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32assassin

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About 32assassin

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    HyperSpin Guru
  • Birthday 08/25/1974

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  1. 32assassin

    Simple HS Setup

    you need to create or download a "game List" for each system you install in HyperHQ this game lists are known as XMLs in hyperspin they go in the database folder your GameCube XML will need to go in HyperSpin\Databases\Nintendo GameCube\Nintendo GameCube.XML you can download most XMLs from here http://hyperlist.hyperspin-fe.com/ but I suggest you go into the forum --> HyperBase database section; a allot of XMLs are updated and never uploaded to hyperlist. and Hyperspin can run on a 10 year old XP machine, what you can't run on a 10 year old machine are next gen emulators. you will know when you need a computer upgrade when you run an emulator and it runs slow/choppy.
  2. you can do whatever you want, you been given more then one option I suggested the easiest method possible for you, set up one emulator --> you pretty much set up 90% of your systems. Mednafen does not need a high end PC so you can use that on your current computer. But if you think that setting multiple emulators is the easy way, go for it.
  3. you can set a combo key in rocketlauncher something like what is found on retropie set up Start+ select = exit key. and as suggested I would ditch the individual emulators and start using Retroarch if you can't stand Retroarch, use Mednafen, it runs all the classic Nintendo and Sega stuff among other systems. the uniform installation will work wonders for you
  4. 32assassin

    Pac Man Battle Royale - Exist for mame?

    this arcade is not running on a jamma board, so it will probably never make it to MAME
  5. simple solution buy a PS4 compatible arcade controller gut it out, and use it as "the Brains" of your arcade bench you can connect this controller to your PC (with the proper software) and it will be plug and play for your PS4 and the credit button for MAME is always mapped to the select button on console controllers.
  6. 32assassin

    Arcade X dual tankstick

    if you don't have HyperHQ its because you deleted it or your antivirus deleted it. Their is not reason for you to NOT have HyperHQ. HyperHQ --> is your GUI to change settings in HyperSpin Rocketlauncher --> used to launch your emulators RocketluancherUI --> is your GUI to change settings in Rocketlauncher and configure how your emulators are launched. the hole point of Joy2key is to do what the name says Map a joystick button to a keyboard key press if you have a default tankstick then its more then likely that your PC is seeing it as a generic keyboard their is NO!!!! need for you to use Joy2key and even if you wanted to use it you CAN"T!!!! as I mentioned tankstick is already seen as a generic keyboard. open up note pad and press buttons on your tankstick and see what they are mapped to more then likely its this http://www.xgameroom.com//service/images/Layouts/PC-MAC.htm if your tankstick dosent work in Hypespin its because YOU NEED TO MAP each key IN HYPERHQ. if you don't have hyperHQ then you need to install it!!!! You can always do it the hard way, go and open this text file in note pad C:\HyperSpin\Settings\Settings.ini find this each number represents a key you will need to find a Hot key cheat sheet and find out what each number represents Exit key = 27 Enter key = 13 change all the numbers to the corresponding key you would like to have [P1 Controls] Start=13 Exit=27 Up=38 Down=40 SkipUp=37 SkipDown=39 SkipUpNumber=70 SkipDownNumber=86 HyperSpin=32 Genre=71 Favorites=76 [P2 Controls] Start=69 Exit=81 Up=87 Down=83 SkipUp=65 SkipDown=68 SkipUpNumber=74 SkipDownNumber=77 HyperSpin=88 Genre=72 Favorites=90 if you decide to use the side buttons (pinball flippers) as coins don't ever install Visual Pinball because the Coins are hared coded to the 3,4,5,6 keys. setting your tanksticks flippers as coin keys, you will always insert a coin each time you press the flipper button while playing Visual Pinball.
  7. 32assassin

    Arcade X dual tankstick

    if you want help you need to narrow down and pin point a problem their is no single solution you can do to fix all your problems. Hyper HQ --> controls --> keyboard --> map your keys to control hyperspin (go back is usually mapped to Exit key but see below on exit key and tankstick) Insert coin --> this button is mapped in your emulator. You need to load your specific emulator and configure all your keys. the problem with a tankstick and the reason why I don't like them is that it was they where made for consoles not for arcade cabinets. they do not have "ALL" the required buttons to be used in an Arcade cab. you need a dedicated button for "Emulator exit" (at least it makes your life easier if you have one) You can solve this by drilling a hole and adding an extra button for this or you will need to use the tanksticks "Hot Keys" where you can set Button 1+ Button 2 = Exit key https://dsync.blogspot.com/2015/07/mapping-x-arcade-tankstick-to-multiple.html you can also do this in Rocketlauncher If I had a tankstick I would drill 3 more holes 2 in the back out of sight for coin 1 and 2 and one by Player 1 and 2 for the exit key. this would give me all the buttons I need to bypass the need to use hot keys.
  8. 32assassin

    Rotate Screen 90 or 270 degrees

    as I stated, pinball cabinet front ends can load MAME and PC games. if you plan to use Hyperspin with your current set up, you will need to customize (rotate) the artwork in the Hyperspin themes so they match your monitor orientation.
  9. 32assassin

    need help with collections wheel

    you can define a certain emulator for a certain game in your XML game list this is feature is known as alternate emulator you can make a list of games that includes games from SNES, N54 NES, GB GBC ect and set each game to run with its proper emulator in the alt emulator tab you will need to go down the game list and set each game to its proper emulator once you have your XML with all the mario games built
  10. 32assassin

    Hyperspin and pinball emus

    Hyperspin does not have dual let alone 3rd monitor support, if you use Hyperspin as your primary front end, your backglass and DMD montitor will not display anything but the windows desktop image. their are multiple pinball cabinet frontends that have support for all 3 monitors and they are more then capable of loading regular emulators. probably the best one out their right now is Pinup Popper here is a quick demo of all 3 monitors in action ( their are multiple install videos on YouTube)
  11. 32assassin

    Rotate Screen 90 or 270 degrees

    if you plan to use VIsual Pinball and Future Pinball DON"T!!!!!!!!!!!!!!!!! rotate your monitor its mounted in the correct orientation the theme you are using was built for a monitor that was rotated 90 Counter Clock wise you need a theme that was built for a monitor that was mounted 90 Clock wise Open the theme in the theme editor export all the artwork, rotate all the media rebuild the theme based on the orientation of your monitor the position of the wheel and all the special artwork can be set in HyperHQ settings. my main question for you is, why are you using Hyperspin on a pinball cabinet? their are 4-5 Pinball Cabinet front ends out their you could be using. Someone even recorded XXL sized game play videos for most MAME vertical games to fill your entire screen.
  12. 32assassin

    Rotate Screen 90 or 270 degrees

    hypespin does not support screen rotation. all the objects in the themes would be stretched and deformed. if you mounted or rotated your monitor 90, you will need to install a vertical Hyperspin set up. in witch all the themes have been built with the expectation that your monitor is rotated 90 or 270 degrees. something like this
  13. 32assassin

    Goodbye HyperSpin, you were once my favorite FE...

    LOL , you just proved my point, Same layout different artwork. if I wanted text lists with static images as my themes I would of never switched to Hyperspin I would of just be using Emulation Station, please enlighten my ignorance and fill me in on all the ANIMATED!!!!! layouts out their. I will settle for system layouts that have an animated box + cart that comes into the screen as I select a game. I don't want one where the box fades in similar to the marquee in the Navato or Robospin Arcade layout. another one with an animated box and CD that fly in the screen (after wards I want the CD image to start spinning). this is a real request, as I plan to replace all my 40+ robospin style layouts (most of witch I modified with the Hyperspin theme artwork).
  14. 32assassin

    Goodbye HyperSpin, you were once my favorite FE...

    1. their is no denying that we all want a major update to Hypespin, 2. if you where around the days of Hyperlaunch 1.0 you will see how rocketlauncher was and IS!!! a major update to Hyperspin. Hyperlaunch 1.0 --> Hyperlaunch 2.o --> Hyperlaunch (3).o --> renamed to Rocetlauncher when it started supporting multiple front ends. it was stupid of me to update the 400+ MAME themes and all my main menu system themes so that I could use them in AM. it would of been allot easier to update the Hypersin.nut But please tell me if its a well known problem that, the Hypespin.nut needs an update. then why is it still at its current state? this is an updated that should of been done the day it was discovered because as is, the hypespin.nut plugin is useless, unless you are dumb enough to update the themes. as far as those Layout makers I guess the WIP KEYWORD WIP!!!!!!! that was last updated in what early 2017 Layout Builder has solved all the Layout making problems. I'm sure tha since it was released; we are now seeing 10-20 new layouts per month the same way we see Hyperspin themes each month LOL!!!!!!!!!!!!!!!!!!!!! half of the people who use front-ends have a hard time setting up their front end, do you really expect them to know how to write code? here is one of the help responses from the knowledge uses in the forum. I'm sure that a noob with no code writing skills will be able to make their custom layout from scratch in a matter of a few hours Here is a vertical list using only text for the game names // Include the converyour helper module fe.load_module("conveyor_helper"); /* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Vertical List Demo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A vertical List with all valid options Omitted options will use the defaults */ // initialize the vertical list local vList = MyGameList(); // ----------- General List Options ----------- vList.type = ch.Linear_Vertical; // OPTIONS: ch.Spinwheel / ch.Linear_Vertical / ch.Linear_Horizontal vList.bend.direction = ch.Right; // OPTIONS: ch.Left / ch.Right vList.x = 0; // OPTIONS: top left x-coordinate if gamelist is linear or the center x-coordinate if a spinwheel vList.y = -120; // OPTIONS: top left y-coordinate if gamelist is linear or the center y-coordinate if a spinwheel vList.width = fe.layout.width; // OPTIONS: linear game list total width in pixels vList.height = fe.layout.height+120*2; // OPTIONS: linear list's height in pixels // ----------- Linear List options ----------- vList.linear.padding = 5; // the amount of padding in pixels between each gamelist item // ----------- List Item Options ----------- vList.item.contentTemplate = ch.Text; // OPTIONS: ch.Artwork / ch.Text / ch.Artwork_and_Text / ch.Artwork_or_Text / ch.Flyer_and_Artwork vList.item.count = 21; // OPTIONS: Total number of gamelist items to display vList.item.sizeScaling.low = 0.60; // OPTIONS: 0-100 Scaling size percentage to use for the item furthest from the selected item vList.item.sizeScaling.high = 0.80; // OPTIONS: 0-100 Scaling size percentage to use for item closest to the selected item vList.item.sizeScaling.currentlySelected = 1.00; // OPTIONS: 0-100 Scaling size percentage to use for the currently selected item vList.item.alphaScaling.low = 150; // OPTIONS: 0-100 Scaling size percentage to use for the item furthest from the selected item vList.item.alphaScaling.high = 255; // OPTIONS: 0-100 Scaling size percentage to use for item closest to the selected item vList.item.alphaScaling.currentlySelected = 255; // OPTIONS: 0-100 Scaling size percentage to use for the currently selected item vList.item.height = 40; // OPTIONS: Height of each gameList item in pixels before scaling - dynamic with linear vertical lists vList.item.width = 600; // OPTIONS: Width of each gameList item in pixels before scaling - dynamic with linear horizontal lists vList.item.margin.left = 0; // OPTION: bounding box left margin size for all images and text vList.item.margin.right = 0; // OPTION: bounding box right margin size for all images and text vList.item.margin.top = 0; // OPTION: bounding box top margin size for all images and text vList.item.margin.bottom = 0; // OPTION: bounding box bottom margin size for all images and text // ----------- List Item Content: borders / backgrounds / gloss / colors ----------- vList.item.toggle.backgroundColor = true; // if set to "TRUE" the game item background can be colored (use item.normal.color) vList.item.toggle.backgroundFile = false; // if set to "TRUE" the game item will use a file as the background (file: item_backgroundFile.png) vList.item.toggle.selectedBackgroundColor = true; // if set to "TRUE" the selected game item background can be colored (use item.currentlySelected.color) vList.item.toggle.selectedBackgroundFile = false; // if set to "TRUE" the selected game item will use a file as the background (file: item_selectedBackgroundFile.png) vList.item.toggle.glossOverlay = false; // if set to "TRUE" will overlay the game item with a gloss file (file: item_glossOverlay.png) vList.item.toggle.borderOverlay = false; // if set to "TRUE" will overlay the game item with a boarder file (file: item_borderOverlay.png) vList.item.normal.color.red = 0; // OPTIONS: background red color channel 0 - 255 vList.item.normal.color.green = 0; // OPTIONS: background green color channel 0 - 255 vList.item.normal.color.blue = 255; // OPTIONS: background blue color channel 0 - 255 vList.item.currentlySelected.color.red=255; // OPTIONS: background red color channel 0 - 255 vList.item.currentlySelected.color.green=0; // OPTIONS: background green color channel 0 - 255 vList.item.currentlySelected.color.blue=0; // OPTIONS: background blue color channel 0 - 255 // ----------- List Item Content: Text ----------- vList.text.message = "[Title]"; vList.text.alignment = Align.Centre; // OPTIONS:left/right/center vList.text.normal.font = "Arial"; vList.text.normal.size = 24; // OPTIONS: text font size for every gameList item vList.text.normal.color.red = 255; // OPTIONS: text font red color channel 0 - 255 vList.text.normal.color.green = 255; // OPTIONS: text font green color channel 0 - 255 vList.text.normal.color.blue = 255; // OPTIONS: text font blue color channel 0 - 255 vList.text.currentlySelected.font = "Arial"; vList.text.currentlySelected.size = 18; // OPTIONS: text font size for every gameList item vList.text.currentlySelected.color.red = 128; // OPTIONS: text font red color channel 0 - 255 vList.text.currentlySelected.color.green = 255; // OPTIONS: text font green color channel 0 - 255 vList.text.currentlySelected.color.blue = 128; // OPTIONS: text font blue color channel 0 - 255 // ----------- List Item Content: User Defined Artwork ----------- vList.artwork.type = "wheel"; // OPTIONS: name of the artwork to use for the conveyour vList.artwork.type2 = "snap"; // OPTIONS: name of the artwork to use for the conveyour setting "Flyer_and_Artwork" vList.artwork.preserveAspect = false; // OPTIONS: true / false vList.add_favoriteImage(fe.script_dir + "favorite.png",vList.item.width -30,0,30,25); // show the vertical list vList.show(); local w = fe.layout.width local h = fe.layout.height // show a video of the game and set the shader local temp = fe.add_artwork( "snap", w,h, 400,300); temp.preserve_aspect_ratio = true; temp.origin_x = 200; temp.origin_y = 150; temp.x = w /2; temp.y = h /2; temp.trigger = Transition.EndNavigation; local sh = fe.add_shader( Shader.VertexAndFragment, "shaders/crt.vert", "shaders/crt.frag" ); sh.set_param( "rubyInputSize", 400, 300 ); sh.set_param( "rubyOutputSize", ScreenWidth, ScreenHeight ); sh.set_param( "rubyTextureSize", 320, 240 ); sh.set_texture_param("rubyTexture"); temp.shader = sh; //Show wheel artwork local temp = fe.add_artwork( "wheel", w,h, 400,0); temp.preserve_aspect_ratio = true; temp.origin_x = 200; temp.x = w /2; temp.y = h /2 + 150; temp.trigger = Transition.EndNavigation; //add tvframe to the video temp = fe.add_image("TVframe.png",w,h, 400,300); temp.preserve_aspect_ratio = true; temp.origin_x = 200; temp.origin_y = 150; temp.x = w /2; temp.y = h /2; You found Attract Mode to be better then HS, you are entitled to your opinion. My opinion on Attract Mode is that its a WIP front end with along way to go it has very little to no customizing this makes it easy to set up, it also makes it one of the most basic!!!! FEs out their. the layouts available, seem to be the same layouts with different media. example Robospin made a few layouts. --> someone took that same layout changed the media from NES to SNES. http://forum.attractmode.org/index.php?topic=1300.0 they look good but its the same exact layout , if anyone wants to add an animated box or cart, refer to problem number 1, you have to use a an editor that is still in WIP or you need to learn how to code the animation.
  15. 32assassin

    Goodbye HyperSpin, you were once my favorite FE...

    this is funny 1. you don't like Hypespin because its never updated 2. when its updated, you complain because its software you have to "embrace" and need to spend time learning how to configure it. Unless theirs been major updates to the Hyperspin plugin I'm not aware of. let me be the one to expand on this , Attract Mode supports Hyperspin themes, it does not support many of the animations you add in Hypertheme., I had to modify over 400 MAME themes in order to get them to work in Attract Mode. so if you think that you can just copy and past all your themes to Attract Mode. Good luck with that. And if you think you can make themes (or layouts as they are called in Attract Mode) good luck with that. Unlike Hypertheme their is no official layout making program for Attract Mode. Half the people have a hard time installing programs, you really expect them to know how to write code in order to make Attract Mode layouts. When I made my layouts I had no choice but to take an existing layout and swap out all the artwork. None of my layouts have any animations.
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