Sorn Posted May 22, 2016 Posted May 22, 2016 Just got done after spending 2 days renaming my full psx set with don's renamer to find out that complications run much deeper than expected. I've noticed that while it did correctly rename a few hundred releases that needed renaming, the .bin files do not match the database name, and that seems to cause some complications. As just one example, lets take Tomb Raider (USA).7z, which inside the archive has Tomb Raider (USA) (v1.1) (Track 01).bin - Tomb Raider (USA) (v1.1) (Track 57).bin I will get a "CD not usable, failed to open file" error, unless I go in and manually rename all the .bin files to Tomb Raider (USA).bin / Tomb Raider (USA).cue ....and since this has multiple tracks, seems that I would need to convert all the various tracks into one single bin/cue as well if im not mistaken. I would have thought that daemon tools would just load the bin/cue's as it should, and that the psx emulator would just call on the virtual cd and launch it. Is there a way to configure it to do so to rectify this situation? And if not, is there a way to rename the files within the archive in batch mode ? It took 48 + hours for dons renamer just to parse through the save using the 'move' function, I imagine it would take about the same time to rename since it appears that don's rename tool already extracted the contents and then repackaged it as a .7z. Im curious why it did not correctly rename the .bin/cue files in the process? Also, is there a way to tell hyperspin to filter region's within the xml? Or do I need to use don's tool to spit out a xml with the regions filtered that I desire? I didn't want to mess with the official database file because when it comes time to resync media through hypersync it usually complains about a corrupted database and wants to re-download it. maybe I can just ignore that warning?
Sorn Posted May 23, 2016 Author Posted May 23, 2016 The name of the bins doesn't matter, only the cue file as that is what RL is telling the emu to load. The name of the bins inside the cue file on the other hand must match the actual bin file names. HyperSpin can't filter by region so you would have to create a custom database for that. Thanks agent47, but how can I fix this? Please take the tomb raider as a example, which the .cue file has a (v1.1) in it, so RL would not see it. Do any tools parse the archives and correct names? Seems kind of pointless for Don's renamer to correct the archive names but not the files within the archive, especially since its extracting it and re-archiving it
Sorn Posted May 23, 2016 Author Posted May 23, 2016 I'm not sure why it didn't work for you but Don's Rom Renamer will do all aspects correctly. It renames the bins to Track 01.bin, Track 02.bin, etc., creates a new cue file named to match the db with those bin names in it, and zips/7zips it named to match the db. When I rename roms for a system I never use the full database in Don's (unless the roms are small). I always create an xml which only contains the roms that are missing/misnamed so it will only rename the roms I need it to, not all of them. Thank you. I noticed on the first round I had it set to 'other' instead of 'cd/bin' as type, so perhaps that is why. Your suggestion is good, but if I were to do that it would it then not rename all the correctly named archives with the incorrectly named files within the archives? I wil experiment with that.
Sorn Posted May 23, 2016 Author Posted May 23, 2016 I don't know if selecting the cd setting instead of other will fix things. If I were you I would use a folder with 1 misnamed game in it and test a bunch of settings to see what works. I don't use Don's for disc based systems because I don't like how it labels the bins, so I name mine manually. My suggestion about using the missing xml to match was more of a general tip when you have a set where some games are already correctly named. In your current situation where all of your games are misnamed (or at least the cue files), that wouldn't help you. Yes, I've been doing that. What do you use to create the xml of missing? Both HLHQ/RL only seems to export a .txt not a xml. And don's tools only seems to be able to scan and create a xml of roms that I have as opposed to missing roms. And the renamer only exports .txt as well of missing. Thanks!
Sorn Posted May 23, 2016 Author Posted May 23, 2016 I use a program I wrote that does a bunch of random stuff to generate mine, but Don's Filter HyperList will generate it if you set the Game filter to No. Ah, the Filter hyperlist was what I wanted. Sorry, this is a new program to me, there were 3 different tools within Don's so I did not realize that this was the one I needed. Thanks for your continued support, you are making this a great learning experience
Sorn Posted May 24, 2016 Author Posted May 24, 2016 Just to follow up, it does appear selecting the cd image as type is important. It appears to have correctly named the bin/cue files within the archive. I cant really say for the accuracy of the program however, as I had several instances where it renamed disc 1 to disc 2, despite the archive already being correctly named to start with. So it made a little muckery of things but nothing I couldn't fix with patience Now my XML and USA set are 100% without any junk. Thanks!
skylinekiller Posted May 24, 2016 Posted May 24, 2016 ok, after reading the posts above, I have a similar question that is not quite answered. I have 2000+ PS2 roms. I have noticed that although the roms match the database, the bin/cue files are labeled differently. For example: file name 10 Pin - Champions Alley (Europe) bin/cue 10 Pin - Champions Alley (Europe) (En,Fr,De,Es,It,NI) So, Hyperspin wont launch these. I have no idea how many of my 2000 games are like this. 1) what is the quickest/best way to identify which ones need renamed? 2) What is the most efficient way to rename these correctly so Hyperspin launches them (please don't say manually :(
wesfranks Posted May 24, 2016 Posted May 24, 2016 The problem is usually not the bin files (unless multi-bin like PS1), it's the cue files. Information in the cue files must be correct and utilities that autofill this info may not be as accurate as you think. Also, auto renaming utilities are all over the place for bin/cue sets so would advise against unless you know exactly what you are doing and why (and also keep a backup of your original files). So my answer is cue file information and filename at minimum must be verified (manually) and is best if completed with cut/paste to prevent typos. The cue files must also be named identically to the zip filename/xml game name. The bin rename is considered optional as long as the info in the cue files are correct. OCD and future proofing my romset usually forces me to rename the bins also. Bins and cues can most easily be renamed and edited (manually) without decompress/recompress by opening in 7zip. WinRAR won't let you do this. FYI, PS2 sets are usually recommended to be ISO only and can be directly opened in the emulator without mounting, but this can be difficult with 2000+ roms. Lastly, ignore all info in bold and parentheses.
Sorn Posted May 24, 2016 Author Posted May 24, 2016 ok, after reading the posts above, I have a similar question that is not quite answered. I have 2000+ PS2 roms. I have noticed that although the roms match the database, the bin/cue files are labeled differently. For example: file name 10 Pin - Champions Alley (Europe) bin/cue 10 Pin - Champions Alley (Europe) (En,Fr,De,Es,It,NI) So, Hyperspin wont launch these. I have no idea how many of my 2000 games are like this. 1) what is the quickest/best way to identify which ones need renamed? 2) What is the most efficient way to rename these correctly so Hyperspin launches them (please don't say manually :( Don's renamer seemed to work good enough for my psx set, it renamed the bin/cue's to match the db name. Why dont you put a few you know are bad in a test folder and see if it processes them correctly?
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