shitoken Posted July 9, 2015 Posted July 9, 2015 Hi friendsI am having issue to use both old and new RA but ePSXe is working without problem. Here are my details. I want to compare the quality between both. Thanks [code] 01:46:30:449 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.1 (www.rlauncher.com) 01:46:30:658 | RL | INFO | +219 | Main - System Specs: RocketLauncher Dir: H:\HyperSpin\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 8.1 Pro SKU: Professional Total Memory: 8159.13 MB Free Memory: 4381.31 MB Used Memory: 3777.820 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 8 GPU 1 Name: AMD Radeon HD 6700 Series GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 14.501.1003.0 Sound 1 Device: Realtek High Definition Audio Sound 1 Status: Enabled Sound 2 Device: HD Webcam C525 Sound 2 Status: Enabled Sound 3 Device: AMD High Definition Audio Device Sound 3 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 01:46:30:658 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\RocketLauncher.exe exists 01:46:30:658 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.1.1 LegalCopyright ©2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2089472 bytes Created: 7/4/2015 - 10:31:18 ŒßŒã Modified: 7/4/2015 - 10:31:20 ŒßŒã 01:46:30:659 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\BinHexRW.ahk exists 01:46:30:662 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:663 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:663 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\BlockInput.exe exists 01:46:30:664 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:664 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\CLR.ahk exists 01:46:30:665 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 01:46:30:665 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:665 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\COM.ahk exists 01:46:30:666 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 01:46:30:667 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:667 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 01:46:30:668 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 01:46:30:668 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:668 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gdip.ahk exists 01:46:30:670 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 01:46:30:671 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:671 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gdip_alt.ahk exists 01:46:30:671 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:672 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5895 bytes Created: 7/4/2015 - 10:31:27 ŒßŒã Modified: 7/4/2015 - 10:31:27 ŒßŒã 01:46:30:672 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.2 01:46:30:672 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gsdll32.dll exists 01:46:30:673 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 2/3/2015 - 2:56:47 Œß‘O 01:46:30:673 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\itextsharp.dll exists 01:46:30:673 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:674 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Java.ahk exists 01:46:30:674 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:675 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:675 | RL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 01:46:30:675 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\JSON.ahk exists 01:46:30:676 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 01:46:30:676 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:677 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Origin.ahk exists 01:46:30:677 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:678 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 6/24/2015 - 1:51:13 Œß‘O Modified: 6/24/2015 - 1:51:14 Œß‘O 01:46:30:678 | RL | DEBUG1 | +0 | Origin.ahk Version: 1.0.2 01:46:30:678 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\RegRW64.ahk exists 01:46:30:679 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 01:46:30:679 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:679 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\RIni.ahk exists 01:46:30:681 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 01:46:30:682 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:682 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 01:46:30:682 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:683 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Steam.ahk exists 01:46:30:683 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:684 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5347 bytes Created: 6/24/2015 - 1:50:27 Œß‘O Modified: 6/24/2015 - 1:50:28 Œß‘O 01:46:30:684 | RL | DEBUG1 | +0 | Steam.ahk Version: 1.0.2 01:46:30:684 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\VA.ahk exists 01:46:30:685 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 01:46:30:686 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 34688 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:686 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\VA_Extension.ahk exists 01:46:30:686 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:687 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 2/3/2015 - 2:56:47 Œß‘O 01:46:30:687 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 01:46:30:687 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\7z.ahk exists 01:46:30:688 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:689 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29133 bytes Created: 6/24/2015 - 1:50:57 Œß‘O Modified: 6/24/2015 - 1:50:58 Œß‘O 01:46:30:689 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.0 01:46:30:689 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Bezel.ahk exists 01:46:30:691 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:692 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 102587 bytes Created: 7/4/2015 - 10:31:24 ŒßŒã Modified: 7/4/2015 - 10:31:24 ŒßŒã 01:46:30:692 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.2 01:46:30:692 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade.ahk exists 01:46:30:693 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:694 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 37875 bytes Created: 7/4/2015 - 10:31:22 ŒßŒã Modified: 7/4/2015 - 10:31:22 ŒßŒã 01:46:30:694 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.1.0 01:46:30:694 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade Init.ahk exists 01:46:30:695 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:695 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 6/14/2015 - 9:37:52 ŒßŒã Modified: 12/30/2014 - 1:45:50 Œß‘O 01:46:30:696 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 01:46:30:696 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade Animations.ahk exists 01:46:30:697 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:698 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 79822 bytes Created: 6/24/2015 - 1:50:19 Œß‘O Modified: 6/24/2015 - 1:50:20 Œß‘O 01:46:30:698 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.6 01:46:30:698 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Pause.ahk exists 01:46:30:704 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:704 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392625 bytes Created: 7/4/2015 - 10:31:13 ŒßŒã Modified: 7/4/2015 - 10:31:15 ŒßŒã 01:46:30:705 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.2 01:46:30:705 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Pause Init.ahk exists 01:46:30:705 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:706 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 590 bytes Created: 6/24/2015 - 1:50:22 Œß‘O Modified: 6/24/2015 - 1:50:22 Œß‘O 01:46:30:706 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.2 01:46:30:706 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Keymapper.ahk exists 01:46:30:707 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:708 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33453 bytes Created: 6/24/2015 - 1:51:23 Œß‘O Modified: 6/24/2015 - 1:51:24 Œß‘O 01:46:30:708 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.2 01:46:30:708 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Keymapper Init.ahk exists 01:46:30:709 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:709 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3461 bytes Created: 6/24/2015 - 1:50:24 Œß‘O Modified: 6/24/2015 - 1:50:25 Œß‘O 01:46:30:710 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.4 01:46:30:710 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiGame.ahk exists 01:46:30:711 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:711 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40639 bytes Created: 6/24/2015 - 1:50:11 Œß‘O Modified: 6/24/2015 - 1:50:11 Œß‘O 01:46:30:711 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.6 01:46:30:712 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiGame Init.ahk exists 01:46:30:712 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:713 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 6/14/2015 - 9:37:52 ŒßŒã Modified: 12/30/2014 - 1:45:50 Œß‘O 01:46:30:713 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 01:46:30:713 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiPlayer.ahk exists 01:46:30:714 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:715 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58641 bytes Created: 6/24/2015 - 1:50:51 Œß‘O Modified: 6/24/2015 - 1:50:51 Œß‘O 01:46:30:715 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.5 01:46:30:715 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Password.ahk exists 01:46:30:716 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:716 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10040 bytes Created: 6/24/2015 - 1:51:17 Œß‘O Modified: 6/24/2015 - 1:51:18 Œß‘O 01:46:30:717 | RL | DEBUG1 | +15 | Password.ahk Version: 1.0.1 01:46:30:717 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 01:46:30:718 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:719 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73587 bytes Created: 6/24/2015 - 1:50:07 Œß‘O Modified: 6/24/2015 - 1:50:08 Œß‘O 01:46:30:719 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.4 01:46:30:719 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Shared.ahk exists 01:46:30:722 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:722 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 115113 bytes Created: 7/4/2015 - 10:31:12 ŒßŒã Modified: 7/4/2015 - 10:31:13 ŒßŒã 01:46:30:723 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.2.7 01:46:30:723 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Statistics.ahk exists 01:46:30:724 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:724 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26143 bytes Created: 6/24/2015 - 1:51:36 Œß‘O Modified: 6/24/2015 - 1:51:37 Œß‘O 01:46:30:724 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.3 01:46:30:725 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Statistics Init.ahk exists 01:46:30:725 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:726 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 6/14/2015 - 9:37:52 ŒßŒã Modified: 12/30/2014 - 1:45:50 Œß‘O 01:46:30:726 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 01:46:30:726 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Virtual Drive.ahk exists 01:46:30:727 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:727 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 17072 bytes Created: 6/24/2015 - 1:50:08 Œß‘O Modified: 6/24/2015 - 1:50:08 Œß‘O 01:46:30:727 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.0 01:46:30:728 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\XHotkey.ahk exists 01:46:30:728 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:729 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29626 bytes Created: 6/24/2015 - 1:50:38 Œß‘O Modified: 6/24/2015 - 1:50:39 Œß‘O 01:46:30:729 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.3 01:46:30:729 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\XHotkey Init.ahk exists 01:46:30:730 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:46:30:730 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1236 bytes Created: 6/14/2015 - 9:37:52 ŒßŒã Modified: 12/30/2014 - 1:45:50 Œß‘O 01:46:30:731 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 01:46:30:731 | RL | DEBUG1 | +0 | Main - Raw CLI received: "-s Sony Playstation -r 007 - The World Is Not Enough (USA) -f H:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1" 01:46:30:731 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "007 - The World Is Not Enough (USA)" 01:46:30:731 | RL | DEBUG1 | +0 | Main - dbName: 007 - The World Is Not Enough (USA) 01:46:30:731 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Plugins\HyperSpin.plugin exists 01:46:30:732 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8969 bytes Created: 6/24/2015 - 1:50:29 Œß‘O Modified: 6/24/2015 - 1:50:30 Œß‘O 01:46:30:732 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 01:46:30:732 | RL | INFO | +0 | Main - RocketLauncher received "Sony Playstation" and "007 - The World Is Not Enough (USA)" 01:46:30:737 | RL | INFO | +16 | Main - Did not find a "H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Game Options.ini" file, skipping any game-specific options. 01:46:30:737 | RL | INFO | +0 | Main - 007 - The World Is Not Enough (USA) is using the default emulator: RetroArch 01:46:30:737 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Emulators.ini 01:46:30:738 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in H:\HyperSpin\RocketLauncher\Settings\Global Emulators.ini 01:46:30:738 | RL | INFO | +0 | Main - Found [RetroArch] in H:\HyperSpin\RocketLauncher\Settings\Global Emulators.ini 01:46:30:739 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists 01:46:30:739 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 45258 bytes Created: 7/4/2015 - 10:31:27 ŒßŒã Modified: 7/4/2015 - 10:31:27 ŒßŒã 01:46:30:740 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 01:46:30:740 | RL | INFO | +0 | Main - 007 - The World Is Not Enough (USA) will use module: H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk 01:46:30:750 | RL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 01:46:30:752 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\retroarch.exe exists 01:46:30:752 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1531392 bytes Created: 7/8/2015 - 10:41:21 ŒßŒã Modified: 7/5/2015 - 9:27:42 Œß‘O 01:46:30:752 | RL | INFO | +0 | Main - INI Keys read 01:46:30:753 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\7z.exe exists 01:46:30:753 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:753 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\7z.dll exists 01:46:30:754 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 01:46:30:756 | RL | INFO | +0 | Main - "007 - The World Is Not Enough (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 01:46:30:757 | RL | INFO | +0 | CheckPaths - Started 01:46:30:757 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: H:\Games\Sony PlayStation\007 - The World Is Not Enough (USA).7z 01:46:30:757 | RL | INFO | +0 | CheckPaths - Found rom: H:\Games\Sony PlayStation\007 - The World Is Not Enough (USA).7z 01:46:30:757 | RL | DEBUG1 | +0 | CheckPaths - Current romName: 007 - The World Is Not Enough (USA) 01:46:30:757 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: H:\Games\Sony PlayStation 01:46:30:757 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .7z 01:46:30:758 | RL | INFO | +0 | CheckPaths - Ended 01:46:30:758 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 10 pluginPath = H:\HyperSpin\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.1 rlAuthor = djvj rlURL = www.rlauncher.com langFile = H:\HyperSpin\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = H:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = H: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = Restore and Click exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = H:\HyperSpin\Emulators\RetroArch\retroarch.exe emuPath = H:\HyperSpin\Emulators\RetroArch emuName = RetroArch emuExt = exe romPath = H:\Games\Sony PlayStation romPathFromIni = H:\Games\Sony PlayStation romExtension = .7z romExtensionOrig = .7z romExtensions = 7z|zip|rar|cue|bin|sfc|fds|gba|gb|gbc|nes|ngc|ngp|gg|sms|md|a26|32x|pce|ccd|sg|sc|n64|v64|vb|z64|lnx| executable = retroarch.exe systemDbName = Sony Playstation systemName = Sony Playstation dbPath = dbName = 007 - The World Is Not Enough (USA) dbExt = romName = 007 - The World Is Not Enough (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = true blockInputTime = 0 blockInputFile = H:\HyperSpin\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = H:\HyperSpin\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = true vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe vdUseSCSI = true vdDriveLetter = K vdAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = H:\HyperSpin\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = H:\HyperSpin\RocketLauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig== hideCursor = false hideEmu = true hideFE = true fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = true fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Layer 2 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 0.75 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bell MT fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = H:\HyperSpin\RocketLauncher\Media\Fade RLDataPath = H:\HyperSpin\RocketLauncher\Data RLMediaPath = H:\HyperSpin\RocketLauncher\Media RLErrSoundPath = H:\HyperSpin\RocketLauncher\Media\Sounds\Error modulesPath = H:\HyperSpin\RocketLauncher\Modules moduleFullName = H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk moduleName = RetroArch modulePath = H:\HyperSpin\RocketLauncher\Modules\RetroArch moduleExtension = ahk moduleExtensionsPath = H:\HyperSpin\RocketLauncher\Module Extensions libPath = H:\HyperSpin\RocketLauncher\Lib 7zEnabled = true 7zPath = H:\HyperSpin\RocketLauncher\Module Extensions\7z.exe 7zDllPath = H:\HyperSpin\RocketLauncher\Module Extensions\7z.dll 7zExtractPath = H:\HyperSpin\HL Temp 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = true mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = H:\HyperSpin\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keymapperEnabled = true keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = H:\HyperSpin\Utilities\Xpadder\Xpadder.exe joyToKeyFullPath = H:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = H:\HyperSpin\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = xpadder keymapperRocketLauncherProfileEnabled = true joyIDsEnabled = true joyIDsPreferredControllersGlobal = BETOP CONTROLLER joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\HyperSpin defaultProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default systemProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation xPadderSystemProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\_Default emuProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\RetroArch romProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\007 - The World Is Not Enough (USA) RocketLauncherProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\HyperSpin ahkDefaultProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation ahkEmuProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation\RetroArch ahkRomProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation\007 - The World Is Not Enough (USA) ahkRocketLauncherProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = H:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = H:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = H:\HyperSpin\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = H:\HyperSpin\RocketLauncher\Lib\User Fade Animations.ini 01:46:30:759 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 01:46:30:759 | RL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts 01:46:30:759 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 01:46:30:759 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 01:46:30:760 | RL | INFO | +0 | BuildScript - Loaded MultiGame Init.ahk scripts 01:46:30:760 | RL | WARNING | +0 | BuildScript - "H:\HyperSpin\RocketLauncher\Lib\User Functions Init.ahk" not found 01:46:30:760 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 01:46:30:760 | RL | INFO | +0 | BuildScript - Validating module 01:46:30:765 | RL | INFO | +16 | BuildScript - Validation complete 01:46:30:765 | RL | INFO | +0 | BuildScript - Module: MEmu = RetroArch MEmuV = v05-11-2015 Nightly MURL = http://themaister.net/retroarch.html MAuthor = djvj,zerojay MVersion = 2.3.0 MCRC = 4A71043 iCRC = 1D69A2C4 MID = 635038268922229162 MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" ;---------------------------------------------------------------------------- ; Notes: ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! ; Devs stated they will never add support for mounted images (like via DT) ; Fullscreen is controlled via the module setting in RocketLauncherUI ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect ; Enable 7z support for archived roms ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1 ; ; LibRetro DLLs: ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/ ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270 ; ; SRM files: ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm ; ; Save states: ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save ; ; Config files: ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg). ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg. ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config. ; ; MultiGame: ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind. ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12. ; ; MESS: ; MESS BIOS roms should be placed in the system\mess folder ; ; System Specific Notes: ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine. ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these. ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg. ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode. ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files. ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. ; 1 - Official System Name in RocketLauncher ; 2 - Short name used only for easy referencing within module ; 3 - Default core ; 4 - The system ID MESS core recognizes Log("Module - Started building the " . MEmu . " object",4) mTypeVar= ( LTrim AAE|LibRetro_AAE|mame_libretro Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464 Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000 APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic Atari 2600|LibRetro_2600|stella_libretro|a2600 Atari 5200|LibRetro_5200|mess_libretro|a5200 Atari 7800|LibRetro_7800|prosystem_libretro|a7800 Atari 8-bit|LibRetro_ATARI8|mess_libretro|a800 Atari Classics|LibRetro_ACLS|mame_libretro Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar Atari Lynx|LibRetro_LYNX|handy_libretro|lynx Atari ST|LibRetro_ST|hatari_libretro Atari XEGS|LibRetro_XEGS|mess_libretro|xegs Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78 Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000 Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor Canon X07|LibRetro_CX07|mess_libretro|x07 Capcom Classics|LibRetro_CAPC|mame_libretro Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro Capcom Play System 3|LibRetro_CPS3|mame_libretro Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000 Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000 Cave|LibRetro_CAVE|mame_libretro Coleco ADAM|LibRetro_ADAM|mess_libretro|adam ColecoVision|LibRetro_COLEC|mess_libretro|coleco Commodore Amiga|LibRetro_PUAE|puae_libretro Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10 Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck Data East Classics|LibRetro_DATA|mame_libretro Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64 Elektronika BK|LibRetro_EBK|mess_libretro|bk0010 Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64 Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan GamePark 32|LibRetro_GP32|mess_libretro|gp32 GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000 Irem Classics|LibRetro_IREM|mame_libretro JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii Konami Classics|LibRetro_KONC|mame_libretro Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2 MAME|LibRetro_MAME|mame_libretro Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32 Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius Mattel Intellivision|LibRetro_INTV|mess_libretro|intv MGT Sam Coupe|LibRetro_SAMCP|mess_libretro| Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro Microsoft MSX|LibRetro_MSX|bluemsx_libretro Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro Midway Classics|LibRetro_MIDC|mame_libretro Namco Classics|LibRetro_NAMC|mame_libretro Namco System 22|LibRetro_NAM2|mame_libretro NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16 NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16 Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64 Nintendo 64DD|LibRetro_N64|mupen64plus_libretro Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro Nintendo Classics|LibRetro_NINC|mame_libretro Nintendo DS|LibRetro_DS|desmume_libretro Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes Nintendo Famicom|LibRetro_NFAM|nestopia_libretro Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro Panasonic 3DO|LibRetro_3DO|4do_libretro Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1 Philips Videopac|LibRetro_PVID|mess_libretro|videopac RCA Studio II|LibRetro_STUD2|mess_libretro|studio2 SCUMMVM|LibRetro_SCUMM|scummvm_libretro Sega 32X|LibRetro_32X|picodrive_libretro|32x Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd Sega Classics|LibRetro_SEGC|mame_libretro Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro Sega Pico|LibRetro_PICO|picodrive_libretro Sega Saturn|LibRetro_SAT|yabause_libretro Sega Saturn Japan|LibRetro_SAT|yabause_libretro Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000 Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro Sega ST-V|LibRetro_STV|mame_libretro Sega VMU|LibRetro_SVMU|mess_libretro|svmu Sharp X1|LibRetro_SX1|mess_libretro|x1 Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum SNK Classics|LibRetro_SNKC|mame_libretro SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat Sony PSP|LibRetro_PSP|ppsspp_libretro Sord M5|LibRetro_SORD|mess_libretro|m5 Spectravideo|LibRetro_SV328|mess_libretro|svi328n Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes Taito Classics|LibRetro_TAIC|mame_libretro Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3 Technos|LibRetro_TECHN|mame_libretro Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a Thomson MO5|LibRetro_MO5|mess_libretro|mo5 Thomson TO7|LibRetro_TO7|mess_libretro|to7 Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom Tiki-100|LibRetro_TIKI|mess_libretro|kontiki Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision Watara Supervision|LibRetro_SUPRV|mess_libretro|svision Williams Classics|LibRetro_WILLS|mame_libretro ) mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If A_Index = 1 obj.System := A_LoopField Else If A_Index = 2 obj.ID := A_LoopField Else If A_Index = 3 obj.Core := A_LoopField Else ; 4 obj.MessID := A_LoopField mType.Insert(obj["System"], obj) } Log("Module - Finished building the " . MEmu . " object",4) ; For easier use throughout the module retroSystem := mType[systemName].System retroID := mType[systemName].ID retroCore := mType[systemName].Core retroMessID := mType[systemName].MessID If !retroSystem ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName) If !retroCore ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.") settingsFile := modulePath . "\" . moduleName . ".ini" core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1) Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1) messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1) hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1) nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1) prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1) superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1) enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1) overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1) videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1) aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1) customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1) customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1) customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1) customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1) stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1) rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1) cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1) threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1) vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1) integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1) configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1) configFolder := GetFullName(configFolder) messRomPath := GetFullName(messRomPath) overlay := GetFullName(overlay) videoShader := GetFullName(videoShader) rotateBezel := false If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system") CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system") retroID := "LibRetro_SGB" ; switching to Super Game Boy mode retroSystem := "Nintendo Super Game Boy" } ; Find the dll for this system libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll") ; Find the cfg file to use If !FileExist(configFolder) ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """") globalRetroCfg := emuPath . "\retroarch.cfg" systemRetroCfg := configFolder . "\" . retroSystem . ".cfg" coreRetroCfg := configFolder . "\" . core . ".dll.cfg" Log("Module - Global cfg should be: " . globalRetroCfg,4) Log("Module - System cfg should be: " . systemRetroCfg,4) Log("Module - Core cfg should be: " . coreRetroCfg,4) foundCfg := If FileExist(systemRetroCfg) { ; check for system cfg first retroCFGFile := systemRetroCfg foundCfg := 1 Log("Module - Found a System cfg!",4) } Else If FileExist(coreRetroCfg) { ; 2nd option is a core config retroCFGFile := coreRetroCfg foundCfg := 1 Log("Module - Found a Core cfg!",4) } Else If FileExist(globalRetroCfg) { ; 3rd is global cfg retroCFGFile := globalRetroCfg foundCfg := 1 Log("Module - Found a Global cfg!",4) } If !foundCfg Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2) Else { Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.") retroCFG := LoadProperties(retroCFGFile) } If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees rotateBezel := true If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes StringLeft, retroSysDirLeft, retroSysDir, 2 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder StringTrimLeft, retroSysDir, retroSysDir, 1 Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """") retroSysDir := emuPath . retroSysDir } If !retroSysDir ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.") StringRight, checkForSlash, retroSysDir, 1 If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders StringTrimRight, retroSysDir, retroSysDir, 1 } If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist coreOptionsCFGFile := CheckFile((configurationPerCore ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (configurationPerCore ? configFolder : emuPath) . """") coreOptionsCFG := LoadProperties(coreOptionsCFGFile) If InStr(retroID, "LibRetro_N64") { ; Nintendo 64 mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1) mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1) mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1) mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1) mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1) mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1) mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1) mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1) mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1) mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1) mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1) mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1) mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1) mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1) mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1) mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1) mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1) WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1) WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1) WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1) WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1) WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1) WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1) WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1) WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1) WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1) WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1) WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1) WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1) WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1) } Else If InStr(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings If InStr(core, "nestopia_libretro") { ; Nestopia nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1) nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1) nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1) WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1) WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1) WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1) } } Else If InStr(retroID, "LibRetro_LYNX") { ; Atari Lynx If InStr(core, "handy_libretro") { ; Handy handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1) If InStr(handyRotate, "240") or InStr(handyRotate, "90") rotateBezel := true WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1) } } Else If InStr(retroID, "LibRetro_PSX") { ; Sony PlayStation psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1) psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1) psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1) WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1) WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1) WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1) } SaveProperties(coreOptionsCFGFile, coreOptionsCFG) } hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u" mgRomExtensions := "cue|iso|ccd" mgValidExtension := false Loop, parse, mgRomExtensions, | If (romExtension = "." . A_LoopField) mgValidExtension := true If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated m3uRomIndex := Object() mgType := romTable[1,6] . " " mgMaxIndex := romTable.MaxIndex() mgRomIndex := 0 If FileExist(mgM3UPath) FileDelete, %mgM3UPath% Loop %mgMaxIndex% { If (romTable[A_Index, 3] = romName) { tempType := romTable[A_Index, 5] StringTrimLeft, mgRomIndex, tempType, StrLen(mgType) Log ("Found rom index in rom set in romTable: " . mgRomIndex) break } } If (mgRomIndex > 0) { tempRomIndex := mgRomIndex Loop %mgMaxIndex% { mgTypeIndex := mgType . tempRomIndex m3uRomIndex.Insert(tempRomIndex) Loop %mgMaxIndex% { If (romTable[A_Index, 5] = mgTypeIndex) { tempRomPath := romTable[A_Index, 1] FileAppend, %tempRomPath%`n, %mgM3UPath% Log("Appending rom path to m3u: " . tempRomPath) break } } If (tempRomIndex < mgMaxIndex) tempRomIndex++ Else tempRomIndex := 1 } } } ; MESS core options messParam1 := messParam2 := messParam3 := If InStr(core, "mess") { ; if a mess core is used Log("Module - Retroarch MESS mode enabled") If !retroMessID ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core") Else Log("Module - MESS mode using a known ident: " . retroMessID) If !messRomPath ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.") messParam1 := messParam2 := " -rompath \" . """" . messRomPath . "\" . """" ; Build a key/value object containing the different messParam3 choices messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1") messParam3 := messP3[retroMessID] ; search object for the retroMessID pair messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" If retroMessID = mbeeic ; Applied Technology MicroBee { microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1) If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56 ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") retroMessID := microbeeModel If romExtension in .mwb,.com,.bee mediaDeviceType := "quik1" Else If romExtension in .wav,.tap mediaDeviceType := "cass" Else If romExtension in .rom mediaDeviceType := "cart" Else If romExtension in .dsk mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" } fullRomPath := messParam1 . messParam2 . messParam3 } Else If (superGB = "true") { Log("Module - Retroarch Super Game Boy mode enabled") fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """" } Else { Log("Module - Retroarch standard mode enabled") fullRomPath := " """ . romPath . "\" . romName . romExtension . """" } If retroID = LibRetro_NFDS ; Nintendo Famicom Disk System { IfNotExist, %retroSysDir%\disksys.rom ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID = LibRetro_SCD ; Sega CD { If romExtension Not In .bin,.cue,.iso ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\bios_CD_E.bin ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%\bios_CD_U.bin ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%\bios_CD_J.bin ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\syscard3.pce ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID = LibRetro_PCFX { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\pcfx.bios ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } networkSession := If (enableNetworkPlay = "true") { Log("Module - Network Multi-Player is an available option for " . dbName,4) netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1) getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1) If (getWANIP = "true") myPublicIP := GetPublicIP() Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1) defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1) lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0) If (mpMenuStatus = -1) { ; if user exited menu early Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2) ExitModule() } If networkSession { Log("Module - Using a Network for " . dbName,4) IniWrite, %networkPort%, %settingsFile%, Network, Last_Port ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort% If (networkType = "client") { IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client } Else { ; server netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server } Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4) } Else Log("Module - User chose Single Player mode for this session",4) } BezelStart(,,(If rotateBezel ? 1:"")) If foundCfg { If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath) { customViewportWidth := bezelScreenWidth customViewportHeight := bezelScreenHeight customViewportX := 0 customViewportY := 0 aspectRatioIndex := 22 Log("Stretching viewport to fit bezel") } retroCFG := LoadProperties(retroCFGFile) ; load the config into memory raCfgHasChanges := WriteRetroProperty("input_overlay", overlay) WriteRetroProperty("video_shader", videoShader) WriteRetroProperty("aspect_ratio_index", aspectRatioIndex) WriteRetroProperty("custom_viewport_width", customViewportWidth) WriteRetroProperty("custom_viewport_height", customViewportHeight) WriteRetroProperty("custom_viewport_x", customViewportX) WriteRetroProperty("custom_viewport_y", customViewportY) WriteRetroProperty("video_rotation", rotation) WriteRetroProperty("video_crop_overscan", cropOverscan) WriteRetroProperty("video_threaded", threadedVideo) WriteRetroProperty("video_vsync", vSync) WriteRetroProperty("video_scale_integer", integerScale) WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey) WriteRetroProperty("input_disk_next", nextDiskKey) WriteRetroProperty("input_disk_prev", prevDiskKey) If InStr(retroID, "LibRetro_PSX") { Loop, 8 ; Loop 8 times for 8 controllers { p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1) WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType) } } If raCfgHasChanges { Log("Module - Saving changed settings to: """ . retroCFGFile . """") SaveProperties(retroCFGFile, retroCFG) } } fullscreen := If fullscreen = "true" ? " -f" : "" srmPath := emuPath . "\srm\" . retroSystem ; path for this system's srm files saveStatePath := emuPath . "\save\" . retroSystem ; path for this system's save state files retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : "" IfNotExist, %srmPath% FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist IfNotExist, %saveStatePath% FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait If InStr(core, "mess") { ; if a mess core is used Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case. Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide") } Else If FileExist(mgM3UPath) { Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } Else { Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } mpMenuStatus := If networkSession { canceledServerWait := false multiplayerMenuExit := false SetTimer, NetworkConnectedCheck, 500 If (networkType = "server") { Log("Module - Waiting for a client to connect to your server") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.") } Else { ; client Log("Module - Trying to contact the server to establish a connection.") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...") } If (mpMenuStatus = -1) { ; if user exited menu early before a client connected Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2) If Process("Exist", executable) Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet ExitModule() } Else { ; blank response from MultiPlayerMenu, exited properly Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server") WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } SetTimer, NetworkConnectedCheck, Off } Else { ; single player WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } If hideConsole = true WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ; Writes new properties into the retroCFG if defined by user WriteRetroProperty(key,value="") { If (value != "") { Global retroCFG,raCfgHasChanges WriteProperty(retroCFG, key, value,1,1) raCfgHasChanges := 1 } } ; Used to convert between RetroArch keys and usable data ConvertRetroCFGKey(txt,direction="read"){ Global emuPath If direction = read { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt If InStr(newtxt,":") { ; if the path contains a ":" then it is a relative path Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4) StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute } If InStr(newtxt,"/") StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes } Else If direction = write { newtxt = "%txt%" ; wraps the txt with "" If InStr(newtxt,"\") StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes } Else ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.") Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4) Return newtxt } ; This will simply create a new blank ini if one does not exist CheckSysFile(file){ IfNotExist, %file% FileAppend,, %file% Return file } MultiGame: SetKeyDelay(100) WinActivate, ahk_class RetroArch Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; eject disc in Retroarch If (!mgLastRomIndex) { mgLastRomIndex := mgRomIndex } selectedRomIndex := 0 StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType) Loop %mgMaxIndex% { If (m3uRomIndex[A_index] = mgLastRomIndex) { tempLastRomIndex := A_index Log("Temp last index: " . tempLastRomIndex) } If (m3uRomIndex[A_index] = selectedRomIndex) { tempSelectedRomIndex := A_index Log("temp selected index: " . tempSelectedRomIndex) } } mgNewIndex := tempLastRomIndex - tempSelectedRomIndex If (mgNewIndex < 0) { mgNewIndex := mgNewIndex * -1 Loop %mgNewIndex% { Log("Sending the next disk key: " . nextDiskKey) Send, {%nextDiskKey% down}{%nextDiskKey% up} } } Else If (mgNewIndex > 0) { Loop %mgNewIndex% { Log("Sending the previous disk key: " . mgNewIndex) Send, {%prevDiskKey% down}{%prevDiskKey% up} } } Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; close disc in Retroarch mgLastRomIndex := selectedRomIndex Return NetworkConnectedCheck: If clientConnected multiplayerMenuExit := true Else If WinExist("RetroArch ahk_class RetroArch") { Log("Module - RetroArch session started, closing the MultiPlayer menu",4) multiplayerMenuExit := true } Return CloseProcess: FadeOutStart() WinClose("RetroArch ahk_class RetroArch") Return 01:46:30:818 | RL | INFO | +47 | BuildScript - Loaded MultiGame scripts 01:46:30:819 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 01:46:30:820 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 01:46:30:820 | RL | WARNING | +0 | BuildScript - "H:\HyperSpin\RocketLauncher\Lib\User Functions.ahk" not found 01:46:30:820 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 01:46:30:821 | RL | INFO | +0 | Main - Module is built 01:46:30:821 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\AutoHotkey.dll exists 01:46:30:822 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 6/14/2015 - 9:37:35 ŒßŒã Modified: 12/30/2014 - 1:45:49 Œß‘O 01:46:30:823 | RL | INFO | +0 | Main - Running module 01:46:30:823 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 01:46:30:931 | MD | INFO | +N/A | Module initialized 01:46:30:931 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 01:46:30:933 | MD | DEBUG2 | +0 | Keymapper - Checking for the JoyIDs_Preferred_Controllers key in H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Games JoyIDs.ini under section [007 - The World Is Not Enough (USA)] 01:46:30:933 | MD | INFO | +0 | LoadPreferredControllers - Started 01:46:30:933 | MD | DEBUG2 | +0 | LoadPreferredControllers - JoyIDsPreferredControllers = BETOP CONTROLLER 01:46:30:933 | MD | DEBUG2 | +0 | LoadPreferredControllers - Creating a list of currently connected joysticks 01:46:30:933 | MD | INFO | +0 | GetJoystickArray - Started 01:46:30:961 | MD | DEBUG2 | +32 | GetJoystickArray - Joysticks Detected: 0000000000000000 01:46:30:961 | MD | INFO | +0 | GetJoystickArray - Ended 01:46:30:962 | MD | INFO | +0 | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List 01:46:30:962 | MD | INFO | +0 | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers 01:46:30:962 | MD | INFO | +0 | LoadPreferredControllers - Ended 01:46:30:962 | MD | INFO | +0 | CheckFile - Checking if H:\HyperSpin\Utilities\Xpadder\Xpadder.exe exists 01:46:30:962 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1713152 bytes Created: 6/14/2015 - 10:07:38 ŒßŒã Modified: 3/20/2010 - 8:25:22 Œß‘O 01:46:30:963 | MD | INFO | +0 | Keymapper - Loading xpadder 01:46:30:963 | MD | INFO | +0 | RunKeymapper - Started, using method "load" 01:46:30:963 | MD | INFO | +0 | GetJoystickArray - Started 01:46:30:988 | MD | DEBUG2 | +31 | GetJoystickArray - Joysticks Detected: 0000000000000000 01:46:30:988 | MD | INFO | +0 | GetJoystickArray - Ended 01:46:30:988 | MD | DEBUG2 | +0 | RunKeymapper - Found your keymapper application here: "H:\HyperSpin\Utilities\Xpadder\Xpadder.exe" 01:46:30:988 | MD | DEBUG2 | +0 | RunKeymapper - Looping through controllers to find xpadder profiles for each one 01:46:30:989 | MD | INFO | +0 | RunXpadder - Started 01:46:30:989 | MD | INFO | +0 | Process - Exist JoyToKey.exe 01:46:30:990 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder 01:46:30:991 | MD | INFO | +0 | Run - Running: H:\HyperSpin\Utilities\Xpadder\Xpadder.exe /C 01:46:30:016 | MD | DEBUG1 | +31 | Run - "Xpadder.exe /C" Process ID: 2716 01:46:31:016 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in H:\HyperSpin\Utilities\Xpadder\xpadder.ini 01:46:31:016 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2 01:46:32:333 | MD | DEBUG2 | +1313 | RunXpadder - Reading the order in H:\HyperSpin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order 01:46:32:334 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found 01:46:32:334 | MD | WARNING | +0 | RunXpadder - No profiles found and nothing to tell Xpadder to load 01:46:32:334 | MD | INFO | +0 | RunXpadder - Ended 01:46:32:334 | MD | INFO | +0 | RunKeymapper - Ended 01:46:32:335 | MD | DEBUG1 | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn 01:46:32:335 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut 01:46:32:335 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation 01:46:32:335 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation 01:46:32:335 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadSub" to call label: "StartMulti" 01:46:32:336 | MD | INFO | +0 | StartModule - Started 01:46:32:336 | MD | INFO | +0 | StartModule - MEmu: RetroArch MEmuV: v05-11-2015 Nightly MURL: http://themaister.net/retroarch.html MAuthor: djvj,zerojay MVersion: 2.3.0 MCRC: 4A71043 iCRC: 1D69A2C4 MID: MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 01:46:32:336 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sony Playstation" 01:46:32:337 | MD | INFO | +0 | PluginInit - Started 01:46:32:337 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 01:46:32:337 | MD | INFO | +0 | CheckFile - Checking if H:\HyperSpin\Databases\Sony Playstation\Sony Playstation.xml exists 01:46:32:338 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 728902 bytes Created: 7/7/2015 - 1:33:49 Œß‘O Modified: 7/7/2015 - 1:33:50 Œß‘O 01:46:32:338 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 01:46:32:339 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 01:46:32:339 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 01:46:32:339 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "007 - The World Is Not Enough (USA)" 01:46:32:339 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 01:46:32:340 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 01:46:32:340 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 01:46:32:340 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Electronic Arts" 01:46:32:340 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 01:46:32:340 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "2000" 01:46:32:340 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 01:46:32:341 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Shooter" 01:46:32:341 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 01:46:32:341 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)" 01:46:32:341 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 01:46:32:341 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 01:46:32:342 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 01:46:32:342 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: H:\HyperSpin\Media\Sony Playstation\Images\Wheel\007 - The World Is Not Enough (USA).png 01:46:32:342 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: H:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation.png 01:46:32:342 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: H:\HyperSpin\Media\Sony Playstation\Images\Wheel\007 - The World Is Not Enough (USA).png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: H:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation.png | Asset Extension1: png | Asset Type1: system 01:46:32:343 | MD | DEBUG1 | +15 | BuildAssetsTable - Ended 01:46:32:343 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 01:46:32:343 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: H:\HyperSpin\Media\Sony Playstation\Images\Artwork1\007 - The World Is Not Enough (USA).png 01:46:32:343 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: H:\HyperSpin\Media\Sony Playstation\Images\Artwork2\007 - The World Is Not Enough (USA).png 01:46:32:343 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: H:\HyperSpin\Media\Sony Playstation\Images\Artwork3\007 - The World Is Not Enough (USA).png 01:46:32:344 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: H:\HyperSpin\Media\Sony Playstation\Images\Artwork4\007 - The World Is Not Enough (USA).png 01:46:32:344 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: H:\HyperSpin\Media\Sony Playstation\Images\Letters 01:46:32:360 | MD | DEBUG1 | +16 | BuildAssetsTable - Searching for a Other: H:\HyperSpin\Media\Sony Playstation\Images\Other 01:46:32:362 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Box Art | Asset Path1: H:\HyperSpin\Media\Sony Playstation\Images\Artwork2\007 - The World Is Not Enough (USA).png | Asset Extension1: png | Asset Type1: game Asset Label: Letters | Asset Path1: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: H:\HyperSpin\Media\Sony PlayStation\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 01:46:32:362 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 01:46:32:362 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video 01:46:32:362 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a MP4 Game Video: H:\HyperSpin\Media\Sony Playstation\Video\007 - The World Is Not Enough (USA).* 01:46:32:363 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a FLV Game Video: H:\HyperSpin\Media\Main Menu\Video\Sony Playstation.* 01:46:32:363 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: FLV Game Video | Asset Path1: H:\HyperSpin\Media\Main Menu\Video\Sony Playstation.flv | Asset Extension1: flv | Asset Type1: system Asset Label: MP4 Game Video | Asset Path1: H:\HyperSpin\Media\Sony Playstation\Video\007 - The World Is Not Enough (USA).flv | Asset Extension1: flv | Asset Type1: game 01:46:32:363 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 01:46:32:363 | MD | INFO | +0 | PluginInit - Ended 01:46:32:363 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: 007 - The World Is Not Enough (USA) 01:46:32:364 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 01:46:32:365 | MD | INFO | +0 | StartModule - Ended 01:46:32:365 | MD | DEBUG1 | +0 | FadeInStart - Started 01:46:32:365 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadSub" 01:46:32:365 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "StartMulti" standard Hotkey method for key(s): "~NumpadSub" 01:46:32:365 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 01:46:32:365 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 01:46:32:366 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 01:46:32:366 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeIn" 01:46:32:366 | MD | DEBUG2 | +0 | Fade screen scale factor: X=1.000000, Y= 1.000000 01:46:32:366 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\007 - The World Is Not Enough (USA)\Layer 1*.* 01:46:32:366 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 1*.* 01:46:32:367 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 1*.* 01:46:32:367 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 1*.* 01:46:32:367 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.* 01:46:32:367 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.png 01:46:32:367 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1.png 01:46:32:368 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.gif 01:46:32:368 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.tif 01:46:32:368 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.bmp 01:46:32:368 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.jpg 01:46:32:368 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1.png 01:46:32:369 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\007 - The World Is Not Enough (USA)\Layer 2*.* 01:46:32:369 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 2*.* 01:46:32:369 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.* 01:46:32:369 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.png 01:46:32:369 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2.png 01:46:32:369 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.gif 01:46:32:370 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.tif 01:46:32:370 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.bmp 01:46:32:370 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.jpg 01:46:32:370 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2.png 01:46:32:464 | MD | INFO | +94 | DefaultAnimateFadeIn - Started, direction is: in 01:46:32:464 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 01:46:32:953 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended 01:46:32:964 | MD | DEBUG1 | +0 | FadeInStart - Ended 01:46:32:964 | MD | DEBUG1 | +0 | CoverFE - Started 01:46:32:969 | MD | INFO | +15 | HideFE - Hiding Frontend by making it transparent 01:46:32:969 | MD | DEBUG1 | +0 | CoverFE - Ended 01:46:32:969 | MD | DEBUG1 | +0 | Module - Started building the RetroArch object 01:46:32:970 | MD | DEBUG1 | +0 | Module - Finished building the RetroArch object 01:46:32:971 | MD | INFO | +0 | Module Setting - [Sony Playstation] - LibRetro_Core: mednafen_psx_libretro 01:46:32:971 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 01:46:32:971 | MD | INFO | +0 | Module Setting - [Settings] - ConfigFolder: ..\Emulators\RetroArch\config 01:46:32:971 | MD | INFO | +0 | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: ..\Emulators\MESS\roms 01:46:32:972 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true 01:46:32:972 | MD | INFO | +0 | Module Setting - [Settings] - Eject_Toggle_Key: 01:46:32:972 | MD | INFO | +0 | Module Setting - [Settings] - Next_Disk_Key: 01:46:32:972 | MD | INFO | +0 | Module Setting - [Settings] - Previous_Disk_Key: 01:46:32:973 | MD | INFO | +0 | Module Setting - [Sony Playstation] - SuperGameBoy: false 01:46:32:973 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - SuperGameBoy: false 01:46:32:973 | MD | INFO | +0 | Module Setting - [Network] - Enable_Network_Play: false 01:46:32:973 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - Enable_Network_Play: false 01:46:32:974 | MD | INFO | +0 | Module Setting - [Sony Playstation] - Overlay: 01:46:32:974 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - Overlay: 01:46:32:974 | MD | INFO | +0 | Module Setting - [Sony Playstation] - VideoShader: 01:46:32:974 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - VideoShader: 01:46:32:975 | MD | INFO | +0 | Module Setting - [Sony Playstation] - AspectRatioIndex: 01:46:32:975 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - AspectRatioIndex: 01:46:32:975 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportWidth: 01:46:32:975 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - CustomViewportWidth: 01:46:32:976 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportHeight: 01:46:32:976 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - CustomViewportHeight: 01:46:32:976 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportX: 01:46:32:976 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - CustomViewportX: 01:46:32:977 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportY: 01:46:32:977 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - CustomViewportY: 01:46:32:977 | MD | INFO | +0 | Module Setting - [Sony Playstation] - StretchToFillBezel: false 01:46:32:977 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - StretchToFillBezel: false 01:46:32:978 | MD | INFO | +0 | Module Setting - [Sony Playstation] - Rotation: 0 01:46:32:978 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - Rotation: 0 01:46:32:978 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CropOverscan: 01:46:32:978 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - CropOverscan: 01:46:32:979 | MD | INFO | +0 | Module Setting - [Sony Playstation] - ThreadedVideo: 01:46:32:979 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - ThreadedVideo: 01:46:32:979 | MD | INFO | +0 | Module Setting - [Sony Playstation] - VSync: 01:46:32:979 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - VSync: 01:46:32:980 | MD | INFO | +0 | Module Setting - [Sony Playstation] - IntegerScale: 01:46:32:980 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - IntegerScale: 01:46:32:980 | MD | INFO | +0 | Module Setting - [Sony Playstation] - ConfigurationPerCore: false 01:46:32:980 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - ConfigurationPerCore: false 01:46:32:981 | MD | INFO | +0 | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll exists 01:46:32:981 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13589722 bytes Created: 7/8/2015 - 10:45:33 ŒßŒã Modified: 7/8/2015 - 10:45:33 ŒßŒã 01:46:32:981 | MD | DEBUG1 | +0 | Module - Global cfg should be: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg 01:46:32:981 | MD | DEBUG1 | +0 | Module - System cfg should be: H:\HyperSpin\Emulators\RetroArch\config\Sony PlayStation.cfg 01:46:32:982 | MD | DEBUG1 | +0 | Module - Core cfg should be: H:\HyperSpin\Emulators\RetroArch\config\mednafen_psx_libretro.dll.cfg 01:46:32:982 | MD | DEBUG1 | +0 | Module - Found a Global cfg! 01:46:32:982 | MD | INFO | +0 | Module - RetroArch is using H:\HyperSpin\Emulators\RetroArch\retroarch.cfg as its config file. 01:46:32:982 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg 01:46:32:983 | MD | DEBUG1 | +16 | LoadProperties - Ended 01:46:32:983 | MD | INFO | +0 | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg exists 01:46:32:002 | MD | DEBUG1 | +15 | CheckFile - Attributes: File Size: 2024 bytes Created: 7/10/2015 - 1:38:15 Œß‘O Modified: 7/10/2015 - 1:38:15 Œß‘O 01:46:33:002 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg 01:46:33:002 | MD | DEBUG1 | +0 | LoadProperties - Ended 01:46:33:002 | MD | INFO | +0 | Module Setting - [Sony Playstation] - PSX_CD_Image_Cache: "enabled" 01:46:33:003 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - PSX_CD_Image_Cache: "enabled" 01:46:33:003 | MD | INFO | +0 | Module Setting - [Sony Playstation] - PSX_Memcard_Handling: "libretro" 01:46:33:003 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - PSX_Memcard_Handling: "libretro" 01:46:33:003 | MD | INFO | +0 | Module Setting - [Sony Playstation] - PSX_Dualshock_Analog_Toggle: "enabled" 01:46:33:004 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - PSX_Dualshock_Analog_Toggle: "enabled" 01:46:33:004 | MD | DEBUG1 | +0 | WriteProperty - Started 01:46:33:004 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:33:004 | MD | DEBUG1 | +0 | WriteProperty - Started 01:46:33:004 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:33:004 | MD | DEBUG1 | +0 | WriteProperty - Started 01:46:33:005 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:33:005 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg 01:46:33:005 | MD | DEBUG1 | +0 | SaveProperties - Ended 01:46:33:006 | MD | INFO | +0 | 7z - Started, received H:\Games\Sony PlayStation\007 - The World Is Not Enough (USA).7z. If rom is an archive, it will extract to H:\HyperSpin\HL Temp 01:46:33:006 | MD | DEBUG1 | +0 | 7z - Using Standard method to extract this rom 01:46:33:006 | MD | DEBUG1 | +0 | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar 01:46:33:006 | MD | INFO | +0 | CheckFile - Checking if H:\Games\Sony PlayStation\007 - The World Is Not Enough (USA).7z exists 01:46:33:007 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 398245496 bytes Created: 7/5/2015 - 6:12:51 ŒßŒã Modified: 7/6/2015 - 3:08:53 Œß‘O 01:46:33:054 | MD | INFO | +47 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "007 - The World Is Not Enough (USA).cue" 01:46:33:057 | MD | DEBUG1 | +0 | 7z - Invoked COM Object, ROM extracted size: 726429413 bytes 01:46:33:057 | MD | DEBUG1 | +0 | 7z - Checking if this archive has already been extracted in H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA) 01:46:33:057 | MD | DEBUG1 | +0 | 7z - File does not already exist in H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA), proceeding to extract it. 01:46:33:057 | MD | DEBUG1 | +0 | 7z - File found in archive 01:46:33:058 | MD | INFO | +0 | 7z - Extracted path of rom will be 96 in length and within the 255 character limit. 01:46:33:078 | MD | INFO | +32 | 7z - The 7zExtractPath has 1038463 MB of free space which is enough to extract this game: 726 MB 01:46:33:078 | MD | DEBUG1 | +0 | 7z - FadeIn is true, starting timer to update Layer 3 animation with 7z.exe statistics 01:46:33:078 | MD | INFO | +0 | DefaultFadeAnimation - Started 01:46:33:079 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\007 - The World Is Not Enough (USA)\Info Bar*.* 01:46:33:079 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Info Bar*.* 01:46:33:079 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Info Bar*.* 01:46:33:079 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.* 01:46:33:079 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.* 01:46:33:080 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.png 01:46:33:080 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar.png 01:46:33:080 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.gif 01:46:33:080 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.tif 01:46:33:080 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp 01:46:33:081 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg 01:46:33:081 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar.png 01:46:33:085 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\007 - The World Is Not Enough (USA)\Layer 3*.* 01:46:33:085 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 3*.* 01:46:33:086 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.* 01:46:33:086 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.png 01:46:33:086 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3.png 01:46:33:086 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.gif 01:46:33:086 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.tif 01:46:33:087 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.bmp 01:46:33:087 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.jpg 01:46:33:087 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3.png 01:46:33:098 | MD | DEBUG1 | +15 | FadeInDelay - Started 01:46:33:098 | MD | DEBUG1 | +0 | FadeInDelay - Ended 01:46:33:098 | MD | INFO | +0 | DefaultFadeAnimation - Ended 01:46:33:098 | MD | DEBUG1 | +0 | 7z - Logging is debug or higher, dumping 7z Extraction info to log 01:46:33:099 | MD | DEBUG1 | +0 | 7z - Starting 7z extraction of H:\Games\Sony PlayStation\007 - The World Is Not Enough (USA).7z to H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA) 01:46:33:111 | MD | INFO | +16 | Process - Wait 7z.exe 2 01:46:33:114 | MD | DEBUG1 | +0 | 7z - Starting 7zTimeout Timer 01:46:33:115 | MD | DEBUG1 | +0 | Extracting file: | Percentage Extracted: 0% 01:46:33:232 | MD | DEBUG1 | +109 | Extracting file: | Percentage Extracted: 0% 01:46:33:331 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 1% 01:46:33:440 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 2% 01:46:33:557 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 3% 01:46:33:666 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 4% 01:46:33:773 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 5% 01:46:33:876 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 6% 01:46:34:021 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 8% 01:46:34:126 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 9% 01:46:34:267 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 10% 01:46:34:399 | MD | DEBUG1 | +125 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 12% 01:46:34:502 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 13% 01:46:34:612 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 14% 01:46:34:728 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 16% 01:46:34:831 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 16% 01:46:34:940 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 18% 01:46:35:052 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 19% 01:46:35:166 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 20% 01:46:35:268 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 22% 01:46:35:376 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 22% 01:46:35:522 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 23% 01:46:35:628 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 23% 01:46:35:736 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 24% 01:46:35:856 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 24% 01:46:35:959 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 25% 01:46:36:064 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 25% 01:46:36:176 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 26% 01:46:36:289 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 27% 01:46:36:394 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 27% 01:46:36:501 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 27% 01:46:36:616 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 28% 01:46:36:728 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 28% 01:46:36:833 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 28% 01:46:36:940 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 29% 01:46:37:083 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 29% 01:46:37:188 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 30% 01:46:37:299 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 30% 01:46:37:414 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 31% 01:46:37:519 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 31% 01:46:37:627 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 32% 01:46:37:774 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 32% 01:46:37:878 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 32% 01:46:37:986 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 33% 01:46:38:107 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 33% 01:46:38:208 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 33% 01:46:38:315 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 34% 01:46:38:443 | MD | DEBUG1 | +125 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 35% 01:46:38:551 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 35% 01:46:38:668 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 35% 01:46:38:767 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 36% 01:46:38:891 | MD | DEBUG1 | +125 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 36% 01:46:39:002 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 36% 01:46:39:114 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 37% 01:46:39:232 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 37% 01:46:39:332 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 38% 01:46:39:440 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 38% 01:46:39:555 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 38% 01:46:39:664 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 39% 01:46:39:768 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 39% 01:46:39:876 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 39% 01:46:39:992 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 40% 01:46:40:144 | MD | DEBUG1 | +156 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 40% 01:46:40:250 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 41% 01:46:40:366 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 41% 01:46:40:477 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 42% 01:46:40:585 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 42% 01:46:40:688 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 43% 01:46:40:800 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 43% 01:46:40:918 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 43% 01:46:41:016 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 44% 01:46:41:141 | MD | DEBUG1 | +125 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 44% 01:46:41:251 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 44% 01:46:41:365 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 45% 01:46:41:481 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 46% 01:46:41:582 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 46% 01:46:41:688 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 46% 01:46:41:806 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 47% 01:46:41:914 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 47% 01:46:42:017 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 47% 01:46:42:126 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 48% 01:46:42:239 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 48% 01:46:42:394 | MD | DEBUG1 | +156 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 49% 01:46:42:500 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 49% 01:46:42:617 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 50% 01:46:42:728 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 50% 01:46:42:835 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 50% 01:46:42:940 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 51% 01:46:43:054 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 51% 01:46:43:166 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 51% 01:46:43:268 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 52% 01:46:43:398 | MD | DEBUG1 | +125 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 53% 01:46:43:501 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 53% 01:46:43:616 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 53% 01:46:43:771 | MD | DEBUG1 | +156 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 54% 01:46:43:876 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 54% 01:46:43:986 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 54% 01:46:44:101 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 55% 01:46:44:210 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 55% 01:46:44:314 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 55% 01:46:44:422 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 56% 01:46:44:581 | MD | DEBUG1 | +157 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 57% 01:46:44:691 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 57% 01:46:44:805 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 57% 01:46:44:919 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 58% 01:46:45:022 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 58% 01:46:45:126 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 58% 01:46:45:240 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 59% 01:46:45:352 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 59% 01:46:45:453 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 60% 01:46:45:564 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 61% 01:46:45:674 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 61% 01:46:45:790 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 62% 01:46:45:896 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 62% 01:46:46:008 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 62% 01:46:46:111 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 63% 01:46:46:265 | MD | DEBUG1 | +156 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 64% 01:46:46:391 | MD | DEBUG1 | +125 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 65% 01:46:46:501 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 65% 01:46:46:615 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 66% 01:46:46:731 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 66% 01:46:46:832 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 66% 01:46:46:940 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 67% 01:46:47:056 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 68% 01:46:47:166 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 68% 01:46:47:271 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 68% 01:46:47:376 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 69% 01:46:47:490 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 69% 01:46:47:607 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 70% 01:46:47:752 | MD | DEBUG1 | +156 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 70% 01:46:47:868 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 70% 01:46:47:980 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 71% 01:46:48:085 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 71% 01:46:48:189 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 72% 01:46:48:302 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 72% 01:46:48:440 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 73% 01:46:48:557 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 73% 01:46:48:854 | MD | DEBUG1 | +297 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 73% 01:46:48:962 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 73% 01:46:49:064 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 73% 01:46:49:175 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 74% 01:46:49:295 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 74% 01:46:49:439 | MD | DEBUG1 | +156 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 75% 01:46:49:556 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 75% 01:46:49:691 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 76% 01:46:49:800 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 76% 01:46:49:954 | MD | DEBUG1 | +157 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 77% 01:46:50:064 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 77% 01:46:50:175 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 77% 01:46:50:291 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 78% 01:46:50:391 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 78% 01:46:50:502 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 79% 01:46:50:616 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 79% 01:46:50:731 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 80% 01:46:50:833 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 80% 01:46:50:939 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 80% 01:46:51:053 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 81% 01:46:51:166 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 81% 01:46:51:272 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 81% 01:46:51:378 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 82% 01:46:51:516 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 83% 01:46:51:625 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 83% 01:46:51:785 | MD | DEBUG1 | +157 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 83% 01:46:51:896 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 84% 01:46:52:003 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 84% 01:46:52:145 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 84% 01:46:52:253 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 85% 01:46:52:397 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 85% 01:46:52:503 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 86% 01:46:52:615 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 86% 01:46:52:751 | MD | DEBUG1 | +140 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 87% 01:46:52:861 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 87% 01:46:53:000 | MD | DEBUG1 | +140 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 88% 01:46:53:118 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 88% 01:46:53:252 | MD | DEBUG1 | +140 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 88% 01:46:53:365 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 89% 01:46:53:478 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 89% 01:46:53:580 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 90% 01:46:53:707 | MD | DEBUG1 | +125 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 91% 01:46:53:834 | MD | DEBUG1 | +125 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 91% 01:46:53:943 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 91% 01:46:54:051 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 92% 01:46:54:192 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 92% 01:46:54:301 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 92% 01:46:54:416 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 93% 01:46:54:516 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 94% 01:46:54:644 | MD | DEBUG1 | +125 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 94% 01:46:54:754 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 94% 01:46:54:866 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 95% 01:46:55:000 | MD | DEBUG1 | +140 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 95% 01:46:55:110 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 95% 01:46:55:267 | MD | DEBUG1 | +156 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 96% 01:46:55:378 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 96% 01:46:55:492 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 96% 01:46:55:603 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 96% 01:46:55:710 | MD | DEBUG1 | +110 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 97% 01:46:55:818 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 97% 01:46:55:955 | MD | DEBUG1 | +141 | Extracting file: 007 - The World Is Not Enough (USA).bin | Percentage Extracted: 98% 01:46:56:043 | MD | DEBUG1 | +78 | DefaultFadeAnimationLoop - Progress bar reached 100% 01:46:56:063 | MD | DEBUG1 | +31 | Extracting file: 007 - The World Is Not Enough (USA).cue | Percentage Extracted: 100% 01:46:56:180 | MD | DEBUG1 | +109 | Extracting file: 007 - The World Is Not Enough (USA).cue | Percentage Extracted: 100% 01:46:56:210 | MD | DEBUG1 | +32 | 7zTimeout - 7z.exe is no longer running 01:46:56:289 | MD | DEBUG1 | +78 | Extracting file: 007 - The World Is Not Enough (USA).cue | Percentage Extracted: 100% 01:46:56:290 | MD | DEBUG1 | +0 | 7z - 7z.exe returned a percentage >= 100, assuming extraction is complete 01:46:56:290 | MD | DEBUG1 | +0 | 7z - Finished 7z extraction 01:46:56:290 | MD | DEBUG1 | +0 | 7z - Found file in H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA)\007 - The World Is Not Enough (USA).cue 01:46:56:290 | MD | DEBUG1 | +0 | 7z - romPath changed from "H:\Games\Sony PlayStation" to "H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA)" 01:46:56:290 | MD | DEBUG1 | +0 | 7z - romName changed from "007 - The World Is Not Enough (USA)" to "007 - The World Is Not Enough (USA)" 01:46:56:290 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".7z" to ".cue" 01:46:56:291 | MD | INFO | +0 | 7z - Ended 01:46:56:291 | MD | INFO | +0 | Module - Retroarch standard mode enabled 01:46:56:291 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg 01:46:56:292 | MD | DEBUG1 | +0 | LoadProperties - Ended 01:46:56:292 | MD | DEBUG1 | +0 | WriteProperty - Started 01:46:56:293 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:56:293 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P1_Controller_Type: 517 01:46:56:293 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - P1_Controller_Type: 517 01:46:56:293 | MD | DEBUG1 | +0 | WriteProperty - Started 01:46:56:294 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:56:294 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P2_Controller_Type: 517 01:46:56:294 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - P2_Controller_Type: 517 01:46:56:294 | MD | DEBUG1 | +0 | WriteProperty - Started 01:46:56:295 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:56:295 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P3_Controller_Type: 517 01:46:56:295 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - P3_Controller_Type: 517 01:46:56:296 | MD | DEBUG1 | +15 | WriteProperty - Started 01:46:56:296 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:56:296 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P4_Controller_Type: 517 01:46:56:297 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - P4_Controller_Type: 517 01:46:56:297 | MD | DEBUG1 | +0 | WriteProperty - Started 01:46:56:297 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:56:298 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P5_Controller_Type: 517 01:46:56:298 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - P5_Controller_Type: 517 01:46:56:298 | MD | DEBUG1 | +0 | WriteProperty - Started 01:46:56:299 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:56:299 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P6_Controller_Type: 517 01:46:56:299 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - P6_Controller_Type: 517 01:46:56:299 | MD | DEBUG1 | +0 | WriteProperty - Started 01:46:56:300 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:56:300 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P7_Controller_Type: 517 01:46:56:300 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - P7_Controller_Type: 517 01:46:56:300 | MD | DEBUG1 | +0 | WriteProperty - Started 01:46:56:301 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:56:301 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P8_Controller_Type: 517 01:46:56:301 | MD | INFO | +0 | Module Setting - [007 - The World Is Not Enough (USA)] - P8_Controller_Type: 517 01:46:56:302 | MD | DEBUG1 | +0 | WriteProperty - Started 01:46:56:302 | MD | DEBUG1 | +0 | WriteProperty - Ended 01:46:56:302 | MD | INFO | +0 | Module - Saving changed settings to: "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg" 01:46:56:303 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg 01:46:56:305 | MD | DEBUG1 | +0 | SaveProperties - Ended 01:46:56:305 | MD | INFO | +0 | HideEmuStart - Starting HideEmuTimer, scanning for windows defined in hideEmuObj every 2ms 01:46:56:305 | MD | INFO | +0 | HideEmuStart - Ended 01:46:56:305 | MD | INFO | +0 | Run - Running: H:\HyperSpin\Emulators\RetroArch\retroarch.exe "H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA)\007 - The World Is Not Enough (USA).cue" -f -c "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll" -s "H:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation\007 - The World Is Not Enough (USA).srm" -S "H:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation\007 - The World Is Not Enough (USA).state" 01:46:56:370 | MD | DEBUG1 | +63 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass 01:46:56:373 | MD | DEBUG1 | +0 | Run - "retroarch.exe "H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA)\007 - The World Is Not Enough (USA).cue" -f -c "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll" -s "H:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation\007 - The World Is Not Enough (USA).srm" -S "H:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation\007 - The World Is Not Enough (USA).state"" Process ID: 9472 01:46:56:396 | MD | DEBUG1 | +31 | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x2b0af2 | Process ID: 6904 | Process Path: H:\HyperSpin\RocketLauncher\RocketLauncher.exe 01:46:56:396 | MD | INFO | +0 | WinWait - Waiting for "RetroArch ahk_class RetroArch" 01:47:02:498 | MD | INFO | +6094 | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit 01:47:02:523 | MD | DEBUG1 | +31 | CloseFadeIn - Started 01:47:02:523 | MD | INFO | +0 | Process - Exist 7z.exe 01:47:02:525 | MD | DEBUG1 | +0 | CloseFadeIn - Ended 01:47:02:531 | MD | DEBUG1 | +16 | DefaultFadeAnimationLoop - FadeIn is no longer active, stopping DefaultFadeAnimationLoop 01:47:08:994 | MD | INFO | +6453 | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit 01:47:08:994 | MD | DEBUG1 | +0 | CloseFadeIn - Started 01:47:08:995 | MD | INFO | +0 | Process - Exist 7z.exe 01:47:08:996 | MD | DEBUG1 | +0 | CloseFadeIn - Ended 01:47:26:395 | MD | DEBUG1 | +17406 | GetActiveWindowStatus - Title: RocketLauncherUI v1.0.0.3 [ FE = Hyperspin | Plugin = HyperSpin ] | Class: HwndWrapper[RocketLauncherUI.exe;;50a1f222-3e17-4b0d-96bb-c62d0bc5b7aa] | State: 0 | X: 640 | Y: 73 | Width: 1218 | Height: 920 | Window HWND: 0x50fa6 | Process ID: 10724 | Process Path: H:\HyperSpin\RocketLauncher\RocketLauncherUI\RocketLauncherUI.exe 01:47:26:395 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 01:47:26:396 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 01:47:26:396 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 01:47:26:396 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError" 01:47:26:720 | MD | DEBUG1 | +328 | ScriptError - Playing error sound: error5.mp3 01:47:28:353 | MD | INFO | +1625 | 7zCleanUp - Started 01:47:28:490 | MD | DEBUG1 | +141 | 7zCleanUp - Deleted H:\HyperSpin\HL Temp\007 - The World Is Not Enough (USA) 01:47:28:490 | MD | INFO | +0 | 7zCleanUp - Ended 01:47:31:304 | MD | DEBUG2 | +2812 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 01:47:31:304 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc" 01:47:31:304 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 01:47:31:304 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 01:47:31:305 | MD | ERROR | +0 | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem. 01:47:31:305 | MD | INFO | +0 | ExitModule - Started 01:47:31:306 | MD | INFO | +0 | Starting Updating Statistics: 01:47:31:306 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 01:47:31:306 | MD | DEBUG2 | +0 | gameSectionStartTime:96205531 01:47:31:306 | MD | DEBUG2 | +0 | ElapsedTime:58 01:47:31:306 | MD | DEBUG2 | +0 | Statistics cleared game name: 007 - The World Is Not Enough 01:47:31:355 | MD | DEBUG2 | +47 | Loaded game statistics from ini files: Number_of_Times_Played: 6 Last_Time_Played: ‹à—j“ú 7ŒŽ 10, 2015 12:37:47 Œß‘O
SIMPLYAUSTIN Posted July 9, 2015 Posted July 9, 2015 It's blatently obvious and simple... Look at line 24537! Simply Austin's YouTube
shitoken Posted July 10, 2015 Author Posted July 10, 2015 Sorry I not able find the line 24537 Do you mean this? 01:47:31:305 | MD | ERROR | +0 | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
shitoken Posted July 10, 2015 Author Posted July 10, 2015 Kindly find here troubleshooting log 23:45:07:802 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.1 (www.rlauncher.com) 23:45:08:018 | RL | INFO | +219 | Main - System Specs: RocketLauncher Dir: H:\HyperSpin\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 8.1 Pro SKU: Professional Total Memory: 8159.13 MB Free Memory: 4606.51 MB Used Memory: 3552.621 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 8 GPU 1 Name: AMD Radeon HD 6700 Series GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 14.501.1003.0 Sound 1 Device: Realtek High Definition Audio Sound 1 Status: Enabled Sound 2 Device: HD Webcam C525 Sound 2 Status: Enabled Sound 3 Device: AMD High Definition Audio Device Sound 3 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 23:45:08:019 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\RocketLauncher.exe exists 23:45:08:020 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.1.1 LegalCopyright ©2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2089472 bytes Created: 7/4/2015 - 10:31:18 ŒßŒã Modified: 7/4/2015 - 10:31:20 ŒßŒã 23:45:08:021 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\BinHexRW.ahk exists 23:45:08:025 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:026 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:027 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\BlockInput.exe exists 23:45:08:028 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:028 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\CLR.ahk exists 23:45:08:030 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 23:45:08:031 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:032 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\COM.ahk exists 23:45:08:033 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:45:08:034 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:035 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 23:45:08:037 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:45:08:038 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:039 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gdip.ahk exists 23:45:08:041 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:45:08:042 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:043 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gdip_alt.ahk exists 23:45:08:045 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:046 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 5895 bytes Created: 7/4/2015 - 10:31:27 ŒßŒã Modified: 7/4/2015 - 10:31:27 ŒßŒã 23:45:08:047 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.2 23:45:08:048 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\gsdll32.dll exists 23:45:08:049 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 2/3/2015 - 2:56:47 Œß‘O 23:45:08:049 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\itextsharp.dll exists 23:45:08:051 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:051 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Java.ahk exists 23:45:08:053 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:054 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:055 | RL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 23:45:08:056 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\JSON.ahk exists 23:45:08:058 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:45:08:059 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:060 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Origin.ahk exists 23:45:08:062 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:063 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 6/24/2015 - 1:51:13 Œß‘O Modified: 6/24/2015 - 1:51:14 Œß‘O 23:45:08:064 | RL | DEBUG1 | +0 | Origin.ahk Version: 1.0.2 23:45:08:065 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\RegRW64.ahk exists 23:45:08:067 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:45:08:068 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:069 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\RIni.ahk exists 23:45:08:072 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:45:08:073 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:074 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 23:45:08:075 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:076 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\Steam.ahk exists 23:45:08:078 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:079 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5347 bytes Created: 6/24/2015 - 1:50:27 Œß‘O Modified: 6/24/2015 - 1:50:28 Œß‘O 23:45:08:080 | RL | DEBUG1 | +0 | Steam.ahk Version: 1.0.2 23:45:08:081 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\VA.ahk exists 23:45:08:083 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 23:45:08:084 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:085 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\VA_Extension.ahk exists 23:45:08:087 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:088 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 6/14/2015 - 9:38:27 ŒßŒã Modified: 2/3/2015 - 2:56:47 Œß‘O 23:45:08:089 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 23:45:08:090 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\7z.ahk exists 23:45:08:092 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:093 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29133 bytes Created: 6/24/2015 - 1:50:57 Œß‘O Modified: 6/24/2015 - 1:50:58 Œß‘O 23:45:08:094 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.0 23:45:08:095 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Bezel.ahk exists 23:45:08:098 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:100 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 102587 bytes Created: 7/4/2015 - 10:31:24 ŒßŒã Modified: 7/4/2015 - 10:31:24 ŒßŒã 23:45:08:101 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.2 23:45:08:102 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade.ahk exists 23:45:08:104 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:105 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 37875 bytes Created: 7/4/2015 - 10:31:22 ŒßŒã Modified: 7/4/2015 - 10:31:22 ŒßŒã 23:45:08:106 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.1.0 23:45:08:107 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade Init.ahk exists 23:45:08:109 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:111 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 6/14/2015 - 9:37:52 ŒßŒã Modified: 12/30/2014 - 1:45:50 Œß‘O 23:45:08:112 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 23:45:08:113 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Fade Animations.ahk exists 23:45:08:115 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:117 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 79822 bytes Created: 6/24/2015 - 1:50:19 Œß‘O Modified: 6/24/2015 - 1:50:20 Œß‘O 23:45:08:118 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.6 23:45:08:119 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Pause.ahk exists 23:45:08:126 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:127 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392625 bytes Created: 7/4/2015 - 10:31:13 ŒßŒã Modified: 7/4/2015 - 10:31:15 ŒßŒã 23:45:08:129 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.2 23:45:08:130 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Pause Init.ahk exists 23:45:08:132 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:133 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 590 bytes Created: 6/24/2015 - 1:50:22 Œß‘O Modified: 6/24/2015 - 1:50:22 Œß‘O 23:45:08:134 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.2 23:45:08:135 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Keymapper.ahk exists 23:45:08:137 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:138 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33453 bytes Created: 6/24/2015 - 1:51:23 Œß‘O Modified: 6/24/2015 - 1:51:24 Œß‘O 23:45:08:139 | RL | DEBUG1 | +16 | Keymapper.ahk Version: 1.1.2 23:45:08:140 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Keymapper Init.ahk exists 23:45:08:142 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:144 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3461 bytes Created: 6/24/2015 - 1:50:24 Œß‘O Modified: 6/24/2015 - 1:50:25 Œß‘O 23:45:08:145 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.4 23:45:08:146 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiGame.ahk exists 23:45:08:148 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:149 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40639 bytes Created: 6/24/2015 - 1:50:11 Œß‘O Modified: 6/24/2015 - 1:50:11 Œß‘O 23:45:08:151 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.6 23:45:08:152 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiGame Init.ahk exists 23:45:08:154 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:155 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 161 bytes Created: 6/14/2015 - 9:37:52 ŒßŒã Modified: 12/30/2014 - 1:45:50 Œß‘O 23:45:08:156 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 23:45:08:157 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\MultiPlayer.ahk exists 23:45:08:160 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:161 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58641 bytes Created: 6/24/2015 - 1:50:51 Œß‘O Modified: 6/24/2015 - 1:50:51 Œß‘O 23:45:08:162 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.5 23:45:08:163 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Password.ahk exists 23:45:08:165 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:167 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10040 bytes Created: 6/24/2015 - 1:51:17 Œß‘O Modified: 6/24/2015 - 1:51:18 Œß‘O 23:45:08:168 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.1 23:45:08:169 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 23:45:08:172 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:173 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73587 bytes Created: 6/24/2015 - 1:50:07 Œß‘O Modified: 6/24/2015 - 1:50:08 Œß‘O 23:45:08:175 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.4 23:45:08:176 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Shared.ahk exists 23:45:08:180 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:182 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 115113 bytes Created: 7/4/2015 - 10:31:12 ŒßŒã Modified: 7/4/2015 - 10:31:13 ŒßŒã 23:45:08:183 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.2.7 23:45:08:184 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Statistics.ahk exists 23:45:08:187 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:188 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26143 bytes Created: 6/24/2015 - 1:51:36 Œß‘O Modified: 6/24/2015 - 1:51:37 Œß‘O 23:45:08:189 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.3 23:45:08:191 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Statistics Init.ahk exists 23:45:08:193 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:194 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 6/14/2015 - 9:37:52 ŒßŒã Modified: 12/30/2014 - 1:45:50 Œß‘O 23:45:08:195 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 23:45:08:197 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\Virtual Drive.ahk exists 23:45:08:274 | RL | DEBUG1 | +78 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:275 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 17072 bytes Created: 6/24/2015 - 1:50:08 Œß‘O Modified: 6/24/2015 - 1:50:08 Œß‘O 23:45:08:277 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.0 23:45:08:278 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\XHotkey.ahk exists 23:45:08:280 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:282 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29626 bytes Created: 6/24/2015 - 1:50:38 Œß‘O Modified: 6/24/2015 - 1:50:39 Œß‘O 23:45:08:283 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.3 23:45:08:284 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Lib\XHotkey Init.ahk exists 23:45:08:286 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 23:45:08:287 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1236 bytes Created: 6/14/2015 - 9:37:52 ŒßŒã Modified: 12/30/2014 - 1:45:50 Œß‘O 23:45:08:289 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 23:45:08:290 | RL | DEBUG1 | +0 | Main - Raw CLI received: "-s Sony Playstation -r 40 Winks (USA) -f H:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1" 23:45:08:291 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "40 Winks (USA)" 23:45:08:292 | RL | DEBUG1 | +0 | Main - dbName: 40 Winks (USA) 23:45:08:293 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Plugins\HyperSpin.plugin exists 23:45:08:295 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 8969 bytes Created: 6/24/2015 - 1:50:29 Œß‘O Modified: 6/24/2015 - 1:50:30 Œß‘O 23:45:08:296 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 23:45:08:297 | RL | INFO | +0 | Main - RocketLauncher received "Sony Playstation" and "40 Winks (USA)" 23:45:08:303 | RL | INFO | +0 | Main - Did not find a "H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Game Options.ini" file, skipping any game-specific options. 23:45:08:304 | RL | INFO | +0 | Main - 40 Winks (USA) is using the default emulator: RetroArch 23:45:08:306 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Emulators.ini 23:45:08:307 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in H:\HyperSpin\RocketLauncher\Settings\Global Emulators.ini 23:45:08:308 | RL | INFO | +0 | Main - Found [RetroArch] in H:\HyperSpin\RocketLauncher\Settings\Global Emulators.ini 23:45:08:310 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists 23:45:08:311 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 45258 bytes Created: 7/4/2015 - 10:31:27 ŒßŒã Modified: 7/4/2015 - 10:31:27 ŒßŒã 23:45:08:314 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 23:45:08:315 | RL | INFO | +0 | Main - 40 Winks (USA) will use module: H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk 23:45:08:326 | RL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 23:45:08:329 | RL | INFO | +16 | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\retroarch.exe exists 23:45:08:331 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1531392 bytes Created: 7/8/2015 - 10:41:21 ŒßŒã Modified: 7/5/2015 - 9:27:42 Œß‘O 23:45:08:332 | RL | INFO | +0 | Main - INI Keys read 23:45:08:333 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\7z.exe exists 23:45:08:335 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:336 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\Module Extensions\7z.dll exists 23:45:08:338 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 6/14/2015 - 9:38:26 ŒßŒã Modified: 12/30/2014 - 1:45:51 Œß‘O 23:45:08:341 | RL | INFO | +0 | Main - "40 Winks (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 23:45:08:343 | RL | INFO | +15 | CheckPaths - Started 23:45:08:344 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: H:\Games\Sony PlayStation\40 Winks (USA).7z 23:45:08:345 | RL | INFO | +0 | CheckPaths - Found rom: H:\Games\Sony PlayStation\40 Winks (USA).7z 23:45:08:346 | RL | DEBUG1 | +0 | CheckPaths - Current romName: 40 Winks (USA) 23:45:08:348 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: H:\Games\Sony PlayStation 23:45:08:349 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .7z 23:45:08:350 | RL | INFO | +0 | CheckPaths - Ended 23:45:08:352 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 10 pluginPath = H:\HyperSpin\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.1 rlAuthor = djvj rlURL = www.rlauncher.com langFile = H:\HyperSpin\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = H:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = H: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = Restore and Click exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = H:\HyperSpin\Emulators\RetroArch\retroarch.exe emuPath = H:\HyperSpin\Emulators\RetroArch emuName = RetroArch emuExt = exe romPath = H:\Games\Sony PlayStation romPathFromIni = H:\Games\Sony PlayStation romExtension = .7z romExtensionOrig = .7z romExtensions = 7z|zip|rar|cue|bin|sfc|fds|gba|gb|gbc|nes|ngc|ngp|gg|sms|md|a26|32x|pce|ccd|sg|sc|n64|v64|vb|z64|lnx| executable = retroarch.exe systemDbName = Sony Playstation systemName = Sony Playstation dbPath = dbName = 40 Winks (USA) dbExt = romName = 40 Winks (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = true blockInputTime = 0 blockInputFile = H:\HyperSpin\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = H:\HyperSpin\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = true vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe vdUseSCSI = true vdDriveLetter = K vdAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = H:\HyperSpin\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = H:\HyperSpin\RocketLauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig== hideCursor = false hideEmu = true hideFE = true fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = true fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Layer 2 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 0.75 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bell MT fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = H:\HyperSpin\RocketLauncher\Media\Fade RLDataPath = H:\HyperSpin\RocketLauncher\Data RLMediaPath = H:\HyperSpin\RocketLauncher\Media RLErrSoundPath = H:\HyperSpin\RocketLauncher\Media\Sounds\Error modulesPath = H:\HyperSpin\RocketLauncher\Modules moduleFullName = H:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk moduleName = RetroArch modulePath = H:\HyperSpin\RocketLauncher\Modules\RetroArch moduleExtension = ahk moduleExtensionsPath = H:\HyperSpin\RocketLauncher\Module Extensions libPath = H:\HyperSpin\RocketLauncher\Lib 7zEnabled = true 7zPath = H:\HyperSpin\RocketLauncher\Module Extensions\7z.exe 7zDllPath = H:\HyperSpin\RocketLauncher\Module Extensions\7z.dll 7zExtractPath = H:\HyperSpin\HL Temp 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = true mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = H:\HyperSpin\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keymapperEnabled = true keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = H:\HyperSpin\Utilities\Xpadder\Xpadder.exe joyToKeyFullPath = H:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = H:\HyperSpin\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = xpadder keymapperRocketLauncherProfileEnabled = true joyIDsEnabled = true joyIDsPreferredControllersGlobal = BETOP CONTROLLER joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\HyperSpin defaultProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default systemProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation xPadderSystemProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\_Default emuProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\RetroArch romProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\40 Winks (USA) RocketLauncherProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\HyperSpin ahkDefaultProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation ahkEmuProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation\RetroArch ahkRomProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\Sony Playstation\40 Winks (USA) ahkRocketLauncherProfile = H:\HyperSpin\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = H:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = H:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = H:\HyperSpin\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = H:\HyperSpin\RocketLauncher\Lib\User Fade Animations.ini 23:45:08:354 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 23:45:08:356 | RL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts 23:45:08:357 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 23:45:08:359 | RL | INFO | +16 | BuildScript - Loaded Statistics Init.ahk scripts 23:45:08:361 | RL | INFO | +0 | BuildScript - Loaded MultiGame Init.ahk scripts 23:45:08:362 | RL | WARNING | +0 | BuildScript - "H:\HyperSpin\RocketLauncher\Lib\User Functions Init.ahk" not found 23:45:08:364 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 23:45:08:365 | RL | INFO | +0 | BuildScript - Validating module 23:45:08:372 | RL | INFO | +0 | BuildScript - Validation complete 23:45:08:373 | RL | INFO | +15 | BuildScript - Module: MEmu = RetroArch MEmuV = v05-11-2015 Nightly MURL = http://themaister.net/retroarch.html MAuthor = djvj,zerojay MVersion = 2.3.0 MCRC = 4A71043 iCRC = 1D69A2C4 MID = 635038268922229162 MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" ;---------------------------------------------------------------------------- ; Notes: ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! ; Devs stated they will never add support for mounted images (like via DT) ; Fullscreen is controlled via the module setting in RocketLauncherUI ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect ; Enable 7z support for archived roms ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1 ; ; LibRetro DLLs: ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/ ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270 ; ; SRM files: ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm ; ; Save states: ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save ; ; Config files: ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg). ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg. ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config. ; ; MultiGame: ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind. ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12. ; ; MESS: ; MESS BIOS roms should be placed in the system\mess folder ; ; System Specific Notes: ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine. ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these. ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg. ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode. ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files. ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. ; 1 - Official System Name in RocketLauncher ; 2 - Short name used only for easy referencing within module ; 3 - Default core ; 4 - The system ID MESS core recognizes Log("Module - Started building the " . MEmu . " object",4) mTypeVar= ( LTrim AAE|LibRetro_AAE|mame_libretro Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464 Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000 APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic Atari 2600|LibRetro_2600|stella_libretro|a2600 Atari 5200|LibRetro_5200|mess_libretro|a5200 Atari 7800|LibRetro_7800|prosystem_libretro|a7800 Atari 8-bit|LibRetro_ATARI8|mess_libretro|a800 Atari Classics|LibRetro_ACLS|mame_libretro Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar Atari Lynx|LibRetro_LYNX|handy_libretro|lynx Atari ST|LibRetro_ST|hatari_libretro Atari XEGS|LibRetro_XEGS|mess_libretro|xegs Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78 Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000 Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor Canon X07|LibRetro_CX07|mess_libretro|x07 Capcom Classics|LibRetro_CAPC|mame_libretro Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro Capcom Play System 3|LibRetro_CPS3|mame_libretro Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000 Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000 Cave|LibRetro_CAVE|mame_libretro Coleco ADAM|LibRetro_ADAM|mess_libretro|adam ColecoVision|LibRetro_COLEC|mess_libretro|coleco Commodore Amiga|LibRetro_PUAE|puae_libretro Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10 Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck Data East Classics|LibRetro_DATA|mame_libretro Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64 Elektronika BK|LibRetro_EBK|mess_libretro|bk0010 Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64 Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan GamePark 32|LibRetro_GP32|mess_libretro|gp32 GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000 Irem Classics|LibRetro_IREM|mame_libretro JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii Konami Classics|LibRetro_KONC|mame_libretro Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2 MAME|LibRetro_MAME|mame_libretro Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32 Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius Mattel Intellivision|LibRetro_INTV|mess_libretro|intv MGT Sam Coupe|LibRetro_SAMCP|mess_libretro| Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro Microsoft MSX|LibRetro_MSX|bluemsx_libretro Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro Midway Classics|LibRetro_MIDC|mame_libretro Namco Classics|LibRetro_NAMC|mame_libretro Namco System 22|LibRetro_NAM2|mame_libretro NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16 NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16 Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64 Nintendo 64DD|LibRetro_N64|mupen64plus_libretro Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro Nintendo Classics|LibRetro_NINC|mame_libretro Nintendo DS|LibRetro_DS|desmume_libretro Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes Nintendo Famicom|LibRetro_NFAM|nestopia_libretro Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro Panasonic 3DO|LibRetro_3DO|4do_libretro Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1 Philips Videopac|LibRetro_PVID|mess_libretro|videopac RCA Studio II|LibRetro_STUD2|mess_libretro|studio2 SCUMMVM|LibRetro_SCUMM|scummvm_libretro Sega 32X|LibRetro_32X|picodrive_libretro|32x Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd Sega Classics|LibRetro_SEGC|mame_libretro Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro Sega Pico|LibRetro_PICO|picodrive_libretro Sega Saturn|LibRetro_SAT|yabause_libretro Sega Saturn Japan|LibRetro_SAT|yabause_libretro Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000 Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro Sega ST-V|LibRetro_STV|mame_libretro Sega VMU|LibRetro_SVMU|mess_libretro|svmu Sharp X1|LibRetro_SX1|mess_libretro|x1 Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum SNK Classics|LibRetro_SNKC|mame_libretro SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat Sony PSP|LibRetro_PSP|ppsspp_libretro Sord M5|LibRetro_SORD|mess_libretro|m5 Spectravideo|LibRetro_SV328|mess_libretro|svi328n Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes Taito Classics|LibRetro_TAIC|mame_libretro Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3 Technos|LibRetro_TECHN|mame_libretro Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a Thomson MO5|LibRetro_MO5|mess_libretro|mo5 Thomson TO7|LibRetro_TO7|mess_libretro|to7 Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom Tiki-100|LibRetro_TIKI|mess_libretro|kontiki Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision Watara Supervision|LibRetro_SUPRV|mess_libretro|svision Williams Classics|LibRetro_WILLS|mame_libretro ) mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If A_Index = 1 obj.System := A_LoopField Else If A_Index = 2 obj.ID := A_LoopField Else If A_Index = 3 obj.Core := A_LoopField Else ; 4 obj.MessID := A_LoopField mType.Insert(obj["System"], obj) } Log("Module - Finished building the " . MEmu . " object",4) ; For easier use throughout the module retroSystem := mType[systemName].System retroID := mType[systemName].ID retroCore := mType[systemName].Core retroMessID := mType[systemName].MessID If !retroSystem ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName) If !retroCore ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.") settingsFile := modulePath . "\" . moduleName . ".ini" core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1) Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1) messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1) hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1) nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1) prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1) superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1) enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1) overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1) videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1) aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1) customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1) customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1) customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1) customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1) stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1) rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1) cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1) threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1) vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1) integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1) configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1) configFolder := GetFullName(configFolder) messRomPath := GetFullName(messRomPath) overlay := GetFullName(overlay) videoShader := GetFullName(videoShader) rotateBezel := false If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system") CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system") retroID := "LibRetro_SGB" ; switching to Super Game Boy mode retroSystem := "Nintendo Super Game Boy" } ; Find the dll for this system libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll") ; Find the cfg file to use If !FileExist(configFolder) ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """") globalRetroCfg := emuPath . "\retroarch.cfg" systemRetroCfg := configFolder . "\" . retroSystem . ".cfg" coreRetroCfg := configFolder . "\" . core . ".dll.cfg" Log("Module - Global cfg should be: " . globalRetroCfg,4) Log("Module - System cfg should be: " . systemRetroCfg,4) Log("Module - Core cfg should be: " . coreRetroCfg,4) foundCfg := If FileExist(systemRetroCfg) { ; check for system cfg first retroCFGFile := systemRetroCfg foundCfg := 1 Log("Module - Found a System cfg!",4) } Else If FileExist(coreRetroCfg) { ; 2nd option is a core config retroCFGFile := coreRetroCfg foundCfg := 1 Log("Module - Found a Core cfg!",4) } Else If FileExist(globalRetroCfg) { ; 3rd is global cfg retroCFGFile := globalRetroCfg foundCfg := 1 Log("Module - Found a Global cfg!",4) } If !foundCfg Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2) Else { Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.") retroCFG := LoadProperties(retroCFGFile) } If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees rotateBezel := true If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes StringLeft, retroSysDirLeft, retroSysDir, 2 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder StringTrimLeft, retroSysDir, retroSysDir, 1 Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """") retroSysDir := emuPath . retroSysDir } If !retroSysDir ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.") StringRight, checkForSlash, retroSysDir, 1 If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders StringTrimRight, retroSysDir, retroSysDir, 1 } If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist coreOptionsCFGFile := CheckFile((configurationPerCore ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (configurationPerCore ? configFolder : emuPath) . """") coreOptionsCFG := LoadProperties(coreOptionsCFGFile) If InStr(retroID, "LibRetro_N64") { ; Nintendo 64 mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1) mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1) mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1) mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1) mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1) mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1) mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1) mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1) mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1) mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1) mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1) mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1) mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1) mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1) mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1) mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1) mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1) WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1) WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1) WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1) WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1) WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1) WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1) WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1) WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1) WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1) WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1) WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1) WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1) WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1) } Else If InStr(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings If InStr(core, "nestopia_libretro") { ; Nestopia nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1) nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1) nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1) WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1) WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1) WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1) } } Else If InStr(retroID, "LibRetro_LYNX") { ; Atari Lynx If InStr(core, "handy_libretro") { ; Handy handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1) If InStr(handyRotate, "240") or InStr(handyRotate, "90") rotateBezel := true WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1) } } Else If InStr(retroID, "LibRetro_PSX") { ; Sony PlayStation psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1) psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1) psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1) WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1) WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1) WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1) } SaveProperties(coreOptionsCFGFile, coreOptionsCFG) } hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u" mgRomExtensions := "cue|iso|ccd" mgValidExtension := false Loop, parse, mgRomExtensions, | If (romExtension = "." . A_LoopField) mgValidExtension := true If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated m3uRomIndex := Object() mgType := romTable[1,6] . " " mgMaxIndex := romTable.MaxIndex() mgRomIndex := 0 If FileExist(mgM3UPath) FileDelete, %mgM3UPath% Loop %mgMaxIndex% { If (romTable[A_Index, 3] = romName) { tempType := romTable[A_Index, 5] StringTrimLeft, mgRomIndex, tempType, StrLen(mgType) Log ("Found rom index in rom set in romTable: " . mgRomIndex) break } } If (mgRomIndex > 0) { tempRomIndex := mgRomIndex Loop %mgMaxIndex% { mgTypeIndex := mgType . tempRomIndex m3uRomIndex.Insert(tempRomIndex) Loop %mgMaxIndex% { If (romTable[A_Index, 5] = mgTypeIndex) { tempRomPath := romTable[A_Index, 1] FileAppend, %tempRomPath%`n, %mgM3UPath% Log("Appending rom path to m3u: " . tempRomPath) break } } If (tempRomIndex < mgMaxIndex) tempRomIndex++ Else tempRomIndex := 1 } } } ; MESS core options messParam1 := messParam2 := messParam3 := If InStr(core, "mess") { ; if a mess core is used Log("Module - Retroarch MESS mode enabled") If !retroMessID ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core") Else Log("Module - MESS mode using a known ident: " . retroMessID) If !messRomPath ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.") messParam1 := messParam2 := " -rompath \" . """" . messRomPath . "\" . """" ; Build a key/value object containing the different messParam3 choices messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1") messParam3 := messP3[retroMessID] ; search object for the retroMessID pair messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" If retroMessID = mbeeic ; Applied Technology MicroBee { microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1) If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56 ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") retroMessID := microbeeModel If romExtension in .mwb,.com,.bee mediaDeviceType := "quik1" Else If romExtension in .wav,.tap mediaDeviceType := "cass" Else If romExtension in .rom mediaDeviceType := "cart" Else If romExtension in .dsk mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" } fullRomPath := messParam1 . messParam2 . messParam3 } Else If (superGB = "true") { Log("Module - Retroarch Super Game Boy mode enabled") fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """" } Else { Log("Module - Retroarch standard mode enabled") fullRomPath := " """ . romPath . "\" . romName . romExtension . """" } If retroID = LibRetro_NFDS ; Nintendo Famicom Disk System { IfNotExist, %retroSysDir%\disksys.rom ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID = LibRetro_SCD ; Sega CD { If romExtension Not In .bin,.cue,.iso ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\bios_CD_E.bin ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%\bios_CD_U.bin ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%\bios_CD_J.bin ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\syscard3.pce ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID = LibRetro_PCFX { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\pcfx.bios ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } networkSession := If (enableNetworkPlay = "true") { Log("Module - Network Multi-Player is an available option for " . dbName,4) netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1) getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1) If (getWANIP = "true") myPublicIP := GetPublicIP() Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1) defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1) lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0) If (mpMenuStatus = -1) { ; if user exited menu early Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2) ExitModule() } If networkSession { Log("Module - Using a Network for " . dbName,4) IniWrite, %networkPort%, %settingsFile%, Network, Last_Port ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort% If (networkType = "client") { IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client } Else { ; server netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server } Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4) } Else Log("Module - User chose Single Player mode for this session",4) } BezelStart(,,(If rotateBezel ? 1:"")) If foundCfg { If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath) { customViewportWidth := bezelScreenWidth customViewportHeight := bezelScreenHeight customViewportX := 0 customViewportY := 0 aspectRatioIndex := 22 Log("Stretching viewport to fit bezel") } retroCFG := LoadProperties(retroCFGFile) ; load the config into memory raCfgHasChanges := WriteRetroProperty("input_overlay", overlay) WriteRetroProperty("video_shader", videoShader) WriteRetroProperty("aspect_ratio_index", aspectRatioIndex) WriteRetroProperty("custom_viewport_width", customViewportWidth) WriteRetroProperty("custom_viewport_height", customViewportHeight) WriteRetroProperty("custom_viewport_x", customViewportX) WriteRetroProperty("custom_viewport_y", customViewportY) WriteRetroProperty("video_rotation", rotation) WriteRetroProperty("video_crop_overscan", cropOverscan) WriteRetroProperty("video_threaded", threadedVideo) WriteRetroProperty("video_vsync", vSync) WriteRetroProperty("video_scale_integer", integerScale) WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey) WriteRetroProperty("input_disk_next", nextDiskKey) WriteRetroProperty("input_disk_prev", prevDiskKey) If InStr(retroID, "LibRetro_PSX") { Loop, 8 ; Loop 8 times for 8 controllers { p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1) WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType) } } If raCfgHasChanges { Log("Module - Saving changed settings to: """ . retroCFGFile . """") SaveProperties(retroCFGFile, retroCFG) } } fullscreen := If fullscreen = "true" ? " -f" : "" srmPath := emuPath . "\srm\" . retroSystem ; path for this system's srm files saveStatePath := emuPath . "\save\" . retroSystem ; path for this system's save state files retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : "" IfNotExist, %srmPath% FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist IfNotExist, %saveStatePath% FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait If InStr(core, "mess") { ; if a mess core is used Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case. Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide") } Else If FileExist(mgM3UPath) { Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } Else { Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } mpMenuStatus := If networkSession { canceledServerWait := false multiplayerMenuExit := false SetTimer, NetworkConnectedCheck, 500 If (networkType = "server") { Log("Module - Waiting for a client to connect to your server") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.") } Else { ; client Log("Module - Trying to contact the server to establish a connection.") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...") } If (mpMenuStatus = -1) { ; if user exited menu early before a client connected Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2) If Process("Exist", executable) Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet ExitModule() } Else { ; blank response from MultiPlayerMenu, exited properly Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server") WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } SetTimer, NetworkConnectedCheck, Off } Else { ; single player WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } If hideConsole = true WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ; Writes new properties into the retroCFG if defined by user WriteRetroProperty(key,value="") { If (value != "") { Global retroCFG,raCfgHasChanges WriteProperty(retroCFG, key, value,1,1) raCfgHasChanges := 1 } } ; Used to convert between RetroArch keys and usable data ConvertRetroCFGKey(txt,direction="read"){ Global emuPath If direction = read { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt If InStr(newtxt,":") { ; if the path contains a ":" then it is a relative path Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4) StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute } If InStr(newtxt,"/") StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes } Else If direction = write { newtxt = "%txt%" ; wraps the txt with "" If InStr(newtxt,"\") StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes } Else ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.") Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4) Return newtxt } ; This will simply create a new blank ini if one does not exist CheckSysFile(file){ IfNotExist, %file% FileAppend,, %file% Return file } MultiGame: SetKeyDelay(100) WinActivate, ahk_class RetroArch Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; eject disc in Retroarch If (!mgLastRomIndex) { mgLastRomIndex := mgRomIndex } selectedRomIndex := 0 StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType) Loop %mgMaxIndex% { If (m3uRomIndex[A_index] = mgLastRomIndex) { tempLastRomIndex := A_index Log("Temp last index: " . tempLastRomIndex) } If (m3uRomIndex[A_index] = selectedRomIndex) { tempSelectedRomIndex := A_index Log("temp selected index: " . tempSelectedRomIndex) } } mgNewIndex := tempLastRomIndex - tempSelectedRomIndex If (mgNewIndex < 0) { mgNewIndex := mgNewIndex * -1 Loop %mgNewIndex% { Log("Sending the next disk key: " . nextDiskKey) Send, {%nextDiskKey% down}{%nextDiskKey% up} } } Else If (mgNewIndex > 0) { Loop %mgNewIndex% { Log("Sending the previous disk key: " . mgNewIndex) Send, {%prevDiskKey% down}{%prevDiskKey% up} } } Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; close disc in Retroarch mgLastRomIndex := selectedRomIndex Return NetworkConnectedCheck: If clientConnected multiplayerMenuExit := true Else If WinExist("RetroArch ahk_class RetroArch") { Log("Module - RetroArch session started, closing the MultiPlayer menu",4) multiplayerMenuExit := true } Return CloseProcess: FadeOutStart() WinClose("RetroArch ahk_class RetroArch") Return 23:45:08:383 | RL | INFO | +0 | BuildScript - Loaded MultiGame scripts 23:45:08:386 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 23:45:08:388 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 23:45:08:390 | RL | WARNING | +16 | BuildScript - "H:\HyperSpin\RocketLauncher\Lib\User Functions.ahk" not found 23:45:08:392 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 23:45:08:395 | RL | INFO | +0 | Main - Module is built 23:45:08:397 | RL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\RocketLauncher\AutoHotkey.dll exists 23:45:08:399 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 6/14/2015 - 9:37:35 ŒßŒã Modified: 12/30/2014 - 1:45:49 Œß‘O 23:45:08:402 | RL | INFO | +0 | Main - Running module 23:45:08:404 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 23:45:08:532 | MD | INFO | +N/A | Module initialized 23:45:08:534 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 23:45:08:538 | MD | DEBUG2 | +0 | Keymapper - Checking for the JoyIDs_Preferred_Controllers key in H:\HyperSpin\RocketLauncher\Settings\Sony Playstation\Games JoyIDs.ini under section [40 Winks (USA)] 23:45:08:540 | MD | INFO | +0 | LoadPreferredControllers - Started 23:45:08:542 | MD | DEBUG2 | +0 | LoadPreferredControllers - JoyIDsPreferredControllers = BETOP CONTROLLER 23:45:08:543 | MD | DEBUG2 | +0 | LoadPreferredControllers - Creating a list of currently connected joysticks 23:45:08:561 | MD | INFO | +31 | GetJoystickArray - Started 23:45:08:571 | MD | DEBUG2 | +0 | GetJoystickArray - Joysticks Detected: 1000000000000000 23:45:08:574 | MD | INFO | +0 | GetJoystickGUID - Started 23:45:08:594 | MD | INFO | +31 | GetJoystickGUID - Ended and found GUID: 801B9C4925F5E4118002444553540000 23:45:08:596 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID: 801B9C4925F5E4118002444553540000 23:45:08:597 | MD | INFO | +0 | GetJoystickArray - Ended 23:45:08:599 | MD | DEBUG2 | +0 | LoadPreferredControllers - Preferred Order Sorting List -> 18.01|045e|028e|801B9C4925F5E4118002444553540000 23:45:08:601 | MD | INFO | +0 | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List 23:45:08:602 | MD | INFO | +0 | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers 23:45:08:604 | MD | INFO | +0 | ChangeJoystickID - Started 23:45:08:606 | MD | DEBUG2 | +0 | ChangeJoystickID - Swapping Joystick ID: 00000000 to the New Joystick ID: 00000000, for the Joystick VID_045e&PID_028e&GUID_801B9C4925F5E4118002444553540000 23:45:08:623 | MD | INFO | +31 | ChangeJoystickID - Ended 23:45:08:624 | MD | INFO | +0 | LoadPreferredControllers - Ended 23:45:08:626 | MD | INFO | +0 | CheckFile - Checking if H:\HyperSpin\Utilities\Xpadder\Xpadder.exe exists 23:45:08:628 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1713152 bytes Created: 6/14/2015 - 10:07:38 ŒßŒã Modified: 3/20/2010 - 8:25:22 Œß‘O 23:45:08:631 | MD | INFO | +0 | Keymapper - Loading xpadder 23:45:08:633 | MD | INFO | +0 | RunKeymapper - Started, using method "load" 23:45:08:635 | MD | INFO | +0 | GetJoystickArray - Started 23:45:08:656 | MD | DEBUG2 | +32 | GetJoystickArray - Joysticks Detected: 1000000000000000 23:45:08:659 | MD | INFO | +0 | GetJoystickGUID - Started 23:45:08:661 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 801B9C4925F5E4118002444553540000 23:45:08:662 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID: 801B9C4925F5E4118002444553540000 23:45:08:664 | MD | INFO | +0 | GetJoystickArray - Ended 23:45:08:666 | MD | DEBUG2 | +0 | RunKeymapper - Found your keymapper application here: "H:\HyperSpin\Utilities\Xpadder\Xpadder.exe" 23:45:08:668 | MD | DEBUG2 | +0 | RunKeymapper - Looping through controllers to find xpadder profiles for each one 23:45:08:669 | MD | DEBUG2 | +0 | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (XBOX 360 For Windows)" 23:45:08:689 | MD | DEBUG2 | +31 | GetProfile - Searching for these profiles (| delimited): H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\40 Winks (USA)|H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\RetroArch|H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\_Default|H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default|H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank 23:45:08:692 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\40 Winks (USA)\Controller (XBOX 360 For Windows)\p1.xpadderprofile 23:45:08:694 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\40 Winks (USA)\p1.xpadderprofile 23:45:08:696 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\RetroArch\Controller (XBOX 360 For Windows)\p1.xpadderprofile 23:45:08:698 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\RetroArch\p1.xpadderprofile 23:45:08:699 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\_Default\Controller (XBOX 360 For Windows)\p1.xpadderprofile 23:45:08:701 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\Sony Playstation\_Default\p1.xpadderprofile 23:45:08:718 | MD | DEBUG2 | +31 | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\Controller (XBOX 360 For Windows)\p1.xpadderprofile 23:45:08:720 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile 23:45:08:721 | MD | DEBUG2 | +0 | GetProfile - Searching -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile 23:45:08:723 | MD | INFO | +0 | GetProfile - Loading Profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile 23:45:08:725 | MD | INFO | +0 | RunXpadder - Started 23:45:08:726 | MD | INFO | +0 | Process - Exist JoyToKey.exe 23:45:08:730 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder 23:45:08:732 | MD | INFO | +0 | Run - Running: H:\HyperSpin\Utilities\Xpadder\Xpadder.exe /C 23:45:08:780 | MD | DEBUG1 | +63 | Run - "Xpadder.exe /C" Process ID: 14560 23:45:08:782 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in H:\HyperSpin\Utilities\Xpadder\xpadder.ini 23:45:08:784 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2 23:45:10:313 | MD | DEBUG2 | +1531 | RunXpadder - Reading the order in H:\HyperSpin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order 23:45:10:317 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found 23:45:10:319 | MD | INFO | +0 | Run - Running: H:\HyperSpin\Utilities\Xpadder\Xpadder.exe "H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile" /M 23:45:10:325 | MD | DEBUG1 | +0 | Run - "Xpadder.exe "H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile" /M" Process ID: 15832 23:45:10:345 | MD | INFO | +31 | RunXpadder - Ended 23:45:10:347 | MD | INFO | +0 | RunKeymapper - Ended 23:45:10:349 | MD | DEBUG1 | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn 23:45:10:352 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut 23:45:10:354 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation 23:45:10:356 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation 23:45:10:376 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadSub" to call label: "StartMulti" 23:45:10:378 | MD | INFO | +0 | StartModule - Started 23:45:10:380 | MD | INFO | +0 | StartModule - MEmu: RetroArch MEmuV: v05-11-2015 Nightly MURL: http://themaister.net/retroarch.html MAuthor: djvj,zerojay MVersion: 2.3.0 MCRC: 4A71043 iCRC: 1D69A2C4 MID: MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 23:45:10:381 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sony Playstation" 23:45:10:384 | MD | INFO | +0 | PluginInit - Started 23:45:10:385 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 23:45:10:387 | MD | INFO | +0 | CheckFile - Checking if H:\HyperSpin\Databases\Sony Playstation\Sony Playstation.xml exists 23:45:10:389 | MD | DEBUG1 | +16 | CheckFile - Attributes: File Size: 728902 bytes Created: 7/7/2015 - 1:33:49 Œß‘O Modified: 7/7/2015 - 1:33:50 Œß‘O 23:45:10:392 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 23:45:10:394 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 23:45:10:395 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 23:45:10:397 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "40 Winks (USA)" 23:45:10:399 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 23:45:10:401 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 23:45:10:402 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 23:45:10:404 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "GT Interactive" 23:45:10:406 | MD | DEBUG1 | +16 | BuildDatabaseTable - Searching database for: Year 23:45:10:408 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1999" 23:45:10:409 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 23:45:10:411 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Action" 23:45:10:413 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 23:45:10:415 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)" 23:45:10:416 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 23:45:10:418 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 23:45:10:420 | MD | DEBUG1 | +15 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 23:45:10:422 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: H:\HyperSpin\Media\Sony Playstation\Images\Wheel\40 Winks (USA).png 23:45:10:424 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: H:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation.png 23:45:10:425 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: H:\HyperSpin\Media\Sony Playstation\Images\Wheel\40 Winks (USA).png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: H:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation.png | Asset Extension1: png | Asset Type1: system 23:45:10:427 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 23:45:10:429 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 23:45:10:431 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: H:\HyperSpin\Media\Sony Playstation\Images\Artwork1\40 Winks (USA).png 23:45:10:432 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: H:\HyperSpin\Media\Sony Playstation\Images\Artwork2\40 Winks (USA).png 23:45:10:434 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: H:\HyperSpin\Media\Sony Playstation\Images\Artwork3\40 Winks (USA).png 23:45:10:436 | MD | DEBUG1 | +16 | BuildAssetsTable - Searching for a Flyers: H:\HyperSpin\Media\Sony Playstation\Images\Artwork4\40 Winks (USA).png 23:45:10:437 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: H:\HyperSpin\Media\Sony Playstation\Images\Letters 23:45:10:449 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Other: H:\HyperSpin\Media\Sony Playstation\Images\Other 23:45:10:452 | MD | DEBUG2 | +16 | BuildAssetsTable - Media assets found: Asset Label: Box Art | Asset Path1: H:\HyperSpin\Media\Sony Playstation\Images\Artwork2\40 Winks (USA).png | Asset Extension1: png | Asset Type1: game Asset Label: Letters | Asset Path1: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: H:\HyperSpin\Media\Sony PlayStation\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: H:\HyperSpin\Media\Sony PlayStation\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 23:45:10:454 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 23:45:10:455 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video|MP4 System Video|FLV System Video 23:45:10:457 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a MP4 Game Video: H:\HyperSpin\Media\Sony Playstation\Video\40 Winks (USA).* 23:45:10:459 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a FLV Game Video: H:\HyperSpin\Media\Main Menu\Video\Sony Playstation.* 23:45:10:461 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: FLV Game Video | Asset Path1: H:\HyperSpin\Media\Main Menu\Video\Sony Playstation.flv | Asset Extension1: flv | Asset Type1: system Asset Label: MP4 Game Video | Asset Path1: H:\HyperSpin\Media\Sony Playstation\Video\40 Winks (USA).flv | Asset Extension1: flv | Asset Type1: game 23:45:10:462 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 23:45:10:464 | MD | INFO | +0 | PluginInit - Ended 23:45:10:466 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: 40 Winks (USA) 23:45:10:468 | MD | DEBUG2 | +15 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 23:45:10:470 | MD | INFO | +0 | StartModule - Ended 23:45:10:472 | MD | DEBUG1 | +0 | FadeInStart - Started 23:45:10:474 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadSub" 23:45:10:476 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "StartMulti" standard Hotkey method for key(s): "~NumpadSub" 23:45:10:478 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 23:45:10:480 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 23:45:10:481 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 23:45:10:483 | MD | DEBUG2 | +16 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeIn" 23:45:10:485 | MD | DEBUG2 | +0 | Fade screen scale factor: X=1.000000, Y= 1.000000 23:45:10:487 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\40 Winks (USA)\Layer 1*.* 23:45:10:488 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 1*.* 23:45:10:490 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 1*.* 23:45:10:492 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 1*.* 23:45:10:494 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.* 23:45:10:495 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.png 23:45:10:497 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1.png 23:45:10:499 | MD | DEBUG1 | +15 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.gif 23:45:10:500 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.tif 23:45:10:502 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.bmp 23:45:10:504 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1*.jpg 23:45:10:506 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Layer 1.png 23:45:10:507 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\40 Winks (USA)\Layer 2*.* 23:45:10:509 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 2*.* 23:45:10:511 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.* 23:45:10:513 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.png 23:45:10:514 | MD | DEBUG1 | +16 | GetFadePicFile - Found Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2.png 23:45:10:516 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.gif 23:45:10:518 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.tif 23:45:10:519 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.bmp 23:45:10:521 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2*.jpg 23:45:10:523 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 2.png 23:45:10:617 | MD | INFO | +94 | DefaultAnimateFadeIn - Started, direction is: in 23:45:10:619 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 23:45:11:111 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended 23:45:11:124 | MD | DEBUG1 | +15 | FadeInStart - Ended 23:45:11:126 | MD | DEBUG1 | +0 | CoverFE - Started 23:45:11:131 | MD | INFO | +0 | HideFE - Hiding Frontend by making it transparent 23:45:11:133 | MD | DEBUG1 | +0 | CoverFE - Ended 23:45:11:134 | MD | DEBUG1 | +0 | Module - Started building the RetroArch object 23:45:11:137 | MD | DEBUG1 | +0 | Module - Finished building the RetroArch object 23:45:11:141 | MD | INFO | +16 | Module Setting - [Sony Playstation] - LibRetro_Core: mednafen_psx_libretro 23:45:11:143 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 23:45:11:145 | MD | INFO | +0 | Module Setting - [Settings] - ConfigFolder: ..\Emulators\RetroArch\config 23:45:11:147 | MD | INFO | +0 | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: ..\Emulators\MESS\roms 23:45:11:148 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true 23:45:11:150 | MD | INFO | +0 | Module Setting - [Settings] - Eject_Toggle_Key: 23:45:11:152 | MD | INFO | +0 | Module Setting - [Settings] - Next_Disk_Key: 23:45:11:154 | MD | INFO | +0 | Module Setting - [Settings] - Previous_Disk_Key: 23:45:11:155 | MD | INFO | +16 | Module Setting - [Sony Playstation] - SuperGameBoy: false 23:45:11:157 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - SuperGameBoy: false 23:45:11:159 | MD | INFO | +0 | Module Setting - [Network] - Enable_Network_Play: false 23:45:11:161 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - Enable_Network_Play: false 23:45:11:163 | MD | INFO | +0 | Module Setting - [Sony Playstation] - Overlay: 23:45:11:164 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - Overlay: 23:45:11:166 | MD | INFO | +0 | Module Setting - [Sony Playstation] - VideoShader: 23:45:11:168 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - VideoShader: 23:45:11:170 | MD | INFO | +0 | Module Setting - [Sony Playstation] - AspectRatioIndex: 23:45:11:171 | MD | INFO | +15 | Module Setting - [40 Winks (USA)] - AspectRatioIndex: 23:45:11:173 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportWidth: 23:45:11:175 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - CustomViewportWidth: 23:45:11:177 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportHeight: 23:45:11:178 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - CustomViewportHeight: 23:45:11:180 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportX: 23:45:11:182 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - CustomViewportX: 23:45:11:184 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CustomViewportY: 23:45:11:186 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - CustomViewportY: 23:45:11:187 | MD | INFO | +16 | Module Setting - [Sony Playstation] - StretchToFillBezel: false 23:45:11:189 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - StretchToFillBezel: false 23:45:11:191 | MD | INFO | +0 | Module Setting - [Sony Playstation] - Rotation: 0 23:45:11:193 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - Rotation: 0 23:45:11:194 | MD | INFO | +0 | Module Setting - [Sony Playstation] - CropOverscan: 23:45:11:196 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - CropOverscan: 23:45:11:198 | MD | INFO | +0 | Module Setting - [Sony Playstation] - ThreadedVideo: 23:45:11:199 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - ThreadedVideo: 23:45:11:201 | MD | INFO | +0 | Module Setting - [Sony Playstation] - VSync: 23:45:11:203 | MD | INFO | +16 | Module Setting - [40 Winks (USA)] - VSync: 23:45:11:205 | MD | INFO | +0 | Module Setting - [Sony Playstation] - IntegerScale: 23:45:11:207 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - IntegerScale: 23:45:11:208 | MD | INFO | +0 | Module Setting - [Sony Playstation] - ConfigurationPerCore: false 23:45:11:210 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - ConfigurationPerCore: false 23:45:11:212 | MD | INFO | +0 | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll exists 23:45:11:214 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13589722 bytes Created: 7/8/2015 - 10:45:33 ŒßŒã Modified: 7/8/2015 - 10:45:33 ŒßŒã 23:45:11:215 | MD | DEBUG1 | +0 | Module - Global cfg should be: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg 23:45:11:217 | MD | DEBUG1 | +15 | Module - System cfg should be: H:\HyperSpin\Emulators\RetroArch\config\Sony PlayStation.cfg 23:45:11:219 | MD | DEBUG1 | +0 | Module - Core cfg should be: H:\HyperSpin\Emulators\RetroArch\config\mednafen_psx_libretro.dll.cfg 23:45:11:220 | MD | DEBUG1 | +0 | Module - Found a Global cfg! 23:45:11:222 | MD | INFO | +0 | Module - RetroArch is using H:\HyperSpin\Emulators\RetroArch\retroarch.cfg as its config file. 23:45:11:224 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg 23:45:11:227 | MD | DEBUG1 | +0 | LoadProperties - Ended 23:45:11:228 | MD | INFO | +0 | CheckFile - Checking if H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg exists 23:45:11:230 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2024 bytes Created: 7/10/2015 - 11:37:58 ŒßŒã Modified: 7/10/2015 - 11:37:58 ŒßŒã 23:45:11:232 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg 23:45:11:234 | MD | DEBUG1 | +16 | LoadProperties - Ended 23:45:11:236 | MD | INFO | +0 | Module Setting - [Sony Playstation] - PSX_CD_Image_Cache: "enabled" 23:45:11:238 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - PSX_CD_Image_Cache: "enabled" 23:45:11:240 | MD | INFO | +0 | Module Setting - [Sony Playstation] - PSX_Memcard_Handling: "libretro" 23:45:11:242 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - PSX_Memcard_Handling: "libretro" 23:45:11:243 | MD | INFO | +0 | Module Setting - [Sony Playstation] - PSX_Dualshock_Analog_Toggle: "enabled" 23:45:11:245 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - PSX_Dualshock_Analog_Toggle: "enabled" 23:45:11:247 | MD | DEBUG1 | +0 | WriteProperty - Started 23:45:11:249 | MD | DEBUG1 | +15 | WriteProperty - Ended 23:45:11:250 | MD | DEBUG1 | +0 | WriteProperty - Started 23:45:11:252 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:45:11:254 | MD | DEBUG1 | +0 | WriteProperty - Started 23:45:11:255 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:45:11:257 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: H:\HyperSpin\Emulators\RetroArch\config\retroarch-core-options.cfg 23:45:11:260 | MD | DEBUG1 | +0 | SaveProperties - Ended 23:45:11:261 | MD | INFO | +0 | 7z - Started, received H:\Games\Sony PlayStation\40 Winks (USA).7z. If rom is an archive, it will extract to H:\HyperSpin\HL Temp 23:45:11:263 | MD | DEBUG1 | +0 | 7z - Using Standard method to extract this rom 23:45:11:265 | MD | DEBUG1 | +16 | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar 23:45:11:267 | MD | INFO | +0 | CheckFile - Checking if H:\Games\Sony PlayStation\40 Winks (USA).7z exists 23:45:11:272 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 372494827 bytes Created: 7/5/2015 - 5:45:21 ŒßŒã Modified: 7/6/2015 - 3:14:52 Œß‘O 23:45:11:323 | MD | INFO | +47 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "40 Winks (USA).cue" 23:45:11:333 | MD | DEBUG1 | +16 | 7z - Invoked COM Object, ROM extracted size: 540854240 bytes 23:45:11:335 | MD | DEBUG1 | +0 | 7z - Checking if this archive has already been extracted in H:\HyperSpin\HL Temp\40 Winks (USA) 23:45:11:337 | MD | DEBUG1 | +0 | 7z - File already exists in H:\HyperSpin\HL Temp\40 Winks (USA) with a size of: 540854240 bytes 23:45:11:339 | MD | DEBUG1 | +0 | 7z - Breaking out of 7z to load existing file 23:45:11:341 | MD | DEBUG1 | +0 | 7z - FadeIn is true, but no extraction needed as it already exists in 7z_Extract_Path. Using Fade_Layer_3_Animation instead. 23:45:11:342 | MD | DEBUG1 | +15 | 7z - Starting non-7z FadeIn animation. 23:45:11:344 | MD | INFO | +0 | DefaultFadeAnimation - Started 23:45:11:346 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\40 Winks (USA)\Info Bar*.* 23:45:11:348 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Info Bar*.* 23:45:11:350 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Info Bar*.* 23:45:11:352 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.* 23:45:11:354 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.* 23:45:11:356 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.png 23:45:11:358 | MD | DEBUG1 | +16 | GetFadePicFile - Found Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar.png 23:45:11:360 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.gif 23:45:11:362 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.tif 23:45:11:364 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp 23:45:11:365 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg 23:45:11:367 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use H:\HyperSpin\RocketLauncher\Media\Fade\_Default\Info Bar.png 23:45:11:373 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\40 Winks (USA)\Layer 3*.* 23:45:11:375 | MD | DEBUG1 | +15 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Horizontal\Layer 3*.* 23:45:11:377 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.* 23:45:11:378 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.png 23:45:11:380 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3.png 23:45:11:382 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.gif 23:45:11:383 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.tif 23:45:11:385 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.bmp 23:45:11:387 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3*.jpg 23:45:11:389 | MD | INFO | +16 | GetFadePicFile - Randomized images and Fade will use H:\HyperSpin\RocketLauncher\Media\Fade\Sony Playstation\_Default\Layer 3.png 23:45:11:401 | MD | DEBUG1 | +0 | FadeInDelay - Started 23:45:11:403 | MD | DEBUG1 | +0 | FadeInDelay - Ended 23:45:11:426 | MD | INFO | +31 | DefaultFadeAnimation - Ended 23:45:11:429 | MD | DEBUG1 | +0 | 7z - romPath changed from "H:\Games\Sony PlayStation" to "H:\HyperSpin\HL Temp\40 Winks (USA)" 23:45:11:430 | MD | DEBUG1 | +0 | 7z - romName changed from "40 Winks (USA)" to "40 Winks (USA)" 23:45:11:432 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".7z" to ".cue" 23:45:11:434 | MD | INFO | +0 | 7z - Ended 23:45:11:462 | MD | INFO | +32 | Module - Retroarch standard mode enabled 23:45:11:464 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg 23:45:11:467 | MD | DEBUG1 | +15 | LoadProperties - Ended 23:45:11:469 | MD | DEBUG1 | +0 | WriteProperty - Started 23:45:11:471 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:45:11:473 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P1_Controller_Type: 517 23:45:11:474 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - P1_Controller_Type: 517 23:45:11:476 | MD | DEBUG1 | +0 | WriteProperty - Started 23:45:11:478 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:45:11:480 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P2_Controller_Type: 517 23:45:11:482 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - P2_Controller_Type: 517 23:45:11:499 | MD | DEBUG1 | +31 | WriteProperty - Started 23:45:11:502 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:45:11:504 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P3_Controller_Type: 517 23:45:11:506 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - P3_Controller_Type: 517 23:45:11:508 | MD | DEBUG1 | +0 | WriteProperty - Started 23:45:11:510 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:45:11:512 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P4_Controller_Type: 517 23:45:11:539 | MD | INFO | +32 | Module Setting - [40 Winks (USA)] - P4_Controller_Type: 517 23:45:11:541 | MD | DEBUG1 | +0 | WriteProperty - Started 23:45:11:543 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:45:11:545 | MD | INFO | +15 | Module Setting - [Sony Playstation] - P5_Controller_Type: 517 23:45:11:547 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - P5_Controller_Type: 517 23:45:11:548 | MD | DEBUG1 | +0 | WriteProperty - Started 23:45:11:550 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:45:11:552 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P6_Controller_Type: 517 23:45:11:554 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - P6_Controller_Type: 517 23:45:11:556 | MD | DEBUG1 | +0 | WriteProperty - Started 23:45:11:558 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:45:11:559 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P7_Controller_Type: 517 23:45:11:577 | MD | INFO | +32 | Module Setting - [40 Winks (USA)] - P7_Controller_Type: 517 23:45:11:579 | MD | DEBUG1 | +0 | WriteProperty - Started 23:45:11:582 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:45:11:583 | MD | INFO | +0 | Module Setting - [Sony Playstation] - P8_Controller_Type: 517 23:45:11:585 | MD | INFO | +0 | Module Setting - [40 Winks (USA)] - P8_Controller_Type: 517 23:45:11:587 | MD | DEBUG1 | +0 | WriteProperty - Started 23:45:11:589 | MD | DEBUG1 | +0 | WriteProperty - Ended 23:45:11:591 | MD | INFO | +0 | Module - Saving changed settings to: "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg" 23:45:11:592 | MD | DEBUG1 | +15 | SaveProperties - Started and saving this cfg to disk: H:\HyperSpin\Emulators\RetroArch\retroarch.cfg 23:45:11:604 | MD | DEBUG1 | +0 | SaveProperties - Ended 23:45:11:606 | MD | INFO | +0 | HideEmuStart - Starting HideEmuTimer, scanning for windows defined in hideEmuObj every 2ms 23:45:11:631 | MD | INFO | +31 | HideEmuStart - Ended 23:45:11:633 | MD | INFO | +0 | Run - Running: H:\HyperSpin\Emulators\RetroArch\retroarch.exe "H:\HyperSpin\HL Temp\40 Winks (USA)\40 Winks (USA).cue" -f -c "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll" -s "H:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation\40 Winks (USA).srm" -S "H:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation\40 Winks (USA).state" 23:45:11:671 | MD | DEBUG1 | +47 | HideEmu - Found a new window to hide: ahk_class ConsoleWindowClass 23:45:11:675 | MD | DEBUG1 | +0 | Run - "retroarch.exe "H:\HyperSpin\HL Temp\40 Winks (USA)\40 Winks (USA).cue" -f -c "H:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "H:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll" -s "H:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation\40 Winks (USA).srm" -S "H:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation\40 Winks (USA).state"" Process ID: 17316 23:45:11:678 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xc30bba | Process ID: 15484 | Process Path: H:\HyperSpin\RocketLauncher\RocketLauncher.exe 23:45:11:680 | MD | INFO | +0 | WinWait - Waiting for "RetroArch ahk_class RetroArch" 23:45:12:212 | MD | DEBUG1 | +532 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished. 23:45:12:265 | MD | DEBUG1 | +62 | DefaultFadeAnimationLoop - AnimationLoop has finished 23:45:12:268 | MD | DEBUG1 | +0 | DefaultFadeAnimationLoop - Ended 23:45:12:276 | MD | DEBUG1 | +0 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished. 23:45:17:950 | MD | INFO | +5672 | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit 23:45:17:973 | MD | DEBUG1 | +31 | CloseFadeIn - Started 23:45:17:975 | MD | INFO | +0 | Process - Exist 7z.exe 23:45:17:978 | MD | DEBUG1 | +0 | CloseFadeIn - Ended 23:45:18:894 | MD | INFO | +922 | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit 23:45:18:896 | MD | DEBUG1 | +0 | CloseFadeIn - Started 23:45:18:898 | MD | INFO | +0 | Process - Exist 7z.exe 23:45:18:901 | MD | DEBUG1 | +0 | CloseFadeIn - Ended 23:45:19:117 | MD | INFO | +219 | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit 23:45:19:120 | MD | DEBUG1 | +0 | CloseFadeIn - Started 23:45:19:122 | MD | INFO | +0 | Process - Exist 7z.exe 23:45:19:143 | MD | DEBUG1 | +31 | CloseFadeIn - Ended 23:45:35:478 | MD | INFO | +16328 | CustomKeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit 23:45:35:480 | MD | DEBUG1 | +0 | CloseFadeIn - Started 23:45:35:482 | MD | INFO | +0 | Process - Exist 7z.exe 23:45:35:504 | MD | DEBUG1 | +31 | CloseFadeIn - Ended 23:45:41:674 | MD | DEBUG1 | +6172 | GetActiveWindowStatus - Title: fadeLayer3 | Class: AutoHotkeyGUI | State: 0 | X: 651 | Y: 487 | Width: 619 | Height: 107 | Window HWND: 0x220b8a | Process ID: 15484 | Process Path: H:\HyperSpin\RocketLauncher\RocketLauncher.exe 23:45:41:676 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 23:45:41:678 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 23:45:41:680 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 23:45:41:682 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError" 23:45:42:018 | MD | DEBUG1 | +344 | ScriptError - Playing error sound: error3.mp3 23:45:42:850 | MD | INFO | +828 | 7zCleanUp - Started 23:45:42:923 | MD | DEBUG1 | +78 | 7zCleanUp - Deleted H:\HyperSpin\HL Temp\40 Winks (USA) 23:45:42:926 | MD | INFO | +0 | 7zCleanUp - Ended 23:45:44:831 | MD | DEBUG2 | +1907 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 23:45:44:833 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc" 23:45:44:835 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 23:45:44:837 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 23:45:44:839 | MD | ERROR | +0 | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem. 23:45:44:841 | MD | INFO | +0 | ExitModule - Started 23:45:44:885 | MD | INFO | +46 | Starting Updating Statistics: 23:45:44:887 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 23:45:44:924 | MD | DEBUG2 | +47 | gameSectionStartTime:175323640 23:45:44:926 | MD | DEBUG2 | +0 | ElapsedTime:34 23:45:44:928 | MD | DEBUG2 | +0 | Statistics cleared game name: 40 Winks 23:45:45:016 | MD | DEBUG2 | +94 | Loaded game statistics from ini files: Number_of_Times_Played: 1 Last_Time_Played: ‹à—j“ú 7ŒŽ 10, 2015 11:37:57 ŒßŒã Average_Time_Played: 58 Total_Time_Played: 58 System_Total_Played_Time: 2528 Total_Global_Played_Time: 20403 23:45:45:018 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 2 Last_Time_Played: ‹à—j“ú 7ŒŽ 10, 2015 11:45:10 ŒßŒã Average_Time_Played: 46 Total_Time_Played: 92 System_Total_Played_Time: 2562 Total_Global_Played_Time: 20437 23:45:45:054 | MD | INFO | +31 | Game section statistics updated. 23:45:45:056 | MD | INFO | +0 | RunKeymapper - Started, using method "unload" 23:45:45:058 | MD | INFO | +0 | GetJoystickArray - Started 23:45:45:082 | MD | DEBUG2 | +32 | GetJoystickArray - Joysticks Detected: 1000000000000000 23:45:45:085 | MD | INFO | +0 | GetJoystickGUID - Started 23:45:45:087 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 801B9C4925F5E4118002444553540000 23:45:45:088 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID: 801B9C4925F5E4118002444553540000 23:45:45:090 | MD | INFO | +0 | GetJoystickArray - Ended 23:45:45:110 | MD | DEBUG2 | +31 | RunKeymapper - Looping through controllers to find xpadder profiles for each one 23:45:45:112 | MD | DEBUG2 | +0 | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (XBOX 360 For Windows)" 23:45:45:114 | MD | DEBUG2 | +0 | GetProfile - Searching for these profiles (| delimited): H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank 23:45:45:116 | MD | DEBUG2 | +0 | GetProfile - Searching -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile 23:45:45:117 | MD | INFO | +0 | GetProfile - Loading Profile -> H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile 23:45:45:119 | MD | INFO | +0 | RunXpadder - Started 23:45:45:121 | MD | INFO | +0 | Process - Exist JoyToKey.exe 23:45:45:165 | MD | DEBUG2 | +47 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder 23:45:45:168 | MD | INFO | +0 | Run - Running: H:\HyperSpin\Utilities\Xpadder\Xpadder.exe /C 23:45:45:206 | MD | DEBUG1 | +47 | Run - "Xpadder.exe /C" Process ID: 16840 23:45:45:209 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in H:\HyperSpin\Utilities\Xpadder\xpadder.ini 23:45:45:210 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2 23:45:47:290 | MD | INFO | +2078 | Process - Close Xpadder.exe 23:45:47:294 | MD | DEBUG2 | +0 | RunXpadder - Reading the order in H:\HyperSpin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order 23:45:47:320 | MD | DEBUG2 | +31 | RunXpadder - No more controllers to be found 23:45:47:322 | MD | INFO | +0 | Run - Running: H:\HyperSpin\Utilities\Xpadder\Xpadder.exe "H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile" /M 23:45:47:365 | MD | DEBUG1 | +47 | Run - "Xpadder.exe "H:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile" /M" Process ID: 8044 23:45:47:368 | MD | INFO | +0 | RunXpadder - Ended 23:45:47:369 | MD | INFO | +0 | RunKeymapper - Ended 23:45:47:371 | MD | INFO | +0 | ExitModule - Ended 23:45:47:412 | MD | INFO | +47 | End of Module Logs 23:45:47:503 | RL | INFO | +39109 | Main - Module ended, exiting RocketLauncher normally 23:45:47:505 | RL | INFO | +0 | ExitScript - Started 23:45:47:532 | RL | INFO | +32 | SystemCursor - Restoring mouse cursor 23:45:47:541 | RL | INFO | +0 | ExitScript - Ended
shitoken Posted July 13, 2015 Author Posted July 13, 2015 May I know if any hope on RA to work with PSX ? Million thanks
SIMPLYAUSTIN Posted July 13, 2015 Posted July 13, 2015 RA and PSX work fine. What exactly do you see on screen? Simply Austin's YouTube
shitoken Posted July 13, 2015 Author Posted July 13, 2015 RA just crash and close when I load the game .
SIMPLYAUSTIN Posted July 13, 2015 Posted July 13, 2015 take off fade and bezel see if theres popups. The main thing RA needs for PSX is the BIOS. Ensure its in the right place and labeled correctly. Ensure 7z is off or on depending on what your running and of course ensure you have RA setup correctly for the system Simply Austin's YouTube
shitoken Posted July 14, 2015 Author Posted July 14, 2015 Problem solved by copying the old retro bios to the new version. thank you austin
SIMPLYAUSTIN Posted July 14, 2015 Posted July 14, 2015 no problem at all mate. Give me a shout if your stuck again Simply Austin's YouTube
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