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C64 clrmame issue - non zipped?


thenoob

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Posted

Hey everyone

Trying to use clrmame to rebuild my c64 collection...having a hard time with the rebuild.

For hyperspin use, they need to be unzipped, but I need to scan/rebuild all the names in the collection.

When I scan and rebuild, it zips them back up in the destination folder and for some reason they won't unzip back to original form for use in hyperspin.

What am I doing wrong?

Posted

It renames it correctly (the folder)

But then turns the game files inside to a single "file" that 7z or winzip cannot do anything with, no extraction or anything. Even windows doesn't know what to do with the file

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