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Full memory cards and PCSX2 games on hyperspin


Bruiserh89

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Hey all

 

I am making a hyperspin coffee table and dont want to have to be exiting hyperspin to manage full 8mb PS2 memory cards through the PCSX2 interface. I have around 70 PS2 games. Just testing them filled an 8mb memory card in no time. Some games wont even play without the necessary memory space.

 

I musnt be the only one that has had this issue. Is there anyway to make an infinite memory card? The solutions I've read have people making files to transfer saved games from folders or swapping memory cards. Both these solutions require me hooking up a keyboard which basically sounds like ongoing maintenance to keep space free for game saves.

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There's an option in the PCSX2 module for per game memory cards. You have to create a blank one which RL will copy and rename for each game you play. Check out the module notes for the specifics on setting it up, but this would eliminate the need for manual memory card management.

Oh really? I'll do myself some reading. Cheers mate!

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PCSX2 1.4.0 actually has this new feature. It works great.

 

The new Folder memory card feature allows users to easily share single game saves instead of the whole memory cards by simply sending the folder of the specific game. This method also allows easier backup of the save files and allows deletion of game saves without even going into the PS2 bios or the game. You even convert your older memory cards to a folder using the built-in convert feature!

Another neat advantage is that it provides unlimited storage capacity for save files as games will only see their own saves and the rest of the perceived 8MB memory card as free space. This allows you to create as many saves as would fit onto a whole empty memory card in a single game, without concerns about leaving enough space for other games or ever running into the problem where you start a new game and only later realize you don't have enough free space on the memory card to save, and without the incompatibility issues of emulating bigger third party memory cards.

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PCSX2 1.4.0 actually has this new feature. It works great.

 

The new Folder memory card feature allows users to easily share single game saves instead of the whole memory cards by simply sending the folder of the specific game. This method also allows easier backup of the save files and allows deletion of game saves without even going into the PS2 bios or the game. You even convert your older memory cards to a folder using the built-in convert feature!

Another neat advantage is that it provides unlimited storage capacity for save files as games will only see their own saves and the rest of the perceived 8MB memory card as free space. This allows you to create as many saves as would fit onto a whole empty memory card in a single game, without concerns about leaving enough space for other games or ever running into the problem where you start a new game and only later realize you don't have enough free space on the memory card to save, and without the incompatibility issues of emulating bigger third party memory cards.

This is the version I'm using. For nubes like me, are there any tutorials about how to set this up?

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PCSX2 1.4.0 actually has this new feature. It works great.

 

The new Folder memory card feature allows users to easily share single game saves instead of the whole memory cards by simply sending the folder of the specific game. This method also allows easier backup of the save files and allows deletion of game saves without even going into the PS2 bios or the game. You even convert your older memory cards to a folder using the built-in convert feature!

Another neat advantage is that it provides unlimited storage capacity for save files as games will only see their own saves and the rest of the perceived 8MB memory card as free space. This allows you to create as many saves as would fit onto a whole empty memory card in a single game, without concerns about leaving enough space for other games or ever running into the problem where you start a new game and only later realize you don't have enough free space on the memory card to save, and without the incompatibility issues of emulating bigger third party memory cards.

This is the version I used as well. Removed all my headaches for Memory Card Management on PS2.

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