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rfancella

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rfancella last won the day on April 17 2015

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About rfancella

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  • Birthday 09/26/1963

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  1. rfancella

    rfancella

  2. Or you could buy a key. They are not that expensive and would help out the developer! They are still doing development on this software. Thanks, Ron
  3. Yes, but take a look at the results! Not a better and more versatile front end out there. Thanks, Ron
  4. A side note that pertains to this as well. There is currently a project to create a single layout with profiles for each emulator. Might be worth taking a look or helping out: http://www.hyperlaunch.net/forum/showthread.php?173-Project-Key-Mapping&p=1853&viewfull=1 Thanks, Ron
  5. Yes, you need to be a Platinum member here and have a paid membership at EMUMovies for HyperSync to download both art and videos. Thanks, Ron
  6. The program is available for anyone. But yes, it will only connect to the servers with Platinum membership. Thanks, Ron
  7. A new module with bezel support for Stella is due out with the next HL update. I don't have a copy of that ahk. Thanks, Ron
  8. Nice!! And looks good. Just remember, if you use more than one bezel, the emulator window inside the bezel has to be the same size because Daphne will not allow you to change the size of the emulator window once launched. Thanks, Ron
  9. Perfect!! Thank you again Sir Bleasby!!! Thanks, Ron
  10. Very cool! So, start in the Adding bezel support thread. Once it's working well, then post in the module thread? I tried to add fixResMode with a huge fail. Crashed the emu every time. Thanks, Ron
  11. Bleasby, Thank you. Should have said: And you opened a can of trouble here. I'm already working on trying to get bezel to work in WinUAE. I'll make a post for the Daphne and Singe module. Thank you again, for all you do!! Thanks, Ron
  12. Ok, here is the modified ahk for ALG. The changes are the same only this module uses a different variable name for width and height. AHK: MEmu = Daphne Singe MEmuV = v1.14 MURL = http://www.singeengine.com/cms/ MAuthor = djvj MVersion = 2.0.1 MCRC = 4FF69607 iCRC = 3F762B18 MID = 635038268880264228 MSystem = "American Laser Games","WoW Action Max" ;---------------------------------------------------------------------------- ; Notes: ; Rom_Extension should be singe ; Your framefiles need to exist in the same dir as your Rom_Path, in each game's subfolder, and have a txt extension. The filename should match the name in your xml. ; American Laser Games ; For example, If you rompath is C:Hyperspin\Games\American Laser Games\, the drugwars game would be found in C:Hyperspin\Games\American Laser Games\maddog\ ; and the framefile would be in C:Hyperspin\Games\American Laser Games\maddog\maddog.txt ; To change the dir you want to run your games from: ; 1. Backup all your /daphne/singe/ROMNAME/ROMNAME.singe, cdrom-globals.singe, and service.singe files, most games all three in each romdir ; 2. Move all the folders in your /daphne/singe/ folder to the new location you want. You should have one folder for each game. ; 3. Open each ROMNAME.singe, cdrom-globals.singe, and service.singe in notepad and do a find/replace of all instances shown below. For example using an SMB share: ; Old ; ("singe/ ; New: ; ("//BLACKPC/Hyperspin/Games/American Laser Games/ ; ; If using a local drive, it would look something like this C:/Hyperspin/Games/American Laser Games/ ; WoW Action Max ; Emu_Path should be something like this C:\HyperSpin\Emulators\WoW Action Max\daphne-singe\ ; Rom_Path has to point to where all the m2v video files are kept ; Rom_Extension should be singe ; Your framefiles need to exist in the same dir as your rompath and all have txt extensions. The filename should match the name in your xml. ; To change the dir you want to run your games from: ; 1. Backup your /daphne/singe/Action Max/Emulator.singe file ; 2. Move all the files (except Emulator.singe) in your /daphne/singe/Action Max/ folder to the new location you want. ; 3. Open Emulator.singe in notepad and do a find/replace of all instances shown below. For example using an SMB share: ; Old ; "singe/Action Max/ ; New: ; "//BLACKPC/Hyperspin/Games/WoW Action Max/ ; ; If using a local drive, it would look something like this C:/Hyperspin/Games/WoW Action Max/ ; ; There should be 18 instances that need replacing. ; 4. The only file that should be in your /daphne/singe/Action Max/ dir should be the edited Emulator.singe file (and your backup). ; ; If you are upgrading from the old daphne-singe-v1.0 to 1.14, don't forget to copy the old singe dir to the new emu folder, it doesn't come with the contents of that folder that you need. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "settings", "Fullscreen","true",,1) daphneWidth := IniReadCheck(settingsFile, "settings", "daphneWidth","1024",,1) daphneHeight := IniReadCheck(settingsFile, "settings", "daphneHeight","768",,1) BezelStart() ; Emptying variables if they are not set fullscreen := (If Fullscreen = "true" ? ("-fullscreen_window") : ("")) ; fullscreen_window mode allows guncon and aimtraks to work if bezelPath ; this variable is only filled if bezel is enabled and a valid bezel image is found { params:= params . " -ignore_aspect_ratio" daphneWidth := "-x " . Round(bezelScreenWidth) ;bezelScreenWidth variable is defined on the BezelStart function and it gives the desired width that your game screen should have while using this bezel daphneHeight := "-y " . Round(bezelScreenHeight) ;idem above } else { daphneWidth := "-x " . daphneWidth daphneHeight := "-y " . daphneHeight } ;daphneWidth := (daphneWidth ? ("-x " . daphneWidth) : ("")) ;daphneHeight := (daphneHeight ? ("-y " . daphneHeight) : ("")) 7z(romPath, romName, romExtension, 7zExtractPath) ; This allows us to send variables, that when empty, are not sent to the Run command Run(executable . " singe vldp " . daphneWidth . A_Space . daphneHeight . A_Space . fullscreen . A_Space . "-framefile """ . romPath . "\" . romName . ".txt""" . A_Space . "-script """ . romPath . "\" . romName . ".singe""", emuPath) WinWait("DAPHNE ahk_class SDL_app") BezelDraw() WinWaitActive("DAPHNE ahk_class SDL_app") FadeInExit() Process("WaitClose", executable) 7zCleanUp() FadeOutExit() ExitModule() HaltEmu: Send, {P} Return RestoreEmu: Winrestore, AHK_class %EmulatorClass% Send, {P} Return CloseProcess: FadeOutStart() BezelExit() WinClose("DAPHNE ahk_class SDL_app") ;Process, Close, %executable% ; WoW Action Max module used this Return Is there a way to disable changing the bezel? Maybe to have it only changed if the bezel will fit?? Thanks, Ron
  13. Bleasby, I see. Because it cannot be resized after launch, you cannot change the emulator size once it is launched. That is a fail. So, I put three bezels in the _Default folder. When I change bezels, the emulator screen size will not change, so there can only be one bezel in there, or they have to present the same size opening. Doesn't have to be in the same place, just the same size. Thanks, Ron
  14. Hells yea!!! Works like a dream. I restored the isd back to the way it was (the official isd). Here is the working ahk: MEmu = Daphne MEmuV = v1.0.12 MURL = http://www.daphne-emu.com/ MAuthor = djvj MVersion = 2.0.4 MCRC = F62539E6 iCRC = C777A9D MID = 635038268879753802 MSystem = "Daphne","LaserDisc" ;---------------------------------------------------------------------------- ; Notes: ; Executable should be Daphne.exe NOT Daphneloader.exe ; You need the module's ini from GIT, remove the (Example) from the filename. It has settings for each game so they work properly. ; If you want to define custom controls for each game, follow this process: ; 1) Manually run DaphneLoader.exe ; 2) Select each game you want to configure and click the Configure button. Select the Input tab and define your controls and hit OK and repeat for each game. ; 3) Create a folder in your emu directory called "controls" and copy your current dapinput.ini into it. This will be your default controls used for all games that a custom one was not created. ; 4) Launch each game you defined controls for through DaphneLoader. DaphneLoader will set your custom controls in the dapinput.ini. Now exit the game. ; 5) After each game you launch, copy the dapinput.ini into the controls folder and name it after the rom name you use in your xml: Example: lair.ini ; ; First time users, please follow the guide found @ http://www.hyperspin-fe.com/forum/showthread.php?29410-Complete-Guide-for-Daphne-in-HyperSpin-and-RL ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" globalParams := IniReadCheck(settingsFile,"settings","globalParams","vldp -blank_searches -prefer_samples -noissues -opengl -fastboot",,1) fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) screenWidth := IniReadCheck(settingsFile, "Settings", "ScreenWidth",A_ScreenWidth,,1) screenHeight := IniReadCheck(settingsFile, "Settings", "ScreenHeight",A_ScreenHeight,,1) pauseOnExit := IniReadCheck(settingsFile,"settings","pauseOnExit","false",,1) min_seek_delay := IniReadCheck(settingsFile,romName,"min_seek_delay",A_Space,,1) seek_frames_per_ms := IniReadCheck(settingsFile,romName,"seek_frames_per_ms",A_Space,,1) homedir := IniReadCheck(settingsFile,romName,"homedir",".",,1) bank0 := IniReadCheck(settingsFile,romName,"bank0",A_Space,,1) bank1 := IniReadCheck(settingsFile,romName,"bank1",A_Space,,1) bank2 := IniReadCheck(settingsFile,romName,"bank2",A_Space,,1) bank3 := IniReadCheck(settingsFile,romName,"bank3",A_Space,,1) sound_buffer := IniReadCheck(settingsFile,romName,"sound_buffer",A_Space,,1) params := IniReadCheck(settingsFile,romName,"params",A_Space,,1) version := IniReadCheck(settingsFile,romName,"version",romName,,1) frameFile = %romName% ; storing parent romName to send as the framefile name so we don't send wrong name when using an alternate version of a game BezelStart() fullscreen := If fullscreen = "true" ? "-fullscreen" : "" if bezelPath ; this variable is only filled if bezel is enabled and a valid bezel image is found { params:= params . " -ignore_aspect_ratio" screenWidth := "-x " . Round(bezelScreenWidth) ;bezelScreenWidth variable is defined on the BezelStart function and it gives the desired width that your game screen should have while using this bezel screenHeight := "-y " . Round(bezelScreenHeight) ;idem above } else { screenWidth := "-x " . screenWidth screenHeight := "-y " . screenHeight } min_seek_delay := If min_seek_delay ? "-min_seek_delay " . min_seek_delay : "" seek_frames_per_ms := If seek_frames_per_ms ? "-seek_frames_per_ms " . seek_frames_per_ms : "" homedir := If homedir ? "-homedir " . homedir : "" bank0 := If bank0 ? "-bank 0 " . bank0 : "" bank1 := If bank1 ? "-bank 1 " . bank1 : "" bank2 := If bank2 ? "-bank 2 " . bank2 : "" bank3 := If bank3 ? "-bank 3 " . bank3 : "" sound_buffer := If sound_buffer ? "-sound_buffer " . sound_buffer : "" params := globalParams . " " . params 7z(romPath, romName, romExtension, 7zExtractPath) ; If you have alternate controls for a specific game, this will overwrite the current dapinput.ini with your custom one romControlIni := emuPath . "\controls\" . romName . ".ini" defaultControlIni := emuPath . "\controls\dapinput.ini" daphneControlIni := emuPath . "\dapinput.ini" If FileExist(romControlIni) { ; if a romName control ini exists Log("Module - Found a romName input ini and will overwrite the existing dapinput.ini: " . romControlIni) FileCopy, %romControlIni%, %daphneControlIni%, 1 ; copy rom dapinput, overwriting working one } Else If FileExist(defaultControlIni) { ; if a default control ini exists Log("Module - No romName input ini found, overwriting the current dapinput.ini with a default one: " . defaultControlIni) FileCopy, %defaultControlIni%, %daphneControlIni%, 1 ; copy default dapinput, overwriting working one in case a rom one was set from previous launch } Else Log("Module - No romName or default inis found, leaving the current dapinput.ini alone") ; If launched game is an alternate version of a parent, this will send the alternate's name to daphne. romName = %version% ; This allows us to send variables, that when empty, are not sent to the Run command ; msgbox % executable . A_Space . romName . A_Space . params . A_Space . fullscreen . A_Space . screenWidth . A_Space . screenHeight . A_Space . min_seek_delay . A_Space . seek_frames_per_ms . A_Space . homedir . A_Space . bank0 . A_Space . bank1 . A_Space . bank2 . A_Space . bank3 . A_Space . sound_buffer . A_Space . "-framefile """ . romPath . "\" . frameFile . romExtension . """" Run(executable . A_Space . romName . A_Space . params . A_Space . fullscreen . A_Space . screenWidth . A_Space . screenHeight . A_Space . min_seek_delay . A_Space . seek_frames_per_ms . A_Space . homedir . A_Space . bank0 . A_Space . bank1 . A_Space . bank2 . A_Space . bank3 . A_Space . sound_buffer . A_Space . "-framefile """ . romPath . "\" . frameFile . romExtension . """", emuPath) WinWait("ahk_class SDL_app") BezelDraw() WinWaitActive("ahk_class SDL_app") FadeInExit() Process("WaitClose", executable) 7zCleanUp() FadeOutExit() ExitModule() HaltEmu: Send, {P} Return RestoreEmu: Winrestore, AHK_class %EmulatorClass% Send, {P} Return CloseProcess: FadeOutStart() BezelExit() If pauseOnExit = true { Send, {P} Sleep, 100 } WinClose("ahk_class SDL_app") Return I checked with other bezels that are not my aspect. It fits the bezel opening perfectly!!! I will apply the same to the Daphne-Singe module and get it working. I will post it here when done. You tha' man!!! Thanks, Ron
  15. In the module, if you set it to fullscreen - false, it runs in windowed mode. Ok, but you can pass the variable -ignore_aspect_ratio and set the resolution in the current module and it will launch windowed, stretched to fit the resolution you set. That tells me that someone can read the bezel ini and make the windowed emulator screen fit inside any bezel. Right? Ok, so a little tinkering I did to the official module. I just don't know how to set the screen size based on the current resolution and bezel opening. The ahk below I added the Bezel() entries to make the bezel show and close. I added the IniReadCheck for BezelEnable. Then set, if the fullscreen is flase, set the fullscreen variable to "-ignore_aspect_ratio". In the isd, I just added BezelEnable true or false. AHK: MEmu = Daphne MEmuV = v1.0.12 MURL = http://www.daphne-emu.com/ MAuthor = djvj MVersion = 2.0.4 MCRC = F62539E6 iCRC = C777A9D MID = 635038268879753802 MSystem = "Daphne","LaserDisc" ;---------------------------------------------------------------------------- ; Notes: ; Executable should be Daphne.exe NOT Daphneloader.exe ; You need the module's ini from GIT, remove the (Example) from the filename. It has settings for each game so they work properly. ; If you want to define custom controls for each game, follow this process: ; 1) Manually run DaphneLoader.exe ; 2) Select each game you want to configure and click the Configure button. Select the Input tab and define your controls and hit OK and repeat for each game. ; 3) Create a folder in your emu directory called "controls" and copy your current dapinput.ini into it. This will be your default controls used for all games that a custom one was not created. ; 4) Launch each game you defined controls for through DaphneLoader. DaphneLoader will set your custom controls in the dapinput.ini. Now exit the game. ; 5) After each game you launch, copy the dapinput.ini into the controls folder and name it after the rom name you use in your xml: Example: lair.ini ; ; First time users, please follow the guide found @ http://www.hyperspin-fe.com/forum/showthread.php?29410-Complete-Guide-for-Daphne-in-HyperSpin-and-RL ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() BezelStart() settingsFile := modulePath . "\" . moduleName . ".ini" globalParams := IniReadCheck(settingsFile,"settings","globalParams","vldp -blank_searches -prefer_samples -noissues -opengl -fastboot",,1) fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) screenWidth := IniReadCheck(settingsFile, "Settings", "ScreenWidth",A_ScreenWidth,,1) screenHeight := IniReadCheck(settingsFile, "Settings", "ScreenHeight",A_ScreenHeight,,1) pauseOnExit := IniReadCheck(settingsFile,"settings","pauseOnExit","false",,1) bezelEnable := IniReadCheck(settingsFile,"settings","BezelEnable","false",,1) min_seek_delay := IniReadCheck(settingsFile,romName,"min_seek_delay",A_Space,,1) seek_frames_per_ms := IniReadCheck(settingsFile,romName,"seek_frames_per_ms",A_Space,,1) homedir := IniReadCheck(settingsFile,romName,"homedir",".",,1) bank0 := IniReadCheck(settingsFile,romName,"bank0",A_Space,,1) bank1 := IniReadCheck(settingsFile,romName,"bank1",A_Space,,1) bank2 := IniReadCheck(settingsFile,romName,"bank2",A_Space,,1) bank3 := IniReadCheck(settingsFile,romName,"bank3",A_Space,,1) sound_buffer := IniReadCheck(settingsFile,romName,"sound_buffer",A_Space,,1) params := IniReadCheck(settingsFile,romName,"params",A_Space,,1) version := IniReadCheck(settingsFile,romName,"version",romName,,1) frameFile = %romName% ; storing parent romName to send as the framefile name so we don't send wrong name when using an alternate version of a game fullscreen := If fullscreen = "true" ? "-fullscreen" : "-ignore_aspect_ratio" ; In here needs to be the section where it changes the below screenWidth & screenHeight based on the bezel ini and screen size? screenWidth := "-x " . screenWidth screenHeight := "-y " . screenHeight ; The above section. min_seek_delay := If min_seek_delay ? "-min_seek_delay " . min_seek_delay : "" seek_frames_per_ms := If seek_frames_per_ms ? "-seek_frames_per_ms " . seek_frames_per_ms : "" homedir := If homedir ? "-homedir " . homedir : "" bank0 := If bank0 ? "-bank 0 " . bank0 : "" bank1 := If bank1 ? "-bank 1 " . bank1 : "" bank2 := If bank2 ? "-bank 2 " . bank2 : "" bank3 := If bank3 ? "-bank 3 " . bank3 : "" sound_buffer := If sound_buffer ? "-sound_buffer " . sound_buffer : "" params := globalParams . " " . params 7z(romPath, romName, romExtension, 7zExtractPath) ; If you have alternate controls for a specific game, this will overwrite the current dapinput.ini with your custom one romControlIni := emuPath . "\controls\" . romName . ".ini" defaultControlIni := emuPath . "\controls\dapinput.ini" daphneControlIni := emuPath . "\dapinput.ini" If FileExist(romControlIni) { ; if a romName control ini exists Log("Module - Found a romName input ini and will overwrite the existing dapinput.ini: " . romControlIni) FileCopy, %romControlIni%, %daphneControlIni%, 1 ; copy rom dapinput, overwriting working one } Else If FileExist(defaultControlIni) { ; if a default control ini exists Log("Module - No romName input ini found, overwriting the current dapinput.ini with a default one: " . defaultControlIni) FileCopy, %defaultControlIni%, %daphneControlIni%, 1 ; copy default dapinput, overwriting working one in case a rom one was set from previous launch } Else Log("Module - No romName or default inis found, leaving the current dapinput.ini alone") ; If launched game is an alternate version of a parent, this will send the alternate's name to daphne. romName = %version% ; This allows us to send variables, that when empty, are not sent to the Run command ; msgbox % executable . A_Space . romName . A_Space . params . A_Space . fullscreen . A_Space . screenWidth . A_Space . screenHeight . A_Space . min_seek_delay . A_Space . seek_frames_per_ms . A_Space . homedir . A_Space . bank0 . A_Space . bank1 . A_Space . bank2 . A_Space . bank3 . A_Space . sound_buffer . A_Space . "-framefile """ . romPath . "\" . frameFile . romExtension . """" Run(executable . A_Space . romName . A_Space . params . A_Space . fullscreen . A_Space . screenWidth . A_Space . screenHeight . A_Space . min_seek_delay . A_Space . seek_frames_per_ms . A_Space . homedir . A_Space . bank0 . A_Space . bank1 . A_Space . bank2 . A_Space . bank3 . A_Space . sound_buffer . A_Space . "-framefile """ . romPath . "\" . frameFile . romExtension . """", emuPath) WinWait("ahk_class SDL_app") BezelDraw() WinWaitActive("ahk_class SDL_app") FadeInExit() Process("WaitClose", executable) 7zCleanUp() FadeOutExit() ExitModule() HaltEmu: Send, {P} Return RestoreEmu: Winrestore, AHK_class %EmulatorClass% Send, {P} Return CloseProcess: FadeOutStart() BezelExit() If pauseOnExit = true { Send, {P} Sleep, 100 } WinClose("ahk_class SDL_app") Return ISD: <?xml version="1.0" encoding="UTF-8"?> <INISCHEMA> <INIFILES> <INIFILE name="%ModuleName%" required="true"> <INITYPE>Module</INITYPE> <SECTIONS> <SECTION name="settings" required="true"> <SECTIONTYPE>Global</SECTIONTYPE> <KEYS> <KEY name="globalParams" required="true" nullable="false"> <KEYTYPE>String</KEYTYPE> <DESCRIPTION># -noissues is for Esh's Aurunmilla. It stops daphne's warning about issues at launch. # -fastboot is for Dragon's Lair and Space Ace, It skips the self test in the beginning.</DESCRIPTION> </KEY> <KEY name="Fullscreen" required="false" nullable="false"> <KEYTYPE>Boolean</KEYTYPE> <DESCRIPTION>Enables/Disables Fullscreen</DESCRIPTION> </KEY> <KEY name="BezelEnable" required="false" nullable="false"> <KEYTYPE>Boolean</KEYTYPE> <DESCRIPTION>Enables/Disables bezle support</DESCRIPTION> </KEY> <KEY name="ScreenWidth" required="false" nullable="true"> <KEYTYPE>Integer</KEYTYPE> <DESCRIPTION>Set the width of the emu. Default is your desktop width.</DESCRIPTION> </KEY> <KEY name="ScreenHeight" required="false" nullable="true"> <KEYTYPE>Integer</KEYTYPE> <DESCRIPTION>Set the height of the emu. Default is your desktop height.</DESCRIPTION> </KEY> <KEY name="pauseOnExit" required="true" nullable="false"> <KEYTYPE>Boolean</KEYTYPE> <DESCRIPTION>If true, will pause Daphne before exiting by sending "P". If your monitor is not the same resolution as daphne, Fade_Out will not display correctly. Pausing Daphne tries to prevent this.</DESCRIPTION> </KEY> </KEYS> </SECTION> <SECTION name="%RomName%" required="false"> <SECTIONTYPE>Rom</SECTIONTYPE> <KEYS> <KEY name="min_seek_delay" required="false" nullable="true"> <KEYTYPE>Integer</KEYTYPE> </KEY> <KEY name="seek_frames_per_ms" required="false" nullable="true"> <KEYTYPE>Integer</KEYTYPE> </KEY> <KEY name="homedir" required="false" nullable="true"> <KEYTYPE>String</KEYTYPE> </KEY> <KEY name="bank0" required="false" minLength="8" maxLength="8"> <KEYTYPE>Binary</KEYTYPE> </KEY> <KEY name="bank1" required="false" minLength="8" maxLength="8"> <KEYTYPE>Binary</KEYTYPE> </KEY> <KEY name="bank2" required="false" minLength="8" maxLength="8"> <KEYTYPE>Binary</KEYTYPE> </KEY> <KEY name="bank3" required="false" minLength="8" maxLength="8"> <KEYTYPE>Binary</KEYTYPE> </KEY> <KEY name="sound_buffer" required="false" nullable="true"> <KEYTYPE>Integer</KEYTYPE> </KEY> <KEY name="params" required="false" nullable="true"> <KEYTYPE>String</KEYTYPE> </KEY> <KEY name="version" required="false"> <KEYTYPE>String</KEYTYPE> <DESCRIPTION>Use this if you want to use a different rom for this version of the game. Useful if you want to have several entries for the same game with different settings in your database.</DESCRIPTION> <VALUES> <VALUE>ace</VALUE> <VALUE>ace_a</VALUE> <VALUE>ace_a2</VALUE> <VALUE>ace91</VALUE> <VALUE>aceeuro</VALUE> <VALUE>astron</VALUE> <VALUE>astronp</VALUE> <VALUE>badlandp</VALUE> <VALUE>badlands</VALUE> <VALUE>bega</VALUE> <VALUE>begar1</VALUE> <VALUE>blazer</VALUE> <VALUE>cliff</VALUE> <VALUE>cliffalt</VALUE> <VALUE>cobra</VALUE> <VALUE>cobraab</VALUE> <VALUE>cobraconv</VALUE> <VALUE>cobram3</VALUE> <VALUE>dle11</VALUE> <VALUE>dle21</VALUE> <VALUE>dle21</VALUE> <VALUE>esh</VALUE> <VALUE>eshalt</VALUE> <VALUE>eshalt2</VALUE> <VALUE>galaxy</VALUE> <VALUE>galaxyp</VALUE> <VALUE>gpworld</VALUE> <VALUE>interstellar</VALUE> <VALUE>lair</VALUE> <VALUE>lair_a</VALUE> <VALUE>lair_b</VALUE> <VALUE>lair_c</VALUE> <VALUE>lair_d</VALUE> <VALUE>lair_e</VALUE> <VALUE>lair_f</VALUE> <VALUE>lair_ita</VALUE> <VALUE>lair_n1</VALUE> <VALUE>lair_x</VALUE> <VALUE>lair2</VALUE> <VALUE>lair2_211</VALUE> <VALUE>lair2_300</VALUE> <VALUE>lair2_314</VALUE> <VALUE>lair2_315</VALUE> <VALUE>lair2_316_euro</VALUE> <VALUE>lair2_318</VALUE> <VALUE>lair2_318</VALUE> <VALUE>lair2_319_euro</VALUE> <VALUE>lair2_319_span</VALUE> <VALUE>laireuro</VALUE> <VALUE>mach3</VALUE> <VALUE>roadblaster</VALUE> <VALUE>sae</VALUE> <VALUE>sdq</VALUE> <VALUE>sdqshort</VALUE> <VALUE>sdqshortalt</VALUE> <VALUE>tq</VALUE> <VALUE>tq_alt</VALUE> <VALUE>tq_swear</VALUE> <VALUE>uvt</VALUE> </VALUES> </KEY> </KEYS> </SECTION> </SECTIONS> </INIFILE> </INIFILES> </INISCHEMA> The above code does not work yet. Please don't use it! Understood. Is why I said, I'll show them how I did it for my screen size and my setup. Thanks, Ron
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