Bedwyr Posted July 4, 2014 Posted July 4, 2014 Hi. I'm a new user, but I'll try to keep details short and to-the-point. Problem: Hyperspin program does not load or limit current audited games as set in HyperHQ and tested in HyperlaunchHQ. Program Versions: Snes9x 1.53 Hyperspin 1.3.2 HyperHQ 1.3.0 HyperLaunchHQ 1.0.13 (RocketLauncher from GIT repository) Hypermatch 1.0 Hypersync Cloud 3.5.0 Program Locations: Snes9x (D:\Games\Emulators\SNES\ ; D:\Games\Emulators\SNES\Roms) Hyperspin (D:\Games\Emulators\Hyperspin\) HyperLaunchHQ (D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunchHQ) Current Setup so far: I have the system loaded in HyperlaunchHQ, emulator set to global, extensions smc|sfc, Snes9x.ahk module, Snes9x set to default emulator, full screen settings in the emulator. Two games renamed via Hypermatch as a test. Game runs appropriately when test launched from HyperlaunchHQ. HyperHQ set to multi, SNES wheel set to Hyperlaunch, Rom and Exe paths provided (full path set), Wheel filter Roms only. Behavior when launching Hyperspin: The program loads and pressing enter when on the SNES screen causes the SNES screen to reload; no games. [edit] Other systems in Hyperspin load their default configuration, ie- loading the entire game database with a sample title configured, such as Goldeneye for N64. System configuration: Other than having SSD on C:\, storage on D:\, and a general preference for separating emulator folders and Hyperspin folder structure as above, I don't *think* system specs are an issue. I can provide on request though. It's a fairly beefy HTPC/Steam Box. Thanks in advance for your help.
Bedwyr Posted July 4, 2014 Author Posted July 4, 2014 Also, I followed these instructions as best I could: http://www.hyperspin-fe.com/forum/showthread.php?29481-How-to-install-HyperSpin (Fifthdread's video) (Giga Guide's Zsnes setup instructions) Once I successfully get this set up, I want to program the X360 Home button to exit games. I'll either look for Hyperspin to do this or make a switch to RetroArch loading either a Snes9x core or BSnes core. Any heads-up warnings welcome.
Bedwyr Posted July 4, 2014 Author Posted July 4, 2014 New Update as I attempt to troubleshoot. I found these threads: http://www.hyperspin-fe.com/forum/showthread.php?28080-Hyperlaunch-3-0-doesn-t-work-in-hyperspin http://www.hyperspin-fe.com/forum/showthread.php?28351-Hyperlaunch-will-not-run-from-Hyperspin-after-update&p=269363&viewfull=1#post269363 I checked settings.ini and verified "Hyperlaunch_Path=D:\Games\Emulators\Hyperspin\Hyperlaunch\" Tried running Hyperspin as admin and reduced UAC to its lowest setting (I'm in Windows 8.1) with no change. Looking at log.txt: "10:29:55 AM | No roms found ". I went back into HyperlaunchHQ and verified with an audit that it does, in fact, find two games and I can successfully test launch them. I'm really at a loss at this point.
Bedwyr Posted July 4, 2014 Author Posted July 4, 2014 Ok, solved one problem and found another. In HyperlaunchHQ, the extensions are separated by vertical line. In HyperHQ, they are separated by a comma. I now get the proper menu, but was only able to load intermittently. New log: 12:19:02 PM | Launching Game 12:19:02 PM | Using HyperLaunch 12:19:02 PM | Getting HyperLaunch path 12:19:02 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:02 PM | Running HyperLaunch.exe 12:19:02 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser (USA)" 12:19:11 PM | Launching Game 12:19:11 PM | Using HyperLaunch 12:19:11 PM | Getting HyperLaunch path 12:19:11 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:11 PM | Running HyperLaunch.exe 12:19:11 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:14 PM | Launching Game 12:19:14 PM | Using HyperLaunch 12:19:14 PM | Getting HyperLaunch path 12:19:14 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:14 PM | Running HyperLaunch.exe 12:19:14 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:18 PM | Launching Game 12:19:19 PM | Using HyperLaunch 12:19:19 PM | Getting HyperLaunch path 12:19:19 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:19 PM | Running HyperLaunch.exe 12:19:19 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:20 PM | Launching Game 12:19:20 PM | Using HyperLaunch 12:19:20 PM | Getting HyperLaunch path 12:19:20 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:20 PM | Running HyperLaunch.exe 12:19:20 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:21 PM | Launching Game 12:19:21 PM | Using HyperLaunch 12:19:21 PM | Getting HyperLaunch path 12:19:21 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:21 PM | Running HyperLaunch.exe 12:19:21 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:24 PM | Launching Game 12:19:24 PM | Using HyperLaunch 12:19:24 PM | Getting HyperLaunch path 12:19:24 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:24 PM | Running HyperLaunch.exe 12:19:24 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser (USA)" 12:19:30 PM | Exit program unavailable 12:19:30 PM | Quiting Hyperspin 12:19:30 PM | Bye! I loaded ActRaiser correctly the first time, but ActRaiser 2 did not load the second time, nor did ActRaiser 1 the second time.
Bedwyr Posted July 4, 2014 Author Posted July 4, 2014 Ok, new update. I solved one problem. HyperlaunchHQ separates file extensions by vertical line. HyperHQ wants commas. The menu loads correctly and I got ActRaiser running the first time. However subsequent attempts to run either ActRaiser 2 or 1 failed. The new log: 12:19:02 PM | Launching Game 12:19:02 PM | Using HyperLaunch 12:19:02 PM | Getting HyperLaunch path 12:19:02 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:02 PM | Running HyperLaunch.exe 12:19:02 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser (USA)" 12:19:11 PM | Launching Game 12:19:11 PM | Using HyperLaunch 12:19:11 PM | Getting HyperLaunch path 12:19:11 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:11 PM | Running HyperLaunch.exe 12:19:11 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:14 PM | Launching Game 12:19:14 PM | Using HyperLaunch 12:19:14 PM | Getting HyperLaunch path 12:19:14 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:14 PM | Running HyperLaunch.exe 12:19:14 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:18 PM | Launching Game 12:19:19 PM | Using HyperLaunch 12:19:19 PM | Getting HyperLaunch path 12:19:19 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:19 PM | Running HyperLaunch.exe 12:19:19 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:20 PM | Launching Game 12:19:20 PM | Using HyperLaunch 12:19:20 PM | Getting HyperLaunch path 12:19:20 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:20 PM | Running HyperLaunch.exe 12:19:20 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:21 PM | Launching Game 12:19:21 PM | Using HyperLaunch 12:19:21 PM | Getting HyperLaunch path 12:19:21 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:21 PM | Running HyperLaunch.exe 12:19:21 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:24 PM | Launching Game 12:19:24 PM | Using HyperLaunch 12:19:24 PM | Getting HyperLaunch path 12:19:24 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:24 PM | Running HyperLaunch.exe 12:19:24 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser (USA)" 12:19:30 PM | Exit program unavailable 12:19:30 PM | Quiting Hyperspin 12:19:30 PM | Bye!
Bedwyr Posted July 4, 2014 Author Posted July 4, 2014 Ok, testing one more post. I think the previous two got eaten by anti-spam measures and await moderation, but I couldn't read the post-message quickly enough. Just to be clear, I got the menu loading correctly but my test game only loads the first time. Will post log once I'm sure I can post again. [edit] Ok it worked. Let's see if I can insert the log text now. I loaded ActRaiser 1 just fine the first time but couldn't load either 1 or 2 subsequent times: 12:19:02 PM | Launching Game 12:19:02 PM | Using HyperLaunch 12:19:02 PM | Getting HyperLaunch path 12:19:02 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:02 PM | Running HyperLaunch.exe 12:19:02 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser (USA)" 12:19:11 PM | Launching Game 12:19:11 PM | Using HyperLaunch 12:19:11 PM | Getting HyperLaunch path 12:19:11 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:11 PM | Running HyperLaunch.exe 12:19:11 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:14 PM | Launching Game 12:19:14 PM | Using HyperLaunch 12:19:14 PM | Getting HyperLaunch path 12:19:14 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:14 PM | Running HyperLaunch.exe 12:19:14 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:18 PM | Launching Game 12:19:19 PM | Using HyperLaunch 12:19:19 PM | Getting HyperLaunch path 12:19:19 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:19 PM | Running HyperLaunch.exe 12:19:19 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:20 PM | Launching Game 12:19:20 PM | Using HyperLaunch 12:19:20 PM | Getting HyperLaunch path 12:19:20 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:20 PM | Running HyperLaunch.exe 12:19:20 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:21 PM | Launching Game 12:19:21 PM | Using HyperLaunch 12:19:21 PM | Getting HyperLaunch path 12:19:21 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:21 PM | Running HyperLaunch.exe 12:19:21 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser 2 (USA)" 12:19:24 PM | Launching Game 12:19:24 PM | Using HyperLaunch 12:19:24 PM | Getting HyperLaunch path 12:19:24 PM | HyperLaunch located at D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe 12:19:24 PM | Running HyperLaunch.exe 12:19:24 PM | HyperLaunch Command Line is: D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe "Super Nintendo Entertainment System" "ActRaiser (USA)" 12:19:30 PM | Exit program unavailable 12:19:30 PM | Quiting Hyperspin 12:19:30 PM | Bye! [edit 2] Ok, progress. I can only launch games when Hyperlaunch is not resident in memory (task tray). How do I ensure the Hyperlaunch.exe program completely exits once I press Esc? I understand AutoHotKey is integral to Hyperlaunch operation. Does the fact that AHK is also resident have something to do with this? (I'll go test that theory.) [edit 3] No. AHK has nothing to do with it. Hyperlaunch.exe simply fails to clear. I'll search for a similar issue on the forums.
Bedwyr Posted July 4, 2014 Author Posted July 4, 2014 Ok, I found this: http://www.hyperspin-fe.com/forum/showthread.php?18769-Processes-Close-HyperLaunch-exe-*32-(popcap) I'm really not sure about the syntax he's using to kill the process. Also, why in the world does HL not self-kill if it prevents another launch???
32assassin Posted July 4, 2014 Posted July 4, 2014 you will get better help if you post your correct log you posted the Hypespin log witch tells us very little. the correct log to post is in your hyperlaunch folder. Hyperlaunch/hyperlaunch.txt this log would of told of all of this Quote Program Versions: Snes9x 1.53 Hyperspin 1.3.2 HyperHQ 1.3.0 HyperLaunchHQ 1.0.13 (RocketLauncher from GIT repository) Program Locations: Snes9x (D:\Games\Emulators\SNES\ ; D:\Games\Emulators\SNES\Roms) Hyperspin (D:\Games\Emulators\Hyperspin\) HyperLaunchHQ (D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLau nchHQ) and much much more.
Bedwyr Posted July 4, 2014 Author Posted July 4, 2014 You mean Hyperlaunch.log? I see no *.txt. 12:54:27:774 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 12:54:27:824 | HL | INFO | +47 | Main - System Specs: HyperLaunch Dir: D:\Games\Emulators\Hyperspin\Hyperlaunch OS: Microsoft Windows 8.1 SKU: Windows 8 Total Memory: 8072.55 MB Free Memory: 5388.35 MB Used Memory: 2684.199 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 4 GPU 1 Name: Intel(R) HD Graphics 4600 GPU 1 RAM: -1984.00 MB GPU 1 Driver Version: 10.18.10.3316 GPU 2 Name: NVIDIA GeForce GTX 660 GPU 2 RAM: -2048.00 MB GPU 2 Driver Version: 9.18.13.3221 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: High Definition Audio Device Sound 2 Status: Enabled Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 3 Status: Enabled Sound 4 Device: High Definition Audio Device Sound 4 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) AutoHotkey Path: C:\Program Files (x86)\AutoHotkey\AutoHotkey.exe AHK Version: 1.1.09.04 Unicode: No 12:54:27:824 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 12:54:27:824 | HL | INFO | +0 | CheckFile - Checking if D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.exe exists 12:54:27:824 | HL | INFO | +0 | Main - HyperLaunch received "Super Nintendo Entertainment System" and "ActRaiser (USA)" 12:54:27:827 | HL | INFO | +15 | Main - ActRaiser (USA) is using the default emulator: Snes9x 12:54:27:827 | HL | INFO | +0 | Main - Checking for a [snes9x] section in D:\Games\Emulators\Hyperspin\Hyperlaunch\Settings\Super Nintendo Entertainment System\Emulators.ini 12:54:27:827 | HL | INFO | +0 | Main - Checking for a [snes9x] section in D:\Games\Emulators\Hyperspin\Hyperlaunch\Settings\Global Emulators.ini 12:54:27:827 | HL | INFO | +0 | Main - Found [snes9x] in D:\Games\Emulators\Hyperspin\Hyperlaunch\Settings\Global Emulators.ini 12:54:27:828 | HL | INFO | +0 | CheckFile - Checking if D:\Games\Emulators\Hyperspin\Hyperlaunch\Modules\Snes9x\Snes9x.ahk exists 12:54:27:831 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 12:54:27:831 | HL | INFO | +0 | Main - ActRaiser (USA) will use module: D:\Games\Emulators\Hyperspin\Hyperlaunch\Modules\Snes9x\Snes9x.ahk 12:54:27:837 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 12:54:27:839 | HL | INFO | +0 | Main - INI Keys read 12:54:27:839 | HL | INFO | +0 | CheckFile - Checking if D:\Games\Emulators\Hyperspin\Hyperlaunch\Module Extensions\7z.exe exists 12:54:27:839 | HL | INFO | +0 | CheckFile - Checking if D:\Games\Emulators\Hyperspin\Hyperlaunch\Module Extensions\7z.dll exists 12:54:27:840 | HL | INFO | +0 | CheckPaths - Started 12:54:27:840 | HL | INFO | +0 | CheckPaths - Found rom: D:\Games\Emulators\SNES\Roms\ActRaiser (USA).smc 12:54:27:840 | HL | INFO | +0 | CheckFile - Checking if D:\Games\Emulators\SNES\snes9x.exe exists 12:54:27:840 | HL | INFO | +0 | CheckPaths - Ended 12:54:27:840 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 hlMode = frontendPID = 4964 frontendPath = D:\Games\Emulators\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = D: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = D:\Games\Emulators\SNES\snes9x.exe emuPath = D:\Games\Emulators\SNES emuName = Snes9x emuExt = exe romPath = D:\Games\Emulators\SNES\Roms romPathFromIni = D:\Games\Emulators\SNES\Roms romExtension = .smc romExtensionOrig = .smc romExtensions = smc|sfc executable = snes9x.exe systemName = Super Nintendo Entertainment System dbName = ActRaiser (USA) romName = ActRaiser (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = false romMatchExt = true blockInputTime = 0 blockInputFile = errorLevelReporting = false logFile = D:\Games\Emulators\Hyperspin\Hyperlaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false sysLang = English_United_States navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = true dtPath = dtUseSCSI = true dtAddDrive = true emuIdleShutdown = 0 hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Media\Fade HLDataPath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Data HLMediaPath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Media HLErrSoundPath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Media\Sounds\Error modulesPath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Modules moduleFullName = D:\Games\Emulators\Hyperspin\Hyperlaunch\Modules\Snes9x\Snes9x.ahk moduleName = Snes9x modulePath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Modules\Snes9x moduleExtension = ahk moduleExtensionsPath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Module Extensions libPath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Lib 7zEnabled = false 7zPath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Module Extensions\7z.exe 7zDllPath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Module Extensions\7z.dll 7zExtractPath = C:\Users\Michael\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 0 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadderFullPath = D:\Games\Emulators\Hyperspin\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = D:\Games\Emulators\Hyperspin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\ keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\\HyperSpin defaultProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\\_Default systemProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\\Super Nintendo Entertainment System xPadderSystemProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\\Super Nintendo Entertainment System\_Default emuProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\\Super Nintendo Entertainment System\Snes9x romProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\\Super Nintendo Entertainment System\ActRaiser (USA) HyperLaunchProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\\HyperLaunch blankProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\\blank ahkFEProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\AHK\_Default ahkSystemProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\AHK\Super Nintendo Entertainment System ahkEmuProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\AHK\Super Nintendo Entertainment System\Snes9x ahkRomProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\AHK\Super Nintendo Entertainment System\ActRaiser (USA) ahkHyperLaunchProfile = D:\Games\Emulators\Hyperspin\Hyperlaunch\Profiles\AHK\HyperLaunch bezelEnabled = false statisticsEnabled = true 12:54:27:843 | HL | INFO | +16 | BuildScript - Loaded XHotkey Init.ahk scripts 12:54:27:843 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 12:54:27:843 | HL | INFO | +0 | BuildScript - Module: MEmu = Snes9X MEmuV = v1.53 MURL = http://www.snes9x.com/ MAuthor = djvj MVersion = 2.0.1 MCRC = 34FD2149 iCRC = FD5A1CE MID = 635038268923820476 MSystem = "Nintendo Super Famicom","Super Nintendo Entertainment System" ;---------------------------------------------------------------------------- ; Notes: ; Fullscreen is controlled via the variable below ; snes9x adjusts the windowed resolutions in the ini automatically based on the settings you choose below. ; Bezels work, but if you notice a black bar along the bottom, change this option to false in snes9x.conf: ExtendHeight ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) EmulateFullscreen := IniReadCheck(settingsFile, "Settings", "EmulateFullscreen","true",,1) ; This helps fading look better and work better on exit. You cannot use this with a normal fullscreen so one has to be false WindowMaximized := IniReadCheck(settingsFile, "Settings", "WindowMaximized","true",,1) Stretch := IniReadCheck(settingsFile, "Settings", "Stretch","true",,1) MaintainAspectRatio := IniReadCheck(settingsFile, "Settings", "MaintainAspectRatio","true",,1) HideMenu := IniReadCheck(settingsFile, "Settings", "HideMenu","true",,1) FullScreenWidth := IniReadCheck(settingsFile, "Settings", "FullScreenWidth","1024",,1) FullScreenHeight := IniReadCheck(settingsFile, "Settings", "FullScreenHeight","768",,1) snes9xConf := CheckFile(emuPath . "\snes9x.conf") BezelStart() ; Now let's update all our keys if they differ in the ini iniLookup = ( ltrim c Display\Win, Fullscreen:Enabled, %Fullscreen% Display\Win, Fullscreen:EmulateFullscreen, %EmulateFullscreen% Display\Win, Window:Maximized, %WindowMaximized% Display\Win, Stretch:Enabled, %Stretch% Display\Win, Stretch:MaintainAspectRatio, %MaintainAspectRatio% Display\Win, Fullscreen:Width, %FullScreenWidth% Display\Win, Fullscreen:Height, %FullScreenHeight% Display\Win, HideMenu, %HideMenu% ) Loop, Parse, iniLookup, `n { StringSplit, split, A_LoopField, `,, %A_Space%%A_Tab% IniRead, tempVar, %snes9xConf%, %split1%, %split2% If ( tempVar != split3 ) IniWrite, % split3, %snes9xConf%, %split1%, %split2% } 7z(romPath, romName, romExtension, 7zExtractPath) Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath) WinWait("Snes9X ahk_class Snes9X: WndClass") WinWaitActive("Snes9X ahk_class Snes9X: WndClass") BezelDraw() FadeInExit() Process("WaitClose", executable) BezelExit() 7zCleanUp() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() WinClose("Snes9X ahk_class Snes9X: WndClass") Return 12:54:27:845 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 12:54:27:845 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 12:54:27:845 | HL | INFO | +0 | Main - Module is built 12:54:27:845 | HL | INFO | +0 | CheckFile - Checking if D:\Games\Emulators\Hyperspin\Hyperlaunch\AutoHotkey.dll exists 12:54:27:846 | HL | INFO | +0 | Main - Running module 12:54:27:935 | MD | INFO | +N/A | Module initialized 12:54:27:956 | MD | INFO | +31 | StartModule - Started 12:54:27:956 | MD | INFO | +0 | StartModule - MEmu: Snes9X MEmuV: v1.53 MURL: http://www.snes9x.com/ MAuthor: djvj MVersion: 2.0.1 MCRC: 34FD2149 iCRC: FD5A1CE MID: MSystem: "Nintendo Super Famicom","Super Nintendo Entertainment System" 12:54:27:956 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Super Nintendo Entertainment System" 12:54:27:956 | MD | INFO | +0 | StartModule - Ended 12:54:27:956 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 12:54:27:956 | MD | INFO | +0 | Module Setting - [settings] - EmulateFullscreen: true 12:54:27:956 | MD | INFO | +0 | Module Setting - [settings] - WindowMaximized: true 12:54:27:956 | MD | INFO | +0 | Module Setting - [settings] - Stretch: true 12:54:27:956 | MD | INFO | +0 | Module Setting - [settings] - MaintainAspectRatio: true 12:54:27:956 | MD | INFO | +0 | Module Setting - [settings] - HideMenu: true 12:54:27:956 | MD | INFO | +0 | Module Setting - [settings] - FullScreenWidth: 1024 12:54:27:956 | MD | INFO | +0 | Module Setting - [settings] - FullScreenHeight: 768 12:54:27:956 | MD | INFO | +0 | CheckFile - Checking if D:\Games\Emulators\SNES\snes9x.conf exists 12:54:27:957 | MD | INFO | +0 | Run - Running: D:\Games\Emulators\SNES\snes9x.exe "D:\Games\Emulators\SNES\Roms\ActRaiser (USA).smc" 12:54:27:974 | MD | INFO | +16 | WinWait - Waiting for "Snes9X ahk_class Snes9X: WndClass" 12:54:28:111 | MD | INFO | +140 | WinWaitActive - Waiting for "Snes9X ahk_class Snes9X: WndClass" 12:54:28:216 | MD | INFO | +110 | Process - WaitClose snes9x.exe 12:54:29:024 | MD | INFO | +797 | WinClose - Closing: Snes9X ahk_class Snes9X: WndClass 12:54:29:249 | MD | INFO | +234 | ExitModule - Started 12:54:29:249 | MD | INFO | +0 | Starting Updating Statistics: 12:54:29:249 | MD | INFO | +0 | CreateRomTable - Started 12:54:29:249 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table. 12:54:29:318 | MD | INFO | +63 | Game section statistics updated. 12:54:29:319 | MD | INFO | +0 | ExitModule - Ended 12:54:29:319 | MD | INFO | +0 | End of Module Logs
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