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Sega Model 3 OpenGL error


Creezz67

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Hi,

Tried using Sega Model 3 emulator today on both HL2 and RocketLauncher versions of Hyperspin and neither are working.

They were both fine a few weeks ago but now both come up with the following error:


 

OpenGL information:
                   Vendor: Intel
                 Renderer: Intel® HD Graphics 4600
                  Version: 4.3.0 - Build 10.18.14.4170
 Shading Language Version: 4.30 - Build 10.18.14.4170
Maximum Vertex Array Size: 1048576 vertices
     Maximum Texture Size: 16384 texels
Maximum Vertex Attributes: 16
  Maximum Vertex Uniforms: 4096

Program settings:
    XResolution                   = 1440
    YResolution                   = 900
    FullScreen                    = 1
    WideScreen                    = 0
    MultiTexture                  = 1
    Throttle                      = 1
    ShowFrameRate                 = 0
    InputSystem                   = dinput
    FlipStereo                    = 0
    DirectInputConstForceLeftMax  = 100
    DirectInputConstForceRightMax = 100
    DirectInputSelfCenterMax      = 100
    DirectInputFrictionMax        = 100
    DirectInputVibrateMax         = 100
    XInputConstForceThreshold     = 30
    XInputConstForceMax           = 100
    XInputVibrateMax              = 100
    MultiThreaded                 = 1
    GPUMultiThreaded              = 1
    PowerPCFrequency              = 75
    EmulateSound                  = 1
    Balance                       = 0
    EmulateDSB                    = 1
    SoundVolume                   = 100
    MusicVolume                   = 100
    ForceFeedback                 = 0
    VertexShader                  =
    FragmentShader                =

Audio device information:
    Frequency: 44100
     Channels: 2
Sample Format: 32784

OpenGL was unable to provide 512x512-texel texture maps for tilemap layers.

 

 

 

Any ideas ?

 

Thanks in advance

 

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