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MUGEN presque configuré... Help !


Gius3ppe

Question

Bonjour,

Je rencontre un soucis avec le sytème MUGEN : lorsque je lance un jeu via HyperLaunchHQ, il s'ouvre et se referme !

Ma Config :

Sous HyperLanchHQ :

Emulators :

Name : MUGEN

Path : H:\HYPERSPIN\Emulators\Mugen\PCLAUNCHER.exe

Rom Extensions : lnk

Module : H:\HYPERSPIN\Modules\MUGEN\MUGEN.ahk

Virtual Emulator non coché.

Mon MUGEN.ahk :

MEmu = MUGEN

MEmuV = N/A

MURL = http://www.elecbyte.com/

MAuthor = brolly & djvj

MVersion = 2.0

MCRC = FA399B17

iCRC = DB922C06

MID = 635038268906726252

MSystem = "MUGEN"

;----------------------------------------------------------------------------

; Notes:

; Default location to launch the games will be in your romPath with a subfolder for each game (named after the rom in the xml).

; Each game's folder, should contain a MUGEN.exe

; If you don't want to use the above path/exe, create an ini in the folder of this module with the same name as this module.

; Place each game in it using the example below. gamePath should start from your romPath and end with the exe to the game.

; moduleName ini contains an entry for each game, pointing to the MUGEN.exe

; It can also contain an exitHack setting which can be 1 or 0, typically you only add these to mugen 1.0+ games and set it to 0

; This will override the whole exit hack code needed for older mugen versions

; example:

;

; [bastard]

; gamePath = Bastard\WinBastard.exe

; [street Fighter Legends]

; gamePath = Street Fighter Legends\mugen.exe

; exitHack = 0

;

; emuPath and exe need to point to a dummy exe, like PCLauncher.exe

; romPath needs to point to the dir with all the blank txt files and the settings.ini

; Escape will only close the game from the main menu, it is needed for in-game menu usage otherwise.

; Fullscreen and controls are done via in-game options for each game. To speed up configuring of games, configure one game then save its settings to a default.cfg and paste it into each game's Saves folder.

; Controls are done via in-game options for each game.

; Larger games are inherently slower to load, this is MUGEN, nothing you can do about it but get a faster HD.

;----------------------------------------------------------------------------

StartModule()

FadeInStart()

settingsFile := modulePath . "\" . moduleName . ".ini"

remapWinKeys := IniReadCheck(settingsFile, "Settings", "remapWinKeys","true",,1) ; This remaps windows Start keys to Return to prevent accidental leaving of game

gamePath := IniReadCheck(settingsFile, romName, "gamePath",A_Space,,1)

exitHack := IniReadCheck(settingsFile, romName, "exitHack","1",,1)

gamePath := romPath . "\" . (If (!gamePath or gamePath = "ERROR") ? (romName . "\MUGEN.exe") : (gamePath))

CheckFile(gamePath,"Could not find " . gamePath . "`nPlease place your game in it's own folder in your Rom_Path or define a custom gamePath in " . SettingsFile)

SplitPath, gamePath,gExe, gPath

7z(romPath, romName, romExtension, 7zExtractPath)

; This remaps windows Start keys to Return to prevent accidental leaving of game

If remapWinKeys = true

{ Hotkey, RWin, WinRemap

Hotkey, LWin, WinRemap

}

Err := Run(gExe, gPath, "UseErrorLevel", game_PID)

If Err

ScriptError("Failed to launch " . romName)

WinWait("ahk_pid " . game_PID)

WinWaitActive("ahk_pid " . game_PID)

WinGetTitle, gameTitle, ahk_pid %game_PID%

FadeInExit()

If ( exitHack = 1) ; Sometimes mugen crashes during exit and doesn't close, so we need to do a workaround to detect it, this doesn't seem to happen on MUGEN 1.0

{ If gameTitle != HyperSpin ; If the user exited mugen in under 1500ms then we don't need to do this otherwise the script would hang

IfWinExist, %gameTitle%

Loop {

Sleep, 1000

WinGet, gameState, MinMax, %gameTitle%

If ( gameState != 1 ) ; Mugen window minimized or closed

Break

}

Sleep 2000

If gameTitle != HyperSpin

IfWinExist, %gameTitle%

{

FadeOutExit() ; this needs to be on its own line so it does not error

Process("Close", game_PID)

}

Process("Close", executable) ;on some machines/games, MUGEN doesn't close itself properly, this is the work around to make sure it does

} Else

Process("WaitClose", game_PID)

7zCleanUp()

FadeOutExit()

ExitModule()

WinRemap:

Return

CloseProcess:

FadeOutStart()

WinClose(gameTitle . " ahk_pid " . game_PID)

Return

Quelqu'un a une idée ???

Merci d'avance !

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4 answers to this question

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Merci ashurax pour ta piste...

Mais j'ai fini par trouver !

- J'ai complètement refait mon \modules\mugen\mugen.ini j'ai réécrit tous les game path.

- J'ai refait tous les lnk

- J'ai contrôlé la gamelist dans HyperLaunchHQ (tout ok)

- Il faut quitter HyperLaunchHQ (je ne sais pas pourquoi) avant de tester avec HyperLaunch

Tout fonctionne !

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Je reste un peu déçu par MUGEN et OpenBOR...

Me suis un peu rendu fou à faire fonctionner ces systèmes et je ne pense pas beaucoup les utiliser... Ça reste un peu "sommaire" comme réalisations... C'est juste mon avis.

Sent from my iPhone using Tapatalk - now Free

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