Creezz67 Posted 21 hours ago Posted 21 hours ago Seeing as Hyperspin has decided to discontinue Hyperspin 1.5 and therefore it’s just going to sit on a computer alone for all eternity , why can’t you now make it Opensource ? The new Hyperspin 2.0 has no similarities to it either. At least then the people who still love to use it can see it improved to run at high resolutions etc. if not, can someone just take a look at it to see if it can be upgraded to 1920x1080 while we wait for Hyperspin 2.0 to get to any kind of working level. IMO it will be years before it’s running anywhere close to 1.5 (if ever) 1 1
Dazz Posted 17 hours ago Posted 17 hours ago 4 hours ago, Creezz67 said: Seeing as Hyperspin has decided to discontinue Hyperspin 1.5 and therefore it’s just going to sit on a computer alone for all eternity , why can’t you now make it Opensource ? The new Hyperspin 2.0 has no similarities to it either. At least then the people who still love to use it can see it improved to run at high resolutions etc. if not, can someone just take a look at it to see if it can be upgraded to 1920x1080 while we wait for Hyperspin 2.0 to get to any kind of working level. IMO it will be years before it’s running anywhere close to 1.5 (if ever) Sorry, but there is no use in making it open source... This has been said before, but HS 1.x was built using AS3, Flash, and several third-party non-open source plugins. Even if we were to release the source for HS, the third-party plugins necessary are no longer available. Without these plugins being available, it would require a complete re-write of the whole HS engine... that would take as long, or even longer, than continuing with HS2. We, and the dev team, couldn't do anything with HS1 code even if we really wanted to. Instead of fighting and trying to work around old coding and tech, HS2 is the way to go. Anyone is more than welcome to keep using HS 1.5 until they are willing to switch to HS 2. 1
Creezz67 Posted 16 hours ago Author Posted 16 hours ago 16 hours ago, Dazz said: Sorry, but there is no use in making it open source... This has been said before, but HS 1.x was built using AS3, Flash, and several third-party non-open source plugins. Even if we were to release the source for HS, the third-party plugins necessary are no longer available. Without these plugins being available, it would require a complete re-write of the whole HS engine... that would take as long, or even longer, than continuing with HS2. We, and the dev team, couldn't do anything with HS1 code even if we really wanted to. Instead of fighting and trying to work around old coding and tech, HS2 is the way to go. Anyone is more than welcome to keep using HS 1.5 until they are willing to switch to HS 2. Hyperspin 2.0 is not Hyperspin anymore. By tying it all up behind encryption, no xmls , all having to use the same themes, can’t backup your files , it’s not portable and on and on is the reason why I want Hyperspin 1.5 updated instead. At best it will just be another Launchbox and that has a 7 year head start on Hyperspin 2. I bet if you had asked all your members what they wanted before you started Hyperspin 2 as it is , 90% would have said to rewrite Hyperspin 1.5 and keep it all as it was with improved resolution etc To not just upgrade Hyperspin 1.5 (which still to this day is THE GOAT of front ends) and go in another direction instead is just unbelievable. I have been a member for over a decade and have all fronts including Launchbox. None come close to Hyperspin. I hope I am proved wrong and Hyperspin 2 surpasses 1.5 , but I can already see it won’t. ps, Thanks for the reply 2
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