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32assassin last won the day on April 4 2021

32assassin had the most liked content!

About 32assassin

  • Birthday 08/25/1974

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  1. their are pros and cons to both type of encoders allot of people still buy ipacs, I ordered some joysticks with built in button inputs from Ultimarc and had to pay allot for shipping from the UK to the US. but that's not even a con. https://www.ultimarc.com/arcade-controls/joysticks/ultrastik-360-oval-top-en-2/ (I wanted analog joysticks and this are the only ones I found) An Ipac (2 player) will be shipped to you with the default MAME keys. if you use an ipac and you want to to build a 4 player cab. You will need to make a 4 player keyboard assignment similar to this https://ar.pinterest.com/pin/582934745493000554/?amp_client_id=CLIENT_ID(_)&mweb_unauth_id={{default.session}}&simplified=true If you are building a 4 player cab you might be better of buying the Ipac4, witch has support for 4 players. https://www.ultimarc.com/control-interfaces/i-pacs/i-pac4-board/ witch is a bit price compared to the joystick encoders you can get for $4 (no usb or install cables) + shipping this will solve one of your problems but the other problem still exists. I don't know if this is still the case but heir was a time when you could not use service keys on some emulators. their have been allot of "modern" games released with minimal keyboard support. When Street Fighter V was released, the game had keyboard support for Player 1 and it ONLY had joystick support for Player 2. Again I don't know if this is still a problem; The good news is that their is now 3rd party software to fix this. Software that is basically a USB joystick emulator that lets you map your keyboard key inputs from your ipac to the "virtual joystick". You then map your virtual joystick to your game. Unless you plan to use 10+ year old emulators Most modern emulators and PC games have full joystick support. (the reason why I switched over to an analog joystick) Only problem I can see you having is if you turn on your PC and the joystick assignments are changed. Player 1 joystick turns into Player 2-4. But their is solutions to prevent this from happening. And the biggest issue you will have to deal with Hyperspin still has no joystick support, so you have to use the startup script or another keymapper to map your joystick encoder to Hyperspin keyboard assignments.
  2. I love Hyperspin, but my screen is permanently mounted at 270 degrees.  If you don't have a vertical version, is there a way I can extract the content and resize everything?  I've set my config.txt to do overscan and in terminal my proportions are correct, but then Hyperspin starts and fills the screen completely, stretching things out.  Any way I can stop the stretching?  Resize the content?

  3. I found it but its a photo realistic might be too much work to redraw https://www.vgdb.com.br/playstation-2/jogos/hannspree-ten-kate-honda-sbk/ might be better of getting it on ebay its dirt cheap.
  4. Version 1.0.2


    Note that You can thank the 100MB file limit for all the multiple downloads a few years ago I upload a collection of PS2 3D boxes to the FTP, I never made an official release given the fact that I was missing 300 plus scans. To my knowledge, this is a set of 3D boxes built from US retail scans. Most came from the Cover Galaxy (RIP ). They did not allow any custom covers and had a requirement of 300+ DPI quality. the rest came from this site http://www.evilbadman.com/Crazy_Taxi.jpg I say to my knowledge because their are some talented people out their that can make great quality artwork. Good enough to fool anyone into thinking they are retail scans. I replaced about 6 French Canadian boxes with the US versions. Only reason I noticed this was because NHL 2k6 US and the Canadian version don't share the same front cover. I would not be surprised if their is a custom or French Canadian box in my collection. I included a Xbox VS PS2 image so that you can tell when a custom box has been made. the NTSC logo in the upper right and in the lower spine are not the same for either of the boxes. self explanatory but you will find 6 folders in the zip Alternative Versions = Games that have more then one cover available, you can pick and choose to use this over what is found in the other folders Built from 200 DPI scans or less = 3D boxes that where built from scans of height of 2000 pixels or less built from 300 DPI scans or better = 3D boxes that where built from scans of height of 3000 to 6000 pixels Not in the official XML = 3D boxes that where built but don't appear on the official Hyperspin XML Rebuilt from other Consoles = thanks to Diskmatch for this efforts of helping me find the missing files. FIFA 13 was rebuilt from other consoles. it looks like a 99.9% match to the PS2 US retail scan. but its still a rebuild not an original PS2 scan. Missing = contains the 1 missing box to make this a FULL!!!! set Misc.zip has been updated to include missing box, its a rebuilt not a full scan. Note that their will be NO!!! PAL or JAP. I don't have a single scan and I don't plan to look for any. IF you or anyone else wants a set. Feel free to start collecting scans once you have a large collection I might consider doing them. final note if you are going to start to look for scans, make sure you start collecting Disc scans. a project to have Hyperspin quality disc artwork is in the works follow the progress here
  5. none of those files are needed you do need 7z.dll and 7z.exe but those files are found at RocketLauncher\Module Extensions\7z.dll RocketLauncher\Module Extensions\7z.exe and C:\HyperSpin\Modules ---> Hyperlaunch2 modules C:\HyperSpin\Hyperlaunch.exre --->Hyperlaunch2 I'm pretty sure that the HScript.ahk is just an example of a custom script you can run with Hyperspin. its not really doing anything #NoEnv SetWorkingDir %A_ScriptDir% OnExit, ExitSub themeStart(system, game) { ;MsgBox % system . " " . game } return ExitSub: ExitApp
  6. if you want an explanation the developers of MAME focus on accurate emulation for preservationist. the fact that we can play the games is a by product of their work. the developers of FBA focus on having a playable emulator. The "LATEST" version of MAME with a recent PC, can run everything FBA can run. Their is really no need to run FBA if you have a decent PC. their are a few games found in the FBA emulator that are not found in MAME; most if not all are homebrews and hacks. Games you will not find on any official XML The only people who should be running FBA are raspberry pi/android owners. given that FBA will run much better then the recommended MAME version from 2003, or as you mentioned version 0.78 I recently download the latest set of FBA, built a FBA XML using the latest version of the MAME XML as a base. after filtering the games; My PI set up is now running most of my arcade games on the FBA emualtor , and I'm only running MAME exclusive games on the MAME 2003 emulator.
  7. Hey friend I love the idea of your hyperpin default theme for hyperspin but when I add it to my theme folder it doesn't show up all I get is a black screen any reasons why does the pack still work I really like this for my pinball tables and really wanted to work please help if you can and thanks for your help in advance

    1. 32assassin


      its suppose to look like that,  the video will fill the entire screen,  

      the only image you should see is the custom pointer I included with each theme.

    2. tommiegunz


      Okay I'm not at home at the moment but once I get home I will try it again but I put the pointer in the folder where the pointer goes and that's not showing up either only thing I see is the wheel the original hyperspin Wheel

  8. might want to add Guerrilla War Joystick hack like Ikari Warriors this game has that funky joystick Parent : Guerrilla War (US) gwar Clone: guerrilla War (Joystick hack bootleg) gwarb Hopefully we can add Heavy Barrel to the list in the future.
  9. Version 12-25-2017


    This is a pack of wheels for future pInball an XML for Hyperspin and PInball Cab was included. I collected allot of wheels from various sources, and replaced any low quality wheels.Most of the replacements are redraws. Any generic logo that did not match the backglass was also replaced. Big thank you to JSinn for his contributions. Only 4 Missing wheels Alaska (Recreativos Franco 1978) Mad Race (Playmatic 1985) Pokerino (Williams 1978) Struggle Buggies (Williams)(1953) Sure Shot (Taito do Brasil 1981) Link to Updated XML http://www.hyperspin-fe.com/topic/27571-future-pinball/
  10. Version 1


    Added to HyperBase 07/29/2016 - Circo info found here http://www.hyperspin-fe.com/topic/15725-nds-3d-box/
  11. Version 1.1


    details found here http://www.hyperspin-fe.com/topic/13030-nintendo-ds-carts/
  12. 342 downloads

    rebuilt retail carts for the Nintendo Virtual Boy Big thank you to, Haimbilia for his great looking template, you can find more here http://www.hyperspin...-template-psds/
  13. 762 downloads

    rebuilt retail carts for the NEC TurboGrafx-16 Big thank you to, Haimbilia for his great looking template, you can find more here http://www.hyperspin...-template-psds/
  14. 695 downloads

    rebuilt retail carts for the Atari Lynx Big thank you to, Haimbilia for his great looking template, you can find more here http://www.hyperspin-fe.com/topic/12725-cartridge-template-psds/
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