Jump to content

Complete Guide for Commodore Amiga in HS and HL3 Using WinUAE Only


rfancella

Recommended Posts

Posted

I cannot rate this man high enough. Thank you so much for the help Ron!!!!

For anyone else running into this issue, your WHDLoad Kickstart files are dif from those used in the WinUAE kickstart files. Well they where for me anyways (not saying thats the same for everyone). I just added the right kicks and of I was on my way to play my classic Amiga Games!!!

Now every game I try works and I have a smile like a tramps dinner jacket!!!

Thanks again Ron.... huuuuuuuge help!

  • Replies 420
  • Created
  • Last Reply
Posted
I cannot rate this man high enough. Thank you so much for the help Ron!!!!

For anyone else running into this issue, your WHDLoad Kickstart files are dif from those used in the WinUAE kickstart files. Well they where for me anyways (not saying thats the same for everyone). I just added the right kicks and of I was on my way to play my classic Amiga Games!!!

Now every game I try works and I have a smile like a tramps dinner jacket!!!

Thanks again Ron.... huuuuuuuge help!

Nawww.. Shucks... (blush)

I do think the WHDLoad Kickstart files are different, I just think you had a bad set, or something like that.

My set is from Amiga Forever. Paid for and owned. Sometimes you need to support the devs. ;)

Thanks,

Ron

Posted
Noob question, where do I get the winuae module from please? The ahk files available for Amiga say fs-uae & whdload, no winuae

Pete,

Are you saying if you launch HyperLaunchHQ, click on GLOBAL on the top left and select Modules on top, there is no WinUAE.ahk in the list?

How about if you click on Emulators? Is there a WinUAE there?

In the first case, you probably need to update HyperLaunch and all the modules. You can either do a one time update or install GIT and update often. Here is a thread describing both:

http://www.hyperspin-fe.com/forum/showthread.php?31472-Complete-Guide-for-Commodore-Amiga-in-HS-and-RL-Using-WinUAE-Only&p=304130&viewfull=1#post304130

If you have a WinUAE module, but do not have a WinUAE emulator in HyperLaunchHQ. You probably just need to add the entry in your Global Emulators.ini file. Instructions are here:

http://www.hyperspin-fe.com/forum/showthread.php?31472-Complete-Guide-for-Commodore-Amiga-in-HS-and-RL-Using-WinUAE-Only&p=305212&viewfull=1#post305212

Hope this helps!

Thanks,

Ron

Posted

Hello friends and sorry for my english. I followed rfancella super tuto (great help for newbies like me) and all is ok. In hyperlaunch HQ ,scan my WDH games and launchs and works ok. The question is , is there any way for play with filters, in my LCD the graphics see very pixelated. If i enter in winuae change resolution, filters,key,ect. Save configuration,but when i launch the game via hyperlaunch or hyperspin the game runs in 800x600 resolution mode and without filters.Is there a ini file , xml or any that i must change ?

Thanks

Posted
Hello friends and sorry for my english. I followed rfancella super tuto (great help for newbies like me) and all is ok. In hyperlaunch HQ ,scan my WDH games and launchs and works ok. The question is , is there any way for play with filters, in my LCD the graphics see very pixelated. If i enter in winuae change resolution, filters,key,ect. Save configuration,but when i launch the game via hyperlaunch or hyperspin the game runs in 800x600 resolution mode and without filters.Is there a ini file , xml or any that i must change ?

Thanks

Thanks for the shout out!

The first thing you would need to do, Launch WinUAE (outside of HyperSpin and HyperLaunchHQ).

Click on Configurations on the top left.

Down at the bottom find the button that says Load From...

Navigate to your Host directory and load your amigahost.uae file.

Then make the changes you need to make. Resolution, filters, controller mapping, etc...

When done, click back on Configurations on the top left.

Now, click the button that says Save As...

Navigate to Host and double click on amigahost.uae.

It should ask if you want to overwrite the file. Tell it yes and test.

Thanks,

Ron

Posted

Thanks for your help rfancella, i did it and now works ok, last week i was trying do it and doesn´t works. And yesterday,clear all and begin from zero following your guide one more time, and works perfects, i can´t explain what is the mistake, but i´m very happy remembering my a500 games on my hyperspin.Sorry for my english level. Thanks again :)

Posted

Hi Ron,

Hoping you can help me out again. I'm onto Amiga now, and followed your guide step by step twice over. When I execute the games either via HLHQ or HS I see WinUAE load and the banner for the game and right after just like any game, black and white bars across the screen, flashing and seems to be rebooting. Any Ideas my friend?

Thanks in advance.

Jonathan

Posted
Hi Ron,

Hoping you can help me out again. I'm onto Amiga now, and followed your guide step by step twice over. When I execute the games either via HLHQ or HS I see WinUAE load and the banner for the game and right after just like any game, black and white bars across the screen, flashing and seems to be rebooting. Any Ideas my friend?

Thanks in advance.

Jonathan

Jonathan,

I have heard of other users having simular issues. Most of the time it's due to either a bad WHDLoad key or bad boot/os roms.

Can you post your WinUAE log files (using code tags, as always)?

As a default both logs are not enabled in WinUAE, so here is how to enable the winuaelog.txt:

Launch WinUAE (outside HyperSpin and HyperLaunchHQ).

Click on Configurations on the top left.

Hit the Load From.... button on the bottom.

Double click on Host and load your amigahost.uae file.

Now, click on Miscellaneous on the left. Check the box next to Create winuaelog.txt log:

post-48498-142870628169_thumb.png

Now to save the config.

Click on Configurations on the top left again.

Hit the Save As... button on the bottom.

Double Click on the Host directory and again, double click on your amigahost.uae file.

When asked to overwrite, click Yes.

Now, hit the Quit button on the bottom left.

Launch a game through HyperLaunchHQ or HyperSpin and post the contents of your winuaebootlog.txt and winuaelog.txt files here.

Thank you,

Ron

Posted
Thanks for your help rfancella, i did it and now works ok, last week i was trying do it and doesn´t works. And yesterday,clear all and begin from zero following your guide one more time, and works perfects, i can´t explain what is the mistake, but i´m very happy remembering my a500 games on my hyperspin.Sorry for my english level. Thanks again :)

Glad its working for you now!

Have a great day!

Thanks,

Ron

Posted
Jonathan,

I have heard of other users having simular issues. Most of the time it's due to either a bad WHDLoad key or bad boot/os roms.

Can you post your WinUAE log files (using code tags, as always)?

As a default both logs are not enabled in WinUAE, so here is how to enable the winuaelog.txt:

Launch WinUAE (outside HyperSpin and HyperLaunchHQ).

Click on Configurations on the top left.

Hit the Load From.... button on the bottom.

Double click on Host and load your amigahost.uae file.

Now, click on Miscellaneous on the left. Check the box next to Create winuaelog.txt log:

[ATTACH=CONFIG]40404[/ATTACH]

Now to save the config.

Click on Configurations on the top left again.

Hit the Save As... button on the bottom.

Double Click on the Host directory and again, double click on your amigahost.uae file.

When asked to overwrite, click Yes.

Now, hit the Quit button on the bottom left.

Launch a game through HyperLaunchHQ or HyperSpin and post the contents of your winuaebootlog.txt and winuaelog.txt files here.

Thank you,

Ron

Thanks for your help again Ron,

WINUAEBOOTLOG.TXT:

WinUAE 2.7.0 (2013.12.05) (6.1 Service Pack 1 [1]) 64-bit 9.6.2A07 8 21:21
(c) 1995-2001 Bernd Schmidt   - Core UAE concept and implementation.
(c) 1998-2013 Toni Wilen      - Win32 port, core code updates.
(c) 1996-2001 Brian King      - Win32 port, Picasso96 RTG, and GUI.
(c) 1996-1999 Mathias Ortmann - Win32 port and bsdsocket support.
(c) 2000-2001 Bernd Meyer     - JIT engine.
(c) 2000-2005 Bernd Roesch    - MIDI input, many fixes.
Press F12 to show the Settings Dialog (GUI), Alt-F4 to quit.
End+F1 changes floppy 0, End+F2 changes floppy 1, etc.
'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\winuae.exe'
EXE: 'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\', DATA: 'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\', PLUGIN: 'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\'
WARNING: Unsupported 'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\winuae.ini' enabled
Total physical RAM 16333M, all RAM 44042M. Attempting to reserve: 2049M.
Reserved: 0x87EB0000-0xFFFB0000 (78100000 1921M)
CLOCKFREQ: QPF 3.32MHz (3.32MHz, DIV=1)
Enumerating display devices.. 
Sorting devices and modes..
Desktop: W=1920 H=1080 B=32. CXVS=3600 CYVS=1080
NVIDIA GeForce GTX 460 '\\.\DISPLAY1' [PCI\VEN_10DE&DEV_0E22&SUBSYS_23811462&REV_A1]
-: Generic PnP Monitor (1920*1080) * [\Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003]
0: 640x480, 16-bit (59,60)
1: 640x480, 32-bit (59,60)
2: 720x480, 16-bit (!29i,!30i,!59,60)
3: 720x480, 32-bit (!29i,!30i,!59,60)
4: 720x576, 16-bit (!25i,!50,60)
5: 720x576, 32-bit (!25i,!50,60)
6: 800x600, 16-bit (60)
7: 800x600, 32-bit (60)
8: 1024x768, 16-bit (60)
9: 1024x768, 32-bit (60)
10: 1152x864, 16-bit (60)
11: 1152x864, 32-bit (60)
12: 1280x720, 16-bit (!50,59,60)
13: 1280x720, 32-bit (!50,59,60)
14: 1280x768, 16-bit (60)
15: 1280x768, 32-bit (60)
16: 1280x800, 16-bit (60)
17: 1280x800, 32-bit (60)
18: 1280x960, 16-bit (60)
19: 1280x960, 32-bit (60)
20: 1280x1024, 16-bit (60)
21: 1280x1024, 32-bit (60)
22: 1360x768, 16-bit (59,60)
23: 1360x768, 32-bit (59,60)
24: 1366x768, 16-bit (59,60)
25: 1366x768, 32-bit (59,60)
26: 1600x900, 16-bit (59,60)
27: 1600x900, 32-bit (59,60)
28: 1600x1024, 16-bit (59,60)
29: 1600x1024, 32-bit (59,60)
30: 1680x1050, 16-bit (59,60)
31: 1680x1050, 32-bit (59,60)
32: 1920x1080, 16-bit (!25i,!29i,!30i,!50,59,60)
33: 1920x1080, 32-bit (!25i,!29i,!30i,!50,59,60)
34 display modes.
NVIDIA GeForce GTX 460 '\\.\DISPLAY2' [PCI\VEN_10DE&DEV_0E22&SUBSYS_23811462&REV_A1]
-: Generic PnP Monitor (1680*1050) [-1680*0] [\Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002]
0: 640x480, 16-bit (59,60,72,75)
1: 640x480, 32-bit (59,60,72,75)
2: 720x480, 16-bit (!29i,!30i,56,!59,60,72,75)
3: 720x480, 32-bit (!29i,!30i,56,!59,60,72,75)
4: 720x576, 16-bit (!25i,!50,56,60,72,75)
5: 720x576, 32-bit (!25i,!50,56,60,72,75)
6: 800x600, 16-bit (56,60,72,75)
7: 800x600, 32-bit (56,60,72,75)
8: 1024x768, 16-bit (60,70,75)
9: 1024x768, 32-bit (60,70,75)
10: 1152x864, 16-bit (75)
11: 1152x864, 32-bit (75)
12: 1280x720, 16-bit (50,59,60,75)
13: 1280x720, 32-bit (50,59,60,75)
14: 1280x768, 16-bit (60)
15: 1280x768, 32-bit (60)
16: 1280x800, 16-bit (60)
17: 1280x800, 32-bit (60)
18: 1280x960, 16-bit (60)
19: 1280x960, 32-bit (60)
20: 1280x1024, 16-bit (60,75)
21: 1280x1024, 32-bit (60,75)
22: 1360x768, 16-bit (59,60)
23: 1360x768, 32-bit (59,60)
24: 1366x768, 16-bit (59,60)
25: 1366x768, 32-bit (59,60)
26: 1600x900, 16-bit (59,60)
27: 1600x900, 32-bit (59,60)
28: 1600x1024, 16-bit (59,60)
29: 1600x1024, 32-bit (59,60)
30: 1680x1050, 16-bit (59,60)
31: 1680x1050, 32-bit (59,60)
32: !1920x1080i, 16-bit (!25i,!29i,!30i,!50,!59,!60)
33: !1920x1080i, 32-bit (!25i,!29i,!30i,!50,!59,!60)
34 display modes.
Display buffer mode = 1
Enumerating DirectSound devices..
Enumerating WASAPI devices...
Enumeration end
0:DS: Primary Sound Driver
1:DS: Speakers (2- USB Speaker     )
2:DS: Digital Output (HDA XPLOSION 7.1)
3:DS: Digital Audio (S/PDIF) (2- High Definition Audio Device)
4:DS: Speakers (HDA XPLOSION 7.1)
5:DS: Digital Audio (S/PDIF) (2- High Definition Audio Device)
6:WA: Default Audio Device
7:WA: Digital Output (HDA XPLOSION 7.1)
8:WA: Speakers (2- USB Speaker     )
9:WA: Digital Audio (S/PDIF) (2- High Definition Audio Device)
10:WA: Speakers (HDA XPLOSION 7.1)
11:WA: Digital Audio (S/PDIF) (2- High Definition Audio Device)
12:WX: Default Audio Device
13:WX: Digital Output (HDA XPLOSION 7.1)
14:WX: Speakers (2- USB Speaker     )
15:WX: Digital Audio (S/PDIF) (2- High Definition Audio Device)
16:WX: Speakers (HDA XPLOSION 7.1)
17:WX: Digital Audio (S/PDIF) (2- High Definition Audio Device)
Enumerating recording devices:
0:DS: Primary Sound Capture Driver
1:DS: Microphone (HDA XPLOSION 7.1)
2:DS: SPDIF In (HDA XPLOSION 7.1)
3:DS: Line In (HDA XPLOSION 7.1)
4:DS: Aux (HDA XPLOSION 7.1)
5:DS: Wave (HDA XPLOSION 7.1)
6:DS: CD Player (HDA XPLOSION 7.1)
7:DS: Stereo Mix (HDA XPLOSION 7.1)
done
Filesystem charset (ACP=1252,FSCP=28605):
00: 0000        01: 0001        02: 0002        03: 0003       
04: 0004        05: 0005        06: 0006        07: 0007       
08: 0008        09: 0009        0A: 000A        0B: 000B       
0C: 000C        0D: 000D        0E: 000E        0F: 000F       
10: 0010        11: 0011        12: 0012        13: 0013       
14: 0014        15: 0015        16: 0016        17: 0017       
18: 0018        19: 0019        1A: 001A        1B: 001B       
1C: 001C        1D: 001D        1E: 001E        1F: 001F       
20: 0020        21: 0021        22: 0022        23: 0023       
24: 0024        25: 0025        26: 0026        27: 0027       
28: 0028        29: 0029        2A: 002A        2B: 002B       
2C: 002C        2D: 002D        2E: 002E        2F: 002F       
30: 0030        31: 0031        32: 0032        33: 0033       
34: 0034        35: 0035        36: 0036        37: 0037       
38: 0038        39: 0039        3A: 003A        3B: 003B       
3C: 003C        3D: 003D        3E: 003E        3F: 003F       
40: 0040        41: 0041        42: 0042        43: 0043       
44: 0044        45: 0045        46: 0046        47: 0047       
48: 0048        49: 0049        4A: 004A        4B: 004B       
4C: 004C        4D: 004D        4E: 004E        4F: 004F       
50: 0050        51: 0051        52: 0052        53: 0053       
54: 0054        55: 0055        56: 0056        57: 0057       
58: 0058        59: 0059        5A: 005A        5B: 005B       
5C: 005C        5D: 005D        5E: 005E        5F: 005F       
60: 0060        61: 0061        62: 0062        63: 0063       
64: 0064        65: 0065        66: 0066        67: 0067       
68: 0068        69: 0069        6A: 006A        6B: 006B       
6C: 006C        6D: 006D        6E: 006E        6F: 006F       
70: 0070        71: 0071        72: 0072        73: 0073       
74: 0074        75: 0075        76: 0076        77: 0077       
78: 0078        79: 0079        7A: 007A        7B: 007B       
7C: 007C        7D: 007D        7E: 007E        7F: 007F       
80: 20AC (0080) 81: 0081        82: 201A (0082) 83: 0192 (0083)
84: 201E (0084) 85: 2026 (0085) 86: 2020 (0086) 87: 2021 (0087)
88: 02C6 (0088) 89: 2030 (0089) 8A: 0160 (008A) 8B: 2039 (008B)
8C: 0152 (008C) 8D: 008D        8E: 017D (008E) 8F: 008F       
90: 0090        91: 2018 (0091) 92: 2019 (0092) 93: 201C (0093)
94: 201D (0094) 95: 2022 (0095) 96: 2013 (0096) 97: 2014 (0097)
98: 02DC (0098) 99: 2122 (0099) 9A: 0161 (009A) 9B: 203A (009B)
9C: 0153 (009C) 9D: 009D        9E: 017E (009E) 9F: 0178 (009F)
A0: 00A0        A1: 00A1        A2: 00A2        A3: 00A3       
A4: 00A4 (20AC) A5: 00A5        A6: 00A6 (0160) A7: 00A7       
A8: 00A8 (0161) A9: 00A9        AA: 00AA        AB: 00AB       
AC: 00AC        AD: 00AD        AE: 00AE        AF: 00AF       
B0: 00B0        B1: 00B1        B2: 00B2        B3: 00B3       
B4: 00B4 (017D) B5: 00B5        B6: 00B6        B7: 00B7       
B8: 00B8 (017E) B9: 00B9        BA: 00BA        BB: 00BB       
BC: 00BC (0152) BD: 00BD (0153) BE: 00BE (0178) BF: 00BF       
C0: 00C0        C1: 00C1        C2: 00C2        C3: 00C3       
C4: 00C4        C5: 00C5        C6: 00C6        C7: 00C7       
C8: 00C8        C9: 00C9        CA: 00CA        CB: 00CB       
CC: 00CC        CD: 00CD        CE: 00CE        CF: 00CF       
D0: 00D0        D1: 00D1        D2: 00D2        D3: 00D3       
D4: 00D4        D5: 00D5        D6: 00D6        D7: 00D7       
D8: 00D8        D9: 00D9        DA: 00DA        DB: 00DB       
DC: 00DC        DD: 00DD        DE: 00DE        DF: 00DF       
E0: 00E0        E1: 00E1        E2: 00E2        E3: 00E3       
E4: 00E4        E5: 00E5        E6: 00E6        E7: 00E7       
E8: 00E8        E9: 00E9        EA: 00EA        EB: 00EB       
EC: 00EC        ED: 00ED        EE: 00EE        EF: 00EF       
F0: 00F0        F1: 00F1        F2: 00F2        F3: 00F3       
F4: 00F4        F5: 00F5        F6: 00F6        F7: 00F7       
F8: 00F8        F9: 00F9        FA: 00FA        FB: 00FB       
FC: 00FC        FD: 00FD        FE: 00FE        FF: 00FF       
End
CW: No Catweasel detected
PARAPORT: no ParaPort.dll, direct parallel port emulation disabled
IPC: Named Pipe '\\.\pipe\WinUAE' open
IPC: Named Pipe '\\.\pipe\WinUAE_COM' open
Serial port enumeration..
SERPORT: 'Communications Port (COM1)' = 'COM1' = '\\?\acpi#pnp0501#1#{86e0d1e0-8089-11d0-9ce4-08003e301f73}'
Parallel port enumeration..
Port enumeration end
MIDI port enumeration..
MIDI OUT: -1:'Microsoft MIDI Mapper' (1/1)
MIDI OUT: 0:'Microsoft GS Wavetable Synth' (1/27)
MIDI OUT: 1:'MPU-401' (1/102)
MIDI IN: 0:'MPU-401' (1/103)
MIDI port enumeration end
RawInput enumeration..
RAWINPUT: found 8 devices
00070087 keyboard: '\\?\HID#VID_045E&PID_0752#7&2778a50e&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}'
type=81 sub=0 mode=1 fkeys=12 indicators=3 tkeys=264
000B003B mouse: '\\?\HID#VID_046D&PID_C51A&MI_00#8&cfa9289&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}'
id=256 buttons=16 hw=0 rate=0
'HID-compliant mouse' ('\\?\HID#VID_046D&PID_C51A&MI_00#8&cfa9289&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}')
'HID Keyboard Device' ('\\?\HID#VID_045E&PID_0752#7&2778a50e&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}')
HID-compliant mouse: (046D/C51A)
00 000 'X Axis' (0, [0 - 0, 0 - 0, 0 0 0])
01 001 'Y Axis' (1, [0 - 0, 0 - 0, 0 0 0])
02 002 'Wheel' (2, [0 - 0, 0 - 0, 0 0 0])
03 003 'HWheel' (3, [0 - 0, 0 - 0, 0 0 0])
00 000 'Button 1' (0)
01 001 'Button 2' (1)
02 002 'Button 3' (2)
03 003 'Button 4' (3)
04 004 'Button 5' (4)
05 005 'Button 6' (5)
06 006 'Button 7' (6)
07 007 'Button 8' (7)
08 008 'Button 9' (8)
09 009 'Button 10' (9)
0A 010 'Button 11' (10)
0B 011 'Button 12' (11)
0C 012 'Button 13' (12)
0D 013 'Button 14' (13)
0E 014 'Button 15' (14)
0F 015 'Button 16' (15)
02 002 'Wheel [-]' (1004)
02 002 'Wheel [+]' (1005)
03 003 'HWheel [-]' (1006)
03 003 'HWheel [+]' (1007)
RAWINPUT test ok, usage=2
RAWINPUT test ok, usage=6
DirectInput enumeration.. Game controllers..
Windowsmouse initialization..
Catweasel joymouse initialization..
wintab tablet initialization..
Tablet: no wintab32.dll
end
load config '.\Configurations\default.uae':0
load failed
failed to load config '.\Configurations\default.uae'
LCD: Logitech LCD system not detected
GUIBase 803x590 (6x13)
'.\Configurations\configuration.cache' loaded successfully
Entering GUI idle loop
Requested GUI size = 800x600 (720x568)
Got GUI size = 800x598
load config 'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\Configurations\Host\amigahost.uae':0
'.\Configurations\configuration.cache' flushed
'.\Configurations\configuration.cache' load failed
'.\Configurations\configuration.cache' flushed
'.\Configurations\configuration.cache' created

WINUAELOG.TXT

2014-04-22 21:55:35
35-512 [0 000=000]: WinUAE 2.7.0 (2013.12.05) (6.1 Service Pack 1 [1]) 64-bit 9.6.2A07 8 21:21
(c) 1995-2001 Bernd Schmidt   - Core UAE concept and implementation.
(c) 1998-2013 Toni Wilen      - Win32 port, core code updates.
(c) 1996-2001 Brian King      - Win32 port, Picasso96 RTG, and GUI.
(c) 1996-1999 Mathias Ortmann - Win32 port and bsdsocket support.
(c) 2000-2001 Bernd Meyer     - JIT engine.
(c) 2000-2005 Bernd Roesch    - MIDI input, many fixes.
Press F12 to show the Settings Dialog (GUI), Alt-F4 to quit.
End+F1 changes floppy 0, End+F2 changes floppy 1, etc.
35-512 [0 000=000]: 'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\winuae.exe'
35-512 [0 000=000]: EXE: 'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\', DATA: 'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\', PLUGIN: 'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\'
35-512 [0 000=000]: WARNING: Unsupported 'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\winuae.ini' enabled
35-512 [0 000=000]: NATMEM: Our special area: 0x87EB0000-0x97EB0000 (10000000 256M)
35-512 [0 000=000]: JIT and cycle-exact can't be enabled simultaneously.
35-520 [0 000=000]: RTAREA located at 00F00000
35-520 [0 000=000]: shmget of size 65536 (64k) for rtarea
35-520 [0 000=000]: VA 00F00000 - 00F10000 10000 (64k) ok (88DB0000)
35-520 [0 000=000]: uaegfx.card magic code: 00F03000-00F0313E ABI=00000000
35-520 [0 000=000]: shmget of size 4194304 (4096k) for fast
35-520 [0 000=000]: VA 00200000 - 00600020 400020 (4096k) ok (880B0000)
35-520 [0 000=000]: shmget of size 65536 (64k) for filesys
35-520 [0 000=000]: shmget of size 524288 (512k) for kick
35-520 [0 000=000]: VA 00F80000 - 01000020 80020 (512k) ok (88E30000)
35-520 [0 000=000]: Entered action_replay_load ()
35-520 [0 000=000]: shmget of size 2097152 (2048k) for chip
35-520 [0 000=000]: VA 00000000 - 00200000 200000 (2048k) ok (87EB0000)
35-520 [0 000=000]: ROM loader.. (<none>)
35-526 [0 000=000]: Known ROM 'KS ROM v3.0 (A1200)' loaded
35-527 [0 000=000]: ROM loader end
35-529 [0 000=000]: memory init end
35-532 [0 000=000]: No disk in drive 0.
35-532 [0 000=000]: CPU cycleunit: 128 (0.250)
35-532 [0 000=000]: Building CPU table for configuration: 68020 ~cycle-exact 24-bit
35-552 [0 000=000]: 1879 CPU functions
35-552 [0 000=000]: Building CPU, 45954 opcodes (2 -1 1)
35-552 [0 000=000]: CPU=68020, FPU=0, MMU=0, JIT=0.
35-552 [0 000=000]: CPUID level=13, Family=6, Model=10, Mask=7, Vendor=GenuineIntel [0]
35-552 [0 000=000]: JIT: Setting signal handler
35-552 [0 000=000]: JIT: Building Compiler function table
35-552 [0 000=000]: JIT: Supposedly 42342 compileable opcodes!
35-554 [0 000=000]: JIT: cache=0. b=1 w=1 l=1 fpu=1 nf=1 const=1 hard=0
35-572 [0 000=000]: Max hardware surface size: 8192x8192
35-574 [0 000=000]: SetCursorPos 512x384
35-586 [0 000=000]: winuae_active(0)
35-588 [0 000=000]: Allocated draw temp buffer (1600*1280*32) = 08F70020
35-600 [0 000=000]: Direct3D: Pixel shader 2.0+ support detected, shader filters enabled.
35-604 [0 000=000]: Device name: 'NVIDIA GeForce GTX 460' 90012000d0801.a1
36-541 [0 000=000]: D3D9Ex: 00000056 ALPHA DYNAMIC SCANLINE 
36-541 [0 000=000]: D3D9Ex: PS=3.0 VS=3.0 1024*768*0p FS VS=0 B=2WE 32-bit 0
36-560 [0 000=000]: D3D9Ex: pixelshader filter 'E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\_winuae.fx':-1 enabled
36-565 [0 000=000]: D3D9Ex: 752*288 main texture, depth 32
36-565 [0 000=000]: Buffer size (752*288) Native
36-579 [0 000=000]: CPU cycleunit: 128 (0.250)
36-579 [0 000=000]: clipboard: reset (00000000)
36-598 [0 000=000]: memory init end
36-598 [0 000=000]: Reset at 00000000. Chipset mask = 00000007
36-598 [0 000=000]: 00000000    2048K/1 =    2048K Chip memory
36-598 [0 000=000]: 00200000    8704K/0 =    8704K <none>
36-600 [0 000=000]: 00A80000    1024K/2 =     512K Kickstart ROM (6C9B07D2)
36-600 [0 000=000]: =KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
36-600 [0 000=000]: 00B80000     448K/0 =     448K <none>
36-600 [0 000=000]: 00BF0000      64K/0 =      64K CIA
36-600 [0 000=000]: 00C00000    1536K/0 =    1536K <none>
36-600 [0 000=000]: 00D80000     256K/0 =     256K Gayle (low)
36-600 [0 000=000]: 00DC0000      64K/0 =      64K Battery backed up clock (none)
36-600 [0 000=000]: 00DD0000     128K/0 =     128K Gayle (high)
36-600 [0 000=000]: 00DF0000      64K/0 =      64K Custom chipset
36-602 [0 000=000]: 00E00000     512K/1 =     512K Kickstart ROM (6C9B07D2)
36-602 [0 000=000]: =KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
36-602 [0 000=000]: 00E80000      64K/0 =      64K Autoconfig
36-602 [0 000=000]: 00E90000     448K/0 =     448K <none>
36-602 [0 000=000]: 00F00000      64K/1 =      64K UAE Boot ROM
36-602 [0 000=000]: 00F10000     448K/0 =     448K <none>
36-603 [0 000=000]: 00F80000     512K/1 =     512K Kickstart ROM (6C9B07D2)
36-603 [0 000=000]: =KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
36-611 [0 000=000]: PAL mode V=50.0804Hz H=15625.0881Hz (227x312+0) IDX=10 (PAL) D=0 RTG=0/0
36-612 [0 000=000]: RTGFREQ: 312*50.0804 = 15625.0879 / 50.1 = 312
36-612 [0 000=000]: POS (0 0 1024 768) - (0 0 672 263)[672,263] (56 10)
36-647 [0 001=000]: hardreset, memory cleared
36-747 [0 001=000]: DS: 00140004 1:00000000 2:00000000 4:00000033 4:00000603 4:00000107 6:0000003F 6:0000060F 
36-747 [0 001=000]: DS: 00000000,CH=2,FREQ=44100 'Primary Sound Driver' buffer 16384, dist 4096
36-748 [0 001=000]: SNDRATE 312.0*227.0*50.080410=3546894.958099
36-866 [0 227=044]: DS: 1323 = (1764 - 441)
36-866 [0 227=044]: DS: bs=128 w=10240 max=16384 tof=21845 tuf=29127
37-091 [9 203=143]: SERIAL: period=372, baud=9600, hsyncs=16, bits=8, PC=f8016e
37-091 [9 067=146]: 6888x no FPU: f201 00009000 PC=00f80bd0
37-091 [9 067=146]: B-Trap f201 at f80bd0 (88E30BD0)
37-345 [22 156=091]: Fastcard: mapped @$200000: 4MB fast memory
37-345 [22 156=091]:    Card 1 (ZorroII) done.
37-349 [22 046=118]: Filesystem: mapped memory @$e90000.
37-349 [22 046=118]:    Card 2 (ZorroII) done.
37-349 [22 046=118]: Memory map after autoconfig:
37-349 [22 046=118]: 00000000    2048K/1 =    2048K Chip memory
37-349 [22 046=118]: 00200000    4096K/1 =    4096K Fast memory
37-349 [22 046=118]: 00600000    4608K/0 =    4608K <none>
37-350 [22 046=118]: 00A80000    1024K/2 =     512K Kickstart ROM (6C9B07D2)
37-350 [22 046=118]: =KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
37-350 [22 046=118]: 00B80000     448K/0 =     448K <none>
37-350 [22 046=118]: 00BF0000      64K/0 =      64K CIA
37-350 [22 046=118]: 00C00000    1536K/0 =    1536K <none>
37-350 [22 046=118]: 00D80000     256K/0 =     256K Gayle (low)
37-350 [22 046=118]: 00DC0000      64K/0 =      64K Battery backed up clock (MSM6242B)
37-350 [22 046=118]: 00DD0000     128K/0 =     128K Gayle (high)
37-350 [22 046=118]: 00DF0000      64K/0 =      64K Custom chipset
37-352 [22 046=118]: 00E00000     512K/1 =     512K Kickstart ROM (6C9B07D2)
37-352 [22 046=118]: =KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
37-352 [22 046=118]: 00E80000      64K/0 =      64K <none>
37-352 [22 046=118]: 00E90000      64K/0 =      64K Filesystem Autoconfig Area
37-352 [22 046=118]: 00EA0000     384K/0 =     384K <none>
37-352 [22 046=118]: 00F00000      64K/1 =      64K UAE Boot ROM
37-352 [22 046=118]: 00F10000     448K/0 =     448K <none>
37-353 [22 046=118]: 00F80000     512K/1 =     512K Kickstart ROM (6C9B07D2)
37-353 [22 046=118]: =KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
37-602 [35 022=021]: filesystem: diagentry called: 200098
37-820 [46 000-000]: SNDRATE 313.0*227.0*49.920410=3546895.062012
37-820 [46 000-000]: PAL mode V=49.9204Hz H=15625.0881Hz (227x312+1) IDX=10 (PAL) D=0 RTG=0/0
37-922 [51 150-103]: Mounting uaehf.device 0 (0):
37-922 [51 150-103]: FS: mounted virtual unit DH0 (E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\WHD)
37-925 [51 128-111]: Mounting uaehf.device 1 (0):
37-925 [51 128-111]: FS: mounted virtual unit DH1 (E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\ROMS\WHDLOAD\BigNoseTheCaveman_v1.0.zip)
38-062 [58 153-100]: FS: WHD (flags=00000002,E=0,ED=1,EF=0,native='E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\EMULATORS\WinUAE\WHD') starting..
38-126 [61 160-178]: FS: Games (flags=00000004,E=0,ED=0,EF=1,native='E:\{HYPERSPIN FRONT END}\{MASTER}\COMMODORE\COMMODORE AMIGA\ROMS\WHDLOAD\BigNoseTheCaveman_v1.0.zip') starting..
38-748 [92 093-257]: 6888x no FPU: f200 00004000 PC=00226758
38-748 [92 093-257]: B-Trap f200 at 226758 (880D6758)
38-748 [92 116-257]: B-Trap f017 at 2267a6 (880D67A6)
50-511 [630 001-000]: winuae_inactive(0)
50-701 [630 001-000]: DS: DirectSound driver freed

Thanks again,

Jonathan

Posted
Thanks for your help again Ron,

Jonathan,

Good news and bad...

The good:

Both your log files look good.

The bad:

As I suspected, it is your WHDLoad.key file.

I replaced my legal purchased key file with one found on the "InnerWebs" and I get the exact same results that you do.

I put my key file back and the game boots fine.

Thanks,

Ron

PS: If anyone wants to purchase a keyfile, see the WHDLoad page and click Registration on the top:

http://whdload.de/

Posted
Jonathan,

Good news and bad...

The good:

Both your log files look good.

The bad:

As I suspected, it is your WHDLoad.key file.

I replaced my legal purchased key file with one found on the "InnerWebs" and I get the exact same results that you do.

I put my key file back and the game boots fine.

Thanks,

Ron

PS: If anyone wants to purchase a keyfile, see the WHDLoad page and click Registration on the top:

http://whdload.de/

A ha, I did a search for *.key in all the amiga forever, programs, emulators I had from the past and found one, copied it into the WINUae directory. I'm buying a key this evening. I'm assuming its affordable.

Thanks Ron!

Posted
A ha, I did a search for *.key in all the amiga forever, programs, emulators I had from the past and found one, copied it into the WINUae directory. I'm buying a key this evening. I'm assuming its affordable.

Thanks Ron!

It's not too bad. US$30.00 or EUR$20.00.

But, I for one, am an advocate to help out the little guy. Support the devs by buying the software. ;)

Thanks,

Ron

Posted

Thanks Ron for the awesome guide however I'm stuck at a final step.

When I try to launch a game via Hyperlaunch, WinUAE loads, but is doesn't go into the game. It brings up a intermediate screen with 2 eyes on it and a red triangle mouse pointer.

Is this any indication where my system is hanging.

FYI. Im waiting for my WHDload.key file to be emailed. could this be the cause?

And Thank you so much for the work you guys have put in. There is nothing like loading up an old Amiga game to bring back memories.

Posted
Thanks Ron for the awesome guide however I'm stuck at a final step.

When I try to launch a game via Hyperlaunch, WinUAE loads, but is doesn't go into the game. It brings up a intermediate screen with 2 eyes on it and a red triangle mouse pointer.

Is this any indication where my system is hanging.

FYI. Im waiting for my WHDload.key file to be emailed. could this be the cause?

And Thank you so much for the work you guys have put in. There is nothing like loading up an old Amiga game to bring back memories.

OK. got past that issue. Was Missing KickStart roms.

Posted

Sorry to be a pain. Games still not loading (hangs on Amiga insert disk screen).

Is there any way to confirm my WHDLoad part of the install works out side of Hyperlaunch?

I cant seem to get a WHDLoad game to work even direct from WinUAE. Should I be able to?

Nathan

Posted
Sorry to be a pain. Games still not loading (hangs on Amiga insert disk screen).

Is there any way to confirm my WHDLoad part of the install works out side of Hyperlaunch?

I cant seem to get a WHDLoad game to work even direct from WinUAE. Should I be able to?

Nathan

Getting it to work outside HyperLaunch is tough. You can do so through command line. But it is tricky for sure.

Here is the command line that works with mine:

H:\HyperSpin\Emulators\WinUAE\winuae.exe -f "H:\HyperSpin\Emulators\WinUAE\Configurations\host\amigahost.uae" -s quickstart=a1200,1 -s use_gui=no -s gfx_fullscreen_amiga=true -s cycle_exact=true -s immediate_blits=false -s cpu_compatible=false -s cpu_speed=real -s cachesize=8192  -s filesystem=rw,WHD:"H:\HyperSpin\Emulators\WinUAE\WHD" -s filesystem=ro,Games:"H:\Roms\Commodore Amiga\BigNoseTheCaveman_v1.0.zip"     -portable

You should be able to replace the paths in this and the game should launch. If not, maybe it's a bad rom. Are your WHDLoad install from KillerGorilla?

Thanks,

Ron

Posted

First: THANKS! I was close to give up with WinUAE then I found your outstanding guide.

But it is still a mess for me how to configure keys.

I got an arcade cab with I-PAC and keys as below:

Joy up --> up arrow

Joy down --> down arrow

Joy left --> left arrow

Joy right --> right arrow

B1 --> Z

B2 --> X

B3 --> C

B4 --> V

B5 --> B

B6 --> N

and WinUAE inputs are default configured as in the pic below:

post-13722-142870628948_thumb.jpg

But still I cannot change them as I want, I double click on each of them, nothing happens.

For example double click on "CRL destra TASTIERA" (control right keyboard) doesn't let me change it.

Am I doing something wrong? Am I in the wrong config tab of WinUAE?

Maybe there is a way to change them directly editing the ini or uae file?

Thanks for help.

Posted

Thanks Ron for the command line, seems to be getting me further. And seems to confirm that WHDload is installed and works via cmd line.

post-113789-142870628951_thumb.png

When I run through Hyperlaunch I just get the Amiga insert disk boot screen.

I have done a bit of digging in to the logs of Hyperlaunch. The following is the command cut from HyperLaunch logs( Very close to the one you supplied).

21:09:49:921 | MD | INFO | +0 | Run - Running:

H:\HyperSpin\Emulators\Amiga\WinUAE\winuae.exe -f "H:\HyperSpin\Emulators\Amiga\WinUAE\Configurations\host\amigahost.uae" -s quickstart=a500,1 -s use_gui=no -s gfx_fullscreen_amiga=true -s floppy_speed=turbo -s floppy0="H:\HyperSpin\Emulators\Amiga\Games-WHDLoad\3DPool_v1.2_0621.zip" -portable

Doesn't seem to include Path to WHD folder, Is that normal

Nathan

Posted
Thanks Ron for the command line, seems to be getting me further. And seems to confirm that WHDload is installed and works via cmd line.

[ATTACH=CONFIG]40584[/ATTACH]

When I run through Hyperlaunch I just get the Amiga insert disk boot screen.

I have done a bit of digging in to the logs of Hyperlaunch. The following is the command cut from HyperLaunch logs( Very close to the one you supplied).

21:09:49:921 | MD | INFO | +0 | Run - Running:

H:\HyperSpin\Emulators\Amiga\WinUAE\winuae.exe -f "H:\HyperSpin\Emulators\Amiga\WinUAE\Configurations\host\amigahost.uae" -s quickstart=a500,1 -s use_gui=no -s gfx_fullscreen_amiga=true -s floppy_speed=turbo -s floppy0="H:\HyperSpin\Emulators\Amiga\Games-WHDLoad\3DPool_v1.2_0621.zip" -portable

Doesn't seem to include Path to WHD folder, Is that normal

Nathan

Nathan,

It should have the PathToWHD for sure.

Look back at the guide and go to the heading "Setup HyperHQ" and look down to the sixth screen shot. That is where you setup your path. Also, double check and make sure your WinUAE module is at least version 2.0.2.

If it still doesn't work, post your entire HyperLaunch.log file, using the code tags... ;)

Thanks,

Ron

Posted
First: THANKS! I was close to give up with WinUAE then I found your outstanding guide.

But it is still a mess for me how to configure keys.

I got an arcade cab with I-PAC and keys as below:

Joy up --> up arrow

Joy down --> down arrow

Joy left --> left arrow

Joy right --> right arrow

B1 --> Z

B2 --> X

B3 --> C

B4 --> V

B5 --> B

B6 --> N

and WinUAE inputs are default configured as in the pic below:

[ATTACH=CONFIG]40583[/ATTACH]

But still I cannot change them as I want, I double click on each of them, nothing happens.

For example double click on "CRL destra TASTIERA" (control right keyboard) doesn't let me change it.

Am I doing something wrong? Am I in the wrong config tab of WinUAE?

Maybe there is a way to change them directly editing the ini or uae file?

Thanks for help.

Agreed, the controller mapping function in WinUAE is funky.

Hit the button at the bottom of that screen that says "Delete All" and then hit the "Remap" button.

Thanks,

Ron

Posted

Thanks Ron your help is much appreciated.

I have it All working now.

Your final comment about checking my version tied it all up.

actually It was a couple of issues.

First off I had installed the latest version of WinUAE 2.7.0. As soon as I changed the .exe over to the older 2.6.0 WinUAE.exe It no longer hung at the Amiga disk insert screen.

Also, games still didn't load but that was fixed by using roms that were not Zipped lha files.

Whats the deal with lha files? I have a "full HyperSpin Ready set" which I thought was meant to be specifically for WHDload.

Regards Nathan

Posted
Thanks Ron your help is much appreciated.

I have it All working now.

Your final comment about checking my version tied it all up.

actually It was a couple of issues.

First off I had installed the latest version of WinUAE 2.7.0. As soon as I changed the .exe over to the older 2.6.0 WinUAE.exe It no longer hung at the Amiga disk insert screen.

Also, games still didn't load but that was fixed by using roms that were not Zipped lha files.

Whats the deal with lha files? I have a "full HyperSpin Ready set" which I thought was meant to be specifically for WHDload.

Regards Nathan

Sweet!! Glad it's all sorted out!

Hmmm... Right! I am using 2.6.1 without issues.

The lha is the native Amiga archive format. And these installs are actually meant and designed to run on actual Amiga computers. ;)

Anyway, glad its working now!

Thanks,

Ron

Posted
Sweet!! Glad it's all sorted out!

Hmmm... Right! I am using 2.6.1 without issues.

I havent tried 2.6.1

I was having trouble with WinUAE 2.7.0, when that was installed it was hanging on the amiga screen.

I backdated to 2.6.0 and now don't seem to be having any issues.

I did see 2.6.1 as a download option but while all my troubles were happening I went straight to 2.6.0 seeing as it was mentioned Emu version in the WinUAE.AHK. (I will update to 2.6.1 tonight).

Were you aware of there being trouble with 2.7.0. version (It might be something I was doing wrong). However If I swap back to the 2.7.0 exe my problems resurface.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...