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Everything posted by 32assassin

  1. if you have a 12 year old set up then you are worse off, you more then likely have Hyperlaunch1.0 in witch case you have to compile a new Hotkey based module when ever you add a new emulator. I doubt their is more then a handful of people using this system. If you open HyperHQ and change the launch option from Hyperlaunch to Normal. The majority of emulators will not work. MAME is the exception to the rule given that its a command line emulator. add something like this to a batch file and a mame game will load "mame.exe" "gamename" the majority of emulators need scripted commands to load and to do a proper exit. this is why you need modules usedby RL or HL. But if you are only using MAME , it looks like you solved your problem. and FYI, MAME and MESS have merged. if you want to run other systems supported by (MESS) the new MAME. Consider using that version of MAME.
  2. think of it this way Hyperspin is just a GUI , a pretty display that lists all your games Rocket Launcher : Launches your games, Closes your games. if this is a hand me down system (you got it from someone else) you might be running HyperLaunch2.0 or (Hyperlaunch3.0 ----> renamed to Rocket launcher when it started supporting multiple Front Ends) Without Rocketlauncher or an older version your Hyperspin set it will not launch any of your games.
  3. 1. MAME is a command line driven emulator. you can load it directly from HyperHQ and exit with one key press. FiF is a PC game that needs a module to correctly close the game. you can either use RL and load and exit the game with the PC Game settings. or good luck finding a Hyperlaunch2.0 module to accomplish this through HyperHQ.
  4. some details of what you have done would be nice your issues you can't launch it you can't get your controls working you can't exit from it what exactly is the problem.
  5. Pinup Popper will let you download media for each table you have. it will also let you auto record the backglass, Playfield and DMD videos. something you should do. Unlike MAME or any other video game you have in Hyperspin. Visual Pinball and Future Pinball tables are always being updated with better and better resources. at some point we where playing this table https://www.vpforums.org/index.php?app=downloads&showfile=1423 witch looks good but if you compare it to the more current version https://www.vpforums.org/index.php?app=downloads&showfile=14334 Long story short, you should always record your own videos (so that they match the table you have) and use the Pinup Media downloader for wheels and other media that does not change as you updated your table or dB2s .
  6. neither of those is a good option HyperSpin only has support for one monitor HyperPin has not been updated in years (this is a knock on Hyperespin). The difference is that it does not support Rocketlauncher and the current launcher does not support FX2/3 or any of the other Steam Pinball Games you will find. for you it only has support for 2 monitors so your DMD and Topper would be black. if you had a 2 monitor cab with no DMD or Topper and did not care for FX2/3 or any other Steam based pinball games , this might be an option. Your Better Options are PinballX PinballY and the most "fancy" Pinup Popper ----> if you choose PinballY or PinballX some tables will need you to install this in the background as they require Pinup Player. Pinup Player will also give you the ability to play PUp Packs (replace your active Backglass with a video based backglass) again you can choose PinballX or PinballY and have Pinup Player installed in the background.
  7. if you want help you need to post a description or screen shots of your set you a "my hyperspin does not work how do I fix it" does not give us any clue on whats wrong with your set up are you using a Joystick Encoder, Keyboard Encoder the solution to your problem will be different depending on what type of controller you have You might want to post screen shots of your HyperHQ controller settings Rocketlauncher Exit script keys.
  8. if you make a post about a specifict problem, you will more then likely get help what type of encoder did you buy. Keyboard Encoder, Joystick Encoder. if you have a Keyboard Encoder; you can map your buttons directly into HyperHQ Hyperspin does not have support for Joystick Encoders you need to use 3rd party programs to may a Joystick Encoder to work with Hyperspin. I suggest this
  9. their is no such thing as a complete HS, not one you can get from any official Hyperspin forum you can download the official Hyperspin it has a few systems installed. you can easily remove or disable what you don't want their is a semi configured HS system in the Platinum downloads with more systems installed. before you decided to get a Front End You need to make sure that you have your emulators --> configured to work with your PC and your controllers. all the roms needed or you want for that emulator --> no roms are included in any Official Hyerspin download and their are no rom begging threads supported on this forum so no links to roms are allowed. this is something you need to have before you decide if Hyperspin is for you.
  10. 32assassin


    the start up script was built for a 360 controller but it works with any USB controller you should not have controller enabled in HyperHQ is Randomizer a game? the startup script is to control the Hyperspin Menu and nothing else!!!! Map your controller directly to every emulator and PC game you have in your system I don't know what you mean by bartop arcade buttons. you can map a single joy button or a combination of joy buttons to exit the emulators in RocketLauncher if you are using a Xbox One controller I suggest you map Start+Back = exit emulator
  11. 32assassin


    no use the startup script instead, it will only control your Hyperspiin menu you can map your joystick directly to the emulator you launch, the startup script will not be active
  12. post a picture of your problem and you might want to download this You can click a system and do a rom and media check it will give you a full list of what you have (green) and don't have (red) more importantly you can click on the CleanUp tab select a system and it will give you all the orphan files for a system some times you think your media names match but know that Hyperspin media names are case sensitive.
  13. I found it but its a photo realistic might be too much work to redraw https://www.vgdb.com.br/playstation-2/jogos/hannspree-ten-kate-honda-sbk/ might be better of getting it on ebay its dirt cheap.
  14. Version 1.0.2


    Note that You can thank the 100MB file limit for all the multiple downloads a few years ago I upload a collection of PS2 3D boxes to the FTP, I never made an official release given the fact that I was missing 300 plus scans. To my knowledge, this is a set of 3D boxes built from US retail scans. Most came from the Cover Galaxy (RIP ). They did not allow any custom covers and had a requirement of 300+ DPI quality. the rest came from this site http://www.evilbadman.com/Crazy_Taxi.jpg I say to my knowledge because their are some talented people out their that can make great quality artwork. Good enough to fool anyone into thinking they are retail scans. I replaced about 6 French Canadian boxes with the US versions. Only reason I noticed this was because NHL 2k6 US and the Canadian version don't share the same front cover. I would not be surprised if their is a custom or French Canadian box in my collection. I included a Xbox VS PS2 image so that you can tell when a custom box has been made. the NTSC logo in the upper right and in the lower spine are not the same for either of the boxes. self explanatory but you will find 6 folders in the zip Alternative Versions = Games that have more then one cover available, you can pick and choose to use this over what is found in the other folders Built from 200 DPI scans or less = 3D boxes that where built from scans of height of 2000 pixels or less built from 300 DPI scans or better = 3D boxes that where built from scans of height of 3000 to 6000 pixels Not in the official XML = 3D boxes that where built but don't appear on the official Hyperspin XML Rebuilt from other Consoles = thanks to Diskmatch for this efforts of helping me find the missing files. FIFA 13 was rebuilt from other consoles. it looks like a 99.9% match to the PS2 US retail scan. but its still a rebuild not an original PS2 scan. Missing = contains the 1 missing box to make this a FULL!!!! set Misc.zip has been updated to include missing box, its a rebuilt not a full scan. Note that their will be NO!!! PAL or JAP. I don't have a single scan and I don't plan to look for any. IF you or anyone else wants a set. Feel free to start collecting scans once you have a large collection I might consider doing them. final note if you are going to start to look for scans, make sure you start collecting Disc scans. a project to have Hyperspin quality disc artwork is in the works follow the progress here
  15. none of those files are needed you do need 7z.dll and 7z.exe but those files are found at RocketLauncher\Module Extensions\7z.dll RocketLauncher\Module Extensions\7z.exe and C:\HyperSpin\Modules ---> Hyperlaunch2 modules C:\HyperSpin\Hyperlaunch.exre --->Hyperlaunch2 I'm pretty sure that the HScript.ahk is just an example of a custom script you can run with Hyperspin. its not really doing anything #NoEnv SetWorkingDir %A_ScriptDir% OnExit, ExitSub themeStart(system, game) { ;MsgBox % system . " " . game } return ExitSub: ExitApp
  16. if you want an explanation the developers of MAME focus on accurate emulation for preservationist. the fact that we can play the games is a by product of their work. the developers of FBA focus on having a playable emulator. The "LATEST" version of MAME with a recent PC, can run everything FBA can run. Their is really no need to run FBA if you have a decent PC. their are a few games found in the FBA emulator that are not found in MAME; most if not all are homebrews and hacks. Games you will not find on any official XML The only people who should be running FBA are raspberry pi/android owners. given that FBA will run much better then the recommended MAME version from 2003, or as you mentioned version 0.78 I recently download the latest set of FBA, built a FBA XML using the latest version of the MAME XML as a base. after filtering the games; My PI set up is now running most of my arcade games on the FBA emualtor , and I'm only running MAME exclusive games on the MAME 2003 emulator.
  17. might want to add Guerrilla War Joystick hack like Ikari Warriors this game has that funky joystick Parent : Guerrilla War (US) gwar Clone: guerrilla War (Joystick hack bootleg) gwarb Hopefully we can add Heavy Barrel to the list in the future.
  18. 32assassin

    Future Pinball

    Version 12-25-2017


    This is a pack of wheels for future pInball an XML for Hyperspin and PInball Cab was included. I collected allot of wheels from various sources, and replaced any low quality wheels.Most of the replacements are redraws. Any generic logo that did not match the backglass was also replaced. Big thank you to JSinn for his contributions. Only 4 Missing wheels Alaska (Recreativos Franco 1978) Mad Race (Playmatic 1985) Pokerino (Williams 1978) Struggle Buggies (Williams)(1953) Sure Shot (Taito do Brasil 1981) Link to Updated XML http://www.hyperspin-fe.com/topic/27571-future-pinball/
  19. Version 1


    Added to HyperBase 07/29/2016 - Circo info found here http://www.hyperspin-fe.com/topic/15725-nds-3d-box/
  20. Version 1.1


    details found here http://www.hyperspin-fe.com/topic/13030-nintendo-ds-carts/
  21. 321 downloads

    rebuilt retail carts for the Nintendo Virtual Boy Big thank you to, Haimbilia for his great looking template, you can find more here http://www.hyperspin...-template-psds/
  22. 737 downloads

    rebuilt retail carts for the NEC TurboGrafx-16 Big thank you to, Haimbilia for his great looking template, you can find more here http://www.hyperspin...-template-psds/
  23. 668 downloads

    rebuilt retail carts for the Atari Lynx Big thank you to, Haimbilia for his great looking template, you can find more here http://www.hyperspin-fe.com/topic/12725-cartridge-template-psds/
  24. Version 1.0


    rebuild retail scans for the Atary lynx pasted on Zub-Zeros 2D template.
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