ristul Posted August 1, 2016 Share Posted August 1, 2016 [code] 10:51:28:185 | RL | INFO | +N/A | Main - RocketLauncher v1.1.1.1 (www.rlauncher.com) 10:51:28:232 | RL | INFO | +46 | Main - System Specs: RocketLauncher Dir: E:\HyperSpin\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 10 Pro SKU: Professional Total Memory: 32706.32 MB Free Memory: 29517.18 MB Used Memory: 3189.148 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 8 GPU 1 Name: NVIDIA GeForce GTX 780 GPU 1 RAM: -1024.00 MB GPU 1 Driver Version: 10.18.13.6881 Sound 1 Device: Realtek High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 3 Status: Enabled OS Language: Swedish System Locale: sv-SE Formats Locale: sv-SE Windows UI Language: sv-SE Text Encoding: Windows-1252 OS Admin Status: No RL Compatibility Flags: Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 Monitor #1 DPI: 100 ErrorMode: 0 AutoHotkey Path: AHK Version: 1.1.13.00 Unicode: No 10:51:28:232 | RL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\RocketLauncher\RocketLauncher.exe exists 10:51:28:232 | RL | INFO | +0 | Main - Raw CLI received: "Nintendo Game Boy Advance Wild, The (USA, Europe) (En,Fr,De,Es)" 10:51:28:232 | RL | INFO | +0 | Main - Loading Front End Plugin: "RocketLauncherUI" 10:51:28:232 | RL | INFO | +0 | Process.Process - "Exist" "HyperSpin.exe" 10:51:28:235 | RL | INFO | +0 | Main - Detected HyperSpin.exe is currently running 10:51:28:235 | RL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 10:51:28:235 | RL | INFO | +0 | Main - RocketLauncher received "Nintendo Game Boy Advance" and "Wild, The (USA, Europe) (En,Fr,De,Es)" 10:51:28:240 | RL | INFO | +16 | Main - Did not find a "E:\HyperSpin\RocketLauncher\Settings\Nintendo Game Boy Advance\Game Options.ini" file, skipping any game-specific options. 10:51:28:240 | RL | INFO | +0 | Main - Wild, The (USA, Europe) (En,Fr,De,Es) is using the default emulator: RetroArch 10:51:28:240 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in E:\HyperSpin\RocketLauncher\Settings\Nintendo Game Boy Advance\Emulators.ini 10:51:28:240 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in E:\HyperSpin\RocketLauncher\Settings\Global Emulators.ini 10:51:28:241 | RL | INFO | +0 | Main - Found [RetroArch] in E:\HyperSpin\RocketLauncher\Settings\Global Emulators.ini 10:51:28:241 | RL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists 10:51:28:245 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 10:51:28:245 | RL | INFO | +0 | Main - Wild, The (USA, Europe) (En,Fr,De,Es) will use module: E:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk 10:51:28:248 | RL | WARNING | +0 | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "E:\HyperSpin\RocketLauncher\Settings\Global RocketLauncher.ini" 10:51:28:248 | RL | WARNING | +0 | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "E:\HyperSpin\RocketLauncher\Settings\Nintendo Game Boy Advance\RocketLauncher.ini" 10:51:28:265 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 10:51:28:266 | RL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\Emulators\RetroArch\retroarch.exe exists 10:51:28:267 | RL | INFO | +0 | Main - INI Keys read 10:51:28:267 | RL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\RocketLauncher\Module Extensions\7z.exe exists 10:51:28:267 | RL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\RocketLauncher\Module Extensions\7z.dll exists 10:51:28:271 | RL | INFO | +0 | Main - "Wild, The (USA, Europe) (En,Fr,De,Es)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 10:51:28:271 | RL | INFO | +0 | CheckPaths - Started 10:51:28:271 | RL | INFO | +0 | CheckPaths - Looking for rom: E:\HyperSpin\RomFiles\Nintendo Game Boy Advance\Wild, The (USA, Europe) (En,Fr,De,Es).7z 10:51:28:271 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: E:\HyperSpin\RomFiles\Nintendo Game Boy Advance\Wild, The (USA, Europe) (En,Fr,De,Es)\Wild, The (USA, Europe) (En,Fr,De,Es).7z 10:51:28:271 | RL | INFO | +0 | CheckPaths - Rom not found 10:51:28:271 | RL | INFO | +0 | CheckPaths - Looking for rom: E:\HyperSpin\RomFiles\Nintendo Game Boy Advance\Wild, The (USA, Europe) (En,Fr,De,Es).rar 10:51:28:271 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: E:\HyperSpin\RomFiles\Nintendo Game Boy Advance\Wild, The (USA, Europe) (En,Fr,De,Es)\Wild, The (USA, Europe) (En,Fr,De,Es).rar 10:51:28:271 | RL | INFO | +0 | CheckPaths - Rom not found 10:51:28:271 | RL | INFO | +0 | CheckPaths - Looking for rom: E:\HyperSpin\RomFiles\Nintendo Game Boy Advance\Wild, The (USA, Europe) (En,Fr,De,Es).zip 10:51:28:286 | RL | INFO | +15 | CheckPaths - Found rom: E:\HyperSpin\RomFiles\Nintendo Game Boy Advance\Wild, The (USA, Europe) (En,Fr,De,Es).zip 10:51:28:286 | RL | INFO | +0 | CheckPaths - Ended 10:51:28:286 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook MiscUtils.DetectHiddenWindows("On") SetTitleMatchMode, 2 SendMode, Event 0 = 2 rlPath = E:\HyperSpin\RocketLauncher pluginPath = E:\HyperSpin\RocketLauncher\Plugins pluginName = RocketLauncherUI pluginExt = .plugin contextOnExit = rlMode = rlTitle = RocketLauncher rlVersion = 1.1.1.1 rlAuthor = djvj rlURL = www.rlauncher.com langFile = E:\HyperSpin\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = 8736 frontendPath = E:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = E exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = E:\HyperSpin\Emulators\RetroArch\retroarch.exe emuPath = E:\HyperSpin\Emulators\RetroArch emuName = RetroArch emuExt = exe baseRomPath = romPath = E:\HyperSpin\RomFiles\Nintendo Game Boy Advance romPathFromIni = E:\HyperSpin\RomFiles\Nintendo Game Boy Advance romExtension = .zip romExtensionOrig = .zip romExtensions = 7z|rar|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin executable = retroarch.exe systemDbName = Nintendo Game Boy Advance systemName = Nintendo Game Boy Advance dbPath = dbName = Wild, The (USA, Europe) (En,Fr,De,Es) dbExt = romName = Wild, The (USA, Europe) (En,Fr,De,Es) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingHideParent = false romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingGameNameTextFont = Bebas Neue romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = E:\HyperSpin\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = setResolution = logFile = logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"] logLevel = 3 logShowDebugConsole = false logShowCommandWindow = false logCommandWindow = false logIncludeModule = true logIncludeFileProperties = true logIncludeDLLLogs = false errorSounds = true rlDebugConsoleStdout = sysLang = Swedish sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdDriveLetterScsi = vdAddDrive = true demulShooterPath = servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkySystemName = ledblinkyFullPath = ledblinkyProfilePath = E:\HyperSpin\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = E:\HyperSpin\RocketLauncher\Profiles\LEDBlinky\RocketLauncher winIPACFullPath = ultraMapEnabled = false ultraMapFullPath = emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false suspendFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeClickThrough = false fadeSounds = true fade7zProgressMode = extraction fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeProgressDuration = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoDeveloper = text with label fadeRomInfoPublisher = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = E:\HyperSpin\RocketLauncher\Media\Fade RLDataPath = E:\HyperSpin\RocketLauncher\Data RLMediaPath = E:\HyperSpin\RocketLauncher\Media RLErrSoundPath = E:\HyperSpin\RocketLauncher\Media\Sounds\Error modulesPath = E:\HyperSpin\RocketLauncher\Modules moduleFullName = E:\HyperSpin\RocketLauncher\Modules\RetroArch\RetroArch.ahk moduleName = RetroArch modulePath = E:\HyperSpin\RocketLauncher\Modules\RetroArch moduleExtension = ahk moduleExtensionsPath = E:\HyperSpin\RocketLauncher\Module Extensions libPath = E:\HyperSpin\RocketLauncher\Lib sevenZEnabled = false sevenZPath = E:\HyperSpin\RocketLauncher\Module Extensions\7z.exe sevenZDllPath = E:\HyperSpin\RocketLauncher\Module Extensions\7z.dll sevenZExtractPath = C:\Users\thwe0\AppData\Local\Temp\HS sevenZExtractPathOrig = sevenZAttachSystemName = false sevenZDelTemp = true sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar 7zExtractPath = C:\Users\thwe0\AppData\Local\Temp\HS mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = E:\HyperSpin\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = {Shift down}{1 down}{1 up}{Shift up}{F3 down}{F3 up}|{Shift down}{2 down}{2 up}{Shift up}{F3 down}{F3 up}|{Shift down}{3 down}{3 up}{Shift up}{F3 down}{F3 up}|{Shift down}{4 down}{4 up}{Shift up}{F3 down}{F3 up}|{Shift down}{5 down}{5 up}{Shift up}{F3 down}{F3 up}|{Shift down}{6 down}{6 up}{Shift up}{F3 down}{F3 up}|{Shift down}{7 down}{7 up}{Shift up}{F3 down}{F3 up}|{Shift down}{8 down}{8 up}{Shift up}{F3 down}{F3 up}|{Shift down}{9 down}{9 up}{Shift up}{F3 down}{F3 up}|{Shift down}{10 down}{10 up}{Shift up}{F3 down}{F3 up} pauseLoadStateKeyCodes = {Shift down}{1 down}{1 up}{Shift up}{F4 down}{F4 up}|{Shift down}{2 down}{2 up}{Shift up}{F4 down}{F4 up}|{Shift down}{3 down}{3 up}{Shift up}{F4 down}{F4 up}|{Shift down}{4 down}{4 up}{Shift up}{F4 down}{F4 up}|{Shift down}{5 down}{5 up}{Shift up}{F4 down}{F4 up}|{Shift down}{6 down}{6 up}{Shift up}{F4 down}{F4 up}|{Shift down}{7 down}{7 up}{Shift up}{F4 down}{F4 up}|{Shift down}{8 down}{8 up}{Shift up}{F4 down}{F4 up}|{Shift down}{9 down}{9 up}{Shift up}{F4 down}{F4 up}|{Shift down}{10 down}{10 up}{Shift up}{F4 down}{F4 up} keyboardEncoder = keyboardEncoderEnabled = false keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = E:\HyperSpin\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = E:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe profilePath = E:\HyperSpin\RocketLauncher\Profiles keymapperProfilePath = E:\HyperSpin\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = xpadder keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = E:\HyperSpin\RocketLauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = E:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default systemProfile = E:\HyperSpin\RocketLauncher\Profiles\xpadder\Nintendo Game Boy Advance xPadderSystemProfile = E:\HyperSpin\RocketLauncher\Profiles\xpadder\Nintendo Game Boy Advance\_Default emuProfile = E:\HyperSpin\RocketLauncher\Profiles\xpadder\Nintendo Game Boy Advance\RetroArch romProfile = E:\HyperSpin\RocketLauncher\Profiles\xpadder\Nintendo Game Boy Advance\Wild, The (USA, Europe) (En,Fr,De,Es) RocketLauncherProfile = E:\HyperSpin\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = E:\HyperSpin\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = E:\HyperSpin\RocketLauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = E:\HyperSpin\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = E:\HyperSpin\RocketLauncher\Profiles\AHK\Nintendo Game Boy Advance ahkEmuProfile = E:\HyperSpin\RocketLauncher\Profiles\AHK\Nintendo Game Boy Advance\RetroArch ahkRomProfile = E:\HyperSpin\RocketLauncher\Profiles\AHK\Nintendo Game Boy Advance\Wild, The (USA, Europe) (En,Fr,De,Es) ahkRocketLauncherProfile = E:\HyperSpin\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false shaderName = false shaderColor = shaderTransparency = statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = E:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = E:\HyperSpin\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe qResFullPath = E:\HyperSpin\RocketLauncher\Module Extensions\QRes.exe mon1O = pacDrivedllFile = E:\HyperSpin\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = E:\HyperSpin\RocketLauncher\Lib\User Fade Animations.ini testFile = testDuration = initialErrorMode = 0 10:51:28:289 | RL | INFO | +16 | BuildScript - Loaded XHotkey Init.ahk scripts 10:51:28:289 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 10:51:28:289 | RL | WARNING | +0 | BuildScript - "E:\HyperSpin\RocketLauncher\Lib\User Functions Init.ahk" not found 10:51:28:289 | RL | INFO | +0 | BuildScript - Validating module 10:51:28:292 | RL | INFO | +0 | BuildScript - Validation complete 10:51:28:292 | RL | INFO | +0 | BuildScript - Module: MEmu = RetroArch MEmuV = v05-11-2015 Nightly MURL = http://themaister.net/retroarch.html MAuthor = djvj,zerojay MVersion = 2.4.2 MCRC = A8D5F162 iCRC = F7B77133 MID = 635038268922229162 MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" ;---------------------------------------------------------------------------- ; Notes: ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! ; Devs stated they will never add support for mounted images (like via DT) ; Fullscreen is controlled via the module setting in RocketLauncherUI ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect ; Enable 7z support for archived roms ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1 ; ; LibRetro DLLs: ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/ ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270 ; ; SRM files: ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm ; ; Save states: ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save ; ; Config files: ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg). ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg. ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config. ; ; MultiGame: ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind. ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12. ; ; MAME: ; MAME BIOS roms should be placed in the system\mame folder ; ; System Specific Notes: ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine. ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these. ; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg. ; NEC TurboGrafx-CD (using MAME core) ; - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to. ; mame_boot_from_cli = "enabled" ; mame_softlists_enable = "disabled" ; mame_softlists_auto_media = "disabled" ; - Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\ ; - Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\ ; For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip ; For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip ; For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip ; For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode. ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files. ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch")) ; instantiate primary emulator window object emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) ; instantiate emulator console window object ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. ; 1 - Official System Name in RocketLauncher ; 2 - Short name used only for easy referencing within module ; 3 - Default core ; 4 - The system ID MAME core recognizes RLLog.Debug("Module - Started building the " . MEmu . " object") mTypeVar:=" ( LTrim AAE|LibRetro_AAE|mame_libretro Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464 Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000 APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic Atari 2600|LibRetro_2600|stella_libretro|a2600 Atari 5200|LibRetro_5200|mess_libretro|a5200 Atari 7800|LibRetro_7800|prosystem_libretro|a7800 Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800 Atari Classics|LibRetro_ACLS|mame_libretro Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar Atari Lynx|LibRetro_LYNX|handy_libretro|lynx Atari ST|LibRetro_ST|hatari_libretro Atari XEGS|LibRetro_XEGS|mess_libretro|xegs Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78 Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000 Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor Canon X07|LibRetro_CX07|mess_libretro|x07 Capcom Classics|LibRetro_CAPC|mame_libretro Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro Capcom Play System II|LibRetro_CPS2|fba_cores_cps2_libretro Capcom Play System III|LibRetro_CPS3|mame_libretro Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000 Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000 Cave|LibRetro_CAVE|mame_libretro Coleco ADAM|LibRetro_ADAM|mess_libretro|adam ColecoVision|LibRetro_COLEC|mess_libretro|coleco Commodore Amiga|LibRetro_PUAE|puae_libretro Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10 Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck Data East Classics|LibRetro_DATA|mame_libretro Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64 Elektronika BK|LibRetro_EBK|mess_libretro|bk0010 Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64 Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan GamePark 32|LibRetro_GP32|mess_libretro|gp32 GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000 Irem Classics|LibRetro_IREM|mame_libretro JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii Konami Classics|LibRetro_KONC|mame_libretro Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2 MAME|LibRetro_MAME|mame_libretro|mame Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32 Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius Mattel Intellivision|LibRetro_INTV|mess_libretro|intv MGT Sam Coupe|LibRetro_SAMCP|mess_libretro| Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro Microsoft MSX|LibRetro_MSX|bluemsx_libretro Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro Midway Classics|LibRetro_MIDC|mame_libretro Namco Classics|LibRetro_NAMC|mame_libretro Namco System 22|LibRetro_NAM2|mame_libretro NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64 Nintendo 64DD|LibRetro_N64|mupen64plus_libretro Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro Nintendo Classics|LibRetro_NINC|mame_libretro Nintendo DS|LibRetro_DS|desmume_libretro Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes Nintendo Famicom|LibRetro_NFAM|nestopia_libretro Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy Nintendo Game & Watch|LibRetro_GW|gw_libretro Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro Panasonic 3DO|LibRetro_3DO|4do_libretro Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1 Philips Videopac|LibRetro_PVID|mess_libretro|videopac RCA Studio II|LibRetro_STUD2|mess_libretro|studio2 SCUMMVM|LibRetro_SCUMM|scummvm_libretro Sega 32X|LibRetro_32X|picodrive_libretro|32x Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd Sega Classics|LibRetro_SEGC|mame_libretro Sega Dreamcast|LibRetro_DCAST|reicast_libretro Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis Sega Pico|LibRetro_PICO|picodrive_libretro Sega Saturn|LibRetro_SAT|yabause_libretro|saturn Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000 Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro Sega ST-V|LibRetro_STV|mame_libretro Sega VMU|LibRetro_SVMU|mess_libretro|svmu Sharp X1|LibRetro_SX1|mess_libretro|x1 Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum SNK Classics|LibRetro_SNKC|mame_libretro SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat Sony PSP|LibRetro_PSP|ppsspp_libretro Sony PSP Minis|LibRetro_PSP|ppsspp_libretro Sord M5|LibRetro_SORD|mess_libretro|m5 Spectravideo|LibRetro_SV328|mess_libretro|svi328n Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes Taito Classics|LibRetro_TAIC|mame_libretro Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3 Technos|LibRetro_TECHN|mame_libretro Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a Thomson MO5|LibRetro_MO5|mess_libretro|mo5 Thomson TO7|LibRetro_TO7|mess_libretro|to7 Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom Tiki-100|LibRetro_TIKI|mess_libretro|kontiki Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision Watara Supervision|LibRetro_SUPRV|mess_libretro|svision Williams Classics|LibRetro_WILLS|mame_libretro )" mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | { If (A_Index = 1) obj.System := A_LoopField Else If (A_Index = 2) obj.ID := A_LoopField Else If (A_Index = 3) obj.Core := A_LoopField Else { ; 4 StringSplit, tmp, A_LoopField, `, obj.MAMEID := tmp1 obj.MAMEMedia := tmp2 } } mType.Insert(obj["System"], obj) } RLLog.Debug("Module - Finished building the " . MEmu . " object") ; For easier use throughout the module retroSystem := mType[systemName].System retroID := mType[systemName].ID retroCore := mType[systemName].Core retroMAMEID := mType[systemName].MAMEID retroMAMEMedia := mType[systemName].MAMEMedia RLLog.Info("Module - Using these system variables:") RLLog.Info("Module - retroSystem: " . retroSystem) RLLog.Info("Module - retroID: " . retroID) RLLog.Info("Module - retroCore: " . retroCore) RLLog.Info("Module - retroMAMEID: " . retroMAMEID) RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia) If !retroSystem ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName) If !retroCore ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.") Fullscreen := moduleIni.Read("Settings", "Fullscreen","true","",1) configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config","",1) mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder","","",1) mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false","",1) = "true" ? "enabled" : "disabled" mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false","",1) = "true" ? "enabled" : "disabled" mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false","",1) = "true" ? "enabled" : "disabled" hideConsole := moduleIni.Read("Settings", "HideConsole","true","",1) ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key","","",1) nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key","","",1) prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key","","",1) core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,"",1) superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false","",1) enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false","",1) overlay := moduleIni.Read(romName . "|" . systemName, "Overlay","","",1) videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader","","",1) aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex","","",1) customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth","","",1) customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight","","",1) customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX","","",1) customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY","","",1) stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false","",1) rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,"",1) cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan","","",1) threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo","","",1) vSync := moduleIni.Read(romName . "|" . systemName, "VSync","","",1) integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale","","",1) configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false","",1) If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) { retroMAMEID := "mame" ; set all systems that use a mame core to the default mame ID so any system name is supported RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """") } configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder) mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath overlay := RLObject.getFullPathFromRelative(rlPath,overlay) videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader) rotateBezel := false configFolder := new Folder(configFolder) If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy { superGB := "true" ; setting this just in case it's false and the system is Nintendo Super Game Boy sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system") CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system") retroID := "LibRetro_SGB" ; switching to Super Game Boy mode retroSystem := "Nintendo Super Game Boy" } ; Find the dll for this system libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll") ; Find the cfg file to use If !configFolder.Exist() ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """") globalRetroCfg := emuPath . "\retroarch.cfg" systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg" coreRetroCfg := configFolder.FilePath . "\" . core . ".dll.cfg" RLLog.Info("Module - Global cfg should be: " . globalRetroCfg) RLLog.Info("Module - System cfg should be: " . systemRetroCfg) RLLog.Info("Module - Core cfg should be: " . coreRetroCfg) foundCfg := "" systemRetroCfg := new File(systemRetroCfg) coreRetroCfg := new File(coreRetroCfg) globalRetroCfg := new File(globalRetroCfg) If systemRetroCfg.Exist() { ; check for system cfg first retroCFGFile := systemRetroCfg foundCfg := 1 RLLog.Info("Module - Found a System cfg!") } Else If coreRetroCfg.Exist() { ; 2nd option is a core config retroCFGFile := coreRetroCfg foundCfg := 1 RLLog.Info("Module - Found a Core cfg!") } Else If globalRetroCfg.Exist() { ; 3rd is global cfg retroCFGFile := globalRetroCfg foundCfg := 1 RLLog.Info("Module - Found a Global cfg!") } If foundCfg { RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.") retroCFG := LoadProperties(retroCFGFile.FileFullPath) } Else RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.") If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees rotateBezel := true If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes retroSysDirLeft := StringUtils.Left(retroSysDir, 2) If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder retroSysDir := StringUtils.TrimLeft(retroSysDir, 1) RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """") retroSysDir := emuPath . retroSysDir } If !retroSysDir ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.") checkForSlash := StringUtils.Right(retroSysDir, 1) If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders retroSysDir := StringUtils.TrimRight(retroSysDir, 1) } If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings RLLog.Info("Module - Reading / creating system ini for specific settings.") If !StringUtils.Contains(core, "^(mame|mess|ume)") { If !SystemModuleIni.Exist() SystemModuleIni.Append ; create a new blank ini file if one does not exist } If (configurationPerCore = "true") { coreOptionsCFGFile := new File(configFolder.FilePath . "\retroarch-core-options.cfg") coreOptionsCFGFile.CheckFile("Could not find retroarch-core-options.cfg in retroarch directory: """ . configFolder.FilePath . """") } Else { coreOptionsCFGFile := new File(emuPath . "\retroarch-core-options.cfg") coreOptionsCFGFile.CheckFile("Could not find retroarch-core-options.cfg in retroarch directory: """ . emuPath . """") } coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath) If StringUtils.Contains(core, "^(mame|mess|ume)") { ; Set some MAME/MESS/UME core options. tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess" WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1) WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1) ; This needs to be enabled in order to run games with RLauncher WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1) WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1) WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1) } Else If StringUtils.Contains(retroID, "LibRetro_N64") { ; Nintendo 64 mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto","",1) mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto","",1) mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler","",1) mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory","",1) mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory","",1) mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory","",1) mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory","",1) mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high","",1) mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no","",1) mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest","",1) mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200","",1) mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed","",1) mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480","",1) mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0","",1) mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0","",1) mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled","",1) mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15","",1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1) WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1) WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1) WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1) WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1) WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1) WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1) WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1) WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1) WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1) WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1) WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1) WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1) WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1) } Else If StringUtils.Contains(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings If StringUtils.Contains(core, "nestopia_libretro") { ; Nestopia nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled","",1) nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical","",1) nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled","",1) WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1) WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1) WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1) } } Else If StringUtils.Contains(retroID, "LibRetro_LYNX") { ; Atari Lynx If StringUtils.Contains(core, "handy_libretro") { ; Handy handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None","",1) If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90") rotateBezel := true WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1) } } Else If StringUtils.Contains(retroID, "LibRetro_PSX") { ; Sony PlayStation psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""","",1) psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""","",1) psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""","",1) WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1) WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1) WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1) } SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG) } hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1) 7z(romPath, romName, romExtension, sevenZExtractPath) mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u") mgRomExtensions := "cue|iso|ccd" mgValidExtension := false Loop, Parse, mgRomExtensions, | If (romExtension = "." . A_LoopField) mgValidExtension := true If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated m3uRomIndex := Object() mgType := romTable[1,6] . " " mgMaxIndex := romTable.MaxIndex() mgRomIndex := 0 If mgM3UFile.Exist() mgM3UFile.Delete() Loop % mgMaxIndex { If (romTable[A_Index, 3] = romName) { tempType := romTable[A_Index, 5] mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType)) RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex) Break } } If (mgRomIndex > 0) { tempRomIndex := mgRomIndex Loop % mgMaxIndex { mgTypeIndex := mgType . tempRomIndex m3uRomIndex.Insert(tempRomIndex) Loop % mgMaxIndex { If (romTable[A_Index, 5] = mgTypeIndex) { tempRomPath := romTable[A_Index, 1] mgM3UFile.Append(tempRomPath . "`n") RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath) Break } } If (tempRomIndex < mgMaxIndex) tempRomIndex++ Else tempRomIndex := 1 } } } ; MAME/MESS/UME core options MAMEParam1 := "" MAMEParam2 := "" MAMEParam3 := "" If StringUtils.Contains(core, "^(mame|mess|ume)") { ; if a MAME/MESS/UME core is used If !retroMAMEID ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core") Else RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID) If !mameRomPath ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.") If (retroMAMEID = "mame") { ; want this for arcade mame only RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled") fullRomPath := " """ . romPath . "\" . romName . romExtension . """" } Else { RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled") MAMEParam1 := "" MAMEParam2 := " -rompath \""" . mameRomPath . "\""" ; If we already have a media type, then use it. If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") { ;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """" MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\""""" ; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios. ; Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games. } Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") { ;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """" MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\""""" } Else { ; Build a key/value object containing the different MAMEParam3 choices MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1") MAMEParam3 := MAMEP3[retroMAMEID] ; search object for the retroMAMEID pair MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" } If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee { microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic","",1) If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56 ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") retroMAMEID := microbeeModel If romExtension in .mwb,.com,.bee mediaDeviceType := "quik1" Else If romExtension in .wav,.tap mediaDeviceType := "cass" Else If romExtension in .rom mediaDeviceType := "cart" Else If romExtension in .dsk mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" } fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3 } } Else If (superGB = "true") { RLLog.Info("Module - Retroarch Super Game Boy mode enabled") fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """" } Else { RLLog.Info("Module - Retroarch standard mode enabled") fullRomPath := " """ . romPath . "\" . romName . romExtension . """" } If (retroID = "LibRetro_NFDS") ; Nintendo Famicom Disk System { disksysRom := new File(retroSysDir . "\disksys.rom") If !disksysRom.Exist() ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If (retroID = "LibRetro_SCD") ; Sega CD { If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso") ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension) biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin") biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin") biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin") If !biosCDEBin.Exist() ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") If !biosCDUBin.Exist() ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") If !biosCDJBin.Exist() ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD") ; NEC PC Engine-CD and NEC TurboGrafx-CD { If !StringUtils.Contains(romExtension,"\.ccd|\.cue") ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) sysCard3Pce := new File(retroSysDir . "\syscard3.pce") If !sysCard3Pce.Exist() ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If (retroID = "LibRetro_PCFX") { If !StringUtils.Contains(romExtension,"\.ccd|\.cue") ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) pcfxBios := new File(retroSysDir . "\pcfx.bios") If !pcfxBios.Exist() ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If (retroID = "LibRetro_SCUMM") { scummFile := new File(romPath . "\" . romName . ".scummvm") If !scummFile.Exist() scummFile.Append("""" . romName . """") } networkSession := "" If (enableNetworkPlay = "true") { RLLog.Info("Module - Network Multi-Player is an available option for " . dbName) netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player","",1) getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false","",1) If (getWANIP = "true") myPublicIP := GetPublicIP() RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE") defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,"",1) defaultServerPort := moduleIni.Read("Network", "Default_Server_Port","","",1) lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,"",1) ; does not need to be on the ISD lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,"",1) ; does not need to be on the ISD mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,"",0) If (mpMenuStatus = -1) { ; if user exited menu early RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.") ExitModule() } If networkSession { RLLog.Info("Module - Using a Network for " . dbName) moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port") ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort% If (networkType = "client") { moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client } Else { ; server netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server } RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE") RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """") } Else RLLog.Info("Module - User chose Single Player mode for this session") } BezelStart(,,(If rotateBezel ? 1:"")) If foundCfg { If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath) { customViewportWidth := bezelScreenWidth customViewportHeight := bezelScreenHeight customViewportX := 0 customViewportY := 0 aspectRatioIndex := 22 RLLog.Info("Stretching viewport to fit bezel") } raCfgHasChanges := "" WriteRetroProperty("input_overlay", overlay) WriteRetroProperty("video_shader", videoShader) WriteRetroProperty("aspect_ratio_index", aspectRatioIndex) WriteRetroProperty("custom_viewport_width", customViewportWidth) WriteRetroProperty("custom_viewport_height", customViewportHeight) WriteRetroProperty("custom_viewport_x", customViewportX) WriteRetroProperty("custom_viewport_y", customViewportY) WriteRetroProperty("video_rotation", rotation) WriteRetroProperty("video_crop_overscan", cropOverscan) WriteRetroProperty("video_threaded", threadedVideo) WriteRetroProperty("video_vsync", vSync) WriteRetroProperty("video_scale_integer", integerScale) WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey) WriteRetroProperty("input_disk_next", nextDiskKey) WriteRetroProperty("input_disk_prev", prevDiskKey) If StringUtils.Contains(retroID, "LibRetro_PSX") { Loop, 8 ; Loop 8 times for 8 controllers { p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,"",1) WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType) } } If raCfgHasChanges { RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """") SaveProperties(retroCFGFile.FileFullPath, retroCFG) } } fullscreen := If fullscreen = "true" ? " -f" : "" srmPath := new Folder(emuPath . "\srm\" . retroSystem) ; path for this system's srm files saveStatePath := new Folder(emuPath . "\save\" . retroSystem) ; path for this system's save state files retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : "" If !srmPath.Exist("folder") srmPath.CreateDir() ; creating srm dir if it doesn't exist If !saveStatePath.Exist("folder") saveStatePath.CreateDir() ; creating save dir if it doesn't exist HideAppStart(hideEmuObj,hideEmu) If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) { ; if a MAME/MESS/UME core is used primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide") } Else If (retroID = "LibRetro_SCUMM") { primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide") } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case. primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . fullRomPath . netCommand, "Hide") } Else If mgM3UFile.Exist() { primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide") } Else { primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide") } mpMenuStatus := "" If networkSession { canceledServerWait := false multiplayerMenuExit := false TimerUtils.SetTimer("NetworkConnectedCheck", 500) If (networkType = "server") { RLLog.Info("Module - Waiting for a client to connect to your server") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.") } Else { ; client RLLog.Info("Module - Trying to contact the server to establish a connection.") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...") } If (mpMenuStatus = -1) { ; if user exited menu early before a client connected RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.") If primaryExe.Process("Exist") primaryExe.Process("Close") ; must close process as the exe is waiting for a client to connect and no window was drawn yet ExitModule() } Else { ; blank response from MultiPlayerMenu, exited properly RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server") emuPrimaryWindow.Wait() emuPrimaryWindow.WaitActive() } TimerUtils.SetTimer("NetworkConnectedCheck", "Off") } Else { ; single player emuPrimaryWindow.Wait() emuPrimaryWindow.WaitActive() } If (hideConsole = "true") emuConsoleWindow.Set("Transparent", "On") ; makes the console window transparent so you don't see it on exit BezelDraw() HideAppEnd(hideEmuObj,hideEmu) FadeInExit() primaryExe.Process("WaitClose") 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ; Writes new properties into the retroCFG if defined by user WriteRetroProperty(key,value="") { If (value != "") { Global retroCFG,raCfgHasChanges WriteProperty(retroCFG, key, value,1,1) raCfgHasChanges := 1 } } ; Used to convert between RetroArch keys and usable data ConvertRetroCFGKey(txt,direction="read"){ Global emuPath,RLLog If (direction = "read") { newtxt := StringUtils.TrimLeft(txt,1,0) ; removes the " from the left of the txt newtxt := StringUtils.TrimRight(newtxt,1,0) ; removes the " from the right of the txt relativeCheck := StringUtils.SubStr(newtxt,1,1,0) If StringUtils.Contains(relativeCheck,":",0) { ; if the path contains a ":" then it is a relative path RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path") newtxt := StringUtils.TrimLeft(newtxt,1,0) ; removes the : from the left of the txt newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute } If StringUtils.Contains(newtxt,"/",0) newtxt := StringUtils.Replace(newtxt,"/","\",1,"",0) ; replaces all forward slashes with backslashes } Else If (direction = "write") { newtxt := """" . txt . """" ; wraps the txt with "" If StringUtils.Contains(newtxt,"\\",0) newtxt := StringUtils.Replace(newtxt,"\","/",1,"",0) ; replaces all backslashes with forward slashes } Else ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.") RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt) Return newtxt } MultiGame: KeyUtils.SetKeyDelay(100) emuPrimaryWindow.Activate() KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; eject disc in Retroarch If (!mgLastRomIndex) { mgLastRomIndex := mgRomIndex } selectedRomIndex := 0 selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0)) Loop % mgMaxIndex { If (m3uRomIndex[A_index] = mgLastRomIndex) { tempLastRomIndex := A_index RLLog.Debug("Module - Last index: " . tempLastRomIndex) } If (m3uRomIndex[A_index] = selectedRomIndex) { tempSelectedRomIndex := A_index RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex) } } mgNewIndex := tempLastRomIndex - tempSelectedRomIndex If (mgNewIndex < 0) { mgNewIndex := mgNewIndex * -1 Loop % mgNewIndex { RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey) KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}") } } Else If (mgNewIndex > 0) { Loop % mgNewIndex { RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex) KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}") } } KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; close disc in Retroarch mgLastRomIndex := selectedRomIndex Return NetworkConnectedCheck: If clientConnected multiplayerMenuExit := true Else If emuPrimaryWindow.Exist() { RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu") multiplayerMenuExit := true } Return CloseProcess: FadeOutStart() emuPrimaryWindow.Close() Return 10:51:28:303 | RL | INFO | +16 | BuildScript - Loaded Multi-Player scripts 10:51:28:304 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 10:51:28:304 | RL | WARNING | +0 | BuildScript - "E:\HyperSpin\RocketLauncher\Lib\User Functions.ahk" not found 10:51:28:304 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 10:51:28:305 | RL | INFO | +0 | Main - Module is built 10:51:28:305 | RL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\RocketLauncher\AutoHotkey.dll exists 10:51:28:306 | RL | INFO | +0 | Main - Running module 10:51:28:407 | MD | INFO | +N/A | Module initialized 10:51:28:407 | MD | INFO | +0 | StartModule - Started 10:51:28:408 | MD | INFO | +0 | StartModule - MEmu: RetroArch MEmuV: v05-11-2015 Nightly MURL: http://themaister.net/retroarch.html MAuthor: djvj,zerojay MVersion: 2.4.2 MCRC: A8D5F162 iCRC: F7B77133 MID: MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 10:51:28:408 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Nintendo Game Boy Advance" 10:51:28:408 | MD | INFO | +0 | PluginInit - Started 10:51:28:408 | MD | INFO | +0 | CheckFile - Checking if E:\HyperSpin\Databases\Nintendo Game Boy Advance\Nintendo Game Boy Advance.xml exists 10:51:28:409 | MD | INFO | +0 | PluginInit - Ended 10:51:28:411 | MD | INFO | +0 | StartModule - Ended 10:51:28:411 | MD | INFO | +0 | Module - Using these system variables: 10:51:28:411 | MD | INFO | +0 | Module - retroSystem: Nintendo Game Boy Advance 10:51:28:432 | MD | INFO | +32 | Module - retroID: LibRetro_GBA 10:51:28:432 | MD | INFO | +0 | Module - retroCore: vba_next_libretro 10:51:28:432 | MD | INFO | +0 | Module - retroMAMEID: gba 10:51:28:432 | MD | INFO | +0 | Module - retroMAMEMedia: cdrom 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - Fullscreen: true (DEFAULT) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - ConfigFolder: E:\HyperSpin\Emulators\RetroArch\config (DEFAULT) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - BIOS_Roms_Folder: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - Hide_Nag_Screen: false (DEFAULT) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - Hide_Info_Screen: false (DEFAULT) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - Hide_Warning_Screen: false (DEFAULT) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - HideConsole: true (DEFAULT) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - Eject_Toggle_Key: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - Next_Disk_Key: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - Previous_Disk_Key: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - LibRetro_Core: vba_next_libretro (DEFAULT) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - SuperGameBoy: false (DEFAULT) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - Enable_Network_Play: false (DEFAULT) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - Overlay: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - VideoShader: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - AspectRatioIndex: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - CustomViewportWidth: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - CustomViewportHeight: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - CustomViewportX: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - CustomViewportY: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - StretchToFillBezel: false (DEFAULT) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - Rotation: 0 (DEFAULT) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - CropOverscan: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - ThreadedVideo: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - VSync: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - IntegerScale: (NO VALUE) 10:51:28:432 | MD | INFO | +0 | RIniFile.Read - Module - ConfigurationPerCore: false (DEFAULT) 10:51:28:432 | MD | INFO | +0 | CheckFile - Checking if E:\HyperSpin\Emulators\RetroArch\cores\vba_next_libretro.dll exists 10:51:28:479 | MD | INFO | +46 | Module - Global cfg should be: E:\HyperSpin\Emulators\RetroArch\retroarch.cfg 10:51:28:479 | MD | INFO | +0 | Module - System cfg should be: E:\HyperSpin\Emulators\RetroArch\config\Nintendo Game Boy Advance.cfg 10:51:28:479 | MD | INFO | +0 | Module - Core cfg should be: E:\HyperSpin\Emulators\RetroArch\config\vba_next_libretro.dll.cfg 10:51:28:480 | MD | INFO | +0 | Module - Found a Core cfg! 10:51:28:480 | MD | INFO | +0 | Module - RetroArch is using E:\HyperSpin\Emulators\RetroArch\config\vba_next_libretro.dll.cfg as its config file. 10:51:28:480 | MD | INFO | +0 | LoadProperties - Started and loading this cfg into memory: E:\HyperSpin\Emulators\RetroArch\config\vba_next_libretro.dll.cfg 10:51:28:530 | MD | INFO | +47 | LoadProperties - Ended 10:51:28:531 | MD | INFO | +0 | Module - Retroarch standard mode enabled 10:51:28:531 | MD | INFO | +0 | Module - Saving changed settings to: "E:\HyperSpin\Emulators\RetroArch\config\vba_next_libretro.dll.cfg" 10:51:28:531 | MD | INFO | +0 | SaveProperties - Started and saving this cfg to disk: E:\HyperSpin\Emulators\RetroArch\config\vba_next_libretro.dll.cfg 10:51:28:560 | MD | INFO | +32 | SaveProperties - Ended 10:51:28:560 | MD | INFO | +0 | Process.Run - Running: E:\HyperSpin\Emulators\RetroArch\retroarch.exe "E:\HyperSpin\RomFiles\Nintendo Game Boy Advance\Wild, The (USA, Europe) (En,Fr,De,Es).zip" -f -c "E:\HyperSpin\Emulators\RetroArch\config\vba_next_libretro.dll.cfg" -L "E:\HyperSpin\Emulators\RetroArch\cores\vba_next_libretro.dll" -s "E:\HyperSpin\Emulators\RetroArch\srm\Nintendo Game Boy Advance\Wild, The (USA, Europe) (En,Fr,De,Es).srm" -S "E:\HyperSpin\Emulators\RetroArch\save\Nintendo Game Boy Advance\Wild, The (USA, Europe) (En,Fr,De,Es).state" 10:51:28:585 | MD | INFO | +31 | Window.Wait - Waiting for window "RetroArch ahk_class RetroArch" 10:51:28:901 | MD | INFO | +312 | Window.WaitActive - Waiting for "RetroArch ahk_class RetroArch" 10:51:29:012 | MD | INFO | +110 | Process.Process - "WaitClose" "retroarch.exe" 10:51:34:880 | MD | INFO | +5859 | CloseProcess - Started, user requested to end launched application 10:51:35:134 | MD | INFO | +266 | CloseProcess - Ended 10:51:35:136 | MD | INFO | +0 | ExitModule - Started 10:51:35:136 | MD | INFO | +0 | Starting Updating Statistics: 10:51:35:231 | MD | INFO | +93 | Game section statistics updated. 10:51:35:232 | MD | INFO | +0 | ExitModule - Ended End of Module Logs 10:51:35:307 | RL | INFO | +7000 | Main - Module ended, exiting RocketLauncher normally 10:51:35:307 | RL | INFO | +0 | ExitScript - Started 10:51:35:312 | RL | INFO | +0 | ExitScript - Checking what application is currently in focus. 10:51:35:312 | RL | INFO | +0 | ExitScript - HyperSpin is currently active. Proceeding with exit 10:51:35:318 | RL | INFO | +0 | SystemCursor - Restoring mouse cursor 10:51:35:323 | RL | INFO | +15 | ExitScript - Restored cursor [/code] Hi, so I have problems with getting xpadder to work correctly in Hyperspin. I have made system profiles for every system I have but for some reason, xpadder will not switch between these profiles when I start the games, xpadder will simply use whatever profile is already loaded and even shut down when I exit the game, I have no idea what's going on. I have tried some different settings in rocketlauncher but nothing seems to give the result I want. Â This is my recent rocketlauncher log: Link to comment Share on other sites More sharing options...
gigapig Posted August 1, 2016 Share Posted August 1, 2016 From your log you don't have a Keymapper enabled "KeyMapper Enabled = false". Link to comment Share on other sites More sharing options...
ristul Posted August 1, 2016 Author Share Posted August 1, 2016 OMG THANK YOU!!!!  I feel a bit embarresed now, but yeah it seems to work now.  Only one thing bothers me, is it possible to have xpadder start with HyperSpin? How it is now: I have to open HyperSpin, then use the keyboard to open a game (this seems to make xpadder work) and then the controller will work and when I exit back to HyperSpin the controller will work with HyperSpin. Link to comment Share on other sites More sharing options...
gigapig Posted August 1, 2016 Share Posted August 1, 2016 Lol. No problem just glad it's working. Link to comment Share on other sites More sharing options...
ristul Posted August 1, 2016 Author Share Posted August 1, 2016 Found the option in HyperHQ, in the startup/exit tab, just in case someone else is having the same dilemma. Cheers Link to comment Share on other sites More sharing options...
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