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Mame Slider Issue


Mrlee!

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Hello Everyone,

 

 

 I have never upgraded to a newer version of MAME as I've never had an issue with version 0.166. I went to adjust some slider options after hitting the TAB button and going to the slider section, I open it and almost all the options are gone (Maybe 20 still there ranging from volume to Vert stretch . Has everyone else ever had an issue like this before? If so how can I fix it? Thank you in advance.

 

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MAME by default only has a few options in there. Volumes, horizont/vert positioning, contrast, brightness, gamma etc...

I believe it only has more when you are using HLSL or GLSL... (and HLSL has waaaaaaaaaaay more options than GLSL)

 

Although someone can correct me if I'm remembering wrong.

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Thanks Metalzoic,

 

But I'm afraid I've been into the Rocketlauncher UI and have all of the HLSL's turned on to True. I've messed with the MAME ini file also and it does nothing.

Err... what exactly are you trying to fix?

Were you just wondering why you didn't have as many sliders? Or are you wanting to know how to set up HLSL?

Because you don't just simply switch HLSL in RL to true. You need the other RL settings correct also. You also need to have it all setup correctly in MAME (D3D, HLSL on etc...) and you need the HLSL settings themselves setup in the MAME.ini

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Please excuse me I'm a very novice newbie on these things, Is there a step by step guide I could follow? My basic problem is whatever I change in my Mame ini file I can never get my HLSL setting to stay, it always stays on default with the blocky graphics.. Thanks for your help, I appreciate it.

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  • 2 weeks later...

"Err... what exactly are you trying to fix?
Were you just wondering why you didn't have as many sliders? Or are you wanting to know how to set up HLSL?
Because you don't just simply switch HLSL in RL to true. You need the other RL settings correct also. You also need to have it all setup correctly in MAME (D3D, HLSL on etc...) and you need the HLSL settings themselves setup in the MAME.ini"

 

 

Actually a little bit of all of that, heres what I've done so far.  I have gone into the MameFXUI and turned on D3D and HLSL, turned on HLSL to true in Rocket Laucher, set up everything I wanted in the ini file, but when I start a game in Mame I have the pixel graphics. Is there a step by step guide for this somewhere. I followed a tutorial video and did every is said to do and it still didn't work.

 

 

                             Thank You for your help.

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"Err... what exactly are you trying to fix?

Were you just wondering why you didn't have as many sliders? Or are you wanting to know how to set up HLSL?

Because you don't just simply switch HLSL in RL to true. You need the other RL settings correct also. You also need to have it all setup correctly in MAME (D3D, HLSL on etc...) and you need the HLSL settings themselves setup in the MAME.ini"

 

 

Actually a little bit of all of that, heres what I've done so far.  I have gone into the MameFXUI and turned on D3D and HLSL, turned on HLSL to true in Rocket Laucher, set up everything I wanted in the ini file, but when I start a game in Mame I have the pixel graphics. Is there a step by step guide for this somewhere. I followed a tutorial video and did every is said to do and it still didn't work.

 

 

                             Thank You for your help.

First. Always make sure you have it working right outside of HS/RL (this goes for anything you're setting up).

So for MAME you should have graphics set to be D3D, HLSL turned on and the correct HLSL shader picked in the mame.ini (slot-mask.png, shadow-mask.png etc... whichever you want to use). Obviously you need to make sure you actually have all the HLSL files. Shaders in the HLSL folder and the others in the Artwork folder I believe (at least for Mameuifx. I've never used whatever MAME you're using)

That should be it. If it still isn't working then make sure you don't have your ini hierarchy screwed up like a little monkey biscuit.

If I remember right it is:

1. Mame.ini is you base

2. Then horizont.ini & vertical.ini

3. trumped by raster.ini & vector.ini

4. finally individual game ini's (such as archrival.ini)

So if you have it all set right in your mame.ini, but it isn't set right in your horizont.ini then it won't work because horizont.ini is what it is using etc...

Personaly I have a mame.ini with all my base settings. But what actually gets used when playing are my horizont.ini & vertical.ini so those need to have the settings right. Then for specific games that need for tuning they get their own, specific ini

I don't use a raster.ini so I renamed it to OFFraster.ini I also don't use a vector.ini as vector games suck monstrous hairy donkey nuts in MAME.

Once you have it working outside RL, then (and only then) can you set it up in RL.

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I've spend the last few days reading topics, watching videos on how to set up everything and the only thing I can come up with on my problem is that Hyperspin Mame isn't reading my mame.ini file. When in Rocket Launcher UI I can set my sliders and get the effects I want adjust my Mame ini file to the settings I want, But when I go outside of it into Hyperspin Mame my graphics go back to blocky

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Does this help in anyway?

 

[Main]
Menu_Mode=multi
Single_Mode_Name=Nintendo Super Famicom
Enable_Exit_Menu=true
Enable_Exit=true
Exit_Default=yes
Exit_Action=exit
Version=1.0.0.0
Use_Last_Game=true
Use_Last_System=false
Last_System=MAME
Hyperlaunch_Path=D:\Arcade\RocketLauncher\RocketLauncher.exe
 
[Resolution]
FullScreen=true
Width=1024
Height=768
Scanlines_Active=fasle
Scanlines_Image=
Scanlines_Scale=2
Scanlines_Alpha=0.1
 
[Optimizer]
CPU_Priority=normal
Quality=BEST
Image_Smoothing=true
Animated_Backgrounds=true
Inter_Backgrounds=false
Level1_Backgrounds=true
Level2_Backgrounds=true
Level3_Backgrounds=true
Level4_Backgrounds=true
Special_Backgrounds=false
Wait_For_Special=false
Animated_Artworks=true
Level1_Artworks=true
Level2_Artworks=true
 
[introVideo]
Use_Intro=true
Stop_On_Keypress=true
 
[sound]
Master_Volume=50
Video_Volume=60
Wheel_Volume=20
Interface_Volume=20
 
[AttractMode]
Active=false
Time=10
MaxSpinTime=4
HyperSpin=false
Wait_For_Video=true
 
[Keyboard]
Key_Delay=true
 
[P1 Controls]
Start=190
Exit=88
Up=38
Down=40
SkipUp=37
SkipDown=39
SkipUpNumber=70
SkipDownNumber=66
HyperSpin=78
Genre=67
Favorites=86
 
[P2 Controls]
Start=50
Exit=51
Up=82
Down=70
SkipUp=68
SkipDown=71
SkipUpNumber=74
SkipDownNumber=77
HyperSpin=88
Genre=72
Favorites=90
 
[P1 Joystick]
Enabled=false
Joy=0
Threshold=40
Start=Button_8
Exit=Button_2
Up=POV_Up
Down=POV_Down
SkipUp=POV_Left
SkipDown=POV_Right
SkipUpNumber=Button_3
SkipDownNumber=Button_4
HyperSpin=Button_5
Genre=Button_6
Favorites=Button_4
 
[P2 Joystick]
Enabled=false
Joy=1
Threshold=40
Start=Button_1
Exit=Button_2
Up=Analog_Up
Down=Analog_Down
SkipUp=Analog_Left
SkipDown=Analog_Right
SkipUpNumber=Button_3
SkipDownNumber=Button_4
HyperSpin=Button_5
Genre=Button_6
Favorites=Button_7
 
[Trackball]
Enabled=false
Sensitivity=90
 
 
[spinner]
Enabled=false
Sensitivity=90
 
[startup Program]
Executable=HyperSpin Startup Script.exe
Paramaters=
Working_Directory=D:\Arcade\
WinState=NORMAL
[Exit Program]
Executable=
Paramaters=
Working_Directory=
WinState=
 
[LEDBlinky]
Active=false
Path=D:\Arcade\LEDBlinky\
 
[HiScore]
Active=false
Y=550
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20:44:09:460 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.1.1.1 (www.rlauncher.com)
20:44:09:613 | RL |      INFO  | +157   | Main - System Specs:
RocketLauncher Dir: D:\Arcade\Rocketack
RocketLauncher is: 32-bit
OS: Microsoft Windows 10 Pro
SKU: Professional
Total Memory: 16196.96 MB
Free Memory: 13230.84 MB
Used Memory: 2966.125 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 8
GPU 1 Name: Intel(R) HD Graphics 4600
GPU 1 RAM: 1024.00 MB
GPU 1 Driver Version: 20.19.15.4444
GPU 2 Name: NVIDIA GeForce GTX 960
GPU 2 RAM: -2048.00 MB
GPU 2 Driver Version: 10.18.13.6881
Sound 1 Device: NVIDIA High Definition Audio
Sound 1 Status: Enabled
Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
Sound 2 Status: Enabled
Sound 3 Device: High Definition Audio Device
Sound 3 Status: Enabled
Sound 4 Device: Realtek High Definition Audio
Sound 4 Status: Enabled
OS Language: English_United_States
System Locale: en-US
Formats Locale: en-US
Windows UI Language: en-US
Text Encoding: Windows-1252
OS Admin Status: No
RL Compatibility Flags:  HIGHDPIAWARE
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1050 work) [32bit] [60hz] [Landscape]  (Primary)
Current AHK Desktop Width: 1920
Current AHK Desktop Height: 1080
Monitor #1 DPI: 100
ErrorMode: 0
AutoHotkey Path:
AHK Version: 1.1.13.00
Unicode: No
20:44:09:613 | RL |      INFO  | +0     | CheckFile - Checking if D:\Arcade\Rocketack\RocketLauncher.exe exists
20:44:09:613 | RL |      INFO  | +0     | Main - Raw CLI received: "-s MAME -r 18w -f D:\Arcade\HyperSpin.exe -p HyperSpin -c 1 -o 1"
20:44:09:613 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
20:44:09:613 | RL |      INFO  | +0     | Main - RocketLauncher received "MAME" and "18w"
20:44:09:629 | RL |      INFO  | +15    | Main - Found a "Games Options.ini" file, loading it into memory.
20:44:09:629 | RL |      INFO  | +0     | Main - 18w is using the default emulator: MAME
20:44:09:629 | RL |      INFO  | +0     | Main - Checking for a [MAME] section in D:\Arcade\Rocketack\Settings\MAME\Emulators.ini
20:44:09:629 | RL |      INFO  | +0     | Main - Checking for a [MAME] section in D:\Arcade\Rocketack\Settings\Global Emulators.ini
20:44:09:629 | RL |      INFO  | +0     | Main - Found [MAME] in D:\Arcade\Rocketack\Settings\Global Emulators.ini
20:44:09:629 | RL |      INFO  | +0     | CheckFile - Checking if D:\Arcade\Rocketack\Modules\MAME\MAME.ahk exists
20:44:09:629 | RL |      INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
20:44:09:629 | RL |      INFO  | +0     | Main - 18w will use module: D:\Arcade\Rocketack\Modules\MAME\MAME.ahk
20:44:09:629 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "D:\Arcade\Rocketack\Settings\Global RocketLauncher.ini"
20:44:09:629 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "D:\Arcade\Rocketack\Settings\MAME\RocketLauncher.ini"
20:44:09:645 | RL |      INFO  | +16    | Main - Using SkipChecks method "Rom Only".
20:44:09:645 | RL |      INFO  | +0     | CheckFile - Checking if D:\Arcade\Emulators\MAME\Mame\mameuifx64.exe exists
20:44:09:645 | RL |      INFO  | +0     | Main - INI Keys read
20:44:09:645 | RL |      INFO  | +0     | CheckFile - Checking if D:\Arcade\Rocketack\Module Extensions\7z.exe exists
20:44:09:645 | RL |      INFO  | +0     | CheckFile - Checking if D:\Arcade\Rocketack\Module Extensions\7z.dll exists
20:44:09:645 | RL |      INFO  | +0     | Main - "18w" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
20:44:09:645 | RL |   WARNING  | +N/A   | Main - SkipChecks is enabled and set to: Rom Only
20:44:09:645 | RL |      INFO  | +0     | CheckPaths - Started
20:44:09:645 | RL |      INFO  | +0     | CheckPaths - Looking for rom: D:\Arcade\Mame\roms\18w.zip
20:44:09:645 | RL |      INFO  | +0     | CheckPaths - Found rom: D:\Arcade\Mame\roms\18w.zip
20:44:09:645 | RL |      INFO  | +0     | CheckPaths - Ended
20:44:09:645 | RL |      INFO  | +0     | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
 
#NoTrayIcon
#InstallKeybdHook
MiscUtils.DetectHiddenWindows("On")
SetTitleMatchMode, 2
SendMode, Event
0 = 12
rlPath = D:\Arcade\Rocketack
pluginPath = D:\Arcade\Rocketack\Plugins
pluginName = HyperSpin
pluginExt = .plugin
contextOnExit = 1
rlMode =
rlTitle = RocketLauncher
rlVersion = 1.1.1.1
rlAuthor = djvj
rlURL = www.rlauncher.com
langFile = D:\Arcade\Rocketack\Data\Language\Localization.ini
primMonitor = 1
frontendPID =
frontendPath = D:\Arcade
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = D
exitEmulatorKey = ~Esc|H1000:1joy7|H1000:3|H1000:4|H1000:5|H1000:2joy7|H1000:4joy7|H1000:3joy7
restoreFE = Restore
exitScriptKey = `
toggleCursorKey = ~e & ~t
emuFullPath = D:\Arcade\Emulators\MAME\Mame\mameuifx64.exe
emuPath = D:\Arcade\Emulators\MAME\Mame
emuName = MAME
emuExt = exe
baseRomPath =
romPath = D:\Arcade\Mame\roms
romPathFromIni = D:\Arcade\Mame\roms
romExtension = .zip
romExtensionOrig = .zip
romExtensions = zip|7z|chd|cue|7z|zip|chd|cue|a26|a52|a78|bin|caq|atr|col|cpr|gg|gb|gba|gbc|int|rom|sms|st2|st|md|nes|ngc|ngp|pce|sfc|sv|vb|stt|vec|rar|cdi|iso|snp|tgc|smc|sfc|bas|atr|gme|txt|fds
executable = mameuifx64.exe
systemDbName = MAME
systemName = MAME
dbPath =
dbName = 18w
dbExt =
romName = 18w
romMapPath =
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfGamesByScreen = 7
romMappingHideParent = false
romMappingMenuWidth = 300
romMappingMenuMargin = 50
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s40 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 5
romMappingTextMargin = 10
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
romMappingGameNameTextFont = Bebas Neue
romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 40
romMappingMenuFlagSeparation = 5
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
altArchiveNameOnly =
altRomNameOnly =
altArchiveAndRomName =
altArchiveAndManyRomNames =
altRomNamesOnly =
romMapScenario =
skipchecks = Rom Only
romMatchExt = true
blockInputTime = 0
blockInputFile = D:\Arcade\Rocketack\Module Extensions\BlockInput.exe
errorLevelReporting = false
lockLaunch = false
lockLaunchGame =
screenRotationAngle = 0
screenRotationAngleGame =
setResolution =
logFile =
logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
logLevel = 3
logShowDebugConsole = false
logShowCommandWindow = false
logCommandWindow = false
logIncludeModule = true
logIncludeFileProperties = true
logIncludeDLLLogs = false
errorSounds = true
rlDebugConsoleStdout =
sysLang = English_United_States
sysType = 64-bit
broadcastWindowTitle =
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1920
originalHeight = 1080
vdEnabled = true
vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
vdUseSCSI = false
vdDriveLetter = k
vdDriveLetterScsi =
vdAddDrive = true
demulShooterPath =
servoStikEnabled = false
servoStikExitMode = false
ledblinkyEnabled = false
ledblinkySystemName =
ledblinkyFullPath =
ledblinkyProfilePath = D:\Arcade\Rocketack\Profiles\LEDBlinky
ledblinkyRLProfile = D:\Arcade\Rocketack\Profiles\LEDBlinky\RocketLauncher
winIPACFullPath =
ultraMapEnabled = false
ultraMapFullPath =
emuIdleShutdown = 0
launchPasswordHash = UpUpDownDownLeftRightLeftRight
hideCursor = true
hideEmu = false
hideFE = false
suspendFE = false
fadeIn = false
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 0
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = false
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 0
fadeLyrInterpolation = 7
fadeMuteEmulator = false
fadeUseBackgrounds = false
fadeClickThrough = false
fadeSounds = true
fade7zProgressMode = extraction
fadeWidthBaseRes = 1920
fadeHeightBaseRes = 1080
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = No Alignment
fadeLyr2X = 0
fadeLyr2Y = 870|1575
fadeLyr2W =
fadeLyr2H =
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr2Prefix = Extra Layer 1 - Console
fadeLyr3Pos = Center
fadeLyr3X = 450
fadeLyr3Y = 450
fadeLyr3W =
fadeLyr3H =
fadeLyr3Adjust = 0.8
fadeLyr3PicPad = 0
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = bar
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3BackImageTransparency = 30
fadeLyr3StaticPos = No Alignment
fadeLyr3StaticX = 0
fadeLyr3StaticY = 870|1575
fadeLyr3StaticW =
fadeLyr3StaticH =
fadeLyr3StaticAdjust = 1
fadeLyr3StaticPicPad = 0
fadeLyr3StaticPrefix = Info Bar
fadeLyr4Adjust = 1
fadeLyr4X = 1792|952
fadeLyr4Y = 891|1596
fadeLyr4W = 128
fadeLyr4H =
fadeLyr4Pos = No Alignment
fadeLyr4FPS = 50
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = Image
fadeBarWindowX =
fadeBarWindowY =
fadeBarWindowW = 900
fadeBarWindowH = 180
fadeBarWindowR = 30
fadeBarWindowM = 30
fadeBarWindowHatchStyle = 8
fadeBar = 7zOnly
fadeProgressDuration = 0
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 30
fadeBarR = 10
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 8
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 150
fadeRomInfoDescription = filtered text
fadeRomInfoSystemName = image
fadeRomInfoYear = text with label
fadeRomInfoDeveloper = text with label
fadeRomInfoPublisher = text with label
fadeRomInfoGenre = disabled
fadeRomInfoRating = image
fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
fadeRomInfoTextPlacement = User Defined
fadeRomInfoTextMargin = 7
fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText5Options = cFF555555 r4 s42 Bold
fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeStats_Number_of_Times_Played = disabled
fadeStats_Last_Time_Played = disabled
fadeStats_Average_Time_Played = disabled
fadeStats_Total_Time_Played = disabled
fadeStats_System_Total_Played_Time = disabled
fadeStats_Total_Global_Played_Time = disabled
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topRight
fadeStatsInfoTextMargin = 7
fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
fadeText1 = Extraction In Progress, Please Wait
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
fadeText2 = Extraction Complete, Ready
fadeText3 = Loading Game
fadeText4 = Loading Complete
fadeFont = Arial
fadeSystemAndRomLayersOnly = false
fadeExtractionTime = Remaining Time
fadeExtractionTimeTextX = 0
fadeExtractionTimeTextY = 0
fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
fadeInterruptKey =
detectFadeErrorEnabled = true
fadeImgPath = D:\Arcade\Rocketack\Media\Fade
RLDataPath = D:\Arcade\Rocketack\Data
RLMediaPath = D:\Arcade\Rocketack\Media
RLErrSoundPath = D:\Arcade\Rocketack\Media\Sounds\Error
modulesPath = D:\Arcade\Rocketack\Modules
moduleFullName = D:\Arcade\Rocketack\Modules\MAME\MAME.ahk
moduleName = MAME
modulePath = D:\Arcade\Rocketack\Modules\MAME
moduleExtension = ahk
moduleExtensionsPath = D:\Arcade\Rocketack\Module Extensions
libPath = D:\Arcade\Rocketack\Lib
sevenZEnabled = false
sevenZPath = D:\Arcade\Rocketack\Module Extensions\7z.exe
sevenZDllPath = D:\Arcade\Rocketack\Module Extensions\7z.dll
sevenZExtractPath = D:\Arcade\cache
sevenZExtractPathOrig =
sevenZAttachSystemName = false
sevenZDelTemp = true
sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
7zExtractPath = D:\Arcade\cache
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgWidthBaseRes = 1920
mgHeightBaseRes = 1080
mgYOffset = 500
mgFont = Arial
mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 70
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgCandidate =
mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
mgOnLaunch = false
pauseEnabled = true
pauseKey = Pause
pauseBackToMenuBarKey = X
pauseZoomInKey = C
pauseZoomOutKey = V
pauseScreenshotKey = ~PrintScreen
pauseHiToTextPath = D:\Arcade\Rocketack\Module Extensions\HiToText.exe
pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up}
pauseLoadStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up}
keyboardEncoder =
keyboardEncoderEnabled = false
keymapperEnabled = false
keymapperAHKMethod = false
keymapper = joytokey
xpadderFullPath = D:\Arcade\Tools\Xpadder\xpadder.exe
joyToKeyFullPath = D:\Arcade\Tools\JoyToKey\JoyToKey.exe
profilePath = D:\Arcade\Rocketack\Profiles
keymapperProfilePath = D:\Arcade\Rocketack\Profiles\joytokey
keymapperFrontEndProfileName = HyperSpin
keymapperFrontEndProfile = ahk
keymapperRocketLauncherProfileEnabled = true
joyIDsEnabled = false
joyIDsPreferredControllersGlobal = Controller (XBOX 360 For Windows)
joyIDsPreferredControllersSystem = use_global
joyIDsPreferredControllersOnExit = Controller (XBOX 360 For Windows)
CustomJoyNamesEnabled = false
CustomJoyNames =
rotateMethod = false
FEProfile = D:\Arcade\Rocketack\Profiles\joytokey\HyperSpin
defaultProfile = D:\Arcade\Rocketack\Profiles\joytokey\_Default
systemProfile = D:\Arcade\Rocketack\Profiles\joytokey\MAME
xPadderSystemProfile = D:\Arcade\Rocketack\Profiles\joytokey\MAME\_Default
emuProfile = D:\Arcade\Rocketack\Profiles\joytokey\MAME\MAME
romProfile = D:\Arcade\Rocketack\Profiles\joytokey\MAME\18w
RocketLauncherProfile = D:\Arcade\Rocketack\Profiles\joytokey\RocketLauncher
blankProfile = D:\Arcade\Rocketack\Profiles\joytokey\blank
ahkFEProfile = D:\Arcade\Rocketack\Profiles\AHK\HyperSpin
ahkDefaultProfile = D:\Arcade\Rocketack\Profiles\AHK\_Default
ahkSystemProfile = D:\Arcade\Rocketack\Profiles\AHK\MAME
ahkEmuProfile = D:\Arcade\Rocketack\Profiles\AHK\MAME\MAME
ahkRomProfile = D:\Arcade\Rocketack\Profiles\AHK\MAME\18w
ahkRocketLauncherProfile = D:\Arcade\Rocketack\Profiles\AHK\RocketLauncher
bezelEnabled = true
bezelICEnabled = true
shaderName = false
shaderColor =
shaderTransparency =
statisticsEnabled = false
pressDuration = -1
emuVolume = 1
dxwndIni = D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
dxwndFullPath = D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
qResFullPath = D:\Arcade\Rocketack\Module Extensions\QRes.exe
mon1O =
pacDrivedllFile = D:\Arcade\Rocketack\Module Extensions\PacDrive32.dll
userFadeAnimIniFile = D:\Arcade\Rocketack\Lib\User Fade Animations.ini
testFile =
testDuration =
initialErrorMode = 0
 
20:44:09:645 | RL |      INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
20:44:09:645 | RL |      INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
20:44:09:645 | RL |      INFO  | +0     | BuildScript - Loaded User Functions Init.ahk script
20:44:09:645 | RL |      INFO  | +0     | BuildScript - Validating module
20:44:09:660 | RL |      INFO  | +15    | BuildScript - Validation complete
20:44:09:660 | RL |      INFO  | +0     | BuildScript - Module:
MEmu = MAME
MEmuV =  v0.166
MURL = http://www.mame.net/
MAuthor = djvj,faahrev,brolly,Tomkun
MVersion = 2.3.7
MCRC = 5C737136
iCRC = 25E2CCF
mId = 635746812784197028
MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
;----------------------------------------------------------------------------
; Notes:
; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
;
; Exit fade will only work correctly if you don't have Esc, the default MAME exit key,  as your exit key. If you use Esc, turn off the ExitScreen
; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
; If MAME has a problem reading the bios zips, try archving them with "no compression"
; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0
;
; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
; High Scores DO NOT SAVE when cheats are enabled!
; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
;
; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the
; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content.
;
; Following systems will also require some specific files to operate properly:
; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
; Camputers Lynx - lynx64k, lynx96k, lynx128k
; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath)
; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
; Sony PlayStation - psa, pse, psj, psu
;
; Tape Control:
; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems.
; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there.
; The following hotkeys can also be used:
; F2 - Start Tape
; Left Shift + F2 - Stop Tape
; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process.
;
; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above
; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back.
;
; 7z Support:
; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's
; fine to enable 7z to non-arcade systems.
;
; Custom Configuration Files:
; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
;
; Ini Files:
; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from
; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
;- mame.ini
;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
;- debug.ini (if the debugger is enabled)
;- <parent>.ini (for clones only, may be called recursively)
;- <gamename>.ini
;- vertical.ini (for games with vertical monitor orientation)
;- horizont.ini (for games with horizontal monitor orientation)
;- vector.ini (for vector games only)
;- <driver>.ini (based on the source filename of the driver)
;
; The settings in the later ini's override those in the earlier ini's.
;
; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due
; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
;
; Bally Astrocade:
; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.
; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
;
; GCE Vectrex:
; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
;
; Jupiter Ace:
; Set mame to 48k ram
;
; Magnavox Odyssey 2:
; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
; Use the systemName ini file in the folder with this module for this, example:
; [Moto-Crash (France)]
; Bios=videopac
;
; RCA Studio 2:
; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual).
; The game screen will be black until you do.
;
; Texas Instruments TI 99/4A:
; This system requires full keyboard emulation to work properly
; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
; You can check how to convert split cart dumps to RPK here:
; http://www.ninerpedia.org/index.php/MESS_multicart_system
; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start
; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required.
;
; Bezels:
; Module settings control whether RocketLauncher or MAME bezels are shown
; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
;
; ServoStik:
; The module will automatically control any connected ServoStiks found on the system.
; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
;
; Per game controller types:
; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to
; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices
; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
; #
; # SLOT DEVICES
; #
; joyport1     wheel
; joyport2     wheel
; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would
; set Parameters=-joyport1 joy -joyport2 joy
; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set
; Parameters=-joyport1 wheel -joyport2 wheel
;
; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices,
; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
;
; Linking/NetPlay:
; The module will automatically set correct network ports for linked games.
; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched.
; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically.
; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram.
; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc
; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually.
; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however.
; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to.
; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network.
; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well.
;
; NVRAM Automation for linked games:
; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique.
; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc.
; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc
; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI.
;
; Additional Link info that may be of some importance:
; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173).
; One Board sends about 20 KByte/s.
; So bandwidth CLIENTSIDE is like...
; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound.
; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound.
; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound.
; etc.
; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0
; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
 
dialogOpen := i18n("dialog.open") ; Looking up local translation
primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
emuPrimaryWindow := new Window(new WindowTitle("","MAME")) ; instantiate primary emulator window object
emuOpenWindow := new Window(new WindowTitle(dialogOpen,"ConsoleWindowClass"))
emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass"))
emuDebugWindow := new Window(new WindowTitle("","MAMEDebugWindow"))
emuOutputWindow := new Window(new WindowTitle("","MAMEOutput"))
 
; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mTypeVar := "
( LTrim
Aamber Pegasus|pegasus
Acorn Electron|electron
Amstrad CPC|cpc664
Amstrad GX4000|gx4000
APF Imagination Machine|apfimag
Apple II|apple2ep
Apple IIGS|apple2gs
Applied Technology MicroBee|mbeeic
Atari 8-Bit|a800
Atari 2600|a2600
Atari 5200|a5200
Atari 7800|a7800
Atari Jaguar|jaguar
Atari Lynx|lynx
Bally Astrocade|astrocde
Bandai Super Vision 8000|sv8000
Bandai WonderSwan|wswan
Bandai WonderSwan Color|wscolor
Bit Corporation Gamate|gamate
Camputers Lynx|lynx128k
Casio PV-1000|pv1000
Casio PV-2000|pv2000
Coleco ADAM|adam
ColecoVision|coleco
Commodore 64|c64
Commodore MAX Machine|vic10
Creatronic Mega Duck|megaduck
EACA EG2000 Colour Genie|cgenie
Emerson Arcadia 2001|arcadia
Entex Adventure Vision|advision
Epoch Game Pocket Computer|gamepock
Epoch Super Cassette Vision|scv
Exidy Sorcerer|sorcerer
Fairchild Channel F|channelf
Fujitsu FM-7|fmnew7
Funtech Super Acan|supracan
GamePark 32|gp32
GCE Vectrex|vectrex
Hartung Game Master|gmaster
Interton VC 4000|vc4000
JungleTac Sport Vii|vii
Jupiter Ace|jupace
Magnavox Odyssey 2|odyssey2
Matra & Hachette Alice|alice32
Mattel Aquarius|aquarius
Mattel Intellivision|intv
MGT Sam Coupe|samcoupe
Milton Bradley MicroVision|microvsn
NEC PC-8801|pc8801
NEC PC Engine|pce
NEC PC Engine-CD|pce
NEC SuperGrafx|sgx
NEC TurboGrafx-16|tg16
NEC TurboGrafx-CD|tg16
Nintendo 64|n64
Nintendo 64DD|n64dd
Nintendo Entertainment System|nes
Nintendo Famicom|famicom
Nintendo Famicom Disk System|fds
Nintendo Game Boy|gameboy
Nintendo Game Boy Advance|gba
Nintendo Game Boy Color|gbcolor
Nintendo Pokemon Mini|pokemini
Nintendo Satellaview|snes
Nintendo Super Famicom|snes
Nintendo Super Game Boy|supergb
Nintendo Virtual Boy|vboy
Othello Multivision|omv1000
Philips CD-i|cdimono1
Philips Videopac Plus G7400|g7400
Philips VG 5000|vg5k
RCA Studio II|studio2
Sega 32X|32x
Sega CD|segacd
Sega Game Gear|gamegear
Sega Genesis|genesis
Sega Master System|sms
Sega Mega Drive|megadriv
Sega Pico|pico
Sega Saturn|saturn
Sega SC-3000|sc3000
Sega SG-1000|sg1000
Sega VMU|svmu
Sharp X1|x1turbo40
Sinclair ZX81|zx81
SNK Neo Geo AES|aes
SNK Neo Geo CD|neocdz
SNK Neo Geo Pocket|ngp
SNK Neo Geo Pocket Color|ngpc
Sony PlayStation|psx
Sony PocketStation|pockstat
Sord M5|m5
Soundic Victory MPT-02|mpt02
Super Nintendo Entertainment System|snes
Tandy TRS-80 Color Computer|coco3
Texas Instruments TI 99-4A|ti99_4a
Tiger Game.com|gamecom
Tomy Tutor|tutor
VTech CreatiVision|crvision
Watara Supervision|svision
)"
mType := Object()
Loop, Parse, mTypeVar, `n, `r
{
obj := {}
Loop, Parse, A_LoopField, |
If (A_Index = 1)
obj.System := A_LoopField
Else ; 2
obj.mameID := A_LoopField
mType.Insert(obj["System"], obj)
}
RLLog.Debug("Module - Finished building the " . MEmu . " object")
; For easier use throughout the module
mameSystem := mType[systemName].System
mameID := mType[systemName].mameID
 
If !mameSystem {
RLLog.Warning("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.")
mameSystem := systemName
mameID := "MAME"
}
 
Fullscreen := moduleIni.Read("Settings", "Fullscreen","true","",1) ; Set fullscreen mode
legacyMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "LegacyMode","false","",1)
mameBiosPath := moduleIni.Read("Settings", "MAME_BIOS_Path", emuPath . "\roms","",1)
Videomode := moduleIni.Read("Settings", "Videomode","d3d","",1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
pauseMethod := moduleIni.Read("Settings", "PauseMethod",1,"",1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
bilinearFilter := moduleIni.Read(mameSystem . "|Settings", "BilinearFilter","false","",1)
hlsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "HLSL","false","",1)
glsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "GLSL","false","",1)
bezelMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "BezelMode","layout","",1) ; "layout" or "normal"
verticalRotationMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "VerticalRotationMode","none","",1)
cheatMode := moduleIni.Read("Settings", "CheatMode","false","",1)
cheatModeKey := moduleIni.Read("Settings", "CheatModeKey","","",1) ; user defined key to be held down before launching a mame rom.
UseSoftwareList := moduleIni.Read(romName . "|" . mameSystem, "UseSoftwareList","false","",1)
sysStaticParams := moduleIni.Read(mameSystem, "StaticParameters", "","",1)
sysParams := moduleIni.Read(mameSystem, "Parameters", "","",1)
romParams := moduleIni.Read(romName, "Parameters", sysParams,"",1)
mameRomName := moduleIni.Read(romName, "MameRomName", "","",1)
autosave := moduleIni.Read(romName . "|" . mameSystem, "Autosave", "false","",1)
volume := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "Volume","","",1)
Artwork_Crop := moduleIni.Read(romName . "|" . mameSystem, "Artwork_Crop", "true","",1)
Use_Bezels := moduleIni.Read(romName . "|" . mameSystem, "Use_Bezels", "false","",1)
Use_Overlays := moduleIni.Read(romName . "|" . mameSystem, "Use_Overlays", "true","",1)
Use_Backdrops := moduleIni.Read(romName . "|" . mameSystem, "Use_Backdrops", "true","",1)
Use_Cpanels := moduleIni.Read(romName . "|" . mameSystem, "Use_Cpanels", "false","",1)
Use_Marquees := moduleIni.Read(romName . "|" . mameSystem, "Use_Marquees", "false","",1)
inipath := moduleIni.Read(mameSystem, "IniPath", "","",1)
hashpath := moduleIni.Read(mameSystem, "HashPath", "","",1)
UseControllerRemap := moduleIni.Read(mameSystem . "|Settings", "UseControllerRemap", "true","",1)
ControllerRemapPath := moduleIni.Read(mameSystem . "|Settings", "ControllerRemapPath", emuPath . "\ControllerRemap\ControllerRemap.exe","",1)
CtrlRemapFile := new File(ControllerRemapPath)
ControllerRemapConfigPath := moduleIni.Read( mameSystem . "|Settings", "ControllerRemapConfigPath", CtrlRemapFile.FilePath . "\ctrlr\","",1)
MAMECtrlrPath := moduleIni.Read(mameSystem . "|Settings", "MAMECtrlrPath", emuPath . "\ctrlr","",1)
 
mameBiosPath := GetFullName(mameBiosPath)
 
; Loop, 8
; car%A_Index%Color := moduleIni.Read(romName, "Car_" . A_Index . "_Color","","",1)
 
enableLinkPlay := moduleIni.Read(romName . "|Link/Network", "Enable_Link_Play", "false","",1)
networkSession := ""
If (enableLinkPlay != "false") {
RLLog.Info("Module - Link/Network Multi-Player is an available option for " . romName)
getWANIP := moduleIni.Read("Link/Network", "Get_WAN_IP","false","",1)
myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1" ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games
networkPlayers := enableLinkPlay ; Max amount of networkable players
localLink := 1 ; Tell Multiplayer menu to enable menu option for local linking
 
enableNVRAMAutomation := moduleIni.Read(romName . "|Link/Network", "Enable_NVRAM_Automation","true","",1)
maxPlayersPerMonitor := moduleIni.Read(romName . "|Link/Network", "Max_Players_Per_monitor","1|1|1|1|1|1|1|1","",1)
splitScreen2PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_2_Players","Horizontal","",1) ;horizontal or vertical
splitScreen3PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_3_Players","P1top","",1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.
localPort := moduleIni.Read("Link/Network", "Local_Port","15111","",1)
 
defaultServerIP := moduleIni.Read("Link/Network", "Default_Server_IP", myIP,"",1)
defaultServerPort := moduleIni.Read("Link/Network", "Default_Server_Port","15111","",1)
lastIP := moduleIni.Read("Link/Network", "Last_IP", defaultServerIP,"",1) ; also known as the Remote IP in mame. Does not need to be on the ISD
lastPort := moduleIni.Read("Link/Network", "Last_Port", defaultServerPort,"",1) ; also known as the Remote Port in mame. Does not need to be on the ISD
 
MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort")
 
;MultiPlayer Menu Result
; If !(networkType)
; MsgBox, % "Single Player Game"
; Else If (networkType="localLink")
; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers
; Else If (networkType="server")
; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup
; Else If (networkType="client")
; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup
 
If networkSession {
RLLog.Info("Module - Using a Network for " . romName)
multiPlayerObj := Object() ; initialize object to store the multiplayer options
If (networkType="localLink") {
RLLog.Info("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.")
linkEnabledGame := 1
If networkPlayers > 1
{ RLLog.Info("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.")
fullscreen := "false" ; must turn off fullscreen if running multiple MAMEs on the same machine
Loop % networkPlayers {
multiPlayerObj[A_Index,"Player"] := A_Index
multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index)
multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index)
If (A_Index = 1) { ; Player 1
initialLocalPort := localPort ; must be stored for last player
multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0"
multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
localPort++
multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort
} Else { ; Players 2+
multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
localPort++
multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1"
multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort) ; must set remote port to first port on last player
}
 
; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"]
}
} Else
RLLog.Info("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.")
} Else If (networkType = "client") {
RLLog.Info("Module - Remote host is running on another PC, module will use remote link mode.")
moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time
moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port")
linkType := "Slave"
networkPlayers := 1
multiPlayerObj[1,"Player"] := 1
multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case
multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort
multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
} Else { ; server
RLLog.Info("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort)
moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time
moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port")
linkType := "Master"
networkPlayers := 1
multiPlayerObj[1,"Player"] := 1
multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case
multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort
multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
}
RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
} Else {
RLLog.Info("Module - User chose Single Player mode for this session")
}
}
 
FadeInStart()
 
If inipath
inipath := AbsoluteFromRelative(EmuPath, inipath)
If hashpath
hashpath := AbsoluteFromRelative(EmuPath, hashpath)
 
artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
autosave := If autosave = "true"  ? " -autosave" : ""
volume := If volume != ""  ? " -volume " . volume : ""
inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : ""
 
If (verticalRotationMode = "none")
verticalRotationMode := ""
 
; Process mame's ListXML for certain features
If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode || UseControllerRemap = "true") {
ListXMLObject := Object()
ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName)
 
Angle := ListXMLObject["Angle"].Value
If (bezelEnabled = "true") {
If (networkPlayers > 1) {
useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
BezelStart(networkPlayers)
} Else {
If (bezelMode = "layout"){
BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName)
} Else { ;bezel mode = normal
useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
BezelStart(,,Angle)
}
}
}
If (servoStikEnabled = "auto") {
ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
}
If (verticalRotationMode && Angle) {
RLLog.Info("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle)
If (verticalRotationMode = "original")
verticalRotationMode := " -norotate"
Else If (verticalRotationMode = "right")
verticalRotationMode := " -ror"
Else If (verticalRotationMode = "left")
verticalRotationMode := " -rol"
Else
verticalRotationMode := ""
}
Else
verticalRotationMode := ""
 
;Controller Remap
If (UseControllerRemap = "true") {
RLLog.Info("Controller Remap: Start")
romProfileName := (mameRomName ? mameRomName : romName)
romParentName  := ListXMLObject["Parent"].Value
 
If ControllerRemapPath
ControllerRemapPath := AbsoluteFromRelative("", ControllerRemapPath)
If ControllerRemapConfigPath
ControllerRemapConfigPath := AbsoluteFromRelative("", ControllerRemapConfigPath)
If MAMECtrlrPath
MAMECtrlrPath := AbsoluteFromRelative(emuPath, MAMECtrlrPath)
 
ctrlrPath := ""
RLLog.Info("Controller Remap: ControllerRemapConfigPath: " . ControllerRemapConfigPath)
 
;~ ;1- Check for Rom. 2- Check for Rom Parent. 3- Check for System default
If (FileExist(ControllerRemapConfigPath . "\" .  systemName . "\" . romProfileName . ".cfg")) {
RLLog.Info("Controller Remap: Rom Config File Found: " . ControllerRemapConfigPath . "\" .  systemName . "\" . romProfileName . ".cfg")
ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg")
}
else if (romParentName and FileExist(ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")) {
RLLog.Info("Controller Remap: Parent Rom Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")
ctrlrPath := new File(ControllerRemapConfigPath  . "\" .  systemName . "\" . romParentName . ".cfg")
}
else If (FileExist(ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")) {
RLLog.Info("Controller Remap: System Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")
ctrlrPath := new File(ControllerRemapConfigPath  . "\" . systemName . "\_Default.cfg")
}
else If (FileExist(ControllerRemapConfigPath . "\_Default.cfg")) {
RLLog.Info("Controller Remap: Global Config File Found: " . ControllerRemapConfigPath . "\_Default.cfg")
ctrlrPath := new File(ControllerRemapConfigPath  . "\_Default.cfg")
}
 
; Is there a controller file?
if (ctrlrPath) {
ctrlrFile :=  " -ctrlr RocketLauncher"
 
;Replace <system name="default"> with the Right mameID in the RocketLauncher.cfg file
if(mameID != "MAME") {
ctrlrPath.Read()
rocketLauncherCfgFile := new File(MAMECtrlrPath . "\RocketLauncher.cfg")
rocketLauncherCfgFile.Delete()
rocketLauncherCfgFile.Append(StringUtils.Replace(ctrlrPath.Text, "<system name=""default"">", "<system name=""" . mameID . """>"))
}
else {
ctrlrPath.Copy(MAMECtrlrPath . "\RocketLauncher.cfg",1)
}
 
RLLog.Info("Controller Remap: Running """ . ControllerRemapPath . """ /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""")
ControllerRemapProcess := new Process(ControllerRemapPath)
ControllerRemapProcess.Run(" /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""","Hide")
}
else {
RLLog.Info("Controller Remap: No Controller config file found.")
}
RLLog.Info("Controller Remap: End")
}
}
 
winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window"
 
hideEmuObj := Object(emuOpenWindow,0,emuDebugWindow,0,emuOutputWindow,0,emuPrimaryWindow,1)
7z(romPath, romName, romExtension, sevenZExtractPath)
 
; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
exeAtrib := FileGetVersionInfo_AW(emuPath . "\" . executable, "FileVersion|ProductVersion", "|")
Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
If ProductVersion
MAMEVersion := StringUtils.Right(ProductVersion, StringUtils.StringLength(ProductVersion) - 2)
RLLog.Info("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)
 
If (videomode = "opengl") {
hlsl := " -nohlsl_enable"
If (MAMEVersion > 159)
glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
Else
glsl := ""
} Else {
hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
If (MAMEVersion > 159)
glsl := If videomode = "ini" ? "" : " -nogl_glsl"
Else
glsl := ""
 
If (videomode = "ini")
videomode := ""
}
videomode := If (Videomode != "" ) ? " -video " . videomode : ""
 
param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems.
If (romExtension = ".txt") ; This can be applied to all systems
param1 := ""
 
If (mameID = "apfimag") ; APF Imagination Machine
If (romExtension != ".tap")
mameID := "apfm1000" ; cart games for APF Imagination Machine require a different bios to be loaded
 
If (UseSoftwareList != "true")
{ ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
If StringUtils.Contains(mameID,"ti99_4a|aes|apple2gs|electron|mbeeic|odyssey2|astrocde|samcoupe|vic10|cpc664") ; these systems will use an ini to store game specific settings
{
If !SystemModuleIni.Exist()
SystemModuleIni.Append() ; create a blank file if it does not exist
 
If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A
{
ExpansionCartLocation := moduleIni.Read("Settings", "ExpansionCartLocation", romPathOrig . "\System","",1)
ExpansionCartLocation := GetFullName(ExpansionCartLocation)
CommandWaitOffset := moduleIni.Read("Settings", "CommandWaitOffset", 0,"",1)
 
ExpansionCart := moduleIni.Read(romName, "Expansion_Cart","extended_basic.rpk","",1) ; user can specify a rom specific cart instead of the default basic one
Command := moduleIni.Read(romName, "Command", "","",1)
 
; Now set the parameters to send to MAME
If (romExtension = ".dsk") ; Expansion Disk
{
; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
param1 := " -nat -gromport single -cart1"
param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """"
param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc"
param4 := " -flop1"
param5 := " """ . romPath . "\" . romName . romExtension . """"
If StringUtils.Contains(romName, "\(Disk")
{
TimerUtils.Sleep(50)
If (romTable.MaxIndex() = 2)
{
param4 := " -flop1 " . " """ . romTable[1,1] . """"
param5 := " -flop2 " . " """ . romTable[2,1] . """"
}
}
} Else If (romExtension = ".rpk") ; Cart Game (RPK Format)
param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
param6 := " -ui_active" ;Enable partial keyboard mode at startup
} Else If (mameID = "aes") ; SNK Neo Geo AES
{ biosRegion := moduleIni.Read(romName, "BIOS_Region","asia","",1)
param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
param2 := " -cart " . romName
}Else If (mameID = "apple2gs") ; Apple IIGS
{ externalOS := moduleIni.Read(romName, "External_OS","false","",1)
2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found
multipartTable := CreateRomTable(multipartTable)
 
If (externalOS = "true")
{ CheckFile(romPath . "\" . 2gsSystemFile)
param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
} Else {
param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
If (multipartTable.MaxIndex() > 1)
param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """"
}
param5 := " -ui_active" ;Enable partial keyboard mode at startup
}Else If (mameID = "electron") ; Acorn Electron
{ AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If (romExtension = ".bin")
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If (mameID = "sc3000") ; Sega SC-3000
{ AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If StringUtils.Contains(romExtension,"\.bin|\.sg\|.sc")
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If (mameID = "c64") ; Commodore 64
{ AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If StringUtils.Contains(romExtension,"\.d64|\.g64|\.g41|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk")
mediaDeviceType := "flop1"
Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
mediaDeviceType := "cass1"
Else If StringUtils.Contains(romExtension,"\.80|\.a0|\.e0|\.crt")
mediaDeviceType := "cart1"
Else If StringUtils.Contains(romExtension,"\.p00|\.prg|\.t64")
mediaDeviceType := "quik1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If mameID = mbeeic ; Applied Technology MicroBee
{ microbeeModel := moduleIni.Read(romName, "MicroBee_Model","mbeeic","",1)
If !StringUtils.Contains(microbeeModel,"mbee|mbeeic|mbeepc|mbeepc85|mbee56")
ScriptError("This is not a known MicroBee model value: " . microbeeModel)
Else If (microbeeModel != "mbeeic")
mameID := microbeeModel
If StringUtils.Contains(romExtension,"\.mwb|\.com|\.bee")
mediaDeviceType := "quik1"
Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
mediaDeviceType := "cass"
Else If StringUtils.Contains(romExtension,"\.rom")
mediaDeviceType := "cart"
Else If StringUtils.Contains(romExtension,"\.dsk")
mediaDeviceType := "flop1"
Else ; .bin format
mediaDeviceType := "quik2"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "odyssey2") ; Magnavox Odyssey 2
{ param2 := " -ui_active" ;Enable partial keyboard mode at startup
If romName not contains (USA
mameID := "videopac"
}Else If (mameID = "astrocde") ; Bally Astrocade
{
BlueRAMBasicRom := moduleIni.Read("Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin","",1) ; Blue RAM Basic rom
RequiresReset := moduleIni.Read(romname, "RequiresReset","false","",1) ; Check if game requires a reset
 
BlueRAMBasicRomPath := new File(romPath . "\" . BlueRAMBasicRom)
If (romExtension = ".script") {
; Will require blue ram basic
If !BlueRAMBasicRomPath.Exist() {
; Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well
StringUtils.SplitPath(romPath,"",romBasePath) ; grab path one level up
BlueRAMBasicRomPath.__Delete()
BlueRAMBasicRomPath := new File(romBasePath . "\" . BlueRAMBasicRom)
BlueRAMBasicRomPath.CheckFile("Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)
}
 
ScriptFile := new File(romPath . "\" . romName . romExtension)
param1 := " -cart """ . BlueRAMBasicRomPath.FileFullPath . """"
 
; Replace rompath variable in script
ScriptFile.Read()
ScriptFile.Text := StringUtils.Replace(ScriptFile.Text, "{romPath}", romPath, "all")
 
; Create cmd file to send to MESS
RomCMDFile := new File(romPath . "\" . romName . ".cmd")
RomCMDFile.Delete()
RomCMDFile.Append(ScriptFile.Text)
param2 := " -exp blue_ram_16k -debug -debugscript """ . RomCMDFile.FileFullPath . """"
 
closeDebugWindow := "true"
}
}Else If (mameID = "samcoupe") ; MGT Sam Coupe
{ AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
 
If StringUtils.Contains(romExtension,"\.mgt|\.dsk|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi")
mediaDeviceType := "flop1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . ""
}Else If (mameID = "vic10") ; Commodore MAX Machine
{   AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
 
If StringUtils.Contains(romExtension,"\.e0|\.80")
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
Else If StringUtils.Contains(romExtension,"\.t64|\.prg|\.p00")
{
mediaDeviceType := "quik"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . ""
}
}Else If (mameID = "cpc664") ; Amstrad CPC
{ LaunchProgram := moduleIni.Read(romName, "LaunchProgram","disk","",1) ; Read command from config.
LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n"""
AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
 
If StringUtils.Contains(romExtension,"\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk")
mediaDeviceType := "flop1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay
}
 
;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
iniBios := moduleIni.Read(romName, "Bios",mameID,"",1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
If (iniBios != "")
mameID := iniBios ; need to change the bios name for some games
}
 
; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
{ If !StringUtils.Contains(romExtension,"\.chd|\.cue")
ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games
tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")
param2 := " -cart " . """" . tgcdBios . """"
} Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run
pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")
param2 := " -cart " . """" . pcecdBios . """"
} Else If (mameID = "psx") { ; Sony PlayStation
mameID := "psu" ; changing mameID sent to MAME to use the USA bios
; SelectMemCard() ; future function to swap around memcards
; Usage: mc1 "J:\MAME\software\psu\card1.mc"
} If (mameSystem = "Sega CD") { ;
If StringUtils.InStr(romName,"(Jap") ; Mega CD Japanese v2
mameID := "megacd2j"
Else If StringUtils.InStr(romName,"(Euro") ; Mega CD European (PAL)
mameID := "megacd"
}
param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "gamecom") ; Tiger Game.com
{ If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "genesis") ; Sega Genesis
{ If (StringUtils.InStr(romName, "(Europe") || StringUtils.InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead
mameID := "megadriv"
}Else If (mameID = "megadriv") ; Sega Mega Drive
{ If (StringUtils.InStr(romName, "(USA") || StringUtils.InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead
mameID := "genesis"
}Else If (mameID = "vii") ; JungleTac Sport Vii
{   If (romName = "Built-In Games (China)") ;  Has some built-in games, gotta launch just BIOS for it.
param1 := ""
}Else If (mameID = "alice32") ; Matra & Hachette Alice
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "pockstat") ; Sony PocketStation
{ If (romExtension != ".gme")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "coco3") ; Tandy TRS-80 Color Computer
{   If (romExtension != ".txt")
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "zx81") ; Sinclair ZX81
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "lynx128k") ; Camputers Lynx
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "vg5k") ; Philips VG 5000
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "sorcerer") ; Exidy Sorcerer
{ If (romExtension = ".snp") ; Snapshot file
param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
Else If (romExtension = ".bin")
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If (messID = "jupace") ; jupiter ace
{ If (romExtension = ".ace")
param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "a800" || mameID = "fds") ; Atari 8-Bit, Nintendo Famicom Disk System
{ If (romExtension != ".txt")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "vectrex") ; GCE Vectrex
{ If (romName = "Mine Storm (World)") ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
param1 := ""
}Else If (mameID = "apfm1000") ; APF Imagination Machine/APF M1000
{ If (romName = "Rocket Patrol (USA)") ; Rocket Patrol is built into the APF M1000 ROM.
param1 := ""
}Else If (mameID = "adam") ; Coleco ADAM
param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """" ;  Decide if tape, disk, or cart game
Else If (mameID = "pegasus") ; Aamber Pegasus
{   If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "gp32") ; GamePark 32
{   If (romExtension != ".txt")
param1 := " -memc """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "svmu") ; Sega VMU
{
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "x1turbo40") ; Sharp X1
{   If StringUtils.Contains(romExtension,"\.bin|\.rom")
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
Else
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "pc8801") ; NEC PC-8801
{   If (romExtension = ".d88")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "fmnew7") ; Fujitsu FM-7
{   If StringUtils.Contains(romExtension,"\.fdi|\.td0|\.imd|\.cqm|\.dsk|\.d77|\.d88|\.1dd")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
Else If StringUtils.Contains(romExtension,"\.wav|\.t77")
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "apple2ep") ; Apple II
{ If StringUtils.Contains(romExtension,"\.dsk|\.do|\.po|\.rti|\.edd|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.i pf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
Else If StringUtils.Contains(romExtension,"\.wav")
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "n64dd") ; Nintendo 64DD
{
N64RomFile := new FIle(romPath . "\" . romName . ".n64")
If N64RomFile.Exist()
param1 := " -cart """ . N64RomFile.FileFullPath . """ -quik """ . romPath . "\" . romName . romExtension . """"
Else
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If StringUtils.Contains(mameID,"studio2|mpt02") ; RCA Studio 2
{
If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
Else {
If StringUtils.Contains(romName,"Doodle")
button2 := "A 1" ; Press 1 on P1 controller
If StringUtils.Contains(romName,"Patterns")
button2 := "A 2" ; Press 2 on P1 controller
If StringUtils.Contains(romName,"Bowling")
button2 := "A 3" ; Press 3 on P1 controller
If StringUtils.Contains(romName,"Freeway")
button2 := "A 4" ; Press 4 on P1 controller
If StringUtils.Contains(romName,"Addition")
button2 := "A 5" ; Press 5 on P1 controller
}
 
; Generate a lua script to press the Clear button so games will start
ScriptFileName := GeneratePressButtonScript("Clear",button2)
bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
}
} Else { ; Use Software List
hashname := mameID
param1 := " """ . romName . """" ; param1 used for launching from software lists
 
If (mameID = "aes") ; SNK Neo Geo AES
{ hashname := "neogeo"
biosRegion := moduleIni.Read(romName, "BIOS_Region","asia","",1)
param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
}
CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
}
 
If (mameID = "vectrex") { ; GCE Vectrex
VectrexArtFile := new File(emuPath . "\artwork\Vectrex\" . romName . ".png")
param2 := " -view "  . (If VectrexArtFile.Exist() ? ("""" . romName . """") : "standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName
}
 
sysStaticParams := If sysStaticParams != ""  ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
romParams := If romParams != ""  ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one
 
mameRomPaths := StringUtils.Replace(romPathFromIni,"|",`"`;`",1) ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
mameRomPaths := " -rompath """ .  (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME
 
If StringUtils.InStr(romParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
If StringUtils.InStr(sysStaticParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
 
; use a custom rom name, not the one from the db
If mameRomName {
MameRomOriginalFile := new File(romPath . "\" . romName . romExtension)
MameRomCustomFile := new File(romPath . "\" . mameRomName . romExtension)
errLvl := MameRomOriginalFile.Move(MameRomCustomFile.FileFullPath) ; rename rom to match what mame needs
originalRomName := romName ; store romName from database so we know what to rename it back to later
romName := mameRomName
If errLvl
ScriptError("There was a problem renaming " . romName . "  to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
Else ; if rename was successful, set var so we know to move it back later
fileRenamed := 1
}
 
; use a custom cfg file if it exists and append it to param1
CustomCFGPath := new Folder(emuPath . "\cfg\" . mameID . "\" . dbName)
If CustomCFGPath.Exist()
param1 := " -cfg_directory """ . CustomCFGPath.FileFullPath . """" . param1
 
If (bilinearFilter = "true")
bilinearEnabled := " -filter"
Else
bilinearEnabled := " -nofilter"
 
If (cheatMode = "true") {
CheatZipFile := new File(emuPath . "\cheat.zip")
Cheat7zFile := new File(emuPath . "\cheat.7z")
If (!CheatZipFile.Exist() && !Cheat7zFile.Exist())
RLLog.Warning("Module - You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
Else {
RLLog.Info("Module - Cheat file found in " . emuPath)
If cheatModeKey ; if user wants to use a key to enable CheatMode
cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch
Else ; no cheat mode key defined
cheatEnabled := " -cheat"
}
}
 
If (RequiresReset = "true")
{ ; Generate a lua script to send a system soft reset
ScriptFileName := GenerateSoftResetScript()
bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
}
 
HideAppStart(hideEmuObj,hideEmu)
 
 
 
If (legacyMode = "true")
{ RLLog.Info("Module - Running MAME in legacy Mode")
errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, winstate,"","","",1) ; wrap quotes around exe
} Else {
RLLog.Info("Module - Running MAME in non-legacy mode")
; If (networkPlayers = 1 || !linkEnabledGame) {
If !networkSession {
RLLog.Info("Module - SinglePlayer session")
errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName :  mameID . param1 . param2 . param3 . param4 . param5 . param6 ) . ctrlrFile . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,"","","",1) ; wrap quotes around exe
} Else { ; multiplayer game run
RLLog.Info("Module - Network/MultiPlayer session")
BuildNVRAMObject() ; build nvram object
;screen positions
screenPos := []
screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor)
If (networkType="localLink")
globalInputs := " -global_inputs" ; tell mame to accept inputs when its window is not focused
Loop % networkPlayers
{
currentPlayer := A_Index
; Update NVRAM setting(s)
If (enableNVRAMAutomation = "true") {
If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() { ; If nvram settings exist for this game
NVRamFile%currentPlayer% := new File(emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1])
If NVRamFile%currentPlayer%.Exist() {
RLLog.Info("Module - Checking nvram file(s) for required changes")
If (networkType = "localLink") { ; only local link is supported for now
; Parse through each setting of each player and lookup the position to write new setting to the nvram file
for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options
for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option
HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index])
for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options
HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index])
} Else If (networkType = "Server") {
RLLog.Info("Module - Converting this nvram to ""Master"" in: " . NVRamFile%currentPlayer%.FileFullPath)
; RLLog.Info("Module - NVRAM automation for ""Server"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1
HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1])
} Else If (networkType = "Client") {
RLLog.Info("Module - Converting this nvram to ""Slave"" in: " . NVRamFile%currentPlayer%.FileFullPath)
; RLLog.Info("Module - NVRAM automation for ""Client"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2
HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1])
}
} Else
RLLog.Info("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . NVRamFile%currentPlayer%.FileFullPath)
} Else
RLLog.Info("Module - This rom does not contain an entry in the NVRAM object")
}
;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames
MameMultiPlayer%currentPlayer%Exe := new Process(emuPath . "\" . executable) ; instantiate a new process for each player
errLvl := MameMultiPlayer%currentPlayer%Exe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . ctrlrFile . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,"","","",1) ; wrap quotes around exe
MameMultiPlayer%currentPlayer%Exe.Process("Exist") ; get PID
MameMultiPlayer%currentPlayer%Window := new Window(new WindowTitle("","","","",MameMultiPlayer%currentPlayer%Exe.PID))
MameMultiPlayer%currentPlayer%Window.ExcludeTitle := "MAMEOutput" ; ignore the mame debug window
MameMultiPlayer%currentPlayer%Window.Wait()
}
 
Loop % networkPlayers
{
MameMultiPlayer%A_Index%Window.Get("ID")
MameMultiPlayer%A_Index%Window.RemoveTitlebar()
MameMultiPlayer%A_Index%Window.ToggleMenu()
MameMultiPlayer%A_Index%Window.RemoveBorder()
MameMultiPlayer%A_Index%Window.Move(screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H)
TimerUtils.Sleep(50)
}
}
}
 
If errLvl {
If (errLvl = 1)
Error := "Failed Validity"
Else If(errLvl = 2)
Error := "Missing Files"
Else If(errLvl = 3)
Error := "Fatal Error"
Else If(errLvl = 4)
Error := "Device Error"
Else If(errLvl = 5)
Error := "Game Does Not Exist"
Else If(errLvl = 6)
Error := "Invalid Config"
Else If StringUtils.Contains(errLvl,"7|8|9")
Error := "Identification Error"
Else
Error := "MAME Error"
RLLog.Error("MAME Error - " . Error)
}
 
emuPrimaryWindow.Wait()
emuPrimaryWindow.WaitActive()
 
If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A
{
KeyUtils.SendCommand("X",1000) ; To bypass the first screen
If (Command)
KeyUtils.SendCommand(Command,,,,,,CommandWaitOffset) ; Send command affect it with an offset if needed
}
 
; Close the debugger window if exists
If (closeDebugWindow = "true") {
emuDebugWindow.Wait(2)
emuDebugWindow.Close()
}
 
BezelDraw()
HideAppEnd(hideEmuObj,hideEmu)
 
If (networkPlayers = 1 || !linkEnabledGame) {
emuPrimaryWindow.Show() ; Show the emulator
} Else {
Loop % networkPlayers
MameMultiPlayer%A_Index%Window.Show() ; Show the emulator
MameMultiPlayer1Window.Activate() ; Activate first player window so that first player can use keyboard instead of last player
}
 
FadeInExit()
primaryExe.Process("WaitClose")
7zCleanUp()
BezelExit()
 
If fileRenamed { ; Rename file back to alternate name for next launch
errLvl := MameRomCustomFile.Move(MameRomOriginalFile.FileFullPath) ; Put original name back
If errLvl ; If rename was successful, set var so we know to move it back later
ScriptError("There was a problem renaming " . MameRomCustomFile.FileName . " back to " . MameRomOriginalFile.FileName)
}
 
FadeOutExit()
ExitModule()
 
 
ListXMLInfo(rom){ ; Returns MAME info about parent rom, orientation angle, resolution
Global emuFullPath,emuPath,RLLog
ListXMLObject := Object()
listXMLVarLog := ""
ComSpecProcess := new Process(ComSpec) ; instantiate cmd.exe process
ComSpecProcess.RunDirect(comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", emuPath, "Hide", 1) ; Run from emu's folder
TempBezelFile := new File(emuPath . "\tempBezel.txt")
TempBezelFile.Read()
StringUtils.RegExMatch(TempBezelFile.Text, "s)<(machine|game).*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
StringUtils.RegExMatch(parent,"cloneof=" . """" . ".*", parent)
StringUtils.RegExMatch(parent,"""" . ".*", parent)
parent := StringUtils.TrimLeft(parent, 1)
StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
StringUtils.RegExMatch(angle,"[0-9]+", angle, "-6")
StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*width=" . """" . "[0-9]+" . """", width)
StringUtils.RegExMatch(width,"[0-9]+", width, "-6")
StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
StringUtils.RegExMatch(Height,"[0-9]+", Height, "-6")
StringUtils.RegExMatch(TempBezelFile.Text, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
StringUtils.RegExMatch(Ways,"[0-9]+", Ways, "-6")
logVars := "Parent|Angle|Height|Width|Ways"
Loop, Parse, logVars, |
{
currentobj := {}
currentobj.Label := A_Loopfield
currentobj.Value := %A_Loopfield%
ListXMLObject.Insert(currentobj["Label"], currentobj)
listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
}
RLLog.Info("Module - MAME ListXML values: " . listXMLLog)
If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
ListXMLObject["Angle"].Value := true
RLLog.Info("Module - This game's height is greater than its width, forcing vertical mode")
}
TempBezelFile.Delete()
Return ListXMLObject
}
 
GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME
Global emuPath
 
SoftScriptFile := new File(emuPath . "\soft_reset.lua")
ScriptFileName := emuPath . "\soft_reset.lua"
SoftScriptFile.Delete()
 
AppendTxt :="
(
-- This script will reset the machine
local function reset_machine()
 if resetcounter == nil then
manager:machine():soft_reset();
resetcounter = 1;
 end
end
if resetcounter == nil then
 emu.wait(1);
 reset_machine();
end
)"
SoftScriptFile.Append(AppendTxt)
Return SoftScriptFile.FileFullPath
}
 
GeneratePressButtonScript(button1,button2=""){ ; Generates a lua script to send a soft reset to MAME
Global emuPath
 
PressScriptFile := new File(emuPath . "\press_button.lua")
PressScriptFile.Delete()
If (button2) {
button2str := "`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(1);`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(0);"
}
 
AppendTxt :="
(
local function press_button()
 if resetcounter == nil then
ioport[""" . button1 . """]:write(1);
emu.wait(1);
ioport[""" . button1 . """]:write(0);
resetcounter = 1;" . button2str . "
 end
end
if resetcounter == nil then
 emu.wait(1);
 press_button();
end
)"
PressScriptFile.Append(AppendTxt)
Return PressScriptFile.FileFullPath
}
 
BuildNVRAMObject() {
Global nvramSettings,RLLog
RLLog.Info("BuildNVRAMObject - Started")
 
nvramSettings := {}
 
nvramSettings["vr"] := {}
nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
 
nvramSettings["vr"]["Player"] := {}
nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}}
 
nvramSettings["vformula"] := {}
nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
 
nvramSettings["vformula"]["Player"] := {}
nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}}
 
RLLog.Info("BuildNVRAMObject - Ended")
}
 
BezelLabel:
emuConsoleWindow.Set("Transparent",0)
Return
 
HaltEmu:
If (pauseMethod = 1)
{ disableSuspendEmu := "true"
disableRestoreEmu := "true"
emuPrimaryWindow.PostMessage("0x211",1)
} Else If (pauseMethod = 2)
{ disableSuspendEmu := "true"
emuPrimaryWindow.PostMessage("0x211",1)
} Else If (pauseMethod = 3)
{ disableSuspendEmu := "true"
disableRestoreEmu := "true"
emuPrimaryWindow.PostMessage(0x0400+6,1)
} Else If (pauseMethod = 4)
{ disableSuspendEmu := "true"
emuPrimaryWindow.PostMessage(0x0400+6,1)
} Else If (pauseMethod = 5)
{ disableSuspendEmu := "true"
KeyUtils.Send("{P down}")
TimerUtils.Sleep(1000)
KeyUtils.Send("{P up} ")
}
Return
RestoreEmu:
If (pauseMethod = 1)
emuPrimaryWindow.PostMessage("0x212",1)
Else If (pauseMethod = 2)
emuPrimaryWindow.PostMessage("0x212",1)
Else If (pauseMethod = 3)
emuPrimaryWindow.PostMessage(0x0400+6,0)
Else If (pauseMethod = 4)
emuPrimaryWindow.PostMessage(0x0400+6,0)
Else If (pauseMethod = 5) {
disableSuspendEmu := "true"
KeyUtils.Send("{P down}")
TimerUtils.Sleep(1000)
KeyUtils.Send("{P up} ")
}
emuPrimaryWindow.Activate()
Return
 
CloseProcess:
FadeOutStart()
If (networkSession && networkPlayers > 1) {
Loop % networkPlayers {
MameMultiPlayer%A_Index%Window.Close()
MameMultiPlayer%A_Index%Window.WaitClose()
}
} Else
emuPrimaryWindow.Close()
Return
 
20:44:09:660 | RL |      INFO  | +0     | BuildScript - Loaded Pause scripts
20:44:09:660 | RL |      INFO  | +0     | BuildScript - Loaded Multi-Player scripts
20:44:09:660 | RL |      INFO  | +0     | BuildScript - Loaded User Functions.ahk script
20:44:09:660 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
20:44:09:660 | RL |      INFO  | +0     | Main - Module is built
20:44:09:660 | RL |      INFO  | +0     | CheckFile - Checking if D:\Arcade\Rocketack\AutoHotkey.dll exists
20:44:09:660 | RL |      INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
20:44:09:660 | RL |      INFO  | +0     | Main - Running module
20:44:09:860 | MD |      INFO  | +N/A   | Module initialized
20:44:09:960 | MD |      INFO  | +109   | StartModule - Started
20:44:09:960 | MD |      INFO  | +0     | StartModule - MEmu: MAME
MEmuV: v0.166
MURL: http://www.mame.net/
MAuthor: djvj,faahrev,brolly,Tomkun
MVersion: 2.3.7
MCRC: 5C737136
iCRC: 25E2CCF
MID:
MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
20:44:09:960 | MD |      INFO  | +0     | StartModule - You have a supported System Name for this module: "MAME"
20:44:09:960 | MD |      INFO  | +0     | PluginInit - Started
20:44:09:960 | MD |      INFO  | +0     | CheckFile - Checking if D:\Arcade\Databases\MAME\MAME.xml exists
20:44:09:960 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
20:44:09:960 | MD |      INFO  | +0     | BuildAssetsTable - Ended
20:44:09:960 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
20:44:09:998 | MD |      INFO  | +32    | BuildAssetsTable - Ended
20:44:09:998 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video
20:44:09:998 | MD |      INFO  | +0     | BuildAssetsTable - Ended
20:44:09:998 | MD |      INFO  | +0     | PluginInit - Ended
20:44:09:998 | MD |      INFO  | +0     | SystemCursor - Hiding mouse cursor
20:44:10:076 | MD |      INFO  | +78    | StartModule - Ended
20:44:10:076 | MD |      INFO  | +0     | BezelGUI - Started
20:44:10:197 | MD |      INFO  | +125   | BezelGUI - Ended
20:44:10:197 | MD |      INFO  | +0     | i18n - Started
20:44:10:197 | MD |      INFO  | +0     | i18n - Ended, using "Open" for "dialog.open"
20:44:10:197 | MD |   WARNING  | +0     | Module - "MAME" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module.
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module {SystemModuleIni} - [MAME] - LegacyMode: true
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module {SystemModuleIni} - [Settings] - MAME_BIOS_Path: ..\Emulators\Mame\Mame\roms
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module {SystemModuleIni} - [Settings] - Videomode: d3d
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - PauseMethod: 1 (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - BilinearFilter: false (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module {SystemModuleIni} - [MAME] - HLSL: ini
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module {SystemModuleIni} - [MAME] - GLSL: false
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module {SystemModuleIni} - [MAME] - BezelMode: normal
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - VerticalRotationMode: none (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - CheatMode: false (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - CheatModeKey: (NO VALUE)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - UseSoftwareList: false (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - StaticParameters: (NO VALUE)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - Parameters: (NO VALUE)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - Parameters: (NO VALUE)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - MameRomName: (NO VALUE)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - Autosave: false (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - Volume: (NO VALUE)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - Artwork_Crop: true (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Bezels: false (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Overlays: true (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module {SystemModuleIni} - [MAME] - Use_Backdrops: true
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Cpanels: false (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Marquees: false (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module {SystemModuleIni} - [MAME] - IniPath: .\ini
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - HashPath: (NO VALUE)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - UseControllerRemap: true (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - ControllerRemapPath: D:\Arcade\Emulators\MAME\Mame\ControllerRemap\ControllerRemap.exe (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - ControllerRemapConfigPath: D:\Arcade\Emulators\MAME\Mame\ControllerRemap\ctrlr\ (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - MAMECtrlrPath: D:\Arcade\Emulators\MAME\Mame\ctrlr (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | RIniFile.Read - Module - Enable_Link_Play: false (DEFAULT)
20:44:10:197 | MD |      INFO  | +0     | StartGlobalUserFeatures - Starting
20:44:10:197 | MD |      INFO  | +0     | StartGlobalUserFeatures - Ending
20:44:10:461 | MD |      INFO  | +265   | Module - MAME ListXML values:
Parent =
Angle =
Height =
Width =
Ways =
20:44:10:461 | MD |      INFO  | +0     | BezelStart - Started
20:44:10:560 | MD |      INFO  | +94    | Bezel - Game will be moved to monitor 1 if RL finds a valid bezel to be show.
20:44:10:560 | MD |      INFO  | +0     | Bezel - Adding extra fullscreen fake bezel image
20:44:10:560 | MD |   WARNING  | +0     | Bezel - This could prevent real bezels froms showing! Disable extraFullScreenBezel setting to restore real bezels if you don't want to use the bezel fullscreen mode.
20:44:10:560 | MD |      INFO  | +0     | Bezel - Loading Bezel image: D:\Arcade\Rocketack\Media\Bezels\MAME\_Default\Horizontal\Bezel - 16x9  (Johnny Mazzic).png
20:44:10:560 | MD |   WARNING  | +0     | Bezel - Bezels are enabled, however none of the Instruction Card files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.
20:44:10:597 | MD |      INFO  | +47    | Bezel - Loading Background image: D:\Arcade\Rocketack\Media\Bezels\MAME\_Default\Background - 16x9 black 19201080 (Potts43).png
20:44:10:597 | MD |      INFO  | +0     | BezelStart - Ended
20:44:10:597 | MD |      INFO  | +0     | Controller Remap: Start
20:44:10:597 | MD |      INFO  | +0     | Controller Remap: ControllerRemapConfigPath: D:\Arcade\Emulators\MAME\Mame\ControllerRemap\ctrlr\
20:44:10:597 | MD |      INFO  | +0     | Controller Remap: No Controller config file found.
20:44:10:597 | MD |      INFO  | +0     | Controller Remap: End
20:44:10:597 | MD |      INFO  | +0     | Module - Detected MAME Product Version from 'D:\Arcade\Emulators\MAME\Mame\mameuifx64.exe' is 174
20:44:10:597 | MD |      INFO  | +0     | Module - Running MAME in legacy Mode
20:44:10:597 | MD |      INFO  | +0     | Process.Run - Running: "D:\Arcade\Emulators\MAME\Mame\mameuifx64.exe" 18w -window -rompath "D:\Arcade\Mame\roms;D:\Arcade\Emulators\Mame\Mame\roms"
20:44:10:660 | MD |      INFO  | +62    | Window.Wait - Waiting for window "ahk_class MAME"
20:44:10:869 | MD |      INFO  | +204   | Window.WaitActive - Waiting for "ahk_class MAME"
20:44:10:984 | MD |      INFO  | +109   | BezelDraw - Started
20:44:11:074 | MD |      INFO  | +94    | Bezel - Bezel Screen Offset: left= top= right= bottom=
20:44:11:075 | MD |      INFO  | +0     | ToggleMenu - Started
20:44:11:924 | MD |   WARNING  | +859   | ToggleMenu - Timed out trying to restore MenuBar for 0x1b059c
20:44:11:924 | MD |      INFO  | +0     | ToggleMenu - Ended
20:44:13:102 | MD |      INFO  | +1172  | BezelDraw - Ended
20:44:13:204 | MD |      INFO  | +109   | Process.Process - "WaitClose" "mameuifx64.exe"
20:44:17:666 | MD |     ERROR  | +4453  | 1
20:44:17:666 | MD |      INFO  | +0     | CloseProcess - Started, user requested to end launched application
20:44:18:373 | MD |      INFO  | +704   | CloseProcess - Ended
20:44:18:373 | MD |      INFO  | +0     | BezelExit - Started
20:44:18:404 | MD |      INFO  | +31    | Bezel - Removing bezel image components to exit RocketLauncher.
20:44:18:404 | MD |      INFO  | +0     | BezelExit - Ended
20:44:18:404 | MD |      INFO  | +0     | StopGlobalUserFeatures - Starting
20:44:18:404 | MD |      INFO  | +0     | StopGlobalUserFeatures - Ending
20:44:18:404 | MD |      INFO  | +0     | ExitModule - Started
20:44:18:404 | MD |      INFO  | +0     | ExitModule - Ended
End of Module Logs
20:44:18:451 | RL |      INFO  | +8782  | Main - Module ended, exiting RocketLauncher normally
20:44:18:451 | RL |      INFO  | +0     | ExitScript - Started
20:44:18:457 | RL |      INFO  | +15    | ExitScript - Restoring taskbar
20:44:18:588 | RL |      INFO  | +125   | SystemCursor - Restoring mouse cursor
20:44:18:588 | RL |      INFO  | +0     | ExitScript - Restored cursor
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Agent,

 

I'm afraid we celebrated too soon, Now it seems alot of systems have shutdown sense I changed the settings.ini file to"D:\Arcade\Rocketack\RocketLauncher.exe". NES, Turbo Graphics CD, Atari, Saturn and some more systems have a screen showing

 

Your LibRetro_TGCD dll is set to RetroArch but coulf not locate this file:

D:\Arcade\Emulators\RetroArch\cores\RetroArch.dll

 

Any Idea? I changed the setting.ini back to what it was originally on (D:\Arcade\RocketLauncher\RocketLauncher.exe) and everything went back to normal.

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