Creezz67 Posted April 18, 2016 Share Posted April 18, 2016 Hi, Tried using Sega Model 3 emulator today on both HL2 and RocketLauncher versions of Hyperspin and neither are working. They were both fine a few weeks ago but now both come up with the following error: OpenGL information: Vendor: Intel Renderer: Intel® HD Graphics 4600 Version: 4.3.0 - Build 10.18.14.4170 Shading Language Version: 4.30 - Build 10.18.14.4170Maximum Vertex Array Size: 1048576 vertices Maximum Texture Size: 16384 texelsMaximum Vertex Attributes: 16 Maximum Vertex Uniforms: 4096Program settings: XResolution = 1440 YResolution = 900 FullScreen = 1 WideScreen = 0 MultiTexture = 1 Throttle = 1 ShowFrameRate = 0 InputSystem = dinput FlipStereo = 0 DirectInputConstForceLeftMax = 100 DirectInputConstForceRightMax = 100 DirectInputSelfCenterMax = 100 DirectInputFrictionMax = 100 DirectInputVibrateMax = 100 XInputConstForceThreshold = 30 XInputConstForceMax = 100 XInputVibrateMax = 100 MultiThreaded = 1 GPUMultiThreaded = 1 PowerPCFrequency = 75 EmulateSound = 1 Balance = 0 EmulateDSB = 1 SoundVolume = 100 MusicVolume = 100 ForceFeedback = 0 VertexShader = FragmentShader =Audio device information: Frequency: 44100 Channels: 2Sample Format: 32784OpenGL was unable to provide 512x512-texel texture maps for tilemap layers. Any ideas ? Thanks in advance Link to comment Share on other sites More sharing options...
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