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360 controllers and hyperspin


Hyper666

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Hi,

 

Been trying to get a pair of 360 controllers working with xpadder but when playing games such as KOF etc when you are hitting the buttons frantically (as you do in most fighters) it can trigger either an exit or the game goes back to the main menu? Does the new syperspin start script eliminate the need for xpadder etc?

 

Cheers,

 

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1.4 update (if its stable for you) does get rid of the need for the start up script as it can run 360s as standard.  You have to enable them in HyperHQ I believe?

 

The older version of the Startup script (all of which have an amazing icon), did have a bug where if you button mash it can cause a popup or error.  I believe Ghutch rectified this on later releases but did not try myself so cannot confirm.

 

If its just the controls and 1.4 is stable for you, you can get rid of the script unless your using it to load other progs on startup.  Even then you can use other or get around it.

 

Does it exit the emulator clean like if you press ESC or your binded close system keys? Or does it bug out and cause another issue? I hate Xpadder but it is needed for a few games uuuuurgh

 

REMEMBER!!!  If you change anything.... BACK IT UP FIRST!!

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Hi,

 

Yep, i have disabled the startup script in hyperspin and ensured that the joypad is enabled in HyperHQ, main issue i have is that the controller is extremely unresponsive in hyperspin main menus unless i use xpadder, is their anything i should check or change so i dont have to use xpadder in hyperspin main screens?

Cheers,

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