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Daphne woes - Works fine outside Hyperspin but not within


atetheprincess

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Posted

So far I've had good luck with HyperSpin.  I'm using the current build, with fully updated RocketLauncher.  MAME and various other emulators are running smoothly.

Until Daphne.

Daphne works beautifully if not launched through HyperSpin.  But when launched through HyperSpin I'm greeted with "SAVE ME!" and followed up with "Frame file parse error".  The log is attached, but doesn't make much sense to me.  If it has an error with a particular frame file, it should have an issue with it outside of HyperSpin as well, but it doesn't.  Every game in my folders run fine OUT of HS, but none of them run IN HS.  I've done something wrong, but I have no idea what.

I'll also have to ask how to get Time Gal up and running since the version I've got uses a .bat to get up and running rather than using Daphne directly.  But first things first, just normal Daphne compatibility.

daphne_log.txt

Posted

Can I first suggest going through this guide in case you have missed something and also read the module notes as well.

With regard to the Tome Gal bat file, that is similar to my American laser games set which are all batch files. For those I use the PCLauncher module and just point to the batch file to start them. I could set them up as the module suggests but it's easier the othrr way.

56uIzxg.png

Posted

Just looked at the log which says the framefile only has 1 line in it. Is it located in the framefile folder and can you post it here.

56uIzxg.png

Posted
On 8/14/2017 at 8:32 AM, gigapig said:

Just looked at the log which says the framefile only has 1 line in it. Is it located in the framefile folder and can you post it here.

I can do that in a few.  It has two lines in it though, and it's the same exact framefile that it uses when not launched through Hyperspin, so I'm super at a loss.  Will triple check the module info in the guide in a few here too.

Thank you for the info on Time Gal though!

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