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    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

angry birds


andyco40

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Posted

hi all

Ive seen a few related topics throughout the forum and its obvious from some of the replies there are some highly knowledgeable members who know all the answers. However, Ive never seen a good "how to" describing the different ways to accomplish this. In my case Im trying to get angry birds to work. There's a ton of information on how to launch pc games and I have that working without any issue. I have the PC games module hyperlaunch 2.0...no problem. The problem is I can't re-map the mouse button within angry birds. I saw someone else talking about using a prelaunch script but no details about how it works exactly. I also read about having a different module for each game but again no information on how to make that work. Id really appreciate it if someone could break these methods down a little so I have a better idea of what needs to be done. Any help appreciated!

Posted

hp3 the mouse button, I have a trakball in my cab which I can use as a mouse but cant use any of my buttons only my mouse button on my mouse.

Posted

If your cab buttons are seen as keyboard keys, you could use RocketLauncher's built-in autohotkey keymapper. The profile would contain something like the below

z::LButton

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