Mrlee! Posted August 10, 2016 Share Posted August 10, 2016 Hello Everyone, I have never upgraded to a newer version of MAME as I've never had an issue with version 0.166. I went to adjust some slider options after hitting the TAB button and going to the slider section, I open it and almost all the options are gone (Maybe 20 still there ranging from volume to Vert stretch . Has everyone else ever had an issue like this before? If so how can I fix it? Thank you in advance. Link to comment Share on other sites More sharing options...
Metalzoic Posted August 10, 2016 Share Posted August 10, 2016 MAME by default only has a few options in there. Volumes, horizont/vert positioning, contrast, brightness, gamma etc... I believe it only has more when you are using HLSL or GLSL... (and HLSL has waaaaaaaaaaay more options than GLSL) Although someone can correct me if I'm remembering wrong. Link to comment Share on other sites More sharing options...
Mrlee! Posted August 10, 2016 Author Share Posted August 10, 2016 Thanks Metalzoic, But I'm afraid I've been into the Rocketlauncher UI and have all of the HLSL's turned on to True. I've messed with the MAME ini file also and it does nothing. Link to comment Share on other sites More sharing options...
Metalzoic Posted August 11, 2016 Share Posted August 11, 2016 Thanks Metalzoic, But I'm afraid I've been into the Rocketlauncher UI and have all of the HLSL's turned on to True. I've messed with the MAME ini file also and it does nothing. Err... what exactly are you trying to fix? Were you just wondering why you didn't have as many sliders? Or are you wanting to know how to set up HLSL? Because you don't just simply switch HLSL in RL to true. You need the other RL settings correct also. You also need to have it all setup correctly in MAME (D3D, HLSL on etc...) and you need the HLSL settings themselves setup in the MAME.ini Link to comment Share on other sites More sharing options...
Mrlee! Posted August 11, 2016 Author Share Posted August 11, 2016 Please excuse me I'm a very novice newbie on these things, Is there a step by step guide I could follow? My basic problem is whatever I change in my Mame ini file I can never get my HLSL setting to stay, it always stays on default with the blocky graphics.. Thanks for your help, I appreciate it. Link to comment Share on other sites More sharing options...
Mrlee! Posted August 25, 2016 Author Share Posted August 25, 2016 "Err... what exactly are you trying to fix?Were you just wondering why you didn't have as many sliders? Or are you wanting to know how to set up HLSL?Because you don't just simply switch HLSL in RL to true. You need the other RL settings correct also. You also need to have it all setup correctly in MAME (D3D, HLSL on etc...) and you need the HLSL settings themselves setup in the MAME.ini" Actually a little bit of all of that, heres what I've done so far. I have gone into the MameFXUI and turned on D3D and HLSL, turned on HLSL to true in Rocket Laucher, set up everything I wanted in the ini file, but when I start a game in Mame I have the pixel graphics. Is there a step by step guide for this somewhere. I followed a tutorial video and did every is said to do and it still didn't work. Thank You for your help. Link to comment Share on other sites More sharing options...
Metalzoic Posted August 28, 2016 Share Posted August 28, 2016 "Err... what exactly are you trying to fix? Were you just wondering why you didn't have as many sliders? Or are you wanting to know how to set up HLSL? Because you don't just simply switch HLSL in RL to true. You need the other RL settings correct also. You also need to have it all setup correctly in MAME (D3D, HLSL on etc...) and you need the HLSL settings themselves setup in the MAME.ini" Actually a little bit of all of that, heres what I've done so far. I have gone into the MameFXUI and turned on D3D and HLSL, turned on HLSL to true in Rocket Laucher, set up everything I wanted in the ini file, but when I start a game in Mame I have the pixel graphics. Is there a step by step guide for this somewhere. I followed a tutorial video and did every is said to do and it still didn't work. Thank You for your help. First. Always make sure you have it working right outside of HS/RL (this goes for anything you're setting up). So for MAME you should have graphics set to be D3D, HLSL turned on and the correct HLSL shader picked in the mame.ini (slot-mask.png, shadow-mask.png etc... whichever you want to use). Obviously you need to make sure you actually have all the HLSL files. Shaders in the HLSL folder and the others in the Artwork folder I believe (at least for Mameuifx. I've never used whatever MAME you're using) That should be it. If it still isn't working then make sure you don't have your ini hierarchy screwed up like a little monkey biscuit. If I remember right it is: 1. Mame.ini is you base 2. Then horizont.ini & vertical.ini 3. trumped by raster.ini & vector.ini 4. finally individual game ini's (such as archrival.ini) So if you have it all set right in your mame.ini, but it isn't set right in your horizont.ini then it won't work because horizont.ini is what it is using etc... Personaly I have a mame.ini with all my base settings. But what actually gets used when playing are my horizont.ini & vertical.ini so those need to have the settings right. Then for specific games that need for tuning they get their own, specific ini I don't use a raster.ini so I renamed it to OFFraster.ini I also don't use a vector.ini as vector games suck monstrous hairy donkey nuts in MAME. Once you have it working outside RL, then (and only then) can you set it up in RL. Link to comment Share on other sites More sharing options...
Mrlee! Posted September 2, 2016 Author Share Posted September 2, 2016 I've spend the last few days reading topics, watching videos on how to set up everything and the only thing I can come up with on my problem is that Hyperspin Mame isn't reading my mame.ini file. When in Rocket Launcher UI I can set my sliders and get the effects I want adjust my Mame ini file to the settings I want, But when I go outside of it into Hyperspin Mame my graphics go back to blocky Link to comment Share on other sites More sharing options...
Mrlee! Posted September 3, 2016 Author Share Posted September 3, 2016 Agent, I can't find this file anywhere. Link to comment Share on other sites More sharing options...
Mrlee! Posted September 3, 2016 Author Share Posted September 3, 2016 Does this help in anyway? [Main] Menu_Mode=multi Single_Mode_Name=Nintendo Super Famicom Enable_Exit_Menu=true Enable_Exit=true Exit_Default=yes Exit_Action=exit Version=1.0.0.0 Use_Last_Game=true Use_Last_System=false Last_System=MAME Hyperlaunch_Path=D:\Arcade\RocketLauncher\RocketLauncher.exe [Resolution] FullScreen=true Width=1024 Height=768 Scanlines_Active=fasle Scanlines_Image= Scanlines_Scale=2 Scanlines_Alpha=0.1 [Optimizer] CPU_Priority=normal Quality=BEST Image_Smoothing=true Animated_Backgrounds=true Inter_Backgrounds=false Level1_Backgrounds=true Level2_Backgrounds=true Level3_Backgrounds=true Level4_Backgrounds=true Special_Backgrounds=false Wait_For_Special=false Animated_Artworks=true Level1_Artworks=true Level2_Artworks=true [introVideo] Use_Intro=true Stop_On_Keypress=true [sound] Master_Volume=50 Video_Volume=60 Wheel_Volume=20 Interface_Volume=20 [AttractMode] Active=false Time=10 MaxSpinTime=4 HyperSpin=false Wait_For_Video=true [Keyboard] Key_Delay=true [P1 Controls] Start=190 Exit=88 Up=38 Down=40 SkipUp=37 SkipDown=39 SkipUpNumber=70 SkipDownNumber=66 HyperSpin=78 Genre=67 Favorites=86 [P2 Controls] Start=50 Exit=51 Up=82 Down=70 SkipUp=68 SkipDown=71 SkipUpNumber=74 SkipDownNumber=77 HyperSpin=88 Genre=72 Favorites=90 [P1 Joystick] Enabled=false Joy=0 Threshold=40 Start=Button_8 Exit=Button_2 Up=POV_Up Down=POV_Down SkipUp=POV_Left SkipDown=POV_Right SkipUpNumber=Button_3 SkipDownNumber=Button_4 HyperSpin=Button_5 Genre=Button_6 Favorites=Button_4 [P2 Joystick] Enabled=false Joy=1 Threshold=40 Start=Button_1 Exit=Button_2 Up=Analog_Up Down=Analog_Down SkipUp=Analog_Left SkipDown=Analog_Right SkipUpNumber=Button_3 SkipDownNumber=Button_4 HyperSpin=Button_5 Genre=Button_6 Favorites=Button_7 [Trackball] Enabled=false Sensitivity=90 [spinner] Enabled=false Sensitivity=90 [startup Program] Executable=HyperSpin Startup Script.exe Paramaters= Working_Directory=D:\Arcade\ WinState=NORMAL [Exit Program] Executable= Paramaters= Working_Directory= WinState= [LEDBlinky] Active=false Path=D:\Arcade\LEDBlinky\ [HiScore] Active=false Y=550 Link to comment Share on other sites More sharing options...
Mrlee! Posted September 3, 2016 Author Share Posted September 3, 2016 20:44:09:460 | RL | INFO | +N/A | Main - RocketLauncher v1.1.1.1 (www.rlauncher.com) 20:44:09:613 | RL | INFO | +157 | Main - System Specs: RocketLauncher Dir: D:\Arcade\Rocketack RocketLauncher is: 32-bit OS: Microsoft Windows 10 Pro SKU: Professional Total Memory: 16196.96 MB Free Memory: 13230.84 MB Used Memory: 2966.125 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 8 GPU 1 Name: Intel(R) HD Graphics 4600 GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 20.19.15.4444 GPU 2 Name: NVIDIA GeForce GTX 960 GPU 2 RAM: -2048.00 MB GPU 2 Driver Version: 10.18.13.6881 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 2 Status: Enabled Sound 3 Device: High Definition Audio Device Sound 3 Status: Enabled Sound 4 Device: Realtek High Definition Audio Sound 4 Status: Enabled OS Language: English_United_States System Locale: en-US Formats Locale: en-US Windows UI Language: en-US Text Encoding: Windows-1252 OS Admin Status: No RL Compatibility Flags: HIGHDPIAWARE Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1050 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 Monitor #1 DPI: 100 ErrorMode: 0 AutoHotkey Path: AHK Version: 1.1.13.00 Unicode: No 20:44:09:613 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\Rocketack\RocketLauncher.exe exists 20:44:09:613 | RL | INFO | +0 | Main - Raw CLI received: "-s MAME -r 18w -f D:\Arcade\HyperSpin.exe -p HyperSpin -c 1 -o 1" 20:44:09:613 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 20:44:09:613 | RL | INFO | +0 | Main - RocketLauncher received "MAME" and "18w" 20:44:09:629 | RL | INFO | +15 | Main - Found a "Games Options.ini" file, loading it into memory. 20:44:09:629 | RL | INFO | +0 | Main - 18w is using the default emulator: MAME 20:44:09:629 | RL | INFO | +0 | Main - Checking for a [MAME] section in D:\Arcade\Rocketack\Settings\MAME\Emulators.ini 20:44:09:629 | RL | INFO | +0 | Main - Checking for a [MAME] section in D:\Arcade\Rocketack\Settings\Global Emulators.ini 20:44:09:629 | RL | INFO | +0 | Main - Found [MAME] in D:\Arcade\Rocketack\Settings\Global Emulators.ini 20:44:09:629 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\Rocketack\Modules\MAME\MAME.ahk exists 20:44:09:629 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 20:44:09:629 | RL | INFO | +0 | Main - 18w will use module: D:\Arcade\Rocketack\Modules\MAME\MAME.ahk 20:44:09:629 | RL | WARNING | +0 | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "D:\Arcade\Rocketack\Settings\Global RocketLauncher.ini" 20:44:09:629 | RL | WARNING | +0 | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "D:\Arcade\Rocketack\Settings\MAME\RocketLauncher.ini" 20:44:09:645 | RL | INFO | +16 | Main - Using SkipChecks method "Rom Only". 20:44:09:645 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\Emulators\MAME\Mame\mameuifx64.exe exists 20:44:09:645 | RL | INFO | +0 | Main - INI Keys read 20:44:09:645 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\Rocketack\Module Extensions\7z.exe exists 20:44:09:645 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\Rocketack\Module Extensions\7z.dll exists 20:44:09:645 | RL | INFO | +0 | Main - "18w" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 20:44:09:645 | RL | WARNING | +N/A | Main - SkipChecks is enabled and set to: Rom Only 20:44:09:645 | RL | INFO | +0 | CheckPaths - Started 20:44:09:645 | RL | INFO | +0 | CheckPaths - Looking for rom: D:\Arcade\Mame\roms\18w.zip 20:44:09:645 | RL | INFO | +0 | CheckPaths - Found rom: D:\Arcade\Mame\roms\18w.zip 20:44:09:645 | RL | INFO | +0 | CheckPaths - Ended 20:44:09:645 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook MiscUtils.DetectHiddenWindows("On") SetTitleMatchMode, 2 SendMode, Event 0 = 12 rlPath = D:\Arcade\Rocketack pluginPath = D:\Arcade\Rocketack\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.1.1.1 rlAuthor = djvj rlURL = www.rlauncher.com langFile = D:\Arcade\Rocketack\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = D:\Arcade frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = D exitEmulatorKey = ~Esc|H1000:1joy7|H1000:3|H1000:4|H1000:5|H1000:2joy7|H1000:4joy7|H1000:3joy7 restoreFE = Restore exitScriptKey = ` toggleCursorKey = ~e & ~t emuFullPath = D:\Arcade\Emulators\MAME\Mame\mameuifx64.exe emuPath = D:\Arcade\Emulators\MAME\Mame emuName = MAME emuExt = exe baseRomPath = romPath = D:\Arcade\Mame\roms romPathFromIni = D:\Arcade\Mame\roms romExtension = .zip romExtensionOrig = .zip romExtensions = zip|7z|chd|cue|7z|zip|chd|cue|a26|a52|a78|bin|caq|atr|col|cpr|gg|gb|gba|gbc|int|rom|sms|st2|st|md|nes|ngc|ngp|pce|sfc|sv|vb|stt|vec|rar|cdi|iso|snp|tgc|smc|sfc|bas|atr|gme|txt|fds executable = mameuifx64.exe systemDbName = MAME systemName = MAME dbPath = dbName = 18w dbExt = romName = 18w romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingHideParent = false romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingGameNameTextFont = Bebas Neue romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = Rom Only romMatchExt = true blockInputTime = 0 blockInputFile = D:\Arcade\Rocketack\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = setResolution = logFile = logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"] logLevel = 3 logShowDebugConsole = false logShowCommandWindow = false logCommandWindow = false logIncludeModule = true logIncludeFileProperties = true logIncludeDLLLogs = false errorSounds = true rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = true vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe vdUseSCSI = false vdDriveLetter = k vdDriveLetterScsi = vdAddDrive = true demulShooterPath = servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkySystemName = ledblinkyFullPath = ledblinkyProfilePath = D:\Arcade\Rocketack\Profiles\LEDBlinky ledblinkyRLProfile = D:\Arcade\Rocketack\Profiles\LEDBlinky\RocketLauncher winIPACFullPath = ultraMapEnabled = false ultraMapFullPath = emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = true hideEmu = false hideFE = false suspendFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeClickThrough = false fadeSounds = true fade7zProgressMode = extraction fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = No Alignment fadeLyr2X = 0 fadeLyr2Y = 870|1575 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 0.8 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = bar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = 180 fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeProgressDuration = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoDeveloper = text with label fadeRomInfoPublisher = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = disabled fadeStats_Last_Time_Played = disabled fadeStats_Average_Time_Played = disabled fadeStats_Total_Time_Played = disabled fadeStats_System_Total_Played_Time = disabled fadeStats_Total_Global_Played_Time = disabled fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Extraction In Progress, Please Wait fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeExtractionTime = Remaining Time fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = D:\Arcade\Rocketack\Media\Fade RLDataPath = D:\Arcade\Rocketack\Data RLMediaPath = D:\Arcade\Rocketack\Media RLErrSoundPath = D:\Arcade\Rocketack\Media\Sounds\Error modulesPath = D:\Arcade\Rocketack\Modules moduleFullName = D:\Arcade\Rocketack\Modules\MAME\MAME.ahk moduleName = MAME modulePath = D:\Arcade\Rocketack\Modules\MAME moduleExtension = ahk moduleExtensionsPath = D:\Arcade\Rocketack\Module Extensions libPath = D:\Arcade\Rocketack\Lib sevenZEnabled = false sevenZPath = D:\Arcade\Rocketack\Module Extensions\7z.exe sevenZDllPath = D:\Arcade\Rocketack\Module Extensions\7z.dll sevenZExtractPath = D:\Arcade\cache sevenZExtractPathOrig = sevenZAttachSystemName = false sevenZDelTemp = true sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar 7zExtractPath = D:\Arcade\cache mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side mgOnLaunch = false pauseEnabled = true pauseKey = Pause pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = D:\Arcade\Rocketack\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up} pauseLoadStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up} keyboardEncoder = keyboardEncoderEnabled = false keymapperEnabled = false keymapperAHKMethod = false keymapper = joytokey xpadderFullPath = D:\Arcade\Tools\Xpadder\xpadder.exe joyToKeyFullPath = D:\Arcade\Tools\JoyToKey\JoyToKey.exe profilePath = D:\Arcade\Rocketack\Profiles keymapperProfilePath = D:\Arcade\Rocketack\Profiles\joytokey keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = ahk keymapperRocketLauncherProfileEnabled = true joyIDsEnabled = false joyIDsPreferredControllersGlobal = Controller (XBOX 360 For Windows) joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = Controller (XBOX 360 For Windows) CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = D:\Arcade\Rocketack\Profiles\joytokey\HyperSpin defaultProfile = D:\Arcade\Rocketack\Profiles\joytokey\_Default systemProfile = D:\Arcade\Rocketack\Profiles\joytokey\MAME xPadderSystemProfile = D:\Arcade\Rocketack\Profiles\joytokey\MAME\_Default emuProfile = D:\Arcade\Rocketack\Profiles\joytokey\MAME\MAME romProfile = D:\Arcade\Rocketack\Profiles\joytokey\MAME\18w RocketLauncherProfile = D:\Arcade\Rocketack\Profiles\joytokey\RocketLauncher blankProfile = D:\Arcade\Rocketack\Profiles\joytokey\blank ahkFEProfile = D:\Arcade\Rocketack\Profiles\AHK\HyperSpin ahkDefaultProfile = D:\Arcade\Rocketack\Profiles\AHK\_Default ahkSystemProfile = D:\Arcade\Rocketack\Profiles\AHK\MAME ahkEmuProfile = D:\Arcade\Rocketack\Profiles\AHK\MAME\MAME ahkRomProfile = D:\Arcade\Rocketack\Profiles\AHK\MAME\18w ahkRocketLauncherProfile = D:\Arcade\Rocketack\Profiles\AHK\RocketLauncher bezelEnabled = true bezelICEnabled = true shaderName = false shaderColor = shaderTransparency = statisticsEnabled = false pressDuration = -1 emuVolume = 1 dxwndIni = D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe qResFullPath = D:\Arcade\Rocketack\Module Extensions\QRes.exe mon1O = pacDrivedllFile = D:\Arcade\Rocketack\Module Extensions\PacDrive32.dll userFadeAnimIniFile = D:\Arcade\Rocketack\Lib\User Fade Animations.ini testFile = testDuration = initialErrorMode = 0 20:44:09:645 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 20:44:09:645 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts 20:44:09:645 | RL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 20:44:09:645 | RL | INFO | +0 | BuildScript - Validating module 20:44:09:660 | RL | INFO | +15 | BuildScript - Validation complete 20:44:09:660 | RL | INFO | +0 | BuildScript - Module: MEmu = MAME MEmuV = v0.166 MURL = http://www.mame.net/ MAuthor = djvj,faahrev,brolly,Tomkun MVersion = 2.3.7 MCRC = 5C737136 iCRC = 25E2CCF mId = 635746812784197028 MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" ;---------------------------------------------------------------------------- ; Notes: ; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162. ; ; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen ; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found. ; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below ; If MAME has a problem reading the bios zips, try archving them with "no compression" ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html ; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed. ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 ; ; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html ; High Scores DO NOT SAVE when cheats are enabled! ; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html ; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1 ; ; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the ; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content. ; ; Following systems will also require some specific files to operate properly: ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games) ; Camputers Lynx - lynx64k, lynx96k, lynx128k ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi ; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath) ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath) ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj) ; Sony PlayStation - psa, pse, psj, psu ; ; Tape Control: ; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems. ; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there. ; The following hotkeys can also be used: ; F2 - Start Tape ; Left Shift + F2 - Stop Tape ; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process. ; ; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above ; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back. ; ; 7z Support: ; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's ; fine to enable 7z to non-arcade systems. ; ; Custom Configuration Files: ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure: ; cfg\mame_system_name\database_rom_name\mame_system_name.cfg ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be: ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg ; ; Ini Files: ; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from ; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order: ;- mame.ini ;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here) ;- debug.ini (if the debugger is enabled) ;- <parent>.ini (for clones only, may be called recursively) ;- <gamename>.ini ;- vertical.ini (for games with vertical monitor orientation) ;- horizont.ini (for games with horizontal monitor orientation) ;- vector.ini (for vector games only) ;- <driver>.ini (based on the source filename of the driver) ; ; The settings in the later ini's override those in the earlier ini's. ; ; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due ; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets. ; ; Bally Astrocade: ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf ; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game. ; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file. ; ; GCE Vectrex: ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder. ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs. ; ; Jupiter Ace: ; Set mame to 48k ram ; ; Magnavox Odyssey 2: ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues. ; Use the systemName ini file in the folder with this module for this, example: ; [Moto-Crash (France)] ; Bios=videopac ; ; RCA Studio 2: ; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual). ; The game screen will be black until you do. ; ; Texas Instruments TI 99/4A: ; This system requires full keyboard emulation to work properly ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module) ; You can check how to convert split cart dumps to RPK here: ; http://www.ninerpedia.org/index.php/MESS_multicart_system ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk" ; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start ; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required. ; ; Bezels: ; Module settings control whether RocketLauncher or MAME bezels are shown ; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled ; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game ; ; ServoStik: ; The module will automatically control any connected ServoStiks found on the system. ; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode. ; ; Per game controller types: ; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to ; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings. ; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices ; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES. ; This is an example for Atari 2600 for a game using wheel controllers on both joy ports: ; # ; # SLOT DEVICES ; # ; joyport1 wheel ; joyport2 wheel ; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would ; set Parameters=-joyport1 joy -joyport2 joy ; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set ; Parameters=-joyport1 wheel -joyport2 wheel ; ; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0. ; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, ; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini). ; ; Linking/NetPlay: ; The module will automatically set correct network ports for linked games. ; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched. ; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically. ; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram. ; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc ; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually. ; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however. ; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to. ; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network. ; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well. ; ; NVRAM Automation for linked games: ; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique. ; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc. ; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc ; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI. ; ; Additional Link info that may be of some importance: ; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173). ; One Board sends about 20 KByte/s. ; So bandwidth CLIENTSIDE is like... ; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound. ; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound. ; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound. ; etc. ; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0 ; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html ;---------------------------------------------------------------------------- StartModule() BezelGUI() dialogOpen := i18n("dialog.open") ; Looking up local translation primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object emuPrimaryWindow := new Window(new WindowTitle("","MAME")) ; instantiate primary emulator window object emuOpenWindow := new Window(new WindowTitle(dialogOpen,"ConsoleWindowClass")) emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) emuDebugWindow := new Window(new WindowTitle("","MAMEDebugWindow")) emuOutputWindow := new Window(new WindowTitle("","MAMEOutput")) ; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mTypeVar := " ( LTrim Aamber Pegasus|pegasus Acorn Electron|electron Amstrad CPC|cpc664 Amstrad GX4000|gx4000 APF Imagination Machine|apfimag Apple II|apple2ep Apple IIGS|apple2gs Applied Technology MicroBee|mbeeic Atari 8-Bit|a800 Atari 2600|a2600 Atari 5200|a5200 Atari 7800|a7800 Atari Jaguar|jaguar Atari Lynx|lynx Bally Astrocade|astrocde Bandai Super Vision 8000|sv8000 Bandai WonderSwan|wswan Bandai WonderSwan Color|wscolor Bit Corporation Gamate|gamate Camputers Lynx|lynx128k Casio PV-1000|pv1000 Casio PV-2000|pv2000 Coleco ADAM|adam ColecoVision|coleco Commodore 64|c64 Commodore MAX Machine|vic10 Creatronic Mega Duck|megaduck EACA EG2000 Colour Genie|cgenie Emerson Arcadia 2001|arcadia Entex Adventure Vision|advision Epoch Game Pocket Computer|gamepock Epoch Super Cassette Vision|scv Exidy Sorcerer|sorcerer Fairchild Channel F|channelf Fujitsu FM-7|fmnew7 Funtech Super Acan|supracan GamePark 32|gp32 GCE Vectrex|vectrex Hartung Game Master|gmaster Interton VC 4000|vc4000 JungleTac Sport Vii|vii Jupiter Ace|jupace Magnavox Odyssey 2|odyssey2 Matra & Hachette Alice|alice32 Mattel Aquarius|aquarius Mattel Intellivision|intv MGT Sam Coupe|samcoupe Milton Bradley MicroVision|microvsn NEC PC-8801|pc8801 NEC PC Engine|pce NEC PC Engine-CD|pce NEC SuperGrafx|sgx NEC TurboGrafx-16|tg16 NEC TurboGrafx-CD|tg16 Nintendo 64|n64 Nintendo 64DD|n64dd Nintendo Entertainment System|nes Nintendo Famicom|famicom Nintendo Famicom Disk System|fds Nintendo Game Boy|gameboy Nintendo Game Boy Advance|gba Nintendo Game Boy Color|gbcolor Nintendo Pokemon Mini|pokemini Nintendo Satellaview|snes Nintendo Super Famicom|snes Nintendo Super Game Boy|supergb Nintendo Virtual Boy|vboy Othello Multivision|omv1000 Philips CD-i|cdimono1 Philips Videopac Plus G7400|g7400 Philips VG 5000|vg5k RCA Studio II|studio2 Sega 32X|32x Sega CD|segacd Sega Game Gear|gamegear Sega Genesis|genesis Sega Master System|sms Sega Mega Drive|megadriv Sega Pico|pico Sega Saturn|saturn Sega SC-3000|sc3000 Sega SG-1000|sg1000 Sega VMU|svmu Sharp X1|x1turbo40 Sinclair ZX81|zx81 SNK Neo Geo AES|aes SNK Neo Geo CD|neocdz SNK Neo Geo Pocket|ngp SNK Neo Geo Pocket Color|ngpc Sony PlayStation|psx Sony PocketStation|pockstat Sord M5|m5 Soundic Victory MPT-02|mpt02 Super Nintendo Entertainment System|snes Tandy TRS-80 Color Computer|coco3 Texas Instruments TI 99-4A|ti99_4a Tiger Game.com|gamecom Tomy Tutor|tutor VTech CreatiVision|crvision Watara Supervision|svision )" mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If (A_Index = 1) obj.System := A_LoopField Else ; 2 obj.mameID := A_LoopField mType.Insert(obj["System"], obj) } RLLog.Debug("Module - Finished building the " . MEmu . " object") ; For easier use throughout the module mameSystem := mType[systemName].System mameID := mType[systemName].mameID If !mameSystem { RLLog.Warning("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.") mameSystem := systemName mameID := "MAME" } Fullscreen := moduleIni.Read("Settings", "Fullscreen","true","",1) ; Set fullscreen mode legacyMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "LegacyMode","false","",1) mameBiosPath := moduleIni.Read("Settings", "MAME_BIOS_Path", emuPath . "\roms","",1) Videomode := moduleIni.Read("Settings", "Videomode","d3d","",1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default pauseMethod := moduleIni.Read("Settings", "PauseMethod",1,"",1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers bilinearFilter := moduleIni.Read(mameSystem . "|Settings", "BilinearFilter","false","",1) hlsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "HLSL","false","",1) glsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "GLSL","false","",1) bezelMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "BezelMode","layout","",1) ; "layout" or "normal" verticalRotationMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "VerticalRotationMode","none","",1) cheatMode := moduleIni.Read("Settings", "CheatMode","false","",1) cheatModeKey := moduleIni.Read("Settings", "CheatModeKey","","",1) ; user defined key to be held down before launching a mame rom. UseSoftwareList := moduleIni.Read(romName . "|" . mameSystem, "UseSoftwareList","false","",1) sysStaticParams := moduleIni.Read(mameSystem, "StaticParameters", "","",1) sysParams := moduleIni.Read(mameSystem, "Parameters", "","",1) romParams := moduleIni.Read(romName, "Parameters", sysParams,"",1) mameRomName := moduleIni.Read(romName, "MameRomName", "","",1) autosave := moduleIni.Read(romName . "|" . mameSystem, "Autosave", "false","",1) volume := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "Volume","","",1) Artwork_Crop := moduleIni.Read(romName . "|" . mameSystem, "Artwork_Crop", "true","",1) Use_Bezels := moduleIni.Read(romName . "|" . mameSystem, "Use_Bezels", "false","",1) Use_Overlays := moduleIni.Read(romName . "|" . mameSystem, "Use_Overlays", "true","",1) Use_Backdrops := moduleIni.Read(romName . "|" . mameSystem, "Use_Backdrops", "true","",1) Use_Cpanels := moduleIni.Read(romName . "|" . mameSystem, "Use_Cpanels", "false","",1) Use_Marquees := moduleIni.Read(romName . "|" . mameSystem, "Use_Marquees", "false","",1) inipath := moduleIni.Read(mameSystem, "IniPath", "","",1) hashpath := moduleIni.Read(mameSystem, "HashPath", "","",1) UseControllerRemap := moduleIni.Read(mameSystem . "|Settings", "UseControllerRemap", "true","",1) ControllerRemapPath := moduleIni.Read(mameSystem . "|Settings", "ControllerRemapPath", emuPath . "\ControllerRemap\ControllerRemap.exe","",1) CtrlRemapFile := new File(ControllerRemapPath) ControllerRemapConfigPath := moduleIni.Read( mameSystem . "|Settings", "ControllerRemapConfigPath", CtrlRemapFile.FilePath . "\ctrlr\","",1) MAMECtrlrPath := moduleIni.Read(mameSystem . "|Settings", "MAMECtrlrPath", emuPath . "\ctrlr","",1) mameBiosPath := GetFullName(mameBiosPath) ; Loop, 8 ; car%A_Index%Color := moduleIni.Read(romName, "Car_" . A_Index . "_Color","","",1) enableLinkPlay := moduleIni.Read(romName . "|Link/Network", "Enable_Link_Play", "false","",1) networkSession := "" If (enableLinkPlay != "false") { RLLog.Info("Module - Link/Network Multi-Player is an available option for " . romName) getWANIP := moduleIni.Read("Link/Network", "Get_WAN_IP","false","",1) myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1" ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games networkPlayers := enableLinkPlay ; Max amount of networkable players localLink := 1 ; Tell Multiplayer menu to enable menu option for local linking enableNVRAMAutomation := moduleIni.Read(romName . "|Link/Network", "Enable_NVRAM_Automation","true","",1) maxPlayersPerMonitor := moduleIni.Read(romName . "|Link/Network", "Max_Players_Per_monitor","1|1|1|1|1|1|1|1","",1) splitScreen2PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_2_Players","Horizontal","",1) ;horizontal or vertical splitScreen3PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_3_Players","P1top","",1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right. localPort := moduleIni.Read("Link/Network", "Local_Port","15111","",1) defaultServerIP := moduleIni.Read("Link/Network", "Default_Server_IP", myIP,"",1) defaultServerPort := moduleIni.Read("Link/Network", "Default_Server_Port","15111","",1) lastIP := moduleIni.Read("Link/Network", "Last_IP", defaultServerIP,"",1) ; also known as the Remote IP in mame. Does not need to be on the ISD lastPort := moduleIni.Read("Link/Network", "Last_Port", defaultServerPort,"",1) ; also known as the Remote Port in mame. Does not need to be on the ISD MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort") ;MultiPlayer Menu Result ; If !(networkType) ; MsgBox, % "Single Player Game" ; Else If (networkType="localLink") ; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers ; Else If (networkType="server") ; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup ; Else If (networkType="client") ; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup If networkSession { RLLog.Info("Module - Using a Network for " . romName) multiPlayerObj := Object() ; initialize object to store the multiplayer options If (networkType="localLink") { RLLog.Info("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.") linkEnabledGame := 1 If networkPlayers > 1 { RLLog.Info("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.") fullscreen := "false" ; must turn off fullscreen if running multiple MAMEs on the same machine Loop % networkPlayers { multiPlayerObj[A_Index,"Player"] := A_Index multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index) multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index) If (A_Index = 1) { ; Player 1 initialLocalPort := localPort ; must be stored for last player multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0" multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort localPort++ multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort } Else { ; Players 2+ multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort localPort++ multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1" multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort) ; must set remote port to first port on last player } ; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"] } } Else RLLog.Info("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.") } Else If (networkType = "client") { RLLog.Info("Module - Remote host is running on another PC, module will use remote link mode.") moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port") linkType := "Slave" networkPlayers := 1 multiPlayerObj[1,"Player"] := 1 multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg" multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram" multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort } Else { ; server RLLog.Info("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort) moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port") linkType := "Master" networkPlayers := 1 multiPlayerObj[1,"Player"] := 1 multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg" multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram" multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort } RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """") } Else { RLLog.Info("Module - User chose Single Player mode for this session") } } FadeInStart() If inipath inipath := AbsoluteFromRelative(EmuPath, inipath) If hashpath hashpath := AbsoluteFromRelative(EmuPath, hashpath) artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop" useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels" useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays" useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops" useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels" useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees" autosave := If autosave = "true" ? " -autosave" : "" volume := If volume != "" ? " -volume " . volume : "" inipath := If inipath != "" ? " -inipath """ . inipath . """" : "" hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : "" If (verticalRotationMode = "none") verticalRotationMode := "" ; Process mame's ListXML for certain features If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode || UseControllerRemap = "true") { ListXMLObject := Object() ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName) Angle := ListXMLObject["Angle"].Value If (bezelEnabled = "true") { If (networkPlayers > 1) { useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(networkPlayers) } Else { If (bezelMode = "layout"){ BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName) } Else { ;bezel mode = normal useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(,,Angle) } } } If (servoStikEnabled = "auto") { ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled } If (verticalRotationMode && Angle) { RLLog.Info("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle) If (verticalRotationMode = "original") verticalRotationMode := " -norotate" Else If (verticalRotationMode = "right") verticalRotationMode := " -ror" Else If (verticalRotationMode = "left") verticalRotationMode := " -rol" Else verticalRotationMode := "" } Else verticalRotationMode := "" ;Controller Remap If (UseControllerRemap = "true") { RLLog.Info("Controller Remap: Start") romProfileName := (mameRomName ? mameRomName : romName) romParentName := ListXMLObject["Parent"].Value If ControllerRemapPath ControllerRemapPath := AbsoluteFromRelative("", ControllerRemapPath) If ControllerRemapConfigPath ControllerRemapConfigPath := AbsoluteFromRelative("", ControllerRemapConfigPath) If MAMECtrlrPath MAMECtrlrPath := AbsoluteFromRelative(emuPath, MAMECtrlrPath) ctrlrPath := "" RLLog.Info("Controller Remap: ControllerRemapConfigPath: " . ControllerRemapConfigPath) ;~ ;1- Check for Rom. 2- Check for Rom Parent. 3- Check for System default If (FileExist(ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg")) { RLLog.Info("Controller Remap: Rom Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg") ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg") } else if (romParentName and FileExist(ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")) { RLLog.Info("Controller Remap: Parent Rom Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg") ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg") } else If (FileExist(ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")) { RLLog.Info("Controller Remap: System Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg") ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg") } else If (FileExist(ControllerRemapConfigPath . "\_Default.cfg")) { RLLog.Info("Controller Remap: Global Config File Found: " . ControllerRemapConfigPath . "\_Default.cfg") ctrlrPath := new File(ControllerRemapConfigPath . "\_Default.cfg") } ; Is there a controller file? if (ctrlrPath) { ctrlrFile := " -ctrlr RocketLauncher" ;Replace <system name="default"> with the Right mameID in the RocketLauncher.cfg file if(mameID != "MAME") { ctrlrPath.Read() rocketLauncherCfgFile := new File(MAMECtrlrPath . "\RocketLauncher.cfg") rocketLauncherCfgFile.Delete() rocketLauncherCfgFile.Append(StringUtils.Replace(ctrlrPath.Text, "<system name=""default"">", "<system name=""" . mameID . """>")) } else { ctrlrPath.Copy(MAMECtrlrPath . "\RocketLauncher.cfg",1) } RLLog.Info("Controller Remap: Running """ . ControllerRemapPath . """ /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""") ControllerRemapProcess := new Process(ControllerRemapPath) ControllerRemapProcess.Run(" /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""","Hide") } else { RLLog.Info("Controller Remap: No Controller config file found.") } RLLog.Info("Controller Remap: End") } } winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel" fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window" hideEmuObj := Object(emuOpenWindow,0,emuDebugWindow,0,emuOutputWindow,0,emuPrimaryWindow,1) 7z(romPath, romName, romExtension, sevenZExtractPath) ; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions exeAtrib := FileGetVersionInfo_AW(emuPath . "\" . executable, "FileVersion|ProductVersion", "|") Loop, Parse, exeAtrib, |%A_Tab%, %A_Space% A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField ) If ProductVersion MAMEVersion := StringUtils.Right(ProductVersion, StringUtils.StringLength(ProductVersion) - 2) RLLog.Info("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion) If (videomode = "opengl") { hlsl := " -nohlsl_enable" If (MAMEVersion > 159) glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl") Else glsl := "" } Else { hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable") If (MAMEVersion > 159) glsl := If videomode = "ini" ? "" : " -nogl_glsl" Else glsl := "" If (videomode = "ini") videomode := "" } videomode := If (Videomode != "" ) ? " -video " . videomode : "" param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems. If (romExtension = ".txt") ; This can be applied to all systems param1 := "" If (mameID = "apfimag") ; APF Imagination Machine If (romExtension != ".tap") mameID := "apfm1000" ; cart games for APF Imagination Machine require a different bios to be loaded If (UseSoftwareList != "true") { ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game. If StringUtils.Contains(mameID,"ti99_4a|aes|apple2gs|electron|mbeeic|odyssey2|astrocde|samcoupe|vic10|cpc664") ; these systems will use an ini to store game specific settings { If !SystemModuleIni.Exist() SystemModuleIni.Append() ; create a blank file if it does not exist If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A { ExpansionCartLocation := moduleIni.Read("Settings", "ExpansionCartLocation", romPathOrig . "\System","",1) ExpansionCartLocation := GetFullName(ExpansionCartLocation) CommandWaitOffset := moduleIni.Read("Settings", "CommandWaitOffset", 0,"",1) ExpansionCart := moduleIni.Read(romName, "Expansion_Cart","extended_basic.rpk","",1) ; user can specify a rom specific cart instead of the default basic one Command := moduleIni.Read(romName, "Command", "","",1) ; Now set the parameters to send to MAME If (romExtension = ".dsk") ; Expansion Disk { ; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game param1 := " -nat -gromport single -cart1" param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """" param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc" param4 := " -flop1" param5 := " """ . romPath . "\" . romName . romExtension . """" If StringUtils.Contains(romName, "\(Disk") { TimerUtils.Sleep(50) If (romTable.MaxIndex() = 2) { param4 := " -flop1 " . " """ . romTable[1,1] . """" param5 := " -flop2 " . " """ . romTable[2,1] . """" } } } Else If (romExtension = ".rpk") ; Cart Game (RPK Format) param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here param6 := " -ui_active" ;Enable partial keyboard mode at startup } Else If (mameID = "aes") ; SNK Neo Geo AES { biosRegion := moduleIni.Read(romName, "BIOS_Region","asia","",1) param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games param2 := " -cart " . romName }Else If (mameID = "apple2gs") ; Apple IIGS { externalOS := moduleIni.Read(romName, "External_OS","false","",1) 2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found multipartTable := CreateRomTable(multipartTable) If (externalOS = "true") { CheckFile(romPath . "\" . 2gsSystemFile) param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """" } Else { param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """" If (multipartTable.MaxIndex() > 1) param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """" } param5 := " -ui_active" ;Enable partial keyboard mode at startup }Else If (mameID = "electron") ; Acorn Electron { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If (romExtension = ".bin") mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If (mameID = "sc3000") ; Sega SC-3000 { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.bin|\.sg\|.sc") mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If (mameID = "c64") ; Commodore 64 { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.d64|\.g64|\.g41|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk") mediaDeviceType := "flop1" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") mediaDeviceType := "cass1" Else If StringUtils.Contains(romExtension,"\.80|\.a0|\.e0|\.crt") mediaDeviceType := "cart1" Else If StringUtils.Contains(romExtension,"\.p00|\.prg|\.t64") mediaDeviceType := "quik1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If mameID = mbeeic ; Applied Technology MicroBee { microbeeModel := moduleIni.Read(romName, "MicroBee_Model","mbeeic","",1) If !StringUtils.Contains(microbeeModel,"mbee|mbeeic|mbeepc|mbeepc85|mbee56") ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") mameID := microbeeModel If StringUtils.Contains(romExtension,"\.mwb|\.com|\.bee") mediaDeviceType := "quik1" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") mediaDeviceType := "cass" Else If StringUtils.Contains(romExtension,"\.rom") mediaDeviceType := "cart" Else If StringUtils.Contains(romExtension,"\.dsk") mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "odyssey2") ; Magnavox Odyssey 2 { param2 := " -ui_active" ;Enable partial keyboard mode at startup If romName not contains (USA mameID := "videopac" }Else If (mameID = "astrocde") ; Bally Astrocade { BlueRAMBasicRom := moduleIni.Read("Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin","",1) ; Blue RAM Basic rom RequiresReset := moduleIni.Read(romname, "RequiresReset","false","",1) ; Check if game requires a reset BlueRAMBasicRomPath := new File(romPath . "\" . BlueRAMBasicRom) If (romExtension = ".script") { ; Will require blue ram basic If !BlueRAMBasicRomPath.Exist() { ; Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well StringUtils.SplitPath(romPath,"",romBasePath) ; grab path one level up BlueRAMBasicRomPath.__Delete() BlueRAMBasicRomPath := new File(romBasePath . "\" . BlueRAMBasicRom) BlueRAMBasicRomPath.CheckFile("Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath) } ScriptFile := new File(romPath . "\" . romName . romExtension) param1 := " -cart """ . BlueRAMBasicRomPath.FileFullPath . """" ; Replace rompath variable in script ScriptFile.Read() ScriptFile.Text := StringUtils.Replace(ScriptFile.Text, "{romPath}", romPath, "all") ; Create cmd file to send to MESS RomCMDFile := new File(romPath . "\" . romName . ".cmd") RomCMDFile.Delete() RomCMDFile.Append(ScriptFile.Text) param2 := " -exp blue_ram_16k -debug -debugscript """ . RomCMDFile.FileFullPath . """" closeDebugWindow := "true" } }Else If (mameID = "samcoupe") ; MGT Sam Coupe { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.mgt|\.dsk|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi") mediaDeviceType := "flop1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . "" }Else If (mameID = "vic10") ; Commodore MAX Machine { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.e0|\.80") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.t64|\.prg|\.p00") { mediaDeviceType := "quik" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . "" } }Else If (mameID = "cpc664") ; Amstrad CPC { LaunchProgram := moduleIni.Read(romName, "LaunchProgram","disk","",1) ; Read command from config. LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n""" AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk") mediaDeviceType := "flop1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay } ;Use a different bios if needed (This must be done after the above if conditions since the mameID will change) iniBios := moduleIni.Read(romName, "Bios",mameID,"",1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini If (iniBios != "") mameID := iniBios ; need to change the bios name for some games } ; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD { If !StringUtils.Contains(romExtension,"\.chd|\.cue") ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension) If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run ; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce") param2 := " -cart " . """" . tgcdBios . """" } Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce") param2 := " -cart " . """" . pcecdBios . """" } Else If (mameID = "psx") { ; Sony PlayStation mameID := "psu" ; changing mameID sent to MAME to use the USA bios ; SelectMemCard() ; future function to swap around memcards ; Usage: mc1 "J:\MAME\software\psu\card1.mc" } If (mameSystem = "Sega CD") { ; If StringUtils.InStr(romName,"(Jap") ; Mega CD Japanese v2 mameID := "megacd2j" Else If StringUtils.InStr(romName,"(Euro") ; Mega CD European (PAL) mameID := "megacd" } param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "gamecom") ; Tiger Game.com { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "genesis") ; Sega Genesis { If (StringUtils.InStr(romName, "(Europe") || StringUtils.InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead mameID := "megadriv" }Else If (mameID = "megadriv") ; Sega Mega Drive { If (StringUtils.InStr(romName, "(USA") || StringUtils.InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead mameID := "genesis" }Else If (mameID = "vii") ; JungleTac Sport Vii { If (romName = "Built-In Games (China)") ; Has some built-in games, gotta launch just BIOS for it. param1 := "" }Else If (mameID = "alice32") ; Matra & Hachette Alice { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "pockstat") ; Sony PocketStation { If (romExtension != ".gme") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "coco3") ; Tandy TRS-80 Color Computer { If (romExtension != ".txt") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "zx81") ; Sinclair ZX81 { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "lynx128k") ; Camputers Lynx { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "vg5k") ; Philips VG 5000 { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "sorcerer") ; Exidy Sorcerer { If (romExtension = ".snp") ; Snapshot file param1 := " -dump """ . romPath . "\" . romName . romExtension . """" Else If (romExtension = ".bin") param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (messID = "jupace") ; jupiter ace { If (romExtension = ".ace") param1 := " -dump """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "a800" || mameID = "fds") ; Atari 8-Bit, Nintendo Famicom Disk System { If (romExtension != ".txt") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "vectrex") ; GCE Vectrex { If (romName = "Mine Storm (World)") ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex) param1 := "" }Else If (mameID = "apfm1000") ; APF Imagination Machine/APF M1000 { If (romName = "Rocket Patrol (USA)") ; Rocket Patrol is built into the APF M1000 ROM. param1 := "" }Else If (mameID = "adam") ; Coleco ADAM param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """" ; Decide if tape, disk, or cart game Else If (mameID = "pegasus") ; Aamber Pegasus { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "gp32") ; GamePark 32 { If (romExtension != ".txt") param1 := " -memc """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "svmu") ; Sega VMU { param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "x1turbo40") ; Sharp X1 { If StringUtils.Contains(romExtension,"\.bin|\.rom") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" Else param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "pc8801") ; NEC PC-8801 { If (romExtension = ".d88") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "fmnew7") ; Fujitsu FM-7 { If StringUtils.Contains(romExtension,"\.fdi|\.td0|\.imd|\.cqm|\.dsk|\.d77|\.d88|\.1dd") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.t77") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "apple2ep") ; Apple II { If StringUtils.Contains(romExtension,"\.dsk|\.do|\.po|\.rti|\.edd|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.i pf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "n64dd") ; Nintendo 64DD { N64RomFile := new FIle(romPath . "\" . romName . ".n64") If N64RomFile.Exist() param1 := " -cart """ . N64RomFile.FileFullPath . """ -quik """ . romPath . "\" . romName . romExtension . """" Else param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If StringUtils.Contains(mameID,"studio2|mpt02") ; RCA Studio 2 { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" Else { If StringUtils.Contains(romName,"Doodle") button2 := "A 1" ; Press 1 on P1 controller If StringUtils.Contains(romName,"Patterns") button2 := "A 2" ; Press 2 on P1 controller If StringUtils.Contains(romName,"Bowling") button2 := "A 3" ; Press 3 on P1 controller If StringUtils.Contains(romName,"Freeway") button2 := "A 4" ; Press 4 on P1 controller If StringUtils.Contains(romName,"Addition") button2 := "A 5" ; Press 5 on P1 controller } ; Generate a lua script to press the Clear button so games will start ScriptFileName := GeneratePressButtonScript("Clear",button2) bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } } Else { ; Use Software List hashname := mameID param1 := " """ . romName . """" ; param1 used for launching from software lists If (mameID = "aes") ; SNK Neo Geo AES { hashname := "neogeo" biosRegion := moduleIni.Read(romName, "BIOS_Region","asia","",1) param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games } CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists } If (mameID = "vectrex") { ; GCE Vectrex VectrexArtFile := new File(emuPath . "\artwork\Vectrex\" . romName . ".png") param2 := " -view " . (If VectrexArtFile.Exist() ? ("""" . romName . """") : "standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName } sysStaticParams := If sysStaticParams != "" ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one romParams := If romParams != "" ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one mameRomPaths := StringUtils.Replace(romPathFromIni,"|",`"`;`",1) ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME If StringUtils.InStr(romParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") If StringUtils.InStr(sysStaticParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") ; use a custom rom name, not the one from the db If mameRomName { MameRomOriginalFile := new File(romPath . "\" . romName . romExtension) MameRomCustomFile := new File(romPath . "\" . mameRomName . romExtension) errLvl := MameRomOriginalFile.Move(MameRomCustomFile.FileFullPath) ; rename rom to match what mame needs originalRomName := romName ; store romName from database so we know what to rename it back to later romName := mameRomName If errLvl ScriptError("There was a problem renaming " . romName . " to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8) Else ; if rename was successful, set var so we know to move it back later fileRenamed := 1 } ; use a custom cfg file if it exists and append it to param1 CustomCFGPath := new Folder(emuPath . "\cfg\" . mameID . "\" . dbName) If CustomCFGPath.Exist() param1 := " -cfg_directory """ . CustomCFGPath.FileFullPath . """" . param1 If (bilinearFilter = "true") bilinearEnabled := " -filter" Else bilinearEnabled := " -nofilter" If (cheatMode = "true") { CheatZipFile := new File(emuPath . "\cheat.zip") Cheat7zFile := new File(emuPath . "\cheat.7z") If (!CheatZipFile.Exist() && !Cheat7zFile.Exist()) RLLog.Warning("Module - You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath) Else { RLLog.Info("Module - Cheat file found in " . emuPath) If cheatModeKey ; if user wants to use a key to enable CheatMode cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch Else ; no cheat mode key defined cheatEnabled := " -cheat" } } If (RequiresReset = "true") { ; Generate a lua script to send a system soft reset ScriptFileName := GenerateSoftResetScript() bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } HideAppStart(hideEmuObj,hideEmu) If (legacyMode = "true") { RLLog.Info("Module - Running MAME in legacy Mode") errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, winstate,"","","",1) ; wrap quotes around exe } Else { RLLog.Info("Module - Running MAME in non-legacy mode") ; If (networkPlayers = 1 || !linkEnabledGame) { If !networkSession { RLLog.Info("Module - SinglePlayer session") errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6 ) . ctrlrFile . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,"","","",1) ; wrap quotes around exe } Else { ; multiplayer game run RLLog.Info("Module - Network/MultiPlayer session") BuildNVRAMObject() ; build nvram object ;screen positions screenPos := [] screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor) If (networkType="localLink") globalInputs := " -global_inputs" ; tell mame to accept inputs when its window is not focused Loop % networkPlayers { currentPlayer := A_Index ; Update NVRAM setting(s) If (enableNVRAMAutomation = "true") { If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() { ; If nvram settings exist for this game NVRamFile%currentPlayer% := new File(emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1]) If NVRamFile%currentPlayer%.Exist() { RLLog.Info("Module - Checking nvram file(s) for required changes") If (networkType = "localLink") { ; only local link is supported for now ; Parse through each setting of each player and lookup the position to write new setting to the nvram file for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index]) for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index]) } Else If (networkType = "Server") { RLLog.Info("Module - Converting this nvram to ""Master"" in: " . NVRamFile%currentPlayer%.FileFullPath) ; RLLog.Info("Module - NVRAM automation for ""Server"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1 HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1]) } Else If (networkType = "Client") { RLLog.Info("Module - Converting this nvram to ""Slave"" in: " . NVRamFile%currentPlayer%.FileFullPath) ; RLLog.Info("Module - NVRAM automation for ""Client"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2 HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1]) } } Else RLLog.Info("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . NVRamFile%currentPlayer%.FileFullPath) } Else RLLog.Info("Module - This rom does not contain an entry in the NVRAM object") } ;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames MameMultiPlayer%currentPlayer%Exe := new Process(emuPath . "\" . executable) ; instantiate a new process for each player errLvl := MameMultiPlayer%currentPlayer%Exe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . ctrlrFile . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,"","","",1) ; wrap quotes around exe MameMultiPlayer%currentPlayer%Exe.Process("Exist") ; get PID MameMultiPlayer%currentPlayer%Window := new Window(new WindowTitle("","","","",MameMultiPlayer%currentPlayer%Exe.PID)) MameMultiPlayer%currentPlayer%Window.ExcludeTitle := "MAMEOutput" ; ignore the mame debug window MameMultiPlayer%currentPlayer%Window.Wait() } Loop % networkPlayers { MameMultiPlayer%A_Index%Window.Get("ID") MameMultiPlayer%A_Index%Window.RemoveTitlebar() MameMultiPlayer%A_Index%Window.ToggleMenu() MameMultiPlayer%A_Index%Window.RemoveBorder() MameMultiPlayer%A_Index%Window.Move(screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H) TimerUtils.Sleep(50) } } } If errLvl { If (errLvl = 1) Error := "Failed Validity" Else If(errLvl = 2) Error := "Missing Files" Else If(errLvl = 3) Error := "Fatal Error" Else If(errLvl = 4) Error := "Device Error" Else If(errLvl = 5) Error := "Game Does Not Exist" Else If(errLvl = 6) Error := "Invalid Config" Else If StringUtils.Contains(errLvl,"7|8|9") Error := "Identification Error" Else Error := "MAME Error" RLLog.Error("MAME Error - " . Error) } emuPrimaryWindow.Wait() emuPrimaryWindow.WaitActive() If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A { KeyUtils.SendCommand("X",1000) ; To bypass the first screen If (Command) KeyUtils.SendCommand(Command,,,,,,CommandWaitOffset) ; Send command affect it with an offset if needed } ; Close the debugger window if exists If (closeDebugWindow = "true") { emuDebugWindow.Wait(2) emuDebugWindow.Close() } BezelDraw() HideAppEnd(hideEmuObj,hideEmu) If (networkPlayers = 1 || !linkEnabledGame) { emuPrimaryWindow.Show() ; Show the emulator } Else { Loop % networkPlayers MameMultiPlayer%A_Index%Window.Show() ; Show the emulator MameMultiPlayer1Window.Activate() ; Activate first player window so that first player can use keyboard instead of last player } FadeInExit() primaryExe.Process("WaitClose") 7zCleanUp() BezelExit() If fileRenamed { ; Rename file back to alternate name for next launch errLvl := MameRomCustomFile.Move(MameRomOriginalFile.FileFullPath) ; Put original name back If errLvl ; If rename was successful, set var so we know to move it back later ScriptError("There was a problem renaming " . MameRomCustomFile.FileName . " back to " . MameRomOriginalFile.FileName) } FadeOutExit() ExitModule() ListXMLInfo(rom){ ; Returns MAME info about parent rom, orientation angle, resolution Global emuFullPath,emuPath,RLLog ListXMLObject := Object() listXMLVarLog := "" ComSpecProcess := new Process(ComSpec) ; instantiate cmd.exe process ComSpecProcess.RunDirect(comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", emuPath, "Hide", 1) ; Run from emu's folder TempBezelFile := new File(emuPath . "\tempBezel.txt") TempBezelFile.Read() StringUtils.RegExMatch(TempBezelFile.Text, "s)<(machine|game).*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent) StringUtils.RegExMatch(parent,"cloneof=" . """" . ".*", parent) StringUtils.RegExMatch(parent,"""" . ".*", parent) parent := StringUtils.TrimLeft(parent, 1) StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle) StringUtils.RegExMatch(angle,"[0-9]+", angle, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*width=" . """" . "[0-9]+" . """", width) StringUtils.RegExMatch(width,"[0-9]+", width, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*height=" . """" . "[0-9]+" . """", Height) StringUtils.RegExMatch(Height,"[0-9]+", Height, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways) StringUtils.RegExMatch(Ways,"[0-9]+", Ways, "-6") logVars := "Parent|Angle|Height|Width|Ways" Loop, Parse, logVars, | { currentobj := {} currentobj.Label := A_Loopfield currentobj.Value := %A_Loopfield% ListXMLObject.Insert(currentobj["Label"], currentobj) listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"] } RLLog.Info("Module - MAME ListXML values: " . listXMLLog) If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) { ListXMLObject["Angle"].Value := true RLLog.Info("Module - This game's height is greater than its width, forcing vertical mode") } TempBezelFile.Delete() Return ListXMLObject } GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME Global emuPath SoftScriptFile := new File(emuPath . "\soft_reset.lua") ScriptFileName := emuPath . "\soft_reset.lua" SoftScriptFile.Delete() AppendTxt :=" ( -- This script will reset the machine local function reset_machine() if resetcounter == nil then manager:machine():soft_reset(); resetcounter = 1; end end if resetcounter == nil then emu.wait(1); reset_machine(); end )" SoftScriptFile.Append(AppendTxt) Return SoftScriptFile.FileFullPath } GeneratePressButtonScript(button1,button2=""){ ; Generates a lua script to send a soft reset to MAME Global emuPath PressScriptFile := new File(emuPath . "\press_button.lua") PressScriptFile.Delete() If (button2) { button2str := "`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(1);`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(0);" } AppendTxt :=" ( local function press_button() if resetcounter == nil then ioport[""" . button1 . """]:write(1); emu.wait(1); ioport[""" . button1 . """]:write(0); resetcounter = 1;" . button2str . " end end if resetcounter == nil then emu.wait(1); press_button(); end )" PressScriptFile.Append(AppendTxt) Return PressScriptFile.FileFullPath } BuildNVRAMObject() { Global nvramSettings,RLLog RLLog.Info("BuildNVRAMObject - Started") nvramSettings := {} nvramSettings["vr"] := {} nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}} nvramSettings["vr"]["Player"] := {} nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}} nvramSettings["vformula"] := {} nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}} nvramSettings["vformula"]["Player"] := {} nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}} RLLog.Info("BuildNVRAMObject - Ended") } BezelLabel: emuConsoleWindow.Set("Transparent",0) Return HaltEmu: If (pauseMethod = 1) { disableSuspendEmu := "true" disableRestoreEmu := "true" emuPrimaryWindow.PostMessage("0x211",1) } Else If (pauseMethod = 2) { disableSuspendEmu := "true" emuPrimaryWindow.PostMessage("0x211",1) } Else If (pauseMethod = 3) { disableSuspendEmu := "true" disableRestoreEmu := "true" emuPrimaryWindow.PostMessage(0x0400+6,1) } Else If (pauseMethod = 4) { disableSuspendEmu := "true" emuPrimaryWindow.PostMessage(0x0400+6,1) } Else If (pauseMethod = 5) { disableSuspendEmu := "true" KeyUtils.Send("{P down}") TimerUtils.Sleep(1000) KeyUtils.Send("{P up} ") } Return RestoreEmu: If (pauseMethod = 1) emuPrimaryWindow.PostMessage("0x212",1) Else If (pauseMethod = 2) emuPrimaryWindow.PostMessage("0x212",1) Else If (pauseMethod = 3) emuPrimaryWindow.PostMessage(0x0400+6,0) Else If (pauseMethod = 4) emuPrimaryWindow.PostMessage(0x0400+6,0) Else If (pauseMethod = 5) { disableSuspendEmu := "true" KeyUtils.Send("{P down}") TimerUtils.Sleep(1000) KeyUtils.Send("{P up} ") } emuPrimaryWindow.Activate() Return CloseProcess: FadeOutStart() If (networkSession && networkPlayers > 1) { Loop % networkPlayers { MameMultiPlayer%A_Index%Window.Close() MameMultiPlayer%A_Index%Window.WaitClose() } } Else emuPrimaryWindow.Close() Return 20:44:09:660 | RL | INFO | +0 | BuildScript - Loaded Pause scripts 20:44:09:660 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 20:44:09:660 | RL | INFO | +0 | BuildScript - Loaded User Functions.ahk script 20:44:09:660 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 20:44:09:660 | RL | INFO | +0 | Main - Module is built 20:44:09:660 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\Rocketack\AutoHotkey.dll exists 20:44:09:660 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 20:44:09:660 | RL | INFO | +0 | Main - Running module 20:44:09:860 | MD | INFO | +N/A | Module initialized 20:44:09:960 | MD | INFO | +109 | StartModule - Started 20:44:09:960 | MD | INFO | +0 | StartModule - MEmu: MAME MEmuV: v0.166 MURL: http://www.mame.net/ MAuthor: djvj,faahrev,brolly,Tomkun MVersion: 2.3.7 MCRC: 5C737136 iCRC: 25E2CCF MID: MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 20:44:09:960 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "MAME" 20:44:09:960 | MD | INFO | +0 | PluginInit - Started 20:44:09:960 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Databases\MAME\MAME.xml exists 20:44:09:960 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 20:44:09:960 | MD | INFO | +0 | BuildAssetsTable - Ended 20:44:09:960 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 20:44:09:998 | MD | INFO | +32 | BuildAssetsTable - Ended 20:44:09:998 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video 20:44:09:998 | MD | INFO | +0 | BuildAssetsTable - Ended 20:44:09:998 | MD | INFO | +0 | PluginInit - Ended 20:44:09:998 | MD | INFO | +0 | SystemCursor - Hiding mouse cursor 20:44:10:076 | MD | INFO | +78 | StartModule - Ended 20:44:10:076 | MD | INFO | +0 | BezelGUI - Started 20:44:10:197 | MD | INFO | +125 | BezelGUI - Ended 20:44:10:197 | MD | INFO | +0 | i18n - Started 20:44:10:197 | MD | INFO | +0 | i18n - Ended, using "Open" for "dialog.open" 20:44:10:197 | MD | WARNING | +0 | Module - "MAME" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module. 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - Fullscreen: true (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module {SystemModuleIni} - [MAME] - LegacyMode: true 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module {SystemModuleIni} - [Settings] - MAME_BIOS_Path: ..\Emulators\Mame\Mame\roms 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module {SystemModuleIni} - [Settings] - Videomode: d3d 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - PauseMethod: 1 (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - BilinearFilter: false (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module {SystemModuleIni} - [MAME] - HLSL: ini 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module {SystemModuleIni} - [MAME] - GLSL: false 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module {SystemModuleIni} - [MAME] - BezelMode: normal 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - VerticalRotationMode: none (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - CheatMode: false (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - CheatModeKey: (NO VALUE) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - UseSoftwareList: false (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - StaticParameters: (NO VALUE) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - Parameters: (NO VALUE) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - Parameters: (NO VALUE) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - MameRomName: (NO VALUE) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - Autosave: false (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - Volume: (NO VALUE) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - Artwork_Crop: true (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - Use_Bezels: false (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - Use_Overlays: true (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module {SystemModuleIni} - [MAME] - Use_Backdrops: true 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - Use_Cpanels: false (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - Use_Marquees: false (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module {SystemModuleIni} - [MAME] - IniPath: .\ini 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - HashPath: (NO VALUE) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - UseControllerRemap: true (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - ControllerRemapPath: D:\Arcade\Emulators\MAME\Mame\ControllerRemap\ControllerRemap.exe (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - ControllerRemapConfigPath: D:\Arcade\Emulators\MAME\Mame\ControllerRemap\ctrlr\ (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - MAMECtrlrPath: D:\Arcade\Emulators\MAME\Mame\ctrlr (DEFAULT) 20:44:10:197 | MD | INFO | +0 | RIniFile.Read - Module - Enable_Link_Play: false (DEFAULT) 20:44:10:197 | MD | INFO | +0 | StartGlobalUserFeatures - Starting 20:44:10:197 | MD | INFO | +0 | StartGlobalUserFeatures - Ending 20:44:10:461 | MD | INFO | +265 | Module - MAME ListXML values: Parent = Angle = Height = Width = Ways = 20:44:10:461 | MD | INFO | +0 | BezelStart - Started 20:44:10:560 | MD | INFO | +94 | Bezel - Game will be moved to monitor 1 if RL finds a valid bezel to be show. 20:44:10:560 | MD | INFO | +0 | Bezel - Adding extra fullscreen fake bezel image 20:44:10:560 | MD | WARNING | +0 | Bezel - This could prevent real bezels froms showing! Disable extraFullScreenBezel setting to restore real bezels if you don't want to use the bezel fullscreen mode. 20:44:10:560 | MD | INFO | +0 | Bezel - Loading Bezel image: D:\Arcade\Rocketack\Media\Bezels\MAME\_Default\Horizontal\Bezel - 16x9 (Johnny Mazzic).png 20:44:10:560 | MD | WARNING | +0 | Bezel - Bezels are enabled, however none of the Instruction Card files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders. 20:44:10:597 | MD | INFO | +47 | Bezel - Loading Background image: D:\Arcade\Rocketack\Media\Bezels\MAME\_Default\Background - 16x9 black 19201080 (Potts43).png 20:44:10:597 | MD | INFO | +0 | BezelStart - Ended 20:44:10:597 | MD | INFO | +0 | Controller Remap: Start 20:44:10:597 | MD | INFO | +0 | Controller Remap: ControllerRemapConfigPath: D:\Arcade\Emulators\MAME\Mame\ControllerRemap\ctrlr\ 20:44:10:597 | MD | INFO | +0 | Controller Remap: No Controller config file found. 20:44:10:597 | MD | INFO | +0 | Controller Remap: End 20:44:10:597 | MD | INFO | +0 | Module - Detected MAME Product Version from 'D:\Arcade\Emulators\MAME\Mame\mameuifx64.exe' is 174 20:44:10:597 | MD | INFO | +0 | Module - Running MAME in legacy Mode 20:44:10:597 | MD | INFO | +0 | Process.Run - Running: "D:\Arcade\Emulators\MAME\Mame\mameuifx64.exe" 18w -window -rompath "D:\Arcade\Mame\roms;D:\Arcade\Emulators\Mame\Mame\roms" 20:44:10:660 | MD | INFO | +62 | Window.Wait - Waiting for window "ahk_class MAME" 20:44:10:869 | MD | INFO | +204 | Window.WaitActive - Waiting for "ahk_class MAME" 20:44:10:984 | MD | INFO | +109 | BezelDraw - Started 20:44:11:074 | MD | INFO | +94 | Bezel - Bezel Screen Offset: left= top= right= bottom= 20:44:11:075 | MD | INFO | +0 | ToggleMenu - Started 20:44:11:924 | MD | WARNING | +859 | ToggleMenu - Timed out trying to restore MenuBar for 0x1b059c 20:44:11:924 | MD | INFO | +0 | ToggleMenu - Ended 20:44:13:102 | MD | INFO | +1172 | BezelDraw - Ended 20:44:13:204 | MD | INFO | +109 | Process.Process - "WaitClose" "mameuifx64.exe" 20:44:17:666 | MD | ERROR | +4453 | 1 20:44:17:666 | MD | INFO | +0 | CloseProcess - Started, user requested to end launched application 20:44:18:373 | MD | INFO | +704 | CloseProcess - Ended 20:44:18:373 | MD | INFO | +0 | BezelExit - Started 20:44:18:404 | MD | INFO | +31 | Bezel - Removing bezel image components to exit RocketLauncher. 20:44:18:404 | MD | INFO | +0 | BezelExit - Ended 20:44:18:404 | MD | INFO | +0 | StopGlobalUserFeatures - Starting 20:44:18:404 | MD | INFO | +0 | StopGlobalUserFeatures - Ending 20:44:18:404 | MD | INFO | +0 | ExitModule - Started 20:44:18:404 | MD | INFO | +0 | ExitModule - Ended End of Module Logs 20:44:18:451 | RL | INFO | +8782 | Main - Module ended, exiting RocketLauncher normally 20:44:18:451 | RL | INFO | +0 | ExitScript - Started 20:44:18:457 | RL | INFO | +15 | ExitScript - Restoring taskbar 20:44:18:588 | RL | INFO | +125 | SystemCursor - Restoring mouse cursor 20:44:18:588 | RL | INFO | +0 | ExitScript - Restored cursor Link to comment Share on other sites More sharing options...
Mrlee! Posted September 3, 2016 Author Share Posted September 3, 2016 Agent, So I change this in the RocketLauncher UI? Link to comment Share on other sites More sharing options...
Mrlee! Posted September 3, 2016 Author Share Posted September 3, 2016 Agent, Thank you so much, I rack my brain trying to figure this out for days and you solved it in no time! I appreciate your time in helping me! Thanks again. Link to comment Share on other sites More sharing options...
Mrlee! Posted September 3, 2016 Author Share Posted September 3, 2016 Agent, I'm afraid we celebrated too soon, Now it seems alot of systems have shutdown sense I changed the settings.ini file to"D:\Arcade\Rocketack\RocketLauncher.exe". NES, Turbo Graphics CD, Atari, Saturn and some more systems have a screen showing Your LibRetro_TGCD dll is set to RetroArch but coulf not locate this file: D:\Arcade\Emulators\RetroArch\cores\RetroArch.dll Any Idea? I changed the setting.ini back to what it was originally on (D:\Arcade\RocketLauncher\RocketLauncher.exe) and everything went back to normal. Link to comment Share on other sites More sharing options...
Mrlee! Posted September 3, 2016 Author Share Posted September 3, 2016 Yes, both folders have a Rocket Launcher in them. I don't know if both are installed though. Where exactly do I go to clear that "Retroarch" text from that setting? Link to comment Share on other sites More sharing options...
Mrlee! Posted September 3, 2016 Author Share Posted September 3, 2016 I'm afraid I purchased it, that was before I read not to buy those...... Link to comment Share on other sites More sharing options...
Mrlee! Posted September 4, 2016 Author Share Posted September 4, 2016 I'll try a fresh install, Thanks for all your help Agent! Link to comment Share on other sites More sharing options...
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