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Unit3d Pinball


horseyhorsey

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Posted

Can't see anything here about it and just wanted to let some more people know about it if they haven't seen this yet.

http://unit3dpinball.net/index.php?pa=home

I haven't tested the cab views in this version yet but will get round to it eventually. I'm sure it's just as decent as the desktop.

I'd like to see them reach their donation goal. So chuck them a dollar or two if you got spare!

:wavey:

Posted

Looks promising! Thanks for the heads up.

HyperSpin behaving oddly? Read about known bugs here: http://www.hyperspin-fe.com/topic/4590-known-bugs-and-handy-hints-for-hyperspin/

The installer for HyperSpin now includes HyperLaunch 2. Go here for support: http://www.hyperspin-fe.com/forum/122-hyperlaunch-2/

HyperLaunch3 is now called RocketLauncher. Go here for support: http://www.rlauncher.com/forum/content.php

Read this for ftp login info: http://www.hyperspin-fe.com/topic/2320-ftp-access-must-read/

Platinum members get 25% off an Emumovies subscription: http://www.hyperspin-fe.com/topic/1211-emumovies-code/

  • 10 months later...
Posted
Yea this seems cool, i just tried the alpha, it works really nice. Does a module exist?

MEmu = Unit3d Pinball
MEmuV = Pre Alpha 2
MURL = http://www.unit3dpinball.net
MAuthor = horseyhorsey
MVersion =
MCRC =
iCRC = 
mId =
MSystem = "Unit3d Pinball"
;------------------------------------------------------------------------
;------------------------------------------------------------------------
StartModule()
FadeInStart()

7z(romPath, romName, romExtension, 7zExtractPath)

Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath)

WinWaitActive, ahk_class UnityWndClass
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
FadeOutExit()
ExitModule()

CloseProcess:
   FadeOutStart()
   WinClose, ahk_class UnityWndClass
Return

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