danwelsh Posted September 1, 2016 Posted September 1, 2016 File Name: Mame64 .177 No Nag File Submitter: danwelsh File Submitted: 01 Sep 2016 File Category: Other Credits: Robbbert at Github, Mame developers and testers No Nag patch added. 0.177 ------- MAMETesters Bugs Fixed----------------------- 00550: [Graphics] (atarisy2.c) apb: There is a graphics problem withyour police car at the point you drive away from your startingsquare. (crazyc)- 01455: [DIP/Input] (segas18.c) lghost: Problem with crosshair (Pitou)- 05584: [Gameplay] (konamigx.c) rungun2, slamdnk2: during run mameproduces several messages about unknown protection command (Tafoid)- 05823: [Core] (coco12.c) -ramsize does nothing for emulation althoughit does change the .ini file (Nathan Woods)- 06185: [DIP/Input] LIGHTGUNS: Aimtrak Dual Lightguns no longerproperly detect (Pitou)- 06269: [Debugger] DEBUGGER: Unable to use any valid cheats whileusing debug (Ryan Holtz)- 06292: [Crash/Freeze] (victor9k.c) victor9k [cpm86]: Freeze with'cpm86' disk (Curt Coder)- 06314: [Crash/Freeze] Fatal error - All sets using '-centronics p72'slot/option (Ryan Holtz)- 06315: [Crash/Freeze] Fatal error - All sets using c4023, c1526,mps802 devices (Ryan Holtz)- 06316: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of'ibm_mfc' slot option causes Fatal error (Ryan Holtz)- 06317: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of'3c503' slot option causes Fatal error (Ryan Holtz)- 06326: [Crash/Freeze] (megadriv.c) megadriv, 32x and clones, somesegac2.c sets: Selecting machine and game via softlist thoughinternal menu results exception/crash (Osso)- 06328: [Crash/Freeze] Various ISA using machines: Crash/Exception atInitialization (crazyc)- 06330: [Crash/Freeze] (altos5.c) altos5: Crash/.Exception onstart (crazyc)- 06331: [Crash/Freeze] (apollo.c) dn3500_19i, dsp3000, dsp3500,dsp5500: Crash/Exception on start (Osso)- 06332: [Graphics] (galaga.c) digdug and clones: Graphics fromTilemap 0 are missing (Osso)- 06335: [interface] UI:: Input (general) selection menus do notdisplay correctly or at all (Vas Crabb)- 06342: [Crash/Freeze] pc (pccga): System crashing whileloading (crazyc)- 06343: [DIP/Input] (taito_l.c) plottingu: Coinage dipswitches arelabeled incorrectly. (Tafoid)- 06349: [Gameplay] brapboys: MAME crashed when exitinggame (O. Galibert)- 06352: [Crash/Freeze] (cps1.c) mbombrd, mbombrdj: Crash indemonstration mode (Osso) Source Changes-------------- -maygay1b: [David Haywood]* Fixed second set of lamps* Partially investigated MCU hookup -apple2gs.cpp: Redumped 341-0748 FE-FF ROM for the ROM03 Apple IIGS,confirming that 341-0748 and 341-0749 ROMs are identical.[brian Troha] -mpu4.cpp: Added all known expansions as fragments for DRIVER_INIT.This will permit 'per set' configuration to make the gamesplayable. [James Wallace] -naomi.cpp: Added all known Sega DIMM board firmware dumps. [TylerDurden67] -amstrad.cpp: Added pause button to GX4000. [barry Rodewald] -debugimgui: Added images menu, with crude file select dialog, addedvery crude create image dialog. [barry Rodewald] -ALTOS5: Fixed banking, all disks can boot. [Robbbert] -Renamed the arcade "sun" project to avoid conflict with the mess "sun"project [Robbbert] -Playmatic Pinball: All MPU-1 games working, plus other WIP. [Robbbert] -MK14: [Robbbert]* Fixed a memory bug.* Added paste facility, cassette, sound, and notes. -Pro-80: Added devices. [Robbbert] -Separated the LDP-1450 laserdisc player into its own device[James Wallace] -Added support for MPU4 layouts for games beginning with 'a', based onMFME2MAME conversion. CHR protection data is still not hooked up formany of these sets, so lamping behaviour is incorrect. [James Wallace] -Dumped Ferrari F355 Japan BIOS. [shouTime] -Fixed TNZS ROM locations/labels [brian A. Troha, Lord Nightmare] -hiscore.dat: updates [Leezer] -Various netlist fixes: [couriersud]* Minor include cleanup* Fixed a memory hole caused by assign operators* More C++* Use noexcept in netlist code where appropriate -abc80x: Fixed ABC-838 disk image cell size. [Curt Coder] -c64: Optimized the 1541 bit read/write function slightly withoutnoticable effect on driver speed, since the 2 CIA's are the currentbottlenecks. [Curt Coder] -compis improvements: [Curt Coder]* Created a bus for the graphics card slot* Fixed keyboard* Promoted driver to working* Fixed RTC to use 24 hour mode -victor9k improvements: [Curt Coder]* Set floppy RPM after track step* Implemented hires graphics* Implemented display brightness control* Fixed keyboard line Y12* Implemented SCP communications* Boots to CP/M and MS-DOS now - promoted driver to working -pofo improvements: [Curt Coder]* Implemented the A: credit card memory* Fixed the RTC* Added memory card slot interface and ROM/RAM cards -im6402: Reset receive/transmit registers after data frame is changed[Curt Coder] -wangpc improvements: [Curt Coder]* Fixed interrupt handling - boots to DOS now* Fixed keyboard error on POST -Fixed missing region report when DEVICE_SELF is used. [O. Galibert] -dirom: device_rom_interface for sound chips with rom/memory mapalternative [O. Galibert]* Make robust for oversize ROMs -dirom,okim6295: Added/fixed banking support. [O. Galibert] -Preliminary VGM player (vgmplay) [O. Galibert] -kaneko_calc3: Stop trashing memory. [O. Galibert] -Fairlight CMI IIx driver: [Ryan Holtz]* Modernization of Phil's CMI IIx driver* Hooked up serial callbacks, alphanumeric keyboard now works* Fixed FDC DMA, QDOS now boots* Fixed MSM5832 RTC hookup* Hook up second floppy -vgmplay.cpp enhancement: [Ryan Holtz]* Added HuC6280, NES APU, Gameboy DMG, YM2203, YM3812, YM3526,AY-3-8910, Namco C352, Sega MultiPCM, Konami K053260, Atari POKEYand Oki M6295 support.* Added support for looping.* Added dual-chip support for AY-3-8910, YM2203, MultiPCM, andPOKEY. -tv990/995: Added save state support and LPT port. [R. Belmont] -tv950: New redumps, fleshed out the skeleton, needs a CRTC expert todraw anything. [R. Belmont, Al Kossow] -ti99 improvements: [Michael Zapf]* Fixed stuck INT line in TMS9902* Improved logging* Fixed missed CTS signal, outgoing RTS, incoming DTR* Fixed RS232 line mapping* Fixed debugger access to cartridge* Use proper RAM devices instead of ROM_REGIONS* Fix a problem with formatted disk images that do not match theexpected file size* Fixed another issue with double stepping -ti99_dsk: Fixed issue with deleted data marks in FM. [Michael Zapf] -hdc92x4: Added 9224 emulation. [Michael Zapf] -Added PC-AT mode (still untested), some preparations for 9224emulation. [Michael Zapf] -floppy: Improved floppy sound emulation with new sound samples.[Michael Zapf] -Funworld driver: Added technical notes to Inter Games poker.[Roberto Fresca] -Jolly Card (Austrian, set 2):* Added specs [Roberto Fresca, Team Europe]* Added GAL16V8S dump [Team Europe, caius] -Jolly Joker (Apple Time): Added technical notes. [Roberto Fresca] -Amatic multigames: Corrected technical notes. [Roberto Fresca] -alto2 improvements: [Juergen Buchmueller]:* Added speaker sound* Further cleanup and removed cruft* Get rid of the fake status display. Refactor mouse positioning code.* Removed extra screen buffer* Save copying odd/even frame scanlines by immediately updating bitmap* Fixed I/O memory read* Reduced frame rate (really 30 frames/60 fields per second)* Replaced decoded MIR bit fields* Removed member function pointers* Refactored videotiming, use attoseconds_t -apricot improvements: [Dirk Best]* Moved expansion bus to its own directory* Created bus interface for the keyboard interface* Made HLE keyboard emulation a bus device* Use device_buffered_serial_interface anddevice_matrix_keyboard_interface for the HLE keyboard emulation toreduce duplication and implement a FIFO* Added rtc support to keyboard -Keyboard/terminal improvements: [Vas Crabb]* Added base classes for HLE matrix keyboard and buffered RS232 device* Made generic keyboard/terminal more usable: configurable typematicdelay/rate, selectable JIS/ANSI layout, handle simultaneouskeypresses more intuitively, use meta to set high bit, configurableauto LF on CR, auto CR on LF and local echo, audible bell* Untangled Olivetti M20 keyboard from generic_keyboard, add notes, usephysical layout* Untangled RM Nimbus keyboard from generic_keyboard aand fix -natural* Untangled x68k keyboard from generic_keyboard, improve key names,default mapping and typematic behaviour* Untangled QX-10 keyboard from generic_keyboard* Kept NGEN keyboard barely working -Rewrote srcclean to be cool with UTF-8, C++14 and Lua. [Vas Crabb] -Fixed UTF-16 encode, pass UTF-16 to Windows character drawing. [Vas Crabb] -Made path_iterator copy search path to fix use-after-free [Vas Crabb] -devfind improvements: [Vas Crabb]* Made object finders behave like pointers (not pointer/reference/vector) hybrids* Removed some default argument values and dangerous accessors* Use single uniform class for object array finders, using real arraysto avoid double indirection* Use a format string to allow more flexible tag names in object arrayfinders* Use template using typedefs to greatly reduce bolerplate code* Consolidated template instantiations speeding up the build* Added Doxygen comments to many key classes -Fixed cosmic.cpp and mpu4.cpp games that had too few tags passed toI/O port array finder [Vas Crabb] -dooyong.cpp: Video improvements: [Vas Crabb]* Mix two 4bpp tilemaps for the 8bpp layer in popbingo* Made ROM tilemap generator into a device, moving a whole lot of stufffrom video start to machine config and removing trampolines* Changed tile/sprite ROM regions to be 16-bit to better match hardware* Represent 16-bit text layer block on Z80 games as a device* Split up state classes some more and use derived machine configs -Fixed regression: using IPT_START in sms makes mame think joypad 1 isoccupied and inserts joypad 2&3 instead of joypad 1&2 [hap] -dotrikun improvements: [hap]* Much better video timing, but still shows glitches in ccovell's ROM* eat_cycles clamps to 0, adjust_icount does do what I intended* Try another method for video timing -gx4000: Don't use IPT_KEYBOARD for console pause button. [hap] -al520ex: Use correct key name for tvordiy znak. [hap] -hh_tms1k: Gamelist notes update. [hap] -hh_hmcs40: Added sag internal artwork (external artwork stillrecommended). [hap] -tlcs90: Fixed a nonsense check. [hap] -chessmst: Added reset and halt buttons. [hap] -champbasjb: Fixed MAME complaining about missing MCU device, correctromlabels. [hap] -lghost: Allow gun offset correction to be disabled. [hap] -tiamc1: Tilemap bit layers disable control. [MetalliC] -i8080: Fixed status callbacks during stack and IO access [MetalliC] -vector06: Improvements: [MetalliC]* RAM expansion emulated, MicroDOS and software works now* Fixed ROM cartridge address decoding, boots now* Changed to use KR1818VG93 FDC* Added "Sound Tracker" and "R-Sound" AY8910 sound* Added pit8253 sound* Fixed vblank interrupt generation -cv1k.cpp: Found and corrected bad bits in Pink Sweets U2 graphics ROMsbased on comparison 4 dumped versions. [MetalliC, rtw] -aica: Added ADPCM diff value clamp based on encoder research.[kode54, MetalliC] -hp9845: Added correct character generator ROMs. [fulivi, A.Kueckes] -Use emumem.h defines whenever possible. [Giuseppe Gorgoglione] -gba: Reworked and simplified code. [Giuseppe Gorgoglione] -gba: First batch of code refactorings: [Giuseppe Gorgoglione]* Attempt at modernizing the code by taking advantage of C++ features -Made hiscore path configurable by ini file, fix .hi file pathresolution. [stengun] -Fixed Gun#2 not working in MAME #618 [Pitou] -Fixed read case in kaneko_calc3.cpp and made kaneko_toybox.cpp safe aswell. [David Haywood] -Various Seibu Refactoring: [David Haywood]* Air Raid, Street Fight and Dark Mist all use very similar videosystems;this takes some steps towards allowing a commonimplementation* Street Fight and Cross Shooter use a common mmainboard wihtdifferent Video Boards; makes video boards into devices tofaciliate this -Put DM01 matrix board CPU inside device for BFM Sc2/4. [David Haywood] -Maygay M1A, MCU bones, commuication not hooked up yet. [David Haywood] -Fixed many MPU4 set descriptions: [David Haywood]* Identify and mark hacks* Associate sets with correct games* Treat Casino Bar-gain and Bar-gain as different games -Treat Sc2 DMD as screen, avoid tag lookups, add correct DMD ROM to somesets [David Haywood] -Maygay M1A/B partial fix for lamp mapping: [John Parker]* Fix the lamp mapping for the first half of the matrix* Fix typo and add comment to function that is intended to handle thesecond half of the matrix -Added layouts to Maygay driver: [John Parker]* These are generated, and will be updated as I MFME2MAME converter isimproved, reels are transcribed, etc.* m1albsqp, m1apollo2, m1bargnc, m1bghou, m1bigdel, m1calypsa,m1casclb, m1casroy1, m1chain, m1cik51o, m1clbfvr, m1cluecb1,m1cluedo4, m1cluessf, m1coro21n, m1dkong91n, m1dxmono51o,m1eastndl, m1eastqv3, m1fantfbb, m1fightb , m1frexplc, m1gladg,m1grescb, m1hotpoth, m1htclb, m1imclb, m1infern, m1inwinc,m1itjobc, m1itskob, m1jpmult, m1lucknon, m1luxorb, m1manhat,m1monclb, m1mongam, m1monmon, m1monou, m1nhp, m1nudbnke, m1omega,m1onbusa, m1przeeb, m1retpp, m1search, m1sptlgtc, m1startr,m1taknot, m1thatlfc, m1topstr, m1triviax, m1trtr, m1ttcash,m1wldzner, m1wotwa -Added new Scorpion 1 layouts: [John Parker]* sc1barcd, sc1bartk, sc1cl65, sc1clbtma, sc1cwcl, sc1dblch, sc1pwrl,sc1sirb, sc1spct, sc1str4 -Scorpion 2: Added 12 internal layouts: [John Parker]* sc2ptytm1, sc2cpe, sc2casr2, sc2majes, sc2eggs1, sc2prom, sc2cpg,sc2copcl7, sc2town2, sc2suprz1, sc2heypr, sc2prem2 -Scorpion 4: Added 35x Layouts. [John Parker] -Scorpion 4: Added 73 Layouts. [John Parker]* sc4jack, sc4kalei, sc4knokb, sc4lirb, sc4lined, sc4lockb, sc4lkbcl,sc4mmmg, sc4mgr, sc4mtbb, sc4mtbclb, sc4monoba, sc4mondxe,sc4mr2rc, sc4motor, sc4mou, sc4nmtj, sc4nudita, sc4pacqpa,sc4paccl, sc4pstata, sc4pgold, sc4po8, sc4ppclb, sc4pipe, sc4plumb,sc4polic, sc4pony, sc4potsha, sc4pwrbq, sc4pwrsg, sc4pen1c,sc4qmodo, sc4quidrb, sc4rhxcsa, sc4rhxcl, sc4redsq, sc4rotc,sc4revod, sc4richl, sc4rttt, sc4roksc, sc4rogds, sc4rmo, sc4rtc,sc4srrca, sc4smk7, sc4slci, sc4solgl, sc4slihd, sc4sparkd,sc4sbust, sc4starpk, sc4strk, sc4sahed, sc4susk, sc4suscl, sc4s6cd,sc4taekw, sc4takcl, sc4tempt, sc4lions, sc4tic2, sc4tbana,sc4tload, sc4tpshta, sc4trail, sc4ttomb, sc4tridn, sc4tfclb,sc4vrgclb, sc4wldjkc, sc4xmarka -JPM IMPACT: Added 58 layouts. [John Parker]* j6aceclb, j6acehi, j6amdrm, j6arcadee, j6big50, j6bigbukc,j6bigtopa, j6bnkrcl, j6bnza, j6btbwd, j6camelt, j6casclaf,j6cascze, j6colcsh, j6cpal, j6crack, j6drdogh, j6euphor, j6ewn,j6fastfr, j6ffce, j6frtpot, j6gidogh, j6gldclb, j6gogold,j6goldgla, j6guabc, j6guabcl, j6hapyhrb, j6impulsc, j6indyi, j6kfc,j6kungfud, j6megbck, j6mono60, j6monst, j6montlkb, j6oxobin,j6quick, j6ra, j6redarwf, j6reelmn, j6rh6cld, j6rhchil, j6rico,j6rollerd, j6slagng, j6snakes, j6stards, j6swpdrp, j6tombc,j6topflg, j6twst, j6untch, j6vindal, j6vivark, j6wizardd, j6wldkng -MPU3: Added 39 layouts. [John Parker]* m3acech, m3autort, m3biggam, m3bigsht, m3blkhle, m3cabreta, m3chase,m3circle, m3cskill, m3cunlim, m3fortun, m3gcrown, m3gmine,m3lineup, m3loony, m3nnice, m3oddson, m3online, m3oxo, m3ratrce,m3razdaza, m3replay, m3rockpl, m3rollem, m3rxchng, m3sexcu,m3slight, m3snaphp, m3spoof, m3supadr, m3supnud, m3supspo,m3supwin, m3sweep, m3tfair, m3toplin, m3winagnb, m3winstr, m3xchngg -Scorpion 4: Mostly fixed 7-segment displays. [John Parker] -Maygay: Fixed input strobe order bug [John Parker] -Updated regenerated Maygay layouts; all now initialise OK.[John Parker]* Updated due to Converter bugfixes. -Maygay: Added/updated layouts: [John Parker]* Layouts have the new 'MFME2MAME Debug View'* Layouts have new fix (same as MPU4) for 'coin slot buttons'* Some reel lamp improvement for 5th reel* Added four new layouts -JPM MPS: Added 89 Layouts: [John Parker]* j2adnote, j2always, j2bankch, j2bigbnk, j2bigbox, j2blustr,j2cashbn, j2cashrl, j2cashro, j2cashrv, j2cashtk, j2coinsh,j2coppot, j2cprndx, j2criscr, j2crown, j2cshalm, j2cshcrd,j2cshfil, j2cshnud, j2cshsmh, j2cvault, j2droplt, j2ewn, j2ews,j2exec, j2fasttk, j2fiveal, j2fiveln, j2fqueen, j2frucnx,j2fullhs, j2fws, j2ghostb, j2gldchy, j2goldbr, j2hilocl, j2hinote,j2hiroll, j2hitmon, j2hotpot, j2hotsht, j2hypnot, j2jackbr,j2kingcl, j2litean, j2litnot, j2lovshd, j2lovsht, j2luckar,j2lucky2, j2maxima, j2missis, j2monblt, j2mongam, j2montrp,j2nolimt, j2notesh, j2nudbnz, j2nudfev, j2nudmon, j2nudshf,j2paypkt, j2penny, j2plsmnd, j2plsnud, j2pndrsh, j2rdclb,j2reelbn, j2reelbo, j2reelcz, j2reelmc, j2reelmo, j2silvcl,j2silvsh, j2sldgld, j2slvrgh, j2spcrsv, j2sstrea, j2stahed,j2supfrc, j2suprsh, j2supsft, j2supstp, j2suptrk, j2swbank,j2take2, j2trail, j2tstplt -JPM SYSTEM5: Added 21 layouts: [John Parker]* j5ar80cla, j5cira, j5fairp, j5firebl, j5hollyc, j5hotdoga,j5indsum, j5intr, j5movie, j5nite, j5palma, j5popeye, j5sizl,j5supbara, j5suphi, j5swop, j5term, j5topshp, j5trail, j5ujb,j5wsc -BFM DMD: Adjusted to more accurately match the colour of the realmachines [John Parker] -Techno Drive improvements [superctr]* Fix H8 ADC inputs* Sub CPU seems to expect certain H8 SCI behavior, otherwise it locksup after a few minutes making controls unresponsive.* Bypassed 'COIN ERROR' at bootup by patching the sub CPU program* Swapped 'th1fl3l.12' and 'th1fl3u.13' and placed them at propermemory location (0x1800000) so game no longer crashes at Namco logo -namconb1: fix sound timing for some games [superctr]* fixes the sound tempo in nebulray, gslugrsj, gslgr94u and clones,and vshoot. -Byteswapped timecris sample ROM, remove MACHINE_IMPERFECT_SOUND flagsfor C352 games. [superctr] -Namco C352 improvements: [superctr]* Replaced C352 core with new one used in VGMPlay (fixes noisegeneration and sample interpolation)* Change clock frequencies for sub CPU and sound chip forSystem 12/23 drivers based on my research on the sound drivers,including a comparison between the ND-1 and System 12 drivers* Removed rear channels for systems that lack a second SanyoLC78815M stereo DAC -kim1: RS & ST keys, input ports update: [Dagarman]* Hooked up the ST key and updated RS key function* Updated INPUT_PORTS to add numpad keys and better support pasting* Moved type definitions to kim1.h* Simplified kim1.lay coordinates -Documented 3 diagnostic menu bugs in the Vii's BIOS.[PressStartandSelect] -Fixed action on debugger 'trace'/'traceover' commands: [Nathan Woods]* 'trace'/'traceover' commands were registered as having threearguments, this fixes it so there are four arguments -Fixed some MC6847 low resolution video modes: [Nathan Woods]* Fixed a bug from where video data was sampled that could cause toomany samples to be loaded in low resolution video modes* On the CoCo, this fixes some low resolution video modes used byProject Nebula and some other games -CoCo 1/2: Fixed configurable RAM sizes: [Nathan Woods]* Changes the 6883 SAM implementation to assume memory bank lengthssmaller than available space are not mirrored -Made rom_entry a class that keeps copies of strings: [Nathan Woods]* Also introduce a POD tiny_rom_entry for static ROM definitions* C++-fiied code that iterates over rom_entry arrays -diimage refactoring: [Nathan Woods]* Changed device_image_interface::load() so that it doesn't load bothimages and softlist items* Remove vestigial has_been_created() API* Consolidated error code translation* Use std::string rather than C strings in more cases* Better encapsulation of format list* Better encapsulation of filename extension extraction -software list refactoring: [Nathan Woods]* Separation of software list data structure from runtime device* Use std::string rather than C strings in many cases* Standardized terminology for various concepts -Converted many NUL-terminated strings to std::string: [Nathan Woods]* Parameters to zippath and emufile* menu_software_list::m_filename_buffer -Check return value of CassetteLegacyWaveFiller.chunk_sample_calc()(this is just better error checking). [Nathan Woods] -Changed device_image_interface::determine_open_plan() to not create animage unless device_image_interface::create() is used. This fixes oddbehavior where zero byte images could be created. [Nathan Woods] -Report Win32 ERROR_INVALID_NAME as osd_file::error::NOT_FOUND[Nathan Woods] -Fixed menu lag. [dankan1890] -Use required_ioport_array for multiple keyboards. [shattered] -ec1841: Adapted to new memory system. [shattered] -mc1502: Made serial test in BIOS work. [shattered] -poisk1, mc1502: Minor fixes. [shattered] -vt240: Fixed host comms when flow control is enabled. [shattered] -dvk_ksm: Fixed host comms, added PORT_CHARs to its keyboard.[shattered] -dvk_ksm: Dropped dvk_ksm01 variant and merged ROM sets; enabled tx toits keyboard. [shattered] -ms7004: Enabled serial rx and add PORT_CHARs. [shattered] -keyboard: Added F16..F20 keys (present on DEC terminals). [shattered] -isa_hdc: Implemented READSBUFF command (used by ec1841 diagnostics).[shattered] -Remapped "P1 Mahjong Score" to / key for OS X. [AJR] -New core input type: "Memory Reset": [AJR]* Resets settings/bookkeeping to system-provided default* The default key binding F1 -Designated more memory reset inputs in mahjong games. [AJR] -dynax.cpp: Regularized service inputs. [AJR] -Attempted to fix distortion with -refreshspeed and -audio xaudio2.[Calamity] -New stretching options (as suggested by Jezze): [Calamity]* New option -unevenstretchy (complementary to -unevenstretchx)* New option -autostretchxy, to automatically apply -unevenstretchxor -unevenstretchy based on source native orientation. -Warp mode for relative mouse on OSX SDL 2.0.4 (fixes Github issue#1232). [bradhugh] -sengokmj: Inputs refined based on examination of program code: [AJR]* All service inputs are momentary switches, not DIP toggles* Added unused SW2 DIPs as displayed in service mode* Added a couple of obscure inputs not shown in service mode -pwrkick, othldrby: Various improvements: [AJR]* Added NVRAM to Power Kick and Othello Derby; document the resetmechanism for the latter* Added ticket dispenser to Power Kick (seems to work for the most part)* Removed numerous bogus DIP switches* Thoroughly reconfigured coin inputs in Power Kick, adding countersand lockouts for all three (including the "Key In" input thatreally isn't)* More meaningful settings for the "Payout" DIP switch in Power Kick(based on program code) -skylncr.cpp: Improvements to almost all games: [AJR]* Use standard input mappings in all games except Sonik Fighter* Added working hopper outputs and payout buttons* Promoted mbutrfly to WORKING after solving the protection (the codewasn't encrypted) and add the button lamps internally associatedwith it* Decrypted bdream97, which is almost working now with obviousgraphical glitches and some apparent input problems -kurukuru, ppj: Input/output improvements: [AJR]* Ticket dispenser now works* Corrected "Payout Mode" DIP settings* Corrected DSW1 settings in Pyon Pyon Jump* Renamed coin inputs and coin-related DIP switches and order byincreasing denomination* Removed "Unknown" inputs that aren't actually used* Full character names only for Kuru Kuru Pyon Pyon* Reset button now mapped as "Memory Reset"* Random notes based on program code -Show color values in palette viewer: [AJR]* Move the mouse over a color rectangle to show index and RGB values* For indirect pens, index of the corresponding color is also shown* For colors in normal RAM-based palettes, the raw value in memory isalso shown (does not currently work with most buffered palettes,and is incompatible with PROM-based or RAMDAC-based palettes) -Validity checking improvements: [AJR]* Always print the name of each driver with -validate -verbose beforecheck to help detect crashes* Softlists get validated the first time, not every time but thefirst* Make address maps complain when entry bounds lie outside the globalmask -Midway V-Unit imrprovements: [Risugami]* Added layouts for Cruis'n USA, Cruis'n World, and Off Road Challenge* Added wheel force feedback reference and made notes on other outputs* Finished implementing the Galil command communication* Finished implementing motion controller -Decrypted River Patrol (Japan), game now working. [MASH] -Fixed PROMs in Dribbling (dumped a Dribbling PCB with differentPROMs). [f205v, MASH] -Added missing PAL dump to Green Beret (bootleg). [MASH]* Same PAL dump also in suprmriobl, drhl and ddragon6809a -Added video proms to Turkey Shoot and Mystic Marathon. [MASH] -Fixed arcade only build (cshooter.cpp changed to airraid.cpp). [MASH] -Added proper SMT Flash dumps to deluxe4u. [system11] -dynax.cpp: dumped color PROMs for Intergirl [f205v] -arkanoid.cpp: Cleaned up comments; updated notes about which MCUs areused. [Lord Nightmare] -Synchronise with PinMAME and add many new pinball sets [Osso] New machines added or promoted from NOT_WORKING status------------------------------------------------------Alto-II [Juergen Buchmueller]TeleNova Compis [Curt Coder]Atari Portfolio [Curt Coder]Victor 9000 [Curt Coder]Wang Professional Computer [Curt Coder]Vector 06c [MetalliC]Intergirl [f205v]Magical Butterfly (version U350C, protected) [AJR]River Patrol (Japan) [MASH]Techno Drive (Japan, TD/VER. [superctr]Select-A-Game: Baseball 4 [hap, Kevin Horton]Select-A-Game: Pinball [hap, Kevin Horton] New clones added or promoted from NOT_WORKING status----------------------------------------------------Compis II [Curt Coder]The NewZealand Story (US, old version) (older PCB)[CoolMod, The Dumping Union]Metamorphic Force (ver AAA) [Abelardo Vidal]Virtua Cop 3 (Rev [shouTime, rtw]Air Gallet (older) [Artemio Urbina]Super Hang-On (Hang-On conversion, Japan, FD1094 317-0039)[Charles MacDonald, ShouTime]Deluxe 4 U (ver. 0107, 07/01/2000) [caius]Dealer's Choice (E4A1) [brian Troha, The Dumping Union]Terminator 2 - Judgment Day (rev LG1 11/04/91) [bicycle Repairman]OutRun 2 Special Tours (Japan) (Rev A) (GDX-0011A) [shouTime, rtw]Casino Five (3315-02, U5-2B) [brian Troha, The Dumping Union]Wangan Midnight Maximum Tune 2 (Japan) (Rev A) [shouTime, rtw]Jolly Card (Austrian, set 2) [Roberto Fresca, Team Europe]Golden Tee '98 Tournament (v3.02) [brian Troha, The Dumping Union]Gals Panic S - Extra Edition (Europe, set 2)[Hammy, The Dumping Union]Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat]Gulf Storm (Korea) [system11]Champion Base Ball (Japan set 3) [siftware, MASH]Escape from Mars (bootleg of Lunar Rescue) [siftware, MASH]New Zero Team (V33 SYSTEM TYPE_B hardware) [caius] New machines marked as NOT_WORKING----------------------------------CMI IIx [Ryan Holtz]Quest of D [f205v]Mobile Suit Gundam 0079 Card Builder[any, f205v, ShouTime, soyandroid, rtw]Mobile Suit Gundam 0079 Card Builder Ver.2.02[any, f205v, ShouTime, soyandroid, rtw]Mobile Suit Gundam 0083 Card Builder [f205v, soyandroid]Mobile Suit Gundam 0083 Card Builder Check Disk[any, f205v, ShouTime, rtw]Mobile Suit Gundam 0083 Card Builder Ver.2.10[any, f205v, ShouTime, soyandroid, rtw]Ring & Ball (?) [Hammy]The Key Of Avalon 2.5 - War of the Key (server) (Rev [shouTime, rtw]The Key Of Avalon 2.5 - War of the Key (client) (Rev [shouTime, rtw]Tandy/Memorex Video Information System MD-2500 [Carl, Sly DC]Select-A-Game: Space Invader 2 [hap, Kevin Horton]Unknown Inter Games poker [Roberto Fresca, Team Europe]Unknown Funworld A7-11 game 1 [Roberto Fresca, Team Europe]Unknown Funworld A0-1 game [Roberto Fresca, Team Europe]Multi Game I (unknown V2.4) [Roberto Fresca, Team Europe] New clones marked as NOT_WORKING--------------------------------Jolly Joker (Apple Time) [Roberto Fresca, Team Europe]Jungler (Subelectro, bootleg on Scramble hardware)[Andrew Welburn]Unknown Funworld A7-11 game 2 [Roberto Fresca, Team Europe]Wangan Midnight Maximum Tune (Japan) (Rev [shouTime, rtw] New WORKING software list additions-----------------------------------pc98_cd.xml: added more disks + FM Towns hybrids [rzero9]fmtowns_cd.xml: new dumps [rzero9]coco_cart.xml: Switched 'cclimbra' to 'cclimber'. [Nathan Woods]pofo.xml: Dumped the File Manager/Tutorial card. [Curt Coder] New NOT_WORKING software list additions---------------------------------------gba_ereader.xml: Animal Crossing Series 2 [shideravan] Translations added or modified------------------------------Catalan [Jordi Mallach]Spanish [A.Viloria] Click here to download this file I'm lovin my arcade
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