31    | WriteProperty - Started
23:45:11:502 | MD |   DEBUG1  | +0     | WriteProperty - Ended
23:45:11:504 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P3_Controller_Type: 517
23:45:11:506 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - P3_Controller_Type: 517
23:45:11:508 | MD |   DEBUG1  | +0     | WriteProperty - Started
23:45:11:510 | MD |   DEBUG1  | +0     | WriteProperty - Ended
23:45:11:512 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P4_Controller_Type: 517
23:45:11:539 | MD |     INFO  | +32    | Module Setting - [40 Winks (USA)] - P4_Controller_Type: 517
23:45:11:541 | MD |   DEBUG1  | +0     | WriteProperty - Started
23:45:11:543 | MD |   DEBUG1  | +0     | WriteProperty - Ended
23:45:11:545 | MD |     INFO  | +15    | Module Setting - [Sony Playstation] - P5_Controller_Type: 517
23:45:11:547 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - P5_Controller_Type: 517
23:45:11:548 | MD |   DEBUG1  | +0     | WriteProperty - Started
23:45:11:550 | MD |   DEBUG1  | +0     | WriteProperty - Ended
23:45:11:552 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P6_Controller_Type: 517
23:45:11:554 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - P6_Controller_Type: 517
23:45:11:556 | MD |   DEBUG1  | +0     | WriteProperty - Started
23:45:11:558 | MD |   DEBUG1  | +0     | WriteProperty - Ended
23:45:11:559 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P7_Controller_Type: 517
23:45:11:577 | MD |     INFO  | +32    | Module Setting - [40 Winks (USA)] - P7_Controller_Type: 517
23:45:11:579 | MD |   DEBUG1  | +0     | WriteProperty - Started
23:45:11:582 | MD |   DEBUG1  | +0     | WriteProperty - Ended
23:45:11:583 | MD |     INFO  | +0     | Module Setting - [Sony Playstation] - P8_Controller_Type: 517
23:45:11:585 | MD |     INFO  | +0     | Module Setting - [40 Winks (USA)] - P8_Controller_Type: 517
23:45:11:587 | MD |   DEBUG1  | +0     | WriteProperty - Started
23:45:11:589 | MD |   DEBUG1  | +0     | WriteProperty - Ended
23:45:11:591 | MD |     INFO  | +0     | Module - Saving changed settings to: "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg"
23:45:11:592 | MD |   DEBUG1  | +15    | SaveProperties - Started and saving this cfg to disk: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg
23:45:11:604 | MD |   DEBUG1  | +0     | SaveProperties - Ended
23:45:11:606 | MD |     INFO  | +0     | HideEmuStart - Starting HideEmuTimer, scanning for windows defined in hideEmuObj every 2ms
23:45:11:631 | MD |     INFO  | +31    | HideEmuStart - Ended
23:45:11:633 | MD |     INFO  | +0     | Run - Running: H:\HyperSpin\Emulators\RetroArch\retroarch.exe  "H:\HyperSpin\HL Temp\40 Winks (USA)\40 Winks (USA).cue" -f -c "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll" -s "H:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation\40 Winks (USA).srm" -S "H:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation\40 Winks (USA).state"
23:45:11:671 | MD |   DEBUG1  | +47    | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass
23:45:11:675 | MD |   DEBUG1  | +0     | Run - "retroarch.exe  "H:\HyperSpin\HL Temp\40 Winks (USA)\40 Winks (USA).cue" -f -c "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll" -s "H:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation\40 Winks (USA).srm" -S "H:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation\40 Winks (USA).state"" Process ID: 17316
23:45:11:678 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xc30bba | Process ID: 15484 | Process Path: H:\HyperSpin\RocketLauncher\RocketLauncher.exe
23:45:11:680 | MD |     INFO  | +0     | WinWait - Waiting for "RetroArch ahk_class RetroArch"
23:45:12:212 | MD |   DEBUG1  | +532   | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
23:45:12:265 | MD |   DEBUG1  | +62    | DefaultFadeAnimationLoop - AnimationLoop has finished
23:45:12:268 | MD |   DEBUG1  | +0     | DefaultFadeAnimationLoop - Ended
23:45:12:276 | MD |   DEBUG1  | +0     | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
23:45:17:950 | MD |     INFO  | +5672  | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
23:45:17:973 | MD |   DEBUG1  | +31    | CloseFadeIn - Started
23:45:17:975 | MD |     INFO  | +0     | Process - Exist 7z.exe
23:45:17:978 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
23:45:18:894 | MD |     INFO  | +922   | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
23:45:18:896 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
23:45:18:898 | MD |     INFO  | +0     | Process - Exist 7z.exe
23:45:18:901 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
23:45:19:117 | MD |     INFO  | +219   | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
23:45:19:120 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
23:45:19:122 | MD |     INFO  | +0     | Process - Exist 7z.exe
23:45:19:143 | MD |   DEBUG1  | +31    | CloseFadeIn - Ended
23:45:35:478 | MD |     INFO  | +16328 | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
23:45:35:480 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
23:45:35:482 | MD |     INFO  | +0     | Process - Exist 7z.exe
23:45:35:504 | MD |   DEBUG1  | +31    | CloseFadeIn - Ended
23:45:41:674 | MD |   DEBUG1  | +6172  | GetActiveWindowStatus - Title: fadeLayer3 | Class: AutoHotkeyGUI | State: 0 | X: 651 | Y: 487 | Width: 619 | Height: 107 | Window HWND: 0x220b8a | Process ID: 15484 | Process Path: H:\HyperSpin\RocketLauncher\RocketLauncher.exe
23:45:41:676 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
23:45:41:678 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
23:45:41:680 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
23:45:41:682 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError"
23:45:42:018 | MD |   DEBUG1  | +344   | ScriptError - Playing error sound: error3.mp3
23:45:42:850 | MD |     INFO  | +828   | 7zCleanUp - Started
23:45:42:923 | MD |   DEBUG1  | +78    | 7zCleanUp - Deleted H:\HyperSpin\HL Temp\40 Winks (USA)
23:45:42:926 | MD |     INFO  | +0     | 7zCleanUp - Ended
23:45:44:831 | MD |   DEBUG2  | +1907  | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
23:45:44:833 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc"
23:45:44:835 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
23:45:44:837 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
23:45:44:839 | MD |    ERROR  | +0     | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
23:45:44:841 | MD |     INFO  | +0     | ExitModule - Started
23:45:44:885 | MD |     INFO  | +46    | Starting Updating Statistics:
23:45:44:887 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
23:45:44:924 | MD |   DEBUG2  | +47    | gameSectionStartTime:175323640
23:45:44:926 | MD |   DEBUG2  | +0     | ElapsedTime:34
23:45:44:928 | MD |   DEBUG2  | +0     | Statistics cleared game name: 40 Winks
23:45:45:016 | MD |   DEBUG2  | +94    | Loaded game statistics from ini files:
                    Number_of_Times_Played: 1
                    Last_Time_Played: ‹à—j“ú 7ŒŽ 10, 2015 11:37:57 ŒßŒã
                    Average_Time_Played: 58
                    Total_Time_Played: 58
                    System_Total_Played_Time: 2528
                    Total_Global_Played_Time: 20403
23:45:45:018 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 2
                    Last_Time_Played: ‹à—j“ú 7ŒŽ 10, 2015 11:45:10 ŒßŒã
                    Average_Time_Played: 46
                    Total_Time_Played: 92
                    System_Total_Played_Time: 2562
                    Total_Global_Played_Time: 20437
23:45:45:054 | MD |     INFO  | +31    | Game section statistics updated.
23:45:45:056 | MD |     INFO  | +0     | RunKeymapper - Started, using method "unload"
23:45:45:058 | MD |     INFO  | +0     | GetJoystickArray - Started
23:45:45:082 | MD |   DEBUG2  | +32    | GetJoystickArray - Joysticks Detected: 1000000000000000
23:45:45:085 | MD |     INFO  | +0     | GetJoystickGUID - Started
23:45:45:087 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 801B9C4925F5E4118002444553540000
23:45:45:088 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID: 801B9C4925F5E4118002444553540000
23:45:45:090 | MD |     INFO  | +0     | GetJoystickArray - Ended
23:45:45:110 | MD |   DEBUG2  | +31    | RunKeymapper - Looping through controllers to find xpadder profiles for each one
23:45:45:112 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (XBOX 360 For Windows)"
23:45:45:114 | MD |   DEBUG2  | +0     | GetProfile - Searching for these profiles (| delimited): H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank
23:45:45:116 | MD |   DEBUG2  | +0     | GetProfile - Searching -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
23:45:45:117 | MD |     INFO  | +0     | GetProfile - Loading Profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
23:45:45:119 | MD |     INFO  | +0     | RunXpadder - Started
23:45:45:121 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe
23:45:45:165 | MD |   DEBUG2  | +47    | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
23:45:45:168 | MD |     INFO  | +0     | Run - Running: H:\HyperSpin\Utilities\Xpadder\Xpadder.exe /C
23:45:45:206 | MD |   DEBUG1  | +47    | Run - "Xpadder.exe /C" Process ID: 16840
23:45:45:209 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in H:\HyperSpin\Utilities\Xpadder\xpadder.ini
23:45:45:210 | MD |     INFO  | +0     | Process - WaitClose Xpadder.exe 2
23:45:47:290 | MD |     INFO  | +2078  | Process - Close Xpadder.exe
23:45:47:294 | MD |   DEBUG2  | +0     | RunXpadder - Reading the order in H:\HyperSpin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
23:45:47:320 | MD |   DEBUG2  | +31    | RunXpadder - No more controllers to be found
23:45:47:322 | MD |     INFO  | +0     | Run - Running: H:\HyperSpin\Utilities\Xpadder\Xpadder.exe "H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile" /M
23:45:47:365 | MD |   DEBUG1  | +47    | Run - "Xpadder.exe "H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile" /M" Process ID: 8044
23:45:47:368 | MD |     INFO  | +0     | RunXpadder - Ended
23:45:47:369 | MD |     INFO  | +0     | RunKeymapper - Ended
23:45:47:371 | MD |     INFO  | +0     | ExitModule - Ended
23:45:47:412 | MD |     INFO  | +47    | End of Module Logs
23:45:47:503 | RL |     INFO  | +39109 | Main - Module ended, exiting RocketLauncher normally
23:45:47:505 | RL |     INFO  | +0     | ExitScript - Started
23:45:47:532 | RL |     INFO  | +32    | SystemCursor - Restoring mouse cursor
23:45:47:541 | RL |     INFO  | +0     | ExitScript - Ended
 
Posted

take off fade and bezel see if theres popups.  The main thing RA needs for PSX is the BIOS.  Ensure its in the right place and labeled correctly.  Ensure 7z is off or on depending on what your running and of course ensure you have RA setup correctly for the system

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