Konamito Posted November 10, 2015 Posted November 10, 2015 I've just downloaded the Craiganderson pack for Bandai Super Vision 8000 console and I don't know which emulator to use. I tried with MESS but the emu says that this system is not yer supported... Any clue? MSXBlog Tenerife Go Retro
Konamito Posted November 10, 2015 Author Posted November 10, 2015 Same with RetroArch using mess core... Here's my log: 18:36:41:082 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com) 18:36:41:152 | RL | INFO | +78 | Main - System Specs: RocketLauncher Dir: C:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 3787.83 MB Free Memory: 1236.64 MB Used Memory: 2551.195 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: Intel(R) HD Graphics GPU 1 RAM: 1893.92 MB GPU 1 Driver Version: 10.18.10.3958 Sound 1 Device: Dispositivo de High Definition Audio Sound 1 Status: Enabled OS Language: Spanish_Modern_Sort OS Admin Status: Yes Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1280x1024 (1280x1024 work) [Landscape] (Primary) Current AHK Desktop Width: 1280 Current AHK Desktop Height: 1024 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 18:36:41:153 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists 18:36:41:153 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.1.3 LegalCopyright �2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2061824 bytes Created: 10/21/2015 - 8:59:53 Modified: 10/8/2015 - 9:17:56 18:36:41:153 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BinHexRW.ahk exists 18:36:41:157 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:158 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 10/21/2015 - 8:59:58 Modified: 6/5/2014 - 2:48:13 18:36:41:158 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BlockInput.exe exists 18:36:41:159 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 10/21/2015 - 8:59:58 Modified: 1/3/2014 - 2:27:34 18:36:41:159 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\CLR_L.ahk exists 18:36:41:160 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:36:41:160 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5474 bytes Created: 10/21/2015 - 8:59:58 Modified: 10/8/2015 - 9:17:51 18:36:41:160 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 18:36:41:161 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:36:41:162 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 5716 bytes Created: 10/21/2015 - 8:59:58 Modified: 4/29/2013 - 5:56:02 18:36:41:162 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gdip.ahk exists 18:36:41:163 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:36:41:164 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 10/21/2015 - 8:59:58 Modified: 1/13/2013 - 9:07:30 18:36:41:164 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gdip_alt.ahk exists 18:36:41:165 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:166 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5895 bytes Created: 10/21/2015 - 8:59:58 Modified: 6/27/2015 - 1:28:43 18:36:41:166 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.2 18:36:41:166 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gsdll32.dll exists 18:36:41:167 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 10/21/2015 - 8:59:58 Modified: 1/7/2015 - 1:20:42 18:36:41:167 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\itextsharp.dll exists 18:36:41:168 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 10/21/2015 - 8:59:58 Modified: 6/14/2013 - 6:06:21 18:36:41:168 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Java.ahk exists 18:36:41:169 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:169 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 10/21/2015 - 8:59:58 Modified: 12/24/2014 - 3:02:37 18:36:41:170 | RL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 18:36:41:170 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\JSON.ahk exists 18:36:41:171 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:36:41:171 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 10/21/2015 - 8:59:58 Modified: 5/5/2013 - 6:22:25 18:36:41:171 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Origin.ahk exists 18:36:41:172 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:173 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 10/21/2015 - 8:59:58 Modified: 3/22/2015 - 6:51:41 18:36:41:173 | RL | DEBUG1 | +0 | Origin.ahk Version: 1.0.2 18:36:41:173 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\RegRW64.ahk exists 18:36:41:174 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:36:41:175 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 10/21/2015 - 8:59:58 Modified: 5/8/2014 - 7:06:39 18:36:41:175 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\RIni.ahk exists 18:36:41:177 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:36:41:178 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 67561 bytes Created: 10/21/2015 - 8:59:58 Modified: 6/5/2013 - 10:56:23 18:36:41:178 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 18:36:41:179 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.5717.6837 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.5717.6837 CompanyName Markovtsev Vadim File Size: 167424 bytes Created: 10/21/2015 - 8:59:58 Modified: 10/8/2015 - 9:17:35 18:36:41:179 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Steam.ahk exists 18:36:41:180 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:181 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5347 bytes Created: 10/21/2015 - 8:59:58 Modified: 3/22/2015 - 6:52:25 18:36:41:181 | RL | DEBUG1 | +0 | Steam.ahk Version: 1.0.2 18:36:41:181 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\VA.ahk exists 18:36:41:182 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 18:36:41:183 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 10/21/2015 - 8:59:58 Modified: 3/2/2013 - 1:05:47 18:36:41:183 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\VA_Extension.ahk exists 18:36:41:184 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:185 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 10/21/2015 - 8:59:58 Modified: 1/14/2015 - 12:16:56 18:36:41:185 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 18:36:41:185 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\7z.ahk exists 18:36:41:186 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:187 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29013 bytes Created: 10/21/2015 - 8:59:55 Modified: 10/8/2015 - 9:17:38 18:36:41:187 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.1 18:36:41:187 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Bezel.ahk exists 18:36:41:189 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:190 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 102587 bytes Created: 10/21/2015 - 8:59:55 Modified: 6/18/2015 - 1:54:27 18:36:41:190 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.2 18:36:41:190 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade.ahk exists 18:36:41:191 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:192 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 38048 bytes Created: 10/21/2015 - 8:59:56 Modified: 10/8/2015 - 9:17:42 18:36:41:192 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.1.2 18:36:41:192 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade Init.ahk exists 18:36:41:193 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:193 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 10/21/2015 - 8:59:56 Modified: 12/24/2014 - 3:21:02 18:36:41:194 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 18:36:41:194 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade Animations.ahk exists 18:36:41:196 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:196 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 79882 bytes Created: 10/21/2015 - 8:59:55 Modified: 10/8/2015 - 9:17:38 18:36:41:196 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.8 18:36:41:197 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Pause.ahk exists 18:36:41:202 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:203 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392698 bytes Created: 10/21/2015 - 8:59:56 Modified: 10/8/2015 - 9:18:04 18:36:41:203 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.4 18:36:41:203 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Pause Init.ahk exists 18:36:41:204 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:204 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 553 bytes Created: 10/21/2015 - 8:59:56 Modified: 10/8/2015 - 9:17:37 18:36:41:205 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.3 18:36:41:205 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Keymapper.ahk exists 18:36:41:206 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:206 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33453 bytes Created: 10/21/2015 - 8:59:56 Modified: 5/22/2015 - 12:44:53 18:36:41:207 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.2 18:36:41:207 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Keymapper Init.ahk exists 18:36:41:207 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:208 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3461 bytes Created: 10/21/2015 - 8:59:56 Modified: 5/22/2015 - 12:44:43 18:36:41:208 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.4 18:36:41:208 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiGame.ahk exists 18:36:41:209 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:210 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40753 bytes Created: 10/21/2015 - 8:59:56 Modified: 10/8/2015 - 9:17:42 18:36:41:210 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.8 18:36:41:210 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiGame Init.ahk exists 18:36:41:211 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:211 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 10/21/2015 - 8:59:56 Modified: 4/14/2013 - 5:33:19 18:36:41:212 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 18:36:41:212 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiPlayer.ahk exists 18:36:41:213 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:214 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58770 bytes Created: 10/21/2015 - 8:59:56 Modified: 7/8/2015 - 12:35:49 18:36:41:214 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.6 18:36:41:214 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Password.ahk exists 18:36:41:215 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:216 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10025 bytes Created: 10/21/2015 - 8:59:56 Modified: 10/8/2015 - 9:17:57 18:36:41:216 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.2 18:36:41:216 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 18:36:41:218 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:218 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73772 bytes Created: 10/21/2015 - 8:59:56 Modified: 7/8/2015 - 12:35:42 18:36:41:219 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.5 18:36:41:219 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Shared.ahk exists 18:36:41:221 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:222 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 116503 bytes Created: 10/21/2015 - 8:59:56 Modified: 10/8/2015 - 9:17:39 18:36:41:222 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.3.2 18:36:41:222 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Statistics.ahk exists 18:36:41:223 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:224 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26143 bytes Created: 10/21/2015 - 8:59:56 Modified: 4/9/2015 - 8:16:56 18:36:41:224 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.3 18:36:41:224 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Statistics Init.ahk exists 18:36:41:224 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:225 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 33 bytes Created: 10/21/2015 - 8:59:56 Modified: 12/24/2014 - 3:23:48 18:36:41:225 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 18:36:41:225 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Virtual Drive.ahk exists 18:36:41:226 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:227 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 18333 bytes Created: 10/21/2015 - 8:59:56 Modified: 10/8/2015 - 9:17:29 18:36:41:227 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.2 18:36:41:227 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\XHotkey.ahk exists 18:36:41:228 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:229 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26540 bytes Created: 10/21/2015 - 8:59:56 Modified: 10/8/2015 - 9:18:03 18:36:41:229 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.4 18:36:41:229 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\XHotkey Init.ahk exists 18:36:41:230 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 18:36:41:230 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1063 bytes Created: 10/21/2015 - 8:59:56 Modified: 10/8/2015 - 9:17:34 18:36:41:230 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.2 18:36:41:231 | RL | DEBUG1 | +0 | Main - Raw CLI received: "-s Bandai Super Vision 8000 -r submarine -f C:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1" 18:36:41:231 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "submarine" 18:36:41:231 | RL | DEBUG1 | +0 | Main - dbName: submarine 18:36:41:231 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 18:36:41:231 | RL | INFO | +0 | Main - RocketLauncher received "Bandai Super Vision 8000" and "submarine" 18:36:41:237 | RL | INFO | +0 | Main - Did not find a "C:\RocketLauncher\Settings\Bandai Super Vision 8000\Game Options.ini" file, skipping any game-specific options. 18:36:41:237 | RL | INFO | +0 | Main - submarine is using the default emulator: RetroArch 18:36:41:237 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Bandai Super Vision 8000\Emulators.ini 18:36:41:237 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Global Emulators.ini 18:36:41:238 | RL | INFO | +0 | Main - Found [RetroArch] in C:\RocketLauncher\Settings\Global Emulators.ini 18:36:41:238 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists 18:36:41:239 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 45403 bytes Created: 10/21/2015 - 8:59:59 Modified: 10/8/2015 - 9:17:57 18:36:41:240 | RL | INFO | +15 | Main - CRC Check - CRC matches, this is an official unedited module. 18:36:41:240 | RL | INFO | +0 | Main - submarine will use module: C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk 18:36:41:251 | RL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 18:36:41:253 | RL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Emulators\RetroArch\retroarch.exe exists 18:36:41:253 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1655808 bytes Created: 10/21/2015 - 9:51:12 Modified: 7/19/2015 - 4:21:23 18:36:41:254 | RL | INFO | +0 | Main - INI Keys read 18:36:41:254 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists 18:36:41:255 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 262144 bytes Created: 10/21/2015 - 8:59:58 Modified: 10/8/2015 - 9:17:54 18:36:41:255 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists 18:36:41:256 | RL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription 7z Plugin FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.dll ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 1012224 bytes Created: 10/21/2015 - 8:59:58 Modified: 10/8/2015 - 9:17:49 18:36:41:257 | RL | INFO | +0 | Main - "submarine" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 18:36:41:258 | RL | INFO | +0 | CheckPaths - Started 18:36:41:258 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: H:\Games\Bandai Super Vision 8000\submarine.7z 18:36:41:258 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: H:\Games\Bandai Super Vision 8000\submarine\submarine.7z 18:36:41:258 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by extension: H:\Games\Bandai Super Vision 8000\submarine\*.7z 18:36:41:258 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: H:\Games\Bandai Super Vision 8000\submarine.zip 18:36:41:258 | RL | INFO | +0 | CheckPaths - Found rom: H:\Games\Bandai Super Vision 8000\submarine.zip 18:36:41:258 | RL | DEBUG1 | +0 | CheckPaths - Current romName: submarine 18:36:41:258 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: H:\Games\Bandai Super Vision 8000 18:36:41:259 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 18:36:41:259 | RL | INFO | +0 | CheckPaths - Ended 18:36:41:259 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 10 pluginPath = C:\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.3 rlAuthor = djvj rlURL = www.rlauncher.com langFile = C:\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = C:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = C: exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = C:\HyperSpin\Emulators\RetroArch\retroarch.exe emuPath = C:\HyperSpin\Emulators\RetroArch emuName = RetroArch emuExt = exe romPath = H:\Games\Bandai Super Vision 8000 romPathFromIni = H:\Games\Bandai Super Vision 8000 romExtension = .zip romExtensionOrig = .zip romExtensions = 7z|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin|dsk executable = retroarch.exe systemDbName = Bandai Super Vision 8000 systemName = Bandai Super Vision 8000 dbPath = dbName = submarine dbExt = romName = submarine romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = true blockInputTime = 0 blockInputFile = C:\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = C:\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = Spanish_Modern_Sort sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1280 originalHeight = 1024 vdEnabled = true vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTAgent.exe vdUseSCSI = true vdDriveLetter = G vdAddDrive = true servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = C:\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = true hideEmu = false hideFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 500 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = true fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = true fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = C:\RocketLauncher\Media\Fade RLDataPath = C:\RocketLauncher\Data RLMediaPath = C:\RocketLauncher\Media RLErrSoundPath = C:\RocketLauncher\Media\Sounds\Error modulesPath = C:\RocketLauncher\Modules moduleFullName = C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk moduleName = RetroArch modulePath = C:\RocketLauncher\Modules\RetroArch moduleExtension = ahk moduleExtensionsPath = C:\RocketLauncher\Module Extensions libPath = C:\RocketLauncher\Lib 7zEnabled = true 7zPath = C:\RocketLauncher\Module Extensions\7z.exe 7zDllPath = C:\RocketLauncher\Module Extensions\7z.dll 7zExtractPath = C:\TEMP GAME HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = true pauseKey = ~NumpadAdd|Backspace pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = C:\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keymapperEnabled = true keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = C:\HyperSpin\Xpadder\Xpadder.exe joyToKeyFullPath = C:\HyperSpin\Joy2Key\JoyToKey.exe keymapperProfilePath = C:\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = xpadder keymapperRocketLauncherProfileEnabled = true joyIDsEnabled = true joyIDsPreferredControllersGlobal = Xin-Mo Dual Arcade|XBOX 360 For Windows (Controller) joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = Xin-Mo Dual Arcade CustomJoyNamesEnabled = true CustomJoyNames = Xin-Mo Dual Arcade|Joystick Bartop rotateMethod = false FEProfile = C:\RocketLauncher\Profiles\xpadder\HyperSpin defaultProfile = C:\RocketLauncher\Profiles\xpadder\_Default systemProfile = C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000 xPadderSystemProfile = C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default emuProfile = C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch romProfile = C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine RocketLauncherProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = C:\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = C:\RocketLauncher\Profiles\AHK\HyperSpin ahkDefaultProfile = C:\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = C:\RocketLauncher\Profiles\AHK\Bandai Super Vision 8000 ahkEmuProfile = C:\RocketLauncher\Profiles\AHK\Bandai Super Vision 8000\RetroArch ahkRomProfile = C:\RocketLauncher\Profiles\AHK\Bandai Super Vision 8000\submarine ahkRocketLauncherProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = true bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = C:\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = C:\RocketLauncher\Lib\User Fade Animations.ini 18:36:41:260 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 18:36:41:260 | RL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts 18:36:41:260 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 18:36:41:261 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts 18:36:41:261 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 18:36:41:261 | RL | WARNING | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions Init.ahk" not found 18:36:41:261 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 18:36:41:261 | RL | INFO | +0 | BuildScript - Validating module 18:36:41:266 | RL | INFO | +0 | BuildScript - Validation complete 18:36:41:266 | RL | INFO | +0 | BuildScript - Module: MEmu = RetroArch MEmuV = v05-11-2015 Nightly MURL = http://themaister.net/retroarch.html MAuthor = djvj,zerojay MVersion = 2.3.3 MCRC = 6C86490F iCRC = 42C3B552 MID = 635038268922229162 MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" ;---------------------------------------------------------------------------- ; Notes: ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! ; Devs stated they will never add support for mounted images (like via DT) ; Fullscreen is controlled via the module setting in RocketLauncherUI ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect ; Enable 7z support for archived roms ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1 ; ; LibRetro DLLs: ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/ ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270 ; ; SRM files: ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm ; ; Save states: ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save ; ; Config files: ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg). ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg. ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config. ; ; MultiGame: ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind. ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12. ; ; MESS: ; MESS BIOS roms should be placed in the system\mess folder ; ; System Specific Notes: ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine. ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these. ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg. ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode. ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files. ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. ; 1 - Official System Name in RocketLauncher ; 2 - Short name used only for easy referencing within module ; 3 - Default core ; 4 - The system ID MESS core recognizes Log("Module - Started building the " . MEmu . " object",4) mTypeVar= ( LTrim AAE|LibRetro_AAE|mame_libretro Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464 Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000 APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic Atari 2600|LibRetro_2600|stella_libretro|a2600 Atari 5200|LibRetro_5200|mess_libretro|a5200 Atari 7800|LibRetro_7800|prosystem_libretro|a7800 Atari 8-bit|LibRetro_ATARI8|mess_libretro|a800 Atari Classics|LibRetro_ACLS|mame_libretro Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar Atari Lynx|LibRetro_LYNX|handy_libretro|lynx Atari ST|LibRetro_ST|hatari_libretro Atari XEGS|LibRetro_XEGS|mess_libretro|xegs Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78 Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000 Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor Canon X07|LibRetro_CX07|mess_libretro|x07 Capcom Classics|LibRetro_CAPC|mame_libretro Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro Capcom Play System 3|LibRetro_CPS3|mame_libretro Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000 Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000 Cave|LibRetro_CAVE|mame_libretro Coleco ADAM|LibRetro_ADAM|mess_libretro|adam ColecoVision|LibRetro_COLEC|mess_libretro|coleco Commodore Amiga|LibRetro_PUAE|puae_libretro Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10 Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck Data East Classics|LibRetro_DATA|mame_libretro Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64 Elektronika BK|LibRetro_EBK|mess_libretro|bk0010 Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64 Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan GamePark 32|LibRetro_GP32|mess_libretro|gp32 GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000 Irem Classics|LibRetro_IREM|mame_libretro JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii Konami Classics|LibRetro_KONC|mame_libretro Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2 MAME|LibRetro_MAME|mame_libretro Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32 Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius Mattel Intellivision|LibRetro_INTV|mess_libretro|intv MGT Sam Coupe|LibRetro_SAMCP|mess_libretro| Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro Microsoft MSX|LibRetro_MSX|bluemsx_libretro Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro Midway Classics|LibRetro_MIDC|mame_libretro Namco Classics|LibRetro_NAMC|mame_libretro Namco System 22|LibRetro_NAM2|mame_libretro NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16 NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16 Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64 Nintendo 64DD|LibRetro_N64|mupen64plus_libretro Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro Nintendo Classics|LibRetro_NINC|mame_libretro Nintendo DS|LibRetro_DS|desmume_libretro Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes Nintendo Famicom|LibRetro_NFAM|nestopia_libretro Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy Nintendo Game & Watch|LibRetro_GW|gw_libretro Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro Panasonic 3DO|LibRetro_3DO|4do_libretro Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1 Philips Videopac|LibRetro_PVID|mess_libretro|videopac RCA Studio II|LibRetro_STUD2|mess_libretro|studio2 SCUMMVM|LibRetro_SCUMM|scummvm_libretro Sega 32X|LibRetro_32X|picodrive_libretro|32x Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd Sega Classics|LibRetro_SEGC|mame_libretro Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro Sega Pico|LibRetro_PICO|picodrive_libretro Sega Saturn|LibRetro_SAT|yabause_libretro Sega Saturn Japan|LibRetro_SAT|yabause_libretro Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000 Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro Sega ST-V|LibRetro_STV|mame_libretro Sega VMU|LibRetro_SVMU|mess_libretro|svmu Sharp X1|LibRetro_SX1|mess_libretro|x1 Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum SNK Classics|LibRetro_SNKC|mame_libretro SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat Sony PSP|LibRetro_PSP|ppsspp_libretro Sord M5|LibRetro_SORD|mess_libretro|m5 Spectravideo|LibRetro_SV328|mess_libretro|svi328n Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes Taito Classics|LibRetro_TAIC|mame_libretro Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3 Technos|LibRetro_TECHN|mame_libretro Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a Thomson MO5|LibRetro_MO5|mess_libretro|mo5 Thomson TO7|LibRetro_TO7|mess_libretro|to7 Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom Tiki-100|LibRetro_TIKI|mess_libretro|kontiki Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision Watara Supervision|LibRetro_SUPRV|mess_libretro|svision Williams Classics|LibRetro_WILLS|mame_libretro ) mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If A_Index = 1 obj.System := A_LoopField Else If A_Index = 2 obj.ID := A_LoopField Else If A_Index = 3 obj.Core := A_LoopField Else ; 4 obj.MessID := A_LoopField mType.Insert(obj["System"], obj) } Log("Module - Finished building the " . MEmu . " object",4) ; For easier use throughout the module retroSystem := mType[systemName].System retroID := mType[systemName].ID retroCore := mType[systemName].Core retroMessID := mType[systemName].MessID If !retroSystem ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName) If !retroCore ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.") settingsFile := modulePath . "\" . moduleName . ".ini" core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1) Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1) messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1) hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1) nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1) prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1) superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1) enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1) overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1) videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1) aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1) customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1) customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1) customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1) customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1) stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1) rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1) cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1) threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1) vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1) integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1) configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1) configFolder := GetFullName(configFolder) messRomPath := GetFullName(messRomPath) overlay := GetFullName(overlay) videoShader := GetFullName(videoShader) rotateBezel := false If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system") CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system") retroID := "LibRetro_SGB" ; switching to Super Game Boy mode retroSystem := "Nintendo Super Game Boy" } ; Find the dll for this system libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll") ; Find the cfg file to use If !FileExist(configFolder) ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """") globalRetroCfg := emuPath . "\retroarch.cfg" systemRetroCfg := configFolder . "\" . retroSystem . ".cfg" coreRetroCfg := configFolder . "\" . core . ".dll.cfg" Log("Module - Global cfg should be: " . globalRetroCfg,4) Log("Module - System cfg should be: " . systemRetroCfg,4) Log("Module - Core cfg should be: " . coreRetroCfg,4) foundCfg := If FileExist(systemRetroCfg) { ; check for system cfg first retroCFGFile := systemRetroCfg foundCfg := 1 Log("Module - Found a System cfg!",4) } Else If FileExist(coreRetroCfg) { ; 2nd option is a core config retroCFGFile := coreRetroCfg foundCfg := 1 Log("Module - Found a Core cfg!",4) } Else If FileExist(globalRetroCfg) { ; 3rd is global cfg retroCFGFile := globalRetroCfg foundCfg := 1 Log("Module - Found a Global cfg!",4) } If !foundCfg Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2) Else { Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.") retroCFG := LoadProperties(retroCFGFile) } If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees rotateBezel := true If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes StringLeft, retroSysDirLeft, retroSysDir, 2 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder StringTrimLeft, retroSysDir, retroSysDir, 1 Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """") retroSysDir := emuPath . retroSysDir } If !retroSysDir ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.") StringRight, checkForSlash, retroSysDir, 1 If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders StringTrimRight, retroSysDir, retroSysDir, 1 } If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist coreOptionsCFGFile := CheckFile((If configurationPerCore = "true" ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (If configurationPerCore = "true" ? configFolder : emuPath) . """") coreOptionsCFG := LoadProperties(coreOptionsCFGFile) If InStr(retroID, "LibRetro_N64") { ; Nintendo 64 mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1) mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1) mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1) mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1) mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1) mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1) mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1) mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1) mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1) mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1) mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1) mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1) mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1) mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1) mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1) mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1) mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1) WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1) WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1) WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1) WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1) WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1) WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1) WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1) WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1) WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1) WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1) WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1) WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1) WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1) } Else If InStr(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings If InStr(core, "nestopia_libretro") { ; Nestopia nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1) nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1) nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1) WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1) WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1) WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1) } } Else If InStr(retroID, "LibRetro_LYNX") { ; Atari Lynx If InStr(core, "handy_libretro") { ; Handy handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1) If InStr(handyRotate, "240") or InStr(handyRotate, "90") rotateBezel := true WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1) } } Else If InStr(retroID, "LibRetro_PSX") { ; Sony PlayStation psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1) psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1) psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1) WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1) WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1) WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1) } SaveProperties(coreOptionsCFGFile, coreOptionsCFG) } hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u" mgRomExtensions := "cue|iso|ccd" mgValidExtension := false Loop, parse, mgRomExtensions, | If (romExtension = "." . A_LoopField) mgValidExtension := true If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated m3uRomIndex := Object() mgType := romTable[1,6] . " " mgMaxIndex := romTable.MaxIndex() mgRomIndex := 0 If FileExist(mgM3UPath) FileDelete, %mgM3UPath% Loop %mgMaxIndex% { If (romTable[A_Index, 3] = romName) { tempType := romTable[A_Index, 5] StringTrimLeft, mgRomIndex, tempType, StrLen(mgType) Log ("Found rom index in rom set in romTable: " . mgRomIndex) break } } If (mgRomIndex > 0) { tempRomIndex := mgRomIndex Loop %mgMaxIndex% { mgTypeIndex := mgType . tempRomIndex m3uRomIndex.Insert(tempRomIndex) Loop %mgMaxIndex% { If (romTable[A_Index, 5] = mgTypeIndex) { tempRomPath := romTable[A_Index, 1] FileAppend, %tempRomPath%`n, %mgM3UPath% Log("Appending rom path to m3u: " . tempRomPath) break } } If (tempRomIndex < mgMaxIndex) tempRomIndex++ Else tempRomIndex := 1 } } } ; MESS core options messParam1 := messParam2 := messParam3 := If InStr(core, "mess") { ; if a mess core is used Log("Module - Retroarch MESS mode enabled") If !retroMessID ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core") Else Log("Module - MESS mode using a known ident: " . retroMessID) If !messRomPath ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.") messParam1 := messParam2 := " -rompath \" . """" . messRomPath . "\" . """" ; Build a key/value object containing the different messParam3 choices messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1") messParam3 := messP3[retroMessID] ; search object for the retroMessID pair messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" If retroMessID = mbeeic ; Applied Technology MicroBee { microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1) If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56 ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") retroMessID := microbeeModel If romExtension in .mwb,.com,.bee mediaDeviceType := "quik1" Else If romExtension in .wav,.tap mediaDeviceType := "cass" Else If romExtension in .rom mediaDeviceType := "cart" Else If romExtension in .dsk mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" } fullRomPath := messParam1 . messParam2 . messParam3 } Else If (superGB = "true") { Log("Module - Retroarch Super Game Boy mode enabled") fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """" } Else { Log("Module - Retroarch standard mode enabled") fullRomPath := " """ . romPath . "\" . romName . romExtension . """" } If retroID = LibRetro_NFDS ; Nintendo Famicom Disk System { IfNotExist, %retroSysDir%\disksys.rom ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID = LibRetro_SCD ; Sega CD { If romExtension Not In .bin,.cue,.iso ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\bios_CD_E.bin ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%\bios_CD_U.bin ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%\bios_CD_J.bin ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\syscard3.pce ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID = LibRetro_PCFX { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\pcfx.bios ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } networkSession := If (enableNetworkPlay = "true") { Log("Module - Network Multi-Player is an available option for " . dbName,4) netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1) getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1) If (getWANIP = "true") myPublicIP := GetPublicIP() Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1) defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1) lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0) If (mpMenuStatus = -1) { ; if user exited menu early Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2) ExitModule() } If networkSession { Log("Module - Using a Network for " . dbName,4) IniWrite, %networkPort%, %settingsFile%, Network, Last_Port ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort% If (networkType = "client") { IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client } Else { ; server netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server } Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4) } Else Log("Module - User chose Single Player mode for this session",4) } BezelStart(,,(If rotateBezel ? 1:"")) If foundCfg { If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath) { customViewportWidth := bezelScreenWidth customViewportHeight := bezelScreenHeight customViewportX := 0 customViewportY := 0 aspectRatioIndex := 22 Log("Stretching viewport to fit bezel") } retroCFG := LoadProperties(retroCFGFile) ; load the config into memory raCfgHasChanges := WriteRetroProperty("input_overlay", overlay) WriteRetroProperty("video_shader", videoShader) WriteRetroProperty("aspect_ratio_index", aspectRatioIndex) WriteRetroProperty("custom_viewport_width", customViewportWidth) WriteRetroProperty("custom_viewport_height", customViewportHeight) WriteRetroProperty("custom_viewport_x", customViewportX) WriteRetroProperty("custom_viewport_y", customViewportY) WriteRetroProperty("video_rotation", rotation) WriteRetroProperty("video_crop_overscan", cropOverscan) WriteRetroProperty("video_threaded", threadedVideo) WriteRetroProperty("video_vsync", vSync) WriteRetroProperty("video_scale_integer", integerScale) WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey) WriteRetroProperty("input_disk_next", nextDiskKey) WriteRetroProperty("input_disk_prev", prevDiskKey) If InStr(retroID, "LibRetro_PSX") { Loop, 8 ; Loop 8 times for 8 controllers { p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1) WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType) } } If raCfgHasChanges { Log("Module - Saving changed settings to: """ . retroCFGFile . """") SaveProperties(retroCFGFile, retroCFG) } } fullscreen := If fullscreen = "true" ? " -f" : "" srmPath := emuPath . "\srm\" . retroSystem ; path for this system's srm files saveStatePath := emuPath . "\save\" . retroSystem ; path for this system's save state files retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : "" IfNotExist, %srmPath% FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist IfNotExist, %saveStatePath% FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait If InStr(core, "mess") { ; if a mess core is used Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case. Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide") } Else If FileExist(mgM3UPath) { Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } Else { Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } mpMenuStatus := If networkSession { canceledServerWait := false multiplayerMenuExit := false SetTimer, NetworkConnectedCheck, 500 If (networkType = "server") { Log("Module - Waiting for a client to connect to your server") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.") } Else { ; client Log("Module - Trying to contact the server to establish a connection.") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...") } If (mpMenuStatus = -1) { ; if user exited menu early before a client connected Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2) If Process("Exist", executable) Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet ExitModule() } Else { ; blank response from MultiPlayerMenu, exited properly Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server") WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } SetTimer, NetworkConnectedCheck, Off } Else { ; single player WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } If hideConsole = true WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ; Writes new properties into the retroCFG if defined by user WriteRetroProperty(key,value="") { If (value != "") { Global retroCFG,raCfgHasChanges WriteProperty(retroCFG, key, value,1,1) raCfgHasChanges := 1 } } ; Used to convert between RetroArch keys and usable data ConvertRetroCFGKey(txt,direction="read"){ Global emuPath If direction = read { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt relativeCheck := SubStr(newtxt, 1, 1) If InStr(relativeCheck,":") { ; if the path contains a ":" then it is a relative path Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4) StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute } If InStr(newtxt,"/") StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes } Else If direction = write { newtxt = "%txt%" ; wraps the txt with "" If InStr(newtxt,"\") StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes } Else ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.") Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4) Return newtxt } ; This will simply create a new blank ini if one does not exist CheckSysFile(file){ IfNotExist, %file% FileAppend,, %file% Return file } MultiGame: SetKeyDelay(100) WinActivate, ahk_class RetroArch Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; eject disc in Retroarch If (!mgLastRomIndex) { mgLastRomIndex := mgRomIndex } selectedRomIndex := 0 StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType) Loop %mgMaxIndex% { If (m3uRomIndex[A_index] = mgLastRomIndex) { tempLastRomIndex := A_index Log("Temp last index: " . tempLastRomIndex) } If (m3uRomIndex[A_index] = selectedRomIndex) { tempSelectedRomIndex := A_index Log("temp selected index: " . tempSelectedRomIndex) } } mgNewIndex := tempLastRomIndex - tempSelectedRomIndex If (mgNewIndex < 0) { mgNewIndex := mgNewIndex * -1 Loop %mgNewIndex% { Log("Sending the next disk key: " . nextDiskKey) Send, {%nextDiskKey% down}{%nextDiskKey% up} } } Else If (mgNewIndex > 0) { Loop %mgNewIndex% { Log("Sending the previous disk key: " . mgNewIndex) Send, {%prevDiskKey% down}{%prevDiskKey% up} } } Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; close disc in Retroarch mgLastRomIndex := selectedRomIndex Return NetworkConnectedCheck: If clientConnected multiplayerMenuExit := true Else If WinExist("RetroArch ahk_class RetroArch") { Log("Module - RetroArch session started, closing the MultiPlayer menu",4) multiplayerMenuExit := true } Return CloseProcess: FadeOutStart() WinClose("RetroArch ahk_class RetroArch") Return 18:36:41:278 | RL | INFO | +16 | BuildScript - Loaded Pause scripts 18:36:41:280 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 18:36:41:284 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 18:36:41:284 | RL | WARNING | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions.ahk" not found 18:36:41:285 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 18:36:41:286 | RL | INFO | +0 | Main - Module is built 18:36:41:287 | RL | INFO | +15 | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists 18:36:41:288 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 10/21/2015 - 8:59:53 Modified: 4/19/2013 - 10:16:32 18:36:41:289 | RL | INFO | +0 | Main - Running module 18:36:41:289 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 18:36:41:452 | MD | INFO | +N/A | Module initialized 18:36:41:453 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 18:36:41:453 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 18:36:41:453 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 18:36:41:453 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 18:36:41:453 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 18:36:41:453 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 18:36:41:456 | MD | INFO | +0 | Keymapper - Creating Custom Joy Name Array for Name Replacements 18:36:41:456 | MD | DEBUG2 | +0 | Keymapper - Checking for the JoyIDs_Preferred_Controllers key in C:\RocketLauncher\Settings\Bandai Super Vision 8000\Games JoyIDs.ini under section [submarine] 18:36:41:456 | MD | INFO | +0 | LoadPreferredControllers - Started 18:36:41:457 | MD | DEBUG2 | +0 | LoadPreferredControllers - JoyIDsPreferredControllers = Xin-Mo Dual Arcade|XBOX 360 For Windows (Controller) 18:36:41:457 | MD | DEBUG2 | +0 | LoadPreferredControllers - Creating a list of currently connected joysticks 18:36:41:457 | MD | INFO | +0 | GetJoystickArray - Started 18:36:41:493 | MD | DEBUG2 | +47 | GetJoystickArray - Joysticks Detected: 1100000000000000 18:36:41:494 | MD | INFO | +0 | GetJoystickGUID - Started 18:36:41:495 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: D03246A49D93E4118001444553540000 18:36:41:495 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: D03246A49D93E4118001444553540000 18:36:41:496 | MD | INFO | +0 | GetJoystickGUID - Started 18:36:41:496 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 7078BAA49D93E4118002444553540000 18:36:41:496 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 2 | Port: 1 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: 7078BAA49D93E4118002444553540000 18:36:41:496 | MD | INFO | +0 | GetJoystickArray - Ended 18:36:41:496 | MD | DEBUG2 | +0 | LoadPreferredControllers - Preferred Order Sorting List -> 1.01|16c0|05e1|D03246A49D93E4118001444553540000 18:36:41:497 | MD | DEBUG2 | +0 | LoadPreferredControllers - Preferred Order Sorting List -> 1.02|16c0|05e1|7078BAA49D93E4118002444553540000 18:36:41:497 | MD | INFO | +0 | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List 18:36:41:497 | MD | INFO | +0 | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers 18:36:41:497 | MD | INFO | +0 | ChangeJoystickID - Started 18:36:41:497 | MD | DEBUG2 | +0 | ChangeJoystickID - Swapping Joystick ID: 00000000 to the New Joystick ID: 00000000, for the Joystick VID_16c0&PID_05e1&GUID_D03246A49D93E4118001444553540000 18:36:41:497 | MD | INFO | +0 | ChangeJoystickID - Ended 18:36:41:498 | MD | INFO | +0 | ChangeJoystickID - Started 18:36:41:498 | MD | DEBUG2 | +0 | ChangeJoystickID - Swapping Joystick ID: 01000000 to the New Joystick ID: 01000000, for the Joystick VID_16c0&PID_05e1&GUID_7078BAA49D93E4118002444553540000 18:36:41:498 | MD | INFO | +0 | ChangeJoystickID - Ended 18:36:41:498 | MD | INFO | +0 | LoadPreferredControllers - Ended 18:36:41:498 | MD | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Xpadder\Xpadder.exe exists 18:36:41:499 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1178624 bytes Created: 1/4/2015 - 2:06:47 Modified: 1/4/2015 - 2:06:48 18:36:41:499 | MD | INFO | +0 | Keymapper - Loading xpadder 18:36:41:499 | MD | INFO | +0 | RunKeymapper - Started, using method "load" 18:36:41:499 | MD | INFO | +0 | GetJoystickArray - Started 18:36:41:525 | MD | DEBUG2 | +31 | GetJoystickArray - Joysticks Detected: 1100000000000000 18:36:41:526 | MD | INFO | +0 | GetJoystickGUID - Started 18:36:41:527 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: D03246A49D93E4118001444553540000 18:36:41:527 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: D03246A49D93E4118001444553540000 18:36:41:528 | MD | INFO | +0 | GetJoystickGUID - Started 18:36:41:528 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 7078BAA49D93E4118002444553540000 18:36:41:528 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 2 | Port: 1 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: 7078BAA49D93E4118002444553540000 18:36:41:528 | MD | INFO | +0 | GetJoystickArray - Ended 18:36:41:528 | MD | DEBUG2 | +0 | RunKeymapper - Found your keymapper application here: "C:\HyperSpin\Xpadder\Xpadder.exe" 18:36:41:529 | MD | DEBUG2 | +0 | RunKeymapper - Looping through controllers to find xpadder profiles for each one 18:36:41:529 | MD | DEBUG2 | +0 | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Xin-Mo Dual Arcade" 18:36:41:529 | MD | DEBUG2 | +0 | GetProfile - Searching for these profiles (| delimited): C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine|C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch|C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default|C:\RocketLauncher\Profiles\xpadder\_Default|C:\RocketLauncher\Profiles\xpadder\_Default\blank 18:36:41:529 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\Xin-Mo Dual Arcade\p1.xpadderprofile 18:36:41:529 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\Joystick Bartop\p1.xpadderprofile 18:36:41:529 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\p1.xpadderprofile 18:36:41:529 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\Xin-Mo Dual Arcade\p1.xpadderprofile 18:36:41:530 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\Joystick Bartop\p1.xpadderprofile 18:36:41:530 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\p1.xpadderprofile 18:36:41:530 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\Xin-Mo Dual Arcade\p1.xpadderprofile 18:36:41:530 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\Joystick Bartop\p1.xpadderprofile 18:36:41:530 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\p1.xpadderprofile 18:36:41:530 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\Xin-Mo Dual Arcade\p1.xpadderprofile 18:36:41:530 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\Joystick Bartop\p1.xpadderprofile 18:36:41:531 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile 18:36:41:531 | MD | DEBUG2 | +0 | GetProfile - Searching -> C:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile 18:36:41:531 | MD | WARNING | +0 | GetProfile - Keymapper support is enabled for "xpadder", but could not find a "submarine", "RetroArch", "Bandai Super Vision 8000", default, a "Xin-Mo Dual Arcade" player 1 profile or a blank profile in "C:\RocketLauncher\Profiles\xpadder" for controller "Xin-Mo Dual Arcade" 18:36:41:531 | MD | DEBUG2 | +0 | RunKeymapper - ID: 2 Now searching for a matching profile for this controller: "Xin-Mo Dual Arcade" 18:36:41:531 | MD | DEBUG2 | +0 | GetProfile - Searching for these profiles (| delimited): C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine|C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch|C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default|C:\RocketLauncher\Profiles\xpadder\_Default|C:\RocketLauncher\Profiles\xpadder\_Default\blank 18:36:41:531 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\Xin-Mo Dual Arcade\p1.xpadderprofile 18:36:41:531 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\Joystick Bartop\p1.xpadderprofile 18:36:41:532 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\submarine\p1.xpadderprofile 18:36:41:532 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\Xin-Mo Dual Arcade\p1.xpadderprofile 18:36:41:532 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\Joystick Bartop\p1.xpadderprofile 18:36:41:532 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\RetroArch\p1.xpadderprofile 18:36:41:532 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\Xin-Mo Dual Arcade\p1.xpadderprofile 18:36:41:532 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\Joystick Bartop\p1.xpadderprofile 18:36:41:532 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\Bandai Super Vision 8000\_Default\p1.xpadderprofile 18:36:41:532 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\Xin-Mo Dual Arcade\p1.xpadderprofile 18:36:41:533 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\Joystick Bartop\p1.xpadderprofile 18:36:41:533 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile 18:36:41:533 | MD | DEBUG2 | +0 | GetProfile - Searching -> C:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile 18:36:41:533 | MD | WARNING | +0 | GetProfile - Keymapper support is enabled for "xpadder", but could not find a "submarine", "RetroArch", "Bandai Super Vision 8000", default, a "Xin-Mo Dual Arcade" player 1 profile or a blank profile in "C:\RocketLauncher\Profiles\xpadder" for controller "Xin-Mo Dual Arcade" 18:36:41:533 | MD | INFO | +0 | RunXpadder - Started 18:36:41:533 | MD | INFO | +0 | Process - Exist JoyToKey.exe 18:36:41:535 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder 18:36:41:535 | MD | INFO | +0 | Run - Running: C:\HyperSpin\Xpadder\Xpadder.exe /C 18:36:41:584 | MD | DEBUG1 | +63 | Run - "Xpadder.exe /C" Process ID: 2380 18:36:41:584 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in C:\HyperSpin\Xpadder\xpadder.ini 18:36:41:584 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2 18:36:41:693 | MD | DEBUG2 | +109 | RunXpadder - Reading the order in C:\HyperSpin\Xpadder\xpadder.ini and arranging profiles found to match that order 18:36:41:694 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found 18:36:41:694 | MD | INFO | +0 | Run - Running: C:\HyperSpin\Xpadder\Xpadder.exe "" "" /M 18:36:41:706 | MD | DEBUG1 | +0 | Run - "Xpadder.exe "" "" /M" Process ID: 6288 18:36:41:707 | MD | INFO | +0 | RunXpadder - Ended 18:36:41:707 | MD | INFO | +0 | RunKeymapper - Ended 18:36:41:707 | MD | DEBUG1 | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn 18:36:41:707 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut 18:36:41:724 | MD | DEBUG1 | +31 | fadeLyr3Animation: DefaultFadeAnimation 18:36:41:724 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation 18:36:41:725 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 18:36:41:725 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~NumpadAdd not in TableKeyGroups ~Esc, 18:36:41:725 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 18:36:41:725 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 18:36:41:726 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus" 18:36:41:726 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 18:36:41:726 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 18:36:41:726 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Backspace not in TableKeyGroups ~Esc,~NumpadAdd, 18:36:41:726 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 18:36:41:727 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 18:36:41:727 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Backspace" to call label: "TogglePauseMenuStatus" 18:36:41:727 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 18:36:41:727 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 18:36:41:727 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup PrintScreen not in TableKeyGroups ~Esc,~NumpadAdd,~Backspace, 18:36:41:728 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 18:36:41:728 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 18:36:41:728 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot" 18:36:41:728 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 18:36:41:729 | MD | INFO | +0 | StartModule - Started 18:36:41:729 | MD | INFO | +0 | StartModule - MEmu: RetroArch MEmuV: v05-11-2015 Nightly MURL: http://themaister.net/retroarch.html MAuthor: djvj,zerojay MVersion: 2.3.3 MCRC: 6C86490F iCRC: 42C3B552 MID: MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 18:36:41:729 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Bandai Super Vision 8000" 18:36:41:730 | MD | INFO | +0 | PluginInit - Started 18:36:41:730 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 18:36:41:730 | MD | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Databases\Bandai Super Vision 8000\Bandai Super Vision 8000.xml exists 18:36:41:731 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2155 bytes Created: 11/10/2015 - 12:14:11 Modified: 1/13/2015 - 6:26:28 18:36:41:731 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 18:36:41:731 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 18:36:41:731 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 18:36:41:732 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Submarine" 18:36:41:732 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 18:36:41:732 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 18:36:41:732 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 18:36:41:732 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Manufacturer 18:36:41:733 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 18:36:41:733 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1979" 18:36:41:733 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 18:36:41:733 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Genre 18:36:41:733 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 18:36:41:734 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Rating 18:36:41:734 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Name | GameInfo Value: GameInfo Label: Year | GameInfo Value: 18:36:41:734 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 18:36:41:735 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 18:36:41:735 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Wheel\submarine.png 18:36:41:736 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: C:\HyperSpin\Media\Main Menu\Images\Wheel\Bandai Super Vision 8000.png 18:36:41:736 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Wheel\submarine.png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: C:\HyperSpin\Media\Main Menu\Images\Wheel\Bandai Super Vision 8000.png | Asset Extension1: png | Asset Type1: system 18:36:41:736 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 18:36:41:737 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 18:36:41:737 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Artwork1\submarine.png 18:36:41:737 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Artwork2\submarine.png 18:36:41:737 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Artwork3\submarine.png 18:36:41:737 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Artwork4\submarine.png 18:36:41:737 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters 18:36:41:794 | MD | DEBUG1 | +62 | BuildAssetsTable - Searching for a Other: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Other 18:36:41:797 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: C:\HyperSpin\Media\Bandai Super Vision 8000\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 18:36:41:797 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 18:36:41:798 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 18:36:41:798 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Video: C:\HyperSpin\Media\Bandai Super Vision 8000\Video\submarine.* 18:36:41:798 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Video: C:\HyperSpin\Media\Main Menu\Video\Bandai Super Vision 8000.* 18:36:41:799 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Video | Asset Path1: C:\HyperSpin\Media\Bandai Super Vision 8000\Video\submarine.mp4 | Asset Extension1: mp4 | Asset Type1: game Asset Label: System Video | Asset Path1: C:\HyperSpin\Media\Main Menu\Video\Bandai Super Vision 8000.mp4 | Asset Extension1: mp4 | Asset Type1: system 18:36:41:799 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 18:36:41:799 | MD | INFO | +0 | PluginInit - Ended 18:36:41:799 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: submarine 18:36:41:800 | MD | INFO | +0 | Hiding mouse cursor 18:36:41:819 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Started 18:36:41:819 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen, 18:36:41:819 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 18:36:41:819 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 18:36:41:820 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 18:36:41:820 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 18:36:41:821 | MD | INFO | +0 | StartModule - Ended 18:36:41:821 | MD | INFO | +0 | BezelGUI - Started 18:36:41:854 | MD | INFO | +31 | BezelGUI - Ended 18:36:41:855 | MD | DEBUG1 | +0 | FadeInStart - Started 18:36:41:855 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 18:36:41:855 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t, 18:36:41:855 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 18:36:41:856 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd" 18:36:41:856 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 18:36:41:856 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd" 18:36:41:856 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 18:36:41:856 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 18:36:41:856 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 18:36:41:857 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Backspace is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t, 18:36:41:857 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 18:36:41:857 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Backspace" 18:36:41:857 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 18:36:41:857 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~Backspace" 18:36:41:858 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 18:36:41:858 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 18:36:41:858 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 18:36:41:858 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t, 18:36:41:858 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 18:36:41:858 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:36:41:859 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 18:36:41:859 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 18:36:41:859 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 18:36:41:859 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 18:36:41:859 | MD | DEBUG1 | +0 | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled 18:36:41:859 | MD | DEBUG2 | +0 | FadeInStart - Fade screen scale factor: X=0.666667, Y= 0.948148 18:36:41:860 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\submarine\Layer 1*.* 18:36:41:860 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Backgrounds\Bandai Super Vision 8000\submarine\Layer 1*.* 18:36:41:860 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Horizontal\Layer 1*.* 18:36:41:860 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Layer 1*.* 18:36:41:860 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Backgrounds\Bandai Super Vision 8000\_Default\Horizontal\Layer 1*.* 18:36:41:861 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Backgrounds\Bandai Super Vision 8000\_Default\Layer 1*.* 18:36:41:861 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 1*.* 18:36:41:861 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.* 18:36:41:861 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.png 18:36:41:862 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1.png 18:36:41:862 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.gif 18:36:41:862 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.tif 18:36:41:863 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.bmp 18:36:41:863 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 1*.jpg 18:36:41:863 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\_Default\Layer 1.png 18:36:41:863 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\submarine\Extra Layer 1 - Console*.* 18:36:41:863 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Horizontal\Extra Layer 1 - Console*.* 18:36:41:884 | MD | DEBUG1 | +31 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Extra Layer 1 - Console*.* 18:36:41:884 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Extra Layer 1 - Console*.* 18:36:41:884 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: C:\RocketLauncher\Media\Fade\_Default\Extra Layer 1 - Console*.* 18:36:41:974 | MD | INFO | +94 | DefaultAnimateFadeIn - Started, direction is: in 18:36:41:974 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 18:36:42:506 | MD | INFO | +530 | DefaultAnimateFadeIn - Ended 18:36:42:541 | MD | DEBUG1 | +31 | FadeInStart - Ended 18:36:42:541 | MD | DEBUG1 | +0 | CoverFE - Started 18:36:42:542 | MD | DEBUG1 | +0 | CoverFE - Ended 18:36:42:542 | MD | DEBUG1 | +0 | Module - Started building the RetroArch object 18:36:42:543 | MD | DEBUG1 | +0 | Module - Finished building the RetroArch object 18:36:42:544 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - LibRetro_Core: mess_libretro 18:36:42:547 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 18:36:42:547 | MD | INFO | +0 | Module Setting - [Settings] - ConfigFolder: ..\HyperSpin\Emulators\RetroArch\configs 18:36:42:547 | MD | INFO | +0 | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: ..\HyperSpin\Emulators\RetroArch\cores 18:36:42:548 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true 18:36:42:548 | MD | INFO | +0 | Module Setting - [Settings] - Eject_Toggle_Key: l 18:36:42:548 | MD | INFO | +0 | Module Setting - [Settings] - Next_Disk_Key: 18:36:42:548 | MD | INFO | +0 | Module Setting - [Settings] - Previous_Disk_Key: 18:36:42:549 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - SuperGameBoy: false 18:36:42:549 | MD | INFO | +0 | Module Setting - [submarine] - SuperGameBoy: false 18:36:42:549 | MD | INFO | +0 | Module Setting - [Network] - Enable_Network_Play: false 18:36:42:567 | MD | INFO | +31 | Module Setting - [submarine] - Enable_Network_Play: false 18:36:42:567 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - Overlay: 18:36:42:567 | MD | INFO | +0 | Module Setting - [submarine] - Overlay: 18:36:42:567 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - VideoShader: 18:36:42:568 | MD | INFO | +0 | Module Setting - [submarine] - VideoShader: 18:36:42:568 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - AspectRatioIndex: 18:36:42:568 | MD | INFO | +0 | Module Setting - [submarine] - AspectRatioIndex: 18:36:42:568 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - CustomViewportWidth: 18:36:42:568 | MD | INFO | +0 | Module Setting - [submarine] - CustomViewportWidth: 18:36:42:569 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - CustomViewportHeight: 18:36:42:569 | MD | INFO | +0 | Module Setting - [submarine] - CustomViewportHeight: 18:36:42:569 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - CustomViewportX: 18:36:42:569 | MD | INFO | +0 | Module Setting - [submarine] - CustomViewportX: 18:36:42:569 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - CustomViewportY: 18:36:42:570 | MD | INFO | +0 | Module Setting - [submarine] - CustomViewportY: 18:36:42:570 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - StretchToFillBezel: false 18:36:42:570 | MD | INFO | +0 | Module Setting - [submarine] - StretchToFillBezel: false 18:36:42:570 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - Rotation: 0 18:36:42:570 | MD | INFO | +0 | Module Setting - [submarine] - Rotation: 0 18:36:42:571 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - CropOverscan: 18:36:42:571 | MD | INFO | +0 | Module Setting - [submarine] - CropOverscan: 18:36:42:571 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - ThreadedVideo: 18:36:42:571 | MD | INFO | +0 | Module Setting - [submarine] - ThreadedVideo: 18:36:42:571 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - VSync: 18:36:42:572 | MD | INFO | +0 | Module Setting - [submarine] - VSync: 18:36:42:572 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - IntegerScale: 18:36:42:572 | MD | INFO | +0 | Module Setting - [submarine] - IntegerScale: 18:36:42:572 | MD | INFO | +0 | Module Setting - [Bandai Super Vision 8000] - ConfigurationPerCore: false 18:36:42:572 | MD | INFO | +0 | Module Setting - [submarine] - ConfigurationPerCore: false 18:36:42:573 | MD | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Emulators\RetroArch\cores\mess_libretro.dll exists 18:36:42:573 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 45662720 bytes Created: 10/21/2015 - 9:51:15 Modified: 11/17/2014 - 2:23:18 18:36:42:573 | MD | DEBUG1 | +0 | Module - Global cfg should be: C:\HyperSpin\Emulators\RetroArch\retroarch.cfg 18:36:42:573 | MD | DEBUG1 | +0 | Module - System cfg should be: C:\HyperSpin\Emulators\RetroArch\configs\Bandai Super Vision 8000.cfg 18:36:42:573 | MD | DEBUG1 | +0 | Module - Core cfg should be: C:\HyperSpin\Emulators\RetroArch\configs\mess_libretro.dll.cfg 18:36:42:574 | MD | DEBUG1 | +0 | Module - Found a Global cfg! 18:36:42:574 | MD | INFO | +0 | Module - RetroArch is using C:\HyperSpin\Emulators\RetroArch\retroarch.cfg as its config file. 18:36:42:574 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: C:\HyperSpin\Emulators\RetroArch\retroarch.cfg 18:36:42:575 | MD | DEBUG1 | +0 | LoadProperties - Ended 18:36:42:575 | MD | INFO | +0 | 7z - Started, received H:\Games\Bandai Super Vision 8000\submarine.zip. If rom is an archive, it will extract to C:\TEMP GAME HS 18:36:42:576 | MD | DEBUG1 | +0 | 7z - Using Standard method to extract this rom 18:36:42:576 | MD | DEBUG1 | +0 | 7z - ".zip" found in .zip,.rar,.7z,.lzh,.gzip,.tar 18:36:42:576 | MD | INFO | +0 | CheckFile - Checking if H:\Games\Bandai Super Vision 8000\submarine.zip exists 18:36:42:987 | MD | DEBUG1 | +422 | CheckFile - Attributes: File Size: 2992 bytes Created: 11/10/2015 - 12:32:25 Modified: 11/10/2015 - 12:32:25 18:36:43:066 | MD | INFO | +78 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "submarine.bin" 18:36:43:070 | MD | DEBUG1 | +0 | 7z - Invoked COM Object, ROM extracted size: 4096 bytes 18:36:43:070 | MD | DEBUG1 | +0 | 7z - Checking if this archive has already been extracted in C:\TEMP GAME HS\submarine 18:36:43:071 | MD | DEBUG1 | +0 | 7z - File does not already exist in C:\TEMP GAME HS\submarine, proceeding to extract it. 18:36:43:071 | MD | DEBUG1 | +0 | 7z - File found in archive 18:36:43:071 | MD | INFO | +0 | 7z - Extracted path of rom will be 39 in length and within the 255 character limit. 18:36:43:071 | MD | INFO | +0 | 7z - The 7zExtractPath has 59216 MB of free space which is enough to extract this game: 0 MB 18:36:43:071 | MD | DEBUG1 | +0 | 7z - FadeIn is true, starting timer to update Layer 3 animation with 7z.exe statistics 18:36:43:071 | MD | INFO | +0 | DefaultFadeAnimation - Started 18:36:43:072 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\submarine\Info Bar*.* 18:36:43:072 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Horizontal\Info Bar*.* 18:36:43:072 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Info Bar*.* 18:36:43:072 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.* 18:36:43:072 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.* 18:36:43:072 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.png 18:36:43:072 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar - nosh.png 18:36:43:072 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar.png 18:36:43:073 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.gif 18:36:43:073 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.tif 18:36:43:073 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp 18:36:43:073 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg 18:36:43:073 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\_Default\Info Bar - nosh.png 18:36:43:112 | MD | DEBUG1 | +46 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\submarine\Layer 3*.* 18:36:43:112 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Horizontal\Layer 3*.* 18:36:43:112 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Layer 3*.* 18:36:43:112 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 3*.* 18:36:43:112 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.* 18:36:43:113 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.png 18:36:43:113 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3.png 18:36:43:113 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.gif 18:36:43:113 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.tif 18:36:43:113 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.bmp 18:36:43:113 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\RocketLauncher\Media\Fade\_Default\Layer 3*.jpg 18:36:43:114 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\_Default\Layer 3.png 18:36:43:116 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\submarine\Progress Bar*.* 18:36:43:117 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Horizontal\Progress Bar*.* 18:36:43:117 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: C:\RocketLauncher\Media\Fade\Bandai Super Vision 8000\_Default\Progress Bar*.* 18:36:43:117 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: C:\RocketLauncher\Media\Fade\_Default\Horizontal\Progress Bar*.* 18:36:43:117 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Progress Bar images exist in: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.* 18:36:43:117 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.png 18:36:43:117 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar - nosh.png 18:36:43:118 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar.png 18:36:43:118 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.gif 18:36:43:118 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.tif 18:36:43:118 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.bmp 18:36:43:118 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Progress Bar pic: C:\RocketLauncher\Media\Fade\_Default\Progress Bar*.jpg 18:36:43:118 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\_Default\Progress Bar.png 18:36:43:157 | MD | INFO | +32 | DefaultFadeAnimation - Playing C:\RocketLauncher\Media\Fade\_Default\7z extracting.mp3 18:36:43:245 | MD | DEBUG1 | +93 | FadeInDelay - Started 18:36:43:246 | MD | DEBUG1 | +0 | FadeInDelay - Ended 18:36:43:246 | MD | INFO | +0 | DefaultFadeAnimation - Ended 18:36:43:246 | MD | DEBUG1 | +0 | 7z - Logging is debug or higher, dumping 7z Extraction info to log 18:36:43:246 | MD | DEBUG1 | +0 | 7z - Starting 7z extraction of H:\Games\Bandai Super Vision 8000\submarine.zip to C:\TEMP GAME HS\submarine 18:36:43:272 | MD | INFO | +31 | Process - Wait 7z.exe 2 18:36:43:273 | MD | DEBUG1 | +0 | 7z - Starting 7zTimeout Timer 18:36:43:275 | MD | DEBUG1 | +0 | Extracting file: | Percentage Extracted: 0% 18:36:43:329 | MD | DEBUG1 | +47 | DefaultFadeAnimationLoop - Progress bar reached 100% 18:36:43:410 | MD | INFO | +94 | DefaultFadeAnimationLoop - Playing 7z fade complete sound: C:\RocketLauncher\Media\Fade\_Default\7z complete.mp3 18:36:43:540 | MD | DEBUG1 | +125 | 7zTimeout - 7z.exe is no longer running 18:36:43:544 | MD | DEBUG1 | +0 | Extracting file: submarine.bin | Percentage Extracted: 100% 18:36:43:544 | MD | DEBUG1 | +0 | 7z - 7z.exe returned a percentage >= 100, assuming extraction is complete 18:36:43:544 | MD | DEBUG1 | +0 | 7z - Finished 7z extraction 18:36:43:545 | MD | DEBUG1 | +0 | 7z - Found file in C:\TEMP GAME HS\submarine\submarine.bin 18:36:43:545 | MD | DEBUG1 | +0 | 7z - romPath changed from "H:\Games\Bandai Super Vision 8000" to "C:\TEMP GAME HS\submarine" 18:36:43:545 | MD | DEBUG1 | +0 | 7z - romName changed from "submarine" to "submarine" 18:36:43:545 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".zip" to ".bin" 18:36:43:545 | MD | INFO | +0 | 7z - Ended 18:36:43:546 | MD | INFO | +0 | Module - Retroarch MESS mode enabled 18:36:43:546 | MD | INFO | +0 | Module - MESS mode using a known ident: sv8000 18:36:43:546 | MD | INFO | +0 | BezelStart - Started 18:36:43:546 | MD | DEBUG1 | +0 | Bezel - Bezel mode Normal selected. 18:36:43:719 | MD | DEBUG2 | +171 | Bezel variable values: [Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg [Settings] Bezel_Delay = 0 [Bezel Change] Bezel_Transition_Duration = 500 [Bezel Change] Bezel_Save_Selected = false [Bezel Change] Extra_FullScreen_Bezel = true [Background] Background_Change_Timer = 0 [Background] Background_Transition_Animation = fade [Background] Background_Transition_Duration = 500 [Background] Use_Backgrounds = false [Bezel Change Keys] Next_Bezel_Key = [Bezel Change Keys] Previous_Bezel_Key = 18:36:43:719 | MD | DEBUG1 | +0 | Bezel - Assuming that game has horizontal orientation. 18:36:43:719 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\submarine 18:36:43:719 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\_Default\Horizontal 18:36:43:779 | MD | DEBUG1 | +63 | Bezel - Looking for Bezel in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\_Default 18:36:43:780 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: C:\RocketLauncher\Media\Bezels\_Default\Horizontal 18:36:43:780 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: C:\RocketLauncher\Media\Bezels\_Default 18:36:43:780 | MD | DEBUG1 | +0 | Bezel - Found Bezel art in folder: C:\RocketLauncher\Media\Bezels\_Default 18:36:43:781 | MD | INFO | +0 | Bezel - Loading Bezel image: C:\RocketLauncher\Media\Bezels\_Default\Bezel - 70 television.png 18:36:43:781 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\submarine 18:36:43:782 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\_Default\Horizontal 18:36:43:782 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: C:\RocketLauncher\Media\Bezels\Bandai Super Vision 8000\_Default 18:36:43:840 | MD | DEBUG1 | +62 | Bezel - Looking for Background in: C:\RocketLauncher\Media\Bezels\_Default\Horizontal 18:36:43:840 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: C:\RocketLauncher\Media\Bezels\_Default 18:36:43:841 | MD | DEBUG1 | +0 | Bezel - Found Background art in folder: C:\RocketLauncher\Media\Bezels\_Default 18:36:43:841 | MD | INFO | +0 | Bezel - Loading Background image: C:\RocketLauncher\Media\Bezels\_Default\Background4 Nosh.png 18:36:43:842 | MD | INFO | +0 | Adding extra fullscreen fake bezel image 18:36:43:843 | MD | DEBUG2 | +0 | Bezel - Bezel ini file found. Defined screen positions: X1=104 Y1=81 X2=835 Y2=652 18:36:44:049 | MD | DEBUG2 | +218 | Bezel - Background Screen Position: BezelImage left=0 top=0 right=1280 bottom=1024 18:36:44:049 | MD | INFO | +0 | BezelStart - Ended 18:36:44:049 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: C:\HyperSpin\Emulators\RetroArch\retroarch.cfg 18:36:44:050 | MD | DEBUG1 | +0 | LoadProperties - Ended 18:36:44:051 | MD | DEBUG1 | +0 | WriteProperty - Started 18:36:44:051 | MD | DEBUG1 | +0 | WriteProperty - Ended 18:36:44:051 | MD | DEBUG1 | +0 | WriteProperty - Started 18:36:44:052 | MD | DEBUG1 | +0 | WriteProperty - Ended 18:36:44:052 | MD | INFO | +0 | Module - Saving changed settings to: "C:\HyperSpin\Emulators\RetroArch\retroarch.cfg" 18:36:44:052 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: C:\HyperSpin\Emulators\RetroArch\retroarch.cfg 18:36:44:055 | MD | DEBUG1 | +0 | SaveProperties - Ended 18:36:44:055 | MD | INFO | +0 | Run - Running: C:\HyperSpin\Emulators\RetroArch\retroarch.exe "sv8000 -rompath \"C:\HyperSpin\Emulators\RetroArch\cores\" -cart \"C:\TEMP GAME HS\submarine\submarine.bin\"" -c "C:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "C:\HyperSpin\Emulators\RetroArch\cores\mess_libretro.dll" -s "C:\HyperSpin\Emulators\RetroArch\srm\Bandai Super Vision 8000\submarine.srm" -S "C:\HyperSpin\Emulators\RetroArch\save\Bandai Super Vision 8000\submarine.state" 18:36:44:118 | MD | DEBUG1 | +63 | Run - "retroarch.exe "sv8000 -rompath \"C:\HyperSpin\Emulators\RetroArch\cores\" -cart \"C:\TEMP GAME HS\submarine\submarine.bin\"" -c "C:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "C:\HyperSpin\Emulators\RetroArch\cores\mess_libretro.dll" -s "C:\HyperSpin\Emulators\RetroArch\srm\Bandai Super Vision 8000\submarine.srm" -S "C:\HyperSpin\Emulators\RetroArch\save\Bandai Super Vision 8000\submarine.state"" Process ID: 3088 18:36:44:118 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1024 | Window HWND: 0xdb0d84 | Process ID: 4940 | Process Path: C:\RocketLauncher\RocketLauncher.exe 18:36:44:119 | MD | INFO | +0 | WinWait - Waiting for "RetroArch ahk_class RetroArch" 18:36:44:368 | MD | DEBUG1 | +249 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 125 | Y: 125 | Width: 976 | Height: 778 | Window HWND: 0x10f100a | Process ID: 3088 | Process Path: C:\HyperSpin\Emulators\RetroArch\retroarch.exe 18:36:44:369 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 125 | Y: 125 | Width: 976 | Height: 778 | Window HWND: 0x10f100a | Process ID: 3088 | Process Path: C:\HyperSpin\Emulators\RetroArch\retroarch.exe 18:36:44:370 | MD | INFO | +0 | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch" 18:36:44:492 | MD | DEBUG1 | +125 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 125 | Y: 125 | Width: 976 | Height: 778 | Window HWND: 0x10f100a | Process ID: 3088 | Process Path: C:\HyperSpin\Emulators\RetroArch\retroarch.exe 18:36:44:621 | MD | INFO | +125 | BezelDraw - Started 18:36:44:621 | MD | INFO | +0 | Bezel - Bezel Screen Offset: left= top= right= bottom= 18:36:45:629 | MD | DEBUG2 | +1014 | Bezel - Bezel Image Screen Position: BezelImage left=0 top=93 right=1280 bottom=930 18:36:45:629 | MD | DEBUG2 | +0 | Bezel - Game Screen Position: BezelImage left=113 top=181 right=910 bottom=804 18:36:45:630 | MD | DEBUG2 | +0 | Bezel Keys Enabled 18:36:45:630 | MD | INFO | +0 | BezelDraw - Ended 18:36:45:630 | MD | DEBUG1 | +0 | FadeInExit - Started 18:36:45:630 | MD | DEBUG1 | +0 | FadeInExit - fadeInExitDelay started 18:36:46:510 | MD | DEBUG1 | +874 | FadeInExit - fadeInExitDelay ended 18:36:46:510 | MD | INFO | +0 | DefaultAnimateFadeIn - Started, direction is: out 18:36:46:537 | MD | DEBUG1 | +31 | DefaultFadeAnimationLoop - FadeInExit completed, stopping DefaultFadeAnimationLoop 18:36:47:085 | MD | INFO | +546 | DefaultAnimateFadeIn - Ended 18:36:47:181 | MD | DEBUG2 | +93 | XHotkeyTableCreation - Started 18:36:47:182 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t, 18:36:47:182 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 18:36:47:182 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd" 18:36:47:182 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 18:36:47:182 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus" 18:36:47:183 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 18:36:47:183 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 18:36:47:183 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 18:36:47:183 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Backspace is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t, 18:36:47:183 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 18:36:47:183 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Backspace" 18:36:47:183 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 18:36:47:183 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Backspace" to call label: "TogglePauseMenuStatus" 18:36:47:200 | MD | DEBUG2 | +32 | XHotkeyTableCreation - Post loop 12 check 18:36:47:201 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 18:36:47:201 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 18:36:47:202 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,~Backspace,PrintScreen,~e&~t, 18:36:47:202 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 18:36:47:202 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 18:36:47:202 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 18:36:47:202 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 18:36:47:203 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 18:36:47:203 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 18:36:47:203 | MD | DEBUG1 | +0 | FadeInExit - Ended, waiting for user to close launched application 18:36:47:203 | MD | INFO | +0 | Process - WaitClose retroarch.exe 18:36:47:204 | MD | INFO | +0 | 7zCleanUp - Started 18:36:47:247 | MD | DEBUG1 | +46 | 7zCleanUp - Deleted C:\TEMP GAME HS\submarine 18:36:47:247 | MD | INFO | +0 | 7zCleanUp - Ended 18:36:47:247 | MD | INFO | +0 | BezelExit - Started 18:36:47:249 | MD | INFO | +0 | Bezel - Removing bezel image components to exit RocketLauncher. 18:36:47:250 | MD | INFO | +0 | BezelExit - Ended 18:36:47:250 | MD | INFO | +0 | ExitModule - Started 18:36:47:250 | MD | INFO | +0 | Starting Updating Statistics: 18:36:47:250 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 18:36:47:251 | MD | DEBUG2 | +0 | gameSectionStartTime:31191261 18:36:47:251 | MD | DEBUG2 | +0 | ElapsedTime:0 18:36:47:251 | MD | DEBUG2 | +0 | Statistics cleared game name: submarine 18:36:47:286 | MD | DEBUG2 | +32 | Loaded game statistics from ini files: Number_of_Times_Played: 0 Last_Time_Played: 0 Average_Time_Played: 0 Total_Time_Played: 0 System_Total_Played_Time: 42 Total_Global_Played_Time: 79 18:36:47:287 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 1 Last_Time_Played: martes noviembre 10, 2015 06:36:47 Average_Time_Played: 0 Total_Time_Played: 0 System_Total_Played_Time: 42 Total_Global_Played_Time: 79 18:36:47:318 | MD | INFO | +31 | Game section statistics updated. 18:36:47:318 | MD | INFO | +0 | RunKeymapper - Started, using method "unload" 18:36:47:318 | MD | INFO | +0 | GetJoystickArray - Started 18:36:47:341 | MD | DEBUG2 | +31 | GetJoystickArray - Joysticks Detected: 1100000000000000 18:36:47:342 | MD | INFO | +0 | GetJoystickGUID - Started 18:36:47:343 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: D03246A49D93E4118001444553540000 18:36:47:343 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: D03246A49D93E4118001444553540000 18:36:47:344 | MD | INFO | +0 | GetJoystickGUID - Started 18:36:47:344 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 7078BAA49D93E4118002444553540000 18:36:47:344 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 2 | Port: 1 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: 7078BAA49D93E4118002444553540000 18:36:47:344 | MD | INFO | +0 | GetJoystickArray - Ended 18:36:47:344 | MD | DEBUG2 | +0 | RunKeymapper - Looping through controllers to find xpadder profiles for each one 18:36:47:345 | MD | DEBUG2 | +0 | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Xin-Mo Dual Arcade" 18:36:47:345 | MD | DEBUG2 | +0 | GetProfile - Searching for these profiles (| delimited): C:\RocketLauncher\Profiles\xpadder\_Default\blank 18:36:47:345 | MD | DEBUG2 | +0 | GetProfile - Searching -> C:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile 18:36:47:345 | MD | WARNING | +0 | GetProfile - Keymapper support is enabled for "xpadder", but could not find a HyperSpin profile or a blank profile in C:\RocketLauncher\Profiles\xpadder for controller Xin-Mo Dual Arcade 18:36:47:345 | MD | DEBUG2 | +0 | RunKeymapper - ID: 2 Now searching for a matching profile for this controller: "Xin-Mo Dual Arcade" 18:36:47:345 | MD | DEBUG2 | +0 | GetProfile - Searching for these profiles (| delimited): C:\RocketLauncher\Profiles\xpadder\_Default\blank 18:36:47:345 | MD | DEBUG2 | +0 | GetProfile - Searching -> C:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile 18:36:47:345 | MD | WARNING | +0 | GetProfile - Keymapper support is enabled for "xpadder", but could not find a HyperSpin profile or a blank profile in C:\RocketLauncher\Profiles\xpadder for controller Xin-Mo Dual Arcade 18:36:47:346 | MD | INFO | +0 | RunXpadder - Started 18:36:47:346 | MD | INFO | +0 | Process - Exist JoyToKey.exe 18:36:47:347 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder 18:36:47:347 | MD | INFO | +0 | Run - Running: C:\HyperSpin\Xpadder\Xpadder.exe /C 18:36:47:374 | MD | DEBUG1 | +31 | Run - "Xpadder.exe /C" Process ID: 6868 18:36:47:374 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in C:\HyperSpin\Xpadder\xpadder.ini 18:36:47:374 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2 18:36:47:483 | MD | DEBUG2 | +109 | RunXpadder - Reading the order in C:\HyperSpin\Xpadder\xpadder.ini and arranging profiles found to match that order 18:36:47:484 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found 18:36:47:484 | MD | INFO | +0 | Run - Running: C:\HyperSpin\Xpadder\Xpadder.exe "" "" /M 18:36:47:512 | MD | DEBUG1 | +32 | Run - "Xpadder.exe "" "" /M" Process ID: 2184 18:36:47:512 | MD | INFO | +0 | RunXpadder - Ended 18:36:47:512 | MD | INFO | +0 | RunKeymapper - Ended 18:36:47:512 | MD | INFO | +0 | LoadPreferredControllers - Started 18:36:47:513 | MD | DEBUG2 | +0 | LoadPreferredControllers - JoyIDsPreferredControllers = Xin-Mo Dual Arcade 18:36:47:513 | MD | DEBUG2 | +0 | LoadPreferredControllers - Creating a list of currently connected joysticks 18:36:47:513 | MD | INFO | +0 | GetJoystickArray - Started 18:36:47:525 | MD | DEBUG2 | +0 | GetJoystickArray - Joysticks Detected: 1100000000000000 18:36:47:526 | MD | INFO | +0 | GetJoystickGUID - Started 18:36:47:526 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: D03246A49D93E4118001444553540000 18:36:47:527 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: D03246A49D93E4118001444553540000 18:36:47:545 | MD | INFO | +31 | GetJoystickGUID - Started 18:36:47:545 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 7078BAA49D93E4118002444553540000 18:36:47:545 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 2 | Port: 1 | Name: Xin-Mo Dual Arcade | MID: 16c0 | PID: 05e1 | GUID: 7078BAA49D93E4118002444553540000 18:36:47:546 | MD | INFO | +0 | GetJoystickArray - Ended 18:36:47:546 | MD | DEBUG2 | +0 | LoadPreferredControllers - Preferred Order Sorting List -> 1.01|16c0|05e1|D03246A49D93E4118001444553540000 18:36:47:546 | MD | DEBUG2 | +0 | LoadPreferredControllers - Preferred Order Sorting List -> 1.02|16c0|05e1|7078BAA49D93E4118002444553540000 18:36:47:546 | MD | INFO | +0 | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List 18:36:47:546 | MD | INFO | +0 | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers 18:36:47:546 | MD | INFO | +0 | ChangeJoystickID - Started 18:36:47:547 | MD | DEBUG2 | +0 | ChangeJoystickID - Swapping Joystick ID: 00000000 to the New Joystick ID: 00000000, for the Joystick VID_16c0&PID_05e1&GUID_D03246A49D93E4118001444553540000 18:36:47:547 | MD | INFO | +0 | ChangeJoystickID - Ended 18:36:47:547 | MD | INFO | +0 | ChangeJoystickID - Started 18:36:47:548 | MD | DEBUG2 | +0 | ChangeJoystickID - Swapping Joystick ID: 01000000 to the New Joystick ID: 01000000, for the Joystick VID_16c0&PID_05e1&GUID_7078BAA49D93E4118002444553540000 18:36:47:548 | MD | INFO | +0 | ChangeJoystickID - Ended 18:36:47:548 | MD | INFO | +0 | LoadPreferredControllers - Ended 18:36:47:556 | MD | INFO | +0 | Restoring mouse cursor 18:36:47:557 | MD | INFO | +0 | ExitModule - Ended 18:36:47:557 | MD | INFO | +0 | End of Module Logs 18:36:47:669 | RL | INFO | +6381 | Main - Module ended, exiting RocketLauncher normally 18:36:47:669 | RL | INFO | +0 | ExitScript - Started 18:36:47:688 | RL | INFO | +15 | SystemCursor - Restoring mouse cursor 18:36:47:699 | RL | INFO | +16 | ExitScript - Ended MSXBlog Tenerife Go Retro
craiganderson Posted November 10, 2015 Posted November 10, 2015 MESS works...you gotta add it to the module (if i remember correctly) http://craigandersonthemes.weebly.com/
craiganderson Posted November 10, 2015 Posted November 10, 2015 yep...it works....just double checked i have to clean this up (some doubles still in there) ...but still works here is what you have to alter MSystem = "RM Nimbus","Sega Mark III","Videopac Plus G7400","Bridge Companion","Nintendo Super Game Boy","Dream 6800","Thomson TO7","Apple IIGS","Entex Electronic Baseball","Fujitsu FM-7","Kontiki 100","MicroBee","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Casio PV-1000","Casio PV-2000","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","Interton VC 4000","KenSingTon Sport Vii","Magnavox Odyssey 2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","SC-3000","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sinclair ZX81","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony Pocketstation","Sord M5","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI-994A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Super Control Station SF-7000","Thomson MO5","Sega Pico","Star Wars - EBC" ; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mTypeVar= ( LTrim Aamber Pegasus|pegasus Acorn Electron|electron Amstrad GX4000|gx4000 Amstrad GX4000|gx4000 APF Imagination Machine|apfimag APF Imagination Machine|apfimag Apple IIGS|apple2gs Apple IIGS|apple2gs Apple IIGS|apple2gs Applied Technology MicroBee|mbeeic Atari 2600|a2600 Atari 2600|a2600 Atari 5200|a5200 Atari 5200|a5200 Atari 7800|a7800 Atari 7800|a7800 Atari 8-bit|a800 Atari 8-bit|a800 Atari Jaguar|jaguar Atari Jaguar|jaguar Atari Lynx|lynx Atari Lynx|lynx Bally Astrocade|astrocde Bally Astrocade|astrocde Bandai Super Vision 8000|sv8000 Bandai Super Vision 8000|sv8000 Bandai WonderSwan Color|wscolor Bandai WonderSwan Color|wscolor Bandai WonderSwan|wswan Bandai WonderSwan|wswan Bridge Companion|bbcbc Casio PV-1000|pv1000 Casio PV-1000|pv1000 Casio PV-2000|pv2000 Casio PV-2000|pv2000 Coleco ADAM|adam Coleco ADAM|adam ColecoVision|coleco ColecoVision|coleco Creatronic Mega Duck|megaduck Creatronic Mega Duck|megaduck Dream 6800|d6800 Emerson Arcadia 2001|arcadia Emerson Arcadia 2001|arcadia Entex Adventure Vision|advision Entex Adventure Vision|advision Entex Electronic Baseball|ebball Epoch Game Pocket Computer|gamepock Epoch Game Pocket Computer|gamepock Epoch Super Cassette Vision|scv Epoch Super Cassette Vision|scv Exidy Sorcerer|sorcerer Exidy Sorcerer|sorcerer Fairchild Channel F|channelf Fairchild Channel F|channelf Fujitsu FM-7|fm77av Funtech Super Acan|supracan Funtech Super Acan|supracan GCE Vectrex|vectrex GCE Vectrex|vectrex Hartung Game Master|gmaster Hartung Game Master|gmaster Interton VC 4000|vc4000 Interton VC 4000|vc4000 JungleTac Sport Vii|vii KenSingTon Sport Vii|vii Kontiki 100|kontiki Magnavox Odyssey 2|odyssey2 Magnavox Odyssey 2|odyssey2 Matra & Hachette Alice|alice32 Matra & Hachette Alice|alice32 Mattel Aquarius|aquarius Mattel Aquarius|aquarius Mattel Intellivision|intv Mattel Intellivision|intv MGT Sam Coupe|samcoupe MicroBee|mbeeic NEC PC Engine-CD|pce NEC PC Engine-CD|pce NEC PC Engine|pce NEC PC Engine|pce NEC SuperGrafx|sgx NEC SuperGrafx|sgx NEC TurboGrafx-16|tg16 NEC TurboGrafx-16|tg16 NEC TurboGrafx-CD|tg16 NEC TurboGrafx-CD|tg16 Nintendo 64|n64 Nintendo 64|n64 Nintendo Entertainment System|nes Nintendo Entertainment System|nes Nintendo Famicom Disk System|fds Nintendo Famicom|famicom Nintendo Game Boy Advance|gba Nintendo Game Boy Advance|gba Nintendo Game Boy Color|gbcolor Nintendo Game Boy Color|gbcolor Nintendo Game Boy|gameboy Nintendo Game Boy|gameboy Nintendo Super Famicom|snes Nintendo Super Game Boy|supergb Nintendo Super Game Boy|supergb Nintendo Virtual Boy|vboy Nintendo Virtual Boy|vboy Philips CD-i|cdimono1 Philips CD-i|cdimono1 RCA Studio II|studio2 RCA Studio II|studio2 RM Nimbus|nimbus RM Nimbus|nimbus SC-3000|sc3000|Sinclair ZX81|zx81 Sega 32X|32x Sega 32X|32x Sega CD|segacd Sega CD|segacd Sega Game Gear|gamegear Sega Game Gear|gamegear Sega Genesis|genesis Sega Genesis|genesis Sega Mark III|sg1000m3 Sega Master System|sms Sega Master System|sms Sega Mega Drive|genesis Sega Mega Drive|megadriv Sega SG-1000|sg1000 Sinclair ZX81|zx81 SNK Neo Geo AES|aes SNK Neo Geo AES|aes SNK Neo Geo CD|neocdz SNK Neo Geo CD|neocdz SNK Neo Geo Pocket Color|ngpc SNK Neo Geo Pocket Color|ngpc SNK Neo Geo Pocket|ngp SNK Neo Geo Pocket|ngp Sony PlayStation|psx Sony PlayStation|psx Sony Pocketstation|pockstat Sony PocketStation|pockstat Sord M5|m5 Sord M5|m5 Star Wars - EBC|starwbc Super Control Station SF-7000|sf7000 Super Nintendo Entertainment System|snes Super Nintendo Entertainment System|snes Tandy TRS-80 Color Computer 3|coco3 Tandy TRS-80 Color Computer|coco3 Texas Instruments TI 99-4A|ti99_4a Texas Instruments TI-994A|ti99_4a Thomson MO5|mo5|Sega Pico|picou Thomson TO7|to7 Tiger Game.com|gamecom Tiger Game.com|gamecom Tomy Tutor|tutor Tomy Tutor|tutor Videopac Plus G7400|g7400 VTech CreatiVision|crvision VTech CreatiVision|crvision Watara Supervision|svision Watara Supervision|svision ) http://craigandersonthemes.weebly.com/
craiganderson Posted November 10, 2015 Posted November 10, 2015 http://craigandersonthemes.weebly.com/
Konamito Posted November 14, 2015 Author Posted November 14, 2015 Thanks for your help, buddy!!! Finally I updated MAME to the last version and used the MAME module to make work (copying my old system roms from MESS folder to MAME folder). Just one last thing.. In MAME I can't user TAB key to toggle the config menu as usual... Do you have any idea why? It works fir when using MAME machines though. MSXBlog Tenerife Go Retro
thcdgaf Posted November 16, 2015 Posted November 16, 2015 ill see about the retroarch part im sure it work in it also but since my pc crash in im on a's lol so be the b's
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