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Video sound playing over game if selected too quickly


shootwrestle

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Posted

Hi,

I'm using Hyperspin and I've opted to use Hyperspin launch MAME via a standard command line option (versus Rocketlauncher or Hyperlaunch).  Everything works great unless I select the game quickly, before the Hyperspin video has started to play. When I do this, the Hyperspin video will continue to play in the background.  MAME launches as expected, and the game responds, but you can hear the audio from the Hyperspin video playing in the background.

If I wait until the Hyperspin video starts playing, then there's no issue. When I launch the game, the movie will pause as expected and resumes once exit emulator and HyperSpin has focus again.

I have seen variations on this raised before but no solid answers. I am using the latest version of Hyperspin as per June 2020.

 

Any ideas?

Posted

It's not hyperspin, it's flash itself, it has a freaking serious problem with video buffering and unloading. On low-end machines it happens more often. You can actually use a .swf layer with code to mute the video each time you change the game but the video will still be running stealing cpu power.
Just curious, what hardware are you using?

Posted

I have noticed that using RocketLauncher or HyperLaunch seemed to negate this issue - I wasn't sure if that was just because of a natural delay in the initiation of the emulator or not.

Is there a way in Hyperspin to add a second or so sleep/delay after selection of the game and before the emulator is loaded?

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