Styphelus Posted November 9, 2015 Posted November 9, 2015 I've been using crt-geom-flat with my old Retroarch setup (over a year old). I noticied the new Retroarch has support for glsl shaders. I'm not sure what the difference is between these shaders and the old shaders but crt-geom-flat is not longer there. There's a crt-geom.glsl but I don't want the curvature or rounded corners. Does anyone have a modified version or knows how to modify crt-geom.glsl so it's flat? I've seen some people make the same request at the Retroarch forums but so far no luck.
Awakened Posted November 9, 2015 Posted November 9, 2015 GLSL shaders are worse since they don't support shader options. You only need them on mobile platforms since they don't support cg. Assuming you're not using a mobile platform, use the cgp version of crt-geom from common-shaders in the crt folder. You can open crt\shaders\crt-geom.cg in a text editor and change: #pragma parameter CURVATURE "CRTGeom Curvature Toggle" 1.0 0.0 1.0 1.0 to: #pragma parameter CURVATURE "CRTGeom Curvature Toggle" 0.0 0.0 1.0 1.0 to turn off curvature.
Styphelus Posted November 10, 2015 Author Posted November 10, 2015 Thanks. I did that but it requires changing some other settings in the parameter options of retroarch as well and it never becomes truly flat. It comes close but there's always a bit of curvature.. I ended up changing my shaders to CRT Hyllian-fast.
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