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PCSX2 wont work from Hyperspin anymore ?


kr0nic

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Posted

Hi guys,

 

Im having a problem that has started for no apparent reason. PCSX2 will not work when trying to load a game from Hyperspin. It gives the following error

 

post-104599-0-51500600-1461821597_thumb.png


It seems if you run the PCSX2.exe on its own and in Adminstrator mode it works perfectly. But launching through HS will not work. 

 

And here is the RL log

15:32:12:757 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.1.0.1 (www.rlauncher.com)
15:32:12:873 | RL |     INFO  | +125   | Main - System Specs:
					RocketLauncher Dir: G:\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 8.1 Pro
					SKU: Professional
					Total Memory: 8086.02 MB
					Free Memory: 3082.46 MB
					Used Memory: 5003.555 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 4
					GPU 1 Name: Intel(R) HD Graphics 4000
					GPU 1 RAM: -1984.00 MB
					GPU 1 Driver Version: 10.18.10.3958
					GPU 2 Name: NVIDIA GeForce GTX 970
					GPU 2 RAM: -1.00 MB
					GPU 2 Driver Version: 9.18.13.5286
					Sound 1 Device: NVIDIA High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: NVIDIA Miracast Audio
					Sound 2 Status: Enabled
					Sound 3 Device: Realtek High Definition Audio
					Sound 3 Status: Enabled
					Sound 4 Device: High Definition Audio Device
					Sound 4 Status: Enabled
					Sound 5 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
					Sound 5 Status: Enabled
					OS Language: English_United_States
					System Locale: en-AU
					Formats Locale: en-AU
					Windows UI Language: en-US
					Text Encoding: Windows-1252
					OS Admin Status: No
					RL Compatibility Flags: 
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape]  (Primary)
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					Monitor #1 DPI: 100
					AutoHotkey Path: 
					AHK Version: 1.1.09.04
					Unicode: No
15:32:12:873 | RL |     INFO  | +0     | CheckFile - Checking if G:\RocketLauncher\RocketLauncher.exe exists
15:32:12:873 | RL |     INFO  | +0     | Main - Raw CLI received: "Sony Playstation 2 Shield, The - The Game (USA)"
15:32:12:873 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "RocketLauncherUI"
15:32:12:873 | RL |     INFO  | +0     | Process.Process - "Exist" "RocketLauncherUI.exe" 
15:32:12:882 | RL |     INFO  | +0     | Main - RocketLauncherUI.exe is not currently running
15:32:12:882 | RL |     INFO  | +0     | Main - RocketLauncher received "Sony Playstation 2" and "Shield, The - The Game (USA)"
15:32:12:893 | RL |     INFO  | +15    | Main - Did not find a "G:\RocketLauncher\Settings\Sony Playstation 2\Game Options.ini" file, skipping any game-specific options.
15:32:12:894 | RL |     INFO  | +0     | Main - Shield, The - The Game (USA) is using the default emulator: PCSX2
15:32:12:894 | RL |     INFO  | +0     | Main - Checking for a [PCSX2] section in G:\RocketLauncher\Settings\Sony Playstation 2\Emulators.ini
15:32:12:894 | RL |     INFO  | +0     | Main - Found [PCSX2] in G:\RocketLauncher\Settings\Sony Playstation 2\Emulators.ini
15:32:12:894 | RL |     INFO  | +0     | CheckFile - Checking if G:\RocketLauncher\Modules\PCSX2\PCSX2.ahk exists
15:32:12:901 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
15:32:12:901 | RL |     INFO  | +0     | Main - Shield, The - The Game (USA) will use module: G:\RocketLauncher\Modules\PCSX2\PCSX2.ahk
15:32:12:914 | RL |     INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
15:32:12:916 | RL |     INFO  | +0     | CheckFile - Checking if G:\Emulators\PCSX2 1.4.0\pcsx2.exe exists
15:32:12:917 | RL |     INFO  | +15    | Main - INI Keys read
15:32:12:917 | RL |     INFO  | +0     | CheckFile - Checking if G:\RocketLauncher\Module Extensions\7z.exe exists
15:32:12:917 | RL |     INFO  | +0     | CheckFile - Checking if G:\RocketLauncher\Module Extensions\7z.dll exists
15:32:12:920 | RL |     INFO  | +0     | Main - "Shield, The - The Game (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
15:32:12:920 | RL |     INFO  | +0     | CheckPaths - Started
15:32:12:920 | RL |     INFO  | +0     | CheckPaths - Looking for rom: G:\Emulators\PS2 Games\Shield, The - The Game (USA).bin
15:32:12:920 | RL |     INFO  | +0     | CheckPaths - Looking for rom by name in subfolder: G:\Emulators\PS2 Games\Shield, The - The Game (USA)\Shield, The - The Game (USA).bin
15:32:12:920 | RL |     INFO  | +0     | CheckPaths - Rom not found
15:32:12:920 | RL |     INFO  | +0     | CheckPaths - Looking for rom: G:\Emulators\PS2 Games\Shield, The - The Game (USA).cue
15:32:12:920 | RL |     INFO  | +0     | CheckPaths - Looking for rom by name in subfolder: G:\Emulators\PS2 Games\Shield, The - The Game (USA)\Shield, The - The Game (USA).cue
15:32:12:920 | RL |     INFO  | +0     | CheckPaths - Rom not found
15:32:12:920 | RL |     INFO  | +0     | CheckPaths - Looking for rom: G:\Emulators\PS2 Games\Shield, The - The Game (USA).iso
15:32:12:920 | RL |     INFO  | +0     | CheckPaths - Found rom: G:\Emulators\PS2 Games\Shield, The - The Game (USA).iso
15:32:12:920 | RL |     INFO  | +0     | CheckPaths - Ended
15:32:12:923 | RL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					MiscUtils.DetectHiddenWindows("On")
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 2
					pluginPath = G:\RocketLauncher\Plugins
					pluginName = RocketLauncherUI
					pluginExt = .plugin
					contextOnExit = 
					rlMode = 
					rlTitle = RocketLauncher
					rlVersion = 1.1.0.1
					rlAuthor = djvj
					rlURL = www.rlauncher.com
					langFile = G:\RocketLauncher\Data\Language\Localization.ini
					primMonitor = 1
					frontendPID = 0
					frontendPath = G:\RocketLauncher\RocketLauncherUI
					frontendExe = RocketLauncherUI.exe
					frontendExt = exe
					frontendName = RocketLauncherUI
					frontendDrive = G
					exitEmulatorKey = ~Esc
					restoreFE = Restore and Click
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = G:\Emulators\PCSX2 1.4.0\pcsx2.exe
					emuPath = G:\Emulators\PCSX2 1.4.0
					emuName = PCSX2
					emuExt = exe
					baseRomPath = 
					romPath = G:\Emulators\PS2 Games
					romPathFromIni = G:\Emulators\PS2 Games
					romExtension = .iso
					romExtensionOrig = .iso
					romExtensions = bin|cue|iso|zip|rar|7z
					executable = pcsx2.exe
					systemDbName = Sony Playstation 2
					systemName = Sony Playstation 2
					dbPath = 
					dbName = Shield, The - The Game (USA)
					dbExt = 
					romName = Shield, The - The Game (USA)
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingHideParent = false
					romMappingMenuWidth = 400
					romMappingMenuMargin = 65
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 7
					romMappingTextMargin = 15
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
					romMappingGameNameTextFont = Bebas Neue
					romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 55
					romMappingMenuFlagSeparation = 7
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = false
					blockInputTime = 0
					blockInputFile = G:\RocketLauncher\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					setResolution = 
					logFile = 
					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
					logLevel = 3
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					rlDebugConsoleStdout = 
					sysLang = English_United_States
					sysType = 64-bit
					broadcastWindowTitle = 
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1920
					originalHeight = 1080
					vdEnabled = false
					vdFullPath = 
					vdUseSCSI = true
					vdDriveLetter = 
					vdDriveLetterScsi = 
					vdAddDrive = true
					servoStikEnabled = false
					servoStikExitMode = false
					ledblinkyEnabled = false
					ledblinkySystemName = 
					ledblinkyFullPath = 
					ledblinkyProfilePath = G:\RocketLauncher\Profiles\LEDBlinky
					ledblinkyRLProfile = G:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
					winIPACFullPath = 
					ultraMapEnabled = false
					ultraMapFullPath = 
					emuIdleShutdown = 0
					launchPasswordHash = UpUpDownDownLeftRightLeftRight
					hideCursor = false
					hideEmu = false
					hideFE = false
					suspendFE = false
					fadeIn = false
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 0
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = false
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeClickThrough = false
					fadeSounds = true
					fade7zProgressMode = extraction
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = Stretch and Lose Aspect
					fadeLyr2X = 0
					fadeLyr2Y = 0
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 1
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 1
					fadeLyr4X = 1792|952
					fadeLyr4Y = 891|1596
					fadeLyr4W = 128
					fadeLyr4H = 
					fadeLyr4Pos = No Alignment
					fadeLyr4FPS = 50
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = 7zOnly
					fadeProgressDuration = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = filtered text
					fadeRomInfoSystemName = image
					fadeRomInfoYear = text with label
					fadeRomInfoDeveloper = text with label
					fadeRomInfoPublisher = text with label
					fadeRomInfoGenre = disabled
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 7
					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topRight
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = G:\RocketLauncher\Media\Fade
					RLDataPath = G:\RocketLauncher\Data
					RLMediaPath = G:\RocketLauncher\Media
					RLErrSoundPath = G:\RocketLauncher\Media\Sounds\Error
					modulesPath = G:\RocketLauncher\Modules
					moduleFullName = G:\RocketLauncher\Modules\PCSX2\PCSX2.ahk
					moduleName = PCSX2
					modulePath = G:\RocketLauncher\Modules\PCSX2
					moduleExtension = ahk
					moduleExtensionsPath = G:\RocketLauncher\Module Extensions
					libPath = G:\RocketLauncher\Lib
					sevenZEnabled = true
					sevenZPath = G:\RocketLauncher\Module Extensions\7z.exe
					sevenZDllPath = G:\RocketLauncher\Module Extensions\7z.dll
					sevenZExtractPath = H:\TEMP EMU GAMES
					sevenZExtractPathOrig = 
					sevenZAttachSystemName = false
					sevenZDelTemp = true
					sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
					sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
					sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
					7zExtractPath = H:\TEMP EMU GAMES
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500|800
					mgFont = Arial
					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 100
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 
					mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
					mgOnLaunch = false
					pauseEnabled = false
					pauseKey = ~NumpadAdd
					pauseBackToMenuBarKey = X
					pauseZoomInKey = C
					pauseZoomOutKey = V
					pauseScreenshotKey = ~PrintScreen
					pauseHiToTextPath = G:\RocketLauncher\Module Extensions\HiToText.exe
					pauseSaveStateKeyCodes = 
					pauseLoadStateKeyCodes = 
					keyboardEncoder = 
					keyboardEncoderEnabled = false
					keymapperEnabled = true
					keymapperAHKMethod = false
					keymapper = joytokey
					xpadderFullPath = G:\hyperspin\Utilities\Xpadder.exe
					joyToKeyFullPath = G:\hyperspin\Utilities\JoyToKey_en\JoyToKey.exe
					profilePath = G:\RocketLauncher\Profiles
					keymapperProfilePath = G:\RocketLauncher\Profiles\joytokey
					keymapperFrontEndProfileName = Hyperspin
					keymapperFrontEndProfile = joytokey
					keymapperRocketLauncherProfileEnabled = true
					joyIDsEnabled = true
					joyIDsPreferredControllersGlobal = 
					joyIDsPreferredControllersSystem = use_global
					joyIDsPreferredControllersOnExit = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = G:\RocketLauncher\Profiles\joytokey\Hyperspin
					defaultProfile = G:\RocketLauncher\Profiles\joytokey\_Default
					systemProfile = G:\RocketLauncher\Profiles\joytokey\Sony Playstation 2
					xPadderSystemProfile = G:\RocketLauncher\Profiles\joytokey\Sony Playstation 2\_Default
					emuProfile = G:\RocketLauncher\Profiles\joytokey\Sony Playstation 2\PCSX2
					romProfile = G:\RocketLauncher\Profiles\joytokey\Sony Playstation 2\Shield, The - The Game (USA)
					RocketLauncherProfile = G:\RocketLauncher\Profiles\joytokey\RocketLauncher
					blankProfile = G:\RocketLauncher\Profiles\joytokey\blank
					ahkFEProfile = G:\RocketLauncher\Profiles\AHK\Hyperspin
					ahkDefaultProfile = G:\RocketLauncher\Profiles\AHK\_Default
					ahkSystemProfile = G:\RocketLauncher\Profiles\AHK\Sony Playstation 2
					ahkEmuProfile = G:\RocketLauncher\Profiles\AHK\Sony Playstation 2\PCSX2
					ahkRomProfile = G:\RocketLauncher\Profiles\AHK\Sony Playstation 2\Shield, The - The Game (USA)
					ahkRocketLauncherProfile = G:\RocketLauncher\Profiles\AHK\RocketLauncher
					bezelEnabled = false
					bezelICEnabled = false
					shaderName = false
					shaderColor = 
					shaderTransparency = 
					shaderChangeKey = 
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = G:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = G:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
					qResFullPath = G:\RocketLauncher\Module Extensions\QRes.exe
					mon1O = 
					pacDrivedllFile = G:\RocketLauncher\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = G:\RocketLauncher\Lib\User Fade Animations.ini

15:32:12:924 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
15:32:12:924 | RL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
15:32:12:924 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
15:32:12:924 | RL |  WARNING  | +0     | BuildScript - "G:\RocketLauncher\Lib\User Functions Init.ahk" not found
15:32:12:924 | RL |     INFO  | +0     | BuildScript - Validating module
15:32:12:926 | RL |     INFO  | +0     | BuildScript - Validation complete
15:32:12:926 | RL |     INFO  | +0     | BuildScript - Module:
					MEmu = PCSX2
					MEmuV = 1.5.0-dev-263
					MURL = http://pcsx2.net/
					MAuthor = djvj
					MVersion = 2.1.8
					MCRC = 347F803D
					iCRC = CF8557DF
					MID = 635038268913291718
					MSystem = "Sony PlayStation 2"
					;----------------------------------------------------------------------------
					; Notes:
					; This module has many settings that can be controlled via RocketLauncherUI
					; If you want to customize settings per game, add the game to the module's ini using RocketLauncherUI
					; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one.
					; Tested Virtual Drive support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI Virtual Drive letter.
					; If the incorrect drive is used, the emu will boot to the bios screen and emu will hang in your running processes on exit and require it to be force closed
					; Module will set the CdvdSource to Plugin or Iso depending on if you have Virtual Drive enabled or not.
					; If you have any problems closing the emulator, make sure noGUI module setting in RocketLauncherUI is set to default or false.
					; Most stable bios is Japan v01.00(17/01/2000)
					;
					; Per-game memory cards
					; This module supports per-game memory cards to prevent them from ever becoming full
					; To use this feature, set the PerGameMemoryCards to true in RocketLauncherUI
					; You need to create a default blank memory card in the path you have defined in pcsx's ini found in section [Folders], key MemoryCards.
					; Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". The module will copy this file to a romName.ps2 for each game launched.
					; The module will only insert memory cards into Slot 1. So save your games there.
					;
					; Linuz cdvd plugin stores its settings in the registry @ HKEY_CURRENT_USER\Software\PS2Eplugin\CDVD\CDVDiso
					;
					; v1.4.0 setup guide: 
; ; Run pcsx2 with the --help option to see current CLI parameters ; Known CLI options not currently supported by this module: ; --console forces the program log/console to be visible ; --portable enables portable mode operation (requires admin/root access) ; --elf=<str> executes an ELF image ; --forcewiz forces PCSX2 to start the First-time Wizard ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() primaryExe := new Process(emuPath . "\" . executable) ; instantiate emulator executable object emuPrimaryWindow := new Window(new WindowTitle("","wxWindowNR"),"","","PCSX2") ; instantiate primary emulator window object emuGUIWindow := new Window(new WindowTitle("PCSX2","wxWindowNR")) emuLoadingWindow := new Window(new WindowTitle("Speed","wxWindowNR"),"","PCSX2") emuBootingWindow := new Window(new WindowTitle("Booting","wxWindowNR")) Fullscreen := moduleIni.ReadCheck("Settings", "Fullscreen","true","",1) AspectRatio := moduleIni.ReadCheck("Settings|" . romName, "AspectRatio","4:3","",1) noGUI := moduleIni.ReadCheck("Settings", "noGUI","false","",1) ; disables display of the gui while running games perGameMemCards := moduleIni.ReadCheck("Settings", "PerGameMemoryCards","false","",1) hideConsole := moduleIni.ReadCheck("Settings", "HideConsole","true","",1) ; Hides console window from view if it shows up cfgPath := moduleIni.ReadCheck("Settings", "cfgpath", emuPath . "\Game Configs","",1) ; specifies the config folder; applies to pcsx2 + plugins autoCreateINIDir := moduleIni.ReadCheck("Settings", "AutoCreateINIDir","false","",1) ; Enables the module to auto-create of per game ini files and directories defaultINISPath := moduleIni.ReadCheck("Settings", "DefaultINISPath","","",1) ; Path to default INIS folder of PCSX2. fullboot := moduleIni.ReadCheck("Settings|" . romName, "fullboot","false","",1) ; disables the quick boot feature, forcing you to sit through the PS2 startup splash screens gs := moduleIni.ReadCheck("Settings|" . romName, "gs","","",1) ; override for the GS plugin pad := moduleIni.ReadCheck("Settings|" . romName, "pad","","",1) ; override for the PAD plugin spu2 := moduleIni.ReadCheck("Settings|" . romName, "spu2","","",1) ; override for the SPU2 plugin cdvd := moduleIni.ReadCheck(romName, "cdvd","","",1) ; override for the CDVD plugin usb := moduleIni.ReadCheck("Settings|" . romName, "usb","","",1) ; override for the USB plugin fw := moduleIni.ReadCheck("Settings|" . romName, "fw","","",1) ; override for the FW plugin dev9 := moduleIni.ReadCheck("Settings|" . romName, "dev9","","",1) ; override for the DEV9 plugin vdOveride := moduleIni.ReadCheck(romName, "VDOveride","","",1) nohacks := moduleIni.ReadCheck(romName, "nohacks","false","",1) ; disables all speedhacks gamefixes := moduleIni.ReadCheck(romName, "gamefixes","","",1) ; Enable specific gamefixes for this session. Use the specified comma or pipe-delimited list of gamefixes: VuAddSub,VuClipFlag,FpuCompare,FpuMul,FpuNeg,EETiming,SkipMpeg,OPHFlag,DMABusy,VIFFIFO,VI,FMVinSoftware ; GS plugin settings, primarily to fix upscaling issues in games. Game specific settings can be found here: http://www.neogaf.com/forum/showpost.php?p=27110555&postcount=2 userHacks_MSAA := If moduleIni.ReadCheck(romName, "MSAA",0,"",1) ; Applies hardware anti-aliasing userHacks_SkipDraw := moduleIni.ReadCheck(romName, "Skipdraw",0,"",1) ; Can remove ghost images userHacks_HalfPixelOffset := If moduleIni.ReadCheck(romName, "Half-pixel_Offset",0,"",1) ; Fixes blur or halo effects userHacks_WildHack := If moduleIni.ReadCheck(romName, "Wild_Arms_Offset",0,"",1) ; Fixes fonts in many games userHacks_unsafe_fbmask := If moduleIni.ReadCheck(romName, "Fast_Accurate_Blending",0,"",1) ; Accelerates blending operations, speeds up Xenosaga userHacks_AlphaStencil := If moduleIni.ReadCheck(romName, "Alpha_Stencil",0,"",1) ; May improve drawing shadows userHacks_align_sprite_X := If moduleIni.ReadCheck(romName, "Align_Sprite",0,"",1) ; Fixes issues with vertical lines in Ace Combat, Tekken, Soul Calibur userHacks_AlphaHack := If moduleIni.ReadCheck(romName, "Alpha",0,"",1) ; Improves drawing fog-like effects preload_frame_with_gs_data := If moduleIni.ReadCheck(romName, "Preload_Data_Frame",0,"",1) ; Fixes black screen issues in Armored Core: Last Raven userHacks_round_sprite_offset := moduleIni.ReadCheck(romName, "Round_Sprite",0,"",1) ; Fixes lines in sprites in Ar tonelico userHacks_SpriteHack := moduleIni.ReadCheck(romName, "Sprite",0,"",1) ; Fixes inner lines in sprites in Mana Khemia, Ar tonelico, Tales of Destiny userHacks_TCOffset := moduleIni.ReadCheck(romName, "TC_Offset",0,"",1) ; Fixes misaligned textures in Persona 3, Haunting Ground, Xenosaga ; Set the userHacks variable to 1 if any of the hacks are used. userHacks := If (userHacks_MSAA || userHacks_SkipDraw || userHacks_HalfPixelOffset || userHacks_WildHack || userHacks_unsafe_fbmask || userHacks_AlphaStencil || userHacks_align_sprite_X || userHacks_AlphaHack || preload_frame_with_gs_data || userHacks_round_sprite_offset || userHacks_SpriteHack || userHacks_TCOffset) ? 1 : "" cfgPath := new Folder(GetFullName(cfgPath)) If !cfgPath.Exist() cfgPath.CreateDir() ; create the cfg folder if it does not exist ; PCSX2_ui.ini = default ini that contains memory card info and general settings portableIni := new File(emuPath . "\portable.ini") If portableIni.Exist() { ; portable install RLLog.Info("Module - PCSX2 is operating in a portable mode") pcsx2IniFolder := emuPath . "\inis" pcsx2_GS_IniFile := CheckFile(emuPath . "\inis\GSdx.ini", "Could not find the default GSdx.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.") } Else { ; default not portable install RLLog.Info("Module - PCSX2 is operating in a standard installation mode") pcsx2IniFolder := Registry.Read("HKCU", "Software\PCSX2", "SettingsFolder") } pcsx2Ini := new IniFile(pcsx2IniFolder . "\PCSX2_ui.ini") pcsx2Ini.CheckFile("Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.") pcsx2GSdxIni := new IniFile(pcsx2IniFolder . "\GSdx.ini") pcsx2GSdxIni.CheckFile("Could not find the default GSdx.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.") pcsx2IniFolder := new Folder(pcsx2IniFolder) ; Create INIs subfolder for the game if it does not exist and if AutoCreateINIDir is true perGameINIPath := new Folder(cfgPath.FileFullPath . "\" . romName) If (autoCreateINIDir = "true") { RLLog.Info("Module - PerGameIni - perGameINIPath = " . perGameINIPath.FileFullPath) If !perGameINIPath.Exist() { perGameINIPath.CreateDir() If (defaultINISPath != "") { defaultINISPath := new Folder(defaultINISPath) RLLog.Info("Module - PerGameIni - perGameINIPath does not exist. So we will create it at " . perGameINIPath.FileFullPath) RLLog.Info("Module - PerGameIni - Now copying the ini files from " . defaultINISPath.FileFullPath . " to " . perGameINIPath.FileFullPath) defaultINISPath.Copy("\*.ini", perGameINIPath.FileFullPath) } Else { RLLog.Info("Module - PerGameIni - perGameINIPath does not exist. So we will create it at " . perGameINIPath.FileFullPath) RLLog.Info("Module - PerGameIni - Now copying the ini files from " . pcsx2IniFolder.FileFullPath . " to " . perGameINIPath.FileFullPath) pcsx2IniFolder.Copy("\*.ini", perGameINIPath.FileFullPath) } } } BezelStart() Fullscreen := If Fullscreen = "true" ? " --fullscreen" : "" noGUI := If noGUI = "true" ? " --nogui" : "" If (noGUI != "") RLLog.Warning("Module - noGUI is set to true, THIS MAY PREVENT PCSX2 FROM CLOSING PROPERLY. If you have any issues, set it to false or default in RocketLauncherUI.") fullboot := If fullboot = "true" ? " --fullboot" : "" nohacks := If nohacks = "true" ? " --nohacks" : "" gamefixes := If gamefixes ? " --gamefixes=" . gamefixes : "" gs := If gs ? " --gs=""" . GetFullName(gs) . """" : "" pad := If pad ? " --pad=""" . GetFullName(pad) . """" : "" spu2 := If spu2 ? " --spu2=""" . GetFullName(spu2) . """" : "" usb := If usb ? " --usb=""" . GetFullName(usb) . """" : "" fw := If fw ? " --fw=""" . GetFullName(fw) . """" : "" dev9 := If dev9 ? " --dev9=""" . GetFullName(dev9) . """" : "" ; cfgRomPath := new File(cfgPath . "\" . romName) cfgPathCLI := If perGameINIPath.Exist() ? " --cfgpath=""" . perGameINIPath.FileFullPath . """" : "" ; Specify what main ini PCSX2 should use pcsx2GameIni := new File(perGameINIPath.FileFullPath . "\PCSX2_ui.ini") If (cfgPathCLI && pcsx2GameIni.Exist()) { ;We can't set both cfgpath and cfg CLI switches, so if only PCSX2_ui.ini file exists we use cfg otherwise we use cfgpath ;--cfg specifies a custom configuration file to use instead of PCSX2.ini (does not affect plugins) filecount := 0 Loop % perGameINIPath.FileFullPath . "\*.ini" filecount++ If (filecount = 1) { ;Only PCSX2_ui.ini found pcsx2IniFile := pcsx2GameIni RLLog.Info("Module - Found a game-specific PCSX2_ui.ini in the cfgPath. Telling PCSX2 to use this one instead: " . pcsx2IniFile.FileFullPath) cfg := " --cfg=""" . pcsx2IniFile.FileFullPath . """" cfgPathCLI := "" } } RLLog.Info("Module - " . (If cfgPathCLI != "" ? "Setting PCSX2's config path to """ . perGameINIPath.FileFullPath . """" : "Using PCSX2's default configuration folder: """ . pcsx2IniFolder.FileFullPath . """")) ; Update the aspect ratio if the user selected one. If AspectRatio { pcsx2Ini.Write(AspectRatio, "GSWindow", "AspectRatio") ; Write the aspect ratio value to the pcsx2Ini. } ; Update the GS plugin settings if hacks were selected. If userHacks { RLLog.Info("Module - UserHacks are being used. Updating GSdx.ini") pcsx2GSdxIni.Write(userHacks, "Settings", "UserHacks") pcsx2GSdxIni.Write(userHacks_MSAA, "Settings", "UserHacks_MSAA") pcsx2GSdxIni.Write(userHacks_SkipDraw, "Settings", "UserHacks_SkipDraw") pcsx2GSdxIni.Write(userHacks_HalfPixelOffset, "Settings", "UserHacks_HalfPixelOffset") pcsx2GSdxIni.Write(userHacks_WildHack, "Settings", "UserHacks_WildHack") pcsx2GSdxIni.Write(userHacks_unsafe_fbmask, "Settings", "UserHacks_unsafe_fbmask") pcsx2GSdxIni.Write(userHacks_AlphaStencil, "Settings", "UserHacks_AlphaStencil") pcsx2GSdxIni.Write(userHacks_align_sprite_X, "Settings", "UserHacks_align_sprite_X") pcsx2GSdxIni.Write(userHacks_AlphaHack, "Settings", "UserHacks_AlphaHack") pcsx2GSdxIni.Write(preload_frame_with_gs_data, "Settings", "preload_frame_with_gs_data") pcsx2GSdxIni.Write(userHacks_round_sprite_offset, "Settings", "UserHacks_round_sprite_offset") pcsx2GSdxIni.Write(userHacks_SpriteHack, "Settings", "UserHacks_SpriteHack") pcsx2GSdxIni.Write(userHacks_TCOffset, "Settings", "UserHacks_TCOffset") } Else { ; Make sure hacks are disabled. pcsx2GSdxIni.Write(UserHacks, "Settings", "UserHacks") } ; Memory Cards If (perGameMemCards = "true") { currentMemCard1 := pcsx2Ini.Read("MemoryCards", "Slot1_Filename") memCardPath := pcsx2Ini.Read("Folders", "MemoryCards") ; folder where memory cards are stored memCardPathLeft := StringUtils.SubStr(memCardPath,1,3) ; get left 3 characters memCardPathIsAbsolute := If (StringUtils.RegExMatch(memCardPathLeft, "[a-zA-Z]:\\") && (StringUtils.StringLength(memCardPath) >= 3)) ; this is 1 only when path looks like this "C:\" memCardPath := If memCardPathIsAbsolute ? memCardPath : emuPath . "\" . memCardPath ; if only a folder name is defined for the memory card path, tack on the emuPath to find the memory cards, otherwise leave the full path as is defaultMemCard := new File(memCardPath . "\default.ps2") ; defining default blank memory card for slot 1 RLLog.Info("Module - Default memory card for Slot 1 should be: " . defaultMemCard.FileFullPath) romMemCard1 := new File(memCardPath . "\" . romName . ".ps2") ; defining name for rom's memory card for slot 1 RLLog.Info("Module - Rom memory card for Slot 1 should be: " . romMemCard1.FileFullPath) RLLog.Info("Module - Current memory card inserted in PCSX2's ini in Slot 1 is: " . currentMemCard1.FileFullPath) If (currentMemCard1 != romName . ".ps2") { ; if current memory card in slot 1 does not match this romName, switch to one that does if exist or load a default one If !romMemCard1.Exist() ; first check if romName.ps2 memory card exists If !defaultMemCard.Exist() RLLog.Error("Module - A default memory card for Slot 1 was not found in """ . memCardPath . """. Please create an empty memory card called ""default.ps2"" in this folder for per-game memory card support.") Else { defaultMemCard.Copy(defaultMemCard, romMemCard1.FileFullPath) ; create a new blank memory card for this game RLLog.Info("Module - Creating a new blank memory card for this game in Slot 1: " . romMemCard1.FileFullPath) } pcsx2Ini.Write(romName . ".ps2", "MemoryCards", "Slot1_Filename") ; update the ini to use this rom's card RLLog.Info("Module - Switched memory card in Slot 1 to: " . romMemCard1.FileFullPath) } } hideEmuObj := Object(emuBootingWindow,0,emuGUIWindow,0,emuPrimaryWindow,1) 7z(romPath, romName, romExtension, SevenZExtractPath) pcsx2Ini := LoadProperties(pcsx2IniFile.FileFullPath) ; load the config into memory dvdSource := ReadProperty(pcsx2Ini,"CdvdSource") ; read value If (vdEnabled != "true" && romExtension = ".cue") { RLLog.Warning("Module - Virtual Drive is disabled but you supplied a .cue as your rom which is not supported by PCSX2") pcsx2GameBin := new File(romPath . "\" . romName . ".bin") pcsx2GameIso := new File(romPath . "\" . romName . ".iso") If pcsx2GameBin.Exist() { romExtension := ".bin" RLLog.Warning("Module - Found a .bin file with the same name as your cue, using it instead. Please change the order of your rom extensions if you want bins to be found first.") } Else If pcsx2GameIso.Exist() { romExtension := ".iso" RLLog.Warning("Module - Found a .iso file with the same name as your cue, using it instead. Please change the order of your rom extensions if you want isos to be found first.") } } ; Mount the CD using a Virtual Drive If vdOveride ; this allows per-game Virtual Drive support because some games boot to black when Virtual Drive is enabled vdEnabled := vdOveride If (vdEnabled = "true" && StringUtils.Contains(romExtension,"\.mds|\.mdx|\.b5t|\.b6t|\.bwt|\.ccd|\.cue|\.isz|\.nrg|\.cdi|\.iso|\.ape|\.flac")) { ; if Virtual Drive is enabled and using an image type Virtual Drive can load If !cdvd { vdCDVDPlugin := moduleIni.ReadCheck("Settings", "VD_CDVD_Plugin","","",1) If vdCDVDPlugin cdvd := vdCDVDPlugin } cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : "" If (dvdSource != "Plugin") { RLLog.Info("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can read from Virtual Drive.") WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile SaveProperties(pcsx2IniFile.FileFullPath,pcsx2Ini) ; save pcsx2IniFile to disk } pcsx2cdvdIni := new IniFile(pcsx2IniFolder . "\cdvdGigaherz.ini") dvdDrive := pcsx2cdvdIni.Read("Config", "Source") ; cdvd drive If StringUtils.InStr(dvdDrive,"@") { If (vdDriveLetter != "") pcsx2cdvdIni.Write(vdDriveLetter, "Config", "Source") Else ScriptError("You are using a Virtual Drive but have not selected the drive you want to use in PCSX2 CDVD Plugin settings. Select your drive first, either in RLUI Virtual Drive Third Party Settings or within the PCSX2's plugin settings, then try launching again.") } Else If (dvdDrive != vdDriveLetter) { RLLog.Warning("Module - PCSX2 is set to use drive """ . dvdDrive . """ but RocketLauncher is set to use """ . vdDriveLetter . """. Ignore this warning if this is expected.") } VirtualDrive("mount",romPath . "\" . romName . romExtension) HideAppStart(hideEmuObj,hideEmu) errLvl := primaryExe.Run(" --usecd" . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, "UseErrorLevel") usedVD := 1 ; tell the rest of the script to use VD methods } Else If StringUtils.Contains(romExtension,"\.iso|\.mdf|\.nrg|\.bin|\.img|\.gz|\.cso|\.dump") ; the only formats PCSX2 supports loading directly { If !cdvd { imageCDVDPlugin := moduleIni.ReadCheck("Settings", "Image_CDVD_Plugin","","",1) If imageCDVDPlugin cdvd := imageCDVDPlugin } cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : "" If (dvdSource != "Iso") { RLLog.Info("Module - CdvdSource was not set to ""Iso"", changing it so PCSX2 can launch this " . romExtension . " image directly") WriteProperty(pcsx2Ini,"CdvdSource","Iso") ; write a new value to the pcsx2IniFile SaveProperties(pcsx2IniFile.FileFullPath,pcsx2Ini) ; save pcsx2IniFile to disk } HideAppStart(hideEmuObj,hideEmu) errLvl := primaryExe.Run(" """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, "UseErrorLevel") } Else If StringUtils.Contains(romExtension,"\.bz2") ; special case format that requires plugin mode and pcsx2 loads it directly { If !cdvd { linuzCDVDPlugin := moduleIni.ReadCheck("Settings", "Linuz_CDVD_Plugin","","",1) If linuzCDVDPlugin cdvd := linuzCDVDPlugin } cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : "" If (dvdSource != "plugin") { RLLog.Info("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can launch this " . romExtension . " image directly") WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile SaveProperties(pcsx2IniFile.FileFullPath,pcsx2Ini) ; save pcsx2IniFile to disk } oldHex := Registry.Read("HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", "IsoFile") ; read last used bz2 image newHex := StringUtils.StringToHex(romPath . "\" . romName . romExtension) ; convert new bz2 image path to hex i := 512 - StringUtils.StringLength(newHex) ; get total amount of 0's to add to end of hex to make it 512 bytes Loop % i newHex := newHex . "0" ; add required bytes to end If (oldHex != newHex) { RLLog.Info("Module - Writing new bz2 path to registry") Registry.Write("REG_BINARY", "HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", "IsoFile", newHex) ; write new bz2 path to registry } HideAppStart(hideEmuObj,hideEmu) errLvl := primaryExe.Run(" """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, "UseErrorLevel") } Else ScriptError("You are trying to run a rom type of """ . romExtension . """ but PCSX2 only supports loading iso|mdf|nrg|bin|img|gz directly. Please turn on Virtual Drive and/or 7z support or put ""cue"" last in your rom extensions for " . MEmu . " instead.") If errLvl ScriptError("Error launching emulator, closing script.") emuPrimaryWindow.Wait() emuPrimaryWindow.WaitActive() BezelDraw() ; If (hideConsole = "true") { ; should not be needed anymore ; TimerUtils.SetTimerF("HidePCSX2Console", 10) ; SetTimerF("HidePCSX2Console", 10) ; emuBootingWindow.Set("Transparent",0) ; ,"Booting ahk_class wxWindowNR","","fps:","fps:") ; hiding the console window ; emuGUIWindow.Set("Transparent",0) ;,"PCSX2 ahk_class wxWindowNR","","fps:","fps:") ; hiding the GUI window with the menubar ; } SetTitleMatchMode 2 ; Wrong window might be detected in the next loop if we only use the class name for WinGetTitle so we will add fps to it Loop { ; Looping until pcsx2 is done loading game Sleep, 200 loopWinTitle := emuLoadingWindow.GetTitle(0) ; Excluding the title of the GUI window so we can read the title of the game window instead StringUtils.RegExMatch(loopWinTitle,"(?<=\()(.*?)(?=\))",winText) ;,1,0) ; Only get value between parenthesis If (winText > 0) { ; If FPS shows any value, break out RLLog.Debug("Module - Game is now running, waiting for exit") Break } If A_Index > 150 ; After 30 seconds, error out ScriptError("There was an error detecting when PCSX2 finished loading your game. Please report this so the module can be fixed.") ; Old method here in case devs change something back ; StringSplit, winTextSplit, winTitle, |, %A_Space% ; If (winTextSplit10 != "") ; 10th position in the array is empty until game actually starts ; Break ; tipText:= ; Loop % winTextSplit0 ; tipText .= "`nposition " . A_Index . ": " . winTextSplit%A_Index% ; ToolTip, % "Loop: " . A_Index . "`ntitle: " . winTitle . "`ntext: " . winText . tipText,0,0 } HideAppEnd(hideEmuObj,hideEmu) FadeInExit() primaryExe.Process("WaitClose") If usedVD VirtualDrive("unmount") 7zCleanUp() BezelExit() FadeOutExit() ExitModule() MultiGame: ; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = " . mgRomName ; Unmount the CD from Virtual Drive If usedVD VirtualDrive("unmount") Sleep, 500 ; Required to prevent your Virtual Drive from bugging ; Mount the CD using Virtual Drive If usedVD VirtualDrive("mount",selectedRom) Return ; HidePCSX2Console: ; hideConsoleTimer++ ; If emuBootingWindow.Exist() ; { RLLog.Info("Module - HidePCSX2Console - Console window found, hiding it out of view.") ; emuBootingWindow.Set("Transparent",0) ; ,"Booting ahk_class wxWindowNR","","fps:","fps:") ; hiding the console window ; emuGUIWindow.Set("Transparent",0) ; ,"PCSX2 ahk_class wxWindowNR","","fps:","fps:") ; hiding the GUI window with the menubar ; SetTimer("HidePCSX2Console", "Off") ; } Else If (hideConsoleTimer >= 200) ; SetTimer("HidePCSX2Console", "Off") ; Return ; HidePCSX2Console() { ; Static hideConsoleTimer ; hideConsoleTimer++ ; If emuBootingWindow.Exist() ; { RLLog.Info("Module - HidePCSX2Console - Console window found, hiding it out of view.") ; emuBootingWindow.Set("Transparent",0) ; ,"Booting ahk_class wxWindowNR","","fps:","fps:") ; hiding the console window ; emuGUIWindow.Set("Transparent",0) ; ,"PCSX2 ahk_class wxWindowNR","","fps:","fps:") ; hiding the GUI window with the menubar ; TimerUtils.SetTimerF("HidePCSX2Console", "Off") ; } Else If (hideConsoleTimer >= 200) ; TimerUtils.SetTimerF("HidePCSX2Console", "Off") ; } CloseProcess: FadeOutStart() emuGUIWindow.MenuSelectItem("System","Pause") emuGUIWindow.Close() Return 15:32:12:947 | RL | INFO | +16 | BuildScript - Loaded Multi-Player scripts 15:32:12:948 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 15:32:12:948 | RL | WARNING | +0 | BuildScript - "G:\RocketLauncher\Lib\User Functions.ahk" not found 15:32:12:948 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 15:32:12:949 | RL | INFO | +16 | Main - Module is built 15:32:12:949 | RL | INFO | +0 | CheckFile - Checking if G:\RocketLauncher\AutoHotkey.dll exists 15:32:12:950 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 15:32:12:950 | RL | INFO | +0 | Main - Running module 15:32:13:084 | MD | INFO | +N/A | Module initialized 15:32:13:086 | MD | INFO | +0 | LoadPreferredControllers - Started 15:32:13:086 | MD | INFO | +0 | GetJoystickArray - Started 15:32:13:107 | MD | INFO | +31 | GetJoystickGUID - Started 15:32:13:107 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 106A126571FBE5118002444553540000 15:32:13:108 | MD | INFO | +0 | GetJoystickGUID - Started 15:32:13:108 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: C0005B8429F9E5118001444553540000 15:32:13:108 | MD | INFO | +0 | GetJoystickArray - Ended 15:32:13:108 | MD | INFO | +0 | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List 15:32:13:108 | MD | INFO | +0 | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers 15:32:13:108 | MD | INFO | +0 | ChangeJoystickID - Started 15:32:13:108 | MD | INFO | +0 | ChangeJoystickID - Ended 15:32:13:108 | MD | INFO | +0 | ChangeJoystickID - Started 15:32:13:109 | MD | INFO | +0 | ChangeJoystickID - Ended 15:32:13:109 | MD | INFO | +0 | LoadPreferredControllers - Ended 15:32:13:109 | MD | INFO | +0 | CheckFile - Checking if G:\hyperspin\Utilities\JoyToKey_en\JoyToKey.exe exists 15:32:13:109 | MD | INFO | +0 | Keymapper - Loading joytokey 15:32:13:109 | MD | INFO | +0 | RunKeymapper - Started, using method "load" 15:32:13:109 | MD | INFO | +0 | GetJoystickArray - Started 15:32:13:112 | MD | INFO | +0 | GetJoystickGUID - Started 15:32:13:112 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 106A126571FBE5118002444553540000 15:32:13:113 | MD | INFO | +0 | GetJoystickGUID - Started 15:32:13:113 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: C0005B8429F9E5118001444553540000 15:32:13:113 | MD | INFO | +0 | GetJoystickArray - Ended 15:32:13:114 | MD | WARNING | +0 | GetProfile - Keymapper support is enabled for "joytokey", but could not find a "Shield, The - The Game (USA)", "PCSX2", "Sony Playstation 2", default, a "" player 1 profile or a blank profile in "G:\RocketLauncher\Profiles\joytokey" for controller "" 15:32:13:114 | MD | INFO | +0 | RunJoyToKey - Started 15:32:13:114 | MD | INFO | +0 | WinClose - Closing: JoyToKey ahk_class TMainForm 15:32:13:346 | MD | INFO | +234 | Process - WaitClose JoyToKey.exe 2 15:32:13:349 | MD | INFO | +0 | RunJoyToKey - Ended 15:32:13:349 | MD | INFO | +0 | RunKeymapper - Ended 15:32:13:349 | MD | INFO | +0 | StartModule - Started 15:32:13:350 | MD | INFO | +0 | StartModule - MEmu: PCSX2 MEmuV: 1.5.0-dev-263 MURL: http://pcsx2.net/ MAuthor: djvj MVersion: 2.1.8 MCRC: 347F803D iCRC: CF8557DF MID: MSystem: "Sony PlayStation 2" 15:32:13:350 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sony Playstation 2" 15:32:13:350 | MD | INFO | +0 | PluginInit - Started 15:32:13:350 | MD | INFO | +0 | CheckFile - Checking if G:\RocketLauncher\RocketLauncherUI\Databases\Sony Playstation 2\Sony Playstation 2.xml exists 15:32:13:353 | MD | INFO | +0 | PluginInit - Ended 15:32:13:354 | MD | INFO | +0 | ModuleIniFileFinder.GetModuleIni - Creating new module ini object 15:32:13:354 | MD | INFO | +0 | ModuleIniFileFinder.GetModuleIni - Global module ini being used as it was found: G:\RocketLauncher\Modules\PCSX2\PCSX2.ini 15:32:13:354 | MD | INFO | +0 | StartModule - Ended 15:32:13:375 | MD | INFO | +32 | FadeApp - Hiding Frontend by making it transparent 15:32:13:375 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 15:32:13:375 | MD | INFO | +0 | Module Setting - [Settings] - AspectRatio: 4:3 15:32:13:375 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - AspectRatio: 4:3 15:32:13:375 | MD | INFO | +0 | Module Setting - [Settings] - noGUI: false 15:32:13:375 | MD | INFO | +0 | Module Setting - [Settings] - PerGameMemoryCards: false 15:32:13:375 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true 15:32:13:376 | MD | INFO | +0 | Module Setting - [Settings] - cfgpath: G:\Emulators\PCSX2 1.4.0\Game Configs 15:32:13:376 | MD | INFO | +0 | Module Setting - [Settings] - AutoCreateINIDir: true 15:32:13:376 | MD | INFO | +0 | Module Setting - [Settings] - DefaultINISPath: 15:32:13:376 | MD | INFO | +0 | Module Setting - [Settings] - fullboot: false 15:32:13:376 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - fullboot: false 15:32:13:376 | MD | INFO | +0 | Module Setting - [Settings] - gs: 15:32:13:376 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - gs: 15:32:13:376 | MD | INFO | +0 | Module Setting - [Settings] - pad: 15:32:13:376 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - pad: 15:32:13:376 | MD | INFO | +0 | Module Setting - [Settings] - spu2: 15:32:13:376 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - spu2: 15:32:13:377 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - cdvd: 15:32:13:377 | MD | INFO | +0 | Module Setting - [Settings] - usb: 15:32:13:377 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - usb: 15:32:13:377 | MD | INFO | +0 | Module Setting - [Settings] - fw: 15:32:13:377 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - fw: 15:32:13:377 | MD | INFO | +0 | Module Setting - [Settings] - dev9: 15:32:13:377 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - dev9: 15:32:13:377 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - VDOveride: 15:32:13:377 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - nohacks: false 15:32:13:377 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - gamefixes: 15:32:13:377 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - MSAA: 0 15:32:13:377 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - Skipdraw: 0 15:32:13:378 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - Half-pixel_Offset: 0 15:32:13:378 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - Wild_Arms_Offset: 0 15:32:13:378 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - Fast_Accurate_Blending: 0 15:32:13:378 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - Alpha_Stencil: 0 15:32:13:378 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - Align_Sprite: 0 15:32:13:378 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - Alpha: 0 15:32:13:378 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - Preload_Data_Frame: 0 15:32:13:378 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - Round_Sprite: 0 15:32:13:378 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - Sprite: 0 15:32:13:378 | MD | INFO | +0 | Module Setting - [Shield, The - The Game (USA)] - TC_Offset: 0 15:32:13:379 | MD | INFO | +0 | Module - PCSX2 is operating in a standard installation mode 15:32:13:379 | MD | INFO | +0 | File.CheckFile - Checking if "C:\Users\JZB055\Documents\PCSX2\inis_1.4.0\PCSX2_ui.ini" exists 15:32:13:381 | MD | INFO | +0 | File.CheckFile - Checking if "C:\Users\JZB055\Documents\PCSX2\inis_1.4.0\GSdx.ini" exists 15:32:13:382 | MD | INFO | +0 | Module - PerGameIni - perGameINIPath = G:\Emulators\PCSX2 1.4.0\Game Configs\Shield, The - The Game (USA) 15:32:13:382 | MD | INFO | +0 | Module - Setting PCSX2's config path to "G:\Emulators\PCSX2 1.4.0\Game Configs\Shield, The - The Game (USA)" 15:32:13:382 | MD | INFO | +0 | IniFile.Write - SECTION: [GSWindow] - KEY: AspectRatio - VALUE: 4:3 - FILE: C:\Users\JZB055\Documents\PCSX2\inis_1.4.0\PCSX2_ui.ini 15:32:13:382 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks - VALUE: - FILE: C:\Users\JZB055\Documents\PCSX2\inis_1.4.0\GSdx.ini 15:32:13:382 | MD | INFO | +0 | 7z - Started, received G:\Emulators\PS2 Games\Shield, The - The Game (USA).iso. If rom is an archive, it will extract to H:\TEMP EMU GAMES 15:32:13:382 | MD | WARNING | +0 | 7z - Unhandled scenario, please report this and post your troubleshooting log 15:32:13:382 | MD | INFO | +0 | 7z - This rom type does not need 7z: ".iso" 15:32:13:382 | MD | INFO | +0 | 7z - Starting non-7z FadeIn animation. 15:32:13:382 | MD | WARNING | +0 | 7z - romPath changed from "G:\Emulators\PS2 Games" to "G:\Emulators\PS2 Games" 15:32:13:383 | MD | WARNING | +0 | 7z - romName changed from "Shield, The - The Game (USA)" to "Shield, The - The Game (USA)" 15:32:13:383 | MD | WARNING | +0 | 7z - romExtension changed from ".iso" to ".iso" 15:32:13:383 | MD | INFO | +0 | 7z - Ended 15:32:13:383 | MD | INFO | +0 | LoadProperties - Started and loading this cfg into memory: 15:32:13:383 | MD | INFO | +0 | LoadProperties - Ended 15:32:13:383 | MD | INFO | +0 | Module Setting - [Settings] - Image_CDVD_Plugin: 15:32:13:383 | MD | INFO | +0 | Module - CdvdSource was not set to "Iso", changing it so PCSX2 can launch this .iso image directly 15:32:13:383 | MD | INFO | +0 | SaveProperties - Started and saving this cfg to disk: 15:32:13:383 | MD | INFO | +0 | SaveProperties - Ended 15:32:13:383 | MD | INFO | +0 | Process.Run - Running: G:\Emulators\PCSX2 1.4.0\pcsx2.exe "G:\Emulators\PS2 Games\Shield, The - The Game (USA).iso" --fullscreen --cfgpath="G:\Emulators\PCSX2 1.4.0\Game Configs\Shield, The - The Game (USA)" 15:32:13:438 | MD | INFO | +62 | Window.Wait - Waiting for window "ahk_class wxWindowNR" 15:32:13:605 | MD | INFO | +172 | Window.WaitActive - Waiting for "ahk_class wxWindowNR" 15:32:27:045 | MD | INFO | +13437 | CloseProcess - Started, user requested to end launched application 15:32:27:046 | MD | INFO | +0 | FadeApp - Showing Frontend and removing transparency 15:32:29:322 | MD | INFO | +2266 | CloseProcess - Ended 15:32:45:594 | MD | INFO | +16281 | 7zCleanUp - Started 15:32:45:594 | MD | INFO | +0 | 7zCleanUp - Deleted 15:32:45:594 | MD | INFO | +0 | 7zCleanUp - Ended 15:32:55:910 | MD | ERROR | +10313 | ScriptError - There was an error waiting for the window "ahk_class wxWindowNR" to become active. Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem. 15:32:55:910 | MD | INFO | +0 | ExitModule - Started 15:32:55:910 | MD | INFO | +0 | Starting Updating Statistics: 15:32:56:247 | MD | INFO | +344 | Game section statistics updated. 15:32:56:247 | MD | INFO | +0 | RunKeymapper - Started, using method "unload" 15:32:56:247 | MD | INFO | +0 | GetJoystickArray - Started 15:32:56:258 | MD | INFO | +0 | GetJoystickGUID - Started 15:32:56:259 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 106A126571FBE5118002444553540000 15:32:56:259 | MD | INFO | +0 | GetJoystickArray - Ended 15:32:56:259 | MD | INFO | +0 | GetProfile - Loading Player 1 Profile -> G:\RocketLauncher\Profiles\joytokey\Hyperspin\Hyperspin.cfg 15:32:56:259 | MD | INFO | +0 | RunJoyToKey - Started 15:32:56:282 | MD | INFO | +31 | WinClose - Closing: JoyToKey ahk_class TMainForm 15:32:56:386 | MD | INFO | +109 | Process - WaitClose JoyToKey.exe 2 15:32:56:390 | MD | INFO | +0 | Run - Running: G:\hyperspin\Utilities\JoyToKey_en\JoyToKey.exe "G:\RocketLauncher\Profiles\joytokey\Hyperspin\Hyperspin.cfg" 15:32:56:419 | MD | INFO | +31 | RunJoyToKey - Ended 15:32:56:419 | MD | INFO | +0 | RunKeymapper - Ended 15:32:56:419 | MD | INFO | +0 | ExitModule - Ended End of Module Logs 15:32:56:433 | RL | INFO | +43484 | Main - Module ended, exiting RocketLauncher normally 15:32:56:433 | RL | INFO | +0 | ExitScript - Started 15:32:56:444 | RL | INFO | +0 | SystemCursor - Restoring mouse cursor 15:32:56:455 | RL | INFO | +16 | ExitScript - Restored cursor [/code]
Posted

There are a bunch of threads about the changes to this module at the RocketLauncher forums. Might be worth checking them out to see where they are with a fix.

I believe the per game configs are broken too.

Personally I just went back to the previous module to get things to work again until they get it all fixed.

Posted

I remember having trouble with that emulator... I believe the fix for me was to change a few lines in the module but others recommended that I didn't do it but it worked for me and continues to work... not sure if you're having the same problem as me but definitely check the forums at RL.

Posted

You're using version 1.40? The only problem I have with 1.40 (using the previous module) is that it doesn't close correctly. I just haven't taken the time to figure out why yet.

For the life of me I also can't figure out how to setup per game configs and can't find any instructions on it either.

Posted

Hey Metalzoic,

 

Funny you mention that, i was trying to get per game configs working for the PS2 last week around the time this problem happened. I dont think per game configs are working properly quite yet, but if you do get them working let me know :) 

Yea i was using 1.4 , i have upgraded to the 1.5 unofficial release and still the same error. Havnt had much help on the RocketLauncher forum

Archived

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