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Bandai Super Vision 8000 emulator?


Konamito

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Posted

I've just downloaded the Craiganderson pack for Bandai Super Vision 8000 console and I don't know which emulator to use. I tried with MESS but the emu says that this system is not yer supported...

 

Any clue?

Posted

Same with RetroArch using mess core...

 

Here's my log:

 

18:36:41:082 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com)
18:36:41:152 | RL |     INFO  | +78    | Main - System Specs:
                    RocketLauncher Dir: C:\RocketLauncher
                    RocketLauncher is: 32-bit
                    OS: Microsoft Windows 7 Ultimate
                    SKU: Ultimate
                    Total Memory: 3787.83 MB
                    Free Memory: 1236.64 MB
                    Used Memory: 2551.195 MB
                    SystemType: 64-bit
                    Physical Processors: 1
                    Logical Processors: 4
                    GPU 1 Name: Intel(R) HD Graphics
                    GPU 1 RAM: 1893.92 MB
                    GPU 1 Driver Version: 10.18.10.3958
                    Sound 1 Device: Dispositivo de High Definition Audio
                    Sound 1 Status: Enabled
                    OS Language: Spanish_Modern_Sort
                    OS Admin Status: Yes
                    Latest .Net Version: v4.0.30319
                    Monitor #1 (\\.\DISPLAY1): 1280x1024 (1280x1024 work) [Landscape] (Primary)
                    Current AHK Desktop Width: 1280
                    Current AHK Desktop Height: 1024
                    AutoHotkey Path:
                    AHK Version: 1.1.09.04
                    Unicode: No
18:36:41:153 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists
18:36:41:153 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             RocketLauncher
                    FileVersion                 1.0.1.3
                    LegalCopyright              �2015 RocketLauncher
                    ProductName                 djvj's one swell guy!
                    ProductVersion              1.1.9.4
                    CompanyName                 Your favorite Front End companion! Visit us @ www.rlauncher.com
                    File Size:            2061824 bytes
                    Created:            10/21/2015 - 8:59:53
                    Modified:            10/8/2015 - 9:17:56
18:36:41:153 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BinHexRW.ahk exists
18:36:41:157 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:158 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            4961 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            6/5/2014 - 2:48:13
18:36:41:158 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BlockInput.exe exists
18:36:41:159 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription
                    FileVersion                 1.1.09.04
                    InternalName
                    OriginalFilename
                    ProductName
                    ProductVersion              1.1.09.04
                    File Size:            657920 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            1/3/2014 - 2:27:34
18:36:41:159 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\CLR_L.ahk exists
18:36:41:160 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:36:41:160 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            5474 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            10/8/2015 - 9:17:51
18:36:41:160 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
18:36:41:161 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:36:41:162 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
                    File Size:            5716 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            4/29/2013 - 5:56:02
18:36:41:162 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gdip.ahk exists
18:36:41:163 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:36:41:164 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            88789 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            1/13/2013 - 9:07:30
18:36:41:164 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gdip_alt.ahk exists
18:36:41:165 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:166 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            5895 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            6/27/2015 - 1:28:43
18:36:41:166 | RL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.2
18:36:41:166 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gsdll32.dll exists
18:36:41:167 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            13090816 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            1/7/2015 - 1:20:42
18:36:41:167 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\itextsharp.dll exists
18:36:41:168 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             iTextSharp
                    FileVersion                 5.4.2.0
                    InternalName                itextsharp.dll
                    LegalCopyright              Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
                    OriginalFilename            itextsharp.dll
                    ProductName                 iTextSharp
                    ProductVersion              5.4.2.0
                    CompanyName                 1T3XT BVBA
                    File Size:            3743744 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            6/14/2013 - 6:06:21
18:36:41:168 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Java.ahk exists
18:36:41:169 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:169 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            7841 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            12/24/2014 - 3:02:37
18:36:41:170 | RL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
18:36:41:170 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\JSON.ahk exists
18:36:41:171 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:36:41:171 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            9203 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            5/5/2013 - 6:22:25
18:36:41:171 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Origin.ahk exists
18:36:41:172 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:173 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            4904 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            3/22/2015 - 6:51:41
18:36:41:173 | RL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.2
18:36:41:173 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\RegRW64.ahk exists
18:36:41:174 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:36:41:175 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            6915 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            5/8/2014 - 7:06:39
18:36:41:175 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\RIni.ahk exists
18:36:41:177 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:36:41:178 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
                    File Size:            67561 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            6/5/2013 - 10:56:23
18:36:41:178 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
18:36:41:179 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             SevenZipSharp
                    FileVersion                 0.64.5717.6837
                    InternalName                SevenZipSharp.dll
                    LegalCopyright              Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
                    OriginalFilename            SevenZipSharp.dll
                    ProductName                 SevenZipSharp
                    ProductVersion              0.64.5717.6837
                    CompanyName                 Markovtsev Vadim
                    File Size:            167424 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            10/8/2015 - 9:17:35
18:36:41:179 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Steam.ahk exists
18:36:41:180 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:181 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            5347 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            3/22/2015 - 6:52:25
18:36:41:181 | RL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.2
18:36:41:181 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\VA.ahk exists
18:36:41:182 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:36:41:183 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            34688 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            3/2/2013 - 1:05:47
18:36:41:183 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\VA_Extension.ahk exists
18:36:41:184 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:185 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            3833 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            1/14/2015 - 12:16:56
18:36:41:185 | RL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
18:36:41:185 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\7z.ahk exists
18:36:41:186 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:187 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            29013 bytes
                    Created:            10/21/2015 - 8:59:55
                    Modified:            10/8/2015 - 9:17:38
18:36:41:187 | RL |   DEBUG1  | +0     | 7z.ahk Version: 1.0.1
18:36:41:187 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Bezel.ahk exists
18:36:41:189 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:190 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            102587 bytes
                    Created:            10/21/2015 - 8:59:55
                    Modified:            6/18/2015 - 1:54:27
18:36:41:190 | RL |   DEBUG1  | +0     | Bezel.ahk Version: 1.1.2
18:36:41:190 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Fade.ahk exists
18:36:41:191 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:192 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            38048 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            10/8/2015 - 9:17:42
18:36:41:192 | RL |   DEBUG1  | +0     | Fade.ahk Version: 1.1.2
18:36:41:192 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Fade Init.ahk exists
18:36:41:193 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:193 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            999 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            12/24/2014 - 3:21:02
18:36:41:194 | RL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.1
18:36:41:194 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Fade Animations.ahk exists
18:36:41:196 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:196 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            79882 bytes
                    Created:            10/21/2015 - 8:59:55
                    Modified:            10/8/2015 - 9:17:38
18:36:41:196 | RL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.1.8
18:36:41:197 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Pause.ahk exists
18:36:41:202 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:203 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            392698 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            10/8/2015 - 9:18:04
18:36:41:203 | RL |   DEBUG1  | +0     | Pause.ahk Version: 1.1.4
18:36:41:203 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Pause Init.ahk exists
18:36:41:204 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:204 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            553 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            10/8/2015 - 9:17:37
18:36:41:205 | RL |   DEBUG1  | +0     | Pause Init.ahk Version: 1.0.3
18:36:41:205 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Keymapper.ahk exists
18:36:41:206 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:206 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            33453 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            5/22/2015 - 12:44:53
18:36:41:207 | RL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.1.2
18:36:41:207 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Keymapper Init.ahk exists
18:36:41:207 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:208 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            3461 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            5/22/2015 - 12:44:43
18:36:41:208 | RL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.4
18:36:41:208 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\MultiGame.ahk exists
18:36:41:209 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:210 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            40753 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            10/8/2015 - 9:17:42
18:36:41:210 | RL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.8
18:36:41:210 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\MultiGame Init.ahk exists
18:36:41:211 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:211 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            161 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            4/14/2013 - 5:33:19
18:36:41:212 | RL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
18:36:41:212 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\MultiPlayer.ahk exists
18:36:41:213 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:214 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            58770 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            7/8/2015 - 12:35:49
18:36:41:214 | RL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.6
18:36:41:214 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Password.ahk exists
18:36:41:215 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:216 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            10025 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            10/8/2015 - 9:17:57
18:36:41:216 | RL |   DEBUG1  | +0     | Password.ahk Version: 1.0.2
18:36:41:216 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
18:36:41:218 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:218 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            73772 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            7/8/2015 - 12:35:42
18:36:41:219 | RL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.5
18:36:41:219 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Shared.ahk exists
18:36:41:221 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:222 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            116503 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            10/8/2015 - 9:17:39
18:36:41:222 | RL |   DEBUG1  | +0     | Shared.ahk Version: 1.3.2
18:36:41:222 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Statistics.ahk exists
18:36:41:223 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:224 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            26143 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            4/9/2015 - 8:16:56
18:36:41:224 | RL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.3
18:36:41:224 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Statistics Init.ahk exists
18:36:41:224 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:225 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
                    File Size:            33 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            12/24/2014 - 3:23:48
18:36:41:225 | RL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
18:36:41:225 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\Virtual Drive.ahk exists
18:36:41:226 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:227 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            18333 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            10/8/2015 - 9:17:29
18:36:41:227 | RL |   DEBUG1  | +0     | Virtual Drive.ahk Version: 1.0.2
18:36:41:227 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\XHotkey.ahk exists
18:36:41:228 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:229 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            26540 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            10/8/2015 - 9:18:03
18:36:41:229 | RL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.4
18:36:41:229 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Lib\XHotkey Init.ahk exists
18:36:41:230 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:36:41:230 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            1063 bytes
                    Created:            10/21/2015 - 8:59:56
                    Modified:            10/8/2015 - 9:17:34
18:36:41:230 | RL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.2
18:36:41:231 | RL |   DEBUG1  | +0     | Main - Raw CLI received: "-s Bandai Super Vision 8000 -r submarine -f C:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1"
18:36:41:231 | RL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "submarine"
18:36:41:231 | RL |   DEBUG1  | +0     | Main - dbName: submarine
18:36:41:231 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
18:36:41:231 | RL |     INFO  | +0     | Main - RocketLauncher received "Bandai Super Vision 8000" and "submarine"
18:36:41:237 | RL |     INFO  | +0     | Main - Did not find a "C:\RocketLauncher\Settings\Bandai Super Vision 8000\Game Options.ini" file, skipping any game-specific options.
18:36:41:237 | RL |     INFO  | +0     | Main - submarine is using the default emulator: RetroArch
18:36:41:237 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Bandai Super Vision 8000\Emulators.ini
18:36:41:237 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Global Emulators.ini
18:36:41:238 | RL |     INFO  | +0     | Main - Found [RetroArch] in C:\RocketLauncher\Settings\Global Emulators.ini
18:36:41:238 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
18:36:41:239 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            45403 bytes
                    Created:            10/21/2015 - 8:59:59
                    Modified:            10/8/2015 - 9:17:57
18:36:41:240 | RL |     INFO  | +15    | Main - CRC Check - CRC matches, this is an official unedited module.
18:36:41:240 | RL |     INFO  | +0     | Main - submarine will use module: C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
18:36:41:251 | RL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
18:36:41:253 | RL |     INFO  | +0     | CheckFile - Checking if C:\HyperSpin\Emulators\RetroArch\retroarch.exe exists
18:36:41:253 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            1655808 bytes
                    Created:            10/21/2015 - 9:51:12
                    Modified:            7/19/2015 - 4:21:23
18:36:41:254 | RL |     INFO  | +0     | Main - INI Keys read
18:36:41:254 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists
18:36:41:255 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             7-Zip Console
                    FileVersion                 15.06 beta
                    InternalName                7z
                    LegalCopyright              Copyright (c) 1999-2015 Igor Pavlov
                    OriginalFilename            7z.exe
                    ProductName                 7-Zip
                    ProductVersion              15.06 beta
                    CompanyName                 Igor Pavlov
                    File Size:            262144 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            10/8/2015 - 9:17:54
18:36:41:255 | RL |     INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists
18:36:41:256 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
                    FileDescription             7z Plugin
                    FileVersion                 15.06 beta
                    InternalName                7z
                    LegalCopyright              Copyright (c) 1999-2015 Igor Pavlov
                    OriginalFilename            7z.dll
                    ProductName                 7-Zip
                    ProductVersion              15.06 beta
                    CompanyName                 Igor Pavlov
                    File Size:            1012224 bytes
                    Created:            10/21/2015 - 8:59:58
                    Modified:            10/8/2015 - 9:17:49
18:36:41:257 | RL |     INFO  | +0     | Main - "submarine" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
18:36:41:258 | RL |     INFO  | +0     | CheckPaths - Started
18:36:41:258 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: H:\Games\Bandai Super Vision 8000\submarine.7z
18:36:41:258 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: H:\Games\Bandai Super Vision 8000\submarine\submarine.7z
18:36:41:258 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by extension: H:\Games\Bandai Super Vision 8000\submarine\*.7z
18:36:41:258 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: H:\Games\Bandai Super Vision 8000\submarine.zip
18:36:41:258 | RL |     INFO  | +0     | CheckPaths - Found rom: H:\Games\Bandai Super Vision 8000\submarine.zip
18:36:41:258 | RL |   DEBUG1  | +0     | CheckPaths - Current romName: submarine
18:36:41:258 | RL |   DEBUG1  | +0     | CheckPaths - Current romPath: H:\Games\Bandai Super Vision 8000
18:36:41:259 | RL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .zip
18:36:41:259 | RL |     INFO  | +0     | CheckPaths - Ended
18:36:41:259 | RL |     INFO  | +0     | BuildScript - User Variables:
                    ;----------------------------------------------------------------------------
                    ; INJECTED VARIABLES
                    ;----------------------------------------------------------------------------

                    #NoTrayIcon
                    #InstallKeybdHook
                    DetectHiddenWindows, ON
                    SetTitleMatchMode, 2
                    SendMode, Event
                    0 = 10
                    pluginPath = C:\RocketLauncher\Plugins
                    pluginName = HyperSpin
                    pluginExt = .plugin
                    contextOnExit = 1
                    rlMode =
                    rlTitle = RocketLauncher
                    rlVersion = 1.0.1.3
                    rlAuthor = djvj
                    rlURL = www.rlauncher.com
                    langFile = C:\RocketLauncher\Data\Language\Localization.ini
                    primMonitor = 1
                    frontendPID =
                    frontendPath = C:\HyperSpin
                    frontendExe = HyperSpin.exe
                    frontendExt = exe
                    frontendName = HyperSpin
                    frontendDrive = C:
                    exitEmulatorKey = ~Esc
                    restoreFE = false
                    exitScriptKey = ~q & ~s
                    toggleCursorKey = ~e & ~t
                    emuFullPath = C:\HyperSpin\Emulators\RetroArch\retroarch.exe
                    emuPath = C:\HyperSpin\Emulators\RetroArch
                    emuName = RetroArch
                    emuExt = exe
                    romPath = H:\Games\Bandai Super Vision 8000
                    romPathFromIni = H:\Games\Bandai Super Vision 8000
                    romExtension = .zip
                    romExtensionOrig = .zip
                    romExtensions = 7z|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin|dsk
                    executable = retroarch.exe
                    systemDbName = Bandai Super Vision 8000
                    systemName = Bandai Super Vision 8000
                    dbPath =
                    dbName = submarine
                    dbExt =
                    romName = submarine
                    romMapPath =
                    romMappingEnabled = false
                    romMappingLaunchMenuEnabled = false
                    romMappingFirstMatchingExt = false
                    romMappingShowAllRomsInArchive = true
                    romMappingNumberOfGamesByScreen = 7
                    romMappingMenuWidth = 400
                    romMappingMenuMargin = 65
                    romMappingTextFont = Bebas Neue
                    romMappingTextOptions = cFFFFFFFF r4 s60 Bold
                    romMappingDisabledTextColor = ff888888
                    romMappingTextSizeDifference = 7
                    romMappingTextMargin = 15
                    romMappingTitleTextFont = Bebas Neue
                    romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
                    romMappingTitle2TextFont = Bebas Neue
                    romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
                    romMappingGameInfoTextFont = Bebas Neue
                    romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
                    romMappingBackgroundBrush = aa000000
                    romMappingColumnBrush = 33000000
                    romMappingButtonBrush1 = 6f000000
                    romMappingButtonBrush2 = 33000000
                    romMappingBackgroundAlign = Stretch and Lose Aspect
                    romMappingMenuFlagWidth = 55
                    romMappingMenuFlagSeparation = 7
                    romMappingDefaultMenuList = FullList
                    romMappingSingleFilteredRomAutomaticLaunch = false
                    altArchiveNameOnly =
                    altRomNameOnly =
                    altArchiveAndRomName =
                    altArchiveAndManyRomNames =
                    altRomNamesOnly =
                    romMapScenario =
                    skipchecks = false
                    romMatchExt = true
                    blockInputTime = 0
                    blockInputFile = C:\RocketLauncher\Module Extensions\BlockInput.exe
                    errorLevelReporting = false
                    lockLaunch = false
                    lockLaunchGame =
                    screenRotationAngle = 0
                    screenRotationAngleGame =
                    logFile = C:\RocketLauncher\RocketLauncher.log
                    logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
                    logLevel = 10
                    logShowDebugConsole = false
                    logIncludeModule = true
                    logIncludeFileProperties = true
                    logShowCommandWindow = false
                    logCommandWindow = false
                    rlDebugConsoleStdout =
                    sysLang = Spanish_Modern_Sort
                    sysType = 64-bit
                    broadcastWindowTitle =
                    navUpKey = Up
                    navDownKey = Down
                    navLeftKey = Left
                    navRightKey = Right
                    navSelectKey = Enter
                    navP2UpKey = Numpad8
                    navP2DownKey = Numpad2
                    navP2LeftKey = Numpad4
                    navP2RightKey = Numpad6
                    navP2SelectKey = NumpadEnter
                    originalWidth = 1280
                    originalHeight = 1024
                    vdEnabled = true
                    vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTAgent.exe
                    vdUseSCSI = true
                    vdDriveLetter = G
                    vdAddDrive = true
                    servoStikEnabled = false
                    servoStikExitMode = false
                    ledblinkyEnabled = false
                    ledblinkyFullPath =
                    ledblinkyProfilePath = C:\RocketLauncher\Profiles\LEDBlinky
                    ledblinkyRLProfile = C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
                    emuIdleShutdown = 0
                    launchPasswordHash = UpUpDownDownLeftRightLeftRight
                    hideCursor = true
                    hideEmu = false
                    hideFE = false
                    fadeIn = true
                    fadeInDuration = 500
                    fadeInTransitionAnimation = DefaultAnimateFadeIn
                    fadeInDelay = 0
                    fadeInExitDelay = 500
                    fadeOutExitDelay = 0
                    fadeOut = false
                    fadeOutExtraScreen = false
                    fadeOutDuration = 500
                    fadeOutTransitionAnimation = DefaultAnimateFadeOut
                    fadeOutDelay = 0
                    fadeLyrInterpolation = 7
                    fadeMuteEmulator = false
                    fadeUseBackgrounds = true
                    fadeWidthBaseRes = 1920
                    fadeHeightBaseRes = 1080
                    fadeLyr1Color = FF000000
                    fadeLyr1AlignImage = Stretch and Lose Aspect
                    fadeLyr2Pos = Stretch and Lose Aspect
                    fadeLyr2X = 0
                    fadeLyr2Y = 0
                    fadeLyr2W =
                    fadeLyr2H =
                    fadeLyr2Adjust = 1
                    fadeLyr2PicPad = 0
                    fadeLyr2Prefix = Extra Layer 1 - Console
                    fadeLyr3Pos = Center
                    fadeLyr3X = 450
                    fadeLyr3Y = 450
                    fadeLyr3W =
                    fadeLyr3H =
                    fadeLyr3Adjust = 1
                    fadeLyr3PicPad = 0
                    fadeLyr3Speed = 750
                    fadeLyr3Animation = DefaultFadeAnimation
                    fadeLyr37zAnimation = DefaultFadeAnimation
                    fadeLyr3Type = imageandbar
                    fadeLyr3ImgFollow7zProgress = true
                    fadeLyr3Repeat = 1
                    fadeLyr3BackImageTransparency = 30
                    fadeLyr3StaticPos = No Alignment
                    fadeLyr3StaticX = 0
                    fadeLyr3StaticY = 870|1575
                    fadeLyr3StaticW =
                    fadeLyr3StaticH =
                    fadeLyr3StaticAdjust = 1
                    fadeLyr3StaticPicPad = 0
                    fadeLyr3StaticPrefix = Info Bar
                    fadeLyr4Adjust = 1
                    fadeLyr4X = 1792|952
                    fadeLyr4Y = 891|1596
                    fadeLyr4W = 128
                    fadeLyr4H =
                    fadeLyr4Pos = No Alignment
                    fadeLyr4FPS = 50
                    fadeLyr4PicPad = 0
                    fadeTranspGifColor = FFFFFF
                    fadeBarWindow = Image
                    fadeBarWindowX =
                    fadeBarWindowY =
                    fadeBarWindowW = 900
                    fadeBarWindowH =
                    fadeBarWindowR = 30
                    fadeBarWindowM = 30
                    fadeBarWindowHatchStyle = 8
                    fadeBar = 7zOnly
                    fadeBarNon7zProgressTime = 0
                    fadeBarBack = true
                    fadeBarBackColor = FF555555
                    fadeBarH = 30
                    fadeBarR = 10
                    fadeBarColor = DD00BFFF
                    fadeBarHatchStyle = 8
                    fadeBarPercentageText = true
                    fadeBarInfoText = true
                    fadeBarXOffset = 0
                    fadeBarYOffset = 150
                    fadeRomInfoDescription = filtered text
                    fadeRomInfoSystemName = image
                    fadeRomInfoYear = text with label
                    fadeRomInfoManufacturer = text with label
                    fadeRomInfoGenre = disabled
                    fadeRomInfoRating = image
                    fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
                    fadeRomInfoTextPlacement = User Defined
                    fadeRomInfoTextMargin = 7
                    fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
                    fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
                    fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
                    fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
                    fadeRomInfoText5Options = cFF555555 r4 s42 Bold
                    fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
                    fadeStats_Number_of_Times_Played = text with label
                    fadeStats_Last_Time_Played = text with label
                    fadeStats_Average_Time_Played = text with label
                    fadeStats_Total_Time_Played = text with label
                    fadeStats_System_Total_Played_Time = text with label
                    fadeStats_Total_Global_Played_Time = text with label
                    fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
                    fadeStatsInfoTextPlacement = topRight
                    fadeStatsInfoTextMargin = 7
                    fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
                    fadeText1X = 0
                    fadeText1Y = 0
                    fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
                    fadeText1 = Loading Game
                    fadeText2X = 0
                    fadeText2Y = 0
                    fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
                    fadeText2 = Extraction Complete, Ready
                    fadeText3 = Loading Game
                    fadeText4 = Loading Complete
                    fadeFont = Bebas Neue
                    fadeSystemAndRomLayersOnly = true
                    fadeExtractionTime = disabled
                    fadeExtractionTimeTextX = 0
                    fadeExtractionTimeTextY = 0
                    fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
                    fadeInterruptKey =
                    detectFadeErrorEnabled = true
                    fadeImgPath = C:\RocketLauncher\Media\Fade
                    RLDataPath = C:\RocketLauncher\Data
                    RLMediaPath = C:\RocketLauncher\Media
                    RLErrSoundPath = C:\RocketLauncher\Media\Sounds\Error
                    modulesPath = C:\RocketLauncher\Modules
                    moduleFullName = C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
                    moduleName = RetroArch
                    modulePath = C:\RocketLauncher\Modules\RetroArch
                    moduleExtension = ahk
                    moduleExtensionsPath = C:\RocketLauncher\Module Extensions
                    libPath = C:\RocketLauncher\Lib
                    7zEnabled = true
                    7zPath = C:\RocketLauncher\Module Extensions\7z.exe
                    7zDllPath = C:\RocketLauncher\Module Extensions\7z.dll
                    7zExtractPath = C:\TEMP GAME HS
                    7zExtractPathOrig =
                    7zAttachSystemName = false
                    7zDelTemp = true
                    7zSounds = true
                    7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
                    7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
                    mgEnabled = false
                    mgKey = ~NumpadSub
                    mgBackgroundColor = FF000000
                    mgSidePadding = 0.2
                    mgWidthBaseRes = 1920
                    mgHeightBaseRes = 1080
                    mgYOffset = 500|800
                    mgFont = Arial
                    mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
                    mgText1Text = Please select a game
                    mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
                    mgText2Offset = 100
                    mgUseSound = true
                    mgSoundfreq = 300
                    mgExitEffect = none
                    mgSelectedEffect = rotate
                    mgUseGameArt = false
                    mgCandidate =
                    mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
                    mgOnLaunch = false
                    pauseEnabled = true
                    pauseKey = ~NumpadAdd|Backspace
                    pauseBackToMenuBarKey = X
                    pauseZoomInKey = C
                    pauseZoomOutKey = V
                    pauseScreenshotKey = ~PrintScreen
                    pauseHiToTextPath = C:\RocketLauncher\Module Extensions\HiToText.exe
                    pauseSaveStateKeyCodes =
                    pauseLoadStateKeyCodes =
                    keymapperEnabled = true
                    keymapperAHKMethod = false
                    keymapper = xpadder
                    xpadderFullPath = C:\HyperSpin\Xpadder\Xpadder.exe
                    joyToKeyFullPath = C:\HyperSpin\Joy2Key\JoyToKey.exe
                    keymapperProfilePath = C:\RocketLauncher\Profiles\xpadder
                    keymapperFrontEndProfileName = HyperSpin
                    keymapperFrontEndProfile = xpadder
                    keymapperRocketLauncherProfileEnabled = true
                    joyIDsEnabled = true
                    joyIDsPreferredControllersGlobal = Xin-Mo Dual Arcade|XBOX 360 For Windows (Controller)
                    joyIDsPreferredControllersSystem = use_global
                    joyIDsPreferredControllersOnExit = Xin-Mo Dual Arcade
                    CustomJoyNamesEnabled = true
                    CustomJoyNames = Xin-Mo Dual Arcade|Joystick Bartop
                    rotateMethod = false
                    FEProfile = C:\RocketLauncher\Profiles\xpadder\HyperSpin
                    defaultProfile = C:\RocketLauncher\Profiles\xpadder\_Default
                    systemProfile = C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000
                    xPadderSystemProfile = C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default
                    emuProfile = C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch
                    romProfile = C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine
                    RocketLauncherProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncher
                    blankProfile = C:\RocketLauncher\Profiles\xpadder\_Default\blank
                    ahkFEProfile = C:\RocketLauncher\Profiles\AHK\HyperSpin
                    ahkDefaultProfile = C:\RocketLauncher\Profiles\AHK\_Default
                    ahkSystemProfile = C:\RocketLauncher\Profiles\AHK\Bandai Super Vision 8000
                    ahkEmuProfile = C:\RocketLauncher\Profiles\AHK\Bandai Super Vision 8000\RetroArch
                    ahkRomProfile = C:\RocketLauncher\Profiles\AHK\Bandai Super Vision 8000\submarine
                    ahkRocketLauncherProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncher
                    bezelEnabled = true
                    bezelICEnabled = false
                    statisticsEnabled = true
                    pressDuration = -1
                    emuVolume = 1
                    dxwndIni = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
                    dxwndFullPath = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
                    mon1O =
                    pacDrivedllFile = C:\RocketLauncher\Module Extensions\PacDrive32.dll
                    userFadeAnimIniFile = C:\RocketLauncher\Lib\User Fade Animations.ini

18:36:41:260 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
18:36:41:260 | RL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
18:36:41:260 | RL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
18:36:41:261 | RL |     INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
18:36:41:261 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
18:36:41:261 | RL |  WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions Init.ahk" not found
18:36:41:261 | RL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
18:36:41:261 | RL |     INFO  | +0     | BuildScript - Validating module
18:36:41:266 | RL |     INFO  | +0     | BuildScript - Validation complete
18:36:41:266 | RL |     INFO  | +0     | BuildScript - Module:
                    MEmu = RetroArch
                    MEmuV =  v05-11-2015 Nightly
                    MURL = http://themaister.net/retroarch.html
                    MAuthor = djvj,zerojay
                    MVersion = 2.3.3
                    MCRC = 6C86490F
                    iCRC = 42C3B552
                    MID = 635038268922229162
                    MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
                    ;----------------------------------------------------------------------------
                    ; Notes:
                    ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
                    ; Devs stated they will never add support for mounted images (like via DT)
                    ; Fullscreen is controlled via the module setting in RocketLauncherUI
                    ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
                    ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
                    ; Enable 7z support for archived roms
                    ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
                    ;
                    ; LibRetro DLLs:
                    ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
                    ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
                    ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
                    ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
                    ;
                    ; SRM files:
                    ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
                    ;
                    ; Save states:
                    ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
                    ;
                    ; Config files:
                    ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
                    ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
                    ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
                    ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
                    ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
                    ;
                    ; MultiGame:
                    ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
                    ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
                    ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
                    ;
                    ; MESS:
                    ; MESS BIOS roms should be placed in the system\mess folder
                    ;
                    ; System Specific Notes:
                    ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
                    ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
                    ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
                    ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
                    ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
                    ;----------------------------------------------------------------------------
                    StartModule()
                    BezelGUI()
                    FadeInStart()

                    ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
                    ; 1 - Official System Name in RocketLauncher
                    ; 2 - Short name used only for easy referencing within module
                    ; 3 - Default core
                    ; 4 - The system ID MESS core recognizes
                    Log("Module - Started building the " . MEmu . " object",4)
                    mTypeVar=
                        ( LTrim
                        AAE|LibRetro_AAE|mame_libretro
                        Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
                        Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
                        Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
                        APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
                        Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
                        Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
                        Atari 2600|LibRetro_2600|stella_libretro|a2600
                        Atari 5200|LibRetro_5200|mess_libretro|a5200
                        Atari 7800|LibRetro_7800|prosystem_libretro|a7800
                        Atari 8-bit|LibRetro_ATARI8|mess_libretro|a800
                        Atari Classics|LibRetro_ACLS|mame_libretro
                        Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
                        Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
                        Atari ST|LibRetro_ST|hatari_libretro
                        Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
                        Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
                        Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
                        Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
                        Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
                        Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
                        Canon X07|LibRetro_CX07|mess_libretro|x07
                        Capcom Classics|LibRetro_CAPC|mame_libretro
                        Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
                        Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro
                        Capcom Play System 3|LibRetro_CPS3|mame_libretro
                        Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
                        Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
                        Cave|LibRetro_CAVE|mame_libretro
                        Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
                        ColecoVision|LibRetro_COLEC|mess_libretro|coleco
                        Commodore Amiga|LibRetro_PUAE|puae_libretro
                        Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
                        Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
                        Data East Classics|LibRetro_DATA|mame_libretro
                        Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
                        Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
                        Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
                        Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
                        Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
                        Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
                        Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
                        Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
                        Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
                        Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
                        Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
                        GamePark 32|LibRetro_GP32|mess_libretro|gp32
                        GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
                        Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
                        Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
                        Irem Classics|LibRetro_IREM|mame_libretro
                        JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
                        Konami Classics|LibRetro_KONC|mame_libretro
                        Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
                        MAME|LibRetro_MAME|mame_libretro
                        Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
                        Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
                        Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
                        MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
                        Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
                        Microsoft MSX|LibRetro_MSX|bluemsx_libretro
                        Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
                        Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
                        Midway Classics|LibRetro_MIDC|mame_libretro
                        Namco Classics|LibRetro_NAMC|mame_libretro
                        Namco System 22|LibRetro_NAM2|mame_libretro
                        NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce
                        NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce
                        NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
                        NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx
                        NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16
                        NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16
                        Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
                        Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
                        Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
                        Nintendo Classics|LibRetro_NINC|mame_libretro
                        Nintendo DS|LibRetro_DS|desmume_libretro
                        Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
                        Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
                        Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
                        Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
                        Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
                        Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
                        Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
                        Nintendo Game & Watch|LibRetro_GW|gw_libretro
                        Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
                        Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
                        Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
                        Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
                        Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
                        Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
                        Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
                        Panasonic 3DO|LibRetro_3DO|4do_libretro
                        Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
                        Philips Videopac|LibRetro_PVID|mess_libretro|videopac
                        RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
                        SCUMMVM|LibRetro_SCUMM|scummvm_libretro
                        Sega 32X|LibRetro_32X|picodrive_libretro|32x
                        Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
                        Sega Classics|LibRetro_SEGC|mame_libretro
                        Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
                        Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
                        Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
                        Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
                        Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
                        Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
                        Sega Pico|LibRetro_PICO|picodrive_libretro
                        Sega Saturn|LibRetro_SAT|yabause_libretro
                        Sega Saturn Japan|LibRetro_SAT|yabause_libretro
                        Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
                        Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
                        Sega ST-V|LibRetro_STV|mame_libretro
                        Sega VMU|LibRetro_SVMU|mess_libretro|svmu
                        Sharp X1|LibRetro_SX1|mess_libretro|x1
                        Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
                        SNK Classics|LibRetro_SNKC|mame_libretro
                        SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
                        SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
                        SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
                        SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
                        SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
                        SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
                        Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx
                        Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
                        Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
                        Sony PSP|LibRetro_PSP|ppsspp_libretro
                        Sord M5|LibRetro_SORD|mess_libretro|m5
                        Spectravideo|LibRetro_SV328|mess_libretro|svi328n
                        Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
                        Taito Classics|LibRetro_TAIC|mame_libretro
                        Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
                        Technos|LibRetro_TECHN|mame_libretro
                        Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
                        Thomson MO5|LibRetro_MO5|mess_libretro|mo5
                        Thomson TO7|LibRetro_TO7|mess_libretro|to7
                        Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
                        Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
                        Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
                        VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
                        Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
                        Williams Classics|LibRetro_WILLS|mame_libretro
                        )
                    mType := Object()
                    Loop, Parse, mTypeVar, `n, `r
                    {
                        obj := {}
                        Loop, Parse, A_LoopField, |
                            If A_Index = 1
                                obj.System := A_LoopField
                            Else If A_Index = 2
                                obj.ID := A_LoopField
                            Else If A_Index = 3
                                obj.Core := A_LoopField
                            Else    ; 4
                                obj.MessID := A_LoopField
                        mType.Insert(obj["System"], obj)
                    }
                    Log("Module - Finished building the " . MEmu . " object",4)
                    ; For easier use throughout the module
                    retroSystem := mType[systemName].System
                    retroID := mType[systemName].ID
                    retroCore := mType[systemName].Core
                    retroMessID := mType[systemName].MessID

                    If !retroSystem
                        ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
                    If !retroCore
                        ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")

                    settingsFile := modulePath . "\" . moduleName . ".ini"
                    core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1)
                    Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
                    configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
                    messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
                    hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
                    ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1)
                    nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1)
                    prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1)
                    superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
                    enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
                    overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
                    videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
                    aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
                    customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
                    customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
                    customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
                    customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
                    stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1)
                    rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
                    cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
                    threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
                    vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
                    integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
                    configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1)

                    configFolder := GetFullName(configFolder)
                    messRomPath := GetFullName(messRomPath)
                    overlay := GetFullName(overlay)
                    videoShader := GetFullName(videoShader)
                    rotateBezel := false

                    If (retroID = "LibRetro_SGB" || superGB = "true")    ; if system or rom is set to use Super Game Boy
                    {    superGB = true    ; setting this just in case it's false and the system is Nintendo Super Game Boy
                        sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
                        CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
                        retroID := "LibRetro_SGB"    ; switching to Super Game Boy mode
                        retroSystem := "Nintendo Super Game Boy"
                    }

                    ; Find the dll for this system
                    libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")

                    ; Find the cfg file to use
                    If !FileExist(configFolder)
                        ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
                    globalRetroCfg := emuPath . "\retroarch.cfg"
                    systemRetroCfg := configFolder . "\" . retroSystem . ".cfg"
                    coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
                    Log("Module - Global cfg should be: " . globalRetroCfg,4)
                    Log("Module - System cfg should be: " . systemRetroCfg,4)
                    Log("Module - Core cfg should be: " . coreRetroCfg,4)
                    foundCfg :=
                    If FileExist(systemRetroCfg) {    ; check for system cfg first
                        retroCFGFile := systemRetroCfg
                        foundCfg := 1
                        Log("Module - Found a System cfg!",4)
                    } Else If FileExist(coreRetroCfg) {    ; 2nd option is a core config
                        retroCFGFile := coreRetroCfg
                        foundCfg := 1
                        Log("Module - Found a Core cfg!",4)
                    } Else If FileExist(globalRetroCfg) {    ; 3rd is global cfg
                        retroCFGFile := globalRetroCfg
                        foundCfg := 1
                        Log("Module - Found a Global cfg!",4)
                    }
                    If !foundCfg
                        Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
                    Else {
                        Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
                        retroCFG := LoadProperties(retroCFGFile)
                    }

                    If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees
                        rotateBezel := true

                    If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {        ; these systems require the retroarch settings to be read
                        retroSysDir := ReadProperty(retroCFG,"system_directory")    ; read value
                        retroSysDir := ConvertRetroCFGKey(retroSysDir)    ; remove dbl quotes
                        StringLeft, retroSysDirLeft, retroSysDir, 2
                        If (retroSysDirLeft = ":\") {    ; if retroarch is set to use a default folder
                            StringTrimLeft, retroSysDir, retroSysDir, 1
                            Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
                            retroSysDir := emuPath . retroSysDir
                        }
                        If !retroSysDir
                            ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
                        StringRight, checkForSlash, retroSysDir, 1
                        If (checkForSlash = "\")    ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
                            StringTrimRight, retroSysDir, retroSysDir, 1
                    }

                    If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) {    ; these systems will use an ini to store game specific settings
                        sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini")    ; create the ini if it does not exist
                        coreOptionsCFGFile := CheckFile((If configurationPerCore = "true" ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (If configurationPerCore = "true" ? configFolder : emuPath) . """")
                        coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
                        If InStr(retroID, "LibRetro_N64") {    ; Nintendo 64
                            mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
                            mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
                            mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
                            mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
                            mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
                            mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
                            mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
                            mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
                            mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
                            mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
                            mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
                            mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
                            mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
                            mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
                            mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
                            mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
                            mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)

                            WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
                        } Else If InStr(retroID, "LibRetro_NES") {        ; these systems will use an ini to store game specific settings
                            If InStr(core, "nestopia_libretro") {    ; Nestopia
                                nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
                                nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
                                nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)

                                WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
                                WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
                                WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
                            }
                        } Else If InStr(retroID, "LibRetro_LYNX") {    ; Atari Lynx
                            If InStr(core, "handy_libretro") {   ; Handy
                                handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
                                If InStr(handyRotate, "240") or InStr(handyRotate, "90")
                                    rotateBezel := true
                                WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
                            }
                        } Else If InStr(retroID, "LibRetro_PSX") {    ; Sony PlayStation
                            psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
                            psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
                            psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)

                            WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
                            WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
                            WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
                        }
                        SaveProperties(coreOptionsCFGFile, coreOptionsCFG)
                    }

                    hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1)    ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
                    7z(romPath, romName, romExtension, 7zExtractPath)

                    mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u"

                    mgRomExtensions := "cue|iso|ccd"
                    mgValidExtension := false

                    Loop, parse, mgRomExtensions, |
                        If (romExtension = "." . A_LoopField)
                            mgValidExtension := true

                    If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
                        m3uRomIndex := Object()
                        mgType := romTable[1,6] . " "
                        mgMaxIndex := romTable.MaxIndex()
                        mgRomIndex := 0

                        If FileExist(mgM3UPath)
                            FileDelete, %mgM3UPath%

                        Loop %mgMaxIndex% {
                            If (romTable[A_Index, 3] = romName) {
                                tempType := romTable[A_Index, 5]
                                StringTrimLeft, mgRomIndex, tempType, StrLen(mgType)
                                Log ("Found rom index in rom set in romTable: " . mgRomIndex)
                                break
                            }
                        }

                        If (mgRomIndex > 0) {
                            tempRomIndex := mgRomIndex
                            Loop %mgMaxIndex% {
                                mgTypeIndex := mgType . tempRomIndex
                                m3uRomIndex.Insert(tempRomIndex)

                                Loop %mgMaxIndex% {
                                    If (romTable[A_Index, 5] = mgTypeIndex) {
                                        tempRomPath := romTable[A_Index, 1]
                                        FileAppend, %tempRomPath%`n, %mgM3UPath%
                                        Log("Appending rom path to m3u: " . tempRomPath)
                                        break
                                    }
                                }

                                If (tempRomIndex < mgMaxIndex)
                                    tempRomIndex++
                                Else
                                    tempRomIndex := 1
                            }
                        }
                    }

                    ; MESS core options
                    messParam1 :=
                    messParam2 :=
                    messParam3 :=
                    If InStr(core, "mess") {    ; if a mess core is used
                        Log("Module - Retroarch MESS mode enabled")
                        If !retroMessID
                            ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
                        Else
                            Log("Module - MESS mode using a known ident: " . retroMessID)

                        If !messRomPath
                            ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")

                        messParam1 :=
                        messParam2 := " -rompath \" . """" . messRomPath . "\" . """"

                        ; Build a key/value object containing the different messParam3 choices
                        messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1")
                        messParam3 := messP3[retroMessID]    ; search object for the retroMessID pair
                        messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"

                        If retroMessID = mbeeic ; Applied Technology MicroBee
                        {    microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)
                                    If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
                                        ScriptError("This is not a known MicroBee model value: " . microbeeModel)
                                    Else If (microbeeModel != "mbeeic")
                                        retroMessID := microbeeModel
                                    If romExtension in .mwb,.com,.bee
                                        mediaDeviceType := "quik1"
                                    Else If romExtension in .wav,.tap
                                        mediaDeviceType := "cass"
                                    Else If romExtension in .rom
                                        mediaDeviceType := "cart"
                                    Else If romExtension in .dsk
                                        mediaDeviceType := "flop1"
                                    Else    ; .bin format
                                        mediaDeviceType := "quik2"
                                    messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
                        }

                        fullRomPath := messParam1 . messParam2 . messParam3
                    } Else If (superGB = "true") {
                        Log("Module - Retroarch Super Game Boy mode enabled")
                        fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
                    } Else {
                        Log("Module - Retroarch standard mode enabled")
                        fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
                    }

                    If retroID = LibRetro_NFDS    ; Nintendo Famicom Disk System
                    {    IfNotExist, %retroSysDir%\disksys.rom
                            ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If retroID = LibRetro_SCD    ; Sega CD
                    {    If romExtension Not In .bin,.cue,.iso
                            ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
                        IfNotExist, %retroSysDir%\bios_CD_E.bin
                            ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                        IfNotExist, %retroSysDir%\bios_CD_U.bin
                            ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                        IfNotExist, %retroSysDir%\bios_CD_J.bin
                            ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If retroID in LibRetro_PCECD,LibRetro_TGCD    ; NEC PC Engine-CD and NEC TurboGrafx-CD
                    {    If romExtension Not In .ccd,.cue
                            ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
                        IfNotExist, %retroSysDir%\syscard3.pce
                            ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If retroID = LibRetro_PCFX
                    {    If romExtension Not In .ccd,.cue
                            ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
                        IfNotExist, %retroSysDir%\pcfx.bios
                            ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    }

                    networkSession :=
                    If (enableNetworkPlay = "true") {
                        Log("Module - Network Multi-Player is an available option for " . dbName,4)

                        netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
                        getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)

                        If (getWANIP = "true")
                            myPublicIP := GetPublicIP()

                        Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
                        defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
                        defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
                        lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1)    ; does not need to be on the ISD
                        lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1)    ; does not need to be on the ISD

                        mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
                        If (mpMenuStatus = -1) {    ; if user exited menu early
                            Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
                            ExitModule()
                        }
                        If networkSession {
                            Log("Module - Using a Network for " . dbName,4)
                            IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
                            ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
                            If (networkType = "client") {
                                IniWrite, %networkIP%, %settingsFile%, Network, Last_IP    ; Save last used IP and Port for quicker launching next time
                                netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"    ; -C = connect as client
                            } Else {    ; server
                                netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"    ; -H = host as server
                            }
                            Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
                            Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
                        } Else
                            Log("Module - User chose Single Player mode for this session",4)
                    }

                    BezelStart(,,(If rotateBezel ? 1:""))

                    If foundCfg {
                        If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
                        {
                            customViewportWidth := bezelScreenWidth
                            customViewportHeight := bezelScreenHeight
                            customViewportX := 0
                            customViewportY := 0
                            aspectRatioIndex := 22
                            Log("Stretching viewport to fit bezel")
                        }

                        retroCFG := LoadProperties(retroCFGFile)    ; load the config into memory
                        raCfgHasChanges :=
                        WriteRetroProperty("input_overlay", overlay)
                        WriteRetroProperty("video_shader", videoShader)
                        WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
                        WriteRetroProperty("custom_viewport_width", customViewportWidth)
                        WriteRetroProperty("custom_viewport_height", customViewportHeight)
                        WriteRetroProperty("custom_viewport_x", customViewportX)
                        WriteRetroProperty("custom_viewport_y", customViewportY)
                        WriteRetroProperty("video_rotation", rotation)
                        WriteRetroProperty("video_crop_overscan", cropOverscan)
                        WriteRetroProperty("video_threaded", threadedVideo)
                        WriteRetroProperty("video_vsync", vSync)
                        WriteRetroProperty("video_scale_integer", integerScale)
                        WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
                        WriteRetroProperty("input_disk_next", nextDiskKey)
                        WriteRetroProperty("input_disk_prev", prevDiskKey)
                        If InStr(retroID, "LibRetro_PSX") {
                            Loop, 8    ; Loop 8 times for 8 controllers
                            {    p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
                                WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
                            }
                        }

                        If raCfgHasChanges {
                            Log("Module - Saving changed settings to: """ . retroCFGFile . """")
                            SaveProperties(retroCFGFile, retroCFG)
                        }
                    }

                    fullscreen := If fullscreen = "true" ? " -f" : ""
                    srmPath := emuPath . "\srm\" . retroSystem    ; path for this system's srm files
                    saveStatePath := emuPath . "\save\" . retroSystem    ; path for this system's save state files
                    retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""

                    IfNotExist, %srmPath%
                        FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
                    IfNotExist, %saveStatePath%
                        FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist

                    HideEmuStart()    ; This fully ensures windows are completely hidden even faster than winwait

                    If InStr(core, "mess") {    ; if a mess core is used
                        Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
                    } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
                        Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
                    } Else If FileExist(mgM3UPath) {
                        Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
                    } Else {
                        Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
                    }

                    mpMenuStatus :=
                    If networkSession {
                        canceledServerWait := false
                        multiplayerMenuExit := false
                        SetTimer, NetworkConnectedCheck, 500

                        If (networkType = "server") {
                            Log("Module - Waiting for a client to connect to your server")
                            mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
                        } Else {    ; client
                            Log("Module - Trying to contact the server to establish a connection.")
                            mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
                        }

                        If (mpMenuStatus = -1) {    ; if user exited menu early before a client connected
                            Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
                            If Process("Exist", executable)
                                Process("Close", executable)    ; must close process as the exe is waiting for a client to connect and no window was drawn yet
                            ExitModule()
                        } Else {    ; blank response from MultiPlayerMenu, exited properly
                            Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
                            WinWait("RetroArch ahk_class RetroArch")
                            WinWaitActive("RetroArch ahk_class RetroArch")
                        }
                        SetTimer, NetworkConnectedCheck, Off
                    } Else {    ; single player
                        WinWait("RetroArch ahk_class RetroArch")
                        WinWaitActive("RetroArch ahk_class RetroArch")
                    }

                    If hideConsole = true
                        WinSet, Transparent, On, ahk_class ConsoleWindowClass    ; makes the console window transparent so you don't see it on exit

                    BezelDraw()
                    HideEmuEnd()
                    FadeInExit()
                    Process("WaitClose", executable)
                    7zCleanUp()
                    BezelExit()
                    FadeOutExit()
                    ExitModule()


                    ; Writes new properties into the retroCFG if defined by user
                    WriteRetroProperty(key,value="") {
                        If (value != "") {
                            Global retroCFG,raCfgHasChanges
                            WriteProperty(retroCFG, key, value,1,1)
                            raCfgHasChanges := 1
                        }
                    }

                    ; Used to convert between RetroArch keys and usable data
                    ConvertRetroCFGKey(txt,direction="read"){
                        Global emuPath
                        If direction = read
                        {    StringTrimLeft,newtxt,txt,1    ; removes the " from the left of the txt
                            StringTrimRight,newtxt,newtxt,1    ; removes the " from the right of the txt
                            relativeCheck := SubStr(newtxt, 1, 1)
                            If InStr(relativeCheck,":") {    ; if the path contains a ":" then it is a relative path
                                Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
                                StringTrimLeft,newtxt,newtxt,1    ; removes the : from the left of the txt
                                newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)    ; convert relative to absolute
                            }
                            If InStr(newtxt,"/")
                                StringReplace,newtxt,newtxt,/,\,1    ; replaces all forward slashes with backslashes
                        } Else If direction = write
                        {    newtxt = "%txt%"    ; wraps the txt with ""
                            If InStr(newtxt,"\")
                                StringReplace,newtxt,newtxt,\,/,1    ; replaces all backslashes with forward slashes
                        } Else
                            ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
                        Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
                        Return newtxt
                    }

                    ; This will simply create a new blank ini if one does not exist
                    CheckSysFile(file){
                        IfNotExist, %file%
                            FileAppend,, %file%
                        Return file
                    }

                    MultiGame:
                        SetKeyDelay(100)
                        WinActivate, ahk_class RetroArch
                        Send, {%ejectToggleKey% down}{%ejectToggleKey% up}    ; eject disc in Retroarch
                        If (!mgLastRomIndex) {
                            mgLastRomIndex := mgRomIndex
                        }
                        selectedRomIndex := 0
                        StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType)

                        Loop %mgMaxIndex% {
                            If (m3uRomIndex[A_index] = mgLastRomIndex) {
                                tempLastRomIndex := A_index
                                Log("Temp last index: " . tempLastRomIndex)
                            }
                            If (m3uRomIndex[A_index] = selectedRomIndex) {
                                tempSelectedRomIndex := A_index
                                Log("temp selected index: " . tempSelectedRomIndex)
                            }
                        }

                        mgNewIndex := tempLastRomIndex - tempSelectedRomIndex

                        If (mgNewIndex < 0) {
                            mgNewIndex := mgNewIndex * -1
                            Loop %mgNewIndex% {
                                Log("Sending the next disk key: " . nextDiskKey)
                                Send, {%nextDiskKey% down}{%nextDiskKey% up}
                            }
                        } Else If (mgNewIndex > 0) {
                            Loop %mgNewIndex% {
                                Log("Sending the previous disk key: " . mgNewIndex)
                                Send, {%prevDiskKey% down}{%prevDiskKey% up}
                            }
                        }

                        Send, {%ejectToggleKey% down}{%ejectToggleKey% up}    ; close disc in Retroarch
                        mgLastRomIndex := selectedRomIndex
                    Return

                    NetworkConnectedCheck:
                        If clientConnected
                            multiplayerMenuExit := true
                        Else If WinExist("RetroArch ahk_class RetroArch") {
                            Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
                            multiplayerMenuExit := true
                        }
                    Return

                    CloseProcess:
                        FadeOutStart()
                        WinClose("RetroArch ahk_class RetroArch")
                    Return

18:36:41:278 | RL |     INFO  | +16    | BuildScript - Loaded Pause scripts
18:36:41:280 | RL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
18:36:41:284 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
18:36:41:284 | RL |  WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions.ahk" not found
18:36:41:285 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
18:36:41:286 | RL |     INFO  | +0     | Main - Module is built
18:36:41:287 | RL |     INFO  | +15    | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists
18:36:41:288 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             AutoHotkey_H ANSI 32-bit
                    FileVersion                 1.1.09.04
                    InternalName                AutoHotkey_H
                    LegalCopyright              Copyright (C) 2012
                    OriginalFilename            AutoHotkey.exe
                    ProductName                 AutoHotkey_H
                    ProductVersion              1.1.09.04
                    File Size:            785408 bytes
                    Created:            10/21/2015 - 8:59:53
                    Modified:            4/19/2013 - 10:16:32
18:36:41:289 | RL |     INFO  | +0     | Main - Running module
18:36:41:289 | RL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
18:36:41:452 | MD |     INFO  | +N/A   | Module initialized
18:36:41:453 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
18:36:41:453 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups
18:36:41:453 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
18:36:41:453 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
18:36:41:453 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
18:36:41:453 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
18:36:41:456 | MD |     INFO  | +0     | Keymapper - Creating Custom Joy Name Array for Name Replacements
18:36:41:456 | MD |   DEBUG2  | +0     | Keymapper - Checking for the JoyIDs_Preferred_Controllers key  in C:\RocketLauncher\Settings\Bandai Super Vision 8000\Games JoyIDs.ini under section [submarine]
18:36:41:456 | MD |     INFO  | +0     | LoadPreferredControllers - Started
18:36:41:457 | MD |   DEBUG2  | +0     | LoadPreferredControllers - JoyIDsPreferredControllers = Xin-Mo Dual Arcade|XBOX 360 For Windows (Controller)
18:36:41:457 | MD |   DEBUG2  | +0     | LoadPreferredControllers - Creating a list of currently connected joysticks
18:36:41:457 | MD |     INFO  | +0     | GetJoystickArray - Started
18:36:41:493 | MD |   DEBUG2  | +47    | GetJoystickArray - Joysticks Detected: 1100000000000000
18:36:41:494 | MD |     INFO  | +0     | GetJoystickGUID - Started
18:36:41:495 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: D03246A49D93E4118001444553540000
18:36:41:495 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: D03246A49D93E4118001444553540000
18:36:41:496 | MD |     INFO  | +0     | GetJoystickGUID - Started
18:36:41:496 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 7078BAA49D93E4118002444553540000
18:36:41:496 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 2 | Port: 1 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: 7078BAA49D93E4118002444553540000
18:36:41:496 | MD |     INFO  | +0     | GetJoystickArray - Ended
18:36:41:496 | MD |   DEBUG2  | +0     | LoadPreferredControllers - Preferred Order Sorting List -> 1.01|16c0|05e1|D03246A49D93E4118001444553540000
18:36:41:497 | MD |   DEBUG2  | +0     | LoadPreferredControllers - Preferred Order Sorting List -> 1.02|16c0|05e1|7078BAA49D93E4118002444553540000
18:36:41:497 | MD |     INFO  | +0     | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
18:36:41:497 | MD |     INFO  | +0     | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
18:36:41:497 | MD |     INFO  | +0     | ChangeJoystickID - Started
18:36:41:497 | MD |   DEBUG2  | +0     | ChangeJoystickID - Swapping Joystick ID: 00000000 to the New Joystick ID: 00000000, for the Joystick VID_16c0&PID_05e1&GUID_D03246A49D93E4118001444553540000
18:36:41:497 | MD |     INFO  | +0     | ChangeJoystickID - Ended
18:36:41:498 | MD |     INFO  | +0     | ChangeJoystickID - Started
18:36:41:498 | MD |   DEBUG2  | +0     | ChangeJoystickID - Swapping Joystick ID: 01000000 to the New Joystick ID: 01000000, for the Joystick VID_16c0&PID_05e1&GUID_7078BAA49D93E4118002444553540000
18:36:41:498 | MD |     INFO  | +0     | ChangeJoystickID - Ended
18:36:41:498 | MD |     INFO  | +0     | LoadPreferredControllers - Ended
18:36:41:498 | MD |     INFO  | +0     | CheckFile - Checking if C:\HyperSpin\Xpadder\Xpadder.exe exists
18:36:41:499 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            1178624 bytes
                    Created:            1/4/2015 - 2:06:47
                    Modified:            1/4/2015 - 2:06:48
18:36:41:499 | MD |     INFO  | +0     | Keymapper - Loading xpadder
18:36:41:499 | MD |     INFO  | +0     | RunKeymapper - Started, using method "load"
18:36:41:499 | MD |     INFO  | +0     | GetJoystickArray - Started
18:36:41:525 | MD |   DEBUG2  | +31    | GetJoystickArray - Joysticks Detected: 1100000000000000
18:36:41:526 | MD |     INFO  | +0     | GetJoystickGUID - Started
18:36:41:527 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: D03246A49D93E4118001444553540000
18:36:41:527 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: D03246A49D93E4118001444553540000
18:36:41:528 | MD |     INFO  | +0     | GetJoystickGUID - Started
18:36:41:528 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 7078BAA49D93E4118002444553540000
18:36:41:528 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 2 | Port: 1 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: 7078BAA49D93E4118002444553540000
18:36:41:528 | MD |     INFO  | +0     | GetJoystickArray - Ended
18:36:41:528 | MD |   DEBUG2  | +0     | RunKeymapper - Found your keymapper application here: "C:\HyperSpin\Xpadder\Xpadder.exe"
18:36:41:529 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
18:36:41:529 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Xin-Mo Dual Arcade"
18:36:41:529 | MD |   DEBUG2  | +0     | GetProfile - Searching for these profiles (| delimited): C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine|C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch|C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default|C:\RocketLauncher\Profiles\xpadder\_Default|C:\RocketLauncher\Profiles\xpadder\_Default\blank
18:36:41:529 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\Xin-Mo Dual Arcade\p1.xpadderprofile
18:36:41:529 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\Joystick Bartop\p1.xpadderprofile
18:36:41:529 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\p1.xpadderprofile
18:36:41:529 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\Xin-Mo Dual Arcade\p1.xpadderprofile
18:36:41:530 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\Joystick Bartop\p1.xpadderprofile
18:36:41:530 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\p1.xpadderprofile
18:36:41:530 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\Xin-Mo Dual Arcade\p1.xpadderprofile
18:36:41:530 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\Joystick Bartop\p1.xpadderprofile
18:36:41:530 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\p1.xpadderprofile
18:36:41:530 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\Xin-Mo Dual Arcade\p1.xpadderprofile
18:36:41:530 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\Joystick Bartop\p1.xpadderprofile
18:36:41:531 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile
18:36:41:531 | MD |   DEBUG2  | +0     | GetProfile - Searching -> C:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
18:36:41:531 | MD |  WARNING  | +0     | GetProfile - Keymapper support is enabled for "xpadder", but could not find a "submarine", "RetroArch", "Bandai Super Vision 8000", default, a "Xin-Mo Dual Arcade" player 1 profile or a blank profile in "C:\RocketLauncher\Profiles\xpadder" for controller "Xin-Mo Dual Arcade"
18:36:41:531 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 2 Now searching for a matching profile for this controller: "Xin-Mo Dual Arcade"
18:36:41:531 | MD |   DEBUG2  | +0     | GetProfile - Searching for these profiles (| delimited): C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine|C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch|C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default|C:\RocketLauncher\Profiles\xpadder\_Default|C:\RocketLauncher\Profiles\xpadder\_Default\blank
18:36:41:531 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\Xin-Mo Dual Arcade\p1.xpadderprofile
18:36:41:531 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\Joystick Bartop\p1.xpadderprofile
18:36:41:532 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\p1.xpadderprofile
18:36:41:532 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\Xin-Mo Dual Arcade\p1.xpadderprofile
18:36:41:532 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\Joystick Bartop\p1.xpadderprofile
18:36:41:532 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\p1.xpadderprofile
18:36:41:532 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\Xin-Mo Dual Arcade\p1.xpadderprofile
18:36:41:532 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\Joystick Bartop\p1.xpadderprofile
18:36:41:532 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\p1.xpadderprofile
18:36:41:532 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\Xin-Mo Dual Arcade\p1.xpadderprofile
18:36:41:533 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\Joystick Bartop\p1.xpadderprofile
18:36:41:533 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile
18:36:41:533 | MD |   DEBUG2  | +0     | GetProfile - Searching -> C:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
18:36:41:533 | MD |  WARNING  | +0     | GetProfile - Keymapper support is enabled for "xpadder", but could not find a "submarine", "RetroArch", "Bandai Super Vision 8000", default, a "Xin-Mo Dual Arcade" player 1 profile or a blank profile in "C:\RocketLauncher\Profiles\xpadder" for controller "Xin-Mo Dual Arcade"
18:36:41:533 | MD |     INFO  | +0     | RunXpadder - Started
18:36:41:533 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe
18:36:41:535 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
18:36:41:535 | MD |     INFO  | +0     | Run - Running: C:\HyperSpin\Xpadder\Xpadder.exe /C
18:36:41:584 | MD |   DEBUG1  | +63    | Run - "Xpadder.exe /C" Process ID: 2380
18:36:41:584 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in C:\HyperSpin\Xpadder\xpadder.ini
18:36:41:584 | MD |     INFO  | +0     | Process - WaitClose Xpadder.exe 2
18:36:41:693 | MD |   DEBUG2  | +109   | RunXpadder - Reading the order in C:\HyperSpin\Xpadder\xpadder.ini and arranging profiles found to match that order
18:36:41:694 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
18:36:41:694 | MD |     INFO  | +0     | Run - Running: C:\HyperSpin\Xpadder\Xpadder.exe "" "" /M
18:36:41:706 | MD |   DEBUG1  | +0     | Run - "Xpadder.exe "" "" /M" Process ID: 6288
18:36:41:707 | MD |     INFO  | +0     | RunXpadder - Ended
18:36:41:707 | MD |     INFO  | +0     | RunKeymapper - Ended
18:36:41:707 | MD |   DEBUG1  | +0     | fadeInTransitionAnimation: DefaultAnimateFadeIn
18:36:41:707 | MD |   DEBUG1  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
18:36:41:724 | MD |   DEBUG1  | +31    | fadeLyr3Animation: DefaultFadeAnimation
18:36:41:724 | MD |   DEBUG1  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
18:36:41:725 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
18:36:41:725 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd not in TableKeyGroups ~Esc,
18:36:41:725 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
18:36:41:725 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
18:36:41:726 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
18:36:41:726 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
18:36:41:726 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
18:36:41:726 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Backspace not in TableKeyGroups ~Esc,~NumpadAdd,
18:36:41:726 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
18:36:41:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
18:36:41:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Backspace" to call label: "TogglePauseMenuStatus"
18:36:41:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
18:36:41:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
18:36:41:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup PrintScreen not in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,
18:36:41:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
18:36:41:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
18:36:41:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
18:36:41:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
18:36:41:729 | MD |     INFO  | +0     | StartModule - Started
18:36:41:729 | MD |     INFO  | +0     | StartModule - MEmu: RetroArch
                    MEmuV: v05-11-2015 Nightly
                    MURL: http://themaister.net/retroarch.html
                    MAuthor: djvj,zerojay
                    MVersion: 2.3.3
                    MCRC: 6C86490F
                    iCRC: 42C3B552
                    MID:
                    MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
18:36:41:729 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Bandai Super Vision 8000"
18:36:41:730 | MD |     INFO  | +0     | PluginInit - Started
18:36:41:730 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
18:36:41:730 | MD |     INFO  | +0     | CheckFile - Checking if C:\HyperSpin\Databases\Bandai Super Vision 8000\Bandai Super Vision 8000.xml exists
18:36:41:731 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            2155 bytes
                    Created:            11/10/2015 - 12:14:11
                    Modified:            1/13/2015 - 6:26:28
18:36:41:731 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
18:36:41:731 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
18:36:41:731 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Name
18:36:41:732 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Name" with a value: "Submarine"
18:36:41:732 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
18:36:41:732 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Cloneof
18:36:41:732 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Manufacturer
18:36:41:732 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Manufacturer
18:36:41:733 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Year
18:36:41:733 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Year" with a value: "1979"
18:36:41:733 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Genre
18:36:41:733 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Genre
18:36:41:733 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Rating
18:36:41:734 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Rating
18:36:41:734 | MD |   DEBUG2  | +0     | PluginInit - GameInfo:
                    GameInfo Label: Name | GameInfo Value:
                    GameInfo Label: Year | GameInfo Value:
18:36:41:734 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Ended
18:36:41:735 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
18:36:41:735 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Logo: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Wheel\submarine.png
18:36:41:736 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Logo: C:\HyperSpin\Media\Main Menu\Images\Wheel\Bandai Super Vision 8000.png
18:36:41:736 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found:
                    Asset Label: Game Logo | Asset Path1:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Wheel\submarine.png | Asset Extension1:  png | Asset Type1:  game
                    Asset Label: System Logo | Asset Path1:  C:\HyperSpin\Media\Main Menu\Images\Wheel\Bandai Super Vision 8000.png | Asset Extension1:  png | Asset Type1:  system
18:36:41:736 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
18:36:41:737 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
18:36:41:737 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Artwork1: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Artwork1\submarine.png
18:36:41:737 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Box Art: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Artwork2\submarine.png
18:36:41:737 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Cartridge: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Artwork3\submarine.png
18:36:41:737 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Flyers: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Artwork4\submarine.png
18:36:41:737 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Letters: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters
18:36:41:794 | MD |   DEBUG1  | +62    | BuildAssetsTable - Searching for a Other: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Other
18:36:41:797 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found:
                    Asset Label: Letters | Asset Path1:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
                    Asset Label: Letters | Asset Path2:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
                    Asset Label: Letters | Asset Path3:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
                    Asset Label: Letters | Asset Path4:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
                    Asset Label: Letters | Asset Path5:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
                    Asset Label: Letters | Asset Path6:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
                    Asset Label: Letters | Asset Path7:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
                    Asset Label: Letters | Asset Path8:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
                    Asset Label: Letters | Asset Path9:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
                    Asset Label: Letters | Asset Path10:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
                    Asset Label: Letters | Asset Path11:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
                    Asset Label: Letters | Asset Path12:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
                    Asset Label: Letters | Asset Path13:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
                    Asset Label: Letters | Asset Path14:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
                    Asset Label: Letters | Asset Path15:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
                    Asset Label: Letters | Asset Path16:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
                    Asset Label: Letters | Asset Path17:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
                    Asset Label: Letters | Asset Path18:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
                    Asset Label: Letters | Asset Path19:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
                    Asset Label: Letters | Asset Path20:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
                    Asset Label: Letters | Asset Path21:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
                    Asset Label: Letters | Asset Path22:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
                    Asset Label: Letters | Asset Path23:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
                    Asset Label: Letters | Asset Path24:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
                    Asset Label: Letters | Asset Path25:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
                    Asset Label: Letters | Asset Path26:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
                    Asset Label: Letters | Asset Path27:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
                    Asset Label: Letters | Asset Path28:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
                    Asset Label: Letters | Asset Path29:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
                    Asset Label: Letters | Asset Path30:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
                    Asset Label: Letters | Asset Path31:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
                    Asset Label: Letters | Asset Path32:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
                    Asset Label: Letters | Asset Path33:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
                    Asset Label: Letters | Asset Path34:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
                    Asset Label: Letters | Asset Path35:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
                    Asset Label: Letters | Asset Path36:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
                    Asset Label: Letters | Asset Path37:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
                    Asset Label: Letters | Asset Path38:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
                    Asset Label: Letters | Asset Path39:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
                    Asset Label: Other | Asset Path1:  C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
18:36:41:797 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
18:36:41:798 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Video|System Video
18:36:41:798 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Video: C:\HyperSpin\Media\Bandai Super Vision 8000\Video\submarine.*
18:36:41:798 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Video: C:\HyperSpin\Media\Main Menu\Video\Bandai Super Vision 8000.*
18:36:41:799 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found:
                    Asset Label: Game Video | Asset Path1:  C:\HyperSpin\Media\Bandai Super Vision 8000\Video\submarine.mp4 | Asset Extension1:  mp4 | Asset Type1:  game
                    Asset Label: System Video | Asset Path1:  C:\HyperSpin\Media\Main Menu\Video\Bandai Super Vision 8000.mp4 | Asset Extension1:  mp4 | Asset Type1:  system
18:36:41:799 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
18:36:41:799 | MD |     INFO  | +0     | PluginInit - Ended
18:36:41:799 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: submarine
18:36:41:800 | MD |     INFO  | +0     | Hiding mouse cursor
18:36:41:819 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Started
18:36:41:819 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,
18:36:41:819 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
18:36:41:819 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
18:36:41:820 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
18:36:41:820 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
18:36:41:821 | MD |     INFO  | +0     | StartModule - Ended
18:36:41:821 | MD |     INFO  | +0     | BezelGUI - Started
18:36:41:854 | MD |     INFO  | +31    | BezelGUI - Ended
18:36:41:855 | MD |   DEBUG1  | +0     | FadeInStart - Started
18:36:41:855 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
18:36:41:855 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t,
18:36:41:855 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
18:36:41:856 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
18:36:41:856 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
18:36:41:856 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
18:36:41:856 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
18:36:41:856 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
18:36:41:856 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
18:36:41:857 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Backspace is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t,
18:36:41:857 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
18:36:41:857 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Backspace"
18:36:41:857 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
18:36:41:857 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~Backspace"
18:36:41:858 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
18:36:41:858 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
18:36:41:858 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
18:36:41:858 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t,
18:36:41:858 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
18:36:41:858 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
18:36:41:859 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
18:36:41:859 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
18:36:41:859 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
18:36:41:859 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
18:36:41:859 | MD |   DEBUG1  | +0     | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled
18:36:41:859 | MD |   DEBUG2  | +0     | FadeInStart - Fade screen scale factor: X=0.666667, Y= 0.948148
18:36:41:860 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\submarine\Layer 1*.*
18:36:41:860 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Backgrounds\Bandai Super Vision 8000\submarine\Layer 1*.*
18:36:41:860 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Horizontal\Layer 1*.*
18:36:41:860 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Layer 1*.*
18:36:41:860 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Backgrounds\Bandai Super Vision 8000\_Default\Horizontal\Layer 1*.*
18:36:41:861 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Backgrounds\Bandai Super Vision 8000\_Default\Layer 1*.*
18:36:41:861 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 1*.*
18:36:41:861 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.*
18:36:41:861 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.png
18:36:41:862 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1.png
18:36:41:862 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.gif
18:36:41:862 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.tif
18:36:41:863 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.bmp
18:36:41:863 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.jpg
18:36:41:863 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use C:\RocketLauncher\Media\Fade\_Default\Layer 1.png
18:36:41:863 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\submarine\Extra Layer 1 - Console*.*
18:36:41:863 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Horizontal\Extra Layer 1 - Console*.*
18:36:41:884 | MD |   DEBUG1  | +31    | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Extra Layer 1 - Console*.*
18:36:41:884 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Extra Layer 1 - Console*.*
18:36:41:884 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\_Default\Extra Layer 1 - Console*.*
18:36:41:974 | MD |     INFO  | +94    | DefaultAnimateFadeIn - Started, direction is: in
18:36:41:974 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
18:36:42:506 | MD |     INFO  | +530   | DefaultAnimateFadeIn - Ended
18:36:42:541 | MD |   DEBUG1  | +31    | FadeInStart - Ended
18:36:42:541 | MD |   DEBUG1  | +0     | CoverFE - Started
18:36:42:542 | MD |   DEBUG1  | +0     | CoverFE - Ended
18:36:42:542 | MD |   DEBUG1  | +0     | Module - Started building the RetroArch object
18:36:42:543 | MD |   DEBUG1  | +0     | Module - Finished building the RetroArch object
18:36:42:544 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - LibRetro_Core: mess_libretro
18:36:42:547 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
18:36:42:547 | MD |     INFO  | +0     | Module Setting - [Settings] - ConfigFolder: ..\HyperSpin\Emulators\RetroArch\configs
18:36:42:547 | MD |     INFO  | +0     | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: ..\HyperSpin\Emulators\RetroArch\cores
18:36:42:548 | MD |     INFO  | +0     | Module Setting - [Settings] - HideConsole: true
18:36:42:548 | MD |     INFO  | +0     | Module Setting - [Settings] - Eject_Toggle_Key: l
18:36:42:548 | MD |     INFO  | +0     | Module Setting - [Settings] - Next_Disk_Key:
18:36:42:548 | MD |     INFO  | +0     | Module Setting - [Settings] - Previous_Disk_Key:
18:36:42:549 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - SuperGameBoy: false
18:36:42:549 | MD |     INFO  | +0     | Module Setting - [submarine] - SuperGameBoy: false
18:36:42:549 | MD |     INFO  | +0     | Module Setting - [Network] - Enable_Network_Play: false
18:36:42:567 | MD |     INFO  | +31    | Module Setting - [submarine] - Enable_Network_Play: false
18:36:42:567 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - Overlay:
18:36:42:567 | MD |     INFO  | +0     | Module Setting - [submarine] - Overlay:
18:36:42:567 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - VideoShader:
18:36:42:568 | MD |     INFO  | +0     | Module Setting - [submarine] - VideoShader:
18:36:42:568 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - AspectRatioIndex:
18:36:42:568 | MD |     INFO  | +0     | Module Setting - [submarine] - AspectRatioIndex:
18:36:42:568 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - CustomViewportWidth:
18:36:42:568 | MD |     INFO  | +0     | Module Setting - [submarine] - CustomViewportWidth:
18:36:42:569 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - CustomViewportHeight:
18:36:42:569 | MD |     INFO  | +0     | Module Setting - [submarine] - CustomViewportHeight:
18:36:42:569 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - CustomViewportX:
18:36:42:569 | MD |     INFO  | +0     | Module Setting - [submarine] - CustomViewportX:
18:36:42:569 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - CustomViewportY:
18:36:42:570 | MD |     INFO  | +0     | Module Setting - [submarine] - CustomViewportY:
18:36:42:570 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - StretchToFillBezel: false
18:36:42:570 | MD |     INFO  | +0     | Module Setting - [submarine] - StretchToFillBezel: false
18:36:42:570 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - Rotation: 0
18:36:42:570 | MD |     INFO  | +0     | Module Setting - [submarine] - Rotation: 0
18:36:42:571 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - CropOverscan:
18:36:42:571 | MD |     INFO  | +0     | Module Setting - [submarine] - CropOverscan:
18:36:42:571 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - ThreadedVideo:
18:36:42:571 | MD |     INFO  | +0     | Module Setting - [submarine] - ThreadedVideo:
18:36:42:571 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - VSync:
18:36:42:572 | MD |     INFO  | +0     | Module Setting - [submarine] - VSync:
18:36:42:572 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - IntegerScale:
18:36:42:572 | MD |     INFO  | +0     | Module Setting - [submarine] - IntegerScale:
18:36:42:572 | MD |     INFO  | +0     | Module Setting - [Bandai Super Vision 8000] - ConfigurationPerCore: false
18:36:42:572 | MD |     INFO  | +0     | Module Setting - [submarine] - ConfigurationPerCore: false
18:36:42:573 | MD |     INFO  | +0     | CheckFile - Checking if C:\HyperSpin\Emulators\RetroArch\cores\mess_libretro.dll exists
18:36:42:573 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            45662720 bytes
                    Created:            10/21/2015 - 9:51:15
                    Modified:            11/17/2014 - 2:23:18
18:36:42:573 | MD |   DEBUG1  | +0     | Module - Global cfg should be: C:\HyperSpin\Emulators\RetroArch\retroarch.cfg
18:36:42:573 | MD |   DEBUG1  | +0     | Module - System cfg should be: C:\HyperSpin\Emulators\RetroArch\configs\Bandai Super Vision 8000.cfg
18:36:42:573 | MD |   DEBUG1  | +0     | Module - Core cfg should be: C:\HyperSpin\Emulators\RetroArch\configs\mess_libretro.dll.cfg
18:36:42:574 | MD |   DEBUG1  | +0     | Module - Found a Global cfg!
18:36:42:574 | MD |     INFO  | +0     | Module - RetroArch is using C:\HyperSpin\Emulators\RetroArch\retroarch.cfg as its config file.
18:36:42:574 | MD |   DEBUG1  | +0     | LoadProperties - Started and loading this cfg into memory: C:\HyperSpin\Emulators\RetroArch\retroarch.cfg
18:36:42:575 | MD |   DEBUG1  | +0     | LoadProperties - Ended
18:36:42:575 | MD |     INFO  | +0     | 7z - Started, received H:\Games\Bandai Super Vision 8000\submarine.zip. If rom is an archive, it will extract to C:\TEMP GAME HS
18:36:42:576 | MD |   DEBUG1  | +0     | 7z - Using Standard method to extract this rom
18:36:42:576 | MD |   DEBUG1  | +0     | 7z - ".zip" found in .zip,.rar,.7z,.lzh,.gzip,.tar
18:36:42:576 | MD |     INFO  | +0     | CheckFile - Checking if H:\Games\Bandai Super Vision 8000\submarine.zip exists
18:36:42:987 | MD |   DEBUG1  | +422   | CheckFile - Attributes:
                    File Size:            2992 bytes
                    Created:            11/10/2015 - 12:32:25
                    Modified:            11/10/2015 - 12:32:25
18:36:43:066 | MD |     INFO  | +78    | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "submarine.bin"
18:36:43:070 | MD |   DEBUG1  | +0     | 7z - Invoked COM Object, ROM extracted size: 4096 bytes
18:36:43:070 | MD |   DEBUG1  | +0     | 7z - Checking if this archive has already been extracted in C:\TEMP GAME HS\submarine
18:36:43:071 | MD |   DEBUG1  | +0     | 7z - File does not already exist in C:\TEMP GAME HS\submarine, proceeding to extract it.
18:36:43:071 | MD |   DEBUG1  | +0     | 7z - File found in archive
18:36:43:071 | MD |     INFO  | +0     | 7z - Extracted path of rom will be 39 in length and within the 255 character limit.
18:36:43:071 | MD |     INFO  | +0     | 7z - The 7zExtractPath has 59216 MB of free space which is enough to extract this game: 0 MB
18:36:43:071 | MD |   DEBUG1  | +0     | 7z - FadeIn is true, starting timer to update Layer 3 animation with 7z.exe statistics
18:36:43:071 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
18:36:43:072 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\submarine\Info Bar*.*
18:36:43:072 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Horizontal\Info Bar*.*
18:36:43:072 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Info Bar*.*
18:36:43:072 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
18:36:43:072 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.*
18:36:43:072 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.png
18:36:43:072 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar - nosh.png
18:36:43:072 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar.png
18:36:43:073 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
18:36:43:073 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
18:36:43:073 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
18:36:43:073 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
18:36:43:073 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use C:\RocketLauncher\Media\Fade\_Default\Info Bar - nosh.png
18:36:43:112 | MD |   DEBUG1  | +46    | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\submarine\Layer 3*.*
18:36:43:112 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Horizontal\Layer 3*.*
18:36:43:112 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Layer 3*.*
18:36:43:112 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 3*.*
18:36:43:112 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.*
18:36:43:113 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.png
18:36:43:113 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3.png
18:36:43:113 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.gif
18:36:43:113 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.tif
18:36:43:113 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.bmp
18:36:43:113 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.jpg
18:36:43:114 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use C:\RocketLauncher\Media\Fade\_Default\Layer 3.png
18:36:43:116 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Progress Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\submarine\Progress Bar*.*
18:36:43:117 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Progress Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Horizontal\Progress Bar*.*
18:36:43:117 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Progress Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Progress Bar*.*
18:36:43:117 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Progress Bar images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Progress Bar*.*
18:36:43:117 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Progress Bar images exist in: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.*
18:36:43:117 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.png
18:36:43:117 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar - nosh.png
18:36:43:118 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar.png
18:36:43:118 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.gif
18:36:43:118 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.tif
18:36:43:118 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.bmp
18:36:43:118 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.jpg
18:36:43:118 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use C:\RocketLauncher\Media\Fade\_Default\Progress Bar.png
18:36:43:157 | MD |     INFO  | +32    | DefaultFadeAnimation - Playing C:\RocketLauncher\Media\Fade\_Default\7z extracting.mp3
18:36:43:245 | MD |   DEBUG1  | +93    | FadeInDelay - Started
18:36:43:246 | MD |   DEBUG1  | +0     | FadeInDelay - Ended
18:36:43:246 | MD |     INFO  | +0     | DefaultFadeAnimation - Ended
18:36:43:246 | MD |   DEBUG1  | +0     | 7z - Logging is debug or higher, dumping 7z Extraction info to log
18:36:43:246 | MD |   DEBUG1  | +0     | 7z - Starting 7z extraction of H:\Games\Bandai Super Vision 8000\submarine.zip  to C:\TEMP GAME HS\submarine
18:36:43:272 | MD |     INFO  | +31    | Process - Wait 7z.exe 2
18:36:43:273 | MD |   DEBUG1  | +0     | 7z - Starting 7zTimeout Timer
18:36:43:275 | MD |   DEBUG1  | +0     | Extracting file:        |    Percentage Extracted:   0%
18:36:43:329 | MD |   DEBUG1  | +47    | DefaultFadeAnimationLoop - Progress bar reached 100%
18:36:43:410 | MD |     INFO  | +94    | DefaultFadeAnimationLoop - Playing 7z fade complete sound: C:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
18:36:43:540 | MD |   DEBUG1  | +125   | 7zTimeout - 7z.exe is no longer running
18:36:43:544 | MD |   DEBUG1  | +0     | Extracting file:    submarine.bin    |    Percentage Extracted: 100%
18:36:43:544 | MD |   DEBUG1  | +0     | 7z - 7z.exe returned a percentage >= 100, assuming extraction is complete
18:36:43:544 | MD |   DEBUG1  | +0     | 7z - Finished 7z extraction
18:36:43:545 | MD |   DEBUG1  | +0     | 7z - Found file in C:\TEMP GAME HS\submarine\submarine.bin
18:36:43:545 | MD |   DEBUG1  | +0     | 7z - romPath changed from "H:\Games\Bandai Super Vision 8000" to "C:\TEMP GAME HS\submarine"
18:36:43:545 | MD |   DEBUG1  | +0     | 7z - romName changed from "submarine" to "submarine"
18:36:43:545 | MD |   DEBUG1  | +0     | 7z - romExtension changed from ".zip" to ".bin"
18:36:43:545 | MD |     INFO  | +0     | 7z - Ended
18:36:43:546 | MD |     INFO  | +0     | Module - Retroarch MESS mode enabled
18:36:43:546 | MD |     INFO  | +0     | Module - MESS mode using a known ident: sv8000
18:36:43:546 | MD |     INFO  | +0     | BezelStart - Started
18:36:43:546 | MD |   DEBUG1  | +0     | Bezel - Bezel mode Normal selected.
18:36:43:719 | MD |   DEBUG2  | +171   | Bezel variable values:
                    [Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg
                    [Settings] Bezel_Delay = 0
                    [Bezel Change] Bezel_Transition_Duration = 500
                    [Bezel Change] Bezel_Save_Selected = false
                    [Bezel Change] Extra_FullScreen_Bezel = true
                    [Background] Background_Change_Timer = 0
                    [Background] Background_Transition_Animation = fade
                    [Background] Background_Transition_Duration = 500
                    [Background] Use_Backgrounds = false
                    [Bezel Change Keys] Next_Bezel_Key =
                    [Bezel Change Keys] Previous_Bezel_Key =
18:36:43:719 | MD |   DEBUG1  | +0     | Bezel - Assuming that game has horizontal orientation.
18:36:43:719 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\submarine
18:36:43:719 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\_Default\Horizontal
18:36:43:779 | MD |   DEBUG1  | +63    | Bezel - Looking for Bezel in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\_Default
18:36:43:780 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: C:\RocketLauncher\Media\Bezels\_Default\Horizontal
18:36:43:780 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: C:\RocketLauncher\Media\Bezels\_Default
18:36:43:780 | MD |   DEBUG1  | +0     | Bezel - Found Bezel art in folder: C:\RocketLauncher\Media\Bezels\_Default
18:36:43:781 | MD |     INFO  | +0     | Bezel - Loading Bezel image: C:\RocketLauncher\Media\Bezels\_Default\Bezel - 70 television.png
18:36:43:781 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\submarine
18:36:43:782 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\_Default\Horizontal
18:36:43:782 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\_Default
18:36:43:840 | MD |   DEBUG1  | +62    | Bezel - Looking for Background in: C:\RocketLauncher\Media\Bezels\_Default\Horizontal
18:36:43:840 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: C:\RocketLauncher\Media\Bezels\_Default
18:36:43:841 | MD |   DEBUG1  | +0     | Bezel - Found Background art in folder: C:\RocketLauncher\Media\Bezels\_Default
18:36:43:841 | MD |     INFO  | +0     | Bezel - Loading Background image: C:\RocketLauncher\Media\Bezels\_Default\Background4 Nosh.png
18:36:43:842 | MD |     INFO  | +0     | Adding extra fullscreen fake bezel image
18:36:43:843 | MD |   DEBUG2  | +0     | Bezel - Bezel ini file found. Defined screen positions: X1=104 Y1=81 X2=835 Y2=652
18:36:44:049 | MD |   DEBUG2  | +218   | Bezel - Background Screen Position: BezelImage left=0 top=0 right=1280 bottom=1024
18:36:44:049 | MD |     INFO  | +0     | BezelStart - Ended
18:36:44:049 | MD |   DEBUG1  | +0     | LoadProperties - Started and loading this cfg into memory: C:\HyperSpin\Emulators\RetroArch\retroarch.cfg
18:36:44:050 | MD |   DEBUG1  | +0     | LoadProperties - Ended
18:36:44:051 | MD |   DEBUG1  | +0     | WriteProperty - Started
18:36:44:051 | MD |   DEBUG1  | +0     | WriteProperty - Ended
18:36:44:051 | MD |   DEBUG1  | +0     | WriteProperty - Started
18:36:44:052 | MD |   DEBUG1  | +0     | WriteProperty - Ended
18:36:44:052 | MD |     INFO  | +0     | Module - Saving changed settings to: "C:\HyperSpin\Emulators\RetroArch\retroarch.cfg"
18:36:44:052 | MD |   DEBUG1  | +0     | SaveProperties - Started and saving this cfg to disk: C:\HyperSpin\Emulators\RetroArch\retroarch.cfg
18:36:44:055 | MD |   DEBUG1  | +0     | SaveProperties - Ended
18:36:44:055 | MD |     INFO  | +0     | Run - Running: C:\HyperSpin\Emulators\RetroArch\retroarch.exe "sv8000 -rompath \"C:\HyperSpin\Emulators\RetroArch\cores\" -cart \"C:\TEMP GAME HS\submarine\submarine.bin\""  -c "C:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "C:\HyperSpin\Emulators\RetroArch\cores\mess_libretro.dll" -s "C:\HyperSpin\Emulators\RetroArch\srm\Bandai Super Vision 8000\submarine.srm" -S "C:\HyperSpin\Emulators\RetroArch\save\Bandai Super Vision 8000\submarine.state"
18:36:44:118 | MD |   DEBUG1  | +63    | Run - "retroarch.exe "sv8000 -rompath \"C:\HyperSpin\Emulators\RetroArch\cores\" -cart \"C:\TEMP GAME HS\submarine\submarine.bin\""  -c "C:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "C:\HyperSpin\Emulators\RetroArch\cores\mess_libretro.dll" -s "C:\HyperSpin\Emulators\RetroArch\srm\Bandai Super Vision 8000\submarine.srm" -S "C:\HyperSpin\Emulators\RetroArch\save\Bandai Super Vision 8000\submarine.state"" Process ID: 3088
18:36:44:118 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1024 | Window HWND: 0xdb0d84 | Process ID: 4940 | Process Path: C:\RocketLauncher\RocketLauncher.exe
18:36:44:119 | MD |     INFO  | +0     | WinWait - Waiting for "RetroArch ahk_class RetroArch"
18:36:44:368 | MD |   DEBUG1  | +249   | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 125 | Y: 125 | Width: 976 | Height: 778 | Window HWND: 0x10f100a | Process ID: 3088 | Process Path: C:\HyperSpin\Emulators\RetroArch\retroarch.exe
18:36:44:369 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 125 | Y: 125 | Width: 976 | Height: 778 | Window HWND: 0x10f100a | Process ID: 3088 | Process Path: C:\HyperSpin\Emulators\RetroArch\retroarch.exe
18:36:44:370 | MD |     INFO  | +0     | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch"
18:36:44:492 | MD |   DEBUG1  | +125   | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 125 | Y: 125 | Width: 976 | Height: 778 | Window HWND: 0x10f100a | Process ID: 3088 | Process Path: C:\HyperSpin\Emulators\RetroArch\retroarch.exe
18:36:44:621 | MD |     INFO  | +125   | BezelDraw - Started
18:36:44:621 | MD |     INFO  | +0     | Bezel - Bezel Screen Offset: left= top= right= bottom=
18:36:45:629 | MD |   DEBUG2  | +1014  | Bezel - Bezel Image Screen Position: BezelImage left=0 top=93 right=1280 bottom=930
18:36:45:629 | MD |   DEBUG2  | +0     | Bezel - Game Screen Position: BezelImage left=113 top=181 right=910 bottom=804
18:36:45:630 | MD |   DEBUG2  | +0     | Bezel Keys Enabled
18:36:45:630 | MD |     INFO  | +0     | BezelDraw - Ended
18:36:45:630 | MD |   DEBUG1  | +0     | FadeInExit - Started
18:36:45:630 | MD |   DEBUG1  | +0     | FadeInExit - fadeInExitDelay started
18:36:46:510 | MD |   DEBUG1  | +874   | FadeInExit - fadeInExitDelay ended
18:36:46:510 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Started, direction is: out
18:36:46:537 | MD |   DEBUG1  | +31    | DefaultFadeAnimationLoop - FadeInExit completed, stopping DefaultFadeAnimationLoop
18:36:47:085 | MD |     INFO  | +546   | DefaultAnimateFadeIn - Ended
18:36:47:181 | MD |   DEBUG2  | +93    | XHotkeyTableCreation - Started
18:36:47:182 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t,
18:36:47:182 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
18:36:47:182 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
18:36:47:182 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
18:36:47:182 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
18:36:47:183 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
18:36:47:183 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
18:36:47:183 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
18:36:47:183 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Backspace is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t,
18:36:47:183 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
18:36:47:183 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Backspace"
18:36:47:183 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
18:36:47:183 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Backspace" to call label: "TogglePauseMenuStatus"
18:36:47:200 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Post loop 12 check
18:36:47:201 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
18:36:47:201 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
18:36:47:202 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t,
18:36:47:202 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
18:36:47:202 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
18:36:47:202 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
18:36:47:202 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
18:36:47:203 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
18:36:47:203 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
18:36:47:203 | MD |   DEBUG1  | +0     | FadeInExit - Ended, waiting for user to close launched application
18:36:47:203 | MD |     INFO  | +0     | Process - WaitClose retroarch.exe
18:36:47:204 | MD |     INFO  | +0     | 7zCleanUp - Started
18:36:47:247 | MD |   DEBUG1  | +46    | 7zCleanUp - Deleted C:\TEMP GAME HS\submarine
18:36:47:247 | MD |     INFO  | +0     | 7zCleanUp - Ended
18:36:47:247 | MD |     INFO  | +0     | BezelExit - Started
18:36:47:249 | MD |     INFO  | +0     | Bezel - Removing bezel image components to exit RocketLauncher.
18:36:47:250 | MD |     INFO  | +0     | BezelExit - Ended
18:36:47:250 | MD |     INFO  | +0     | ExitModule - Started
18:36:47:250 | MD |     INFO  | +0     | Starting Updating Statistics:
18:36:47:250 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
18:36:47:251 | MD |   DEBUG2  | +0     | gameSectionStartTime:31191261
18:36:47:251 | MD |   DEBUG2  | +0     | ElapsedTime:0
18:36:47:251 | MD |   DEBUG2  | +0     | Statistics cleared game name: submarine
18:36:47:286 | MD |   DEBUG2  | +32    | Loaded game statistics from ini files:
                    Number_of_Times_Played: 0
                    Last_Time_Played: 0
                    Average_Time_Played: 0
                    Total_Time_Played: 0
                    System_Total_Played_Time: 42
                    Total_Global_Played_Time: 79
18:36:47:287 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 1
                    Last_Time_Played: martes noviembre 10, 2015 06:36:47
                    Average_Time_Played: 0
                    Total_Time_Played: 0
                    System_Total_Played_Time: 42
                    Total_Global_Played_Time: 79
18:36:47:318 | MD |     INFO  | +31    | Game section statistics updated.
18:36:47:318 | MD |     INFO  | +0     | RunKeymapper - Started, using method "unload"
18:36:47:318 | MD |     INFO  | +0     | GetJoystickArray - Started
18:36:47:341 | MD |   DEBUG2  | +31    | GetJoystickArray - Joysticks Detected: 1100000000000000
18:36:47:342 | MD |     INFO  | +0     | GetJoystickGUID - Started
18:36:47:343 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: D03246A49D93E4118001444553540000
18:36:47:343 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: D03246A49D93E4118001444553540000
18:36:47:344 | MD |     INFO  | +0     | GetJoystickGUID - Started
18:36:47:344 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 7078BAA49D93E4118002444553540000
18:36:47:344 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 2 | Port: 1 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: 7078BAA49D93E4118002444553540000
18:36:47:344 | MD |     INFO  | +0     | GetJoystickArray - Ended
18:36:47:344 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
18:36:47:345 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Xin-Mo Dual Arcade"
18:36:47:345 | MD |   DEBUG2  | +0     | GetProfile - Searching for these profiles (| delimited): C:\RocketLauncher\Profiles\xpadder\_Default\blank
18:36:47:345 | MD |   DEBUG2  | +0     | GetProfile - Searching -> C:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
18:36:47:345 | MD |  WARNING  | +0     | GetProfile - Keymapper support is enabled for "xpadder", but could not find a HyperSpin profile or a blank profile in C:\RocketLauncher\Profiles\xpadder for controller Xin-Mo Dual Arcade
18:36:47:345 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 2 Now searching for a matching profile for this controller: "Xin-Mo Dual Arcade"
18:36:47:345 | MD |   DEBUG2  | +0     | GetProfile - Searching for these profiles (| delimited): C:\RocketLauncher\Profiles\xpadder\_Default\blank
18:36:47:345 | MD |   DEBUG2  | +0     | GetProfile - Searching -> C:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
18:36:47:345 | MD |  WARNING  | +0     | GetProfile - Keymapper support is enabled for "xpadder", but could not find a HyperSpin profile or a blank profile in C:\RocketLauncher\Profiles\xpadder for controller Xin-Mo Dual Arcade
18:36:47:346 | MD |     INFO  | +0     | RunXpadder - Started
18:36:47:346 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe
18:36:47:347 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
18:36:47:347 | MD |     INFO  | +0     | Run - Running: C:\HyperSpin\Xpadder\Xpadder.exe /C
18:36:47:374 | MD |   DEBUG1  | +31    | Run - "Xpadder.exe /C" Process ID: 6868
18:36:47:374 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in C:\HyperSpin\Xpadder\xpadder.ini
18:36:47:374 | MD |     INFO  | +0     | Process - WaitClose Xpadder.exe 2
18:36:47:483 | MD |   DEBUG2  | +109   | RunXpadder - Reading the order in C:\HyperSpin\Xpadder\xpadder.ini and arranging profiles found to match that order
18:36:47:484 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
18:36:47:484 | MD |     INFO  | +0     | Run - Running: C:\HyperSpin\Xpadder\Xpadder.exe "" "" /M
18:36:47:512 | MD |   DEBUG1  | +32    | Run - "Xpadder.exe "" "" /M" Process ID: 2184
18:36:47:512 | MD |     INFO  | +0     | RunXpadder - Ended
18:36:47:512 | MD |     INFO  | +0     | RunKeymapper - Ended
18:36:47:512 | MD |     INFO  | +0     | LoadPreferredControllers - Started
18:36:47:513 | MD |   DEBUG2  | +0     | LoadPreferredControllers - JoyIDsPreferredControllers = Xin-Mo Dual Arcade
18:36:47:513 | MD |   DEBUG2  | +0     | LoadPreferredControllers - Creating a list of currently connected joysticks
18:36:47:513 | MD |     INFO  | +0     | GetJoystickArray - Started
18:36:47:525 | MD |   DEBUG2  | +0     | GetJoystickArray - Joysticks Detected: 1100000000000000
18:36:47:526 | MD |     INFO  | +0     | GetJoystickGUID - Started
18:36:47:526 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: D03246A49D93E4118001444553540000
18:36:47:527 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: D03246A49D93E4118001444553540000
18:36:47:545 | MD |     INFO  | +31    | GetJoystickGUID - Started
18:36:47:545 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 7078BAA49D93E4118002444553540000
18:36:47:545 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 2 | Port: 1 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: 7078BAA49D93E4118002444553540000
18:36:47:546 | MD |     INFO  | +0     | GetJoystickArray - Ended
18:36:47:546 | MD |   DEBUG2  | +0     | LoadPreferredControllers - Preferred Order Sorting List -> 1.01|16c0|05e1|D03246A49D93E4118001444553540000
18:36:47:546 | MD |   DEBUG2  | +0     | LoadPreferredControllers - Preferred Order Sorting List -> 1.02|16c0|05e1|7078BAA49D93E4118002444553540000
18:36:47:546 | MD |     INFO  | +0     | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
18:36:47:546 | MD |     INFO  | +0     | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
18:36:47:546 | MD |     INFO  | +0     | ChangeJoystickID - Started
18:36:47:547 | MD |   DEBUG2  | +0     | ChangeJoystickID - Swapping Joystick ID: 00000000 to the New Joystick ID: 00000000, for the Joystick VID_16c0&PID_05e1&GUID_D03246A49D93E4118001444553540000
18:36:47:547 | MD |     INFO  | +0     | ChangeJoystickID - Ended
18:36:47:547 | MD |     INFO  | +0     | ChangeJoystickID - Started
18:36:47:548 | MD |   DEBUG2  | +0     | ChangeJoystickID - Swapping Joystick ID: 01000000 to the New Joystick ID: 01000000, for the Joystick VID_16c0&PID_05e1&GUID_7078BAA49D93E4118002444553540000
18:36:47:548 | MD |     INFO  | +0     | ChangeJoystickID - Ended
18:36:47:548 | MD |     INFO  | +0     | LoadPreferredControllers - Ended
18:36:47:556 | MD |     INFO  | +0     | Restoring mouse cursor
18:36:47:557 | MD |     INFO  | +0     | ExitModule - Ended
18:36:47:557 | MD |     INFO  | +0     | End of Module Logs
18:36:47:669 | RL |     INFO  | +6381  | Main - Module ended, exiting RocketLauncher normally
18:36:47:669 | RL |     INFO  | +0     | ExitScript - Started
18:36:47:688 | RL |     INFO  | +15    | SystemCursor - Restoring mouse cursor
18:36:47:699 | RL |     INFO  | +16    | ExitScript - Ended
 
Posted

yep...it works....just double checked

i have to clean this up (some doubles still in there) ...but still works

 

here is what you have to alter

 

 

 

MSystem = "RM Nimbus","Sega Mark III","Videopac Plus G7400","Bridge Companion","Nintendo Super Game Boy","Dream 6800","Thomson TO7","Apple IIGS","Entex Electronic Baseball","Fujitsu FM-7","Kontiki 100","MicroBee","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Casio PV-1000","Casio PV-2000","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","KenSingTon Sport Vii","Magnavox Odyssey 2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","SC-3000","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sinclair ZX81","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony Pocketstation","Sord M5","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI-994A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Super Control Station SF-7000","Thomson MO5","Sega Pico","Star Wars - EBC"

 

 

; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mTypeVar=
( LTrim
Aamber Pegasus|pegasus
Acorn Electron|electron
Amstrad GX4000|gx4000
Amstrad GX4000|gx4000
APF Imagination Machine|apfimag
APF Imagination Machine|apfimag
Apple IIGS|apple2gs
Apple IIGS|apple2gs
Apple IIGS|apple2gs
Applied Technology MicroBee|mbeeic
Atari 2600|a2600
Atari 2600|a2600
Atari 5200|a5200
Atari 5200|a5200
Atari 7800|a7800
Atari 7800|a7800
Atari 8-bit|a800
Atari 8-bit|a800
Atari Jaguar|jaguar
Atari Jaguar|jaguar
Atari Lynx|lynx
Atari Lynx|lynx
Bally Astrocade|astrocde
Bally Astrocade|astrocde
Bandai Super Vision 8000|sv8000
Bandai Super Vision 8000|sv8000
Bandai WonderSwan Color|wscolor
Bandai WonderSwan Color|wscolor
Bandai WonderSwan|wswan
Bandai WonderSwan|wswan
Bridge Companion|bbcbc
Casio PV-1000|pv1000
Casio PV-1000|pv1000
Casio PV-2000|pv2000
Casio PV-2000|pv2000
Coleco ADAM|adam
Coleco ADAM|adam
ColecoVision|coleco
ColecoVision|coleco
Creatronic Mega Duck|megaduck
Creatronic Mega Duck|megaduck
Dream 6800|d6800
Emerson Arcadia 2001|arcadia
Emerson Arcadia 2001|arcadia
Entex Adventure Vision|advision
Entex Adventure Vision|advision
Entex Electronic Baseball|ebball
Epoch Game Pocket Computer|gamepock
Epoch Game Pocket Computer|gamepock
Epoch Super Cassette Vision|scv
Epoch Super Cassette Vision|scv
Exidy Sorcerer|sorcerer
Exidy Sorcerer|sorcerer
Fairchild Channel F|channelf
Fairchild Channel F|channelf
Fujitsu FM-7|fm77av
Funtech Super Acan|supracan
Funtech Super Acan|supracan
GCE Vectrex|vectrex
GCE Vectrex|vectrex
Hartung Game Master|gmaster
Hartung Game Master|gmaster
Interton VC 4000|vc4000
Interton VC 4000|vc4000
JungleTac Sport Vii|vii
KenSingTon Sport Vii|vii
Kontiki 100|kontiki
Magnavox Odyssey 2|odyssey2
Magnavox Odyssey 2|odyssey2
Matra & Hachette Alice|alice32
Matra & Hachette Alice|alice32
Mattel Aquarius|aquarius
Mattel Aquarius|aquarius
Mattel Intellivision|intv
Mattel Intellivision|intv
MGT Sam Coupe|samcoupe
MicroBee|mbeeic
NEC PC Engine-CD|pce
NEC PC Engine-CD|pce
NEC PC Engine|pce
NEC PC Engine|pce
NEC SuperGrafx|sgx
NEC SuperGrafx|sgx
NEC TurboGrafx-16|tg16
NEC TurboGrafx-16|tg16
NEC TurboGrafx-CD|tg16
NEC TurboGrafx-CD|tg16
Nintendo 64|n64
Nintendo 64|n64
Nintendo Entertainment System|nes
Nintendo Entertainment System|nes
Nintendo Famicom Disk System|fds
Nintendo Famicom|famicom
Nintendo Game Boy Advance|gba
Nintendo Game Boy Advance|gba
Nintendo Game Boy Color|gbcolor
Nintendo Game Boy Color|gbcolor
Nintendo Game Boy|gameboy
Nintendo Game Boy|gameboy
Nintendo Super Famicom|snes
Nintendo Super Game Boy|supergb
Nintendo Super Game Boy|supergb
Nintendo Virtual Boy|vboy
Nintendo Virtual Boy|vboy
Philips CD-i|cdimono1
Philips CD-i|cdimono1
RCA Studio II|studio2
RCA Studio II|studio2
RM Nimbus|nimbus
RM Nimbus|nimbus
SC-3000|sc3000|Sinclair ZX81|zx81
Sega 32X|32x
Sega 32X|32x
Sega CD|segacd
Sega CD|segacd
Sega Game Gear|gamegear
Sega Game Gear|gamegear
Sega Genesis|genesis
Sega Genesis|genesis
Sega Mark III|sg1000m3
Sega Master System|sms
Sega Master System|sms
Sega Mega Drive|genesis
Sega Mega Drive|megadriv
Sega SG-1000|sg1000
Sinclair ZX81|zx81
SNK Neo Geo AES|aes
SNK Neo Geo AES|aes
SNK Neo Geo CD|neocdz
SNK Neo Geo CD|neocdz
SNK Neo Geo Pocket Color|ngpc
SNK Neo Geo Pocket Color|ngpc
SNK Neo Geo Pocket|ngp
SNK Neo Geo Pocket|ngp
Sony PlayStation|psx
Sony PlayStation|psx
Sony Pocketstation|pockstat
Sony PocketStation|pockstat
Sord M5|m5
Sord M5|m5
Star Wars - EBC|starwbc
Super Control Station SF-7000|sf7000
Super Nintendo Entertainment System|snes
Super Nintendo Entertainment System|snes
Tandy TRS-80 Color Computer 3|coco3
Tandy TRS-80 Color Computer|coco3
Texas Instruments TI 99-4A|ti99_4a
Texas Instruments TI-994A|ti99_4a
Thomson MO5|mo5|Sega Pico|picou
Thomson TO7|to7
Tiger Game.com|gamecom
Tiger Game.com|gamecom
Tomy Tutor|tutor
Tomy Tutor|tutor
Videopac Plus G7400|g7400
VTech CreatiVision|crvision
VTech CreatiVision|crvision
Watara Supervision|svision
Watara Supervision|svision
 
)
Posted

Thanks for your help, buddy!!!

 

Finally I updated MAME to the last version and used the MAME module to make work (copying my old system roms from MESS folder to MAME folder).

 

Just one last thing.. In MAME I can't user TAB key to toggle the config menu as usual... Do you have any idea why? It works fir when using MAME machines though.

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